src/video/cocoa/SDL_cocoaopengl.h
author Ryan C. Gordon <icculus@icculus.org>
Fri, 02 Nov 2012 16:48:47 -0400
changeset 6639 c7e81fae23c4
parent 6138 4c64952a58fb
child 6885 700f1b25f77f
permissions -rw-r--r--
Cocoa_ShowMessageBox() should call Cocoa_RegisterApp().

Otherwise, message boxes can fail if SDL_Init(SDL_INIT_VIDEO) wasn't completed.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifndef _SDL_cocoaopengl_h
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#define _SDL_cocoaopengl_h
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#if SDL_VIDEO_OPENGL_CGL
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/* Define this if you want to be able to toggle fullscreen mode seamlessly */
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#define FULLSCREEN_TOGGLEABLE
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struct SDL_GLDriverData
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{
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    int initialized;
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};
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/* OpenGL functions */
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extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
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extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
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extern void Cocoa_GL_UnloadLibrary(_THIS);
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extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
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extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
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                                SDL_GLContext context);
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extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
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extern int Cocoa_GL_GetSwapInterval(_THIS);
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extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
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extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
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#endif /* SDL_VIDEO_OPENGL_CGL */
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#endif /* _SDL_cocoaopengl_h */
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