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SDL_joystick.c

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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This is the joystick API for Simple DirectMedia Layer */
#include "SDL.h"
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#include "SDL_atomic.h"
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#include "SDL_events.h"
#include "SDL_sysjoystick.h"
#include "SDL_assert.h"
#include "SDL_hints.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
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#include "../video/SDL_sysvideo.h"
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#include "hidapi/SDL_hidapijoystick_c.h"
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/* This is included in only one place because it has a large static list of controllers */
#include "controller_type.h"
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#ifdef __WIN32__
/* Needed for checking for input remapping programs */
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#include "../core/windows/SDL_windows.h"
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#undef UNICODE /* We want ASCII functions */
#include <tlhelp32.h>
#endif
static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#if defined(SDL_JOYSTICK_DINPUT) || defined(SDL_JOYSTICK_XINPUT)
&SDL_WINDOWS_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_LINUX
&SDL_LINUX_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_IOKIT
&SDL_DARWIN_JoystickDriver,
#endif
#if defined(__IPHONEOS__) || defined(__TVOS__)
&SDL_IOS_JoystickDriver,
#endif
#ifdef SDL_JOYSTICK_ANDROID
&SDL_ANDROID_JoystickDriver,
#endif
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#ifdef SDL_JOYSTICK_EMSCRIPTEN
&SDL_EMSCRIPTEN_JoystickDriver,
#endif
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#ifdef SDL_JOYSTICK_HAIKU
&SDL_HAIKU_JoystickDriver,
#endif
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#ifdef SDL_JOYSTICK_USBHID /* !!! FIXME: "USBHID" is a generic name, and doubly-confusing with HIDAPI next to it. This is the *BSD interface, rename this. */
&SDL_BSD_JoystickDriver,
#endif
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#ifdef SDL_JOYSTICK_HIDAPI
&SDL_HIDAPI_JoystickDriver,
#endif
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
&SDL_DUMMY_JoystickDriver
#endif
};
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static SDL_bool SDL_joystick_allows_background_events = SDL_FALSE;
static SDL_Joystick *SDL_joysticks = NULL;
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static SDL_bool SDL_updating_joystick = SDL_FALSE;
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static SDL_mutex *SDL_joystick_lock = NULL; /* This needs to support recursive locks */
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static SDL_atomic_t SDL_next_joystick_instance_id;
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static int SDL_joystick_player_count = 0;
static SDL_JoystickID *SDL_joystick_players = NULL;
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void
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SDL_LockJoysticks(void)
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{
if (SDL_joystick_lock) {
SDL_LockMutex(SDL_joystick_lock);
}
}
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void
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SDL_UnlockJoysticks(void)
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{
if (SDL_joystick_lock) {
SDL_UnlockMutex(SDL_joystick_lock);
}
}
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static int
SDL_FindFreePlayerIndex()
{
int player_index;
for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
if (SDL_joystick_players[player_index] == -1) {
return player_index;
}
}
return player_index;
}
static int
SDL_GetPlayerIndexForJoystickID(SDL_JoystickID instance_id)
{
int player_index;
for (player_index = 0; player_index < SDL_joystick_player_count; ++player_index) {
if (instance_id == SDL_joystick_players[player_index]) {
break;
}
}
if (player_index == SDL_joystick_player_count) {
player_index = -1;
}
return player_index;
}
static SDL_JoystickID
SDL_GetJoystickIDForPlayerIndex(int player_index)
{
if (player_index < 0 || player_index >= SDL_joystick_player_count) {
return -1;
}
return SDL_joystick_players[player_index];
}
static SDL_bool
SDL_SetJoystickIDForPlayerIndex(int player_index, SDL_JoystickID instance_id)
{
SDL_JoystickID existing_instance = SDL_GetJoystickIDForPlayerIndex(player_index);
SDL_JoystickDriver *driver;
int device_index;
if (player_index < 0) {
return SDL_FALSE;
}
if (player_index >= SDL_joystick_player_count) {
SDL_JoystickID *new_players = (SDL_JoystickID *)SDL_realloc(SDL_joystick_players, (player_index + 1)*sizeof(*SDL_joystick_players));
if (!new_players) {
SDL_OutOfMemory();
return SDL_FALSE;
}
SDL_joystick_players = new_players;
while (SDL_joystick_player_count <= player_index) {
SDL_joystick_players[SDL_joystick_player_count++] = -1;
}
}
SDL_joystick_players[player_index] = instance_id;
/* Update the driver with the new index */
device_index = SDL_JoystickGetDeviceIndexFromInstanceID(instance_id);
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
driver->SetDevicePlayerIndex(device_index, player_index);
}
/* Move any existing joystick to another slot */
if (existing_instance >= 0) {
SDL_SetJoystickIDForPlayerIndex(SDL_FindFreePlayerIndex(), existing_instance);
}
return SDL_TRUE;
}
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static void SDLCALL
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SDL_JoystickAllowBackgroundEventsChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
