src/events/SDL_touch_c.h
author Philipp Wiesemann <philipp.wiesemann@arcor.de>
Sun, 27 Mar 2016 22:22:13 +0200
changeset 10123 d2686deec646
parent 9998 f67cf37e9cd4
child 10638 d11daa346140
permissions -rw-r--r--
Fixed comment in gesture source.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#include "../../include/SDL_touch.h"
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#ifndef _SDL_touch_c_h
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#define _SDL_touch_c_h
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typedef struct SDL_Touch
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{
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    SDL_TouchID id;
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    int num_fingers;
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    int max_fingers;
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    SDL_Finger** fingers;
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} SDL_Touch;
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/* Initialize the touch subsystem */
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extern int SDL_TouchInit(void);
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/* Add a touch, returning the index of the touch, or -1 if there was an error. */
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extern int SDL_AddTouch(SDL_TouchID id, const char *name);
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/* Get the touch with a given id */
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extern SDL_Touch *SDL_GetTouch(SDL_TouchID id);
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/* Send a touch down/up event for a touch */
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extern int SDL_SendTouch(SDL_TouchID id, SDL_FingerID fingerid,
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                         SDL_bool down, float x, float y, float pressure);
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/* Send a touch motion event for a touch */
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extern int SDL_SendTouchMotion(SDL_TouchID id, SDL_FingerID fingerid,
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                               float x, float y, float pressure);
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/* Remove a touch */
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extern void SDL_DelTouch(SDL_TouchID id);
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/* Shutdown the touch subsystem */
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extern void SDL_TouchQuit(void);
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#endif /* _SDL_touch_c_h */
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