slouken@214
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/*
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slouken@5535
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Simple DirectMedia Layer
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slouken@8149
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Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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slouken@5535
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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slouken@5535
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slouken@5535
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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slouken@5535
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in a product, an acknowledgment in the product documentation would be
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slouken@5535
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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slouken@214
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*/
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slouken@214
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slouken@3407
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/**
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slouken@3407
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* \file SDL_opengl.h
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slouken@7191
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*
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slouken@3407
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* This is a simple file to encapsulate the OpenGL API headers.
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*/
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slouken@214
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/**
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slouken@3407
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* \def NO_SDL_GLEXT
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slouken@7191
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*
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* Define this if you have your own version of glext.h and want to disable the
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slouken@3407
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* version included in SDL_opengl.h.
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*/
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slouken@3407
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icculus@9088
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#ifndef _SDL_opengl_h
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icculus@9088
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#define _SDL_opengl_h
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icculus@9088
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#include "SDL_config.h"
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icculus@9088
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icculus@9088
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#ifndef __IPHONEOS__ /* No OpenGL on iOS. */
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icculus@9088
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/*
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icculus@9088
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* Mesa 3-D graphics library
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icculus@9088
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*
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icculus@9088
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* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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icculus@9088
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* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
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icculus@9088
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*
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icculus@9088
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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icculus@9088
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*
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icculus@9088
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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icculus@9088
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icculus@9088
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#ifndef __gl_h_
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#define __gl_h_
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#if defined(USE_MGL_NAMESPACE)
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#include "gl_mangle.h"
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#endif
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icculus@9088
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/**********************************************************************
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icculus@9088
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* Begin system-specific stuff.
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*/
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icculus@9088
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icculus@9088
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#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
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#define __WIN32__
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#endif
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icculus@9088
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icculus@9088
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#if defined(__WIN32__) && !defined(__CYGWIN__)
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# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
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icculus@9088
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# define GLAPI __declspec(dllexport)
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# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
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# define GLAPI __declspec(dllimport)
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# else /* for use with static link lib build of Win32 edition only */
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icculus@9088
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# define GLAPI extern
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icculus@9088
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# endif /* _STATIC_MESA support */
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icculus@9088
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# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
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# define GLAPIENTRY
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# else
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icculus@9088
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# define GLAPIENTRY __stdcall
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icculus@9088
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# endif
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icculus@9088
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#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
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icculus@9088
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# define GLAPI extern
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icculus@9088
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# define GLAPIENTRY __stdcall
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#elif (defined(__GNUC__) && __GNUC__ >= 4) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
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# define GLAPI __attribute__((visibility("default")))
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icculus@9088
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# define GLAPIENTRY
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icculus@9088
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#endif /* WIN32 && !CYGWIN */
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icculus@9088
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icculus@9088
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/*
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icculus@9088
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* WINDOWS: Include windows.h here to define APIENTRY.
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* It is also useful when applications include this file by
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* including only glut.h, since glut.h depends on windows.h.
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* Applications needing to include windows.h with parms other
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* than "WIN32_LEAN_AND_MEAN" may include windows.h before
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* glut.h or gl.h.
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
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icculus@9088
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#ifndef WIN32_LEAN_AND_MEAN
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icculus@9088
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#define WIN32_LEAN_AND_MEAN 1
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icculus@9088
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#endif
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icculus@9088
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#ifndef NOMINMAX /* don't define min() and max(). */
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icculus@9088
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#define NOMINMAX
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icculus@9088
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#endif
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icculus@9088
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#include <windows.h>
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#endif
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icculus@9088
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icculus@9088
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#ifndef GLAPI
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icculus@9088
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#define GLAPI extern
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icculus@9088
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#endif
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icculus@9088
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icculus@9088
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#ifndef GLAPIENTRY
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icculus@9088
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#define GLAPIENTRY
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icculus@9088
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#endif
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icculus@9088
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icculus@9088
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#ifndef APIENTRY
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icculus@9088
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#define APIENTRY GLAPIENTRY
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icculus@9088
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#endif
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icculus@9088
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icculus@9088
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/* "P" suffix to be used for a pointer to a function */
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icculus@9088
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#ifndef APIENTRYP
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icculus@9088
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#define APIENTRYP APIENTRY *
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#endif
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icculus@9088
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icculus@9088
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#ifndef GLAPIENTRYP
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icculus@9088
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#define GLAPIENTRYP GLAPIENTRY *
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#endif
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icculus@9088
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icculus@9088
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#if defined(PRAGMA_EXPORT_SUPPORTED)
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icculus@9088
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#pragma export on
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#endif
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icculus@9088
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icculus@9088
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/*
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icculus@9088
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* End system-specific stuff.
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**********************************************************************/
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icculus@9088
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icculus@9088
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icculus@9088
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icculus@9088
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#ifdef __cplusplus
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extern "C" {
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#endif
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icculus@9088
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icculus@9088
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icculus@9088
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icculus@9088
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#define GL_VERSION_1_1 1
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icculus@9088
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#define GL_VERSION_1_2 1
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icculus@9088
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#define GL_VERSION_1_3 1
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icculus@9088
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#define GL_ARB_imaging 1
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icculus@9088
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icculus@9088
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icculus@9088
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/*
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icculus@9088
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* Datatypes
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icculus@9088
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*/
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icculus@9088
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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icculus@9088
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typedef void GLvoid;
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icculus@9088
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typedef signed char GLbyte; /* 1-byte signed */
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icculus@9088
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typedef short GLshort; /* 2-byte signed */
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icculus@9088
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typedef int GLint; /* 4-byte signed */
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icculus@9088
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typedef unsigned char GLubyte; /* 1-byte unsigned */
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icculus@9088
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typedef unsigned short GLushort; /* 2-byte unsigned */