{
if (hint && *hint == '1') {
SDL_joystick_allows_background_events = SDL_TRUE;
} else {
SDL_joystick_allows_background_events = SDL_FALSE;
}
}
int
SDL_JoystickInit(void)
{
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int i, status;
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SDL_GameControllerInitMappings();
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/* Create the joystick list lock */
if (!SDL_joystick_lock) {
SDL_joystick_lock = SDL_CreateMutex();
}
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/* See if we should allow joystick events while in the background */
SDL_AddHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
#if !SDL_EVENTS_DISABLED
if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0) {
return -1;
}
#endif /* !SDL_EVENTS_DISABLED */
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status = -1;
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
if (SDL_joystick_drivers[i]->Init() >= 0) {
status = 0;
}
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return status;
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}
/*
* Count the number of joysticks attached to the system
*/
int
SDL_NumJoysticks(void)
{
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int i, total_joysticks = 0;
SDL_LockJoysticks();
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
total_joysticks += SDL_joystick_drivers[i]->GetCount();
}
SDL_UnlockJoysticks();
return total_joysticks;
}
/*
* Return the next available joystick instance ID
* This may be called by drivers from multiple threads, unprotected by any locks
*/
SDL_JoystickID SDL_GetNextJoystickInstanceID()
{
return SDL_AtomicIncRef(&SDL_next_joystick_instance_id);
}
/*
* Get the driver and device index for an API device index
* This should be called while the joystick lock is held, to prevent another thread from updating the list
*/
SDL_bool
SDL_GetDriverAndJoystickIndex(int device_index, SDL_JoystickDriver **driver, int *driver_index)
{
int i, num_joysticks, total_joysticks = 0;
if (device_index >= 0) {
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
num_joysticks = SDL_joystick_drivers[i]->GetCount();
if (device_index < num_joysticks) {
*driver = SDL_joystick_drivers[i];
*driver_index = device_index;
return SDL_TRUE;
}
device_index -= num_joysticks;
total_joysticks += num_joysticks;
}
}
SDL_SetError("There are %d joysticks available", total_joysticks);
return SDL_FALSE;
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/*
* Perform any needed fixups for joystick names
*/
static const char *
SDL_FixupJoystickName(const char *name)
{
if (name) {
const char *skip_prefix = "NVIDIA Corporation ";
if (SDL_strncmp(name, skip_prefix, SDL_strlen(skip_prefix)) == 0) {
name += SDL_strlen(skip_prefix);
}
}
return name;
}
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/*
* Get the implementation dependent name of a joystick
*/
const char *
SDL_JoystickNameForIndex(int device_index)
{
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SDL_JoystickDriver *driver;
const char *name = NULL;
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
name = SDL_FixupJoystickName(driver->GetDeviceName(device_index));
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SDL_UnlockJoysticks();
/* FIXME: Really we should reference count this name so it doesn't go away after unlock */
return name;
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/*
* Get the player index of a joystick, or -1 if it's not available
*/
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int
SDL_JoystickGetDevicePlayerIndex(int device_index)
{
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int player_index;
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SDL_LockJoysticks();
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player_index = SDL_GetPlayerIndexForJoystickID(SDL_JoystickGetDeviceInstanceID(device_index));
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SDL_UnlockJoysticks();
return player_index;
}
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/*
* Return true if this joystick is known to have all axes centered at zero
* This isn't generally needed unless the joystick never generates an initial axis value near zero,
* e.g. it's emulating axes with digital buttons
*/
static SDL_bool
SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
{
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static Uint32 zero_centered_joysticks[] = {
MAKE_VIDPID(0x0e8f, 0x3013), /* HuiJia SNES USB adapter */
MAKE_VIDPID(0x05a0, 0x3232), /* 8Bitdo Zero Gamepad */
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};
int i;
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Uint32 id = MAKE_VIDPID(SDL_JoystickGetVendor(joystick),
SDL_JoystickGetProduct(joystick));
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/*printf("JOYSTICK '%s' VID/PID 0x%.4x/0x%.4x AXES: %d\n", joystick->name, vendor, product, joystick->naxes);*/
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if (joystick->naxes == 2) {
/* Assume D-pad or thumbstick style axes are centered at 0 */
return SDL_TRUE;
}
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for (i = 0; i < SDL_arraysize(zero_centered_joysticks); ++i) {
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if (id == zero_centered_joysticks[i]) {
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return SDL_TRUE;
}
}
return SDL_FALSE;
}
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/*
* Open a joystick for use - the index passed as an argument refers to
* the N'th joystick on the system. This index is the value which will
* identify this joystick in future joystick events.
