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SDL_surface.c

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1094 lines (963 loc) · 29.6 KB
 
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/*
Simple DirectMedia Layer
Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_blit.h"
#include "SDL_RLEaccel_c.h"
#include "SDL_pixels_c.h"
/* Public routines */
/*
* Create an empty RGB surface of the appropriate depth
*/
SDL_Surface *
SDL_CreateRGBSurface(Uint32 flags,
int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
{
SDL_Surface *surface;
Uint32 format;
/* The flags are no longer used, make the compiler happy */
(void)flags;
/* Get the pixel format */
format = SDL_MasksToPixelFormatEnum(depth, Rmask, Gmask, Bmask, Amask);
if (format == SDL_PIXELFORMAT_UNKNOWN) {
SDL_SetError("Unknown pixel format");
return NULL;
}
/* Allocate the surface */
surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface));
if (surface == NULL) {
SDL_OutOfMemory();
return NULL;
}
surface->format = SDL_AllocFormat(format);
if (!surface->format) {
SDL_FreeSurface(surface);
return NULL;
}
surface->w = width;
surface->h = height;
surface->pitch = SDL_CalculatePitch(surface);
SDL_SetClipRect(surface, NULL);
if (SDL_ISPIXELFORMAT_INDEXED(surface->format->format)) {
SDL_Palette *palette =
SDL_AllocPalette((1 << surface->format->BitsPerPixel));
if (!palette) {
SDL_FreeSurface(surface);
return NULL;
}
if (palette->ncolors == 2) {
/* Create a black and white bitmap palette */
palette->colors[0].r = 0xFF;
palette->colors[0].g = 0xFF;
palette->colors[0].b = 0xFF;
palette->colors[1].r = 0x00;
palette->colors[1].g = 0x00;
palette->colors[1].b = 0x00;
}
SDL_SetSurfacePalette(surface, palette);
SDL_FreePalette(palette);
}
/* Get the pixels */
if (surface->w && surface->h) {
surface->pixels = SDL_malloc(surface->h * surface->pitch);
if (!surface->pixels) {
SDL_FreeSurface(surface);
SDL_OutOfMemory();
return NULL;
}
/* This is important for bitmaps */
SDL_memset(surface->pixels, 0, surface->h * surface->pitch);
}
/* Allocate an empty mapping */
surface->map = SDL_AllocBlitMap();
if (!surface->map) {
SDL_FreeSurface(surface);
return NULL;
}
/* By default surface with an alpha mask are set up for blending */
if (Amask) {
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
}
/* The surface is ready to go */
surface->refcount = 1;
return surface;
}
/*
* Create an RGB surface from an existing memory buffer
*/
SDL_Surface *
SDL_CreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask,
Uint32 Amask)
{
SDL_Surface *surface;
surface =
SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask);
if (surface != NULL) {
surface->flags |= SDL_PREALLOC;
surface->pixels = pixels;
surface->w = width;
surface->h = height;
surface->pitch = pitch;
SDL_SetClipRect(surface, NULL);
}
return surface;
}
int
SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette)
{
if (!surface) {
return SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface");
}
return SDL_SetPixelFormatPalette(surface->format, palette);
}
int
SDL_SetSurfaceRLE(SDL_Surface * surface, int flag)
{
int flags;
if (!surface) {
return -1;
}
flags = surface->map->info.flags;
if (flag) {
surface->map->info.flags |= SDL_COPY_RLE_DESIRED;
} else {
surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return 0;
}
int
SDL_SetColorKey(SDL_Surface * surface, int flag, Uint32 key)
{
int flags;
