src/video/directfb/SDL_DirectFB_video.c
author Sam Lantinga
Tue, 21 Feb 2006 08:46:50 +0000
changeset 1402 d910939febfa
parent 1361 19418e4422cb
child 1588 e20dcef5647c
permissions -rw-r--r--
Use consistent identifiers for the various platforms we support.
Make sure every source file includes SDL_config.h, so the proper system
headers are chosen.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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	MGA CRTC2 support by Thomas Jarosch - tomj@simonv.com
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	CRTC2 support is inspired by mplayer's dfbmga driver
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	written by Ville Syrj��<syrjala@sci.fi>
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*/
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#include "SDL_config.h"
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/* DirectFB video driver implementation.
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*/
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#include <fcntl.h>
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#include <unistd.h>
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#include <sys/mman.h>
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#include <directfb.h>
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#include <directfb_version.h>
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_DirectFB_video.h"
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#include "SDL_DirectFB_events.h"
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#include "SDL_DirectFB_yuv.h"
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/* The implementation dependent data for the window manager cursor */
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struct WMcursor {
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	int unused;
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};
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/* Initialization/Query functions */
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static int DirectFB_VideoInit(_THIS, SDL_PixelFormat *vformat);
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static SDL_Rect **DirectFB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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static SDL_Surface *DirectFB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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static int DirectFB_SetColors(_THIS, int firstcolor, int ncolors,
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			 SDL_Color *colors);
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static void DirectFB_VideoQuit(_THIS);
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/* Hardware surface functions */
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static int DirectFB_AllocHWSurface(_THIS, SDL_Surface *surface);
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static int DirectFB_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color);
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static int DirectFB_LockHWSurface(_THIS, SDL_Surface *surface);
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static void DirectFB_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static void DirectFB_FreeHWSurface(_THIS, SDL_Surface *surface);
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static int DirectFB_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst);
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static int DirectFB_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
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                                SDL_Surface *dst, SDL_Rect *dstrect);
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static int DirectFB_SetHWColorKey(_THIS, SDL_Surface *surface, Uint32 key);
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static int DirectFB_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha);
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static int DirectFB_FlipHWSurface(_THIS, SDL_Surface *surface);
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static int DirectFB_ShowWMCursor(_THIS, WMcursor *cursor);
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/* Various screen update functions available */
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static void DirectFB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
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static void DirectFB_WindowedUpdate(_THIS, int numrects, SDL_Rect *rects);
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/* This is the rect EnumModes2 uses */
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struct DirectFBEnumRect {
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	SDL_Rect r;
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	struct DirectFBEnumRect* next;
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};
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static struct DirectFBEnumRect *enumlist = NULL;
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/* DirectFB driver bootstrap functions */
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static int DirectFB_Available(void)
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{
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  return 1;
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}
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static void DirectFB_DeleteDevice(SDL_VideoDevice *device)
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{
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  SDL_free(device->hidden);
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  SDL_free(device);
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}
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static SDL_VideoDevice *DirectFB_CreateDevice(int devindex)
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{
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  SDL_VideoDevice *device;
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  /* Initialize all variables that we clean on shutdown */
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  device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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  if (device)
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    {
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      SDL_memset (device, 0, (sizeof *device));
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      device->hidden = (struct SDL_PrivateVideoData *) malloc (sizeof (*device->hidden));
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    }
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  if (device == NULL  ||  device->hidden == NULL)
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    {
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      SDL_OutOfMemory();
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      if (device)
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        {
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          free (device);
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        }
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      return(0);
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    }
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  SDL_memset (device->hidden, 0, sizeof (*device->hidden));
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  /* Set the function pointers */
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  device->VideoInit = DirectFB_VideoInit;
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  device->ListModes = DirectFB_ListModes;
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  device->SetVideoMode = DirectFB_SetVideoMode;
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  device->SetColors = DirectFB_SetColors;
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  device->UpdateRects = NULL;
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  device->CreateYUVOverlay = DirectFB_CreateYUVOverlay;
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  device->VideoQuit = DirectFB_VideoQuit;
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  device->AllocHWSurface = DirectFB_AllocHWSurface;
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  device->CheckHWBlit = DirectFB_CheckHWBlit;
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  device->FillHWRect = DirectFB_FillHWRect;
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  device->SetHWColorKey = DirectFB_SetHWColorKey;
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  device->SetHWAlpha = DirectFB_SetHWAlpha;
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  device->LockHWSurface = DirectFB_LockHWSurface;
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  device->UnlockHWSurface = DirectFB_UnlockHWSurface;
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  device->FlipHWSurface = DirectFB_FlipHWSurface;
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  device->FreeHWSurface = DirectFB_FreeHWSurface;
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  device->ShowWMCursor = DirectFB_ShowWMCursor;
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  device->SetCaption = NULL;
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  device->SetIcon = NULL;
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  device->IconifyWindow = NULL;
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  device->GrabInput = NULL;
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  device->GetWMInfo = NULL;
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  device->InitOSKeymap = DirectFB_InitOSKeymap;
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  device->PumpEvents = DirectFB_PumpEvents;
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  device->free = DirectFB_DeleteDevice;
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  return device;
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}
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VideoBootStrap DirectFB_bootstrap = {
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  "directfb", "DirectFB",
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  DirectFB_Available, DirectFB_CreateDevice
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};
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static DFBSurfacePixelFormat GetFormatForBpp (int bpp, IDirectFBDisplayLayer *layer)
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{
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  DFBDisplayLayerConfig dlc;
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  int                   bytes = (bpp + 7) / 8;
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  layer->GetConfiguration (layer, &dlc);
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  if (bytes == DFB_BYTES_PER_PIXEL(dlc.pixelformat) && bytes > 1)
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    return dlc.pixelformat;
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  switch (bytes)
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    {
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    case 1:
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      return DSPF_LUT8;
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    case 2:
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      return DSPF_RGB16;
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    case 3:
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      return DSPF_RGB24;
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    case 4:
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      return DSPF_RGB32;
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    }
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  return DSPF_UNKNOWN;
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}
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static DFBEnumerationResult EnumModesCallback (int  width,
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                                               int  height,
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                                               int  bpp,
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                                               void *data)
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{
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  SDL_VideoDevice *this = (SDL_VideoDevice *)data;
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  struct DirectFBEnumRect *enumrect;
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  HIDDEN->nummodes++;
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  enumrect = SDL_calloc(1, sizeof(struct DirectFBEnumRect));
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  if (!enumrect)
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    {
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      SDL_OutOfMemory();
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      return DFENUM_CANCEL;
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    }
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  enumrect->r.w  = (Uint16)width;
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  enumrect->r.h  = (Uint16)height;
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  enumrect->next = enumlist;
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  enumlist = enumrect;
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  return DFENUM_OK;
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}
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struct private_hwdata {
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  IDirectFBSurface *surface;
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  IDirectFBPalette *palette;
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};
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void SetDirectFBerror (const char *function, DFBResult code)
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{
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  const char *error = DirectFBErrorString (code);
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  if (error)
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    SDL_SetError("%s: %s", function, error);
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  else
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    SDL_SetError("Unknown error code from %s", function);
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}
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static DFBSurfacePixelFormat SDLToDFBPixelFormat (SDL_PixelFormat *format)
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{
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  if (format->Rmask && format->Gmask && format->Bmask)
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    {
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      switch (format->BitsPerPixel)
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        {
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        case 8:
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          return DSPF_LUT8;
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        case 16:
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          if (format->Rmask == 0xF800 &&
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              format->Gmask == 0x07E0 &&
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              format->Bmask == 0x001F)
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            return DSPF_RGB16;
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          /* fall through */
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        case 15:
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          if (format->Rmask == 0x7C00 &&
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              format->Gmask == 0x03E0 &&
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              format->Bmask == 0x001F)
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            return DSPF_ARGB1555;
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          break;
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        case 24:
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          if (format->Rmask == 0xFF0000 &&
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              format->Gmask == 0x00FF00 &&
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              format->Bmask == 0x0000FF)
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            return DSPF_RGB24;
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          break;
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        case 32:
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          if (format->Rmask == 0xFF0000 &&
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              format->Gmask == 0x00FF00 &&
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              format->Bmask == 0x0000FF)
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            {
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              if (format->Amask == 0xFF000000)
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                return DSPF_ARGB;
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              else
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                return DSPF_RGB32;
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            }
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          break;
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        }
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    }
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  else
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    {
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      switch (format->BitsPerPixel)
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	{
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        case 8:
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          return DSPF_LUT8;
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	case 15:
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	  return DSPF_ARGB1555;
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	case 16:
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	  return DSPF_RGB16;
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	case 24:
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	  return DSPF_RGB24;
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	case 32:
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	  return DSPF_RGB32;
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	}
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    }
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  return DSPF_UNKNOWN;
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}
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static SDL_Palette *AllocatePalette(int size)
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{
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  SDL_Palette *palette;
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  SDL_Color   *colors;
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  palette = SDL_calloc (1, sizeof(SDL_Palette));
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  if (!palette)
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    {
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      SDL_OutOfMemory();
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      return NULL;
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    }
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  colors = SDL_calloc (size, sizeof(SDL_Color));
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  if (!colors)
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    {
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      SDL_OutOfMemory();
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      return NULL;
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    }
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  palette->ncolors = size;
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  palette->colors  = colors;
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  return palette;
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}
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static int DFBToSDLPixelFormat (DFBSurfacePixelFormat pixelformat, SDL_PixelFormat *format)
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{
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  format->Amask = format->Rmask = format->Gmask = format->Bmask = 0;
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  format->BitsPerPixel = format->BytesPerPixel = 0;
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  switch (pixelformat)
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    {
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    case DSPF_A8:
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      format->Amask = 0x000000FF;
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      break;
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    case DSPF_ARGB1555:
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      format->Rmask = 0x00007C00;
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      format->Gmask = 0x000003E0;
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      format->Bmask = 0x0000001F;
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      break;
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    case DSPF_RGB16:
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      format->Rmask = 0x0000F800;
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      format->Gmask = 0x000007E0;
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      format->Bmask = 0x0000001F;
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      break;
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    case DSPF_ARGB:
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      format->Amask = 0; /* apps don't seem to like that:  0xFF000000; */
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   338
      /* fall through */
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   339
    case DSPF_RGB24:
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    case DSPF_RGB32:
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      format->Rmask = 0x00FF0000;
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      format->Gmask = 0x0000FF00;
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      format->Bmask = 0x000000FF;
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      break;
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    case DSPF_LUT8:
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      format->Rmask = 0x000000FF;
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   348
      format->Gmask = 0x000000FF;
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   349
      format->Bmask = 0x000000FF;
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   350
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   351
      if (!format->palette)
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        format->palette = AllocatePalette(256);
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   353
      break;
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   354
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   355
    default:
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      fprintf (stderr, "SDL_DirectFB: Unsupported pixelformat (0x%08x)!\n", pixelformat);
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      return -1;
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   358
    }
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   359
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   360
  format->BitsPerPixel  = DFB_BYTES_PER_PIXEL(pixelformat) * 8;
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  format->BytesPerPixel = DFB_BYTES_PER_PIXEL(pixelformat);
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   362
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   363
  return 0;
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   364
}
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   365
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   366
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int DirectFB_VideoInit(_THIS, SDL_PixelFormat *vformat)
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   368
{
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   369
  int                      i;
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   370
  DFBResult                ret;
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#if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23)
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  DFBCardCapabilities      caps;
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#else
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  DFBGraphicsDeviceDescription caps;
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#endif
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  DFBDisplayLayerConfig    dlc;
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   377
  struct DirectFBEnumRect *rect;
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   378
  IDirectFB               *dfb    = NULL;
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   379
  IDirectFBDisplayLayer   *layer  = NULL;
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   380
  IDirectFBEventBuffer    *events = NULL;
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   381
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  HIDDEN->c2layer = NULL, HIDDEN->c2frame = NULL;
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  HIDDEN->enable_mga_crtc2 = 0;
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  HIDDEN->mga_crtc2_stretch_overscan = 1;
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   385
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   386
  ret = DirectFBInit (NULL, NULL);
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   387
  if (ret)
slouken@167
   388
    {
slouken@167
   389
      SetDirectFBerror ("DirectFBInit", ret);
slouken@464
   390
      goto error;
slouken@167
   391
    }
slouken@167
   392
slouken@167
   393
  ret = DirectFBCreate (&dfb);
slouken@167
   394
  if (ret)
slouken@167
   395
    {
slouken@167
   396
      SetDirectFBerror ("DirectFBCreate", ret);
slouken@464
   397
      goto error;
slouken@167
   398
    }
slouken@167
   399
slouken@167
   400
  ret = dfb->GetDisplayLayer (dfb, DLID_PRIMARY, &layer);
slouken@167
   401
  if (ret)
slouken@167
   402
    {
slouken@167
   403
      SetDirectFBerror ("dfb->GetDisplayLayer", ret);
slouken@464
   404
      goto error;
slouken@167
   405
    }
slouken@167
   406
slouken@546
   407
  ret = dfb->CreateInputEventBuffer (dfb, DICAPS_ALL, DFB_FALSE, &events);
slouken@167
   408
  if (ret)
slouken@167
   409
    {
slouken@286
   410
      SetDirectFBerror ("dfb->CreateEventBuffer", ret);
slouken@464
   411
      goto error;
slouken@167
   412
    }
slouken@167
   413
  