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icculus@9088
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typedef unsigned int GLuint; /* 4-byte unsigned */
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icculus@9088
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typedef int GLsizei; /* 4-byte signed */
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icculus@9088
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typedef float GLfloat; /* single precision float */
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icculus@9088
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typedef float GLclampf; /* single precision float in [0,1] */
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icculus@9088
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typedef double GLdouble; /* double precision float */
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icculus@9088
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typedef double GLclampd; /* double precision float in [0,1] */
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icculus@9088
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icculus@9088
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icculus@9088
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icculus@9088
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/*
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icculus@9088
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* Constants
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icculus@9088
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*/
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icculus@9088
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icculus@9088
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/* Boolean values */
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icculus@9088
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#define GL_FALSE 0
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icculus@9088
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#define GL_TRUE 1
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icculus@9088
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icculus@9088
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/* Data types */
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icculus@9088
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#define GL_BYTE 0x1400
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icculus@9088
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#define GL_UNSIGNED_BYTE 0x1401
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icculus@9088
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#define GL_SHORT 0x1402
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icculus@9088
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#define GL_UNSIGNED_SHORT 0x1403
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icculus@9088
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#define GL_INT 0x1404
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icculus@9088
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#define GL_UNSIGNED_INT 0x1405
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icculus@9088
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#define GL_FLOAT 0x1406
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icculus@9088
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#define GL_2_BYTES 0x1407
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icculus@9088
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#define GL_3_BYTES 0x1408
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icculus@9088
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#define GL_4_BYTES 0x1409
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icculus@9088
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#define GL_DOUBLE 0x140A
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icculus@9088
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icculus@9088
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/* Primitives */
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icculus@9088
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#define GL_POINTS 0x0000
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icculus@9088
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#define GL_LINES 0x0001
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icculus@9088
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#define GL_LINE_LOOP 0x0002
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icculus@9088
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#define GL_LINE_STRIP 0x0003
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icculus@9088
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#define GL_TRIANGLES 0x0004
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icculus@9088
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#define GL_TRIANGLE_STRIP 0x0005
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icculus@9088
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#define GL_TRIANGLE_FAN 0x0006
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icculus@9088
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#define GL_QUADS 0x0007
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icculus@9088
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#define GL_QUAD_STRIP 0x0008
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icculus@9088
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#define GL_POLYGON 0x0009
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icculus@9088
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icculus@9088
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/* Vertex Arrays */
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icculus@9088
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#define GL_VERTEX_ARRAY 0x8074
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icculus@9088
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222 |
#define GL_NORMAL_ARRAY 0x8075
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icculus@9088
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#define GL_COLOR_ARRAY 0x8076
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icculus@9088
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224 |
#define GL_INDEX_ARRAY 0x8077
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icculus@9088
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225 |
#define GL_TEXTURE_COORD_ARRAY 0x8078
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icculus@9088
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226 |
#define GL_EDGE_FLAG_ARRAY 0x8079
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icculus@9088
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227 |
#define GL_VERTEX_ARRAY_SIZE 0x807A
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icculus@9088
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228 |
#define GL_VERTEX_ARRAY_TYPE 0x807B
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icculus@9088
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229 |
#define GL_VERTEX_ARRAY_STRIDE 0x807C
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icculus@9088
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230 |
#define GL_NORMAL_ARRAY_TYPE 0x807E
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icculus@9088
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231 |
#define GL_NORMAL_ARRAY_STRIDE 0x807F
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icculus@9088
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232 |
#define GL_COLOR_ARRAY_SIZE 0x8081
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icculus@9088
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233 |
#define GL_COLOR_ARRAY_TYPE 0x8082
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icculus@9088
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234 |
#define GL_COLOR_ARRAY_STRIDE 0x8083
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icculus@9088
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235 |
#define GL_INDEX_ARRAY_TYPE 0x8085
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icculus@9088
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236 |
#define GL_INDEX_ARRAY_STRIDE 0x8086
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icculus@9088
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237 |
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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icculus@9088
|
238 |
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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icculus@9088
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239 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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icculus@9088
|
240 |
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
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icculus@9088
|
241 |
#define GL_VERTEX_ARRAY_POINTER 0x808E
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icculus@9088
|
242 |
#define GL_NORMAL_ARRAY_POINTER 0x808F
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icculus@9088
|
243 |
#define GL_COLOR_ARRAY_POINTER 0x8090
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icculus@9088
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244 |
#define GL_INDEX_ARRAY_POINTER 0x8091
|
icculus@9088
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245 |
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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icculus@9088
|
246 |
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
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icculus@9088
|
247 |
#define GL_V2F 0x2A20
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icculus@9088
|
248 |
#define GL_V3F 0x2A21
|
icculus@9088
|
249 |
#define GL_C4UB_V2F 0x2A22
|
icculus@9088
|
250 |
#define GL_C4UB_V3F 0x2A23
|
icculus@9088
|
251 |
#define GL_C3F_V3F 0x2A24
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icculus@9088
|
252 |
#define GL_N3F_V3F 0x2A25
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icculus@9088
|
253 |
#define GL_C4F_N3F_V3F 0x2A26
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icculus@9088
|
254 |
#define GL_T2F_V3F 0x2A27
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icculus@9088
|
255 |
#define GL_T4F_V4F 0x2A28
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icculus@9088
|
256 |
#define GL_T2F_C4UB_V3F 0x2A29
|
icculus@9088
|
257 |
#define GL_T2F_C3F_V3F 0x2A2A
|
icculus@9088
|
258 |
#define GL_T2F_N3F_V3F 0x2A2B
|
icculus@9088
|
259 |
#define GL_T2F_C4F_N3F_V3F 0x2A2C
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icculus@9088
|
260 |
#define GL_T4F_C4F_N3F_V4F 0x2A2D
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icculus@9088
|
261 |
|
icculus@9088
|
262 |
/* Matrix Mode */
|
icculus@9088
|
263 |
#define GL_MATRIX_MODE 0x0BA0
|
icculus@9088
|
264 |
#define GL_MODELVIEW 0x1700
|
icculus@9088
|
265 |
#define GL_PROJECTION 0x1701
|
icculus@9088
|
266 |
#define GL_TEXTURE 0x1702
|
icculus@9088
|
267 |
|
icculus@9088
|
268 |
/* Points */
|
icculus@9088
|
269 |
#define GL_POINT_SMOOTH 0x0B10
|
icculus@9088
|
270 |
#define GL_POINT_SIZE 0x0B11
|
icculus@9088
|
271 |
#define GL_POINT_SIZE_GRANULARITY 0x0B13
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icculus@9088
|
272 |
#define GL_POINT_SIZE_RANGE 0x0B12
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icculus@9088
|
273 |
|
icculus@9088
|
274 |
/* Lines */
|
icculus@9088
|
275 |
#define GL_LINE_SMOOTH 0x0B20
|
icculus@9088
|
276 |
#define GL_LINE_STIPPLE 0x0B24
|
icculus@9088
|
277 |
#define GL_LINE_STIPPLE_PATTERN 0x0B25
|
icculus@9088
|
278 |
#define GL_LINE_STIPPLE_REPEAT 0x0B26
|
icculus@9088
|
279 |
#define GL_LINE_WIDTH 0x0B21
|
icculus@9088
|
280 |
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
|
icculus@9088
|
281 |
#define GL_LINE_WIDTH_RANGE 0x0B22
|
icculus@9088
|
282 |
|
icculus@9088
|
283 |
/* Polygons */
|
icculus@9088
|
284 |
#define GL_POINT 0x1B00
|
icculus@9088
|
285 |
#define GL_LINE 0x1B01
|
icculus@9088
|
286 |
#define GL_FILL 0x1B02
|
icculus@9088
|
287 |
#define GL_CW 0x0900
|
icculus@9088
|
288 |
#define GL_CCW 0x0901
|
icculus@9088
|
289 |
#define GL_FRONT 0x0404
|
icculus@9088
|
290 |
#define GL_BACK 0x0405
|
icculus@9088
|
291 |
#define GL_POLYGON_MODE 0x0B40
|
icculus@9088
|
292 |
#define GL_POLYGON_SMOOTH 0x0B41
|
icculus@9088
|
293 |
#define GL_POLYGON_STIPPLE 0x0B42
|
icculus@9088
|
294 |
#define GL_EDGE_FLAG 0x0B43
|
icculus@9088
|
295 |
#define GL_CULL_FACE 0x0B44
|
icculus@9088
|
296 |
#define GL_CULL_FACE_MODE 0x0B45
|
icculus@9088
|
297 |
#define GL_FRONT_FACE 0x0B46
|
icculus@9088
|
298 |
#define GL_POLYGON_OFFSET_FACTOR 0x8038
|
icculus@9088
|
299 |
#define GL_POLYGON_OFFSET_UNITS 0x2A00
|
icculus@9088
|
300 |
#define GL_POLYGON_OFFSET_POINT 0x2A01
|
icculus@9088
|
301 |
#define GL_POLYGON_OFFSET_LINE 0x2A02
|
icculus@9088
|
302 |
#define GL_POLYGON_OFFSET_FILL 0x8037
|
icculus@9088
|
303 |
|
icculus@9088
|
304 |
/* Display Lists */
|
icculus@9088
|
305 |
#define GL_COMPILE 0x1300
|
icculus@9088
|
306 |
#define GL_COMPILE_AND_EXECUTE 0x1301
|
icculus@9088
|
307 |
#define GL_LIST_BASE 0x0B32
|
icculus@9088
|
308 |
#define GL_LIST_INDEX 0x0B33
|
icculus@9088
|
309 |
#define GL_LIST_MODE 0x0B30
|
icculus@9088
|
310 |
|
icculus@9088
|
311 |
/* Depth buffer */
|
icculus@9088
|
312 |
#define GL_NEVER 0x0200
|
icculus@9088
|
313 |
#define GL_LESS 0x0201
|
icculus@9088
|
314 |
#define GL_EQUAL 0x0202
|
icculus@9088
|
315 |
#define GL_LEQUAL 0x0203
|
icculus@9088
|
316 |
#define GL_GREATER 0x0204
|
icculus@9088
|
317 |
#define GL_NOTEQUAL 0x0205
|
icculus@9088
|
318 |
#define GL_GEQUAL 0x0206
|
icculus@9088
|
319 |
#define GL_ALWAYS 0x0207
|
icculus@9088
|
320 |
#define GL_DEPTH_TEST 0x0B71
|
icculus@9088
|
321 |
#define GL_DEPTH_BITS 0x0D56
|
icculus@9088
|
322 |
#define GL_DEPTH_CLEAR_VALUE 0x0B73
|
icculus@9088
|
323 |
#define GL_DEPTH_FUNC 0x0B74
|
icculus@9088
|
324 |
#define GL_DEPTH_RANGE 0x0B70
|
icculus@9088
|
325 |
#define GL_DEPTH_WRITEMASK 0x0B72
|
icculus@9088
|
326 |
#define GL_DEPTH_COMPONENT 0x1902
|
icculus@9088
|
327 |
|
icculus@9088
|
328 |
/* Lighting */
|
icculus@9088
|
329 |
#define GL_LIGHTING 0x0B50
|
icculus@9088
|
330 |
#define GL_LIGHT0 0x4000
|
icculus@9088
|
331 |
#define GL_LIGHT1 0x4001
|
icculus@9088
|
332 |
#define GL_LIGHT2 0x4002
|
icculus@9088
|
333 |
#define GL_LIGHT3 0x4003
|
icculus@9088
|
334 |
#define GL_LIGHT4 0x4004
|
icculus@9088
|
335 |
#define GL_LIGHT5 0x4005
|
icculus@9088
|
336 |
#define GL_LIGHT6 0x4006
|
icculus@9088
|
337 |
#define GL_LIGHT7 0x4007
|
icculus@9088
|
338 |
#define GL_SPOT_EXPONENT 0x1205
|
icculus@9088
|
339 |
#define GL_SPOT_CUTOFF 0x1206
|
icculus@9088
|
340 |
#define GL_CONSTANT_ATTENUATION 0x1207
|
icculus@9088
|
341 |
#define GL_LINEAR_ATTENUATION 0x1208
|
icculus@9088
|
342 |
#define GL_QUADRATIC_ATTENUATION 0x1209
|
icculus@9088
|
343 |
#define GL_AMBIENT 0x1200
|
icculus@9088
|
344 |
#define GL_DIFFUSE 0x1201
|
icculus@9088
|
345 |
#define GL_SPECULAR 0x1202
|
icculus@9088
|
346 |
#define GL_SHININESS 0x1601
|
icculus@9088
|
347 |
#define GL_EMISSION 0x1600
|
icculus@9088
|
348 |
#define GL_POSITION 0x1203
|
icculus@9088
|
349 |
#define GL_SPOT_DIRECTION 0x1204
|
icculus@9088
|
350 |
#define GL_AMBIENT_AND_DIFFUSE 0x1602
|
icculus@9088
|
351 |
#define GL_COLOR_INDEXES 0x1603
|
icculus@9088
|
352 |
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
|
icculus@9088
|
353 |
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
|
icculus@9088
|
354 |
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
|
icculus@9088
|
355 |
#define GL_FRONT_AND_BACK 0x0408
|
icculus@9088
|
356 |
#define GL_SHADE_MODEL 0x0B54
|
icculus@9088
|
357 |
#define GL_FLAT 0x1D00
|
icculus@9088
|
358 |
#define GL_SMOOTH 0x1D01
|
icculus@9088
|
359 |
#define GL_COLOR_MATERIAL 0x0B57
|
icculus@9088
|
360 |
#define GL_COLOR_MATERIAL_FACE 0x0B55
|
icculus@9088
|
361 |
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
|
icculus@9088
|
362 |
#define GL_NORMALIZE 0x0BA1
|
icculus@9088
|
363 |
|
icculus@9088
|
364 |
/* User clipping planes */
|
icculus@9088
|
365 |
#define GL_CLIP_PLANE0 0x3000
|
icculus@9088
|
366 |
#define GL_CLIP_PLANE1 0x3001
|
icculus@9088
|
367 |
#define GL_CLIP_PLANE2 0x3002
|
icculus@9088
|
368 |
#define GL_CLIP_PLANE3 0x3003
|
icculus@9088
|
369 |
#define GL_CLIP_PLANE4 0x3004
|
icculus@9088
|
370 |
#define GL_CLIP_PLANE5 0x3005
|
icculus@9088
|
371 |
|
icculus@9088
|
372 |
/* Accumulation buffer */