*
* This function returns a joystick identifier, or NULL if an error occurred.
*/
SDL_Joystick *
SDL_JoystickOpen(int device_index)
{
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SDL_JoystickDriver *driver;
SDL_JoystickID instance_id;
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SDL_Joystick *joystick;
SDL_Joystick *joysticklist;
const char *joystickname = NULL;
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SDL_LockJoysticks();
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if (!SDL_GetDriverAndJoystickIndex(device_index, &driver, &device_index)) {
SDL_UnlockJoysticks();
return NULL;
}
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joysticklist = SDL_joysticks;
/* If the joystick is already open, return it
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* it is important that we have a single joystick * for each instance id
*/
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instance_id = driver->GetDeviceInstanceID(device_index);
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while (joysticklist) {
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if (instance_id == joysticklist->instance_id) {
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joystick = joysticklist;
++joystick->ref_count;
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SDL_UnlockJoysticks();
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return joystick;
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}
joysticklist = joysticklist->next;
}
/* Create and initialize the joystick */
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joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
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if (joystick == NULL) {
SDL_OutOfMemory();
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SDL_UnlockJoysticks();
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joystick->driver = driver;
joystick->instance_id = instance_id;
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joystick->attached = SDL_TRUE;
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joystick->epowerlevel = SDL_JOYSTICK_POWER_UNKNOWN;
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if (driver->Open(joystick, device_index) < 0) {
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SDL_free(joystick);
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SDL_UnlockJoysticks();
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return NULL;
}
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joystickname = driver->GetDeviceName(device_index);
if (joystickname) {
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joystick->name = SDL_strdup(joystickname);
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} else {
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joystick->name = NULL;
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}
joystick->guid = driver->GetDeviceGUID(device_index);
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if (joystick->naxes > 0) {
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joystick->axes = (SDL_JoystickAxisInfo *) SDL_calloc(joystick->naxes, sizeof(SDL_JoystickAxisInfo));
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}
if (joystick->nhats > 0) {
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joystick->hats = (Uint8 *) SDL_calloc(joystick->nhats, sizeof(Uint8));
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}
if (joystick->nballs > 0) {
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joystick->balls = (struct balldelta *) SDL_calloc(joystick->nballs, sizeof(*joystick->balls));
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}
if (joystick->nbuttons > 0) {
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joystick->buttons = (Uint8 *) SDL_calloc(joystick->nbuttons, sizeof(Uint8));
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}
if (((joystick->naxes > 0) && !joystick->axes)
|| ((joystick->nhats > 0) && !joystick->hats)
|| ((joystick->nballs > 0) && !joystick->balls)
|| ((joystick->nbuttons > 0) && !joystick->buttons)) {
SDL_OutOfMemory();
SDL_JoystickClose(joystick);
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SDL_UnlockJoysticks();
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return NULL;
}
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/* If this joystick is known to have all zero centered axes, skip the auto-centering code */
if (SDL_JoystickAxesCenteredAtZero(joystick)) {
int i;
for (i = 0; i < joystick->naxes; ++i) {
joystick->axes[i].has_initial_value = SDL_TRUE;
}
}
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joystick->is_game_controller = SDL_IsGameController(device_index);
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/* Add joystick to list */
++joystick->ref_count;
/* Link the joystick in the list */
joystick->next = SDL_joysticks;
SDL_joysticks = joystick;
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SDL_UnlockJoysticks();
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driver->Update(joystick);
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return joystick;
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}
/*
* Checks to make sure the joystick is valid.
