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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* X11 based SDL video driver implementation.
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Note: This implementation does not currently need X11 thread locking,
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since the event thread uses a separate X connection and any
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additional locking necessary is handled internally. However,
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if full locking is neccessary, take a look at XInitThreads().
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*/
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#include <unistd.h>
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#include <sys/ioctl.h>
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#ifdef MTRR_SUPPORT
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#include <asm/mtrr.h>
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#include <sys/fcntl.h>
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#endif
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#include "SDL_endian.h"
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#include "SDL_timer.h"
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#include "SDL_thread.h"
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_x11video.h"
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#include "SDL_x11wm_c.h"
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#include "SDL_x11mouse_c.h"
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#include "SDL_x11events_c.h"
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#include "SDL_x11modes_c.h"
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#include "SDL_x11image_c.h"
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#include "SDL_x11yuv_c.h"
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#include "SDL_x11gl_c.h"
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#include "SDL_x11gamma_c.h"
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#include "../blank_cursor.h"
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#ifdef X_HAVE_UTF8_STRING
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#include <locale.h>
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#endif
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/* Initialization/Query functions */
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static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat);
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static SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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static int X11_ToggleFullScreen(_THIS, int on);
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static void X11_UpdateMouse(_THIS);
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static int X11_SetColors(_THIS, int firstcolor, int ncolors,
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SDL_Color *colors);
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static int X11_SetGammaRamp(_THIS, Uint16 *ramp);
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static void X11_VideoQuit(_THIS);
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/* X11 driver bootstrap functions */
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static int X11_Available(void)
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{
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Display *display = NULL;
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if ( SDL_X11_LoadSymbols() ) {
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display = XOpenDisplay(NULL);
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if ( display != NULL ) {
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XCloseDisplay(display);
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}
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SDL_X11_UnloadSymbols();
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}
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return(display != NULL);
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}
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static void X11_DeleteDevice(SDL_VideoDevice *device)
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{
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if ( device ) {
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if ( device->hidden ) {
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SDL_free(device->hidden);
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}
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if ( device->gl_data ) {
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SDL_free(device->gl_data);
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}
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SDL_free(device);
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SDL_X11_UnloadSymbols();
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}
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}
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static SDL_VideoDevice *X11_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device = NULL;
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if ( SDL_X11_LoadSymbols() ) {
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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if ( device ) {
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SDL_memset(device, 0, (sizeof *device));
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device->hidden = (struct SDL_PrivateVideoData *)
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SDL_malloc((sizeof *device->hidden));
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device->gl_data = (struct SDL_PrivateGLData *)
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SDL_malloc((sizeof *device->gl_data));
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}
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if ( (device == NULL) || (device->hidden == NULL) ||
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(device->gl_data == NULL) ) {
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SDL_OutOfMemory();
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X11_DeleteDevice(device); /* calls SDL_X11_UnloadSymbols(). */
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return(0);
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}
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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SDL_memset(device->gl_data, 0, (sizeof *device->gl_data));
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device->gl_data->sgi_swap_interval = 1;
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/* Set the driver flags */
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device->handles_any_size = 1;
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/* Set the function pointers */
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device->VideoInit = X11_VideoInit;
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device->ListModes = X11_ListModes;
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device->SetVideoMode = X11_SetVideoMode;
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device->ToggleFullScreen = X11_ToggleFullScreen;
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device->UpdateMouse = X11_UpdateMouse;
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#if SDL_VIDEO_DRIVER_X11_XV
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device->CreateYUVOverlay = X11_CreateYUVOverlay;
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#endif
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device->SetColors = X11_SetColors;
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device->UpdateRects = NULL;
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device->VideoQuit = X11_VideoQuit;
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device->AllocHWSurface = X11_AllocHWSurface;
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device->CheckHWBlit = NULL;
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device->FillHWRect = NULL;
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device->SetHWColorKey = NULL;
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device->SetHWAlpha = NULL;
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device->LockHWSurface = X11_LockHWSurface;
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device->UnlockHWSurface = X11_UnlockHWSurface;
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device->FlipHWSurface = X11_FlipHWSurface;
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device->FreeHWSurface = X11_FreeHWSurface;
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device->SetGamma = X11_SetVidModeGamma;
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device->GetGamma = X11_GetVidModeGamma;
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device->SetGammaRamp = X11_SetGammaRamp;
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device->GetGammaRamp = NULL;
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#if SDL_VIDEO_OPENGL_GLX
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device->GL_LoadLibrary = X11_GL_LoadLibrary;
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device->GL_GetProcAddress = X11_GL_GetProcAddress;
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device->GL_GetAttribute = X11_GL_GetAttribute;
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device->GL_MakeCurrent = X11_GL_MakeCurrent;
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device->GL_SwapBuffers = X11_GL_SwapBuffers;
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#endif
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device->SetCaption = X11_SetCaption;
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device->SetIcon = X11_SetIcon;
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device->IconifyWindow = X11_IconifyWindow;
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device->GrabInput = X11_GrabInput;
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device->GetWMInfo = X11_GetWMInfo;
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device->FreeWMCursor = X11_FreeWMCursor;
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device->CreateWMCursor = X11_CreateWMCursor;
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device->ShowWMCursor = X11_ShowWMCursor;
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device->WarpWMCursor = X11_WarpWMCursor;
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device->CheckMouseMode = X11_CheckMouseMode;
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device->InitOSKeymap = X11_InitOSKeymap;
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device->PumpEvents = X11_PumpEvents;
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device->free = X11_DeleteDevice;
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}
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return device;
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}
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VideoBootStrap X11_bootstrap = {
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"x11", "X Window System",
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X11_Available, X11_CreateDevice
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};
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/* Normal X11 error handler routine */
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static int (*X_handler)(Display *, XErrorEvent *) = NULL;
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static int x_errhandler(Display *d, XErrorEvent *e)
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{
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#if SDL_VIDEO_DRIVER_X11_VIDMODE
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extern int vm_error;
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#endif
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#if SDL_VIDEO_DRIVER_X11_DGAMOUSE
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extern int dga_error;
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#endif
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#if SDL_VIDEO_DRIVER_X11_VIDMODE
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/* VidMode errors are non-fatal. :) */
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/* Are the errors offset by one from the error base?
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e.g. the error base is 143, the code is 148, and the
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actual error is XF86VidModeExtensionDisabled (4) ?
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*/
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if ( (vm_error >= 0) &&
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(((e->error_code == BadRequest)&&(e->request_code == vm_error)) ||
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((e->error_code > vm_error) &&
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(e->error_code <= (vm_error+XF86VidModeNumberErrors)))) ) {
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#ifdef X11_DEBUG
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{ char errmsg[1024];
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XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
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printf("VidMode error: %s\n", errmsg);
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}
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#endif
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return(0);
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}
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#endif /* SDL_VIDEO_DRIVER_X11_VIDMODE */
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#if SDL_VIDEO_DRIVER_X11_DGAMOUSE
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/* DGA errors can be non-fatal. :) */
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if ( (dga_error >= 0) &&
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((e->error_code > dga_error) &&
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(e->error_code <= (dga_error+XF86DGANumberErrors))) ) {
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#ifdef X11_DEBUG
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{ char errmsg[1024];
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XGetErrorText(d, e->error_code, errmsg, sizeof(errmsg));
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printf("DGA error: %s\n", errmsg);
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}
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#endif
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slouken@0
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return(0);
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}
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slouken@1361
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#endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */
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slouken@0
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230 |
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slouken@0
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return(X_handler(d,e));
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232 |
}
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slouken@0
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233 |
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slouken@0
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234 |
/* X11 I/O error handler routine */
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slouken@0
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235 |
static int (*XIO_handler)(Display *) = NULL;
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slouken@0
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236 |
static int xio_errhandler(Display *d)
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237 |
{
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slouken@0
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238 |
/* Ack! Lost X11 connection! */
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slouken@0
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239 |
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slouken@0
|
240 |
/* We will crash if we try to clean up our display */
|
slouken@4210
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241 |
if ( SDL_VideoSurface && current_video->hidden->Ximage ) {
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slouken@0
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SDL_VideoSurface->pixels = NULL;
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slouken@0
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243 |
}
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slouken@0
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244 |
current_video->hidden->X11_Display = NULL;
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slouken@0
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245 |
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slouken@0
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246 |
/* Continue with the standard X11 error handler */
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slouken@0
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247 |
return(XIO_handler(d));
|
slouken@0
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248 |
}
|
slouken@0
|
249 |
|
icculus@1609
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250 |
static int (*Xext_handler)(Display *, _Xconst char *, _Xconst char *) = NULL;
|
icculus@1609
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251 |
static int xext_errhandler(Display *d, _Xconst char *ext, _Xconst char *reason)
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icculus@1248
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252 |
{
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slouken@1765
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253 |
#ifdef X11_DEBUG
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icculus@1248
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254 |
printf("Xext error inside SDL (may be harmless):\n");
|
icculus@1248
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255 |
printf(" Extension \"%s\" %s on display \"%s\".\n",
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icculus@1609
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256 |
ext, reason, XDisplayString(d));
|
icculus@1248
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257 |
#endif
|
icculus@1248
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258 |
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slouken@1336
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259 |
if (SDL_strcmp(reason, "missing") == 0) {
|
icculus@1248
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260 |
/*
|
icculus@1248
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261 |
* Since the query itself, elsewhere, can handle a missing extension
|
icculus@1248
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262 |
* and the default behaviour in Xlib is to write to stderr, which
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icculus@1248
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263 |
* generates unnecessary bug reports, we just ignore these.
|
icculus@1248
|
264 |
*/
|
icculus@1248
|
265 |
return 0;
|
icculus@1248
|
266 |
}
|
icculus@1248
|
267 |
|
icculus@1248
|
268 |
/* Everything else goes to the default handler... */
|
icculus@1609
|
269 |
return Xext_handler(d, ext, reason);
|
icculus@1248
|
270 |
}
|
icculus@1248
|
271 |
|
slouken@1325
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272 |
/* Find out what class name we should use */
|
slouken@1325
|
273 |
static char *get_classname(char *classname, int maxlen)
|
slouken@1325
|
274 |
{
|
slouken@1325
|
275 |
char *spot;
|
slouken@1402
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276 |
#if defined(__LINUX__) || defined(__FREEBSD__)
|
slouken@1325
|
277 |
char procfile[1024];
|
slouken@1325
|
278 |
char linkfile[1024];
|
slouken@1325
|
279 |
int linksize;
|
slouken@1325
|
280 |
#endif
|
slouken@1325
|
281 |
|
slouken@1325
|
282 |
/* First allow environment variable override */
|
slouken@1336
|
283 |
spot = SDL_getenv("SDL_VIDEO_X11_WMCLASS");
|
slouken@1325
|
284 |
if ( spot ) {
|
slouken@1379
|
285 |
SDL_strlcpy(classname, spot, maxlen);
|
slouken@1325
|
286 |
return classname;
|
slouken@1325
|
287 |
}
|
slouken@1325
|
288 |
|
slouken@1325
|
289 |
/* Next look at the application's executable name */
|
slouken@1402
|
290 |
#if defined(__LINUX__) || defined(__FREEBSD__)
|
slouken@1402
|
291 |
#if defined(__LINUX__)
|
slouken@1338
|
292 |
SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/exe", getpid());
|
slouken@1402
|
293 |
#elif defined(__FREEBSD__)
|
slouken@1338
|
294 |
SDL_snprintf(procfile, SDL_arraysize(procfile), "/proc/%d/file", getpid());
|
slouken@1325
|
295 |
#else
|
slouken@1325
|
296 |
#error Where can we find the executable name?
