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SDL_sysaudio.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is SDL_free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_sysaudio_h
#define _SDL_sysaudio_h
#include "SDL_mutex.h"
#include "SDL_thread.h"
/* The SDL audio driver */
typedef struct SDL_AudioDevice SDL_AudioDevice;
/* Define the SDL audio driver structure */
#define _THIS SDL_AudioDevice *_this
#ifndef _STATUS
#define _STATUS SDL_status *status
#endif
struct SDL_AudioDevice {
/* * * */
/* The name of this audio driver */
const char *name;
/* * * */
/* The description of this audio driver */
const char *desc;
/* * * */
/* Public driver functions */
int (*OpenAudio)(_THIS, SDL_AudioSpec *spec);
void (*ThreadInit)(_THIS); /* Called by audio thread at start */
void (*WaitAudio)(_THIS);
void (*PlayAudio)(_THIS);
Uint8 *(*GetAudioBuf)(_THIS);
void (*WaitDone)(_THIS);
void (*CloseAudio)(_THIS);
/* * * */
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/* Lock / Unlock functions added for the Mac port */
void (*LockAudio)(_THIS);
void (*UnlockAudio)(_THIS);
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void (*SetCaption)(_THIS, const char *caption);
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/* * * */
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/* Data common to all devices */
/* The current audio specification (shared with audio thread) */
SDL_AudioSpec spec;
/* An audio conversion block for audio format emulation */
SDL_AudioCVT convert;
/* Current state flags */
int enabled;
int paused;
int opened;
/* Fake audio buffer for when the audio hardware is busy */
Uint8 *fake_stream;
/* A semaphore for locking the mixing buffers */
SDL_mutex *mixer_lock;
/* A thread to feed the audio device */
SDL_Thread *thread;
Uint32 threadid;
/* * * */
/* Data private to this driver */
struct SDL_PrivateAudioData *hidden;
/* * * */
/* The function used to dispose of this structure */
void (*free)(_THIS);
};
#undef _THIS
typedef struct AudioBootStrap {
const char *name;
const char *desc;
int (*available)(void);
SDL_AudioDevice *(*create)(int devindex);
} AudioBootStrap;
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#if SDL_AUDIO_DRIVER_SNDIO
extern AudioBootStrap SNDIO_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_BSD
extern AudioBootStrap BSD_AUDIO_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_PULSE
extern AudioBootStrap PULSE_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_ALSA
extern AudioBootStrap ALSA_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_OSS
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extern AudioBootStrap DSP_bootstrap;
extern AudioBootStrap DMA_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_QNXNTO
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extern AudioBootStrap QNXNTOAUDIO_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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extern AudioBootStrap SUNAUDIO_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_DMEDIA
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extern AudioBootStrap DMEDIA_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_ARTS
extern AudioBootStrap ARTS_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_ESD
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extern AudioBootStrap ESD_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_NAS
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extern AudioBootStrap NAS_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_DSOUND
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extern AudioBootStrap DSOUND_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_WAVEOUT
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extern AudioBootStrap WAVEOUT_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_PAUD
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extern AudioBootStrap Paud_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_BAUDIO
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extern AudioBootStrap BAUDIO_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_COREAUDIO
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extern AudioBootStrap COREAUDIO_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_SNDMGR
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extern AudioBootStrap SNDMGR_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_MINT
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extern AudioBootStrap MINTAUDIO_GSXB_bootstrap;
extern AudioBootStrap MINTAUDIO_MCSN_bootstrap;
extern AudioBootStrap MINTAUDIO_STFA_bootstrap;
extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap;
extern AudioBootStrap MINTAUDIO_DMA8_bootstrap;
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#endif
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#if SDL_AUDIO_DRIVER_DISK
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extern AudioBootStrap DISKAUD_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_DUMMY
extern AudioBootStrap DUMMYAUD_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_DC
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extern AudioBootStrap DCAUD_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_NDS
extern AudioBootStrap NDSAUD_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_MMEAUDIO
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extern AudioBootStrap MMEAUDIO_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_DART
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extern AudioBootStrap DART_bootstrap;
#endif
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#if SDL_AUDIO_DRIVER_EPOCAUDIO
extern AudioBootStrap EPOCAudio_bootstrap;
#endif
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/* This is the current audio device */
extern SDL_AudioDevice *current_audio;
#endif /* _SDL_sysaudio_h */