if (!surface) {
return SDL_InvalidParamError("surface");
}
if (surface->format->palette && key >= ((Uint32) surface->format->palette->ncolors)) {
return SDL_InvalidParamError("key");
}
if (flag & SDL_RLEACCEL) {
SDL_SetSurfaceRLE(surface, 1);
}
flags = surface->map->info.flags;
if (flag) {
surface->map->info.flags |= SDL_COPY_COLORKEY;
surface->map->info.colorkey = key;
if (surface->format->palette) {
surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
++surface->format->palette->version;
if (!surface->format->palette->version) {
surface->format->palette->version = 1;
}
}
} else {
if (surface->format->palette) {
surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_OPAQUE;
++surface->format->palette->version;
if (!surface->format->palette->version) {
surface->format->palette->version = 1;
}
}
surface->map->info.flags &= ~SDL_COPY_COLORKEY;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return 0;
}
int
SDL_GetColorKey(SDL_Surface * surface, Uint32 * key)
{
if (!surface) {
return -1;
}
if (!(surface->map->info.flags & SDL_COPY_COLORKEY)) {
return -1;
}
if (key) {
*key = surface->map->info.colorkey;
}
return 0;
}
/* This is a fairly slow function to switch from colorkey to alpha */
static void
SDL_ConvertColorkeyToAlpha(SDL_Surface * surface)
{
int x, y;
if (!surface) {
return;
}
if (!(surface->map->info.flags & SDL_COPY_COLORKEY) ||
!surface->format->Amask) {
return;
}
SDL_LockSurface(surface);
switch (surface->format->BytesPerPixel) {
case 2:
{
Uint16 *row, *spot;
Uint16 ckey = (Uint16) surface->map->info.colorkey;
Uint16 mask = (Uint16) (~surface->format->Amask);
/* Ignore alpha in colorkey comparison */
ckey &= mask;
row = (Uint16 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
if ((*spot & mask) == ckey) {
*spot &= mask;
}
++spot;
}
row += surface->pitch / 2;
}
}
break;
case 3:
/* FIXME */
break;
case 4:
{
Uint32 *row, *spot;
Uint32 ckey = surface->map->info.colorkey;
Uint32 mask = ~surface->format->Amask;
/* Ignore alpha in colorkey comparison */
ckey &= mask;
row = (Uint32 *) surface->pixels;
for (y = surface->h; y--;) {
spot = row;
for (x = surface->w; x--;) {
if ((*spot & mask) == ckey) {
*spot &= mask;
}
++spot;
}
row += surface->pitch / 4;
}
}
break;
}
SDL_UnlockSurface(surface);
SDL_SetColorKey(surface, 0, 0);
SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
}
int
SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
{
int flags;
if (!surface) {
return -1;
}
surface->map->info.r = r;
surface->map->info.g = g;
surface->map->info.b = b;
flags = surface->map->info.flags;
if (r != 0xFF || g != 0xFF || b != 0xFF) {
surface->map->info.flags |= SDL_COPY_MODULATE_COLOR;
} else {
surface->map->info.flags &= ~SDL_COPY_MODULATE_COLOR;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return 0;
}
int
SDL_GetSurfaceColorMod(SDL_Surface * surface, Uint8 * r, Uint8 * g, Uint8 * b)
{
if (!surface) {
return -1;
}
if (r) {
*r = surface->map->info.r;
}
if (g) {
*g = surface->map->info.g;
}
if (b) {
*b = surface->map->info.b;
}
return 0;
}
int
SDL_SetSurfaceAlphaMod(SDL_Surface * surface, Uint8 alpha)
{
int flags;
if (!surface) {
return -1;
}
surface->map->info.a = alpha;
flags = surface->map->info.flags;
if (alpha != 0xFF) {
surface->map->info.flags |= SDL_COPY_MODULATE_ALPHA;
} else {
surface->map->info.flags &= ~SDL_COPY_MODULATE_ALPHA;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return 0;