|
slouken@1325
|
297 |
#endif
|
slouken@1325
|
298 |
linksize = readlink(procfile, linkfile, sizeof(linkfile)-1);
|
slouken@1325
|
299 |
if ( linksize > 0 ) {
|
slouken@1325
|
300 |
linkfile[linksize] = '\0';
|
slouken@1336
|
301 |
spot = SDL_strrchr(linkfile, '/');
|
slouken@1325
|
302 |
if ( spot ) {
|
slouken@1379
|
303 |
SDL_strlcpy(classname, spot+1, maxlen);
|
slouken@1325
|
304 |
} else {
|
slouken@1379
|
305 |
SDL_strlcpy(classname, linkfile, maxlen);
|
slouken@1325
|
306 |
}
|
slouken@1325
|
307 |
return classname;
|
slouken@1325
|
308 |
}
|
slouken@1402
|
309 |
#endif /* __LINUX__ */
|
slouken@1325
|
310 |
|
slouken@1325
|
311 |
/* Finally use the default we've used forever */
|
slouken@1379
|
312 |
SDL_strlcpy(classname, "SDL_App", maxlen);
|
slouken@1325
|
313 |
return classname;
|
slouken@1325
|
314 |
}
|
slouken@1325
|
315 |
|
slouken@0
|
316 |
/* Create auxiliary (toplevel) windows with the current visual */
|
slouken@0
|
317 |
static void create_aux_windows(_THIS)
|
slouken@0
|
318 |
{
|
slouken@1765
|
319 |
int x = 0, y = 0;
|
slouken@1325
|
320 |
char classname[1024];
|
slouken@0
|
321 |
XSetWindowAttributes xattr;
|
slouken@0
|
322 |
XWMHints *hints;
|
icculus@3978
|
323 |
unsigned long app_event_mask;
|
slouken@0
|
324 |
int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
|
slouken@0
|
325 |
|
slouken@1558
|
326 |
/* Look up some useful Atoms */
|
icculus@1575
|
327 |
WM_DELETE_WINDOW = XInternAtom(SDL_Display, "WM_DELETE_WINDOW", False);
|
slouken@1558
|
328 |
|
slouken@0
|
329 |
/* Don't create any extra windows if we are being managed */
|
slouken@0
|
330 |
if ( SDL_windowid ) {
|
slouken@0
|
331 |
FSwindow = 0;
|
slouken@1336
|
332 |
WMwindow = SDL_strtol(SDL_windowid, NULL, 0);
|
slouken@0
|
333 |
return;
|
slouken@0
|
334 |
}
|
slouken@0
|
335 |
|
slouken@0
|
336 |
if(FSwindow)
|
icculus@1575
|
337 |
XDestroyWindow(SDL_Display, FSwindow);
|
slouken@0
|
338 |
|
slouken@1863
|
339 |
#if SDL_VIDEO_DRIVER_X11_XINERAMA
|
slouken@1765
|
340 |
if ( use_xinerama ) {
|
slouken@1765
|
341 |
x = xinerama_info.x_org;
|
slouken@1765
|
342 |
y = xinerama_info.y_org;
|
slouken@1765
|
343 |
}
|
slouken@1765
|
344 |
#endif
|
slouken@0
|
345 |
xattr.override_redirect = True;
|
slouken@0
|
346 |
xattr.background_pixel = def_vis ? BlackPixel(SDL_Display, SDL_Screen) : 0;
|
slouken@0
|
347 |
xattr.border_pixel = 0;
|
slouken@0
|
348 |
xattr.colormap = SDL_XColorMap;
|
slouken@0
|
349 |
|
icculus@1575
|
350 |
FSwindow = XCreateWindow(SDL_Display, SDL_Root,
|
slouken@1765
|
351 |
x, y, 32, 32, 0,
|
slouken@0
|
352 |
this->hidden->depth, InputOutput, SDL_Visual,
|
slouken@0
|
353 |
CWOverrideRedirect | CWBackPixel | CWBorderPixel
|
slouken@0
|
354 |
| CWColormap,
|
slouken@0
|
355 |
&xattr);
|
slouken@0
|
356 |
|
icculus@1575
|
357 |
XSelectInput(SDL_Display, FSwindow, StructureNotifyMask);
|
slouken@0
|
358 |
|
slouken@0
|
359 |
/* Tell KDE to keep the fullscreen window on top */
|
slouken@0
|
360 |
{
|
slouken@0
|
361 |
XEvent ev;
|
slouken@0
|
362 |
long mask;
|
slouken@0
|
363 |
|
slouken@1336
|
364 |
SDL_memset(&ev, 0, sizeof(ev));
|
slouken@0
|
365 |
ev.xclient.type = ClientMessage;
|
slouken@0
|
366 |
ev.xclient.window = SDL_Root;
|
icculus@1575
|
367 |
ev.xclient.message_type = XInternAtom(SDL_Display,
|
slouken@0
|
368 |
"KWM_KEEP_ON_TOP", False);
|
slouken@0
|
369 |
ev.xclient.format = 32;
|
slouken@0
|
370 |
ev.xclient.data.l[0] = FSwindow;
|
slouken@0
|
371 |
ev.xclient.data.l[1] = CurrentTime;
|
slouken@0
|
372 |
mask = SubstructureRedirectMask;
|
icculus@1575
|
373 |
XSendEvent(SDL_Display, SDL_Root, False, mask, &ev);
|
slouken@0
|
374 |
}
|
slouken@0
|
375 |
|
slouken@0
|
376 |
hints = NULL;
|
slouken@0
|
377 |
if(WMwindow) {
|
slouken@0
|
378 |
/* All window attributes must survive the recreation */
|
icculus@1575
|
379 |
hints = XGetWMHints(SDL_Display, WMwindow);
|
icculus@1575
|
380 |
XDestroyWindow(SDL_Display, WMwindow);
|
slouken@0
|
381 |
}
|
slouken@0
|
382 |
|
slouken@0
|
383 |
/* Create the window for windowed management */
|
slouken@0
|
384 |
/* (reusing the xattr structure above) */
|
slouken@1765
|
385 |
WMwindow = XCreateWindow(SDL_Display, SDL_Root,
|
slouken@1765
|
386 |
x, y, 32, 32, 0,
|
slouken@0
|
387 |
this->hidden->depth, InputOutput, SDL_Visual,
|
slouken@0
|
388 |
CWBackPixel | CWBorderPixel | CWColormap,
|
slouken@0
|
389 |
&xattr);
|
slouken@0
|
390 |
|
slouken@0
|
391 |
/* Set the input hints so we get keyboard input */
|
slouken@0
|
392 |
if(!hints) {
|
icculus@1575
|
393 |
hints = XAllocWMHints();
|
slouken@0
|
394 |
hints->input = True;
|
slouken@0
|
395 |
hints->flags = InputHint;
|
slouken@0
|
396 |
}
|
icculus@1575
|
397 |
XSetWMHints(SDL_Display, WMwindow, hints);
|
icculus@1575
|
398 |
XFree(hints);
|
slouken@1767
|
399 |
X11_SetCaptionNoLock(this, this->wm_title, this->wm_icon);
|
slouken@0
|
400 |
|
icculus@3978
|
401 |
app_event_mask = FocusChangeMask | KeyPressMask | KeyReleaseMask
|
icculus@3978
|
402 |
| PropertyChangeMask | StructureNotifyMask | KeymapStateMask;
|
icculus@3978
|
403 |
XSelectInput(SDL_Display, WMwindow, app_event_mask);
|
slouken@0
|
404 |
|
slouken@0
|
405 |
/* Set the class hints so we can get an icon (AfterStep) */
|
slouken@1325
|
406 |
get_classname(classname, sizeof(classname));
|
slouken@0
|
407 |
{
|
slouken@0
|
408 |
XClassHint *classhints;
|
icculus@1575
|
409 |
classhints = XAllocClassHint();
|
slouken@0
|
410 |
if(classhints != NULL) {
|
slouken@449
|
411 |
classhints->res_name = classname;
|
slouken@449
|
412 |
classhints->res_class = classname;
|
icculus@1575
|
413 |
XSetClassHint(SDL_Display, WMwindow, classhints);
|
icculus@1575
|
414 |
XFree(classhints);
|
slouken@0
|
415 |
}
|
slouken@0
|
416 |
}
|
slouken@0
|
417 |
|
icculus@3964
|
418 |
/* Setup the communication with the IM server */
|
icculus@3978
|
419 |
/* create_aux_windows may be called several times against the same
|
icculus@3978
|
420 |
Display. We should reuse the SDL_IM if one has been opened for
|
icculus@3978
|
421 |
the Display, so we should not simply reset SDL_IM here. */
|
icculus@1178
|
422 |
|
icculus@1575
|
423 |
#ifdef X_HAVE_UTF8_STRING
|
icculus@1575
|
424 |
if (SDL_X11_HAVE_UTF8) {
|
icculus@3978
|
425 |
/* Discard obsolete resources if any. */
|
icculus@3978
|
426 |
if (SDL_IM != NULL && SDL_Display != XDisplayOfIM(SDL_IM)) {
|
icculus@3978
|
427 |
/* Just a double check. I don't think this
|
icculus@3978
|
428 |
code is ever executed. */
|
icculus@3978
|
429 |
SDL_SetError("display has changed while an IM is kept");
|
icculus@3978
|
430 |
if (SDL_IC) {
|
icculus@3978
|
431 |
XUnsetICFocus(SDL_IC);
|
icculus@3978
|
432 |
XDestroyIC(SDL_IC);
|
icculus@3978
|
433 |
SDL_IC = NULL;
|
icculus@3978
|
434 |
}
|
icculus@3978
|
435 |
XCloseIM(SDL_IM);
|
icculus@3978
|
436 |
SDL_IM = NULL;
|
icculus@3978
|
437 |
}
|
icculus@3978
|
438 |
|
icculus@3978
|
439 |
/* Open an input method. */
|
icculus@3978
|
440 |
if (SDL_IM == NULL) {
|
slouken@4067
|
441 |
char *old_locale = NULL, *old_modifiers = NULL;
|
slouken@4067
|
442 |
const char *p;
|
slouken@4067
|
443 |
size_t n;
|
icculus@3978
|
444 |
/* I'm not comfortable to do locale setup
|
icculus@3978
|
445 |
here. However, we need C library locale
|
icculus@3978
|
446 |
(and xlib modifiers) to be set based on the
|
icculus@3978
|
447 |
user's preference to use XIM, and many
|
icculus@3978
|
448 |
existing game programs doesn't take care of
|
icculus@3978
|
449 |
users' locale preferences, so someone other
|
icculus@3978
|
450 |
than the game program should do it.
