Makefile.pandora
author Ryan C. Gordon <icculus@icculus.org>
Thu, 21 Apr 2016 03:16:44 -0400
changeset 11729 d1ce8396c356
parent 11108 9c7a4a9b79d7
child 12130 24142c5073a4
permissions -rw-r--r--
Initial shot at a renderer target for Apple's Metal API.

This isn't complete, but is enough to run testsprite2. It's currently
Mac-only; with a little work to figure out how to properly glue in a Metal
layer to a UIView, this will likely work on iOS, too.

This is only wired up to the configure script right now, and disabled by
default. CMake and Xcode still need their bits filled in as appropriate.
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# Makefile to build the pandora SDL library
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AR	= arm-none-linux-gnueabi-ar
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RANLIB	= arm-none-linux-gnueabi-ranlib
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CC = arm-none-linux-gnueabi-gcc
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CXX = arm-none-linux-gnueabi-g++
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STRIP = arm-none-linux-gnueabi-strip
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CFLAGS  = -O3 -march=armv7-a -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp \
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	-mfpu=neon -ftree-vectorize -ffast-math -fomit-frame-pointer -fno-strict-aliasing -fsingle-precision-constant \
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	-I./include -I$(PNDSDK)/usr/include
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TARGET  = libSDL.a
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SOURCES = ./src/*.c ./src/audio/*.c ./src/cpuinfo/*.c ./src/events/*.c \
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	./src/file/*.c ./src/stdlib/*.c ./src/thread/*.c ./src/timer/*.c ./src/video/*.c \
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	./src/joystick/*.c ./src/haptic/*.c ./src/power/*.c ./src/video/dummy/*.c ./src/audio/disk/*.c \
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	./src/audio/dummy/*.c ./src/loadso/dlopen/*.c ./src/audio/dsp/*.c \
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	./src/thread/pthread/SDL_systhread.c ./src/thread/pthread/SDL_syssem.c \
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	./src/thread/pthread/SDL_sysmutex.c ./src/thread/pthread/SDL_syscond.c \
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	./src/joystick/linux/*.c ./src/haptic/linux/*.c ./src/timer/unix/*.c \
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	./src/atomic/*.c ./src/filesystem/unix/*.c \
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	./src/video/pandora/SDL_pandora.o ./src/video/pandora/SDL_pandora_events.o ./src/video/x11/*.c 
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OBJECTS = $(shell echo $(SOURCES) | sed -e 's,\.c,\.o,g')
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CONFIG_H = $(shell cp include/SDL_config_pandora.h include/SDL_config.h)
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all: $(TARGET)
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$(TARGET): $(CONFIG_H) $(OBJECTS)
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	$(AR) crv $@ $^
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	$(RANLIB) $@
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clean:
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	rm -f $(TARGET) $(OBJECTS)