}
int
SDL_GetSurfaceAlphaMod(SDL_Surface * surface, Uint8 * alpha)
{
if (!surface) {
return -1;
}
if (alpha) {
*alpha = surface->map->info.a;
}
return 0;
}
int
SDL_SetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode blendMode)
{
int flags, status;
if (!surface) {
return -1;
}
status = 0;
flags = surface->map->info.flags;
surface->map->info.flags &=
~(SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD);
switch (blendMode) {
case SDL_BLENDMODE_NONE:
break;
case SDL_BLENDMODE_BLEND:
surface->map->info.flags |= SDL_COPY_BLEND;
break;
case SDL_BLENDMODE_ADD:
surface->map->info.flags |= SDL_COPY_ADD;
break;
case SDL_BLENDMODE_MOD:
surface->map->info.flags |= SDL_COPY_MOD;
break;
default:
status = SDL_Unsupported();
break;
}
if (surface->map->info.flags != flags) {
SDL_InvalidateMap(surface->map);
}
return status;
}
int
SDL_GetSurfaceBlendMode(SDL_Surface * surface, SDL_BlendMode *blendMode)
{
if (!surface) {
return -1;
}
if (!blendMode) {
return 0;
}
switch (surface->map->
info.flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)) {
case SDL_COPY_BLEND:
*blendMode = SDL_BLENDMODE_BLEND;
break;
case SDL_COPY_ADD:
*blendMode = SDL_BLENDMODE_ADD;
break;
case SDL_COPY_MOD:
*blendMode = SDL_BLENDMODE_MOD;
break;
default:
*blendMode = SDL_BLENDMODE_NONE;
break;
}
return 0;
}
SDL_bool
SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect)
{
SDL_Rect full_rect;
/* Don't do anything if there's no surface to act on */
if (!surface) {
return SDL_FALSE;
}
/* Set up the full surface rectangle */
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = surface->w;
full_rect.h = surface->h;
/* Set the clipping rectangle */
if (!rect) {
surface->clip_rect = full_rect;
return SDL_TRUE;
}
return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect);
}
void
SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect)
{
if (surface && rect) {
*rect = surface->clip_rect;
}
}
/*
* Set up a blit between two surfaces -- split into three parts:
* The upper part, SDL_UpperBlit(), performs clipping and rectangle
* verification. The lower part is a pointer to a low level
* accelerated blitting function.
*
* These parts are separated out and each used internally by this
* library in the optimimum places. They are exported so that if
* you know exactly what you are doing, you can optimize your code
* by calling the one(s) you need.
*/
int
SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
/* Check to make sure the blit mapping is valid */
if ((src->map->dst != dst) ||
(dst->format->palette &&
src->map->dst_palette_version != dst->format->palette->version) ||
(src->format->palette &&
src->map->src_palette_version != src->format->palette->version)) {
if (SDL_MapSurface(src, dst) < 0) {
return (-1);
}
/* just here for debugging */
/* printf */
/* ("src = 0x%08X src->flags = %08X src->map->info.flags = %08x\ndst = 0x%08X dst->flags = %08X dst->map->info.flags = %08X\nsrc->map->blit = 0x%08x\n", */
/* src, dst->flags, src->map->info.flags, dst, dst->flags, */
/* dst->map->info.flags, src->map->blit); */
}
return (src->map->blit(src, srcrect, dst, dstrect));
}
int
SDL_UpperBlit(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
SDL_Rect fulldst;
int srcx, srcy, w, h;
/* Make sure the surfaces aren't locked */
if (!src || !dst) {
return SDL_SetError("SDL_UpperBlit: passed a NULL surface");
}
if (src->locked || dst->locked) {
