/
SDL_romaudio.c
496 lines (421 loc) · 13.7 KB
1
2
/*
SDL - Simple DirectMedia Layer
3
Copyright (C) 1997-2006 Sam Lantinga
4
5
This library is free software; you can redistribute it and/or
6
modify it under the terms of the GNU Lesser General Public
7
License as published by the Free Software Foundation; either
8
version 2.1 of the License, or (at your option) any later version.
9
10
11
12
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
Lesser General Public License for more details.
14
15
16
17
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19
Sam Lantinga
20
slouken@libsdl.org
21
*/
22
#include "SDL_config.h"
23
24
25
26
#if defined(__APPLE__) && defined(__MACH__)
# include <Carbon/Carbon.h>
#elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335)
27
28
29
30
# include <Carbon.h>
#else
# include <Sound.h> /* SoundManager interface */
# include <Gestalt.h>
31
# include <DriverServices.h>
32
33
#endif
34
35
36
37
#if !defined(NewSndCallBackUPP) && (UNIVERSAL_INTERFACES_VERSION < 0x0335)
#if !defined(NewSndCallBackProc) /* avoid circular redefinition... */
#define NewSndCallBackUPP NewSndCallBackProc
#endif
38
39
40
#if !defined(NewSndCallBackUPP)
#define NewSndCallBackUPP NewSndCallBackProc
#endif
41
42
#endif
43
#include "SDL_audio.h"
44
45
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
46
47
48
49
50
51
#include "SDL_romaudio.h"
/* Audio driver functions */
static void Mac_CloseAudio(_THIS);
static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec);
52
53
static void Mac_LockAudio(_THIS);
static void Mac_UnlockAudio(_THIS);
54
55
56
57
58
59
60
61
62
63
64
/* Audio driver bootstrap functions */
static int Audio_Available(void)
{
return(1);
}
static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
65
66
SDL_free(device->hidden);
SDL_free(device);
67
68
69
70
71
72
73
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *this;
/* Initialize all variables that we clean on shutdown */
74
this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
75
if ( this ) {
76
SDL_memset(this, 0, (sizeof *this));
77
this->hidden = (struct SDL_PrivateAudioData *)
78
SDL_malloc((sizeof *this->hidden));
79
80
81
82
}
if ( (this == NULL) || (this->hidden == NULL) ) {
SDL_OutOfMemory();
if ( this ) {
83
SDL_free(this);
84
85
86
}
return(0);
}
87
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
88
89
90
91
/* Set the function pointers */
this->OpenAudio = Mac_OpenAudio;
this->CloseAudio = Mac_CloseAudio;
92
93
this->LockAudio = Mac_LockAudio;
this->UnlockAudio = Mac_UnlockAudio;
94
95
this->free = Audio_DeleteDevice;
96
#ifdef __MACOSX__ /* MacOS X uses threaded audio, so normal thread code is okay */
97
98
99
this->LockAudio = NULL;
this->UnlockAudio = NULL;
#endif
100
101
102
103
104
105
106
107
return this;
}
AudioBootStrap SNDMGR_bootstrap = {
"sndmgr", "MacOS SoundManager 3.0",
Audio_Available, Audio_CreateDevice
};
108
#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
109
/* This works correctly on MacOS X */
110
111
112
113
114
#pragma options align=power
static volatile SInt32 audio_is_locked = 0;
static volatile SInt32 need_to_mix = 0;
115
116
117
118
static UInt8 *buffer[2];
static volatile UInt32 running = 0;
static CmpSoundHeader header;
119
120
121