|
icculus@3978
|
451 |
Moreover, ones say that some game programs
|
icculus@3978
|
452 |
heavily rely on the C locale behaviour,
|
icculus@3978
|
453 |
e.g., strcol()'s, and we can't change the C
|
icculus@3978
|
454 |
library locale. Given the situation, I
|
icculus@3978
|
455 |
couldn't find better place to do the
|
icculus@3978
|
456 |
job... */
|
icculus@3978
|
457 |
|
icculus@3978
|
458 |
/* Save the current (application program's)
|
icculus@3978
|
459 |
locale settings. */
|
slouken@4067
|
460 |
p = setlocale(LC_ALL, NULL);
|
slouken@4067
|
461 |
if ( p ) {
|
slouken@4067
|
462 |
n = SDL_strlen(p)+1;
|
slouken@4067
|
463 |
old_locale = SDL_stack_alloc(char, n);
|
slouken@4067
|
464 |
if ( old_locale ) {
|
slouken@4067
|
465 |
SDL_strlcpy(old_locale, p, n);
|
slouken@4067
|
466 |
}
|
slouken@4067
|
467 |
}
|
slouken@4067
|
468 |
p = XSetLocaleModifiers(NULL);
|
slouken@4067
|
469 |
if ( p ) {
|
slouken@4067
|
470 |
n = SDL_strlen(p)+1;
|
slouken@4067
|
471 |
old_modifiers = SDL_stack_alloc(char, n);
|
slouken@4067
|
472 |
if ( old_modifiers ) {
|
slouken@4067
|
473 |
SDL_strlcpy(old_modifiers, p, n);
|
slouken@4067
|
474 |
}
|
icculus@3978
|
475 |
}
|
icculus@3978
|
476 |
|
icculus@3978
|
477 |
/* Fetch the user's preferences and open the
|
icculus@3978
|
478 |
input method with them. */
|
icculus@3978
|
479 |
setlocale(LC_ALL, "");
|
icculus@3978
|
480 |
XSetLocaleModifiers("");
|
icculus@3978
|
481 |
SDL_IM = XOpenIM(SDL_Display, NULL, classname, classname);
|
icculus@3978
|
482 |
|
icculus@3978
|
483 |
/* Restore the application's locale settings
|
icculus@3978
|
484 |
so that we don't break the application's
|
icculus@3978
|
485 |
expected behaviour. */
|
slouken@4067
|
486 |
if ( old_locale ) {
|
icculus@3978
|
487 |
/* We need to restore the C library
|
icculus@3978
|
488 |
locale first, since the
|
icculus@3978
|
489 |
interpretation of the X modifier
|
icculus@3978
|
490 |
may depend on it. */
|
icculus@3978
|
491 |
setlocale(LC_ALL, old_locale);
|
slouken@4067
|
492 |
SDL_stack_free(old_locale);
|
slouken@4067
|
493 |
}
|
slouken@4067
|
494 |
if ( old_modifiers ) {
|
icculus@3978
|
495 |
XSetLocaleModifiers(old_modifiers);
|
slouken@4067
|
496 |
SDL_stack_free(old_modifiers);
|
icculus@3978
|
497 |
}
|
icculus@3978
|
498 |
}
|
icculus@3978
|
499 |
|
icculus@3978
|
500 |
/* Create a new input context for the new window just created. */
|
icculus@1575
|
501 |
if (SDL_IM == NULL) {
|
icculus@1575
|
502 |
SDL_SetError("no input method could be opened");
|
icculus@1575
|
503 |
} else {
|
icculus@3978
|
504 |
if (SDL_IC != NULL) {
|
icculus@3978
|
505 |
/* Discard the old IC before creating new one. */
|
icculus@3978
|
506 |
XUnsetICFocus(SDL_IC);
|
icculus@3978
|
507 |
XDestroyIC(SDL_IC);
|
icculus@3978
|
508 |
}
|
icculus@3978
|
509 |
/* Theoretically we should check the current IM supports
|
icculus@3978
|
510 |
PreeditNothing+StatusNothing style (i.e., root window method)
|
icculus@3978
|
511 |
before creating the IC. However, it is the bottom line method,
|
icculus@3978
|
512 |
and we supports any other options. If the IM didn't support
|
icculus@3978
|
513 |
root window method, the following call fails, and SDL falls
|
icculus@3978
|
514 |
back to pre-XIM keyboard handling. */
|
icculus@1575
|
515 |
SDL_IC = pXCreateIC(SDL_IM,
|
icculus@1575
|
516 |
XNClientWindow, WMwindow,
|
icculus@1575
|
517 |
XNFocusWindow, WMwindow,
|
icculus@3978
|
518 |
XNInputStyle, XIMPreeditNothing | XIMStatusNothing,
|
icculus@1575
|
519 |
XNResourceName, classname,
|
icculus@1575
|
520 |
XNResourceClass, classname,
|
icculus@1575
|
521 |
NULL);
|
icculus@1575
|
522 |
|
icculus@1575
|
523 |
if (SDL_IC == NULL) {
|
icculus@1575
|
524 |
SDL_SetError("no input context could be created");
|
icculus@1575
|
525 |
XCloseIM(SDL_IM);
|
icculus@1575
|
526 |
SDL_IM = NULL;
|
icculus@3978
|
527 |
} else {
|
icculus@3978
|
528 |
/* We need to receive X events that an IM wants and to pass
|
icculus@3978
|
529 |
them to the IM through XFilterEvent. The set of events may
|
icculus@3978
|
530 |
vary depending on the IM implementation and the options
|
icculus@3978
|
531 |
specified through various routes. Although unlikely, the
|
icculus@3978
|
532 |
xlib specification allows IM to change the event requirement
|
icculus@3978
|
533 |
with its own circumstances, it is safe to call SelectInput
|
icculus@3978
|
534 |
whenever we re-create an IC. */
|
icculus@3978
|
535 |
unsigned long mask = 0;
|
icculus@3978
|
536 |
char *ret = pXGetICValues(SDL_IC, XNFilterEvents, &mask, NULL);
|
icculus@4014
|
537 |
if (ret != NULL) {
|
icculus@4014
|
538 |
XUnsetICFocus(SDL_IC);
|
icculus@4014
|
539 |
XDestroyIC(SDL_IC);
|
icculus@4014
|
540 |
SDL_IC = NULL;
|
icculus@4014
|
541 |
SDL_SetError("no input context could be created");
|
icculus@4014
|
542 |
XCloseIM(SDL_IM);
|
icculus@4014
|
543 |
SDL_IM = NULL;
|
icculus@4014
|
544 |
} else {
|
icculus@4014
|
545 |
XSelectInput(SDL_Display, WMwindow, app_event_mask | mask);
|
icculus@4014
|
546 |
XSetICFocus(SDL_IC);
|
icculus@4014
|
547 |
}
|
icculus@1575
|
548 |
}
|
icculus@1575
|
549 |
}
|
icculus@1178
|
550 |
}
|
icculus@1575
|
551 |
#endif
|
icculus@1178
|
552 |
|
icculus@1575
|
553 |
/* Allow the window to be deleted by the window manager */
|
icculus@1575
|
554 |
XSetWMProtocols(SDL_Display, WMwindow, &WM_DELETE_WINDOW, 1);
|
slouken@0
|
555 |
}
|
slouken@0
|
556 |
|
slouken@0
|
557 |
static int X11_VideoInit(_THIS, SDL_PixelFormat *vformat)
|
slouken@0
|
558 |
{
|
slouken@4139
|
559 |
const char *env;
|
slouken@0
|
560 |
char *display;
|
slouken@0
|
561 |
int i;
|
slouken@0
|
562 |
|
slouken@0
|
563 |
/* Open the X11 display */
|
slouken@0
|
564 |
display = NULL; /* Get it from DISPLAY environment variable */
|
slouken@0
|
565 |
|
icculus@1575
|
566 |
if ( (SDL_strncmp(XDisplayName(display), ":", 1) == 0) ||
|
icculus@1575
|
567 |
(SDL_strncmp(XDisplayName(display), "unix:", 5) == 0) ) {
|
slouken@0
|
568 |
local_X11 = 1;
|
slouken@0
|
569 |
} else {
|
slouken@0
|
570 |
local_X11 = 0;
|
slouken@0
|
571 |
}
|
icculus@1575
|
572 |
SDL_Display = XOpenDisplay(display);
|
slouken@1361
|
573 |
#if defined(__osf__) && defined(SDL_VIDEO_DRIVER_X11_DYNAMIC)
|
icculus@1299
|
574 |
/* On Tru64 if linking without -lX11, it fails and you get following message.
|
icculus@1299
|
575 |
* Xlib: connection to ":0.0" refused by server
|
icculus@1299
|
576 |
* Xlib: XDM authorization key matches an existing client!
|
icculus@1299
|
577 |
*
|
icculus@1299
|
578 |
* It succeeds if retrying 1 second later
|
icculus@1299
|
579 |
* or if running xhost +localhost on shell.
|
icculus@1299
|
580 |
*
|
icculus@1299
|
581 |
*/
|
icculus@1299
|
582 |
if ( SDL_Display == NULL ) {
|
icculus@1299
|
583 |
SDL_Delay(1000);
|
icculus@1575
|
584 |
SDL_Display = XOpenDisplay(display);
|
icculus@1299
|
585 |
}
|
icculus@1299
|
586 |
#endif
|
slouken@0
|
587 |
if ( SDL_Display == NULL ) {
|
slouken@0
|
588 |
SDL_SetError("Couldn't open X11 display");
|
slouken@0
|
589 |
return(-1);
|
slouken@0
|
590 |
}
|
slouken@0
|
591 |
#ifdef X11_DEBUG
|
icculus@1575
|
592 |
XSynchronize(SDL_Display, True);
|
slouken@0
|
593 |
#endif
|
slouken@0
|
594 |
|
slouken@0
|
595 |
/* Create an alternate X display for graphics updates -- allows us
|
slouken@0
|
596 |
to do graphics updates in a separate thread from event handling.
|
slouken@0
|
597 |
Thread-safe X11 doesn't seem to exist.
|
slouken@0
|
598 |
*/
|
icculus@1575
|
599 |
GFX_Display = XOpenDisplay(display);
|
slouken@0
|
600 |
if ( GFX_Display == NULL ) {
|
icculus@3964
|
601 |
XCloseDisplay(SDL_Display);
|
icculus@3964
|
602 |
SDL_Display = NULL;
|
slouken@0
|
603 |
SDL_SetError("Couldn't open X11 display");
|
slouken@0
|
604 |
return(-1);
|
slouken@0
|
605 |
}
|
slouken@0
|
606 |
|
slouken@0
|
607 |
/* Set the normal X error handler */
|
icculus@1575
|
608 |
X_handler = XSetErrorHandler(x_errhandler);
|
slouken@0
|
609 |
|
slouken@0
|
610 |
/* Set the error handler if we lose the X display */
|
icculus@1575
|
611 |
XIO_handler = XSetIOErrorHandler(xio_errhandler);
|
slouken@0
|
612 |
|
icculus@1248
|
613 |
/* Set the X extension error handler */
|
icculus@1575
|
614 |
Xext_handler = XSetExtensionErrorHandler(xext_errhandler);
|
icculus@1248
|
615 |
|
slouken@0
|
616 |
/* use default screen (from $DISPLAY) */
|
slouken@0
|
617 |
SDL_Screen = DefaultScreen(SDL_Display);
|
slouken@0
|
618 |
|
slouken@0
|
619 |
#ifndef NO_SHARED_MEMORY
|
slouken@0
|
620 |
/* Check for MIT shared memory extension */
|
slouken@556
|
621 |
use_mitshm = 0;
|
slouken@0
|
622 |
if ( local_X11 ) {
|
icculus@1575
|
623 |
use_mitshm = XShmQueryExtension(SDL_Display);
|
slouken@0
|
624 |
}
|
slouken@0
|
625 |
