VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
author Ryan C. Gordon <icculus@icculus.org>
Thu, 21 Apr 2016 03:16:44 -0400
changeset 11729 d1ce8396c356
parent 8725 decbe9ca2d29
permissions -rw-r--r--
Initial shot at a renderer target for Apple's Metal API.

This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
dludwig@8725
     1

dludwig@8725
     2
Microsoft Visual Studio Solution File, Format Version 12.00
dludwig@8725
     3
# Visual Studio 2012
dludwig@8725
     4
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL-WinRT", "SDL-WinRT80.vcxproj", "{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}"
dludwig@8725
     5
EndProject
dludwig@8725
     6
Global
dludwig@8725
     7
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
dludwig@8725
     8
		Debug|ARM = Debug|ARM
dludwig@8725
     9
		Debug|Win32 = Debug|Win32
dludwig@8725
    10
		Debug|x64 = Debug|x64
dludwig@8725
    11
		Release|ARM = Release|ARM
dludwig@8725
    12
		Release|Win32 = Release|Win32
dludwig@8725
    13
		Release|x64 = Release|x64
dludwig@8725
    14
	EndGlobalSection
dludwig@8725
    15
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
dludwig@8725
    16
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.ActiveCfg = Debug|ARM
dludwig@8725
    17
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|ARM.Build.0 = Debug|ARM
dludwig@8725
    18
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.ActiveCfg = Debug|Win32
dludwig@8725
    19
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|Win32.Build.0 = Debug|Win32
dludwig@8725
    20
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.ActiveCfg = Debug|x64
dludwig@8725
    21
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Debug|x64.Build.0 = Debug|x64
dludwig@8725
    22
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.ActiveCfg = Release|ARM
dludwig@8725
    23
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|ARM.Build.0 = Release|ARM
dludwig@8725
    24
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.ActiveCfg = Release|Win32
dludwig@8725
    25
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|Win32.Build.0 = Release|Win32
dludwig@8725
    26
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.ActiveCfg = Release|x64
dludwig@8725
    27
		{AEAEA3A2-D4E6-45B1-8EC6-53D84287FC14}.Release|x64.Build.0 = Release|x64
dludwig@8725
    28
	EndGlobalSection
dludwig@8725
    29
	GlobalSection(SolutionProperties) = preSolution
dludwig@8725
    30
		HideSolutionNode = FALSE
dludwig@8725
    31
	EndGlobalSection
dludwig@8725
    32
EndGlobal