122
123
static volatile Uint32 fill_me = 0;
static void mix_buffer(SDL_AudioDevice *audio, UInt8 *buffer)
{
if ( ! audio->paused ) {
124
#ifdef __MACOSX__
125
126
SDL_mutexP(audio->mixer_lock);
#endif
127
if ( audio->convert.needed ) {
128
audio->spec.callback(audio->spec.userdata,
129
(Uint8 *)audio->convert.buf,audio->convert.len);
130
SDL_ConvertAudio(&audio->convert);
131
if ( audio->convert.len_cvt != audio->spec.size ) {
132
/* Uh oh... probably crashes here */;
133
}
134
SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt);
135
136
137
} else {
audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size);
}
138
#ifdef __MACOSX__
139
140
SDL_mutexV(audio->mixer_lock);
#endif
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
}
DecrementAtomic((SInt32 *) &need_to_mix);
}
static void Mac_LockAudio(_THIS)
{
IncrementAtomic((SInt32 *) &audio_is_locked);
}
static void Mac_UnlockAudio(_THIS)
{
SInt32 oldval;
oldval = DecrementAtomic((SInt32 *) &audio_is_locked);
if ( oldval != 1 ) /* != 1 means audio is still locked. */
return;
/* Did we miss the chance to mix in an interrupt? Do it now. */
160
if ( BitAndAtomic (0xFFFFFFFF, (UInt32 *) &need_to_mix) ) {
161
162
163
164
165
166
167
168
/*
* Note that this could be a problem if you missed an interrupt
* while the audio was locked, and get preempted by a second
* interrupt here, but that means you locked for way too long anyhow.
*/
mix_buffer (this, buffer[fill_me]);
}
}
169
170
static void callBackProc (SndChannel *chan, SndCommand *cmd_passed ) {
171
UInt32 play_me;
172
173
SndCommand cmd;
SDL_AudioDevice *audio = (SDL_AudioDevice *)chan->userInfo;
174
175
176
IncrementAtomic((SInt32 *) &need_to_mix);
177
fill_me = cmd_passed->param2; /* buffer that has just finished playing, so fill it */
178
179
180
181
182
183
play_me = ! fill_me; /* filled buffer to play _now_ */
if ( ! audio->enabled ) {
return;
}
184
/* queue previously mixed buffer for playback. */
185
186
187
188
header.samplePtr = (Ptr)buffer[play_me];
cmd.cmd = bufferCmd;
cmd.param1 = 0;
cmd.param2 = (long)&header;
189
SndDoCommand (chan, &cmd, 0);
190
191
memset (buffer[fill_me], 0, audio->spec.size);
192
193
194
195
196
/*
* if audio device isn't locked, mix the next buffer to be queued in
* the memory block that just finished playing.
*/
197
if ( ! BitAndAtomic(0xFFFFFFFF, (UInt32 *) &audio_is_locked) ) {
198
199
200
201
202
mix_buffer (audio, buffer[fill_me]);
}
/* set this callback to run again when current buffer drains. */
if ( running ) {
203
204
205
206
207
208
209
210
211
212
213
214
215
216
cmd.cmd = callBackCmd;
cmd.param1 = 0;
cmd.param2 = play_me;
SndDoCommand (chan, &cmd, 0);
}
}
static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec) {
SndCallBackUPP callback;
int sample_bits;
int i;
long initOptions;
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
/* Very few conversions are required, but... */
switch (spec->format) {
case AUDIO_S8:
spec->format = AUDIO_U8;
break;
case AUDIO_U16LSB:
spec->format = AUDIO_S16LSB;
break;
case AUDIO_U16MSB:
spec->format = AUDIO_S16MSB;
break;
}
SDL_CalculateAudioSpec(spec);
/* initialize bufferCmd header */
memset (&header, 0, sizeof(header));
234
callback = (SndCallBackUPP) NewSndCallBackUPP (callBackProc);
