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76 lines (60 loc) · 1.47 KB
 
Jul 18, 2008
Jul 18, 2008
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/*
* rectangles.c
* written by Holmes Futrell
* use however you want
*/
#include "SDL.h"
#include <time.h>
#include "common.h"
void render(void) {
Uint8 r, g, b;
/* Come up with a random rectangle */
SDL_Rect rect;
rect.w = randomInt(64, 128);
rect.h = randomInt(64, 128);
rect.x = randomInt(0, SCREEN_WIDTH);
rect.y = randomInt(0, SCREEN_HEIGHT);
/* Come up with a random color */
r = randomInt(50, 255);
g = randomInt(50, 255);
b = randomInt(50, 255);
/* Fill the rectangle in the color */
SDL_RenderFill(r, g, b, 255, &rect);
/* update screen */
SDL_RenderPresent();
}
int main(int argc, char *argv[]) {
SDL_WindowID windowID;
int done;
SDL_Event event;
/* initialize SDL */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
fatalError("Could not initialize SDL");
}
/* seed random number generator */
srand(time(NULL));
/* create window and renderer */
windowID = SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if (windowID == 0) {
fatalError("Could not initialize Window");
}
if (SDL_CreateRenderer(windowID, -1, 0) != 0) {
fatalError("Could not create renderer");
}
/* Fill screen with black */
SDL_RenderFill(0,0,0,0, NULL);
/* Enter render loop, waiting for user to quit */
done = 0;
while(!done) {
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
done = 1;
}
}
render();
SDL_Delay(1);
}
/* shutdown SDL */
SDL_Quit();
return 0;
}