slouken@167
   414
  layer->EnableCursor (layer, 1);
slouken@167
   415
slouken@167
   416
  /* Query layer configuration to determine the current mode and pixelformat */
slouken@167
   417
  layer->GetConfiguration (layer, &dlc);
slouken@167
   418
slouken@477
   419
  /* If current format is not supported use LUT8 as the default */
slouken@477
   420
  if (DFBToSDLPixelFormat (dlc.pixelformat, vformat))
slouken@477
   421
    DFBToSDLPixelFormat (DSPF_LUT8, vformat);
slouken@167
   422
slouken@167
   423
  /* Enumerate the available fullscreen modes */
slouken@167
   424
  ret = dfb->EnumVideoModes (dfb, EnumModesCallback, this);
slouken@167
   425
  if (ret)
slouken@167
   426
    {
slouken@167
   427
      SetDirectFBerror ("dfb->EnumVideoModes", ret);
slouken@464
   428
      goto error;
slouken@167
   429
    }
slouken@464
   430
slouken@1338
   431
  HIDDEN->modelist = SDL_calloc (HIDDEN->nummodes + 1, sizeof(SDL_Rect *));
slouken@464
   432
  if (!HIDDEN->modelist)
slouken@167
   433
    {
slouken@464
   434
      SDL_OutOfMemory();
slouken@464
   435
      goto error;
slouken@167
   436
    }
slouken@167
   437
slouken@464
   438
  for (i = 0, rect = enumlist; rect; ++i, rect = rect->next )
slouken@464
   439
    {
slouken@464
   440
      HIDDEN->modelist[i] = &rect->r;
slouken@464
   441
    }
slouken@464
   442
slouken@464
   443
  HIDDEN->modelist[i] = NULL;
slouken@464
   444
slouken@464
   445
slouken@167
   446
  /* Query card capabilities to get the video memory size */
icculus@1165
   447
#if (DIRECTFB_MAJOR_VERSION == 0) && (DIRECTFB_MINOR_VERSION == 9) && (DIRECTFB_MICRO_VERSION < 23)
slouken@167
   448
  dfb->GetCardCapabilities (dfb, &caps);
icculus@1165
   449
#else
icculus@1165
   450
  dfb->GetDeviceDescription (dfb, &caps);
icculus@1165
   451
#endif
slouken@167
   452
slouken@167
   453
  this->info.wm_available = 1;
slouken@167
   454
  this->info.hw_available = 1;
slouken@167
   455
  this->info.blit_hw      = 1;
slouken@167
   456
  this->info.blit_hw_CC   = 1;
slouken@167
   457
  this->info.blit_hw_A    = 1;
slouken@167
   458
  this->info.blit_fill    = 1;
slouken@167
   459
  this->info.video_mem    = caps.video_memory / 1024;
slouken@167
   460
slouken@167
   461
  HIDDEN->initialized = 1;
slouken@167
   462
  HIDDEN->dfb         = dfb;
slouken@167
   463
  HIDDEN->layer       = layer;
slouken@464
   464
  HIDDEN->eventbuffer = events;
slouken@167
   465
slouken@1336
   466
  if (SDL_getenv("SDL_DIRECTFB_MGA_CRTC2") != NULL)
icculus@728
   467
    HIDDEN->enable_mga_crtc2 = 1;
icculus@728
   468
  
