This repository has been archived by the owner on Feb 11, 2021. It is now read-only.
/
SDL_ndsvideo.h
60 lines (45 loc) · 1.78 KB
1
2
/*
SDL - Simple DirectMedia Layer
3
Copyright (C) 1997-2011 Sam Lantinga
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#ifndef _SDL_ndsvideo_h
#define _SDL_ndsvideo_h
#include "../SDL_sysvideo.h"
29
30
#include "SDL_ndswindow.h"
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
#define SCREEN_GAP 92 /* line-equivalent gap between the 2 screens */
/* Per Window information. */
struct NDS_WindowData {
struct {
int bg_id;
void *vram_pixels; /* where the pixel data is stored (a pointer into VRAM) */
void *pixels; /* area in user frame buffer */
int length;
} main, sub;
int pitch, bpp; /* useful information about the texture */
struct {
int x, y;
} scale; /* x/y stretch (24.8 fixed point) */
struct {
int x, y;
} scroll; /* x/y offset */
int rotate; /* -32768 to 32767, texture rotation */
/* user frame buffer - todo: better way to do double buffering */
void *pixels;
int pixels_length;
};
58
59
60
#endif /* _SDL_ndsvideo_h */
/* vi: set ts=4 sw=4 expandtab: */