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SDL_ahiaudio.h

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60 lines (49 loc) · 1.75 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifndef _SDL_ahiaudio_h
#define _SDL_ahiaudio_h
#include <exec/exec.h>
#include <dos/dos.h>
#ifdef __SASC
#include <proto/exec.h>
#else
#include <inline/exec.h>
#endif
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#include <stdlib.h>
#include <string.h>
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#include <devices/ahi.h>
#include "mydebug.h"
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#include "SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData {
/* The handle for the audio device */
struct AHIRequest *audio_req[2];
struct MsgPort *audio_port;
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Sint32 freq,type,bytespersample,size;
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Uint8 *mixbuf[2]; /* The app mixing buffer */
int current_buffer;
Uint32 playing;
};
/* Old variable names */
#define audio_port (this->hidden->audio_port)
#define audio_req (this->hidden->audio_req)
#define mixbuf (this->hidden->mixbuf)
#define current_buffer (this->hidden->current_buffer)
#define playing (this->hidden->playing)
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#endif /* _SDL_ahiaudio_h */