icculus@728
   469
  if (HIDDEN->enable_mga_crtc2)
icculus@728
   470
    {
slouken@1018
   471
      DFBDisplayLayerConfig      dlc;
slouken@1018
   472
      DFBDisplayLayerConfigFlags failed;
slouken@1018
   473
icculus@728
   474
      ret = dfb->GetDisplayLayer (dfb, 2, &HIDDEN->c2layer);
icculus@728
   475
      if (ret)
icculus@728
   476
        {
icculus@728
   477
          SetDirectFBerror ("dfb->GetDisplayLayer(CRTC2)", ret);
icculus@728
   478
          goto error;
icculus@728
   479
        }
icculus@728
   480
icculus@728
   481
      ret = HIDDEN->layer->SetCooperativeLevel(HIDDEN->layer, DLSCL_EXCLUSIVE);
icculus@728
   482
      if (ret)
icculus@728
   483
        {
icculus@728
   484
          SetDirectFBerror ("layer->SetCooperativeLevel(CRTC2, EXCLUSIVE)", ret);
icculus@728
   485
          goto error;
icculus@728
   486
        }
icculus@728
   487
 
icculus@728
   488
      ret = HIDDEN->c2layer->SetCooperativeLevel(HIDDEN->c2layer, DLSCL_EXCLUSIVE);
icculus@728
   489
      if (ret)
icculus@728
   490
        {
icculus@728
   491
          SetDirectFBerror ("c2layer->SetCooperativeLevel(CRTC2, EXCLUSIVE)", ret);
icculus@728
   492
          goto error;
icculus@728
   493
        }
icculus@728
   494
icculus@728
   495
      HIDDEN->c2layer->SetOpacity(HIDDEN->c2layer, 0x0);
icculus@728
   496
icculus@728
   497
      /* Init the surface here as it got a fixed size */
icculus@1029
   498
      dlc.flags      = DLCONF_PIXELFORMAT | DLCONF_BUFFERMODE;
icculus@728
   499
      dlc.buffermode = DLBM_BACKVIDEO;
icculus@728
   500
      dlc.pixelformat = DSPF_RGB32;
icculus@728
   501
      
icculus@728
   502
      ret = HIDDEN->c2layer->TestConfiguration( HIDDEN->c2layer, &dlc, &failed );
icculus@728
   503
      if (ret)
icculus@728
   504
        {
icculus@728
   505
          SetDirectFBerror ("c2layer->TestConfiguration", ret);
icculus@728
   506
          goto error;
icculus@728
   507
        }
icculus@728
   508
    
icculus@728
   509
      ret = HIDDEN->c2layer->SetConfiguration( HIDDEN->c2layer, &dlc );
icculus@728
   510
      if (ret)
icculus@728
   511
        {
icculus@728
   512
          SetDirectFBerror ("c2layer->SetConfiguration", ret);
icculus@728
   513
          goto error;
icculus@728
   514
        }
icculus@728
   515
    
icculus@728
   516
      ret = HIDDEN->c2layer->GetSurface( HIDDEN->c2layer, &HIDDEN->c2frame );
icculus@728
   517
      if (ret)
icculus@728
   518
        {
icculus@728
   519
          SetDirectFBerror ("c2layer->GetSurface", ret);
icculus@728
   520
          goto error;
icculus@728
   521
        }
icculus@728
   522
icculus@728
   523
      HIDDEN->c2framesize.x = 0;
icculus@728
   524
      HIDDEN->c2framesize.y = 0;
icculus@728
   525
      HIDDEN->c2frame->GetSize( HIDDEN->c2frame, &HIDDEN->c2framesize.w, &HIDDEN->c2framesize.h);
icculus@728
   526
icculus@728
   527
      HIDDEN->c2frame->SetBlittingFlags( HIDDEN->c2frame, DSBLIT_NOFX );
icculus@728
   528
      HIDDEN->c2frame->SetColor( HIDDEN->c2frame, 0, 0, 0, 0xff );
icculus@728
   529
    
icculus@728
   530
      /* Clear CRTC2 */
icculus@728
   531
      HIDDEN->c2frame->Clear(HIDDEN->c2frame, 0, 0, 0, 0xff );
icculus@728
   532
      HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, 0 );
icculus@728
   533
      HIDDEN->c2frame->Clear(HIDDEN->c2frame, 0, 0, 0, 0xff );
icculus@728
   534
      HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, 0 );
icculus@728
   535
      HIDDEN->c2frame->Clear(HIDDEN->c2frame, 0, 0, 0, 0xff );
icculus@728
   536
icculus@728
   537
      HIDDEN->c2layer->SetOpacity(HIDDEN->c2layer, 0xFF );
icculus@732
   538
    