return SDL_SetError("Surfaces must not be locked during blit");
}
/* If the destination rectangle is NULL, use the entire dest surface */
if (dstrect == NULL) {
fulldst.x = fulldst.y = 0;
fulldst.w = dst->w;
fulldst.h = dst->h;
dstrect = &fulldst;
}
/* clip the source rectangle to the source surface */
if (srcrect) {
int maxw, maxh;
srcx = srcrect->x;
w = srcrect->w;
if (srcx < 0) {
w += srcx;
dstrect->x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if (maxw < w)
w = maxw;
srcy = srcrect->y;
h = srcrect->h;
if (srcy < 0) {
h += srcy;
dstrect->y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if (maxh < h)
h = maxh;
} else {
srcx = srcy = 0;
w = src->w;
h = src->h;
}
/* clip the destination rectangle against the clip rectangle */
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dstrect->x;
if (dx > 0) {
w -= dx;
dstrect->x += dx;
srcx += dx;
}
dx = dstrect->x + w - clip->x - clip->w;
if (dx > 0)
w -= dx;
dy = clip->y - dstrect->y;
if (dy > 0) {
h -= dy;
dstrect->y += dy;
srcy += dy;
}
dy = dstrect->y + h - clip->y - clip->h;
if (dy > 0)
h -= dy;
}
/* Switch back to a fast blit if we were previously stretching */
if (src->map->info.flags & SDL_COPY_NEAREST) {
src->map->info.flags &= ~SDL_COPY_NEAREST;
SDL_InvalidateMap(src->map);
}
if (w > 0 && h > 0) {
SDL_Rect sr;
sr.x = srcx;
sr.y = srcy;
sr.w = dstrect->w = w;
sr.h = dstrect->h = h;
return SDL_LowerBlit(src, &sr, dst, dstrect);
}
dstrect->w = dstrect->h = 0;
return 0;
}
int
SDL_UpperBlitScaled(SDL_Surface * src, const SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
SDL_Rect final_src, final_dst, fulldst;
/* Make sure the surfaces aren't locked */
if (!src || !dst) {
return SDL_SetError("SDL_UpperBlitScaled: passed a NULL surface");
}
if (src->locked || dst->locked) {
return SDL_SetError("Surfaces must not be locked during blit");
}
/* If the destination rectangle is NULL, use the entire dest surface */
if (dstrect == NULL) {
fulldst.x = fulldst.y = 0;
fulldst.w = dst->w;
fulldst.h = dst->h;
dstrect = &fulldst;
}
/* clip the source rectangle to the source surface */
if (srcrect) {
int maxw, maxh;
final_src.x = srcrect->x;
final_src.w = srcrect->w;
if (final_src.x < 0) {
final_src.w += final_src.x;
final_src.x = 0;
}
maxw = src->w - final_src.x;
if (maxw < final_src.w)
final_src.w = maxw;
final_src.y = srcrect->y;
final_src.h = srcrect->h;
if (final_src.y < 0) {
final_src.h += final_src.y;
final_src.y = 0;
}
maxh = src->h - final_src.y;
if (maxh < final_src.h)
final_src.h = maxh;
} else {
final_src.x = final_src.y = 0;
final_src.w = src->w;
final_src.h = src->h;
}
/* clip the destination rectangle against the clip rectangle */
if (dstrect) {
int maxw, maxh;
final_dst.x = dstrect->x;
final_dst.w = dstrect->w;
if (final_dst.x < 0) {
final_dst.w += final_dst.x;
final_dst.x = 0;
}
maxw = dst->w - final_dst.x;
if (maxw < final_dst.w)
final_dst.w = maxw;
final_dst.y = dstrect->y;
final_dst.h = dstrect->h;
if (final_dst.y < 0) {
final_dst.h += final_dst.y;
final_dst.y = 0;
}
maxh = dst->h - final_dst.y;
if (maxh < final_dst.h)
final_dst.h = maxh;
} else {
final_dst.x = final_dst.y = 0;
final_dst.w = dst->w;
final_dst.h = dst->h;
}
if (final_dst.w > 0 && final_dst.h > 0) {
return SDL_LowerBlitScaled(src, &final_src, dst, &final_dst);
}
return 0;
}
/**
* This is a semi-private blit function and it performs low-level surface
* scaled blitting only.