#endif /* NO_SHARED_MEMORY */
|
slouken@0
|
626 |
|
slouken@0
|
627 |
/* Get the available video modes */
|
icculus@3964
|
628 |
if(X11_GetVideoModes(this) < 0) {
|
icculus@3964
|
629 |
XCloseDisplay(GFX_Display);
|
icculus@3964
|
630 |
GFX_Display = NULL;
|
icculus@3964
|
631 |
XCloseDisplay(SDL_Display);
|
icculus@3964
|
632 |
SDL_Display = NULL;
|
slouken@0
|
633 |
return -1;
|
icculus@3964
|
634 |
}
|
slouken@0
|
635 |
|
slouken@1545
|
636 |
/* Determine the current screen size */
|
slouken@1545
|
637 |
this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen);
|
slouken@1545
|
638 |
this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen);
|
slouken@1545
|
639 |
|
slouken@0
|
640 |
/* Determine the default screen depth:
|
slouken@0
|
641 |
Use the default visual (or at least one with the same depth) */
|
slouken@0
|
642 |
SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen);
|
slouken@0
|
643 |
for(i = 0; i < this->hidden->nvisuals; i++)
|
slouken@0
|
644 |
if(this->hidden->visuals[i].depth == DefaultDepth(SDL_Display,
|
slouken@0
|
645 |
SDL_Screen))
|
slouken@0
|
646 |
break;
|
slouken@0
|
647 |
if(i == this->hidden->nvisuals) {
|
slouken@0
|
648 |
/* default visual was useless, take the deepest one instead */
|
slouken@0
|
649 |
i = 0;
|
slouken@0
|
650 |
}
|
slouken@0
|
651 |
SDL_Visual = this->hidden->visuals[i].visual;
|
slouken@0
|
652 |
if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
|
slouken@0
|
653 |
SDL_XColorMap = SDL_DisplayColormap;
|
slouken@0
|
654 |
} else {
|
icculus@1575
|
655 |
SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
|
slouken@0
|
656 |
SDL_Visual, AllocNone);
|
slouken@0
|
657 |
}
|
slouken@0
|
658 |
this->hidden->depth = this->hidden->visuals[i].depth;
|
slouken@0
|
659 |
vformat->BitsPerPixel = this->hidden->visuals[i].bpp;
|
slouken@0
|
660 |
if ( vformat->BitsPerPixel > 8 ) {
|
slouken@0
|
661 |
vformat->Rmask = SDL_Visual->red_mask;
|
slouken@0
|
662 |
vformat->Gmask = SDL_Visual->green_mask;
|
slouken@0
|
663 |
vformat->Bmask = SDL_Visual->blue_mask;
|
slouken@0
|
664 |
}
|
slouken@1641
|
665 |
if ( this->hidden->depth == 32 ) {
|
slouken@1641
|
666 |
vformat->Amask = (0xFFFFFFFF & ~(vformat->Rmask|vformat->Gmask|vformat->Bmask));
|
slouken@1641
|
667 |
}
|
slouken@0
|
668 |
X11_SaveVidModeGamma(this);
|
slouken@0
|
669 |
|
slouken@4124
|
670 |
/* Allow environment override of screensaver disable. */
|
slouken@4124
|
671 |
env = SDL_getenv("SDL_VIDEO_ALLOW_SCREENSAVER");
|
slouken@4139
|
672 |
if ( env ) {
|
slouken@4139
|
673 |
allow_screensaver = SDL_atoi(env);
|
slouken@4139
|
674 |
} else {
|
slouken@4139
|
675 |
#ifdef SDL_VIDEO_DISABLE_SCREENSAVER
|
slouken@4139
|
676 |
allow_screensaver = 0;
|
slouken@4139
|
677 |
#else
|
slouken@4139
|
678 |
allow_screensaver = 1;
|
slouken@4139
|
679 |
#endif
|
slouken@4139
|
680 |
}
|
slouken@1783
|
681 |
|
slouken@0
|
682 |
/* See if we have been passed a window to use */
|
slouken@1336
|
683 |
SDL_windowid = SDL_getenv("SDL_WINDOWID");
|
slouken@0
|
684 |
|
slouken@0
|
685 |
/* Create the fullscreen and managed windows */
|
slouken@0
|
686 |
create_aux_windows(this);
|
slouken@0
|
687 |
|
slouken@0
|
688 |
/* Create the blank cursor */
|
slouken@0
|
689 |
SDL_BlankCursor = this->CreateWMCursor(this, blank_cdata, blank_cmask,
|
slouken@0
|
690 |
BLANK_CWIDTH, BLANK_CHEIGHT,
|
slouken@0
|
691 |
BLANK_CHOTX, BLANK_CHOTY);
|
slouken@0
|
692 |
|
slouken@0
|
693 |
/* Fill in some window manager capabilities */
|
slouken@0
|
694 |
this->info.wm_available = 1;
|
slouken@0
|
695 |
|
slouken@0
|
696 |
/* We're done! */
|
icculus@1575
|
697 |
XFlush(SDL_Display);
|
slouken@0
|
698 |
return(0);
|
slouken@0
|
699 |
}
|
slouken@0
|
700 |
|
slouken@0
|
701 |
static void X11_DestroyWindow(_THIS, SDL_Surface *screen)
|
slouken@0
|
702 |
{
|
slouken@0
|
703 |
/* Clean up OpenGL */
|
slouken@0
|
704 |
if ( screen ) {
|
slouken@0
|
705 |
screen->flags &= ~(SDL_OPENGL|SDL_OPENGLBLIT);
|
slouken@0
|
706 |
}
|
slouken@0
|
707 |
X11_GL_Shutdown(this);
|
slouken@0
|
708 |
|
slouken@0
|
709 |
if ( ! SDL_windowid ) {
|
slouken@0
|
710 |
/* Hide the managed window */
|
slouken@0
|
711 |
if ( WMwindow ) {
|
icculus@1575
|
712 |
XUnmapWindow(SDL_Display, WMwindow);
|
slouken@0
|
713 |
}
|
slouken@0
|
714 |
if ( screen && (screen->flags & SDL_FULLSCREEN) ) {
|
slouken@0
|
715 |
screen->flags &= ~SDL_FULLSCREEN;
|
slouken@0
|
716 |
X11_LeaveFullScreen(this);
|
slouken@0
|
717 |
}
|
slouken@0
|
718 |
|
slouken@0
|
719 |
/* Destroy the output window */
|
slouken@0
|
720 |
if ( SDL_Window ) {
|
icculus@1575
|
721 |
XDestroyWindow(SDL_Display, SDL_Window);
|
slouken@0
|
722 |
}
|
slouken@0
|
723 |
|
slouken@0
|
724 |
/* Free the colormap entries */
|
slouken@0
|
725 |
if ( SDL_XPixels ) {
|
slouken@0
|
726 |
int numcolors;
|
slouken@0
|
727 |
unsigned long pixel;
|
slouken@0
|
728 |
numcolors = SDL_Visual->map_entries;
|
slouken@0
|
729 |
for ( pixel=0; pixel<numcolors; ++pixel ) {
|
slouken@0
|
730 |
while ( SDL_XPixels[pixel] > 0 ) {
|
icculus@1575
|
731 |
XFreeColors(GFX_Display,
|
slouken@0
|
732 |
SDL_DisplayColormap,&pixel,1,0);
|
slouken@0
|
733 |
--SDL_XPixels[pixel];
|
slouken@0
|
734 |
}
|
slouken@0
|
735 |
}
|
slouken@1336
|
736 |
SDL_free(SDL_XPixels);
|
slouken@0
|
737 |
SDL_XPixels = NULL;
|
slouken@0
|
738 |
}
|
slouken@0
|
739 |
|
slouken@0
|
740 |
/* Free the graphics context */
|
slouken@0
|
741 |
if ( SDL_GC ) {
|
icculus@1575
|
742 |
XFreeGC(SDL_Display, SDL_GC);
|
slouken@0
|
743 |
SDL_GC = 0;
|
slouken@0
|
744 |
}
|
slouken@0
|
745 |
}
|
slouken@0
|
746 |
}
|
slouken@0
|
747 |
|
slouken@497
|
748 |
static SDL_bool X11_WindowPosition(_THIS, int *x, int *y, int w, int h)
|
slouken@497
|
749 |
{
|
slouken@1336
|
750 |
const char *window = SDL_getenv("SDL_VIDEO_WINDOW_POS");
|
slouken@1336
|
751 |
const char *center = SDL_getenv("SDL_VIDEO_CENTERED");
|
slouken@497
|
752 |
if ( window ) {
|
slouken@1336
|
753 |
if ( SDL_sscanf(window, "%d,%d", x, y) == 2 ) {
|
slouken@497
|
754 |
return SDL_TRUE;
|
slouken@497
|
755 |
}
|
slouken@1336
|
756 |
if ( SDL_strcmp(window, "center") == 0 ) {
|
slouken@497
|
757 |
center = window;
|
slouken@497
|
758 |
}
|
slouken@497
|
759 |
}
|
slouken@497
|
760 |
if ( center ) {
|
slouken@497
|
761 |
*x = (DisplayWidth(SDL_Display, SDL_Screen) - w)/2;
|
slouken@497
|
762 |
*y = (DisplayHeight(SDL_Display, SDL_Screen) - h)/2;
|
slouken@497
|
763 |
return SDL_TRUE;
|
slouken@497
|
764 |
}
|
slouken@497
|
765 |
return SDL_FALSE;
|
slouken@497
|
766 |
}
|
slouken@497
|
767 |
|
slouken@0
|
768 |
static void X11_SetSizeHints(_THIS, int w, int h, Uint32 flags)
|
slouken@0
|
769 |
{
|
slouken@0
|
770 |
XSizeHints *hints;
|
slouken@0
|
771 |
|
icculus@1575
|
772 |
hints = XAllocSizeHints();
|
slouken@0
|
773 |
if ( hints ) {
|
slouken@4218
|
774 |
if (!(flags & SDL_RESIZABLE)) {
|
slouken@0
|
775 |
hints->min_width = hints->max_width = w;
|
slouken@0
|
776 |
hints->min_height = hints->max_height = h;
|
slouken@4218
|
777 |
hints->flags = PMaxSize | PMinSize;
|
slouken@0
|
778 |
}
|
slouken@0
|
779 |
if ( flags & SDL_FULLSCREEN ) {
|
slouken@0
|
780 |
hints->x = 0;
|
slouken@0
|
781 |
hints->y = 0;
|
slouken@0
|
782 |
hints->flags |= USPosition;
|
slouken@0
|
783 |
} else
|
slouken@0
|
784 |
/* Center it, if desired */
|
slouken@497
|
785 |
if ( X11_WindowPosition(this, &hints->x, &hints->y, w, h) ) {
|
slouken@0
|
786 |
hints->flags |= USPosition;
|
icculus@1575
|
787 |
XMoveWindow(SDL_Display, WMwindow, hints->x, hints->y);
|
slouken@0
|
788 |
|
slouken@0
|
789 |
/* Flush the resize event so we don't catch it later */
|
icculus@1575
|
790 |
XSync(SDL_Display, True);
|
slouken@0
|
791 |
}
|
icculus@1575
|
792 |
XSetWMNormalHints(SDL_Display, WMwindow, hints);
|
icculus@1575
|
793 |
XFree(hints);
|
slouken@0
|
794 |
}
|
slouken@0
|
795 |
|
slouken@0
|
796 |
/* Respect the window caption style */
|
slouken@0
|
797 |
if ( flags & SDL_NOFRAME ) {
|
slouken@0
|
798 |
SDL_bool set;
|
slouken@0
|
799 |
Atom WM_HINTS;
|
slouken@0
|
800 |
|
slouken@0
|
801 |
/* We haven't modified the window manager hints yet */
|
slouken@0
|
802 |
set = SDL_FALSE;
|
slouken@0
|
803 |
|
slouken@0
|
804 |
/* First try to set MWM hints */
|
icculus@1575
|
805 |
WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
|
slouken@0
|
806 |
if ( WM_HINTS != None ) {
|
slouken@0
|
807 |
/* Hints used by Motif compliant window managers */
|
slouken@0
|
808 |
struct {
|
slouken@0
|
809 |
unsigned long flags;
|
slouken@0
|
810 |
unsigned long functions;
|
slouken@0
|
811 |
unsigned long decorations;
|
slouken@0
|
812 |
long input_mode;
|
slouken@0
|
813 |
unsigned long status;
|
slouken@0
|
814 |
} MWMHints = { (1L << 1), 0, 0, 0, 0 };