icculus@732
   539
      /* Check if overscan is possibly set */
slouken@1336
   540
      if (SDL_getenv("SDL_DIRECTFB_MGA_OVERSCAN") != NULL)
icculus@732
   541
        {
icculus@732
   542
	    float overscan = 0;
slouken@1336
   543
	    if (SDL_sscanf(SDL_getenv("SDL_DIRECTFB_MGA_OVERSCAN"), "%f", &overscan) == 1)
icculus@732
   544
               if (overscan > 0 && overscan < 2)
icculus@732
   545
		  HIDDEN->mga_crtc2_stretch_overscan = overscan;
icculus@732
   546
	}
icculus@732
   547
icculus@732
   548
      #ifdef DIRECTFB_CRTC2_DEBUG
icculus@732
   549
      printf("CRTC2 overscan: %f\n", HIDDEN->mga_crtc2_stretch_overscan);
icculus@732
   550
      #endif
icculus@728
   551
    }
icculus@728
   552
slouken@167
   553
  return 0;
slouken@464
   554
slouken@464
   555
 error:
slouken@464
   556
  if (events)
slouken@464
   557
    events->Release (events);
slouken@464
   558
  
icculus@728
   559
  if (HIDDEN->c2frame)
icculus@728
   560
    HIDDEN->c2frame->Release (HIDDEN->c2frame);
icculus@728
   561
icculus@728
   562
  if (HIDDEN->c2layer)
icculus@728
   563
    HIDDEN->c2layer->Release (HIDDEN->c2layer);
icculus@728
   564
slouken@464
   565
  if (layer)
slouken@464
   566
    layer->Release (layer);
slouken@464
   567
slouken@464
   568
  if (dfb)
slouken@464
   569
    dfb->Release (dfb);
slouken@464
   570
slouken@464
   571
  return -1;
slouken@167
   572
}
slouken@167
   573
slouken@167
   574
static SDL_Rect **DirectFB_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
slouken@167
   575
{
slouken@167
   576
  if (flags & SDL_FULLSCREEN)
slouken@464
   577
    return HIDDEN->modelist;
slouken@167
   578
  else
slouken@167
   579
    if (SDLToDFBPixelFormat (format) != DSPF_UNKNOWN)
slouken@167
   580
      return (SDL_Rect**) -1;
slouken@167
   581
slouken@167
   582
  return NULL;
slouken@167
   583
}
slouken@167
   584
slouken@464
   585
static SDL_Surface *DirectFB_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags)
slouken@167
   586
{
slouken@477
   587
  DFBResult              ret;
slouken@477
   588
  DFBSurfaceDescription  dsc;
slouken@477
   589
  DFBSurfacePixelFormat  pixelformat;
slouken@477
   590
  IDirectFBSurface      *surface;
slouken@167
   591
slouken@167
   592
  fprintf (stderr, "SDL DirectFB_SetVideoMode: %dx%d@%d, flags: 0x%08x\n",
slouken@167
   593
           width, height, bpp, flags);
slouken@167
   594
slouken@167
   595
  flags |= SDL_FULLSCREEN;
slouken@167
   596
slouken@167
   597
  /* Release previous primary surface */
slouken@167
   598
  if (current->hwdata && current->hwdata->surface)
slouken@167
   599
    {
slouken@167
   600
      current->hwdata->surface->Release (current->hwdata->surface);
slouken@167
   601
      current->hwdata->surface = NULL;
slouken@477
   602
slouken@477
   603
      /* And its palette if present */
slouken@477
   604
      if (current->hwdata->palette)
slouken@477
   605
        {
slouken@477
   606
          current->hwdata->palette->Release (current->hwdata->palette);
slouken@477
   607
          current->hwdata->palette = NULL;
slouken@477
   608
        }
slouken@167
   609
    }
slouken@167
   610
  else if (!current->hwdata)
slouken@167
   611
    {
slouken@167
   612
      /* Allocate the hardware acceleration data */
slouken@1338
   613
      current->hwdata = (struct private_hwdata *) SDL_calloc (1, sizeof(*current->hwdata));
slouken@167
   614
      if (!current->hwdata)
slouken@167
   615
        {
slouken@167
   616
          SDL_OutOfMemory();
slouken@167
   617
          return NULL;
slouken@167
   618
	}
slouken@167
   619
    }
slouken@167
   620
slouken@167
   621
  /* Set cooperative level depending on flag SDL_FULLSCREEN */
slouken@167
   622
  if (flags & SDL_FULLSCREEN)
slouken@167
   623
    {
slouken@167
   624
      ret = HIDDEN->dfb->SetCooperativeLevel (HIDDEN->dfb, DFSCL_FULLSCREEN);
icculus@728
   625
      if (ret && !HIDDEN->enable_mga_crtc2)
slouken@167
   626
        {
slouken@167
   627
          DirectFBError ("dfb->SetCooperativeLevel", ret);
slouken@167
   628
          flags &= ~SDL_FULLSCREEN;
slouken@167
   629
        }
slouken@167
   630
    }
slouken@167
   631
  else
slouken@167
   632
    HIDDEN->dfb->SetCooperativeLevel (HIDDEN->dfb, DFSCL_NORMAL);
slouken@167
   633
slouken@167
   634
  /* Set video mode */
slouken@167
   635
  ret = HIDDEN->dfb->SetVideoMode (HIDDEN->dfb, width, height, bpp);
slouken@167
   636
  if (ret)
slouken@167
   637
    {
slouken@167
   638
      if (flags & SDL_FULLSCREEN)
slouken@167
   639
        {
slouken@167
   640
          flags &= ~SDL_FULLSCREEN;
slouken@167
   641
          HIDDEN->dfb->SetCooperativeLevel (HIDDEN->dfb, DFSCL_NORMAL);
slouken@167
   642
          ret = HIDDEN->dfb->SetVideoMode (HIDDEN->dfb, width, height, bpp);
slouken@167
   643
        }
slouken@167
   644
slouken@167
   645
      if (ret)
slouken@167
   646
        {
slouken@167
   647
          SetDirectFBerror ("dfb->SetVideoMode", ret);
slouken@167
   648
          return NULL;
slouken@167
   649
        }
slouken@167
   650
    }
slouken@167
   651
slouken@167
   652
  /* Create primary surface */
slouken@464
   653
  dsc.flags       = DSDESC_CAPS | DSDESC_PIXELFORMAT;
slouken@464
   654
  dsc.caps        = DSCAPS_PRIMARY | ((flags & SDL_DOUBLEBUF) ? DSCAPS_FLIPPING : 0);
slouken@464
   655
  dsc.pixelformat = GetFormatForBpp (bpp, HIDDEN->layer);
slouken@167
   656
slouken@477
   657
  ret = HIDDEN->dfb->CreateSurface (HIDDEN->dfb, &dsc, &surface);
slouken@167
   658
  if (ret && (flags & SDL_DOUBLEBUF))
slouken@167
   659
    {
slouken@167
   660
      /* Try without double buffering */
slouken@167
   661
      dsc.caps &= ~DSCAPS_FLIPPING;
slouken@477
   662
      ret = HIDDEN->dfb->CreateSurface (HIDDEN->dfb, &dsc, &surface);
slouken@167
   663
    }
slouken@167
   664
  if (ret)
slouken@167
   665
    {
slouken@167
   666
      SetDirectFBerror ("dfb->CreateSurface", ret);
slouken@167
   667
      return NULL;
slouken@167
   668
    }
slouken@167
   669
slouken@167
   670
  current->w     = width;
slouken@167
   671
  current->h     = height;
slouken@167
   672
  current->flags = SDL_HWSURFACE | SDL_PREALLOC;
slouken@167
   673
slouken@167
   674
  if (flags & SDL_FULLSCREEN)
slouken@167
   675
    {
slouken@167
   676
      current->flags |= SDL_FULLSCREEN;
slouken@167
   677
      this->UpdateRects = DirectFB_DirectUpdate;
slouken@167
   678
    }
slouken@167
   679
  else
slouken@167
   680
    this->UpdateRects = DirectFB_WindowedUpdate;
slouken@167
   681
slouken@167
   682
  if (dsc.caps & DSCAPS_FLIPPING)
slouken@167
   683
    current->flags |= SDL_DOUBLEBUF;
slouken@167
   684
slouken@477
   685
  surface->GetPixelFormat (surface, &pixelformat);
slouken@477
   686
slouken@167
   687
  DFBToSDLPixelFormat (pixelformat, current->format);
slouken@167
   688
slouken@477
   689
  /* Get the surface palette (if supported) */
slouken@477
   690
  if (DFB_PIXELFORMAT_IS_INDEXED( pixelformat ))
slouken@477
   691
    {
slouken@477
   692
      surface->GetPalette (surface, &current->hwdata->palette);
slouken@477
   693
slouken@477
   694
      current->flags |= SDL_HWPALETTE;
slouken@477
   695
    }
slouken@477
   696
slouken@477
   697
  current->hwdata->surface = surface;
slouken@477
   698
icculus@728
   699
  /* MGA CRTC2 stuff */
icculus@728
   700
  if (HIDDEN->enable_mga_crtc2)
icculus@728
   701
    {
icculus@728
   702
      /* no stretching if c2ssize == c2framesize */
icculus@728
   703
      HIDDEN->c2ssize.x = 0, HIDDEN->c2ssize.y = 0;
icculus@728
   704
      HIDDEN->c2ssize.w = width;
icculus@728
   705
      HIDDEN->c2ssize.h = height;
icculus@728
   706
icculus@728
   707
      HIDDEN->c2dsize.x = 0, HIDDEN->c2dsize.y = 0;
icculus@728
   708
      HIDDEN->c2dsize.w = width;
icculus@728
   709
      HIDDEN->c2dsize.h = height;
icculus@728
   710
icculus@728
   711
      HIDDEN->mga_crtc2_stretch = 0;
icculus@728
   712
slouken@1336
   713
      if (SDL_getenv("SDL_DIRECTFB_MGA_STRETCH") != NULL)
icculus@728
   714
        {
icculus@732
   715
	    /* Normally assume a picture aspect ratio of 4:3 */
icculus@732
   716
	    int zoom_aspect_x = 4, zoom_aspect_y = 3, i, j;
icculus@732
   717
icculus@732
   718
	    for (i = 1; i < 20; i++)
icculus@732
   719
	      {
icculus@732
   720
		for (j = 1; j < 10; j++)
icculus@732
   721
		  {
icculus@732
   722
		    if ((float)width/(float)i*(float)j == height) 
icculus@732
   723
		      {
icculus@732
   724
			zoom_aspect_x = i;
icculus@732
   725
			zoom_aspect_y = j;
icculus@732
   726
			