*/
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SDL_bool
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SDL_PrivateJoystickValid(SDL_Joystick * joystick)
{
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SDL_bool valid;
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if (joystick == NULL) {
SDL_SetError("Joystick hasn't been opened yet");
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valid = SDL_FALSE;
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valid = SDL_TRUE;
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}
return valid;
}
/*
* Get the number of multi-dimensional axis controls on a joystick
*/
int
SDL_JoystickNumAxes(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->naxes;
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}
/*
* Get the number of hats on a joystick
*/
int
SDL_JoystickNumHats(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->nhats;
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}
/*
* Get the number of trackballs on a joystick
*/
int
SDL_JoystickNumBalls(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->nballs;
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}
/*
* Get the number of buttons on a joystick
*/
int
SDL_JoystickNumButtons(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
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return -1;
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return joystick->nbuttons;
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}
/*
* Get the current state of an axis control on a joystick
*/
Sint16
SDL_JoystickGetAxis(SDL_Joystick * joystick, int axis)
{
Sint16 state;
if (!SDL_PrivateJoystickValid(joystick)) {
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return 0;
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}
if (axis < joystick->naxes) {
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state = joystick->axes[axis].value;
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} else {
SDL_SetError("Joystick only has %d axes", joystick->naxes);
state = 0;
}
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return state;
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/*
* Get the initial state of an axis control on a joystick
*/
SDL_bool
SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, int axis, Sint16 *state)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
if (axis >= joystick->naxes) {
SDL_SetError("Joystick only has %d axes", joystick->naxes);
return SDL_FALSE;
}
if (state) {
*state = joystick->axes[axis].initial_value;
}
return joystick->axes[axis].has_initial_value;
}
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/*
* Get the current state of a hat on a joystick
*/
Uint8
SDL_JoystickGetHat(SDL_Joystick * joystick, int hat)
{
Uint8 state;
if (!SDL_PrivateJoystickValid(joystick)) {
Aug 9, 2018
Aug 9, 2018
581
return 0;
582
583
584
585
586
587
588
}
if (hat < joystick->nhats) {
state = joystick->hats[hat];
} else {
SDL_SetError("Joystick only has %d hats", joystick->nhats);
state = 0;
}
Aug 9, 2018
Aug 9, 2018
589
return state;
590
591
592
593
594
595
596
597
598
599
600
}
/*
* Get the ball axis change since the last poll
*/
int
SDL_JoystickGetBall(SDL_Joystick * joystick, int ball, int *dx, int *dy)
{
int retval;
if (!SDL_PrivateJoystickValid(joystick)) {
Aug 9, 2018
Aug 9, 2018
601
return -1;
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
}
retval = 0;
if (ball < joystick->nballs) {
if (dx) {
*dx = joystick->balls[ball].dx;
}
if (dy) {
*dy = joystick->balls[ball].dy;
}
joystick->balls[ball].dx = 0;
joystick->balls[ball].dy = 0;
} else {
return SDL_SetError("Joystick only has %d balls", joystick->nballs);
}
Aug 9, 2018
Aug 9, 2018
617
return retval;
618
619
620
621
622
623
624
625
626
627
628
}
/*
* Get the current state of a button on a joystick
*/
Uint8
SDL_JoystickGetButton(SDL_Joystick * joystick, int button)
{
Uint8 state;
if (!SDL_PrivateJoystickValid(joystick)) {
Aug 9, 2018
Aug 9, 2018
629
return 0;
630
631
632
633
634
635
636
}
if (button < joystick->nbuttons) {
state = joystick->buttons[button];
} else {
SDL_SetError("Joystick only has %d buttons", joystick->nbuttons);
state = 0;
}
Aug 9, 2018
Aug 9, 2018
637
return state;
638
639
640
641
642
643
644
645
646
647
648
649
650
}
/*
* Return if the joystick in question is currently attached to the system,
* \return SDL_FALSE if not plugged in, SDL_TRUE if still present.
*/
SDL_bool
SDL_JoystickGetAttached(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return SDL_FALSE;
}
Aug 9, 2018
Aug 9, 2018
651
return joystick->attached;
652
653
654
655
656
657
658
659
660
}
/*
* Get the instance id for this opened joystick
*/
SDL_JoystickID
SDL_JoystickInstanceID(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
Aug 9, 2018
Aug 9, 2018
661
return -1;
Aug 9, 2018
Aug 9, 2018
664
return joystick->instance_id;
Nov 14, 2015
Nov 14, 2015
667
/*
Dec 21, 2019
Dec 21, 2019
668
* Return the SDL_Joystick associated with an instance id.
