VisualC.html
author Ryan C. Gordon <icculus@icculus.org>
Thu, 21 Apr 2016 03:16:44 -0400
changeset 11729 d1ce8396c356
parent 10052 541e2b6818a7
permissions -rw-r--r--
Initial shot at a renderer target for Apple's Metal API.

This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
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<HTML>
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	<HEAD>
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		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
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	</HEAD>
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	<BODY>
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		<H1>
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			Using SDL with Microsoft Visual C++
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		</H1>
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		<H3>
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			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
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				James Turk</A>
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		</H3>
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		<p>
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			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
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		</p>
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		<H3>
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			Building SDL
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		</H3>
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		<P>
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			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
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		</P>
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		<P>
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			There are different solution files for the various
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			versions of the IDE. Please use the appropriate version
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			2008, 2010, 2012 or 2013.
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		</P>
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		<P>
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			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
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		</P>
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		<P>
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			This is done by right clicking on each project in turn (Projects are listed in 
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			the Workspace panel in the FileView tab), and selecting "Build".
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		</P>
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		<P>
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			You may get a few warnings, but you should not get any errors. You do have to 
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			have at least the DirectX 9 SDK installed, however. The latest 
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			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
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		</P>
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		<P>
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			Later, we will refer to the following .lib and .dll files that have just been 
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			generated:
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		</P>
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		<ul>
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    <li> SDL2.dll</li>
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    <li> SDL2.lib</li>
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    <li> SDL2main.lib</li>
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    </ul>
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		<P>
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			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
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		</P>
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		<H3>
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			Creating a Project with SDL
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		</H3>
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		<P>
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			Create a project as a Win32 Application.
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		</P>
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		<P>
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			Create a C++ file for your project.
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		</P>
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		<P>
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			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
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				tab|Code Generation|Runtime Library </CODE>.
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		</P>
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		<P>
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			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
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			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
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			.
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			<br>
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			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
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					add the include and library directories to the list that VC7 keeps. Do this by 
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					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
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					Directories For:" dropbox select "Include Files", and click the "New Directory 
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					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
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					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
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					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
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		</P>
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			<P>
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				The "include directory" I am referring to is the <CODE>include</CODE> folder 
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				within the main SDL directory (the one that this HTML file located within).
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			</P>
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			<P>
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				Now we're going to use the files that we had created earlier in the Build SDL 
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				step.
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			</P>
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			<P>
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				Copy the following files into your Project directory:
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			</P>
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			<ul>
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     <li> SDL2.dll</li>
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     </ul>
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			<P>
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				Add the following files to your project (It is not necessary to copy them to 
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				your project directory):
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			</P>
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			<ul>
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     <li> SDL2.lib </li>
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     <li> SDL2main.lib</li>
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     </ul>
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			<P>
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				(To add them to your project, right click on your project, and select "Add 
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				files to project")
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			</P>
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		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
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					desirable to add them to the linker options: Project|Properties|Linker|Command 
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					Line and type the names of the libraries to link with in the "Additional 
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					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
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					configuration (e.g. Release,Debug).</FONT></STRONG></P>
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		<H3>
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			SDL 101, First Day of Class
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		</H3>
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		<P>
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			Now create the basic body of your project. The body of your program should take 
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			the following form:
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			<PRE><CODE>
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#include "SDL.h"
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int main( int argc, char* argv[] )
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{
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  // Body of the program goes here.
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  return 0;
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}
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			</CODE></PRE>
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		<P></P>
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		<H3>
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			That's it!
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		</H3>
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		<P>
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			I hope that this document has helped you get through the most difficult part of 
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			using the SDL: installing it. Suggestions for improvements to this document 
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			should be sent to the writers of this document.
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		</P>
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		<P>
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			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
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		</P>
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		<P>
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			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
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				Sam Lantinga</A>.
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		</P>
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		<P>
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			Later, it was converted to HTML and expanded into the document that you see 
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			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
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		</P>
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		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
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		</P>
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	</BODY>
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</HTML>