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
sample_bits = spec->size / spec->samples / spec->channels * 8;
#ifdef DEBUG_AUDIO
fprintf(stderr,
"Audio format 0x%x, channels = %d, sample_bits = %d, frequency = %d\n",
spec->format, spec->channels, sample_bits, spec->freq);
#endif /* DEBUG_AUDIO */
header.numChannels = spec->channels;
header.sampleSize = sample_bits;
header.sampleRate = spec->freq << 16;
header.numFrames = spec->samples;
header.encode = cmpSH;
/* Note that we install the 16bitLittleEndian Converter if needed. */
if ( spec->format == 0x8010 ) {
header.compressionID = fixedCompression;
header.format = k16BitLittleEndianFormat;
}
/* allocate 2 buffers */
for (i=0; i<2; i++) {
buffer[i] = (UInt8*)malloc (sizeof(UInt8) * spec->size);
if (buffer[i] == NULL) {
SDL_OutOfMemory();
return (-1);
}
memset (buffer[i], 0, spec->size);
}
/* Create the sound manager channel */
266
channel = (SndChannelPtr)SDL_malloc(sizeof(*channel));
267
268
269
270
271
272
273
274
275
276
277
if ( channel == NULL ) {
SDL_OutOfMemory();
return(-1);
}
if ( spec->channels >= 2 ) {
initOptions = initStereo;
} else {
initOptions = initMono;
}
channel->userInfo = (long)this;
channel->qLength = 128;
278
if ( SndNewChannel(&channel, sampledSynth, initOptions, callback) != noErr ) {
279
SDL_SetError("Unable to create audio channel");
280
SDL_free(channel);
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
channel = NULL;
return(-1);
}
/* start playback */
{
SndCommand cmd;
cmd.cmd = callBackCmd;
cmd.param2 = 0;
running = 1;
SndDoCommand (channel, &cmd, 0);
}
return 1;
}
static void Mac_CloseAudio(_THIS) {
int i;
running = 0;
if (channel) {
SndDisposeChannel (channel, true);
channel = NULL;
}
for ( i=0; i<2; ++i ) {
if ( buffer[i] ) {
310
SDL_free(buffer[i]);
311
312
313
314
315
buffer[i] = NULL;
}
}
}
316
317
318
319
320
321
322
323
324
325
326
327
#else /* !TARGET_API_MAC_CARBON && !USE_RYANS_SOUNDCODE */
static void Mac_LockAudio(_THIS)
{
/* no-op. */
}
static void Mac_UnlockAudio(_THIS)
{
/* no-op. */
}
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
/* This function is called by Sound Manager when it has exhausted one of
the buffers, so we'll zero it to silence and fill it with audio if
we're not paused.
*/
static pascal
void sndDoubleBackProc (SndChannelPtr chan, SndDoubleBufferPtr newbuf)
{
SDL_AudioDevice *audio = (SDL_AudioDevice *)newbuf->dbUserInfo[0];
/* If audio is quitting, don't do anything */
if ( ! audio->enabled ) {
return;
}
memset (newbuf->dbSoundData, 0, audio->spec.size);
newbuf->dbNumFrames = audio->spec.samples;
if ( ! audio->paused ) {
if ( audio->convert.needed ) {
audio->spec.callback(audio->spec.userdata,
(Uint8 *)audio->convert.buf,audio->convert.len);
SDL_ConvertAudio(&audio->convert);
#if 0
if ( audio->convert.len_cvt != audio->spec.size ) {
/* Uh oh... probably crashes here */;
}
#endif
354
SDL_memcpy(newbuf->dbSoundData, audio->convert.buf,
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
audio->convert.len_cvt);
} else {
audio->spec.callback(audio->spec.userdata,
(Uint8 *)newbuf->dbSoundData, audio->spec.size);
}
}
newbuf->dbFlags |= dbBufferReady;
}
static int DoubleBufferAudio_Available(void)
{
int available;
NumVersion sndversion;
long response;