Nov 14, 2015
Nov 14, 2015
669
670
*/
SDL_Joystick *
Dec 21, 2019
Dec 21, 2019
671
SDL_JoystickFromInstanceID(SDL_JoystickID instance_id)
Nov 14, 2015
Nov 14, 2015
672
{
Nov 29, 2016
Nov 29, 2016
673
674
SDL_Joystick *joystick;
Oct 10, 2017
Oct 10, 2017
675
SDL_LockJoysticks();
Nov 29, 2016
Nov 29, 2016
676
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
Dec 21, 2019
Dec 21, 2019
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
if (joystick->instance_id == instance_id) {
break;
}
}
SDL_UnlockJoysticks();
return joystick;
}
/**
* Return the SDL_Joystick associated with a player index.
*/
SDL_Joystick *
SDL_JoystickFromPlayerIndex(int player_index)
{
SDL_JoystickID instance_id;
SDL_Joystick *joystick;
SDL_LockJoysticks();
instance_id = SDL_GetJoystickIDForPlayerIndex(player_index);
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->instance_id == instance_id) {
Aug 21, 2018
Aug 21, 2018
698
break;
Nov 14, 2015
Nov 14, 2015
699
700
}
}
Oct 10, 2017
Oct 10, 2017
701
SDL_UnlockJoysticks();
Aug 21, 2018
Aug 21, 2018
702
return joystick;
Nov 14, 2015
Nov 14, 2015
703
704
}
705
706
707
708
709
710
711
/*
* Get the friendly name of this joystick
*/
const char *
SDL_JoystickName(SDL_Joystick * joystick)
{
if (!SDL_PrivateJoystickValid(joystick)) {
Aug 9, 2018
Aug 9, 2018
712
return NULL;
Mar 6, 2018
Mar 6, 2018
715
return SDL_FixupJoystickName(joystick->name);
Dec 21, 2019
Dec 21, 2019
718
719
720
/**
* Get the player index of an opened joystick, or -1 if it's not available
*/
Oct 25, 2018
Oct 25, 2018
721
722
723
int
SDL_JoystickGetPlayerIndex(SDL_Joystick * joystick)
{
Dec 21, 2019
Dec 21, 2019
724
725
int player_index;
Oct 25, 2018
Oct 25, 2018
726
727
728
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
Dec 21, 2019
Dec 21, 2019
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
SDL_LockJoysticks();
player_index = SDL_GetPlayerIndexForJoystickID(joystick->instance_id);
SDL_UnlockJoysticks();
return player_index;
}
/**
* Set the player index of an opened joystick
*/
void
SDL_JoystickSetPlayerIndex(SDL_Joystick * joystick, int player_index)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return;
}
SDL_LockJoysticks();
SDL_SetJoystickIDForPlayerIndex(player_index, joystick->instance_id);
SDL_UnlockJoysticks();
Oct 25, 2018
Oct 25, 2018
750
751
}
Aug 9, 2018
Aug 9, 2018
752
753
754
755
756
757
758
759
760
int
SDL_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
if (!SDL_PrivateJoystickValid(joystick)) {
return -1;
}
return joystick->driver->Rumble(joystick, low_frequency_rumble, high_frequency_rumble, duration_ms);
}
761
762
763
764
765
766
767
768
769
/*
* Close a joystick previously opened with SDL_JoystickOpen()
*/
void
SDL_JoystickClose(SDL_Joystick * joystick)
{
SDL_Joystick *joysticklist;
SDL_Joystick *joysticklistprev;
Aug 9, 2018
Aug 9, 2018
770
if (!SDL_PrivateJoystickValid(joystick)) {
Oct 10, 2017
Oct 10, 2017
774
SDL_LockJoysticks();
Nov 29, 2016
Nov 29, 2016
775
776
777
/* First decrement ref count */
if (--joystick->ref_count > 0) {
Oct 10, 2017
Oct 10, 2017
778
SDL_UnlockJoysticks();
Dec 14, 2016
Dec 14, 2016
782
if (SDL_updating_joystick) {
Oct 10, 2017
Oct 10, 2017
783
SDL_UnlockJoysticks();
Aug 9, 2018
Aug 9, 2018
787
joystick->driver->Close(joystick);
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
joystick->hwdata = NULL;
joysticklist = SDL_joysticks;
joysticklistprev = NULL;
while (joysticklist) {
if (joystick == joysticklist) {
if (joysticklistprev) {
/* unlink this entry */
joysticklistprev->next = joysticklist->next;
} else {
SDL_joysticks = joystick->next;
}
break;
}
joysticklistprev = joysticklist;
joysticklist = joysticklist->next;
}
SDL_free(joystick->name);