|
slouken@0
|
815 |
|
icculus@1575
|
816 |
XChangeProperty(SDL_Display, WMwindow,
|
slouken@0
|
817 |
WM_HINTS, WM_HINTS, 32,
|
slouken@0
|
818 |
PropModeReplace,
|
slouken@0
|
819 |
(unsigned char *)&MWMHints,
|
slouken@0
|
820 |
sizeof(MWMHints)/sizeof(long));
|
slouken@0
|
821 |
set = SDL_TRUE;
|
slouken@0
|
822 |
}
|
slouken@0
|
823 |
/* Now try to set KWM hints */
|
icculus@1575
|
824 |
WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
|
slouken@0
|
825 |
if ( WM_HINTS != None ) {
|
slouken@0
|
826 |
long KWMHints = 0;
|
slouken@0
|
827 |
|
icculus@1575
|
828 |
XChangeProperty(SDL_Display, WMwindow,
|
slouken@0
|
829 |
WM_HINTS, WM_HINTS, 32,
|
slouken@0
|
830 |
PropModeReplace,
|
slouken@0
|
831 |
(unsigned char *)&KWMHints,
|
slouken@0
|
832 |
sizeof(KWMHints)/sizeof(long));
|
slouken@0
|
833 |
set = SDL_TRUE;
|
slouken@0
|
834 |
}
|
slouken@0
|
835 |
/* Now try to set GNOME hints */
|
icculus@1575
|
836 |
WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
|
slouken@0
|
837 |
if ( WM_HINTS != None ) {
|
slouken@0
|
838 |
long GNOMEHints = 0;
|
slouken@0
|
839 |
|
icculus@1575
|
840 |
XChangeProperty(SDL_Display, WMwindow,
|
slouken@0
|
841 |
WM_HINTS, WM_HINTS, 32,
|
slouken@0
|
842 |
PropModeReplace,
|
slouken@0
|
843 |
(unsigned char *)&GNOMEHints,
|
slouken@0
|
844 |
sizeof(GNOMEHints)/sizeof(long));
|
slouken@0
|
845 |
set = SDL_TRUE;
|
slouken@0
|
846 |
}
|
slouken@0
|
847 |
/* Finally set the transient hints if necessary */
|
slouken@0
|
848 |
if ( ! set ) {
|
icculus@1575
|
849 |
XSetTransientForHint(SDL_Display, WMwindow, SDL_Root);
|
slouken@0
|
850 |
}
|
slouken@0
|
851 |
} else {
|
slouken@0
|
852 |
SDL_bool set;
|
slouken@0
|
853 |
Atom WM_HINTS;
|
slouken@0
|
854 |
|
slouken@0
|
855 |
/* We haven't modified the window manager hints yet */
|
slouken@0
|
856 |
set = SDL_FALSE;
|
slouken@0
|
857 |
|
slouken@0
|
858 |
/* First try to unset MWM hints */
|
icculus@1575
|
859 |
WM_HINTS = XInternAtom(SDL_Display, "_MOTIF_WM_HINTS", True);
|
slouken@0
|
860 |
if ( WM_HINTS != None ) {
|
icculus@1575
|
861 |
XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
|
slouken@0
|
862 |
set = SDL_TRUE;
|
slouken@0
|
863 |
}
|
slouken@0
|
864 |
/* Now try to unset KWM hints */
|
icculus@1575
|
865 |
WM_HINTS = XInternAtom(SDL_Display, "KWM_WIN_DECORATION", True);
|
slouken@0
|
866 |
if ( WM_HINTS != None ) {
|
icculus@1575
|
867 |
XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
|
slouken@0
|
868 |
set = SDL_TRUE;
|
slouken@0
|
869 |
}
|
slouken@0
|
870 |
/* Now try to unset GNOME hints */
|
icculus@1575
|
871 |
WM_HINTS = XInternAtom(SDL_Display, "_WIN_HINTS", True);
|
slouken@0
|
872 |
if ( WM_HINTS != None ) {
|
icculus@1575
|
873 |
XDeleteProperty(SDL_Display, WMwindow, WM_HINTS);
|
slouken@0
|
874 |
set = SDL_TRUE;
|
slouken@0
|
875 |
}
|
slouken@0
|
876 |
/* Finally unset the transient hints if necessary */
|
slouken@0
|
877 |
if ( ! set ) {
|
slouken@0
|
878 |
/* NOTE: Does this work? */
|
icculus@1575
|
879 |
XSetTransientForHint(SDL_Display, WMwindow, None);
|
slouken@0
|
880 |
}
|
slouken@0
|
881 |
}
|
slouken@0
|
882 |
}
|
slouken@0
|
883 |
|
slouken@0
|
884 |
static int X11_CreateWindow(_THIS, SDL_Surface *screen,
|
slouken@0
|
885 |
int w, int h, int bpp, Uint32 flags)
|
slouken@0
|
886 |
{
|
slouken@0
|
887 |
int i, depth;
|
slouken@0
|
888 |
Visual *vis;
|
slouken@0
|
889 |
int vis_change;
|
slouken@1641
|
890 |
Uint32 Amask;
|
slouken@0
|
891 |
|
slouken@0
|
892 |
/* If a window is already present, destroy it and start fresh */
|
slouken@0
|
893 |
if ( SDL_Window ) {
|
slouken@0
|
894 |
X11_DestroyWindow(this, screen);
|
icculus@860
|
895 |
switch_waiting = 0; /* Prevent jump back to now-meaningless state. */
|
slouken@0
|
896 |
}
|
slouken@0
|
897 |
|
slouken@0
|
898 |
/* See if we have been given a window id */
|
slouken@0
|
899 |
if ( SDL_windowid ) {
|
slouken@1336
|
900 |
SDL_Window = SDL_strtol(SDL_windowid, NULL, 0);
|
slouken@0
|
901 |
} else {
|
slouken@0
|
902 |
SDL_Window = 0;
|
slouken@0
|
903 |
}
|
slouken@0
|
904 |
|
slouken@0
|
905 |
/* find out which visual we are going to use */
|
slouken@0
|
906 |
if ( flags & SDL_OPENGL ) {
|
slouken@0
|
907 |
XVisualInfo *vi;
|
slouken@0
|
908 |
|
slouken@0
|
909 |
vi = X11_GL_GetVisual(this);
|
slouken@0
|
910 |
if( !vi ) {
|
slouken@0
|
911 |
return -1;
|
slouken@0
|
912 |
}
|
slouken@0
|
913 |
vis = vi->visual;
|
slouken@0
|
914 |
depth = vi->depth;
|
slouken@0
|
915 |
} else if ( SDL_windowid ) {
|
slouken@0
|
916 |
XWindowAttributes a;
|
slouken@0
|
917 |
|
icculus@1575
|
918 |
XGetWindowAttributes(SDL_Display, SDL_Window, &a);
|
slouken@0
|
919 |
vis = a.visual;
|
slouken@0
|
920 |
depth = a.depth;
|
slouken@0
|
921 |
} else {
|
slouken@0
|
922 |
for ( i = 0; i < this->hidden->nvisuals; i++ ) {
|
slouken@0
|
923 |
if ( this->hidden->visuals[i].bpp == bpp )
|
slouken@0
|
924 |
break;
|
slouken@0
|
925 |
}
|
slouken@0
|
926 |
if ( i == this->hidden->nvisuals ) {
|
slouken@0
|
927 |
SDL_SetError("No matching visual for requested depth");
|
slouken@0
|
928 |
return -1; /* should never happen */
|
slouken@0
|
929 |
}
|
slouken@0
|
930 |
vis = this->hidden->visuals[i].visual;
|
slouken@0
|
931 |
depth = this->hidden->visuals[i].depth;
|
slouken@0
|
932 |
}
|
slouken@0
|
933 |
#ifdef X11_DEBUG
|
slouken@0
|
934 |
printf("Choosing %s visual at %d bpp - %d colormap entries\n", vis->class == PseudoColor ? "PseudoColor" : (vis->class == TrueColor ? "TrueColor" : (vis->class == DirectColor ? "DirectColor" : "Unknown")), depth, vis->map_entries);
|
slouken@0
|
935 |
#endif
|
slouken@0
|
936 |
vis_change = (vis != SDL_Visual);
|
slouken@0
|
937 |
SDL_Visual = vis;
|
slouken@0
|
938 |
this->hidden->depth = depth;
|
slouken@0
|
939 |
|
slouken@0
|
940 |
/* Allocate the new pixel format for this video mode */
|
slouken@1641
|
941 |
if ( this->hidden->depth == 32 ) {
|
slouken@1641
|
942 |
Amask = (0xFFFFFFFF & ~(vis->red_mask|vis->green_mask|vis->blue_mask));
|
slouken@1641
|
943 |
} else {
|
slouken@1641
|
944 |
Amask = 0;
|
slouken@1641
|
945 |
}
|
slouken@0
|
946 |
if ( ! SDL_ReallocFormat(screen, bpp,
|
slouken@1641
|
947 |
vis->red_mask, vis->green_mask, vis->blue_mask, Amask) ) {
|
slouken@0
|
948 |
return -1;
|
slouken@1641
|
949 |
}
|
slouken@0
|
950 |
|
slouken@0
|
951 |
/* Create the appropriate colormap */
|
slouken@0
|
952 |
if ( SDL_XColorMap != SDL_DisplayColormap ) {
|
icculus@1575
|
953 |
XFreeColormap(SDL_Display, SDL_XColorMap);
|
slouken@0
|
954 |
}
|
slouken@0
|
955 |
if ( SDL_Visual->class == PseudoColor ) {
|
slouken@0
|
956 |
int ncolors;
|
slouken@0
|
957 |
|
slouken@0
|
958 |
/* Allocate the pixel flags */
|
slouken@0
|
959 |
ncolors = SDL_Visual->map_entries;
|
slouken@1336
|
960 |
SDL_XPixels = SDL_malloc(ncolors * sizeof(int));
|
slouken@0
|
961 |
if(SDL_XPixels == NULL) {
|
slouken@0
|
962 |
SDL_OutOfMemory();
|
slouken@0
|
963 |
return -1;
|
slouken@0
|
964 |
}
|
slouken@1336
|
965 |
SDL_memset(SDL_XPixels, 0, ncolors * sizeof(*SDL_XPixels));
|
slouken@0
|
966 |
|
slouken@0
|
967 |
/* always allocate a private colormap on non-default visuals */
|
slouken@0
|
968 |
if ( SDL_Visual != DefaultVisual(SDL_Display, SDL_Screen) ) {
|
slouken@0
|
969 |
flags |= SDL_HWPALETTE;
|
slouken@0
|
970 |
}
|
slouken@0
|
971 |
if ( flags & SDL_HWPALETTE ) {
|
slouken@0
|
972 |
screen->flags |= SDL_HWPALETTE;
|
icculus@1575
|
973 |
SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
|
slouken@0
|
974 |
SDL_Visual, AllocAll);
|
slouken@0
|
975 |
} else {
|
slouken@0
|
976 |
SDL_XColorMap = SDL_DisplayColormap;
|
slouken@0
|
977 |
}
|
slouken@0
|
978 |
} else if ( SDL_Visual->class == DirectColor ) {
|
slouken@0
|
979 |
|
slouken@0
|
980 |
/* Create a colormap which we can manipulate for gamma */
|
icculus@1575
|
981 |
SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
|
slouken@0
|
982 |
SDL_Visual, AllocAll);
|
icculus@1575
|
983 |
XSync(SDL_Display, False);
|
slouken@0
|
984 |
|
slouken@0
|
985 |
/* Initialize the colormap to the identity mapping */
|
slouken@0
|
986 |
SDL_GetGammaRamp(0, 0, 0);
|
slouken@0
|
987 |
this->screen = screen;
|
slouken@0
|
988 |
X11_SetGammaRamp(this, this->gamma);
|
slouken@0
|
989 |
this->screen = NULL;
|
slouken@0
|
990 |
} else {
|
slouken@0
|
991 |
/* Create a read-only colormap for our window */
|
icculus@1575
|
992 |
SDL_XColorMap = XCreateColormap(SDL_Display, SDL_Root,
|
slouken@0
|
993 |
SDL_Visual, AllocNone);
|
slouken@0
|
994 |
}
|
slouken@0
|
995 |
|
slouken@0
|
996 |
/* Recreate the auxiliary windows, if needed (required for GL) */
|
slouken@0
|
997 |
if ( vis_change )
|
slouken@0
|
998 |
create_aux_windows(this);
|
slouken@0
|
999 |
|
slouken@0
|