|
icculus@9088
|
373 |
#define GL_ACCUM_RED_BITS 0x0D58
|
icculus@9088
|
374 |
#define GL_ACCUM_GREEN_BITS 0x0D59
|
icculus@9088
|
375 |
#define GL_ACCUM_BLUE_BITS 0x0D5A
|
icculus@9088
|
376 |
#define GL_ACCUM_ALPHA_BITS 0x0D5B
|
icculus@9088
|
377 |
#define GL_ACCUM_CLEAR_VALUE 0x0B80
|
icculus@9088
|
378 |
#define GL_ACCUM 0x0100
|
icculus@9088
|
379 |
#define GL_ADD 0x0104
|
icculus@9088
|
380 |
#define GL_LOAD 0x0101
|
icculus@9088
|
381 |
#define GL_MULT 0x0103
|
icculus@9088
|
382 |
#define GL_RETURN 0x0102
|
icculus@9088
|
383 |
|
icculus@9088
|
384 |
/* Alpha testing */
|
icculus@9088
|
385 |
#define GL_ALPHA_TEST 0x0BC0
|
icculus@9088
|
386 |
#define GL_ALPHA_TEST_REF 0x0BC2
|
icculus@9088
|
387 |
#define GL_ALPHA_TEST_FUNC 0x0BC1
|
icculus@9088
|
388 |
|
icculus@9088
|
389 |
/* Blending */
|
icculus@9088
|
390 |
#define GL_BLEND 0x0BE2
|
icculus@9088
|
391 |
#define GL_BLEND_SRC 0x0BE1
|
icculus@9088
|
392 |
#define GL_BLEND_DST 0x0BE0
|
icculus@9088
|
393 |
#define GL_ZERO 0
|
icculus@9088
|
394 |
#define GL_ONE 1
|
icculus@9088
|
395 |
#define GL_SRC_COLOR 0x0300
|
icculus@9088
|
396 |
#define GL_ONE_MINUS_SRC_COLOR 0x0301
|
icculus@9088
|
397 |
#define GL_SRC_ALPHA 0x0302
|
icculus@9088
|
398 |
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
|
icculus@9088
|
399 |
#define GL_DST_ALPHA 0x0304
|
icculus@9088
|
400 |
#define GL_ONE_MINUS_DST_ALPHA 0x0305
|
icculus@9088
|
401 |
#define GL_DST_COLOR 0x0306
|
icculus@9088
|
402 |
#define GL_ONE_MINUS_DST_COLOR 0x0307
|
icculus@9088
|
403 |
#define GL_SRC_ALPHA_SATURATE 0x0308
|
icculus@9088
|
404 |
|
icculus@9088
|
405 |
/* Render Mode */
|
icculus@9088
|
406 |
#define GL_FEEDBACK 0x1C01
|
icculus@9088
|
407 |
#define GL_RENDER 0x1C00
|
icculus@9088
|
408 |
#define GL_SELECT 0x1C02
|
icculus@9088
|
409 |
|
icculus@9088
|
410 |
/* Feedback */
|
icculus@9088
|
411 |
#define GL_2D 0x0600
|
icculus@9088
|
412 |
#define GL_3D 0x0601
|
icculus@9088
|
413 |
#define GL_3D_COLOR 0x0602
|
icculus@9088
|
414 |
#define GL_3D_COLOR_TEXTURE 0x0603
|
icculus@9088
|
415 |
#define GL_4D_COLOR_TEXTURE 0x0604
|
icculus@9088
|
416 |
#define GL_POINT_TOKEN 0x0701
|
icculus@9088
|
417 |
#define GL_LINE_TOKEN 0x0702
|
icculus@9088
|
418 |
#define GL_LINE_RESET_TOKEN 0x0707
|
icculus@9088
|
419 |
#define GL_POLYGON_TOKEN 0x0703
|
icculus@9088
|
420 |
#define GL_BITMAP_TOKEN 0x0704
|
icculus@9088
|
421 |
#define GL_DRAW_PIXEL_TOKEN 0x0705
|
icculus@9088
|
422 |
#define GL_COPY_PIXEL_TOKEN 0x0706
|
icculus@9088
|
423 |
#define GL_PASS_THROUGH_TOKEN 0x0700
|
icculus@9088
|
424 |
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
|
icculus@9088
|
425 |
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
|
icculus@9088
|
426 |
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
|
icculus@9088
|
427 |
|
icculus@9088
|
428 |
/* Selection */
|
icculus@9088
|
429 |
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
|
icculus@9088
|
430 |
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
|
icculus@9088
|
431 |
|
icculus@9088
|
432 |
/* Fog */
|
icculus@9088
|
433 |
#define GL_FOG 0x0B60
|
icculus@9088
|
434 |
#define GL_FOG_MODE 0x0B65
|
icculus@9088
|
435 |
#define GL_FOG_DENSITY 0x0B62
|
icculus@9088
|
436 |
#define GL_FOG_COLOR 0x0B66
|
icculus@9088
|
437 |
#define GL_FOG_INDEX 0x0B61
|
icculus@9088
|
438 |
#define GL_FOG_START 0x0B63
|
icculus@9088
|
439 |
#define GL_FOG_END 0x0B64
|
icculus@9088
|
440 |
#define GL_LINEAR 0x2601
|
icculus@9088
|
441 |
#define GL_EXP 0x0800
|
icculus@9088
|
442 |
#define GL_EXP2 0x0801
|
icculus@9088
|
443 |
|
icculus@9088
|
444 |
/* Logic Ops */
|
icculus@9088
|
445 |
#define GL_LOGIC_OP 0x0BF1
|
icculus@9088
|
446 |
#define GL_INDEX_LOGIC_OP 0x0BF1
|
icculus@9088
|
447 |
#define GL_COLOR_LOGIC_OP 0x0BF2
|
icculus@9088
|
448 |
#define GL_LOGIC_OP_MODE 0x0BF0
|
icculus@9088
|
449 |
#define GL_CLEAR 0x1500
|
icculus@9088
|
450 |
#define GL_SET 0x150F
|
icculus@9088
|
451 |
#define GL_COPY 0x1503
|
icculus@9088
|
452 |
#define GL_COPY_INVERTED 0x150C
|
icculus@9088
|
453 |
#define GL_NOOP 0x1505
|
icculus@9088
|
454 |
#define GL_INVERT 0x150A
|
icculus@9088
|
455 |
#define GL_AND 0x1501
|
icculus@9088
|
456 |
#define GL_NAND 0x150E
|
icculus@9088
|
457 |
#define GL_OR 0x1507
|
icculus@9088
|
458 |
#define GL_NOR 0x1508
|
icculus@9088
|
459 |
#define GL_XOR 0x1506
|
icculus@9088
|
460 |
#define GL_EQUIV 0x1509
|
icculus@9088
|
461 |
#define GL_AND_REVERSE 0x1502
|
icculus@9088
|
462 |
#define GL_AND_INVERTED 0x1504
|
icculus@9088
|
463 |
#define GL_OR_REVERSE 0x150B
|
icculus@9088
|
464 |
#define GL_OR_INVERTED 0x150D
|
icculus@9088
|
465 |
|
icculus@9088
|
466 |
/* Stencil */
|
icculus@9088
|
467 |
#define GL_STENCIL_BITS 0x0D57
|
icculus@9088
|
468 |
#define GL_STENCIL_TEST 0x0B90
|
icculus@9088
|
469 |
#define GL_STENCIL_CLEAR_VALUE 0x0B91
|
icculus@9088
|
470 |
#define GL_STENCIL_FUNC 0x0B92
|
icculus@9088
|
471 |
#define GL_STENCIL_VALUE_MASK 0x0B93
|
icculus@9088
|
472 |
#define GL_STENCIL_FAIL 0x0B94
|
icculus@9088
|
473 |
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
|
icculus@9088
|
474 |
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
|
icculus@9088
|
475 |
#define GL_STENCIL_REF 0x0B97
|
icculus@9088
|
476 |
#define GL_STENCIL_WRITEMASK 0x0B98
|
icculus@9088
|
477 |
#define GL_STENCIL_INDEX 0x1901
|
icculus@9088
|
478 |
#define GL_KEEP 0x1E00
|
icculus@9088
|
479 |
#define GL_REPLACE 0x1E01
|
icculus@9088
|
480 |
#define GL_INCR 0x1E02
|
icculus@9088
|
481 |
#define GL_DECR 0x1E03
|
icculus@9088
|
482 |
|
icculus@9088
|
483 |
/* Buffers, Pixel Drawing/Reading */
|
icculus@9088
|
484 |
#define GL_NONE 0
|
icculus@9088
|
485 |
#define GL_LEFT 0x0406
|
icculus@9088
|
486 |
#define GL_RIGHT 0x0407
|
icculus@9088
|
487 |
/*GL_FRONT 0x0404 */
|
icculus@9088
|
488 |
/*GL_BACK 0x0405 */
|
icculus@9088
|
489 |
/*GL_FRONT_AND_BACK 0x0408 */
|
icculus@9088
|
490 |
#define GL_FRONT_LEFT 0x0400
|
icculus@9088
|
491 |
#define GL_FRONT_RIGHT 0x0401
|
icculus@9088
|
492 |
#define GL_BACK_LEFT 0x0402
|
icculus@9088
|
493 |
#define GL_BACK_RIGHT 0x0403
|
icculus@9088
|
494 |
#define GL_AUX0 0x0409
|
icculus@9088
|
495 |
#define GL_AUX1 0x040A
|
icculus@9088
|
496 |
#define GL_AUX2 0x040B
|
icculus@9088
|
497 |
#define GL_AUX3 0x040C
|
icculus@9088
|
498 |
#define GL_COLOR_INDEX 0x1900
|
icculus@9088
|
499 |
#define GL_RED 0x1903
|
icculus@9088
|
500 |
#define GL_GREEN 0x1904
|
icculus@9088
|
501 |
#define GL_BLUE 0x1905
|
icculus@9088
|
502 |
#define GL_ALPHA 0x1906
|
icculus@9088
|
503 |
#define GL_LUMINANCE 0x1909
|
icculus@9088
|
504 |
#define GL_LUMINANCE_ALPHA 0x190A
|
icculus@9088
|
505 |
#define GL_ALPHA_BITS 0x0D55
|
icculus@9088
|
506 |
#define GL_RED_BITS 0x0D52
|
icculus@9088
|
507 |
#define GL_GREEN_BITS 0x0D53
|
icculus@9088
|
508 |
#define GL_BLUE_BITS 0x0D54
|
icculus@9088
|
509 |
#define GL_INDEX_BITS 0x0D51
|
icculus@9088
|
510 |
#define GL_SUBPIXEL_BITS 0x0D50
|
icculus@9088
|
511 |
#define GL_AUX_BUFFERS 0x0C00
|
icculus@9088
|
512 |
#define GL_READ_BUFFER 0x0C02
|
icculus@9088
|
513 |
#define GL_DRAW_BUFFER 0x0C01
|
icculus@9088
|
514 |
#define GL_DOUBLEBUFFER 0x0C32
|
icculus@9088
|
515 |
#define GL_STEREO 0x0C33
|
icculus@9088
|
516 |
#define GL_BITMAP 0x1A00
|
icculus@9088
|
517 |
#define GL_COLOR 0x1800
|
icculus@9088
|
518 |
#define GL_DEPTH 0x1801
|
icculus@9088
|
519 |
#define GL_STENCIL 0x1802
|
icculus@9088
|
520 |
#define GL_DITHER 0x0BD0
|
icculus@9088
|
521 |
#define GL_RGB 0x1907
|
icculus@9088
|
522 |
#define GL_RGBA 0x1908
|
icculus@9088
|
523 |
|
icculus@9088
|
524 |
/* Implementation limits */
|
icculus@9088
|
525 |
#define GL_MAX_LIST_NESTING 0x0B31
|
icculus@9088
|
526 |
#define GL_MAX_EVAL_ORDER 0x0D30
|
icculus@9088
|
527 |
#define GL_MAX_LIGHTS 0x0D31
|
icculus@9088
|
528 |
#define GL_MAX_CLIP_PLANES 0x0D32
|
icculus@9088
|
529 |
#define GL_MAX_TEXTURE_SIZE 0x0D33
|
icculus@9088
|
530 |
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
|
icculus@9088
|
531 |
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
|
icculus@9088
|
532 |
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
|
icculus@9088
|
533 |
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
|
icculus@9088
|
534 |
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
|
icculus@9088
|
535 |
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
|
icculus@9088
|
536 |
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
|
icculus@9088
|
537 |
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
|
icculus@9088
|
538 |
|
icculus@9088
|
539 |
/* Gets */
|
icculus@9088
|
540 |
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
|
icculus@9088
|
541 |
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
|
icculus@9088
|
542 |
#define GL_COLOR_CLEAR_VALUE 0x0C22
|
icculus@9088
|
543 |
#define GL_COLOR_WRITEMASK 0x0C23
|
icculus@9088
|
544 |
#define GL_CURRENT_INDEX 0x0B01
|
icculus@9088
|
545 |
#define GL_CURRENT_COLOR 0x0B00
|
icculus@9088
|
546 |
#define GL_CURRENT_NORMAL 0x0B02
|
icculus@9088
|
547 |
#define GL_CURRENT_RASTER_COLOR 0x0B04
|
icculus@9088
|
548 |
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
|
icculus@9088
|
549 |
#define GL_CURRENT_RASTER_INDEX 0x0B05
|
icculus@9088
|
550 |
#define GL_CURRENT_RASTER_POSITION 0x0B07
|
icculus@9088
|
551 |
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
|
icculus@9088
|
552 |
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
|
icculus@9088
|
553 |
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
|
icculus@9088
|
554 |
#define GL_INDEX_CLEAR_VALUE 0x0C20
|
icculus@9088
|
555 |
#define GL_INDEX_MODE 0x0C30
|
icculus@9088
|
556 |
#define GL_INDEX_WRITEMASK 0x0C21
|
icculus@9088
|
557 |
#define GL_MODELVIEW_MATRIX 0x0BA6
|
icculus@9088
|
558 |
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
|
icculus@9088
|
559 |
#define GL_NAME_STACK_DEPTH 0x0D70
|
icculus@9088
|
560 |
#define GL_PROJECTION_MATRIX 0x0BA7
|
icculus@9088
|
561 |
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
|
icculus@9088
|
562 |
#define GL_RENDER_MODE 0x0C40
|
icculus@9088
|
563 |
#define GL_RGBA_MODE 0x0C31
|
icculus@9088
|
564 |
#define GL_TEXTURE_MATRIX 0x0BA8
|
icculus@9088
|
565 |
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
|
icculus@9088
|
566 |
#define GL_VIEWPORT 0x0BA2
|
icculus@9088
|
567 |
|
icculus@9088
|
568 |
/* Evaluators */
|
icculus@9088
|
569 |
#define GL_AUTO_NORMAL 0x0D80
|
icculus@9088
|
570 |
#define GL_MAP1_COLOR_4 0x0D90
|
icculus@9088
|
571 |
#define GL_MAP1_INDEX 0x0D91
|
icculus@9088
|
572 |
#define GL_MAP1_NORMAL 0x0D92
|
icculus@9088
|
573 |
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
|
icculus@9088
|
574 |
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
|
icculus@9088
|
575 |
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
|
icculus@9088
|
576 |
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
|
icculus@9088
|
577 |
#define GL_MAP1_VERTEX_3 0x0D97
|
icculus@9088
|
578 |
#define GL_MAP1_VERTEX_4 0x0D98
|
icculus@9088
|
579 |
#define GL_MAP2_COLOR_4 0x0DB0
|
icculus@9088
|
580 |
#define GL_MAP2_INDEX 0x0DB1
|
icculus@9088
|
581 |
#define GL_MAP2_NORMAL 0x0DB2
|
icculus@9088
|
582 |
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
|
icculus@9088
|
583 |
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
|
icculus@9088
|
584 |
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
|
icculus@9088
|
585 |
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
|
icculus@9088
|
586 |
#define GL_MAP2_VERTEX_3 0x0DB7
|
icculus@9088
|
587 |
#define GL_MAP2_VERTEX_4 0x0DB8
|
icculus@9088
|
588 |
#define GL_MAP1_GRID_DOMAIN 0x0DD0
|
icculus@9088
|
589 |
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
|
icculus@9088
|
590 |
#define GL_MAP2_GRID_DOMAIN 0x0DD2
|
icculus@9088
|
591 |
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
|
icculus@9088
|
592 |
#define GL_COEFF 0x0A00
|
icculus@9088
|
593 |
#define GL_ORDER 0x0A01
|
icculus@9088
|
594 |
#define GL_DOMAIN 0x0A02
|
icculus@9088
|
595 |
|
icculus@9088
|
596 |
/* Hints */
|
icculus@9088
|
597 |
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
icculus@9088
|
598 |
#define GL_POINT_SMOOTH_HINT 0x0C51
|
icculus@9088
|
599 |
#define GL_LINE_SMOOTH_HINT 0x0C52
|
icculus@9088
|
600 |
#define GL_POLYGON_SMOOTH_HINT 0x0C53
|
icculus@9088
|
601 |
#define GL_FOG_HINT 0x0C54
|
icculus@9088
|
602 |
#define GL_DONT_CARE 0x1100
|
icculus@9088
|
603 |
#define GL_FASTEST 0x1101
|
icculus@9088
|
604 |
#define GL_NICEST 0x1102
|
icculus@9088
|
605 |
|
icculus@9088
|
606 |
/* Scissor box */
|
icculus@9088
|
607 |
#define GL_SCISSOR_BOX 0x0C10
|
icculus@9088
|
608 |
#define GL_SCISSOR_TEST 0x0C11
|
icculus@9088
|
609 |
|
icculus@9088
|
610 |
/* Pixel Mode / Transfer */
|
icculus@9088
|
611 |
#define GL_MAP_COLOR 0x0D10
|
icculus@9088
|
612 |
#define GL_MAP_STENCIL 0x0D11
|
icculus@9088
|
613 |
#define GL_INDEX_SHIFT 0x0D12
|
icculus@9088
|
614 |
#define GL_INDEX_OFFSET 0x0D13
|
icculus@9088
|
615 |
#define GL_RED_SCALE 0x0D14
|
icculus@9088
|
616 |
#define GL_RED_BIAS 0x0D15
|
icculus@9088
|
617 |
#define GL_GREEN_SCALE 0x0D18
|
icculus@9088
|
618 |
#define GL_GREEN_BIAS 0x0D19
|
icculus@9088
|
619 |
#define GL_BLUE_SCALE 0x0D1A
|
icculus@9088
|
620 |
#define GL_BLUE_BIAS 0x0D1B
|
icculus@9088
|
621 |
#define GL_ALPHA_SCALE 0x0D1C
|
icculus@9088
|
622 |
#define GL_ALPHA_BIAS 0x0D1D
|
icculus@9088
|
623 |
#define GL_DEPTH_SCALE 0x0D1E
|
icculus@9088
|
624 |
#define GL_DEPTH_BIAS 0x0D1F
|
icculus@9088
|
625 |
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
|
icculus@9088
|
626 |
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
|
icculus@9088
|
627 |
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
|
icculus@9088
|
628 |
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
|
icculus@9088
|
629 |
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
|
icculus@9088
|
630 |
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
|
icculus@9088
|
631 |
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
|
icculus@9088
|
632 |
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
|
icculus@9088
|
633 |
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
|
icculus@9088
|
634 |
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
|
icculus@9088
|
635 |
#define GL_PIXEL_MAP_S_TO_S 0x0C71
|
icculus@9088
|
636 |
#define GL_PIXEL_MAP_I_TO_I 0x0C70
|
icculus@9088
|
637 |
#define GL_PIXEL_MAP_I_TO_R 0x0C72
|
icculus@9088
|
638 |
#define GL_PIXEL_MAP_I_TO_G 0x0C73
|
icculus@9088
|
639 |
#define GL_PIXEL_MAP_I_TO_B 0x0C74
|
icculus@9088
|
640 |
#define GL_PIXEL_MAP_I_TO_A 0x0C75
|
icculus@9088
|
641 |
#define GL_PIXEL_MAP_R_TO_R 0x0C76
|
icculus@9088
|
642 |
#define GL_PIXEL_MAP_G_TO_G 0x0C77
|
icculus@9088
|
643 |
#define GL_PIXEL_MAP_B_TO_B 0x0C78
|
icculus@9088
|
644 |
#define GL_PIXEL_MAP_A_TO_A 0x0C79
|
icculus@9088
|
645 |
#define GL_PACK_ALIGNMENT 0x0D05
|
icculus@9088
|
646 |
#define GL_PACK_LSB_FIRST 0x0D01
|
icculus@9088
|
647 |
#define GL_PACK_ROW_LENGTH 0x0D02
|
icculus@9088
|
648 |
#define GL_PACK_SKIP_PIXELS 0x0D04
|
icculus@9088
|
649 |
#define GL_PACK_SKIP_ROWS 0x0D03
|
icculus@9088
|
650 |
#define GL_PACK_SWAP_BYTES 0x0D00
|
icculus@9088
|
651 |
#define GL_UNPACK_ALIGNMENT 0x0CF5
|
icculus@9088
|
652 |
#define GL_UNPACK_LSB_FIRST 0x0CF1
|
icculus@9088
|
653 |
#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
icculus@9088
|
654 |
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
icculus@9088
|
655 |
#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
icculus@9088
|
656 |
#define GL_UNPACK_SWAP_BYTES 0x0CF0
|
icculus@9088
|
657 |
#define GL_ZOOM_X 0x0D16
|
icculus@9088
|
658 |
#define GL_ZOOM_Y 0x0D17
|
icculus@9088
|
659 |
|
icculus@9088
|
660 |
/* Texture mapping */
|
icculus@9088
|
661 |
#define GL_TEXTURE_ENV 0x2300
|
icculus@9088
|
662 |
#define GL_TEXTURE_ENV_MODE 0x2200
|
icculus@9088
|
663 |
#define GL_TEXTURE_1D 0x0DE0
|
icculus@9088
|
664 |
#define GL_TEXTURE_2D 0x0DE1
|
icculus@9088
|
665 |
#define GL_TEXTURE_WRAP_S 0x2802
|
icculus@9088
|
666 |
#define GL_TEXTURE_WRAP_T 0x2803
|
icculus@9088
|
667 |
#define GL_TEXTURE_MAG_FILTER 0x2800
|
icculus@9088
|
668 |
#define GL_TEXTURE_MIN_FILTER 0x2801
|
icculus@9088
|
669 |
#define GL_TEXTURE_ENV_COLOR 0x2201
|
icculus@9088
|
670 |
#define GL_TEXTURE_GEN_S 0x0C60
|
icculus@9088
|
671 |
#define GL_TEXTURE_GEN_T 0x0C61
|
icculus@9088
|
672 |
#define GL_TEXTURE_GEN_R 0x0C62
|
icculus@9088
|
673 |
#define GL_TEXTURE_GEN_Q 0x0C63
|
icculus@9088
|
674 |
#define GL_TEXTURE_GEN_MODE 0x2500
|
icculus@9088
|
675 |
#define GL_TEXTURE_BORDER_COLOR 0x1004
|
icculus@9088
|
676 |
#define GL_TEXTURE_WIDTH 0x1000
|
icculus@9088
|
