VisualC-WinRT/SDL2-WinRT.nuspec
author Ryan C. Gordon <icculus@icculus.org>
Thu, 21 Apr 2016 03:16:44 -0400
changeset 11729 d1ce8396c356
parent 9940 f2d5ed0d9686
permissions -rw-r--r--
Initial shot at a renderer target for Apple's Metal API.

This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
dludwig@9940
     1
<?xml version="1.0"?>
dludwig@9940
     2
<package >
dludwig@9940
     3
  <metadata>
dludwig@9940
     4
    <id>SDL2-WinRT</id>
dludwig@9940
     5
    <version>2.0.4-Unofficial</version>
dludwig@9940
     6
    <authors>Sam Lantinga</authors>
dludwig@9940
     7
    <owners>David Ludwig</owners>
dludwig@9940
     8
    <licenseUrl>http://libsdl.org/license.php</licenseUrl>
dludwig@9940
     9
    <projectUrl>http://libsdl.org</projectUrl>
dludwig@9940
    10
    <requireLicenseAcceptance>false</requireLicenseAcceptance>
dludwig@9940
    11
    <description>Unofficial pre-release of LibSDL2, built for WinRT platforms</description>
dludwig@9940
    12
    <copyright>Copyright 2015</copyright>
dludwig@9940
    13
    <tags>SDL2 SDL LibSDL OpenGL C C++ nativepackage</tags>
dludwig@9940
    14
  </metadata>
dludwig@9940
    15
  <files>
dludwig@9940
    16
    <file src="lib\**\*.dll" target="bin"/>
dludwig@9940
    17
    <file src="lib\**\*.lib" target="bin"/>
dludwig@9940
    18
    <file src="lib\**\*.pdb" target="bin"/>
dludwig@9940
    19
    <file src="..\include\**\*.*" target="include"/>
dludwig@9940
    20
    <file src="..\src\**\*.*" target="src"/>
dludwig@9940
    21
    <file src="SDL2-WinRT.targets" target="build\native"/>
dludwig@9940
    22
  </files>
dludwig@9940
    23
</package>