1000 |
if(screen->flags & SDL_HWPALETTE) {
|
slouken@0
|
1001 |
/* Since the full-screen window might have got a nonzero background
|
slouken@0
|
1002 |
colour (0 is white on some displays), we should reset the
|
slouken@0
|
1003 |
background to 0 here since that is what the user expects
|
slouken@0
|
1004 |
with a private colormap */
|
icculus@1575
|
1005 |
XSetWindowBackground(SDL_Display, FSwindow, 0);
|
icculus@1575
|
1006 |
XClearWindow(SDL_Display, FSwindow);
|
slouken@0
|
1007 |
}
|
slouken@0
|
1008 |
|
slouken@0
|
1009 |
/* resize the (possibly new) window manager window */
|
slouken@0
|
1010 |
if( !SDL_windowid ) {
|
slouken@0
|
1011 |
X11_SetSizeHints(this, w, h, flags);
|
slouken@1545
|
1012 |
window_w = w;
|
slouken@1545
|
1013 |
window_h = h;
|
icculus@1575
|
1014 |
XResizeWindow(SDL_Display, WMwindow, w, h);
|
slouken@0
|
1015 |
}
|
slouken@0
|
1016 |
|
slouken@0
|
1017 |
/* Create (or use) the X11 display window */
|
slouken@0
|
1018 |
if ( !SDL_windowid ) {
|
slouken@0
|
1019 |
if ( flags & SDL_OPENGL ) {
|
slouken@0
|
1020 |
if ( X11_GL_CreateWindow(this, w, h) < 0 ) {
|
slouken@0
|
1021 |
return(-1);
|
slouken@0
|
1022 |
}
|
slouken@0
|
1023 |
} else {
|
slouken@0
|
1024 |
XSetWindowAttributes swa;
|
slouken@0
|
1025 |
|
slouken@0
|
1026 |
swa.background_pixel = 0;
|
slouken@0
|
1027 |
swa.border_pixel = 0;
|
slouken@0
|
1028 |
swa.colormap = SDL_XColorMap;
|
icculus@1575
|
1029 |
SDL_Window = XCreateWindow(SDL_Display, WMwindow,
|
slouken@0
|
1030 |
0, 0, w, h, 0, depth,
|
slouken@0
|
1031 |
InputOutput, SDL_Visual,
|
slouken@0
|
1032 |
CWBackPixel | CWBorderPixel
|
slouken@0
|
1033 |
| CWColormap, &swa);
|
slouken@0
|
1034 |
}
|
slouken@0
|
1035 |
/* Only manage our input if we own the window */
|
icculus@1575
|
1036 |
XSelectInput(SDL_Display, SDL_Window,
|
slouken@0
|
1037 |
( EnterWindowMask | LeaveWindowMask
|
slouken@0
|
1038 |
| ButtonPressMask | ButtonReleaseMask
|
slouken@0
|
1039 |
| PointerMotionMask | ExposureMask ));
|
slouken@0
|
1040 |
}
|
slouken@0
|
1041 |
/* Create the graphics context here, once we have a window */
|
slouken@0
|
1042 |
if ( flags & SDL_OPENGL ) {
|
slouken@0
|
1043 |
if ( X11_GL_CreateContext(this) < 0 ) {
|
slouken@0
|
1044 |
return(-1);
|
slouken@0
|
1045 |
} else {
|
slouken@0
|
1046 |
screen->flags |= SDL_OPENGL;
|
slouken@0
|
1047 |
}
|
slouken@0
|
1048 |
} else {
|
slouken@0
|
1049 |
XGCValues gcv;
|
slouken@0
|
1050 |
|
slouken@0
|
1051 |
gcv.graphics_exposures = False;
|
icculus@1575
|
1052 |
SDL_GC = XCreateGC(SDL_Display, SDL_Window,
|
slouken@0
|
1053 |
GCGraphicsExposures, &gcv);
|
slouken@0
|
1054 |
if ( ! SDL_GC ) {
|
slouken@0
|
1055 |
SDL_SetError("Couldn't create graphics context");
|
slouken@0
|
1056 |
return(-1);
|
slouken@0
|
1057 |
}
|
slouken@0
|
1058 |
}
|
slouken@0
|
1059 |
|
slouken@0
|
1060 |
/* Set our colormaps when not setting a GL mode */
|
slouken@0
|
1061 |
if ( ! (flags & SDL_OPENGL) ) {
|
icculus@1575
|
1062 |
XSetWindowColormap(SDL_Display, SDL_Window, SDL_XColorMap);
|
slouken@0
|
1063 |
if( !SDL_windowid ) {
|
icculus@1575
|
1064 |
XSetWindowColormap(SDL_Display, FSwindow, SDL_XColorMap);
|
icculus@1575
|
1065 |
XSetWindowColormap(SDL_Display, WMwindow, SDL_XColorMap);
|
slouken@0
|
1066 |
}
|
slouken@0
|
1067 |
}
|
slouken@0
|
1068 |
|
slouken@0
|
1069 |
#if 0 /* This is an experiment - are the graphics faster now? - nope. */
|
slouken@1336
|
1070 |
if ( SDL_getenv("SDL_VIDEO_X11_BACKINGSTORE") )
|
slouken@0
|
1071 |
#endif
|
slouken@0
|
1072 |
/* Cache the window in the server, when possible */
|
slouken@0
|
1073 |
{
|
slouken@0
|
1074 |
Screen *xscreen;
|
slouken@0
|
1075 |
XSetWindowAttributes a;
|
slouken@0
|
1076 |
|
slouken@0
|
1077 |
xscreen = ScreenOfDisplay(SDL_Display, SDL_Screen);
|
slouken@0
|
1078 |
a.backing_store = DoesBackingStore(xscreen);
|
slouken@0
|
1079 |
if ( a.backing_store != NotUseful ) {
|
icculus@1575
|
1080 |
XChangeWindowAttributes(SDL_Display, SDL_Window,
|
slouken@0
|
1081 |
CWBackingStore, &a);
|
slouken@0
|
1082 |
}
|
slouken@0
|
1083 |
}
|
slouken@0
|
1084 |
|
slouken@0
|
1085 |
/* Map them both and go fullscreen, if requested */
|
slouken@0
|
1086 |
if ( ! SDL_windowid ) {
|
icculus@1575
|
1087 |
XMapWindow(SDL_Display, SDL_Window);
|
icculus@1575
|
1088 |
XMapWindow(SDL_Display, WMwindow);
|
slouken@160
|
1089 |
X11_WaitMapped(this, WMwindow);
|
slouken@0
|
1090 |
if ( flags & SDL_FULLSCREEN ) {
|
slouken@0
|
1091 |
screen->flags |= SDL_FULLSCREEN;
|
slouken@0
|
1092 |
X11_EnterFullScreen(this);
|
slouken@0
|
1093 |
} else {
|
slouken@0
|
1094 |
screen->flags &= ~SDL_FULLSCREEN;
|
slouken@0
|
1095 |
}
|
slouken@0
|
1096 |
}
|
icculus@1178
|
1097 |
|
slouken@0
|
1098 |
return(0);
|
slouken@0
|
1099 |
}
|
slouken@0
|
1100 |
|
slouken@0
|
1101 |
static int X11_ResizeWindow(_THIS,
|
slouken@0
|
1102 |
SDL_Surface *screen, int w, int h, Uint32 flags)
|
slouken@0
|
1103 |
{
|
slouken@0
|
1104 |
if ( ! SDL_windowid ) {
|
slouken@0
|
1105 |
/* Resize the window manager window */
|
slouken@0
|
1106 |
X11_SetSizeHints(this, w, h, flags);
|
slouken@1545
|
1107 |
window_w = w;
|
slouken@1545
|
1108 |
window_h = h;
|
icculus@1575
|
1109 |
XResizeWindow(SDL_Display, WMwindow, w, h);
|
slouken@0
|
1110 |
|
slouken@0
|
1111 |
/* Resize the fullscreen and display windows */
|
slouken@0
|
1112 |
if ( flags & SDL_FULLSCREEN ) {
|
slouken@0
|
1113 |
if ( screen->flags & SDL_FULLSCREEN ) {
|
slouken@0
|
1114 |
X11_ResizeFullScreen(this);
|
slouken@0
|
1115 |
} else {
|
slouken@0
|
1116 |
screen->flags |= SDL_FULLSCREEN;
|
slouken@0
|
1117 |
X11_EnterFullScreen(this);
|
slouken@0
|
1118 |
}
|
slouken@0
|
1119 |
} else {
|
slouken@0
|
1120 |
if ( screen->flags & SDL_FULLSCREEN ) {
|
slouken@0
|
1121 |
screen->flags &= ~SDL_FULLSCREEN;
|
slouken@0
|
1122 |
X11_LeaveFullScreen(this);
|
slouken@0
|
1123 |
}
|
slouken@0
|
1124 |
}
|
icculus@1575
|
1125 |
XResizeWindow(SDL_Display, SDL_Window, w, h);
|
slouken@0
|
1126 |
}
|
slouken@0
|
1127 |
return(0);
|
slouken@0
|
1128 |
}
|
slouken@0
|
1129 |
|
slouken@0
|
1130 |
SDL_Surface *X11_SetVideoMode(_THIS, SDL_Surface *current,
|
slouken@0
|
1131 |
int width, int height, int bpp, Uint32 flags)
|
slouken@0
|
1132 |
{
|
slouken@0
|
1133 |
Uint32 saved_flags;
|
slouken@0
|
1134 |
|
slouken@0
|
1135 |
/* Lock the event thread, in multi-threading environments */
|
slouken@0
|
1136 |
SDL_Lock_EventThread();
|
slouken@0
|
1137 |
|
slouken@0
|
1138 |
/* Check the combination of flags we were passed */
|
slouken@0
|
1139 |
if ( flags & SDL_FULLSCREEN ) {
|
slouken@0
|
1140 |
/* Clear fullscreen flag if not supported */
|
slouken@0
|
1141 |
if ( SDL_windowid ) {
|
slouken@0
|
1142 |
flags &= ~SDL_FULLSCREEN;
|
slouken@0
|
1143 |
}
|
slouken@0
|
1144 |
}
|
slouken@0
|
1145 |
|
slouken@0
|
1146 |
/* Flush any delayed updates */
|
icculus@1575
|
1147 |
XSync(GFX_Display, False);
|
slouken@0
|
1148 |
|
slouken@0
|
1149 |
/* Set up the X11 window */
|
slouken@0
|
1150 |
saved_flags = current->flags;
|
icculus@867
|
1151 |
if ( (SDL_Window) && ((saved_flags&SDL_OPENGL) == (flags&SDL_OPENGL))
|
icculus@867
|
1152 |
&& (bpp == current->format->BitsPerPixel)
|
icculus@867
|
1153 |
&& ((saved_flags&SDL_NOFRAME) == (flags&SDL_NOFRAME)) ) {
|
slouken@0
|
1154 |
if (X11_ResizeWindow(this, current, width, height, flags) < 0) {
|
slouken@0
|
1155 |
current = NULL;
|
slouken@0
|
1156 |
goto done;
|
slouken@0
|
1157 |
}
|
slouken@0
|
1158 |
} else {
|
slouken@0
|
1159 |
if (X11_CreateWindow(this,current,width,height,bpp,flags) < 0) {
|
slouken@0
|
1160 |
current = NULL;
|
slouken@0
|
1161 |
goto done;
|
slouken@0
|
1162 |
}
|
slouken@0
|
1163 |
}
|
slouken@0
|
1164 |
|
slouken@4008
|
1165 |
/* Update the internal keyboard state */
|
slouken@4008
|
1166 |
X11_SetKeyboardState(SDL_Display, NULL);
|
slouken@4008
|
1167 |
|
slouken@4008
|
1168 |
/* When the window is first mapped, ignore non-modifier keys */
|
slouken@4008
|
1169 |
if ( !current->w && !current->h ) {
|
slouken@4008
|
1170 |
Uint8 *keys = SDL_GetKeyState(NULL);
|
slouken@4008
|
1171 |
int i;
|
slouken@4008
|
1172 |
for ( i = 0; i < SDLK_LAST; ++i ) {
|
slouken@4008
|
1173 |
switch (i) {
|
slouken@4008
|
1174 |
case SDLK_NUMLOCK:
|
slouken@4008
|
1175 |
case SDLK_CAPSLOCK:
|
slouken@4008
|
1176 |
case SDLK_LCTRL:
|
slouken@4008
|
1177 |
case SDLK_RCTRL:
|
slouken@4008
|
1178 |
case SDLK_LSHIFT:
|
slouken@4008
|
1179 |
case SDLK_RSHIFT:
|
slouken@4008
|
1180 |
case SDLK_LALT:
|
slouken@4008
|
1181 |
case SDLK_RALT:
|
slouken@4008
|
1182 |
case SDLK_LMETA:
|
slouken@4008
|
1183 |
case SDLK_RMETA:
|
slouken@4008
|
1184 |
case SDLK_MODE:
|
slouken@4008
|
1185 |
break;
|
slouken@4008
|
1186 |
default:
|
slouken@4008
|
1187 |