677 |
#define GL_TEXTURE_HEIGHT 0x1001
|
icculus@9088
|
678 |
#define GL_TEXTURE_BORDER 0x1005
|
icculus@9088
|
679 |
#define GL_TEXTURE_COMPONENTS 0x1003
|
icculus@9088
|
680 |
#define GL_TEXTURE_RED_SIZE 0x805C
|
icculus@9088
|
681 |
#define GL_TEXTURE_GREEN_SIZE 0x805D
|
icculus@9088
|
682 |
#define GL_TEXTURE_BLUE_SIZE 0x805E
|
icculus@9088
|
683 |
#define GL_TEXTURE_ALPHA_SIZE 0x805F
|
icculus@9088
|
684 |
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
|
icculus@9088
|
685 |
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
|
icculus@9088
|
686 |
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
icculus@9088
|
687 |
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
icculus@9088
|
688 |
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
icculus@9088
|
689 |
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
icculus@9088
|
690 |
#define GL_OBJECT_LINEAR 0x2401
|
icculus@9088
|
691 |
#define GL_OBJECT_PLANE 0x2501
|
icculus@9088
|
692 |
#define GL_EYE_LINEAR 0x2400
|
icculus@9088
|
693 |
#define GL_EYE_PLANE 0x2502
|
icculus@9088
|
694 |
#define GL_SPHERE_MAP 0x2402
|
icculus@9088
|
695 |
#define GL_DECAL 0x2101
|
icculus@9088
|
696 |
#define GL_MODULATE 0x2100
|
icculus@9088
|
697 |
#define GL_NEAREST 0x2600
|
icculus@9088
|
698 |
#define GL_REPEAT 0x2901
|
icculus@9088
|
699 |
#define GL_CLAMP 0x2900
|
icculus@9088
|
700 |
#define GL_S 0x2000
|
icculus@9088
|
701 |
#define GL_T 0x2001
|
icculus@9088
|
702 |
#define GL_R 0x2002
|
icculus@9088
|
703 |
#define GL_Q 0x2003
|
icculus@9088
|
704 |
|
icculus@9088
|
705 |
/* Utility */
|
icculus@9088
|
706 |
#define GL_VENDOR 0x1F00
|
icculus@9088
|
707 |
#define GL_RENDERER 0x1F01
|
icculus@9088
|
708 |
#define GL_VERSION 0x1F02
|
icculus@9088
|
709 |
#define GL_EXTENSIONS 0x1F03
|
icculus@9088
|
710 |
|
icculus@9088
|
711 |
/* Errors */
|
icculus@9088
|
712 |
#define GL_NO_ERROR 0
|
icculus@9088
|
713 |
#define GL_INVALID_ENUM 0x0500
|
icculus@9088
|
714 |
#define GL_INVALID_VALUE 0x0501
|
icculus@9088
|
715 |
#define GL_INVALID_OPERATION 0x0502
|
icculus@9088
|
716 |
#define GL_STACK_OVERFLOW 0x0503
|
icculus@9088
|
717 |
#define GL_STACK_UNDERFLOW 0x0504
|
icculus@9088
|
718 |
#define GL_OUT_OF_MEMORY 0x0505
|
icculus@9088
|
719 |
|
icculus@9088
|
720 |
/* glPush/PopAttrib bits */
|
icculus@9088
|
721 |
#define GL_CURRENT_BIT 0x00000001
|
icculus@9088
|
722 |
#define GL_POINT_BIT 0x00000002
|
icculus@9088
|
723 |
#define GL_LINE_BIT 0x00000004
|
icculus@9088
|
724 |
#define GL_POLYGON_BIT 0x00000008
|
icculus@9088
|
725 |
#define GL_POLYGON_STIPPLE_BIT 0x00000010
|
icculus@9088
|
726 |
#define GL_PIXEL_MODE_BIT 0x00000020
|
icculus@9088
|
727 |
#define GL_LIGHTING_BIT 0x00000040
|
icculus@9088
|
728 |
#define GL_FOG_BIT 0x00000080
|
icculus@9088
|
729 |
#define GL_DEPTH_BUFFER_BIT 0x00000100
|
icculus@9088
|
730 |
#define GL_ACCUM_BUFFER_BIT 0x00000200
|
icculus@9088
|
731 |
#define GL_STENCIL_BUFFER_BIT 0x00000400
|
icculus@9088
|
732 |
#define GL_VIEWPORT_BIT 0x00000800
|
icculus@9088
|
733 |
#define GL_TRANSFORM_BIT 0x00001000
|
icculus@9088
|
734 |
#define GL_ENABLE_BIT 0x00002000
|
icculus@9088
|
735 |
#define GL_COLOR_BUFFER_BIT 0x00004000
|
icculus@9088
|
736 |
#define GL_HINT_BIT 0x00008000
|
icculus@9088
|
737 |
#define GL_EVAL_BIT 0x00010000
|
icculus@9088
|
738 |
#define GL_LIST_BIT 0x00020000
|
icculus@9088
|
739 |
#define GL_TEXTURE_BIT 0x00040000
|
icculus@9088
|
740 |
#define GL_SCISSOR_BIT 0x00080000
|
icculus@9088
|
741 |
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
|
icculus@9088
|
742 |
|
icculus@9088
|
743 |
|
icculus@9088
|
744 |
/* OpenGL 1.1 */
|
icculus@9088
|
745 |
#define GL_PROXY_TEXTURE_1D 0x8063
|
icculus@9088
|
746 |
#define GL_PROXY_TEXTURE_2D 0x8064
|
icculus@9088
|
747 |
#define GL_TEXTURE_PRIORITY 0x8066
|
icculus@9088
|
748 |
#define GL_TEXTURE_RESIDENT 0x8067
|
icculus@9088
|
749 |
#define GL_TEXTURE_BINDING_1D 0x8068
|
icculus@9088
|
750 |
#define GL_TEXTURE_BINDING_2D 0x8069
|
icculus@9088
|
751 |
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
|
icculus@9088
|
752 |
#define GL_ALPHA4 0x803B
|
icculus@9088
|
753 |
#define GL_ALPHA8 0x803C
|
icculus@9088
|
754 |
#define GL_ALPHA12 0x803D
|
icculus@9088
|
755 |
#define GL_ALPHA16 0x803E
|
icculus@9088
|
756 |
#define GL_LUMINANCE4 0x803F
|
icculus@9088
|
757 |
#define GL_LUMINANCE8 0x8040
|
icculus@9088
|
758 |
#define GL_LUMINANCE12 0x8041
|
icculus@9088
|
759 |
#define GL_LUMINANCE16 0x8042
|
icculus@9088
|
760 |
#define GL_LUMINANCE4_ALPHA4 0x8043
|
icculus@9088
|
761 |
#define GL_LUMINANCE6_ALPHA2 0x8044
|
icculus@9088
|
762 |
#define GL_LUMINANCE8_ALPHA8 0x8045
|
icculus@9088
|
763 |
#define GL_LUMINANCE12_ALPHA4 0x8046
|
icculus@9088
|
764 |
#define GL_LUMINANCE12_ALPHA12 0x8047
|
icculus@9088
|
765 |
#define GL_LUMINANCE16_ALPHA16 0x8048
|
icculus@9088
|
766 |
#define GL_INTENSITY 0x8049
|
icculus@9088
|
767 |
#define GL_INTENSITY4 0x804A
|
icculus@9088
|
768 |
#define GL_INTENSITY8 0x804B
|
icculus@9088
|
769 |
#define GL_INTENSITY12 0x804C
|
icculus@9088
|
770 |
#define GL_INTENSITY16 0x804D
|
icculus@9088
|
771 |
#define GL_R3_G3_B2 0x2A10
|
icculus@9088
|
772 |
#define GL_RGB4 0x804F
|
icculus@9088
|
773 |
#define GL_RGB5 0x8050
|
icculus@9088
|
774 |
#define GL_RGB8 0x8051
|
icculus@9088
|
775 |
#define GL_RGB10 0x8052
|
icculus@9088
|
776 |
#define GL_RGB12 0x8053
|
icculus@9088
|
777 |
#define GL_RGB16 0x8054
|
icculus@9088
|
778 |
#define GL_RGBA2 0x8055
|
icculus@9088
|
779 |
#define GL_RGBA4 0x8056
|
icculus@9088
|
780 |
#define GL_RGB5_A1 0x8057
|
icculus@9088
|
781 |
#define GL_RGBA8 0x8058
|
icculus@9088
|
782 |
#define GL_RGB10_A2 0x8059
|
icculus@9088
|
783 |
#define GL_RGBA12 0x805A
|
icculus@9088
|
784 |
#define GL_RGBA16 0x805B
|
icculus@9088
|
785 |
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
|
icculus@9088
|
786 |
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
|
icculus@9088
|
787 |
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
|
icculus@9088
|
788 |
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
|
icculus@9088
|
789 |
|
icculus@9088
|
790 |
|
icculus@9088
|
791 |
|
icculus@9088
|
792 |
/*
|
icculus@9088
|
793 |
* Miscellaneous
|
icculus@9088
|
794 |
*/
|
icculus@9088
|
795 |
|
icculus@9088
|
796 |
GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
|
icculus@9088
|
797 |
|
icculus@9088
|
798 |
GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
icculus@9088
|
799 |
|
icculus@9088
|
800 |
GLAPI void GLAPIENTRY glClear( GLbitfield mask );
|
icculus@9088
|
801 |
|
icculus@9088
|
802 |
GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
|
icculus@9088
|
803 |
|
icculus@9088
|
804 |
GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
|
icculus@9088
|
805 |
|
icculus@9088
|
806 |
GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
|
icculus@9088
|
807 |
|
icculus@9088
|
808 |
GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
|
icculus@9088
|
809 |
|
icculus@9088
|
810 |
GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
|
icculus@9088
|
811 |
|
icculus@9088
|
812 |
GLAPI void GLAPIENTRY glCullFace( GLenum mode );
|
icculus@9088
|
813 |
|
icculus@9088
|
814 |
GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
|
icculus@9088
|
815 |
|
icculus@9088
|
816 |
GLAPI void GLAPIENTRY glPointSize( GLfloat size );
|
icculus@9088
|
817 |
|
icculus@9088
|
818 |
GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
|
icculus@9088
|
819 |
|
icculus@9088
|
820 |
GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
|
icculus@9088
|
821 |
|
icculus@9088
|
822 |
GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
|
icculus@9088
|
823 |
|
icculus@9088
|
824 |
GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
|
icculus@9088
|
825 |
|
icculus@9088
|
826 |
GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
|
icculus@9088
|
827 |
|
icculus@9088
|
828 |
GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
|
icculus@9088
|
829 |
|
icculus@9088
|
830 |
GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
|
icculus@9088
|
831 |
|
icculus@9088
|
832 |
GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
|
icculus@9088
|
833 |
|
icculus@9088
|
834 |
GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
|
icculus@9088
|
835 |
|
icculus@9088
|
836 |
GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
|
icculus@9088
|
837 |
|
icculus@9088
|
838 |
GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
|
icculus@9088
|
839 |
|
icculus@9088
|
840 |
GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
|
icculus@9088
|
841 |
|
icculus@9088
|
842 |
GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
|
icculus@9088
|
843 |
|
icculus@9088
|
844 |
GLAPI void GLAPIENTRY glEnable( GLenum cap );
|
icculus@9088
|
845 |
|
icculus@9088
|
846 |
GLAPI void GLAPIENTRY glDisable( GLenum cap );
|
icculus@9088
|
847 |
|
icculus@9088
|
848 |
GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
|
icculus@9088
|
849 |
|
icculus@9088
|
850 |
|
icculus@9088
|
851 |
GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
|
icculus@9088
|
852 |
|
icculus@9088
|
853 |
GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
|
icculus@9088
|
854 |
|
icculus@9088
|
855 |
|
icculus@9088
|
856 |
GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
|
icculus@9088
|
857 |
|
icculus@9088
|
858 |
GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
|
icculus@9088
|
859 |
|
icculus@9088
|
860 |
GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
|
icculus@9088
|
861 |
|
icculus@9088
|
862 |
GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
|
icculus@9088
|
863 |
|
icculus@9088
|
864 |
|
icculus@9088
|
865 |
GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
|
icculus@9088
|
866 |
|
icculus@9088
|
867 |
GLAPI void GLAPIENTRY glPopAttrib( void );
|
icculus@9088
|
868 |
|
icculus@9088
|
869 |
|
icculus@9088
|
870 |
GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
|
icculus@9088
|
871 |
|
icculus@9088
|
872 |
GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
|
icculus@9088
|
873 |
|
icculus@9088
|
874 |
|
icculus@9088
|
875 |
GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
|
icculus@9088
|
876 |
|
icculus@9088
|
877 |
GLAPI GLenum GLAPIENTRY glGetError( void );
|
icculus@9088
|
878 |
|
icculus@9088
|
879 |
GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
|
icculus@9088
|
880 |
|
icculus@9088
|
881 |
GLAPI void GLAPIENTRY glFinish( void );
|
icculus@9088
|
882 |
|
icculus@9088
|
883 |
GLAPI void GLAPIENTRY glFlush( void );
|
icculus@9088
|
884 |
|
icculus@9088
|
885 |
GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
|
icculus@9088
|
886 |
|
icculus@9088
|
887 |
|
icculus@9088
|
888 |
/*
|
icculus@9088
|
889 |
* Depth Buffer
|
icculus@9088
|
890 |
*/
|
icculus@9088
|
891 |
|
icculus@9088
|
892 |
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
|
icculus@9088
|
893 |
|
icculus@9088
|
894 |
GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
|
icculus@9088
|
895 |
|
icculus@9088
|
896 |
GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
|
icculus@9088
|
897 |
|
icculus@9088
|
898 |
GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
|
icculus@9088
|
899 |
|
icculus@9088
|
900 |
|
icculus@9088
|
901 |
/*
|
icculus@9088
|
902 |
* Accumulation Buffer
|
icculus@9088
|
903 |
*/
|
icculus@9088
|
904 |
|
icculus@9088
|
905 |
GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
icculus@9088
|
906 |
|
icculus@9088
|
907 |
GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
|
icculus@9088
|
908 |
|
icculus@9088
|
909 |
|
icculus@9088
|
910 |
/*
|
icculus@9088
|
911 |
* Transformation
|
icculus@9088
|
912 |
*/
|
icculus@9088
|
913 |
|
icculus@9088
|
914 |
GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
|
icculus@9088
|
915 |
|
icculus@9088
|
916 |
GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
|
icculus@9088
|
917 |
GLdouble bottom, GLdouble top,
|
icculus@9088
|
918 |
GLdouble near_val, GLdouble far_val );
|
icculus@9088
|
919 |
|
icculus@9088
|
920 |
GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
|
icculus@9088
|
921 |
GLdouble bottom, GLdouble top,
|
icculus@9088
|
922 |
GLdouble near_val, GLdouble far_val );
|
icculus@9088
|
923 |
|
icculus@9088
|
924 |
GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
|
icculus@9088
|
925 |
GLsizei width, GLsizei height );
|
icculus@9088
|
926 |
|
icculus@9088
|
927 |
GLAPI void GLAPIENTRY glPushMatrix( void );
|
icculus@9088
|
928 |
|
icculus@9088
|
929 |
GLAPI void GLAPIENTRY glPopMatrix( void );
|
icculus@9088
|
930 |
|
icculus@9088
|
931 |
GLAPI void GLAPIENTRY glLoadIdentity( void );
|
icculus@9088
|
932 |
|
icculus@9088
|
933 |
GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
|
icculus@9088
|
934 |
GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
|
icculus@9088
|
935 |
|
icculus@9088
|
936 |
GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
|
icculus@9088
|
937 |
GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
|
icculus@9088
|
938 |
|
icculus@9088
|
939 |
GLAPI void GLAPIENTRY glRotated( GLdouble angle,
|
icculus@9088
|
940 |
GLdouble x, GLdouble y, GLdouble z );
|
icculus@9088
|
941 |
GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
|
icculus@9088
|
942 |
GLfloat x, GLfloat y, GLfloat z );
|
icculus@9088
|
943 |
|
icculus@9088
|
944 |
GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
|
icculus@9088
|
945 |
GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
|
icculus@9088
|
946 |
|
icculus@9088
|
947 |
GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
|
icculus@9088
|
948 |
GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
|
icculus@9088
|
949 |
|
icculus@9088
|
950 |
|
icculus@9088
|
951 |
/*
|
icculus@9088
|
952 |
* Display Lists
|
icculus@9088
|
953 |
*/
|
icculus@9088
|
954 |
|
icculus@9088
|
955 |
GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
|
icculus@9088
|
956 |
|
icculus@9088
|
957 |
GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
|
icculus@9088
|
958 |
|
icculus@9088
|
959 |
GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
|
icculus@9088
|
960 |
|
icculus@9088
|
961 |
GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
|
icculus@9088
|
962 |
|
icculus@9088
|
963 |
GLAPI void GLAPIENTRY glEndList( void );
|
icculus@9088
|
964 |
|
icculus@9088
|
965 |
GLAPI void GLAPIENTRY glCallList( GLuint list );
|
icculus@9088
|
966 |
|
icculus@9088
|
967 |
GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
|
icculus@9088
|
968 |
const GLvoid *lists );
|
icculus@9088
|
969 |
|
icculus@9088
|
970 |
GLAPI void GLAPIENTRY glListBase( GLuint base );
|
icculus@9088
|
971 |
|
icculus@9088
|
972 |
|
icculus@9088
|
973 |
/*
|
icculus@9088
|
974 |
* Drawing Functions
|
icculus@9088
|
975 |
*/
|
icculus@9088
|
976 |
|
icculus@9088
|
977 |
GLAPI void GLAPIENTRY glBegin( GLenum mode );
|
icculus@9088
|
978 |
|
icculus@9088
|
979 |
GLAPI void GLAPIENTRY glEnd( void );
|
icculus@9088
|
980 |
|
icculus@9088
|
981 |
|
icculus@9088
|
982 |
GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
|
icculus@9088
|
983 |
GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
|
icculus@9088
|
984 |
GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
|
icculus@9088
|
985 |
GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
|
icculus@9088
|
986 |
|
icculus@9088
|
987 |
GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
|
icculus@9088
|
988 |
GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
|
icculus@9088
|
989 |
GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
|
icculus@9088
|
990 |
GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
|
icculus@9088
|
991 |
|
icculus@9088
|
992 |
GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
icculus@9088
|
993 |
GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
icculus@9088
|
994 |
GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
|
icculus@9088
|
995 |
GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
icculus@9088
|
996 |
|
icculus@9088
|
997 |
GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
|
icculus@9088
|
998 |
GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
|
icculus@9088
|
999 |
GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
|
icculus@9088
|
1000 |
GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
|
icculus@9088
|
1001 |
|
icculus@9088
|
1002 |
GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
|
icculus@9088
|
1003 |
GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
|
icculus@9088
|
1004 |
GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
|
icculus@9088
|
1005 |
GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
|
icculus@9088
|
1006 |
|
icculus@9088