icculus@732
   727
			/* break the loop */
icculus@732
   728
			i = 21;
icculus@732
   729
			break;
icculus@732
   730
		      }
icculus@732
   731
		  }
icculus@732
   732
	      }
icculus@732
   733
	
icculus@732
   734
            #ifdef DIRECTFB_CRTC2_DEBUG
icculus@732
   735
            printf("Source resolution: X: %d, Y: %d, Aspect ratio: %d:%d\n", width, height, zoom_aspect_x, zoom_aspect_y);
icculus@732
   736
            printf("CRTC2 resolution: X: %d, Y: %d\n", HIDDEN->c2framesize.w, HIDDEN->c2framesize.h);
icculus@732
   737
            #endif
icculus@732
   738
	
icculus@732
   739
          /* don't stretch only slightly smaller/larger images */
icculus@732
   740
          if ((float)width < (float)HIDDEN->c2framesize.w*0.95 || (float)height < (float)HIDDEN->c2framesize.h*0.95)
icculus@728
   741
            {
icculus@732
   742
              while ((float)HIDDEN->c2dsize.w < (float)HIDDEN->c2framesize.w*HIDDEN->mga_crtc2_stretch_overscan && (float)HIDDEN->c2dsize.h < (float)HIDDEN->c2framesize.h*HIDDEN->mga_crtc2_stretch_overscan)
icculus@728
   743
                {
icculus@732
   744
                   HIDDEN->c2dsize.w+=zoom_aspect_x;
icculus@732
   745
                   HIDDEN->c2dsize.h+=zoom_aspect_y;
icculus@728
   746
                }
icculus@728
   747
icculus@728
   748
              /* one step down */
icculus@732
   749
                HIDDEN->c2dsize.w-=zoom_aspect_x;
icculus@732
   750
                HIDDEN->c2dsize.h-=zoom_aspect_y;
icculus@728
   751
icculus@728
   752
              #ifdef DIRECTFB_CRTC2_DEBUG
icculus@728
   753
              printf("Stretched resolution: X: %d, Y: %d\n", HIDDEN->c2dsize.w, HIDDEN->c2dsize.h);
icculus@728
   754
              #endif
icculus@728
   755
icculus@728
   756
              HIDDEN->mga_crtc2_stretch = 1;
icculus@728
   757
            } 
icculus@732
   758
          else if ((float)width > (float)HIDDEN->c2framesize.w*0.95 || (float)height > (float)HIDDEN->c2framesize.h*0.95)
icculus@728
   759
            {
icculus@732
   760
               while ((float)HIDDEN->c2dsize.w > (float)HIDDEN->c2framesize.w*HIDDEN->mga_crtc2_stretch_overscan || (float)HIDDEN->c2dsize.h > (float)HIDDEN->c2framesize.h*HIDDEN->mga_crtc2_stretch_overscan)
icculus@728
   761
                {
icculus@732
   762
              HIDDEN->c2dsize.w-=zoom_aspect_x;
icculus@732
   763
              HIDDEN->c2dsize.h-=zoom_aspect_y;
icculus@728
   764
                }
icculus@728
   765
              