*/
int
SDL_LowerBlitScaled(SDL_Surface * src, SDL_Rect * srcrect,
SDL_Surface * dst, SDL_Rect * dstrect)
{
static const Uint32 complex_copy_flags = (
SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA |
SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD |
SDL_COPY_COLORKEY
);
/* Save off the original dst width, height */
int dstW = dstrect->w;
int dstH = dstrect->h;
SDL_Rect full_rect;
SDL_Rect final_dst = *dstrect;
SDL_Rect final_src = *srcrect;
/* Clip the dst surface to the dstrect */
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = dst->w;
full_rect.h = dst->h;
if (!SDL_IntersectRect(&final_dst, &full_rect, &final_dst)) {
return 0;
}
/* Did the dst width change? */
if ( dstW != final_dst.w ) {
/* scale the src width appropriately */
final_src.w = final_src.w * dst->clip_rect.w / dstW;
}
/* Did the dst height change? */
if ( dstH != final_dst.h ) {
/* scale the src width appropriately */
final_src.h = final_src.h * dst->clip_rect.h / dstH;
}
/* Clip the src surface to the srcrect */
full_rect.x = 0;
full_rect.y = 0;
full_rect.w = src->w;
full_rect.h = src->h;
if (!SDL_IntersectRect(&final_src, &full_rect, &final_src)) {
return 0;
}
if (!(src->map->info.flags & SDL_COPY_NEAREST)) {
src->map->info.flags |= SDL_COPY_NEAREST;
SDL_InvalidateMap(src->map);
}
if ( !(src->map->info.flags & complex_copy_flags) &&
src->format->format == dst->format->format &&
!SDL_ISPIXELFORMAT_INDEXED(src->format->format) ) {
return SDL_SoftStretch( src, &final_src, dst, &final_dst );
} else {
return SDL_LowerBlit( src, &final_src, dst, &final_dst );
}
}
/*
* Lock a surface to directly access the pixels
*/
int
SDL_LockSurface(SDL_Surface * surface)
{
if (!surface->locked) {
/* Perform the lock */
if (surface->flags & SDL_RLEACCEL) {
SDL_UnRLESurface(surface, 1);
surface->flags |= SDL_RLEACCEL; /* save accel'd state */
}
}
/* Increment the surface lock count, for recursive locks */
++surface->locked;
/* Ready to go.. */
return (0);
}
/*
* Unlock a previously locked surface
*/
void
SDL_UnlockSurface(SDL_Surface * surface)
{
/* Only perform an unlock if we are locked */
if (!surface->locked || (--surface->locked > 0)) {
return;
}
/* Update RLE encoded surface with new data */
if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) {
surface->flags &= ~SDL_RLEACCEL; /* stop lying */
SDL_RLESurface(surface);
}
}
/*
* Convert a surface into the specified pixel format.
*/
SDL_Surface *
SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
Uint32 flags)
{
SDL_Surface *convert;
Uint32 copy_flags;
SDL_Color copy_color;
SDL_Rect bounds;
/* Check for empty destination palette! (results in empty image) */
if (format->palette != NULL) {
int i;
for (i = 0; i < format->palette->ncolors; ++i) {
if ((format->palette->colors[i].r != 0xFF) ||
(format->palette->colors[i].g != 0xFF) ||
(format->palette->colors[i].b != 0xFF))
break;
}
if (i == format->palette->ncolors) {
SDL_SetError("Empty destination palette");
return (NULL);
}
}
/* Create a new surface with the desired format */
convert = SDL_CreateRGBSurface(flags, surface->w, surface->h,
format->BitsPerPixel, format->Rmask,
format->Gmask, format->Bmask,
format->Amask);
if (convert == NULL) {
return (NULL);
}
/* Copy the palette if any */
if (format->palette && convert->format->palette) {
SDL_memcpy(convert->format->palette->colors,
format->palette->colors,
format->palette->ncolors * sizeof(SDL_Color));
convert->format->palette->ncolors = format->palette->ncolors;
}
/* Save the original copy flags */
copy_flags = surface->map->info.flags;
copy_color.r = surface->map->info.r;
copy_color.g = surface->map->info.g;
copy_color.b = surface->map->info.b;
copy_color.a = surface->map->info.a;
surface->map->info.r = 0xFF;
surface->map->info.g = 0xFF;
surface->map->info.b = 0xFF;
surface->map->info.a = 0xFF;
surface->map->info.flags = 0;