available = 0;
sndversion = SndSoundManagerVersion();
if ( sndversion.majorRev >= 3 ) {
if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
if ( (response & (1 << gestaltSndPlayDoubleBuffer)) ) {
available = 1;
}
}
} else {
if ( Gestalt(gestaltSoundAttr, &response) == noErr ) {
if ( (response & (1 << gestaltHasASC)) ) {
available = 1;
}
}
}
return(available);
}
static void Mac_CloseAudio(_THIS)
{
int i;
if ( channel != NULL ) {
/* Clean up the audio channel */
SndDisposeChannel(channel, true);
channel = NULL;
}
for ( i=0; i<2; ++i ) {
if ( audio_buf[i] ) {
399
SDL_free(audio_buf[i]);
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
audio_buf[i] = NULL;
}
}
}
static int Mac_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
SndDoubleBufferHeader2 audio_dbh;
int i;
long initOptions;
int sample_bits;
SndDoubleBackUPP doubleBackProc;
/* Check to make sure double-buffered audio is available */
if ( ! DoubleBufferAudio_Available() ) {
SDL_SetError("Sound manager doesn't support double-buffering");
return(-1);
}
/* Very few conversions are required, but... */
switch (spec->format) {
case AUDIO_S8:
spec->format = AUDIO_U8;
break;
case AUDIO_U16LSB:
spec->format = AUDIO_S16LSB;
break;
case AUDIO_U16MSB:
spec->format = AUDIO_S16MSB;
break;
}
SDL_CalculateAudioSpec(spec);
/* initialize the double-back header */
434
SDL_memset(&audio_dbh, 0, sizeof(audio_dbh));
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
doubleBackProc = NewSndDoubleBackProc (sndDoubleBackProc);
sample_bits = spec->size / spec->samples / spec->channels * 8;
audio_dbh.dbhNumChannels = spec->channels;
audio_dbh.dbhSampleSize = sample_bits;
audio_dbh.dbhCompressionID = 0;
audio_dbh.dbhPacketSize = 0;
audio_dbh.dbhSampleRate = spec->freq << 16;
audio_dbh.dbhDoubleBack = doubleBackProc;
audio_dbh.dbhFormat = 0;
/* Note that we install the 16bitLittleEndian Converter if needed. */
if ( spec->format == 0x8010 ) {
audio_dbh.dbhCompressionID = fixedCompression;
audio_dbh.dbhFormat = k16BitLittleEndianFormat;
}
/* allocate the 2 double-back buffers */
for ( i=0; i<2; ++i ) {
454
audio_buf[i] = SDL_calloc(1, sizeof(SndDoubleBuffer)+spec->size);
455
456
457
458
459
460
461
462
463
464
465
if ( audio_buf[i] == NULL ) {
SDL_OutOfMemory();
return(-1);
}
audio_buf[i]->dbNumFrames = spec->samples;
audio_buf[i]->dbFlags = dbBufferReady;
audio_buf[i]->dbUserInfo[0] = (long)this;
audio_dbh.dbhBufferPtr[i] = audio_buf[i];
}
/* Create the sound manager channel */
466
channel = (SndChannelPtr)SDL_malloc(sizeof(*channel));
467
468
469
470
471
472
473
474
475
476
477
478
479
if ( channel == NULL ) {
SDL_OutOfMemory();
return(-1);
}
if ( spec->channels >= 2 ) {
initOptions = initStereo;
} else {
initOptions = initMono;
}
channel->userInfo = 0;
channel->qLength = 128;
if ( SndNewChannel(&channel, sampledSynth, initOptions, 0L) != noErr ) {
SDL_SetError("Unable to create audio channel");
480
SDL_free(channel);
481
482
483
484
485
486
487
488
489
490
491
492
493
494
channel = NULL;
return(-1);
}
/* Start playback */
if ( SndPlayDoubleBuffer(channel, (SndDoubleBufferHeaderPtr)&audio_dbh)
!= noErr ) {
SDL_SetError("Unable to play double buffered audio");
return(-1);
}
return 1;
}
495
#endif /* TARGET_API_MAC_CARBON || USE_RYANS_SOUNDCODE */