icculus@728
   766
              #ifdef DIRECTFB_CRTC2_DEBUG
icculus@728
   767
              printf("Down-Stretched resolution: X: %d, Y: %d\n", HIDDEN->c2dsize.w, HIDDEN->c2dsize.h);
icculus@728
   768
              #endif
icculus@728
   769
icculus@728
   770
              HIDDEN->mga_crtc2_stretch = 1;
icculus@732
   771
             } else {
icculus@732
   772
          #ifdef DIRECTFB_CRTC2_DEBUG
icculus@732
   773
          printf("Not stretching image\n");
icculus@732
   774
          #endif
icculus@728
   775
        }
icculus@728
   776
icculus@728
   777
      /* Panning */
icculus@728
   778
      if (HIDDEN->c2framesize.w > HIDDEN->c2dsize.w)
icculus@728
   779
        HIDDEN->c2dsize.x = (HIDDEN->c2framesize.w - HIDDEN->c2dsize.w)  / 2;
icculus@728
   780
      else
icculus@728
   781
        HIDDEN->c2dsize.x = (HIDDEN->c2dsize.w - HIDDEN->c2framesize.w)  / 2;
icculus@728
   782
icculus@728
   783
      if (HIDDEN->c2framesize.h > HIDDEN->c2dsize.h)
icculus@728
   784
        HIDDEN->c2dsize.y = (HIDDEN->c2framesize.h - HIDDEN->c2dsize.h)  / 2;
icculus@728
   785
      else
icculus@728
   786
        HIDDEN->c2dsize.y = (HIDDEN->c2dsize.h - HIDDEN->c2framesize.h)  / 2;
icculus@728
   787
icculus@728
   788
      #ifdef DIRECTFB_CRTC2_DEBUG
icculus@732
   789
    printf("CRTC2 position X: %d, Y: %d\n", HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
icculus@728
   790
      #endif
icculus@728
   791
   }
icculus@732
   792
  }
icculus@728
   793
slouken@167
   794
  return current;
slouken@167
   795
}
slouken@167
   796
slouken@167
   797
static int DirectFB_AllocHWSurface(_THIS, SDL_Surface *surface)
slouken@167
   798
{
slouken@167
   799
  DFBResult             ret;
slouken@167
   800
  DFBSurfaceDescription dsc;
slouken@167
   801
slouken@167
   802
  /*  fprintf(stderr, "SDL: DirectFB_AllocHWSurface (%dx%d@%d, flags: 0x%08x)\n",
slouken@167
   803
      surface->w, surface->h, surface->format->BitsPerPixel, surface->flags);*/
slouken@167
   804
slouken@167
   805
  if (surface->w < 8 || surface->h < 8)
slouken@167
   806
    return -1;
slouken@167
   807
slouken@167
   808
  /* fill surface description */
slouken@167
   809
  dsc.flags  = DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
slouken@167
   810
  dsc.width  = surface->w;
slouken@167
   811
  dsc.height = surface->h;
slouken@464
   812
  dsc.caps   = (surface->flags & SDL_DOUBLEBUF) ? DSCAPS_FLIPPING : 0;
slouken@167
   813
slouken@167
   814
  /* find the right pixelformat */
slouken@167
   815
  dsc.pixelformat = SDLToDFBPixelFormat (surface->format);
slouken@167
   816
  if (dsc.pixelformat == DSPF_UNKNOWN)
slouken@167
   817
    return -1;
slouken@167
   818
slouken@167
   819
  /* Allocate the hardware acceleration data */
slouken@1338
   820
  surface->hwdata = (struct private_hwdata *) SDL_calloc (1, sizeof(*surface->hwdata));
slouken@167
   821
  if (surface->hwdata == NULL)
slouken@167
   822
    {
slouken@167
   823
      SDL_OutOfMemory();
slouken@167
   824
      return -1;
slouken@167
   825
    }
slouken@167
   826
slouken@167
   827
  /* Create the surface */
slouken@167
   828
  ret = HIDDEN->dfb->CreateSurface (HIDDEN->dfb, &dsc, &surface->hwdata->surface);
slouken@167
   829
  if (ret)
slouken@167
   830
    {
slouken@167
   831
      SetDirectFBerror ("dfb->CreateSurface", ret);
slouken@167
   832
      free (surface->hwdata);
slouken@167
   833
      surface->hwdata = NULL;
slouken@167
   834
      return -1;
slouken@167
   835
    }
slouken@167
   836
slouken@167
   837
  surface->flags |= SDL_HWSURFACE | SDL_PREALLOC;
slouken@167
   838
slouken@167
   839
  return 0;
slouken@167
   840
}
slouken@167
   841
slouken@167
   842
static void DirectFB_FreeHWSurface(_THIS, SDL_Surface *surface)
slouken@167
   843
{
slouken@167
   844
  if (surface->hwdata && HIDDEN->initialized)
slouken@167
   845
    {
slouken@167
   846
      surface->hwdata->surface->Release (surface->hwdata->surface);
slouken@167
   847
      free (surface->hwdata);
slouken@167
   848
      surface->hwdata = NULL;
slouken@167
   849
    }
slouken@167
   850
}
slouken@167
   851
slouken@167
   852
static int DirectFB_CheckHWBlit(_THIS, SDL_Surface *src, SDL_Surface *dst)
slouken@167
   853
{
slouken@167
   854
  /*  fprintf(stderr, "SDL: DirectFB_CheckHWBlit (src->hwdata: %p, dst->hwdata: %p)\n",
slouken@167
   855
      src->hwdata, dst->hwdata);*/
slouken@167
   856
slouken@167
   857
  if (!src->hwdata || !dst->hwdata)
slouken@167
   858
    return 0;
slouken@167
   859
slouken@167
   860
  src->flags |= SDL_HWACCEL;
slouken@167
   861
  src->map->hw_blit = DirectFB_HWAccelBlit;
slouken@167
   862
slouken@167
   863
  return 1;
slouken@167
   864
}
slouken@167
   865
slouken@167
   866
static int DirectFB_HWAccelBlit(SDL_Surface *src, SDL_Rect *srcrect,
slouken@167
   867
                                SDL_Surface *dst, SDL_Rect *dstrect)
slouken@167
   868
{
slouken@464
   869
  DFBSurfaceBlittingFlags flags = DSBLIT_NOFX;
slouken@167
   870
slouken@464
   871
  DFBRectangle sr = { srcrect->x, srcrect->y, srcrect->w, srcrect->h };
slouken@464
   872
  DFBRectangle dr = { dstrect->x, dstrect->y, dstrect->w, dstrect->h };
slouken@167
   873
slouken@464
   874
  IDirectFBSurface *surface = dst->hwdata->surface;
slouken@167
   875
slouken@167
   876
  if (src->flags & SDL_SRCCOLORKEY)
slouken@167
   877
    {
slouken@167
   878
      flags |= DSBLIT_SRC_COLORKEY;
slouken@219
   879
      DirectFB_SetHWColorKey (NULL, src, src->format->colorkey);
slouken@167
   880
    }
slouken@167
   881
slouken@167
   882
  if (src->flags & SDL_SRCALPHA)
slouken@167
   883
    {
slouken@167
   884
      flags |= DSBLIT_BLEND_COLORALPHA;
slouken@167
   885
      surface->SetColor (surface, 0xff, 0xff, 0xff, src->format->alpha);
slouken@167
   886
    }
slouken@167
   887
slouken@167
   888
  surface->SetBlittingFlags (surface, flags);
slouken@167
   889
slouken@167
   890
  if (sr.w == dr.w && sr.h == dr.h)
slouken@167
   891
    surface->Blit (surface, src->hwdata->surface, &sr, dr.x, dr.y);
slouken@167
   892
  else
slouken@167
   893
    surface->StretchBlit (surface, src->hwdata->surface, &sr, &dr);
slouken@167
   894
slouken@167
   895
  return 0;
slouken@167
   896
}
slouken@167
   897
slouken@167
   898
static int DirectFB_FillHWRect(_THIS, SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color)
slouken@167
   899
{
slouken@167
   900
  SDL_PixelFormat  *fmt     = dst->format;
slouken@167
   901
  IDirectFBSurface *surface = dst->hwdata->surface;
slouken@167
   902
slouken@167
   903
  /* ugly */
slouken@167
   904
  surface->SetColor (surface,
slouken@167
   905
                     (color & fmt->Rmask) >> (fmt->Rshift - fmt->Rloss),
slouken@167
   906
                     (color & fmt->Gmask) >> (fmt->Gshift - fmt->Gloss),
slouken@167
   907
                     (color & fmt->Bmask) << (fmt->Bloss - fmt->Bshift), 0xFF);
slouken@167
   908
  surface->FillRectangle (surface, dstrect->x, dstrect->y, dstrect->w, dstrect->h);
slouken@167
   909
slouken@167
   910
  return 0;
slouken@167
   911
}
slouken@167
   912
slouken@219
   913
static int DirectFB_SetHWColorKey(_THIS, SDL_Surface *src, Uint32 key)
slouken@167
   914
{
slouken@219
   915
  SDL_PixelFormat  *fmt     = src->format;
slouken@219
   916
  IDirectFBSurface *surface = src->hwdata->surface;
slouken@219
   917
slouken@477
   918
  if (fmt->BitsPerPixel == 8)
slouken@477
   919
    surface->SetSrcColorKeyIndex (surface, key);
slouken@477
   920
  else
slouken@477
   921
    /* ugly */
slouken@477
   922
    surface->SetSrcColorKey (surface,
slouken@477
   923
                             (key & fmt->Rmask) >> (fmt->Rshift - fmt->Rloss),
slouken@477
   924
                             (key & fmt->Gmask) >> (fmt->Gshift - fmt->Gloss),
slouken@477
   925
                             (key & fmt->Bmask) << (fmt->Bloss - fmt->Bshift));
slouken@219
   926
slouken@167
   927
  return 0;
slouken@167
   928
}
slouken@167
   929
slouken@167
   930
static int DirectFB_SetHWAlpha(_THIS, SDL_Surface *surface, Uint8 alpha)
slouken@167
   931
{
slouken@167
   932
  return 0;
slouken@167
   933
}
slouken@167
   934
slouken@167
   935
static int DirectFB_FlipHWSurface(_THIS, SDL_Surface *surface)
slouken@167
   936
{
icculus@728
   937
  if (HIDDEN->enable_mga_crtc2)
icculus@728
   938
    {
icculus@728
   939
       int rtn = surface->hwdata->surface->Flip (surface->hwdata->surface, NULL, 0);
icculus@728
   940
       if (HIDDEN->mga_crtc2_stretch)
icculus@728
   941
         HIDDEN->c2frame->StretchBlit(HIDDEN->c2frame, surface->hwdata->surface, &HIDDEN->c2ssize, &HIDDEN->c2dsize);
icculus@728
   942
       else
icculus@728
   943
         HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y);
icculus@728
   944
     