|
1007 |
GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
|
icculus@9088
|
1008 |
GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
|
icculus@9088
|
1009 |
GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
|
icculus@9088
|
1010 |
GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
|
icculus@9088
|
1011 |
|
icculus@9088
|
1012 |
|
icculus@9088
|
1013 |
GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
|
icculus@9088
|
1014 |
GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
|
icculus@9088
|
1015 |
GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
|
icculus@9088
|
1016 |
GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
|
icculus@9088
|
1017 |
GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
|
icculus@9088
|
1018 |
|
icculus@9088
|
1019 |
GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
|
icculus@9088
|
1020 |
GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
|
icculus@9088
|
1021 |
GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
|
icculus@9088
|
1022 |
GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
|
icculus@9088
|
1023 |
GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
|
icculus@9088
|
1024 |
|
icculus@9088
|
1025 |
|
icculus@9088
|
1026 |
GLAPI void GLAPIENTRY glIndexd( GLdouble c );
|
icculus@9088
|
1027 |
GLAPI void GLAPIENTRY glIndexf( GLfloat c );
|
icculus@9088
|
1028 |
GLAPI void GLAPIENTRY glIndexi( GLint c );
|
icculus@9088
|
1029 |
GLAPI void GLAPIENTRY glIndexs( GLshort c );
|
icculus@9088
|
1030 |
GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
|
icculus@9088
|
1031 |
|
icculus@9088
|
1032 |
GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
|
icculus@9088
|
1033 |
GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
|
icculus@9088
|
1034 |
GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
|
icculus@9088
|
1035 |
GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
|
icculus@9088
|
1036 |
GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
|
icculus@9088
|
1037 |
|
icculus@9088
|
1038 |
GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
|
icculus@9088
|
1039 |
GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
|
icculus@9088
|
1040 |
GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
|
icculus@9088
|
1041 |
GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
|
icculus@9088
|
1042 |
GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
|
icculus@9088
|
1043 |
GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
|
icculus@9088
|
1044 |
GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
|
icculus@9088
|
1045 |
GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
|
icculus@9088
|
1046 |
|
icculus@9088
|
1047 |
GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
|
icculus@9088
|
1048 |
GLbyte blue, GLbyte alpha );
|
icculus@9088
|
1049 |
GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
|
icculus@9088
|
1050 |
GLdouble blue, GLdouble alpha );
|
icculus@9088
|
1051 |
GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
|
icculus@9088
|
1052 |
GLfloat blue, GLfloat alpha );
|
icculus@9088
|
1053 |
GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
|
icculus@9088
|
1054 |
GLint blue, GLint alpha );
|
icculus@9088
|
1055 |
GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
|
icculus@9088
|
1056 |
GLshort blue, GLshort alpha );
|
icculus@9088
|
1057 |
GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
|
icculus@9088
|
1058 |
GLubyte blue, GLubyte alpha );
|
icculus@9088
|
1059 |
GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
|
icculus@9088
|
1060 |
GLuint blue, GLuint alpha );
|
icculus@9088
|
1061 |
GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
|
icculus@9088
|
1062 |
GLushort blue, GLushort alpha );
|
icculus@9088
|
1063 |
|
icculus@9088
|
1064 |
|
icculus@9088
|
1065 |
GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
|
icculus@9088
|
1066 |
GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
|
icculus@9088
|
1067 |
GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
|
icculus@9088
|
1068 |
GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
|
icculus@9088
|
1069 |
GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
|
icculus@9088
|
1070 |
GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
|
icculus@9088
|
1071 |
GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
|
icculus@9088
|
1072 |
GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
|
icculus@9088
|
1073 |
|
icculus@9088
|
1074 |
GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
|
icculus@9088
|
1075 |
GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
|
icculus@9088
|
1076 |
GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
|
icculus@9088
|
1077 |
GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
|
icculus@9088
|
1078 |
GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
|
icculus@9088
|
1079 |
GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
|
icculus@9088
|
1080 |
GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
|
icculus@9088
|
1081 |
GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
|
icculus@9088
|
1082 |
|
icculus@9088
|
1083 |
|
icculus@9088
|
1084 |
GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
|
icculus@9088
|
1085 |
GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
|
icculus@9088
|
1086 |
GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
|
icculus@9088
|
1087 |
GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
|
icculus@9088
|
1088 |
|
icculus@9088
|
1089 |
GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
|
icculus@9088
|
1090 |
GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
|
icculus@9088
|
1091 |
GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
|
icculus@9088
|
1092 |
GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
|
icculus@9088
|
1093 |
|
icculus@9088
|
1094 |
GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
|
icculus@9088
|
1095 |
GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
|
icculus@9088
|
1096 |
GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
|
icculus@9088
|
1097 |
GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
|
icculus@9088
|
1098 |
|
icculus@9088
|
1099 |
GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
icculus@9088
|
1100 |
GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
icculus@9088
|
1101 |
GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
|
icculus@9088
|
1102 |
GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
|
icculus@9088
|
1103 |
|
icculus@9088
|
1104 |
GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
|
icculus@9088
|
1105 |
GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
|
icculus@9088
|
1106 |
GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
|
icculus@9088
|
1107 |
GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
|
icculus@9088
|
1108 |
|
icculus@9088
|
1109 |
GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
|
icculus@9088
|
1110 |
GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
|
icculus@9088
|
1111 |
GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
|
icculus@9088
|
1112 |
GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
|
icculus@9088
|
1113 |
|
icculus@9088
|
1114 |
GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
|
icculus@9088
|
1115 |
GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
|
icculus@9088
|
1116 |
GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
|
icculus@9088
|
1117 |
GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
|
icculus@9088
|
1118 |
|
icculus@9088
|
1119 |
GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
|
icculus@9088
|
1120 |
GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
|
icculus@9088
|
1121 |
GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
|
icculus@9088
|
1122 |
GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
|
icculus@9088
|
1123 |
|
icculus@9088
|
1124 |
|
icculus@9088
|
1125 |
GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
|
icculus@9088
|
1126 |
GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
|
icculus@9088
|
1127 |
GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
|
icculus@9088
|
1128 |
GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
|
icculus@9088
|
1129 |
|
icculus@9088
|
1130 |
GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
|
icculus@9088
|
1131 |
GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
|
icculus@9088
|
1132 |
GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
|
icculus@9088
|
1133 |
GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
|
icculus@9088
|
1134 |
|
icculus@9088
|
1135 |
GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
|
icculus@9088
|
1136 |
GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
|
icculus@9088
|
1137 |
GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
|
icculus@9088
|
1138 |
GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
|
icculus@9088
|
1139 |
|
icculus@9088
|
1140 |
GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
|
icculus@9088
|
1141 |
GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
|
icculus@9088
|
1142 |
GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
|
icculus@9088
|
1143 |
GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
|
icculus@9088
|
1144 |
|
icculus@9088
|
1145 |
GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
|
icculus@9088
|
1146 |
GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
|
icculus@9088
|
1147 |
GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
|
icculus@9088
|
1148 |
GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
|
icculus@9088
|
1149 |
|
icculus@9088
|
1150 |
GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
|
icculus@9088
|
1151 |
GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
|
icculus@9088
|
1152 |
GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
|
icculus@9088
|
1153 |
GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
|
icculus@9088
|
1154 |
|
icculus@9088
|
1155 |
|
icculus@9088
|
1156 |
GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
|
icculus@9088
|
1157 |
GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
|
icculus@9088
|
1158 |
GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
|
icculus@9088
|
1159 |
GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
|
icculus@9088
|
1160 |
|
icculus@9088
|
1161 |
|
icculus@9088
|
1162 |
GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
|
icculus@9088
|
1163 |
GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
|
icculus@9088
|
1164 |
GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
|
icculus@9088
|
1165 |
GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
|
icculus@9088
|
1166 |
|
icculus@9088
|
1167 |
|
icculus@9088
|
1168 |
/*
|
icculus@9088
|
1169 |
* Vertex Arrays (1.1)
|
icculus@9088
|
1170 |
*/
|
icculus@9088
|
1171 |
|
icculus@9088
|
1172 |
GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
|
icculus@9088
|
1173 |
GLsizei stride, const GLvoid *ptr );
|
icculus@9088
|
1174 |
|
icculus@9088
|
1175 |
GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
|
icculus@9088
|
1176 |
const GLvoid *ptr );
|
icculus@9088
|
1177 |
|
icculus@9088
|
1178 |
GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
|
icculus@9088
|
1179 |
GLsizei stride, const GLvoid *ptr );
|
icculus@9088
|
1180 |
|
icculus@9088
|
1181 |
GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
|
icculus@9088
|
1182 |
const GLvoid *ptr );
|
icculus@9088
|
1183 |
|
icculus@9088
|
1184 |
GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
|
icculus@9088
|
1185 |
GLsizei stride, const GLvoid *ptr );
|
icculus@9088
|
1186 |
|
icculus@9088
|
1187 |
GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
|
icculus@9088
|
1188 |
|
icculus@9088
|
1189 |
GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
|
icculus@9088
|
1190 |
|
icculus@9088
|
1191 |
GLAPI void GLAPIENTRY glArrayElement( GLint i );
|
icculus@9088
|
1192 |
|
icculus@9088
|
1193 |
GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
|
icculus@9088
|
1194 |
|
icculus@9088
|
1195 |
GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
|
icculus@9088
|
1196 |
GLenum type, const GLvoid *indices );
|
icculus@9088
|
1197 |
|
icculus@9088
|
1198 |
GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
|
icculus@9088
|
1199 |
const GLvoid *pointer );
|
icculus@9088
|
1200 |
|
icculus@9088
|
1201 |
/*
|
icculus@9088
|
1202 |
* Lighting
|
icculus@9088
|
1203 |
*/
|
icculus@9088
|
1204 |
|
icculus@9088
|
1205 |
GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
|
icculus@9088
|
1206 |
|
icculus@9088
|
1207 |
GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
|
icculus@9088
|
1208 |
GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
|
icculus@9088
|
1209 |
GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
|
icculus@9088
|
1210 |
const GLfloat *params );
|
icculus@9088
|
1211 |
GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
|
icculus@9088
|
1212 |
const GLint *params );
|
icculus@9088
|
1213 |
|
icculus@9088
|
1214 |
GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
|
icculus@9088
|
1215 |
GLfloat *params );
|
icculus@9088
|
1216 |
GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
|
icculus@9088
|
1217 |
GLint *params );
|
icculus@9088
|
1218 |
|
icculus@9088
|
1219 |
GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
|
icculus@9088
|
1220 |
GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
|
icculus@9088
|
1221 |
GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
|
icculus@9088
|
1222 |
GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
|
icculus@9088
|
1223 |
|
icculus@9088
|
1224 |
GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
|
icculus@9088
|
1225 |
GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
|
icculus@9088
|
1226 |
GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
|
icculus@9088
|
1227 |
GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
|
icculus@9088
|
1228 |
|
icculus@9088
|
1229 |
GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
|
icculus@9088
|
1230 |
GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
|
icculus@9088
|
1231 |
|
icculus@9088
|
1232 |
GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
|
icculus@9088
|
1233 |
|
icculus@9088
|
1234 |
|
icculus@9088
|
1235 |
/*
|
icculus@9088
|
1236 |
* Raster functions
|
icculus@9088
|
1237 |
*/
|
icculus@9088
|
1238 |
|
icculus@9088
|
1239 |
GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
|
icculus@9088
|
1240 |
|
icculus@9088
|
1241 |
GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
|
icculus@9088
|
1242 |
GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
|
icculus@9088
|
1243 |
|
icculus@9088
|
1244 |
GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
|
icculus@9088
|
1245 |
GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
|
icculus@9088
|
1246 |
|
icculus@9088
|
1247 |
GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
|
icculus@9088
|
1248 |
const GLfloat *values );
|
icculus@9088
|
1249 |
GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
|
icculus@9088
|
1250 |
const GLuint *values );
|
icculus@9088
|
1251 |
GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
|
icculus@9088
|
1252 |
const GLushort *values );
|
icculus@9088
|
1253 |
|
icculus@9088
|
1254 |
GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
|
icculus@9088
|
1255 |
GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
|
icculus@9088
|
1256 |
GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
|
icculus@9088
|
1257 |
|
icculus@9088
|
1258 |
GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
|
icculus@9088
|
1259 |
GLfloat xorig, GLfloat yorig,
|
icculus@9088
|
1260 |
GLfloat xmove, GLfloat ymove,
|
icculus@9088
|
1261 |
const GLubyte *bitmap );
|
icculus@9088
|
1262 |
|
icculus@9088
|
1263 |
GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
|
icculus@9088
|
1264 |
GLsizei width, GLsizei height,
|
icculus@9088
|
1265 |
GLenum format, GLenum type,
|
icculus@9088
|
1266 |
GLvoid *pixels );
|
icculus@9088
|
1267 |
|
icculus@9088
|
1268 |
GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
|
icculus@9088
|
1269 |
GLenum format, GLenum type,
|
icculus@9088
|
1270 |
const GLvoid *pixels );
|
icculus@9088
|
1271 |
|
icculus@9088
|
1272 |
GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
|
icculus@9088
|
1273 |
GLsizei width, GLsizei height,
|
icculus@9088
|
1274 |
GLenum type );
|
icculus@9088
|
1275 |
|
icculus@9088
|
1276 |
/*
|
icculus@9088
|
1277 |
* Stenciling
|
icculus@9088
|
1278 |
*/
|
icculus@9088
|
1279 |
|
icculus@9088
|
1280 |
GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
|
icculus@9088
|
