VisualC-WinRT/SDL2-WinRT.targets
author Ryan C. Gordon <icculus@icculus.org>
Thu, 21 Apr 2016 03:16:44 -0400
changeset 11729 d1ce8396c356
parent 10911 1863707d9df8
permissions -rw-r--r--
Initial shot at a renderer target for Apple's Metal API.

This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
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<?xml version="1.0" encoding="utf-8"?>
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  <PropertyGroup>
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    <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows' and '$(TargetPlatformVersion)' == '8.1'">WinRT81</LibSDL2-DeviceType>
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    <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'Windows Phone' and '$(TargetPlatformVersion)' == '8.0'">WinPhone80</LibSDL2-DeviceType>
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    <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'WindowsPhoneApp' and '$(TargetPlatformVersion)' == '8.1'">WinPhone81</LibSDL2-DeviceType>
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    <LibSDL2-DeviceType Condition="'$(TargetPlatformIdentifier)' == 'UAP'">UWP</LibSDL2-DeviceType>
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  	<LibSDL2-BinPath>$(MSBuildThisFileDirectory)..\..\bin\$(LibSDL2-DeviceType)\$(Platform)</LibSDL2-BinPath>
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  </PropertyGroup>
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  <Target Name="LibSDL2-DeviceType-Check" BeforeTargets="ResolveAssemblyReferences">
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      <Error Condition="'$(LibSDL2-DeviceType)' == ''" Text="Unable to determine which version of Windows is being built-for" />
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  </Target>
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  <ItemDefinitionGroup>
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    <Link>
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      <AdditionalLibraryDirectories>$(LibSDL2-BinPath);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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      <AdditionalDependencies>SDL2.lib;%(AdditionalDependencies)</AdditionalDependencies>
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    </Link>
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  </ItemDefinitionGroup>
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  <ItemDefinitionGroup>
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    <ClCompile>
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      <AdditionalIncludeDirectories>$(MSBuildThisFileDirectory)..\..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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    </ClCompile>
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  </ItemDefinitionGroup>
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  <ItemGroup Label="LibSDL2">
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    <PackagingOutputs Include="$(LibSDL2-BinPath)\SDL2.dll">
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        <OutputGroup>LibSDL2Binaries</OutputGroup>
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        <ProjectName>$(ProjectName)</ProjectName>
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        <TargetPath>%(Filename)%(Extension)</TargetPath>
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    </PackagingOutputs>
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  </ItemGroup>
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</Project>