keys[i] = SDL_RELEASED;
|
slouken@4008
|
1188 |
break;
|
slouken@4008
|
1189 |
}
|
slouken@4008
|
1190 |
}
|
slouken@4008
|
1191 |
}
|
slouken@4008
|
1192 |
|
slouken@0
|
1193 |
/* Set up the new mode framebuffer */
|
slouken@0
|
1194 |
if ( ((current->w != width) || (current->h != height)) ||
|
slouken@0
|
1195 |
((saved_flags&SDL_OPENGL) != (flags&SDL_OPENGL)) ) {
|
slouken@0
|
1196 |
current->w = width;
|
slouken@0
|
1197 |
current->h = height;
|
slouken@0
|
1198 |
current->pitch = SDL_CalculatePitch(current);
|
slouken@4253
|
1199 |
if (X11_ResizeImage(this, current, flags) < 0) {
|
slouken@4253
|
1200 |
current = NULL;
|
slouken@4253
|
1201 |
goto done;
|
slouken@4253
|
1202 |
}
|
slouken@0
|
1203 |
}
|
icculus@4016
|
1204 |
|
icculus@4016
|
1205 |
/* Clear these flags and set them only if they are in the new set. */
|
icculus@4016
|
1206 |
current->flags &= ~(SDL_RESIZABLE|SDL_NOFRAME);
|
slouken@0
|
1207 |
current->flags |= (flags&(SDL_RESIZABLE|SDL_NOFRAME));
|
slouken@0
|
1208 |
|
slouken@0
|
1209 |
done:
|
slouken@0
|
1210 |
/* Release the event thread */
|
icculus@1575
|
1211 |
XSync(SDL_Display, False);
|
slouken@0
|
1212 |
SDL_Unlock_EventThread();
|
slouken@0
|
1213 |
|
slouken@0
|
1214 |
/* We're done! */
|
slouken@0
|
1215 |
return(current);
|
slouken@0
|
1216 |
}
|
slouken@0
|
1217 |
|
slouken@0
|
1218 |
static int X11_ToggleFullScreen(_THIS, int on)
|
slouken@0
|
1219 |
{
|
slouken@0
|
1220 |
Uint32 event_thread;
|
slouken@0
|
1221 |
|
slouken@0
|
1222 |
/* Don't switch if we don't own the window */
|
slouken@0
|
1223 |
if ( SDL_windowid ) {
|
slouken@0
|
1224 |
return(0);
|
slouken@0
|
1225 |
}
|
slouken@0
|
1226 |
|
slouken@0
|
1227 |
/* Don't lock if we are the event thread */
|
slouken@0
|
1228 |
event_thread = SDL_EventThreadID();
|
slouken@0
|
1229 |
if ( event_thread && (SDL_ThreadID() == event_thread) ) {
|
slouken@0
|
1230 |
event_thread = 0;
|
slouken@0
|
1231 |
}
|
slouken@0
|
1232 |
if ( event_thread ) {
|
slouken@0
|
1233 |
SDL_Lock_EventThread();
|
slouken@0
|
1234 |
}
|
slouken@0
|
1235 |
if ( on ) {
|
slouken@0
|
1236 |
this->screen->flags |= SDL_FULLSCREEN;
|
slouken@0
|
1237 |
X11_EnterFullScreen(this);
|
slouken@0
|
1238 |
} else {
|
slouken@0
|
1239 |
this->screen->flags &= ~SDL_FULLSCREEN;
|
slouken@0
|
1240 |
X11_LeaveFullScreen(this);
|
slouken@0
|
1241 |
}
|
slouken@0
|
1242 |
X11_RefreshDisplay(this);
|
slouken@0
|
1243 |
if ( event_thread ) {
|
slouken@0
|
1244 |
SDL_Unlock_EventThread();
|
slouken@0
|
1245 |
}
|
slouken@0
|
1246 |
SDL_ResetKeyboard();
|
slouken@0
|
1247 |
return(1);
|
slouken@0
|
1248 |
}
|
slouken@0
|
1249 |
|
slouken@0
|
1250 |
/* Update the current mouse state and position */
|
slouken@0
|
1251 |
static void X11_UpdateMouse(_THIS)
|
slouken@0
|
1252 |
{
|
slouken@0
|
1253 |
Window u1; int u2;
|
slouken@0
|
1254 |
Window current_win;
|
slouken@0
|
1255 |
int x, y;
|
slouken@0
|
1256 |
unsigned int mask;
|
slouken@0
|
1257 |
|
slouken@0
|
1258 |
/* Lock the event thread, in multi-threading environments */
|
slouken@0
|
1259 |
SDL_Lock_EventThread();
|
icculus@1575
|
1260 |
if ( XQueryPointer(SDL_Display, SDL_Window, &u1, ¤t_win,
|
slouken@0
|
1261 |
&u2, &u2, &x, &y, &mask) ) {
|
slouken@0
|
1262 |
if ( (x >= 0) && (x < SDL_VideoSurface->w) &&
|
slouken@0
|
1263 |
(y >= 0) && (y < SDL_VideoSurface->h) ) {
|
slouken@0
|
1264 |
SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
|
slouken@0
|
1265 |
SDL_PrivateMouseMotion(0, 0, x, y);
|
slouken@0
|
1266 |
} else {
|
slouken@0
|
1267 |
SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
|
slouken@0
|
1268 |
}
|
slouken@0
|
1269 |
}
|
slouken@0
|
1270 |
SDL_Unlock_EventThread();
|
slouken@0
|
1271 |
}
|
slouken@0
|
1272 |
|
slouken@0
|
1273 |
/* simple colour distance metric. Supposed to be better than a plain
|
slouken@0
|
1274 |
Euclidian distance anyway. */
|
slouken@0
|
1275 |
#define COLOUR_FACTOR 3
|
slouken@0
|
1276 |
#define LIGHT_FACTOR 1
|
slouken@0
|
1277 |
#define COLOUR_DIST(r1, g1, b1, r2, g2, b2) \
|
slouken@0
|
1278 |
(COLOUR_FACTOR * (abs(r1 - r2) + abs(g1 - g2) + abs(b1 - b2)) \
|
slouken@0
|
1279 |
+ LIGHT_FACTOR * abs(r1 + g1 + b1 - (r2 + g2 + b2)))
|
slouken@0
|
1280 |
|
slouken@0
|
1281 |
static void allocate_nearest(_THIS, SDL_Color *colors,
|
slouken@0
|
1282 |
SDL_Color *want, int nwant)
|
slouken@0
|
1283 |
{
|
slouken@0
|
1284 |
/*
|
slouken@0
|
1285 |
* There is no way to know which ones to choose from, so we retrieve
|
slouken@0
|
1286 |
* the entire colormap and try the nearest possible, until we find one
|
slouken@0
|
1287 |
* that is shared.
|
slouken@0
|
1288 |
*/
|
slouken@0
|
1289 |
XColor all[256];
|
slouken@0
|
1290 |
int i;
|
slouken@0
|
1291 |
for(i = 0; i < 256; i++)
|
slouken@0
|
1292 |
all[i].pixel = i;
|
slouken@0
|
1293 |
/*
|
slouken@0
|
1294 |
* XQueryColors sets the flags in the XColor struct, so we use
|
slouken@0
|
1295 |
* that to keep track of which colours are available
|
slouken@0
|
1296 |
*/
|
icculus@1575
|
1297 |
XQueryColors(GFX_Display, SDL_XColorMap, all, 256);
|
slouken@0
|
1298 |
|
slouken@0
|
1299 |
for(i = 0; i < nwant; i++) {
|
slouken@0
|
1300 |
XColor *c;
|
slouken@0
|
1301 |
int j;
|
slouken@0
|
1302 |
int best = 0;
|
slouken@0
|
1303 |
int mindist = 0x7fffffff;
|
slouken@0
|
1304 |
int ri = want[i].r;
|
slouken@0
|
1305 |
int gi = want[i].g;
|
slouken@0
|
1306 |
int bi = want[i].b;
|
slouken@0
|
1307 |
for(j = 0; j < 256; j++) {
|
slouken@0
|
1308 |
int rj, gj, bj, d2;
|
slouken@0
|
1309 |
if(!all[j].flags)
|
slouken@0
|
1310 |
continue; /* unavailable colour cell */
|
slouken@0
|
1311 |
rj = all[j].red >> 8;
|
slouken@0
|
1312 |
gj = all[j].green >> 8;
|
slouken@0
|
1313 |
bj = all[j].blue >> 8;
|
slouken@0
|
1314 |
d2 = COLOUR_DIST(ri, gi, bi, rj, gj, bj);
|
slouken@0
|
1315 |
if(d2 < mindist) {
|
slouken@0
|
1316 |
mindist = d2;
|
slouken@0
|
1317 |
best = j;
|
slouken@0
|
1318 |
}
|
slouken@0
|
1319 |
}
|
slouken@0
|
1320 |
if(SDL_XPixels[best])
|
slouken@0
|
1321 |
continue; /* already allocated, waste no more time */
|
slouken@0
|
1322 |
c = all + best;
|
icculus@1575
|
1323 |
if(XAllocColor(GFX_Display, SDL_XColorMap, c)) {
|
slouken@0
|
1324 |
/* got it */
|
slouken@236
|
1325 |
colors[c->pixel].r = c->red >> 8;
|
slouken@236
|
1326 |
colors[c->pixel].g = c->green >> 8;
|
slouken@236
|
1327 |
colors[c->pixel].b = c->blue >> 8;
|
slouken@236
|
1328 |
++SDL_XPixels[c->pixel];
|
slouken@0
|
1329 |
} else {
|
slouken@0
|
1330 |
/*
|
slouken@0
|
1331 |
* The colour couldn't be allocated, probably being
|
slouken@0
|
1332 |
* owned as a r/w cell by another client. Flag it as
|
slouken@0
|
1333 |
* unavailable and try again. The termination of the
|
slouken@0
|
1334 |
* loop is guaranteed since at least black and white
|
slouken@0
|
1335 |
* are always there.
|
slouken@0
|
1336 |
*/
|
slouken@0
|
1337 |
c->flags = 0;
|
slouken@0
|
1338 |
i--;
|
slouken@0
|
1339 |
}
|
slouken@0
|
1340 |
}
|
slouken@0
|
1341 |
}
|
slouken@0
|
1342 |
|
slouken@0
|
1343 |
int X11_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
|
slouken@0
|
1344 |
{
|
slouken@0
|
1345 |
int nrej = 0;
|
slouken@0
|
1346 |
|
slouken@0
|
1347 |
/* Check to make sure we have a colormap allocated */
|
slouken@0
|
1348 |
if ( SDL_XPixels == NULL ) {
|
slouken@0
|
1349 |
return(0);
|
slouken@0
|
1350 |
}
|
slouken@0
|
1351 |
if ( (this->screen->flags & SDL_HWPALETTE) == SDL_HWPALETTE ) {
|
slouken@0
|
1352 |
/* private writable colormap: just set the colours we need */
|
slouken@0
|
1353 |
XColor *xcmap;
|
slouken@0
|
1354 |
int i;
|
slouken@1338
|
1355 |
xcmap = SDL_stack_alloc(XColor, ncolors);
|
slouken@0
|
1356 |
if(xcmap == NULL)
|
slouken@0
|
1357 |
return 0;
|
slouken@0
|
1358 |
for ( i=0; i<ncolors; ++i ) {
|
slouken@0
|
1359 |
xcmap[i].pixel = i + firstcolor;
|
slouken@0
|
1360 |
xcmap[i].red = (colors[i].r<<8)|colors[i].r;
|
slouken@0
|
1361 |
xcmap[i].green = (colors[i].g<<8)|colors[i].g;
|
slouken@0
|
1362 |
xcmap[i].blue = (colors[i].b<<8)|colors[i].b;
|
slouken@0
|
1363 |
xcmap[i].flags = (DoRed|DoGreen|DoBlue);
|
slouken@0
|
1364 |
}
|
icculus@1575
|
1365 |
XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
|
icculus@1575
|
1366 |
XSync(GFX_Display, False);
|
slouken@1338
|
1367 |
SDL_stack_free(xcmap);
|
slouken@0
|
1368 |
} else {
|
slouken@0
|
1369 |
/*
|
slouken@0
|
1370 |
* Shared colormap: We only allocate read-only cells, which
|
slouken@0
|
1371 |
* increases the likelyhood of colour sharing with other
|
slouken@0
|
1372 |
* clients. The pixel values will almost certainly be
|
slouken@0
|
1373 |
* different from the requested ones, so the user has to
|
slouken@0
|
1374 |
* walk the colormap and see which index got what colour.