icculus@728
   945
       HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, DSFLIP_WAITFORSYNC);
icculus@728
   946
       return rtn;
icculus@728
   947
    } 
icculus@728
   948
  else 
icculus@728
   949
     return surface->hwdata->surface->Flip (surface->hwdata->surface, NULL, DSFLIP_WAITFORSYNC);
slouken@167
   950
}
slouken@167
   951
slouken@167
   952
static int DirectFB_LockHWSurface(_THIS, SDL_Surface *surface)
slouken@167
   953
{
slouken@167
   954
  DFBResult  ret;
slouken@167
   955
  void      *data;
slouken@167
   956
  int        pitch;
slouken@167
   957
slouken@167
   958
  ret = surface->hwdata->surface->Lock (surface->hwdata->surface,
slouken@167
   959
                                        DSLF_WRITE, &data, &pitch);
slouken@167
   960
  if (ret)
slouken@167
   961
    {
slouken@167
   962
      SetDirectFBerror ("surface->Lock", ret);
slouken@167
   963
      return -1;
slouken@167
   964
    }
slouken@167
   965
slouken@167
   966
  surface->pixels = data;
slouken@167
   967
  surface->pitch  = pitch;
slouken@167
   968
slouken@167
   969
  return 0;
slouken@167
   970
}
slouken@167
   971
slouken@167
   972
static void DirectFB_UnlockHWSurface(_THIS, SDL_Surface *surface)
slouken@167
   973
{
slouken@167
   974
  surface->hwdata->surface->Unlock (surface->hwdata->surface);
slouken@167
   975
  surface->pixels = NULL;
slouken@167
   976
}
slouken@167
   977
slouken@167
   978
static void DirectFB_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
slouken@167
   979
{
icculus@728
   980
  if (HIDDEN->enable_mga_crtc2)
icculus@728
   981
    {
icculus@728
   982
       if (HIDDEN->mga_crtc2_stretch)
icculus@728
   983
         HIDDEN->c2frame->StretchBlit(HIDDEN->c2frame, this->screen->hwdata->surface, &HIDDEN->c2ssize, &HIDDEN->c2dsize); 
icculus@728
   984
       else
icculus@728
   985
         HIDDEN->c2frame->Blit(HIDDEN->c2frame, this->screen->hwdata->surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y); 
icculus@728
   986
icculus@728
   987
       HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, DSFLIP_WAITFORSYNC);
icculus@728
   988
    }
slouken@167
   989
}
slouken@167
   990
slouken@167
   991
static void DirectFB_WindowedUpdate(_THIS, int numrects, SDL_Rect *rects)
slouken@167
   992
{
slouken@286
   993
  DFBRegion         region;
slouken@286
   994
  int               i;
slouken@286
   995
  int               region_valid = 0;
slouken@167
   996
  IDirectFBSurface *surface = this->screen->hwdata->surface;
slouken@167
   997
slouken@286
   998
  for (i=0; i<numrects; ++i)
slouken@167
   999
    {
slouken@167
  1000
      int x2, y2;
slouken@167
  1001
slouken@286
  1002
      if ( ! rects[i].w ) /* Clipped? */
slouken@286
  1003
        continue;
slouken@286
  1004
slouken@286
  1005
      x2 = rects[i].x + rects[i].w - 1;
slouken@286
  1006
      y2 = rects[i].y + rects[i].h - 1;
slouken@167
  1007
slouken@286
  1008
      if (region_valid)
slouken@286
  1009
        {
slouken@286
  1010
          if (rects[i].x < region.x1)
slouken@286
  1011
            region.x1 = rects[i].x;
slouken@167
  1012
slouken@286
  1013
          if (rects[i].y < region.y1)
slouken@286
  1014
            region.y1 = rects[i].y;
slouken@167
  1015
slouken@286
  1016
          if (x2 > region.x2)
slouken@286
  1017
            region.x2 = x2;
slouken@167
  1018
slouken@286
  1019
          if (y2 > region.y2)
slouken@286
  1020
            region.y2 = y2;
slouken@286
  1021
        }
slouken@286
  1022
      else
slouken@286
  1023
        {
slouken@286
  1024
            region.x1 = rects[i].x;
slouken@286
  1025
            region.y1 = rects[i].y;
slouken@286
  1026
            region.x2 = x2;
slouken@286
  1027
            region.y2 = y2;
slouken@167
  1028
slouken@286
  1029
            region_valid = 1;
slouken@286
  1030
        }
slouken@167
  1031
    }
slouken@167
  1032
slouken@286
  1033
  if (region_valid)
icculus@728
  1034
    {
icculus@728
  1035
      if (HIDDEN->enable_mga_crtc2)
icculus@728
  1036
        {
icculus@728
  1037
          if (HIDDEN->mga_crtc2_stretch)
icculus@728
  1038
            HIDDEN->c2frame->StretchBlit(HIDDEN->c2frame, surface, &HIDDEN->c2ssize, &HIDDEN->c2dsize);
icculus@728
  1039
          else
icculus@728
  1040
            HIDDEN->c2frame->Blit(HIDDEN->c2frame, surface, NULL, HIDDEN->c2dsize.x, HIDDEN->c2dsize.y); 
icculus@728
  1041
      