/* Free the data associated with this joystick */
SDL_free(joystick->axes);
SDL_free(joystick->hats);
SDL_free(joystick->balls);
SDL_free(joystick->buttons);
SDL_free(joystick);
Nov 29, 2016
Nov 29, 2016
814
Oct 10, 2017
Oct 10, 2017
815
SDL_UnlockJoysticks();
816
817
818
819
820
}
void
SDL_JoystickQuit(void)
{
Aug 9, 2018
Aug 9, 2018
821
822
int i;
823
/* Make sure we're not getting called in the middle of updating joysticks */
Oct 10, 2017
Oct 10, 2017
824
SDL_LockJoysticks();
Mar 27, 2019
Mar 27, 2019
825
826
827
828
829
while (SDL_updating_joystick) {
SDL_UnlockJoysticks();
SDL_Delay(1);
SDL_LockJoysticks();
}
Nov 29, 2016
Nov 29, 2016
830
831
832
833
834
835
836
837
/* Stop the event polling */
while (SDL_joysticks) {
SDL_joysticks->ref_count = 1;
SDL_JoystickClose(SDL_joysticks);
}
/* Quit the joystick setup */
Aug 9, 2018
Aug 9, 2018
838
839
840
for (i = 0; i < SDL_arraysize(SDL_joystick_drivers); ++i) {
SDL_joystick_drivers[i]->Quit();
}
Dec 21, 2019
Dec 21, 2019
842
843
844
845
846
if (SDL_joystick_players) {
SDL_free(SDL_joystick_players);
SDL_joystick_players = NULL;
SDL_joystick_player_count = 0;
}
Oct 10, 2017
Oct 10, 2017
847
SDL_UnlockJoysticks();
Nov 29, 2016
Nov 29, 2016
848
849
850
851
#if !SDL_EVENTS_DISABLED
SDL_QuitSubSystem(SDL_INIT_EVENTS);
#endif
Nov 29, 2016
Nov 29, 2016
852
Aug 9, 2017
Aug 9, 2017
853
854
855
SDL_DelHintCallback(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS,
SDL_JoystickAllowBackgroundEventsChanged, NULL);
Nov 29, 2016
Nov 29, 2016
856
if (SDL_joystick_lock) {
Mar 27, 2019
Mar 27, 2019
857
SDL_mutex *mutex = SDL_joystick_lock;
Nov 29, 2016
Nov 29, 2016
858
SDL_joystick_lock = NULL;
Mar 27, 2019
Mar 27, 2019
859
SDL_DestroyMutex(mutex);
Nov 29, 2016
Nov 29, 2016
860
}
Aug 9, 2017
Aug 9, 2017
861
862
SDL_GameControllerQuitMappings();
863
864
865
866
867
868
869
870
871
872
}
static SDL_bool
SDL_PrivateJoystickShouldIgnoreEvent()
{
if (SDL_joystick_allows_background_events) {
return SDL_FALSE;
}
Aug 13, 2017
Aug 13, 2017
873
874
875
if (SDL_HasWindows() && SDL_GetKeyboardFocus() == NULL) {
/* We have windows but we don't have focus, ignore the event. */
return SDL_TRUE;
876
877
878
879
880
881
}
return SDL_FALSE;
}
/* These are global for SDL_sysjoystick.c and SDL_events.c */
Aug 9, 2018
Aug 9, 2018
882
void SDL_PrivateJoystickAdded(SDL_JoystickID device_instance)
Aug 26, 2016
Aug 26, 2016
883
{
Dec 21, 2019
Dec 21, 2019
884
885
886
887
SDL_JoystickDriver *driver;
int driver_device_index;
int player_index = -1;
int device_index = SDL_JoystickGetDeviceIndexFromInstanceID(device_instance);
Aug 9, 2018
Aug 9, 2018
888
889
890
if (device_index < 0) {
return;
}
Aug 26, 2016
Aug 26, 2016
891
Dec 21, 2019
Dec 21, 2019
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
SDL_LockJoysticks();
if (SDL_GetDriverAndJoystickIndex(device_index, &driver, &driver_device_index)) {
player_index = driver->GetDevicePlayerIndex(driver_device_index);
}
if (player_index < 0 && SDL_IsGameController(device_index)) {
player_index = SDL_FindFreePlayerIndex();
}
if (player_index >= 0) {
SDL_SetJoystickIDForPlayerIndex(player_index, device_instance);
}
SDL_UnlockJoysticks();
#if !SDL_EVENTS_DISABLED
{
SDL_Event event;
Aug 26, 2016
Aug 26, 2016
907
Dec 21, 2019
Dec 21, 2019
908
909
910
911
912
913
event.type = SDL_JOYDEVICEADDED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_index;
SDL_PushEvent(&event);
}
Aug 26, 2016
Aug 26, 2016
914
915
916
917
918
919
920
921
922
923
924
925
926
}
#endif /* !SDL_EVENTS_DISABLED */
}
/*
* If there is an existing add event in the queue, it needs to be modified
* to have the right value for which, because the number of controllers in
* the system is now one less.