1281 |
|
icculus@9088
|
1282 |
GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
|
icculus@9088
|
1283 |
|
icculus@9088
|
1284 |
GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
|
icculus@9088
|
1285 |
|
icculus@9088
|
1286 |
GLAPI void GLAPIENTRY glClearStencil( GLint s );
|
icculus@9088
|
1287 |
|
icculus@9088
|
1288 |
|
icculus@9088
|
1289 |
|
icculus@9088
|
1290 |
/*
|
icculus@9088
|
1291 |
* Texture mapping
|
icculus@9088
|
1292 |
*/
|
icculus@9088
|
1293 |
|
icculus@9088
|
1294 |
GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
|
icculus@9088
|
1295 |
GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
|
icculus@9088
|
1296 |
GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
|
icculus@9088
|
1297 |
|
icculus@9088
|
1298 |
GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
|
icculus@9088
|
1299 |
GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
|
icculus@9088
|
1300 |
GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
|
icculus@9088
|
1301 |
|
icculus@9088
|
1302 |
GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
|
icculus@9088
|
1303 |
GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
|
icculus@9088
|
1304 |
GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
|
icculus@9088
|
1305 |
|
icculus@9088
|
1306 |
|
icculus@9088
|
1307 |
GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
|
icculus@9088
|
1308 |
GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
|
icculus@9088
|
1309 |
|
icculus@9088
|
1310 |
GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
|
icculus@9088
|
1311 |
GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
|
icculus@9088
|
1312 |
|
icculus@9088
|
1313 |
GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
|
icculus@9088
|
1314 |
GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
|
icculus@9088
|
1315 |
|
icculus@9088
|
1316 |
|
icculus@9088
|
1317 |
GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
|
icculus@9088
|
1318 |
GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
|
icculus@9088
|
1319 |
|
icculus@9088
|
1320 |
GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
|
icculus@9088
|
1321 |
const GLfloat *params );
|
icculus@9088
|
1322 |
GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
|
icculus@9088
|
1323 |
const GLint *params );
|
icculus@9088
|
1324 |
|
icculus@9088
|
1325 |
GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
|
icculus@9088
|
1326 |
GLenum pname, GLfloat *params);
|
icculus@9088
|
1327 |
GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
|
icculus@9088
|
1328 |
GLenum pname, GLint *params );
|
icculus@9088
|
1329 |
|
icculus@9088
|
1330 |
GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
|
icculus@9088
|
1331 |
GLenum pname, GLfloat *params );
|
icculus@9088
|
1332 |
GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
|
icculus@9088
|
1333 |
GLenum pname, GLint *params );
|
icculus@9088
|
1334 |
|
icculus@9088
|
1335 |
|
icculus@9088
|
1336 |
GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
|
icculus@9088
|
1337 |
GLint internalFormat,
|
icculus@9088
|
1338 |
GLsizei width, GLint border,
|
icculus@9088
|
1339 |
GLenum format, GLenum type,
|
icculus@9088
|
1340 |
const GLvoid *pixels );
|
icculus@9088
|
1341 |
|
icculus@9088
|
1342 |
GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
|
icculus@9088
|
1343 |
GLint internalFormat,
|
icculus@9088
|
1344 |
GLsizei width, GLsizei height,
|
icculus@9088
|
1345 |
GLint border, GLenum format, GLenum type,
|
icculus@9088
|
1346 |
const GLvoid *pixels );
|
icculus@9088
|
1347 |
|
icculus@9088
|
1348 |
GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
|
icculus@9088
|
1349 |
GLenum format, GLenum type,
|
icculus@9088
|
1350 |
GLvoid *pixels );
|
icculus@9088
|
1351 |
|
icculus@9088
|
1352 |
|
icculus@9088
|
1353 |
/* 1.1 functions */
|
icculus@9088
|
1354 |
|
icculus@9088
|
1355 |
GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
|
icculus@9088
|
1356 |
|
icculus@9088
|
1357 |
GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
|
icculus@9088
|
1358 |
|
icculus@9088
|
1359 |
GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
|
icculus@9088
|
1360 |
|
icculus@9088
|
1361 |
GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
|
icculus@9088
|
1362 |
const GLuint *textures,
|
icculus@9088
|
1363 |
const GLclampf *priorities );
|
icculus@9088
|
1364 |
|
icculus@9088
|
1365 |
GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
|
icculus@9088
|
1366 |
const GLuint *textures,
|
icculus@9088
|
1367 |
GLboolean *residences );
|
icculus@9088
|
1368 |
|
icculus@9088
|
1369 |
GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
|
icculus@9088
|
1370 |
|
icculus@9088
|
1371 |
|
icculus@9088
|
1372 |
GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
|
icculus@9088
|
1373 |
GLint xoffset,
|
icculus@9088
|
1374 |
GLsizei width, GLenum format,
|
icculus@9088
|
1375 |
GLenum type, const GLvoid *pixels );
|
icculus@9088
|
1376 |
|
icculus@9088
|
1377 |
|
icculus@9088
|
1378 |
GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
|
icculus@9088
|
1379 |
GLint xoffset, GLint yoffset,
|
icculus@9088
|
1380 |
GLsizei width, GLsizei height,
|
icculus@9088
|
1381 |
GLenum format, GLenum type,
|
icculus@9088
|
1382 |
const GLvoid *pixels );
|
icculus@9088
|
1383 |
|
icculus@9088
|
1384 |
|
icculus@9088
|
1385 |
GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
|
icculus@9088
|
1386 |
GLenum internalformat,
|
icculus@9088
|
1387 |
GLint x, GLint y,
|
icculus@9088
|
1388 |
GLsizei width, GLint border );
|
icculus@9088
|
1389 |
|
icculus@9088
|
1390 |
|
icculus@9088
|
1391 |
GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
|
icculus@9088
|
1392 |
GLenum internalformat,
|
icculus@9088
|
1393 |
GLint x, GLint y,
|
icculus@9088
|
1394 |
GLsizei width, GLsizei height,
|
icculus@9088
|
1395 |
GLint border );
|
icculus@9088
|
1396 |
|
icculus@9088
|
1397 |
|
icculus@9088
|
1398 |
GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
|
icculus@9088
|
1399 |
GLint xoffset, GLint x, GLint y,
|
icculus@9088
|
1400 |
GLsizei width );
|
icculus@9088
|
1401 |
|
icculus@9088
|
1402 |
|
icculus@9088
|
1403 |
GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
|
icculus@9088
|
1404 |
GLint xoffset, GLint yoffset,
|
icculus@9088
|
1405 |
GLint x, GLint y,
|
icculus@9088
|
1406 |
GLsizei width, GLsizei height );
|
icculus@9088
|
1407 |
|
icculus@9088
|
1408 |
|
icculus@9088
|
1409 |
/*
|
icculus@9088
|
1410 |
* Evaluators
|
icculus@9088
|
1411 |
*/
|
icculus@9088
|
1412 |
|
icculus@9088
|
1413 |
GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
|
icculus@9088
|
1414 |
GLint stride,
|
icculus@9088
|
1415 |
GLint order, const GLdouble *points );
|
icculus@9088
|
1416 |
GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
|
icculus@9088
|
1417 |
GLint stride,
|
icculus@9088
|
1418 |
GLint order, const GLfloat *points );
|
icculus@9088
|
1419 |
|
icculus@9088
|
1420 |
GLAPI void GLAPIENTRY glMap2d( GLenum target,
|
icculus@9088
|
1421 |
GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
|
icculus@9088
|
1422 |
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
|
icculus@9088
|
1423 |
const GLdouble *points );
|
icculus@9088
|
1424 |
GLAPI void GLAPIENTRY glMap2f( GLenum target,
|
icculus@9088
|
1425 |
GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
|
icculus@9088
|
1426 |
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
|
icculus@9088
|
1427 |
const GLfloat *points );
|
icculus@9088
|
1428 |
|
icculus@9088
|
1429 |
GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
|
icculus@9088
|
1430 |
GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
|
icculus@9088
|
1431 |
GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
|
icculus@9088
|
1432 |
|
icculus@9088
|
1433 |
GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
|
icculus@9088
|
1434 |
GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
|
icculus@9088
|
1435 |
|
icculus@9088
|
1436 |
GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
|
icculus@9088
|
1437 |
GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
|
icculus@9088
|
1438 |
|
icculus@9088
|
1439 |
GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
|
icculus@9088
|
1440 |
GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
|
icculus@9088
|
1441 |
|
icculus@9088
|
1442 |
GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
|
icculus@9088
|
1443 |
GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
|
icculus@9088
|
1444 |
|
icculus@9088
|
1445 |
GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
|
icculus@9088
|
1446 |
GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
|
icculus@9088
|
1447 |
|
icculus@9088
|
1448 |
GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
|
icculus@9088
|
1449 |
GLint vn, GLdouble v1, GLdouble v2 );
|
icculus@9088
|
1450 |
GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
|
icculus@9088
|
1451 |
GLint vn, GLfloat v1, GLfloat v2 );
|
icculus@9088
|
1452 |
|
icculus@9088
|
1453 |
GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
|
icculus@9088
|
1454 |
|
icculus@9088
|
1455 |
GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
|
icculus@9088
|
1456 |
|
icculus@9088
|
1457 |
GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
|
icculus@9088
|
1458 |
|
icculus@9088
|
1459 |
GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
|
icculus@9088
|
1460 |
|
icculus@9088
|
1461 |
|
icculus@9088
|
1462 |
/*
|
icculus@9088
|
1463 |
* Fog
|
icculus@9088
|
1464 |
*/
|
icculus@9088
|
1465 |
|
icculus@9088
|
1466 |
GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
|
icculus@9088
|
1467 |
|
icculus@9088
|
1468 |
GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
|
icculus@9088
|
1469 |
|
icculus@9088
|
1470 |
GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
|
icculus@9088
|
1471 |
|
icculus@9088
|
1472 |
GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
|
icculus@9088
|
1473 |
|
icculus@9088
|
1474 |
|
icculus@9088
|
1475 |
/*
|
icculus@9088
|
1476 |
* Selection and Feedback
|
icculus@9088
|
1477 |
*/
|
icculus@9088
|
1478 |
|
icculus@9088
|
1479 |
GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
|
icculus@9088
|
1480 |
|
icculus@9088
|
1481 |
GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
|
icculus@9088
|
1482 |
|
icculus@9088
|
1483 |
GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
|
icculus@9088
|
1484 |
|
icculus@9088
|
1485 |
GLAPI void GLAPIENTRY glInitNames( void );
|
icculus@9088
|
1486 |
|
icculus@9088
|
1487 |
GLAPI void GLAPIENTRY glLoadName( GLuint name );
|
icculus@9088
|
1488 |
|
icculus@9088
|
1489 |
GLAPI void GLAPIENTRY glPushName( GLuint name );
|
icculus@9088
|
1490 |
|
icculus@9088
|
1491 |
GLAPI void GLAPIENTRY glPopName( void );
|
icculus@9088
|
1492 |
|
icculus@9088
|
1493 |
|
icculus@9088
|
1494 |
|
icculus@9088
|
1495 |
/*
|
icculus@9088
|
1496 |
* OpenGL 1.2
|
icculus@9088
|
1497 |
*/
|
icculus@9088
|
1498 |
|
icculus@9088
|
1499 |
#define GL_RESCALE_NORMAL 0x803A
|
icculus@9088
|
1500 |
#define GL_CLAMP_TO_EDGE 0x812F
|
icculus@9088
|
1501 |
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
icculus@9088
|
1502 |
#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
icculus@9088
|
1503 |
#define GL_BGR 0x80E0
|
icculus@9088
|
1504 |
#define GL_BGRA 0x80E1
|
icculus@9088
|
1505 |
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
|
icculus@9088
|
1506 |
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
|
icculus@9088
|
1507 |
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
|
icculus@9088
|
1508 |
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
|
icculus@9088
|
1509 |
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
|
icculus@9088
|
1510 |
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
|
icculus@9088
|
1511 |
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
|
icculus@9088
|
1512 |
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
|
icculus@9088
|
1513 |
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
|
icculus@9088
|
1514 |
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
|
icculus@9088
|
1515 |
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
|
icculus@9088
|
1516 |
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
icculus@9088
|
1517 |
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
|
icculus@9088
|
1518 |
#define GL_SINGLE_COLOR 0x81F9
|
icculus@9088
|
1519 |
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
|
icculus@9088
|
1520 |
#define GL_TEXTURE_MIN_LOD 0x813A
|
icculus@9088
|
1521 |
#define GL_TEXTURE_MAX_LOD 0x813B
|
icculus@9088
|
1522 |
#define GL_TEXTURE_BASE_LEVEL 0x813C
|
icculus@9088
|
1523 |
#define GL_TEXTURE_MAX_LEVEL 0x813D
|
icculus@9088
|
1524 |
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
|
icculus@9088
|
1525 |
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
|
icculus@9088
|
1526 |
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
|
icculus@9088
|
1527 |
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
|
icculus@9088
|
1528 |
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
|
icculus@9088
|
1529 |
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
|
icculus@9088
|
1530 |
#define GL_PACK_SKIP_IMAGES 0x806B
|
icculus@9088
|
1531 |
#define GL_PACK_IMAGE_HEIGHT 0x806C
|
icculus@9088
|
1532 |
#define GL_UNPACK_SKIP_IMAGES 0x806D
|
icculus@9088
|
1533 |
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
icculus@9088
|
1534 |
#define GL_TEXTURE_3D 0x806F
|
icculus@9088
|
1535 |
#define GL_PROXY_TEXTURE_3D 0x8070
|
icculus@9088
|
1536 |
#define GL_TEXTURE_DEPTH 0x8071
|
icculus@9088
|
1537 |
#define GL_TEXTURE_WRAP_R 0x8072
|
icculus@9088
|
1538 |
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
icculus@9088
|
1539 |
#define GL_TEXTURE_BINDING_3D 0x806A
|
icculus@9088
|
1540 |
|
icculus@9088
|
1541 |
GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
|
icculus@9088
|
1542 |
GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
|
icculus@9088
|
1543 |
|
icculus@9088
|
1544 |
GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
|
icculus@9088
|
1545 |
GLint internalFormat,
|
icculus@9088
|
1546 |
GLsizei width, GLsizei height,
|
icculus@9088
|
1547 |
GLsizei depth, GLint border,
|
icculus@9088
|
1548 |
GLenum format, GLenum type,
|
icculus@9088
|
1549 |
const GLvoid *pixels );
|
icculus@9088
|
1550 |
|
icculus@9088
|
1551 |
GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
|
icculus@9088
|
1552 |
GLint xoffset, GLint yoffset,
|
icculus@9088
|
1553 |
GLint zoffset, GLsizei width,
|
icculus@9088
|
1554 |
GLsizei height, GLsizei depth,
|
icculus@9088
|
1555 |
GLenum format,
|
icculus@9088
|
1556 |
GLenum type, const GLvoid *pixels);
|
icculus@9088
|
1557 |
|
icculus@9088
|
1558 |
GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
|
icculus@9088
|
1559 |
GLint xoffset, GLint yoffset,
|
icculus@9088
|
1560 |
GLint zoffset, GLint x,
|
icculus@9088
|
1561 |
GLint y, GLsizei width,
|
icculus@9088
|
1562 |
GLsizei height );
|
icculus@9088
|
1563 |
|
icculus@9088
|
1564 |
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
|
icculus@9088
|
1565 |
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
icculus@9088
|
1566 |
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
|
icculus@9088
|
1567 |
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
icculus@9088
|
1568 |
|
icculus@9088
|
1569 |
|
icculus@9088
|
1570 |
/*
|
icculus@9088
|
1571 |
* GL_ARB_imaging
|
icculus@9088
|
1572 |
*/
|
icculus@9088
|
1573 |
|
icculus@9088
|
1574 |
#define GL_CONSTANT_COLOR 0x8001
|
icculus@9088
|
1575 |
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
|
icculus@9088
|
1576 |
#define GL_CONSTANT_ALPHA 0x8003
|
icculus@9088
|
1577 |
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
|
icculus@9088
|
1578 |
#define GL_COLOR_TABLE 0x80D0
|
icculus@9088
|
1579 |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
icculus@9088
|
1580 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
|
icculus@9088
|
1581 |
#define GL_PROXY_COLOR_TABLE 0x80D3
|
icculus@9088
|
1582 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
icculus@9088
|
1583 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
icculus@9088
|
1584 |
#define GL_COLOR_TABLE_SCALE 0x80D6
|
icculus@9088
|
1585 |
#define GL_COLOR_TABLE_BIAS 0x80D7
|
icculus@9088
|
1586 |
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
icculus@9088
|
1587 |
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
icculus@9088
|
1588 |
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
|
icculus@9088
|
1589 |
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
|
icculus@9088
|
1590 |
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