icculus@728
  1042
          HIDDEN->c2frame->Flip(HIDDEN->c2frame, NULL, DSFLIP_WAITFORSYNC);
icculus@728
  1043
        }
icculus@728
  1044
      else 
icculus@728
  1045
        surface->Flip (surface, &region, DSFLIP_WAITFORSYNC);
icculus@728
  1046
    }
slouken@167
  1047
}
slouken@167
  1048
slouken@167
  1049
int DirectFB_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
slouken@167
  1050
{
slouken@477
  1051
  IDirectFBPalette *palette = this->screen->hwdata->palette;
slouken@477
  1052
slouken@477
  1053
  if (!palette)
slouken@477
  1054
    return 0;
slouken@477
  1055
slouken@477
  1056
  if (firstcolor > 255)
slouken@477
  1057
    return 0;
slouken@477
  1058
slouken@477
  1059
  if (firstcolor + ncolors > 256)
slouken@477
  1060
    ncolors = 256 - firstcolor;
slouken@477
  1061
slouken@477
  1062
  if (ncolors > 0)
slouken@477
  1063
    {
slouken@477
  1064
      int      i;
slouken@477
  1065
      DFBColor entries[ncolors];
slouken@477
  1066
slouken@477
  1067
      for (i=0; i<ncolors; i++)
slouken@477
  1068
        {
slouken@477
  1069
          entries[i].a = 0xff;
slouken@477
  1070
          entries[i].r = colors[i].r;
slouken@477
  1071
          entries[i].g = colors[i].g;
slouken@477
  1072
          entries[i].b = colors[i].b;
slouken@477
  1073
        }
slouken@477
  1074
slouken@477
  1075
      palette->SetEntries (palette, entries, ncolors, firstcolor);
slouken@477
  1076
    }
slouken@477
  1077
slouken@477
  1078
  return 1;
slouken@167
  1079
}
slouken@167
  1080
	
slouken@167
  1081
void DirectFB_VideoQuit(_THIS)
slouken@167
  1082
{
slouken@477
  1083
  struct DirectFBEnumRect *rect    = enumlist;
icculus@759
  1084
icculus@759
  1085
  if (this->screen->hwdata)
icculus@759
  1086
    {
icculus@759
  1087
      IDirectFBSurface        *surface = this->screen->hwdata->surface;
icculus@759
  1088
      IDirectFBPalette        *palette = this->screen->hwdata->palette;
slouken@477
  1089
icculus@759
  1090
      if (palette)
icculus@759
  1091
        palette->Release (palette);
slouken@477
  1092
icculus@759
  1093
      if (surface)
icculus@759
  1094
        surface->Release (surface);
icculus@759
  1095
icculus@759
  1096
      this->screen->hwdata->surface = NULL;
icculus@759
  1097
      this->screen->hwdata->palette = NULL;
icculus@759
  1098
    }
slouken@477
  1099
icculus@728
  1100
  if (HIDDEN->c2frame)
icculus@728
  1101
    {
icculus@728
  1102
      HIDDEN->c2frame->Release (HIDDEN->c2frame);
icculus@728
  1103
      HIDDEN->c2frame = NULL;
icculus@728
  1104
    }
icculus@728
  1105
slouken@464
  1106
  if (HIDDEN->eventbuffer)
slouken@464
  1107
    {
slouken@464
  1108
      HIDDEN->eventbuffer->Release (HIDDEN->eventbuffer);
slouken@464
  1109
      HIDDEN->eventbuffer = NULL;
slouken@464
  1110
    }
slouken@167
  1111
icculus@728
  1112
  if (HIDDEN->c2layer)
icculus@728
  1113
    {
icculus@728
  1114
      HIDDEN->c2layer->Release (HIDDEN->c2layer);
icculus@728
  1115
      HIDDEN->c2layer = NULL;
icculus@728
  1116
    }
icculus@728
  1117
slouken@464
  1118
  if (HIDDEN->layer)
slouken@464
  1119
    {
slouken@464
  1120
      HIDDEN->layer->Release (HIDDEN->layer);
slouken@464
  1121
      HIDDEN->layer = NULL;
slouken@464
  1122
    }
slouken@167
  1123
slouken@464
  1124
  if (HIDDEN->dfb)
slouken@167
  1125
    {
slouken@464
  1126
      HIDDEN->dfb->Release (HIDDEN->dfb);
slouken@464
  1127
      HIDDEN->dfb = NULL;
slouken@464
  1128
    }
slouken@464
  1129
slouken@464
  1130
  /* Free video mode list */
slouken@464
  1131
  if (HIDDEN->modelist)
slouken@464
  1132
    {
slouken@464
  1133
      free (HIDDEN->modelist);
slouken@464
  1134
      HIDDEN->modelist = NULL;
slouken@167
  1135
    }
slouken@167
  1136
slouken@464
  1137
  /* Free mode enumeration list */
slouken@464
  1138
  while (rect)
slouken@464
  1139
    {
slouken@464
  1140
      struct DirectFBEnumRect *next = rect->next;
slouken@464
  1141
      free (rect);
slouken@464
  1142
      rect = next;
slouken@464
  1143
    }
slouken@464
  1144
  enumlist = NULL;
slouken@464
  1145
slouken@167
  1146
  HIDDEN->initialized = 0;
slouken@167
  1147
}
slouken@167
  1148
slouken@767
  1149
slouken@767
  1150
int DirectFB_ShowWMCursor(_THIS, WMcursor *cursor)
slouken@767
  1151
{
slouken@767
  1152
  /* We can only hide or show the default cursor */
slouken@767
  1153
  if ( cursor == NULL )
slouken@767
  1154
    {
slouken@818
  1155
      HIDDEN->layer->SetCursorOpacity(HIDDEN->layer, 0x00);
slouken@767
  1156
    }
slouken@767
  1157
    else
slouken@767
  1158
    {
slouken@818
  1159
      HIDDEN->layer->SetCursorOpacity(HIDDEN->layer, 0xFF);
slouken@767
  1160
    }
slouken@767
  1161
  return 1;
slouken@767
  1162
}
slouken@767
  1163
slouken@167
  1164
void DirectFB_FinalQuit(void) 
slouken@167
  1165
{
slouken@167
  1166
}