*/
static void UpdateEventsForDeviceRemoval()
{
int i, num_events;
SDL_Event *events;
Oct 23, 2018
Oct 23, 2018
927
SDL_bool isstack;
Aug 26, 2016
Aug 26, 2016
928
929
930
931
932
933
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
if (num_events <= 0) {
return;
}
Oct 23, 2018
Oct 23, 2018
934
events = SDL_small_alloc(SDL_Event, num_events, &isstack);
Aug 26, 2016
Aug 26, 2016
935
936
937
938
939
940
941
942
943
944
if (!events) {
return;
}
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_JOYDEVICEADDED, SDL_JOYDEVICEADDED);
for (i = 0; i < num_events; ++i) {
--events[i].jdevice.which;
}
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
Oct 23, 2018
Oct 23, 2018
945
SDL_small_free(events, isstack);
Aug 26, 2016
Aug 26, 2016
946
947
948
949
}
void SDL_PrivateJoystickRemoved(SDL_JoystickID device_instance)
{
Aug 9, 2018
Aug 9, 2018
950
951
SDL_Joystick *joystick;
Aug 26, 2016
Aug 26, 2016
952
953
954
955
956
957
958
#if !SDL_EVENTS_DISABLED
SDL_Event event;
event.type = SDL_JOYDEVICEREMOVED;
if (SDL_GetEventState(event.type) == SDL_ENABLE) {
event.jdevice.which = device_instance;
Oct 11, 2017
Oct 11, 2017
959
SDL_PushEvent(&event);
Aug 26, 2016
Aug 26, 2016
960
961
962
963
}
UpdateEventsForDeviceRemoval();
#endif /* !SDL_EVENTS_DISABLED */
Aug 9, 2018
Aug 9, 2018
964
965
966
967
968
969
970
971
972
/* Mark this joystick as no longer attached */
for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
if (joystick->instance_id == device_instance) {
joystick->attached = SDL_FALSE;
joystick->force_recentering = SDL_TRUE;
break;
}
}
Aug 26, 2016
Aug 26, 2016
973
974
}
975
976
977
978
int
SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
{
int posted;
Nov 28, 2019
Nov 28, 2019
979
SDL_JoystickAxisInfo *info;
980
981
982
983
984
/* Make sure we're not getting garbage or duplicate events */
if (axis >= joystick->naxes) {
return 0;
}
Nov 28, 2019
Nov 28, 2019
985
986
987
info = &joystick->axes[axis];
if (!info->has_initial_value ||
Dec 13, 2019
Dec 13, 2019
988
(!info->has_second_value && (info->initial_value == -32768 || info->initial_value == 32767) && SDL_abs(value) < (SDL_JOYSTICK_AXIS_MAX / 4))) {
Nov 28, 2019
Nov 28, 2019
989
990
991
992
993
994
info->initial_value = value;
info->value = value;
info->zero = value;
info->has_initial_value = SDL_TRUE;
} else {
info->has_second_value = SDL_TRUE;
Jan 4, 2017
Jan 4, 2017
995
}
Nov 28, 2019
Nov 28, 2019
996
if (value == info->value) {
Sep 22, 2017
Sep 22, 2017
997
998
return 0;
}
Nov 28, 2019
Nov 28, 2019
999
if (!info->sent_initial_value) {
Sep 21, 2017
Sep 21, 2017
1000
/* Make sure we don't send motion until there's real activity on this axis */