icculus@9088
|
1591 |
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
icculus@9088
|
1592 |
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
|
icculus@9088
|
1593 |
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
icculus@9088
|
1594 |
#define GL_CONVOLUTION_1D 0x8010
|
icculus@9088
|
1595 |
#define GL_CONVOLUTION_2D 0x8011
|
icculus@9088
|
1596 |
#define GL_SEPARABLE_2D 0x8012
|
icculus@9088
|
1597 |
#define GL_CONVOLUTION_BORDER_MODE 0x8013
|
icculus@9088
|
1598 |
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
|
icculus@9088
|
1599 |
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
|
icculus@9088
|
1600 |
#define GL_REDUCE 0x8016
|
icculus@9088
|
1601 |
#define GL_CONVOLUTION_FORMAT 0x8017
|
icculus@9088
|
1602 |
#define GL_CONVOLUTION_WIDTH 0x8018
|
icculus@9088
|
1603 |
#define GL_CONVOLUTION_HEIGHT 0x8019
|
icculus@9088
|
1604 |
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
|
icculus@9088
|
1605 |
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
icculus@9088
|
1606 |
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
|
icculus@9088
|
1607 |
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
|
icculus@9088
|
1608 |
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
|
icculus@9088
|
1609 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
|
icculus@9088
|
1610 |
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
icculus@9088
|
1611 |
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
|
icculus@9088
|
1612 |
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
|
icculus@9088
|
1613 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
|
icculus@9088
|
1614 |
#define GL_CONSTANT_BORDER 0x8151
|
icculus@9088
|
1615 |
#define GL_REPLICATE_BORDER 0x8153
|
icculus@9088
|
1616 |
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
|
icculus@9088
|
1617 |
#define GL_COLOR_MATRIX 0x80B1
|
icculus@9088
|
1618 |
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
|
icculus@9088
|
1619 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
icculus@9088
|
1620 |
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
icculus@9088
|
1621 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
icculus@9088
|
1622 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
icculus@9088
|
1623 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
icculus@9088
|
1624 |
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
icculus@9088
|
1625 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
icculus@9088
|
1626 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
icculus@9088
|
1627 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
icculus@9088
|
1628 |
#define GL_HISTOGRAM 0x8024
|
icculus@9088
|
1629 |
#define GL_PROXY_HISTOGRAM 0x8025
|
icculus@9088
|
1630 |
#define GL_HISTOGRAM_WIDTH 0x8026
|
icculus@9088
|
1631 |
#define GL_HISTOGRAM_FORMAT 0x8027
|
icculus@9088
|
1632 |
#define GL_HISTOGRAM_RED_SIZE 0x8028
|
icculus@9088
|
1633 |
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
|
icculus@9088
|
1634 |
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
|
icculus@9088
|
1635 |
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
|
icculus@9088
|
1636 |
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
|
icculus@9088
|
1637 |
#define GL_HISTOGRAM_SINK 0x802D
|
icculus@9088
|
1638 |
#define GL_MINMAX 0x802E
|
icculus@9088
|
1639 |
#define GL_MINMAX_FORMAT 0x802F
|
icculus@9088
|
1640 |
#define GL_MINMAX_SINK 0x8030
|
icculus@9088
|
1641 |
#define GL_TABLE_TOO_LARGE 0x8031
|
icculus@9088
|
1642 |
#define GL_BLEND_EQUATION 0x8009
|
icculus@9088
|
1643 |
#define GL_MIN 0x8007
|
icculus@9088
|
1644 |
#define GL_MAX 0x8008
|
icculus@9088
|
1645 |
#define GL_FUNC_ADD 0x8006
|
icculus@9088
|
1646 |
#define GL_FUNC_SUBTRACT 0x800A
|
icculus@9088
|
1647 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
|
icculus@9088
|
1648 |
#define GL_BLEND_COLOR 0x8005
|
icculus@9088
|
1649 |
|
icculus@9088
|
1650 |
|
icculus@9088
|
1651 |
GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
|
icculus@9088
|
1652 |
GLsizei width, GLenum format,
|
icculus@9088
|
1653 |
GLenum type, const GLvoid *table );
|
icculus@9088
|
1654 |
|
icculus@9088
|
1655 |
GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
|
icculus@9088
|
1656 |
GLsizei start, GLsizei count,
|
icculus@9088
|
1657 |
GLenum format, GLenum type,
|
icculus@9088
|
1658 |
const GLvoid *data );
|
icculus@9088
|
1659 |
|
icculus@9088
|
1660 |
GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
|
icculus@9088
|
1661 |
const GLint *params);
|
icculus@9088
|
1662 |
|
icculus@9088
|
1663 |
GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
|
icculus@9088
|
1664 |
const GLfloat *params);
|
icculus@9088
|
1665 |
|
icculus@9088
|
1666 |
GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
|
icculus@9088
|
1667 |
GLint x, GLint y, GLsizei width );
|
icculus@9088
|
1668 |
|
icculus@9088
|
1669 |
GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
|
icculus@9088
|
1670 |
GLint x, GLint y, GLsizei width );
|
icculus@9088
|
1671 |
|
icculus@9088
|
1672 |
GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
|
icculus@9088
|
1673 |
GLenum type, GLvoid *table );
|
icculus@9088
|
1674 |
|
icculus@9088
|
1675 |
GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
|
icculus@9088
|
1676 |
GLfloat *params );
|
icculus@9088
|
1677 |
|
icculus@9088
|
1678 |
GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
|
icculus@9088
|
1679 |
GLint *params );
|
icculus@9088
|
1680 |
|
icculus@9088
|
1681 |
GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
|
icculus@9088
|
1682 |
|
icculus@9088
|
1683 |
GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
|
icculus@9088
|
1684 |
GLclampf blue, GLclampf alpha );
|
icculus@9088
|
1685 |
|
icculus@9088
|
1686 |
GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
|
icculus@9088
|
1687 |
GLenum internalformat, GLboolean sink );
|
icculus@9088
|
1688 |
|
icculus@9088
|
1689 |
GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
|
icculus@9088
|
1690 |
|
icculus@9088
|
1691 |
GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
|
icculus@9088
|
1692 |
GLenum format, GLenum type,
|
icculus@9088
|
1693 |
GLvoid *values );
|
icculus@9088
|
1694 |
|
icculus@9088
|
1695 |
GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
|
icculus@9088
|
1696 |
GLfloat *params );
|
icculus@9088
|
1697 |
|
icculus@9088
|
1698 |
GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
|
icculus@9088
|
1699 |
GLint *params );
|
icculus@9088
|
1700 |
|
icculus@9088
|
1701 |
GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
|
icculus@9088
|
1702 |
GLboolean sink );
|
icculus@9088
|
1703 |
|
icculus@9088
|
1704 |
GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
|
icculus@9088
|
1705 |
|
icculus@9088
|
1706 |
GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
|
icculus@9088
|
1707 |
GLenum format, GLenum types,
|
icculus@9088
|
1708 |
GLvoid *values );
|
icculus@9088
|
1709 |
|
icculus@9088
|
1710 |
GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
|
icculus@9088
|
1711 |
GLfloat *params );
|
icculus@9088
|
1712 |
|
icculus@9088
|
1713 |
GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
|
icculus@9088
|
1714 |
GLint *params );
|
icculus@9088
|
1715 |
|
icculus@9088
|
1716 |
GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
|
icculus@9088
|
1717 |
GLenum internalformat, GLsizei width, GLenum format, GLenum type,
|
icculus@9088
|
1718 |
const GLvoid *image );
|
icculus@9088
|
1719 |
|
icculus@9088
|
1720 |
GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
|
icculus@9088
|
1721 |
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
|
icculus@9088
|
1722 |
GLenum type, const GLvoid *image );
|
icculus@9088
|
1723 |
|
icculus@9088
|
1724 |
GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
|
icculus@9088
|
1725 |
GLfloat params );
|
icculus@9088
|
1726 |
|
icculus@9088
|
1727 |
GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
|
icculus@9088
|
1728 |
const GLfloat *params );
|
icculus@9088
|
1729 |
|
icculus@9088
|
1730 |
GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
|
icculus@9088
|
1731 |
GLint params );
|
icculus@9088
|
1732 |
|
icculus@9088
|
1733 |
GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
|
icculus@9088
|
1734 |
const GLint *params );
|
icculus@9088
|
1735 |
|
icculus@9088
|
1736 |
GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
|
icculus@9088
|
1737 |
GLenum internalformat, GLint x, GLint y, GLsizei width );
|
icculus@9088
|
1738 |
|
icculus@9088
|
1739 |
GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
|
icculus@9088
|
1740 |
GLenum internalformat, GLint x, GLint y, GLsizei width,
|
icculus@9088
|
1741 |
GLsizei height);
|
icculus@9088
|
1742 |
|
icculus@9088
|
1743 |
GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
|
icculus@9088
|
1744 |
GLenum type, GLvoid *image );
|
icculus@9088
|
1745 |
|
icculus@9088
|
1746 |
GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
|
icculus@9088
|
1747 |
GLfloat *params );
|
icculus@9088
|
1748 |
|
icculus@9088
|
1749 |
GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
|
icculus@9088
|
1750 |
GLint *params );
|
icculus@9088
|
1751 |
|
icculus@9088
|
1752 |
GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
|
icculus@9088
|
1753 |
GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
|
icculus@9088
|
1754 |
GLenum type, const GLvoid *row, const GLvoid *column );
|
icculus@9088
|
1755 |
|
icculus@9088
|
1756 |
GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
|
icculus@9088
|
1757 |
GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
|
icculus@9088
|
1758 |
|
icculus@9088
|
1759 |
|
icculus@9088
|
1760 |
|
icculus@9088
|
1761 |
|
icculus@9088
|
1762 |
/*
|
icculus@9088
|
1763 |
* OpenGL 1.3
|
icculus@9088
|
1764 |
*/
|
icculus@9088
|
1765 |
|
icculus@9088
|
1766 |
/* multitexture */
|
icculus@9088
|
1767 |
#define GL_TEXTURE0 0x84C0
|
icculus@9088
|
1768 |
#define GL_TEXTURE1 0x84C1
|
icculus@9088
|
1769 |
#define GL_TEXTURE2 0x84C2
|
icculus@9088
|
1770 |
#define GL_TEXTURE3 0x84C3
|
icculus@9088
|
1771 |
#define GL_TEXTURE4 0x84C4
|
icculus@9088
|
1772 |
#define GL_TEXTURE5 0x84C5
|
icculus@9088
|
1773 |
#define GL_TEXTURE6 0x84C6
|
icculus@9088
|
1774 |
#define GL_TEXTURE7 0x84C7
|
icculus@9088
|
1775 |
#define GL_TEXTURE8 0x84C8
|
icculus@9088
|
1776 |
#define GL_TEXTURE9 0x84C9
|
icculus@9088
|
1777 |
#define GL_TEXTURE10 0x84CA
|
icculus@9088
|
1778 |
#define GL_TEXTURE11 0x84CB
|
icculus@9088
|
1779 |
#define GL_TEXTURE12 0x84CC
|
icculus@9088
|
1780 |
#define GL_TEXTURE13 0x84CD
|
icculus@9088
|
1781 |
#define GL_TEXTURE14 0x84CE
|
icculus@9088
|
1782 |
#define GL_TEXTURE15 0x84CF
|
icculus@9088
|
1783 |
#define GL_TEXTURE16 0x84D0
|
icculus@9088
|
1784 |
#define GL_TEXTURE17 0x84D1
|
icculus@9088
|
1785 |
#define GL_TEXTURE18 0x84D2
|
icculus@9088
|
1786 |
#define GL_TEXTURE19 0x84D3
|
icculus@9088
|
1787 |
#define GL_TEXTURE20 0x84D4
|
icculus@9088
|
1788 |
#define GL_TEXTURE21 0x84D5
|
icculus@9088
|
1789 |
#define GL_TEXTURE22 0x84D6
|
icculus@9088
|
1790 |
#define GL_TEXTURE23 0x84D7
|
icculus@9088
|
1791 |
#define GL_TEXTURE24 0x84D8
|
icculus@9088
|
1792 |
#define GL_TEXTURE25 0x84D9
|
icculus@9088
|
1793 |
#define GL_TEXTURE26 0x84DA
|
icculus@9088
|
1794 |
#define GL_TEXTURE27 0x84DB
|
icculus@9088
|
1795 |
#define GL_TEXTURE28 0x84DC
|
icculus@9088
|
1796 |
#define GL_TEXTURE29 0x84DD
|
icculus@9088
|
1797 |
#define GL_TEXTURE30 0x84DE
|
icculus@9088
|
1798 |
#define GL_TEXTURE31 0x84DF
|
icculus@9088
|
1799 |
#define GL_ACTIVE_TEXTURE 0x84E0
|
icculus@9088
|
1800 |
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
icculus@9088
|
1801 |
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
icculus@9088
|
1802 |
/* texture_cube_map */
|
icculus@9088
|
1803 |
#define GL_NORMAL_MAP 0x8511
|
icculus@9088
|
1804 |
#define GL_REFLECTION_MAP 0x8512
|
icculus@9088
|
1805 |
#define GL_TEXTURE_CUBE_MAP 0x8513
|
icculus@9088
|
1806 |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
icculus@9088
|
1807 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
icculus@9088
|
1808 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
icculus@9088
|
1809 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
icculus@9088
|
1810 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
icculus@9088
|
1811 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
icculus@9088
|
1812 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
icculus@9088
|
1813 |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
icculus@9088
|
1814 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
icculus@9088
|
1815 |
/* texture_compression */
|
icculus@9088
|
1816 |
#define GL_COMPRESSED_ALPHA 0x84E9
|
icculus@9088
|
1817 |
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
icculus@9088
|
1818 |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
icculus@9088
|
1819 |
#define GL_COMPRESSED_INTENSITY 0x84EC
|
icculus@9088
|
1820 |
#define GL_COMPRESSED_RGB 0x84ED
|
icculus@9088
|
1821 |
#define GL_COMPRESSED_RGBA 0x84EE
|
icculus@9088
|
1822 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
icculus@9088
|
1823 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
icculus@9088
|
1824 |
#define GL_TEXTURE_COMPRESSED 0x86A1
|
icculus@9088
|
1825 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
icculus@9088
|
1826 |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
icculus@9088
|
1827 |
/* multisample */
|
icculus@9088
|
1828 |
#define GL_MULTISAMPLE 0x809D
|
icculus@9088
|
1829 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
icculus@9088
|
1830 |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
icculus@9088
|
1831 |
#define GL_SAMPLE_COVERAGE 0x80A0
|
icculus@9088
|
1832 |
#define GL_SAMPLE_BUFFERS 0x80A8
|
icculus@9088
|
1833 |
#define GL_SAMPLES 0x80A9
|
icculus@9088
|
1834 |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
icculus@9088
|
1835 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
icculus@9088
|
1836 |
#define GL_MULTISAMPLE_BIT 0x20000000
|
icculus@9088
|
1837 |
/* transpose_matrix */
|
icculus@9088
|
1838 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
icculus@9088
|
1839 |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
icculus@9088
|
1840 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
icculus@9088
|
1841 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
icculus@9088
|
1842 |
/* texture_env_combine */
|
icculus@9088
|
1843 |
#define GL_COMBINE 0x8570
|
icculus@9088
|
1844 |
#define GL_COMBINE_RGB 0x8571
|
icculus@9088
|
1845 |
#define GL_COMBINE_ALPHA 0x8572
|
icculus@9088
|
1846 |
#define GL_SOURCE0_RGB 0x8580
|
icculus@9088
|
1847 |
#define GL_SOURCE1_RGB 0x8581
|
icculus@9088
|
1848 |
#define GL_SOURCE2_RGB 0x8582
|
icculus@9088
|
1849 |
#define GL_SOURCE0_ALPHA 0x8588
|
icculus@9088
|
1850 |
#define GL_SOURCE1_ALPHA 0x8589
|
icculus@9088
|
1851 |
#define GL_SOURCE2_ALPHA 0x858A
|
icculus@9088
|
1852 |
#define GL_OPERAND0_RGB 0x8590
|
icculus@9088
|
1853 |
#define GL_OPERAND1_RGB 0x8591
|
icculus@9088
|
1854 |
#define GL_OPERAND2_RGB 0x8592
|
icculus@9088
|
1855 |
#define GL_OPERAND0_ALPHA 0x8598
|
icculus@9088
|
1856 |
#define GL_OPERAND1_ALPHA 0x8599
|
icculus@9088
|
1857 |
#define GL_OPERAND2_ALPHA 0x859A
|
icculus@9088
|
1858 |
#define GL_RGB_SCALE 0x8573
|
icculus@9088
|
1859 |
#define GL_ADD_SIGNED 0x8574
|
icculus@9088
|
1860 |
#define GL_INTERPOLATE 0x8575
|
icculus@9088
|
1861 |
#define GL_SUBTRACT 0x84E7
|
icculus@9088
|
1862 |
#define GL_CONSTANT 0x8576
|
icculus@9088
|
1863 |
#define GL_PRIMARY_COLOR 0x8577
|
icculus@9088
|
1864 |
#define GL_PREVIOUS 0x8578
|
icculus@9088
|
1865 |
/* texture_env_dot3 */
|
icculus@9088
|
1866 |
#define GL_DOT3_RGB 0x86AE
|
icculus@9088
|
1867 |
#define GL_DOT3_RGBA 0x86AF
|
icculus@9088
|
1868 |
/* texture_border_clamp */
|
icculus@9088
|
1869 |
#define GL_CLAMP_TO_BORDER 0x812D
|
icculus@9088
|
1870 |
|
icculus@9088
|
1871 |
GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
|
icculus@9088
|
1872 |
|
icculus@9088
|
1873 |
GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
|
icculus@9088
|
1874 |
|
icculus@9088
|
1875 |
GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
|
icculus@9088
|
1876 |
|
icculus@9088
|
1877 |
GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
|
icculus@9088
|
1878 |
|
icculus@9088
|
1879 |
GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
|
icculus@9088
|
1880 |
|
icculus@9088
|
1881 |
GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
|
icculus@9088
|
1882 |
|
icculus@9088
|
1883 |
GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