SDL_InvalidateMap(surface->map);
/* Copy over the image data */
bounds.x = 0;
bounds.y = 0;
bounds.w = surface->w;
bounds.h = surface->h;
SDL_LowerBlit(surface, &bounds, convert, &bounds);
/* Clean up the original surface, and update converted surface */
convert->map->info.r = copy_color.r;
convert->map->info.g = copy_color.g;
convert->map->info.b = copy_color.b;
convert->map->info.a = copy_color.a;
convert->map->info.flags =
(copy_flags &
~(SDL_COPY_COLORKEY | SDL_COPY_BLEND
| SDL_COPY_RLE_DESIRED | SDL_COPY_RLE_COLORKEY |
SDL_COPY_RLE_ALPHAKEY));
surface->map->info.r = copy_color.r;
surface->map->info.g = copy_color.g;
surface->map->info.b = copy_color.b;
surface->map->info.a = copy_color.a;
surface->map->info.flags = copy_flags;
SDL_InvalidateMap(surface->map);
if (copy_flags & SDL_COPY_COLORKEY) {
SDL_bool set_colorkey_by_color = SDL_FALSE;
if (surface->format->palette) {
if (format->palette &&
surface->format->palette->ncolors <= format->palette->ncolors &&
(SDL_memcmp(surface->format->palette->colors, format->palette->colors,
surface->format->palette->ncolors * sizeof(SDL_Color)) == 0)) {
/* The palette is identical, just set the same colorkey */
SDL_SetColorKey(convert, 1, surface->map->info.colorkey);
} else if (format->Amask) {
/* The alpha was set in the destination from the palette */
} else {
set_colorkey_by_color = SDL_TRUE;
}
} else {
set_colorkey_by_color = SDL_TRUE;
}
if (set_colorkey_by_color) {
/* Set the colorkey by color, which needs to be unique */
Uint8 keyR, keyG, keyB, keyA;
SDL_GetRGBA(surface->map->info.colorkey, surface->format, &keyR,
&keyG, &keyB, &keyA);
SDL_SetColorKey(convert, 1,
SDL_MapRGBA(convert->format, keyR, keyG, keyB, keyA));
/* This is needed when converting for 3D texture upload */
SDL_ConvertColorkeyToAlpha(convert);
}
}
SDL_SetClipRect(convert, &surface->clip_rect);
/* Enable alpha blending by default if the new surface has an
* alpha channel or alpha modulation */
if ((surface->format->Amask && format->Amask) ||
(copy_flags & (SDL_COPY_COLORKEY|SDL_COPY_MODULATE_ALPHA))) {
SDL_SetSurfaceBlendMode(convert, SDL_BLENDMODE_BLEND);
}
if ((copy_flags & SDL_COPY_RLE_DESIRED) || (flags & SDL_RLEACCEL)) {
SDL_SetSurfaceRLE(convert, SDL_RLEACCEL);
}
/* We're ready to go! */
return (convert);
}
SDL_Surface *
SDL_ConvertSurfaceFormat(SDL_Surface * surface, Uint32 pixel_format,
Uint32 flags)
{
SDL_PixelFormat *fmt;
SDL_Surface *convert = NULL;
fmt = SDL_AllocFormat(pixel_format);
if (fmt) {
convert = SDL_ConvertSurface(surface, fmt, flags);
SDL_FreeFormat(fmt);
}
return convert;
}
/*
* Create a surface on the stack for quick blit operations
*/
static SDL_INLINE SDL_bool
SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format,
void * pixels, int pitch, SDL_Surface * surface,
SDL_PixelFormat * format, SDL_BlitMap * blitmap)
{
if (SDL_ISPIXELFORMAT_INDEXED(pixel_format)) {
SDL_SetError("Indexed pixel formats not supported");
return SDL_FALSE;
}
if (SDL_InitFormat(format, pixel_format) < 0) {
return SDL_FALSE;
}
SDL_zerop(surface);
surface->flags = SDL_PREALLOC;
surface->format = format;
surface->pixels = pixels;
surface->w = width;
surface->h = height;
surface->pitch = pitch;
/* We don't actually need to set up the clip rect for our purposes */
/* SDL_SetClipRect(surface, NULL); */
/* Allocate an empty mapping */
SDL_zerop(blitmap);
blitmap->info.r = 0xFF;
blitmap->info.g = 0xFF;
blitmap->info.b = 0xFF;
blitmap->info.a = 0xFF;
surface->map = blitmap;
/* The surface is ready to go */
surface->refcount = 1;
return SDL_TRUE;
}
/*
* Copy a block of pixels of one format to another format
*/
int SDL_ConvertPixels(int width, int height,
Uint32 src_format, const void * src, int src_pitch,
Uint32 dst_format, void * dst, int dst_pitch)
{
SDL_Surface src_surface, dst_surface;
SDL_PixelFormat src_fmt, dst_fmt;
SDL_BlitMap src_blitmap, dst_blitmap;
SDL_Rect rect;