|
slouken@0
|
1375 |
*
|
slouken@0
|
1376 |
* We can work directly with the logical palette since it
|
slouken@0
|
1377 |
* has already been set when we get here.
|
slouken@0
|
1378 |
*/
|
slouken@0
|
1379 |
SDL_Color *want, *reject;
|
slouken@0
|
1380 |
unsigned long *freelist;
|
slouken@0
|
1381 |
int i;
|
slouken@0
|
1382 |
int nfree = 0;
|
slouken@0
|
1383 |
int nc = this->screen->format->palette->ncolors;
|
slouken@0
|
1384 |
colors = this->screen->format->palette->colors;
|
slouken@1338
|
1385 |
freelist = SDL_stack_alloc(unsigned long, nc);
|
slouken@0
|
1386 |
/* make sure multiple allocations of the same cell are freed */
|
slouken@0
|
1387 |
for(i = 0; i < ncolors; i++) {
|
slouken@0
|
1388 |
int pixel = firstcolor + i;
|
slouken@0
|
1389 |
while(SDL_XPixels[pixel]) {
|
slouken@0
|
1390 |
freelist[nfree++] = pixel;
|
slouken@0
|
1391 |
--SDL_XPixels[pixel];
|
slouken@0
|
1392 |
}
|
slouken@0
|
1393 |
}
|
icculus@1575
|
1394 |
XFreeColors(GFX_Display, SDL_XColorMap, freelist, nfree, 0);
|
slouken@1338
|
1395 |
SDL_stack_free(freelist);
|
slouken@0
|
1396 |
|
slouken@1338
|
1397 |
want = SDL_stack_alloc(SDL_Color, ncolors);
|
slouken@1338
|
1398 |
reject = SDL_stack_alloc(SDL_Color, ncolors);
|
slouken@1336
|
1399 |
SDL_memcpy(want, colors + firstcolor, ncolors * sizeof(SDL_Color));
|
slouken@0
|
1400 |
/* make sure the user isn't fooled by her own wishes
|
slouken@0
|
1401 |
(black is safe, always available in the default colormap) */
|
slouken@1336
|
1402 |
SDL_memset(colors + firstcolor, 0, ncolors * sizeof(SDL_Color));
|
slouken@0
|
1403 |
|
slouken@0
|
1404 |
/* now try to allocate the colours */
|
slouken@0
|
1405 |
for(i = 0; i < ncolors; i++) {
|
slouken@0
|
1406 |
XColor col;
|
slouken@0
|
1407 |
col.red = want[i].r << 8;
|
slouken@0
|
1408 |
col.green = want[i].g << 8;
|
slouken@0
|
1409 |
col.blue = want[i].b << 8;
|
slouken@0
|
1410 |
col.flags = DoRed | DoGreen | DoBlue;
|
icculus@1575
|
1411 |
if(XAllocColor(GFX_Display, SDL_XColorMap, &col)) {
|
slouken@0
|
1412 |
/* We got the colour, or at least the nearest
|
slouken@0
|
1413 |
the hardware could get. */
|
slouken@0
|
1414 |
colors[col.pixel].r = col.red >> 8;
|
slouken@0
|
1415 |
colors[col.pixel].g = col.green >> 8;
|
slouken@0
|
1416 |
colors[col.pixel].b = col.blue >> 8;
|
slouken@0
|
1417 |
++SDL_XPixels[col.pixel];
|
slouken@0
|
1418 |
} else {
|
slouken@0
|
1419 |
/*
|
slouken@0
|
1420 |
* no more free cells, add it to the list
|
slouken@0
|
1421 |
* of rejected colours
|
slouken@0
|
1422 |
*/
|
slouken@0
|
1423 |
reject[nrej++] = want[i];
|
slouken@0
|
1424 |
}
|
slouken@0
|
1425 |
}
|
slouken@0
|
1426 |
if(nrej)
|
slouken@0
|
1427 |
allocate_nearest(this, colors, reject, nrej);
|
slouken@1338
|
1428 |
SDL_stack_free(reject);
|
slouken@1338
|
1429 |
SDL_stack_free(want);
|
slouken@0
|
1430 |
}
|
slouken@0
|
1431 |
return nrej == 0;
|
slouken@0
|
1432 |
}
|
slouken@0
|
1433 |
|
slouken@0
|
1434 |
int X11_SetGammaRamp(_THIS, Uint16 *ramp)
|
slouken@0
|
1435 |
{
|
slouken@0
|
1436 |
int i, ncolors;
|
slouken@0
|
1437 |
XColor xcmap[256];
|
slouken@0
|
1438 |
|
slouken@0
|
1439 |
/* See if actually setting the gamma is supported */
|
slouken@0
|
1440 |
if ( SDL_Visual->class != DirectColor ) {
|
slouken@0
|
1441 |
SDL_SetError("Gamma correction not supported on this visual");
|
slouken@0
|
1442 |
return(-1);
|
slouken@0
|
1443 |
}
|
slouken@0
|
1444 |
|
slouken@0
|
1445 |
/* Calculate the appropriate palette for the given gamma ramp */
|
slouken@0
|
1446 |
ncolors = SDL_Visual->map_entries;
|
slouken@0
|
1447 |
for ( i=0; i<ncolors; ++i ) {
|
slouken@0
|
1448 |
Uint8 c = (256 * i / ncolors);
|
slouken@0
|
1449 |
xcmap[i].pixel = SDL_MapRGB(this->screen->format, c, c, c);
|
slouken@0
|
1450 |
xcmap[i].red = ramp[0*256+c];
|
slouken@0
|
1451 |
xcmap[i].green = ramp[1*256+c];
|
slouken@0
|
1452 |
xcmap[i].blue = ramp[2*256+c];
|
slouken@0
|
1453 |
xcmap[i].flags = (DoRed|DoGreen|DoBlue);
|
slouken@0
|
1454 |
}
|
icculus@1575
|
1455 |
XStoreColors(GFX_Display, SDL_XColorMap, xcmap, ncolors);
|
icculus@1575
|
1456 |
XSync(GFX_Display, False);
|
slouken@0
|
1457 |
return(0);
|
slouken@0
|
1458 |
}
|
slouken@0
|
1459 |
|
slouken@0
|
1460 |
/* Note: If we are terminated, this could be called in the middle of
|
slouken@0
|
1461 |
another SDL video routine -- notably UpdateRects.
|
slouken@0
|
1462 |
*/
|
slouken@0
|
1463 |
void X11_VideoQuit(_THIS)
|
slouken@0
|
1464 |
{
|
slouken@0
|
1465 |
/* Shutdown everything that's still up */
|
slouken@0
|
1466 |
/* The event thread should be done, so we can touch SDL_Display */
|
slouken@0
|
1467 |
if ( SDL_Display != NULL ) {
|
slouken@0
|
1468 |
/* Flush any delayed updates */
|
icculus@1575
|
1469 |
XSync(GFX_Display, False);
|
slouken@0
|
1470 |
|
icculus@1178
|
1471 |
/* Close the connection with the IM server */
|
icculus@1178
|
1472 |
#ifdef X_HAVE_UTF8_STRING
|
icculus@1319
|
1473 |
if (SDL_IC != NULL) {
|
icculus@3978
|
1474 |
XUnsetICFocus(SDL_IC);
|
icculus@1575
|
1475 |
XDestroyIC(SDL_IC);
|
icculus@1178
|
1476 |
SDL_IC = NULL;
|
icculus@1178
|
1477 |
}
|
icculus@1319
|
1478 |
if (SDL_IM != NULL) {
|
icculus@1575
|
1479 |
XCloseIM(SDL_IM);
|
icculus@1178
|
1480 |
SDL_IM = NULL;
|
icculus@1178
|
1481 |
}
|
icculus@1178
|
1482 |
#endif
|
icculus@1178
|
1483 |
|
slouken@0
|
1484 |
/* Start shutting down the windows */
|
slouken@0
|
1485 |
X11_DestroyImage(this, this->screen);
|
slouken@0
|
1486 |
X11_DestroyWindow(this, this->screen);
|
slouken@0
|
1487 |
X11_FreeVideoModes(this);
|
slouken@0
|
1488 |
if ( SDL_XColorMap != SDL_DisplayColormap ) {
|
icculus@1575
|
1489 |
XFreeColormap(SDL_Display, SDL_XColorMap);
|
slouken@0
|
1490 |
}
|
slouken@0
|
1491 |
if ( SDL_iconcolors ) {
|
slouken@0
|
1492 |
unsigned long pixel;
|
slouken@236
|
1493 |
Colormap dcmap = DefaultColormap(SDL_Display,
|
slouken@236
|
1494 |
SDL_Screen);
|
slouken@236
|
1495 |
for(pixel = 0; pixel < 256; ++pixel) {
|
slouken@236
|
1496 |
while(SDL_iconcolors[pixel] > 0) {
|
icculus@1575
|
1497 |
XFreeColors(GFX_Display,
|
slouken@236
|
1498 |
dcmap, &pixel, 1, 0);
|
slouken@0
|
1499 |
--SDL_iconcolors[pixel];
|
slouken@0
|
1500 |
}
|
slouken@0
|
1501 |
}
|
slouken@1336
|
1502 |
SDL_free(SDL_iconcolors);
|
slouken@0
|
1503 |
SDL_iconcolors = NULL;
|
slouken@0
|
1504 |
}
|
slouken@1783
|
1505 |
|
slouken@0
|
1506 |
/* Restore gamma settings if they've changed */
|
slouken@0
|
1507 |
if ( SDL_GetAppState() & SDL_APPACTIVE ) {
|
slouken@0
|
1508 |
X11_SwapVidModeGamma(this);
|
slouken@0
|
1509 |
}
|
slouken@0
|
1510 |
|
slouken@0
|
1511 |
/* Free that blank cursor */
|
slouken@0
|
1512 |
if ( SDL_BlankCursor != NULL ) {
|
slouken@0
|
1513 |
this->FreeWMCursor(this, SDL_BlankCursor);
|
slouken@0
|
1514 |
SDL_BlankCursor = NULL;
|
slouken@0
|
1515 |
}
|
slouken@0
|
1516 |
|
slouken@0
|
1517 |
/* Close the X11 graphics connection */
|
slouken@0
|
1518 |
if ( GFX_Display != NULL ) {
|
icculus@1575
|
1519 |
XCloseDisplay(GFX_Display);
|
slouken@0
|
1520 |
GFX_Display = NULL;
|
slouken@0
|
1521 |
}
|
slouken@0
|
1522 |
|
slouken@0
|
1523 |
/* Close the X11 display connection */
|
icculus@1575
|
1524 |
XCloseDisplay(SDL_Display);
|
slouken@0
|
1525 |
SDL_Display = NULL;
|
slouken@0
|
1526 |
|
slouken@0
|
1527 |
/* Reset the X11 error handlers */
|
slouken@0
|
1528 |
if ( XIO_handler ) {
|
icculus@1575
|
1529 |
XSetIOErrorHandler(XIO_handler);
|
slouken@0
|
1530 |
}
|
slouken@0
|
1531 |
if ( X_handler ) {
|
icculus@1575
|
1532 |
XSetErrorHandler(X_handler);
|
slouken@0
|
1533 |
}
|
slouken@0
|
1534 |
|
slouken@0
|
1535 |
/* Unload GL library after X11 shuts down */
|
slouken@0
|
1536 |
X11_GL_UnloadLibrary(this);
|
slouken@0
|
1537 |
}
|
slouken@0
|
1538 |
if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
|
slouken@0
|
1539 |
/* Direct screen access, no memory buffer */
|
slouken@0
|
1540 |
this->screen->pixels = NULL;
|
slouken@0
|
1541 |
}
|
icculus@3885
|
1542 |
|
icculus@3885
|
1543 |
#if SDL_VIDEO_DRIVER_X11_XME
|
icculus@3885
|
1544 |
XiGMiscDestroy();
|
icculus@3885
|
1545 |
#endif
|
slouken@0
|
1546 |
}
|
slouken@0
|
1547 |
|