|
icculus@9088
|
1884 |
|
icculus@9088
|
1885 |
GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
|
icculus@9088
|
1886 |
|
icculus@9088
|
1887 |
GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
|
icculus@9088
|
1888 |
|
icculus@9088
|
1889 |
GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
|
icculus@9088
|
1890 |
|
icculus@9088
|
1891 |
GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
|
icculus@9088
|
1892 |
|
icculus@9088
|
1893 |
GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
|
icculus@9088
|
1894 |
|
icculus@9088
|
1895 |
GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
|
icculus@9088
|
1896 |
|
icculus@9088
|
1897 |
GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
|
icculus@9088
|
1898 |
|
icculus@9088
|
1899 |
GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
|
icculus@9088
|
1900 |
|
icculus@9088
|
1901 |
GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
|
icculus@9088
|
1902 |
|
icculus@9088
|
1903 |
GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
|
icculus@9088
|
1904 |
|
icculus@9088
|
1905 |
GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
|
icculus@9088
|
1906 |
|
icculus@9088
|
1907 |
GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
|
icculus@9088
|
1908 |
|
icculus@9088
|
1909 |
GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
|
icculus@9088
|
1910 |
|
icculus@9088
|
1911 |
GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
|
icculus@9088
|
1912 |
|
icculus@9088
|
1913 |
GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
|
icculus@9088
|
1914 |
|
icculus@9088
|
1915 |
GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
|
icculus@9088
|
1916 |
|
icculus@9088
|
1917 |
GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
|
icculus@9088
|
1918 |
|
icculus@9088
|
1919 |
GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
|
icculus@9088
|
1920 |
|
icculus@9088
|
1921 |
GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
|
icculus@9088
|
1922 |
|
icculus@9088
|
1923 |
GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
|
icculus@9088
|
1924 |
|
icculus@9088
|
1925 |
GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
|
icculus@9088
|
1926 |
|
icculus@9088
|
1927 |
GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
|
icculus@9088
|
1928 |
|
icculus@9088
|
1929 |
GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
|
icculus@9088
|
1930 |
|
icculus@9088
|
1931 |
GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
|
icculus@9088
|
1932 |
|
icculus@9088
|
1933 |
GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
|
icculus@9088
|
1934 |
|
icculus@9088
|
1935 |
GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
|
icculus@9088
|
1936 |
|
icculus@9088
|
1937 |
GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
|
icculus@9088
|
1938 |
|
icculus@9088
|
1939 |
GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
|
icculus@9088
|
1940 |
|
icculus@9088
|
1941 |
GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
|
icculus@9088
|
1942 |
|
icculus@9088
|
1943 |
GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
|
icculus@9088
|
1944 |
|
icculus@9088
|
1945 |
GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
|
icculus@9088
|
1946 |
|
icculus@9088
|
1947 |
GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
|
icculus@9088
|
1948 |
|
icculus@9088
|
1949 |
GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
|
icculus@9088
|
1950 |
|
icculus@9088
|
1951 |
GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
|
icculus@9088
|
1952 |
|
icculus@9088
|
1953 |
|
icculus@9088
|
1954 |
GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
|
icculus@9088
|
1955 |
|
icculus@9088
|
1956 |
GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
|
icculus@9088
|
1957 |
|
icculus@9088
|
1958 |
GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
|
icculus@9088
|
1959 |
|
icculus@9088
|
1960 |
GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
|
icculus@9088
|
1961 |
|
icculus@9088
|
1962 |
GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
|
icculus@9088
|
1963 |
|
icculus@9088
|
1964 |
|
icculus@9088
|
1965 |
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
icculus@9088
|
1966 |
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
|
icculus@9088
|
1967 |
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
|
icculus@9088
|
1968 |
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
|
icculus@9088
|
1969 |
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
|
icculus@9088
|
1970 |
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
|
icculus@9088
|
1971 |
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
|
icculus@9088
|
1972 |
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
|
icculus@9088
|
1973 |
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
|
icculus@9088
|
1974 |
|
icculus@9088
|
1975 |
|
icculus@9088
|
1976 |
|
icculus@9088
|
1977 |
/*
|
icculus@9088
|
1978 |
* GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
|
icculus@9088
|
1979 |
*/
|
icculus@9088
|
1980 |
#ifndef GL_ARB_multitexture
|
icculus@9088
|
1981 |
#define GL_ARB_multitexture 1
|
icculus@9088
|
1982 |
|
icculus@9088
|
1983 |
#define GL_TEXTURE0_ARB 0x84C0
|
icculus@9088
|
1984 |
#define GL_TEXTURE1_ARB 0x84C1
|
icculus@9088
|
1985 |
#define GL_TEXTURE2_ARB 0x84C2
|
icculus@9088
|
1986 |
#define GL_TEXTURE3_ARB 0x84C3
|
icculus@9088
|
1987 |
#define GL_TEXTURE4_ARB 0x84C4
|
icculus@9088
|
1988 |
#define GL_TEXTURE5_ARB 0x84C5
|
icculus@9088
|
1989 |
#define GL_TEXTURE6_ARB 0x84C6
|
icculus@9088
|
1990 |
#define GL_TEXTURE7_ARB 0x84C7
|
icculus@9088
|
1991 |
#define GL_TEXTURE8_ARB 0x84C8
|
icculus@9088
|
1992 |
#define GL_TEXTURE9_ARB 0x84C9
|
icculus@9088
|
1993 |
#define GL_TEXTURE10_ARB 0x84CA
|
icculus@9088
|
1994 |
#define GL_TEXTURE11_ARB 0x84CB
|
icculus@9088
|
1995 |
#define GL_TEXTURE12_ARB 0x84CC
|
icculus@9088
|
1996 |
#define GL_TEXTURE13_ARB 0x84CD
|
icculus@9088
|
1997 |
#define GL_TEXTURE14_ARB 0x84CE
|
icculus@9088
|
1998 |
#define GL_TEXTURE15_ARB 0x84CF
|
icculus@9088
|
1999 |
#define GL_TEXTURE16_ARB 0x84D0
|
icculus@9088
|
2000 |
#define GL_TEXTURE17_ARB 0x84D1
|
icculus@9088
|
2001 |
#define GL_TEXTURE18_ARB 0x84D2
|
icculus@9088
|
2002 |
#define GL_TEXTURE19_ARB 0x84D3
|
icculus@9088
|
2003 |
#define GL_TEXTURE20_ARB 0x84D4
|
icculus@9088
|
2004 |
#define GL_TEXTURE21_ARB 0x84D5
|
icculus@9088
|
2005 |
#define GL_TEXTURE22_ARB 0x84D6
|
icculus@9088
|
2006 |
#define GL_TEXTURE23_ARB 0x84D7
|
icculus@9088
|
2007 |
#define GL_TEXTURE24_ARB 0x84D8
|
icculus@9088
|
2008 |
#define GL_TEXTURE25_ARB 0x84D9
|
icculus@9088
|
2009 |
#define GL_TEXTURE26_ARB 0x84DA
|
icculus@9088
|
2010 |
#define GL_TEXTURE27_ARB 0x84DB
|
icculus@9088
|
2011 |
#define GL_TEXTURE28_ARB 0x84DC
|
icculus@9088
|
2012 |
#define GL_TEXTURE29_ARB 0x84DD
|
icculus@9088
|
2013 |
#define GL_TEXTURE30_ARB 0x84DE
|
icculus@9088
|
2014 |
#define GL_TEXTURE31_ARB 0x84DF
|
icculus@9088
|
2015 |
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
icculus@9088
|
2016 |
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
icculus@9088
|
2017 |
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
icculus@9088
|
2018 |
|
icculus@9088
|
2019 |
GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
|
icculus@9088
|
2020 |
GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
|
icculus@9088
|
2021 |
GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
|
icculus@9088
|
2022 |
GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
|
icculus@9088
|
2023 |
GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
|
icculus@9088
|
2024 |
GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
|
icculus@9088
|
2025 |
GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
|
icculus@9088
|
2026 |
GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
|
icculus@9088
|
2027 |
GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
|
icculus@9088
|
2028 |
GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
|
icculus@9088
|
2029 |
GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
|
icculus@9088
|
2030 |
GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
|
icculus@9088
|
2031 |
GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
|
icculus@9088
|
2032 |
GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
|
icculus@9088
|
2033 |
GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
|
icculus@9088
|
2034 |
GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
|
icculus@9088
|
2035 |
GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
|
icculus@9088
|
2036 |
GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
|
icculus@9088
|
2037 |
GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
icculus@9088
|
2038 |
GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
|
icculus@9088
|
2039 |
GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
icculus@9088
|
2040 |
GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
|
icculus@9088
|
2041 |
GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
|
icculus@9088
|
2042 |
GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
|
icculus@9088
|
2043 |
GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
|
icculus@9088
|
2044 |
GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
|
icculus@9088
|
2045 |
GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
icculus@9088
|
2046 |
GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
|
icculus@9088
|
2047 |
GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
icculus@9088
|
2048 |
GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
|
icculus@9088
|
2049 |
GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
|
icculus@9088
|
2050 |
GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
|
icculus@9088
|
2051 |
GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
icculus@9088
|
2052 |
GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
|
icculus@9088
|
2053 |
|
icculus@9088
|
2054 |
typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
|
icculus@9088
|
2055 |
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
|
icculus@9088
|
2056 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
|
icculus@9088
|
2057 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
|
icculus@9088
|
2058 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
|
icculus@9088
|
2059 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
|
icculus@9088
|
2060 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
|
icculus@9088
|
2061 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
|
icculus@9088
|
2062 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
|
icculus@9088
|
2063 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
|
icculus@9088
|
2064 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
|
icculus@9088
|
2065 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
|
icculus@9088
|
2066 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
|
icculus@9088
|
2067 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
|
icculus@9088
|
2068 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
|
icculus@9088
|
2069 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
|
icculus@9088
|
2070 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
|
icculus@9088
|
2071 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
|
icculus@9088
|
2072 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
|
icculus@9088
|
2073 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
|
icculus@9088
|
2074 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
|
icculus@9088
|
2075 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
|
icculus@9088
|
2076 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
|
icculus@9088
|
2077 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
|
icculus@9088
|
2078 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
|
icculus@9088
|
2079 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
|
icculus@9088
|
2080 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
|
icculus@9088
|
2081 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
|
icculus@9088
|
2082 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
|
icculus@9088
|
2083 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
|
icculus@9088
|
2084 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
|
icculus@9088
|
2085 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
|
icculus@9088
|
2086 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
|
icculus@9088
|
2087 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
|
icculus@9088
|
2088 |
|
icculus@9088
|
2089 |
#endif /* GL_ARB_multitexture */
|
icculus@9088
|
2090 |
|
icculus@9088
|
2091 |
|
icculus@9088
|
2092 |
|
icculus@9088
|
2093 |
/*
|
icculus@9088
|
2094 |
* Define this token if you want "old-style" header file behaviour (extensions
|
icculus@9088
|
2095 |
* defined in gl.h). Otherwise, extensions will be included from glext.h.
|
icculus@9088
|
2096 |
*/
|
slouken@1895
|
2097 |
#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
|
jorgen@8805
|
2098 |
#include "SDL_opengl_glext.h"
|
icculus@9088
|
2099 |
#endif /* GL_GLEXT_LEGACY */
|
icculus@9088
|
2100 |
|
icculus@9088
|
2101 |
|
icculus@9088
|
2102 |
|
icculus@9088
|
2103 |
/*
|
icculus@9088
|
2104 |
* ???. GL_MESA_packed_depth_stencil
|
icculus@9088
|
2105 |
* XXX obsolete
|
icculus@9088
|
2106 |
*/
|
icculus@9088
|
2107 |
#ifndef GL_MESA_packed_depth_stencil
|
icculus@9088
|
2108 |
#define GL_MESA_packed_depth_stencil 1
|
icculus@9088
|
2109 |
|
icculus@9088
|
2110 |
#define GL_DEPTH_STENCIL_MESA 0x8750
|
icculus@9088
|
2111 |
#define GL_UNSIGNED_INT_24_8_MESA 0x8751
|
icculus@9088
|
2112 |
#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
|
icculus@9088
|
2113 |
#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
|
icculus@9088
|
2114 |
#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
|
icculus@9088
|
2115 |
|
icculus@9088
|
2116 |
#endif /* GL_MESA_packed_depth_stencil */
|
icculus@9088
|
2117 |
|
icculus@9088
|
2118 |
|
icculus@9088
|
2119 |
#ifndef GL_ATI_blend_equation_separate
|
icculus@9088
|
2120 |
#define GL_ATI_blend_equation_separate 1
|
icculus@9088
|
2121 |
|
icculus@9088
|
2122 |
#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
|
icculus@9088
|
2123 |
|
icculus@9088
|
2124 |
GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
|
icculus@9088
|
2125 |
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
|
icculus@9088
|
2126 |
|
icculus@9088
|
2127 |
#endif /* GL_ATI_blend_equation_separate */
|
icculus@9088
|
2128 |
|
icculus@9088
|
2129 |
|
icculus@9088
|
2130 |
/* GL_OES_EGL_image */
|
icculus@9088
|
2131 |
#ifndef GL_OES_EGL_image
|
icculus@9088
|
2132 |
typedef void* GLeglImageOES;
|
icculus@9088
|
2133 |
#endif
|
icculus@9088
|
2134 |
|
icculus@9088
|
2135 |
#ifndef GL_OES_EGL_image
|
icculus@9088
|
2136 |
#define GL_OES_EGL_image 1
|
icculus@9088
|
2137 |
#ifdef GL_GLEXT_PROTOTYPES
|
icculus@9088
|
2138 |
GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
|
icculus@9088
|
2139 |
GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
|
icculus@9088
|
2140 |
#endif
|
icculus@9088
|
2141 |
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
|
icculus@9088
|
2142 |
typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
|
icculus@9088
|
2143 |
#endif
|
icculus@9088
|
2144 |
|
icculus@9088
|
2145 |
|
icculus@9088
|
2146 |
/**
|
icculus@9088
|
2147 |
** NOTE!!!!! If you add new functions to this file, or update
|
icculus@9088
|
2148 |
** glext.h be sure to regenerate the gl_mangle.h file. See comments
|
icculus@9088
|
2149 |
** in that file for details.
|
icculus@9088
|
2150 |
**/
|
icculus@9088
|
2151 |
|
icculus@9088
|
2152 |
|
icculus@9088
|
2153 |
|
icculus@9088
|
2154 |
/**********************************************************************
|
icculus@9088
|
2155 |
* Begin system-specific stuff
|
icculus@9088
|
2156 |
*/
|
icculus@9088
|
2157 |
#if defined(PRAGMA_EXPORT_SUPPORTED)
|
icculus@9088
|
2158 |
#pragma export off
|
icculus@9088
|
2159 |
#endif
|
icculus@9088
|
2160 |
|
icculus@9088
|
2161 |
/*
|
icculus@9088
|
2162 |
* End system-specific stuff
|
icculus@9088
|
2163 |
**********************************************************************/
|
icculus@9088
|
2164 |
|
icculus@9088
|
2165 |
|
icculus@9088
|
2166 |
#ifdef __cplusplus
|
icculus@9088
|
2167 |
}
|
icculus@9088
|
2168 |
#endif
|
icculus@9088
|
2169 |
|
icculus@9088
|
2170 |
#endif /* __gl_h_ */
|
slouken@3241
|
2171 |
|
slouken@6044
|
2172 |
#endif /* !__IPHONEOS__ */
|
slouken@6044
|
2173 |
|
slouken@3241
|
2174 |
#endif /* _SDL_opengl_h */
|
slouken@3241
|
2175 |
|
slouken@3241
|
2176 |
/* vi: set ts=4 sw=4 expandtab: */
|