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Jun 22, 2011
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The Simple DirectMedia Layer (SDL for short) is a cross-platform
library designed to make it easy to write multi-media software,
such as games and emulators.
The Simple DirectMedia Layer library source code is available from:
http://www.libsdl.org/
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This library is distributed under the terms of the zlib license:
http://zlib.net/zlib_license.html
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This packages contains the SDL framework for OS X.
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Conforming with Apple guidelines, this framework
contains both the SDL runtime component and development header files.
To Install:
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Copy the SDL2.framework to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks
if your access privileges are not high enough.
(Be aware that the Xcode templates we provide in the SDL Developer Extras
package may require some adjustment for your system if you do this.)
Known Issues:
???
Additional References:
- Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are
available at:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
Though these are OpenSceneGraph centric, the same exact concepts apply to
SDL, thus the videos are recommended for everybody getting started with
developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
doesn't have any PlugIns to worry about.)