Skip to content

Latest commit

 

History

History
1350 lines (1162 loc) · 41.7 KB

SDL_gamecontroller.c

File metadata and controls

1350 lines (1162 loc) · 41.7 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 2, 2016
Jan 2, 2016
3
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* This is the game controller API for Simple DirectMedia Layer */
#include "SDL_events.h"
#include "SDL_assert.h"
#include "SDL_sysjoystick.h"
#include "SDL_hints.h"
#include "SDL_gamecontrollerdb.h"
#if !SDL_EVENTS_DISABLED
#include "../events/SDL_events_c.h"
#endif
#define ABS(_x) ((_x) < 0 ? -(_x) : (_x))
#define SDL_CONTROLLER_PLATFORM_FIELD "platform:"
/* a list of currently opened game controllers */
static SDL_GameController *SDL_gamecontrollers = NULL;
/* keep track of the hat and mask value that transforms this hat movement into a button/axis press */
struct _SDL_HatMapping
{
int hat;
Uint8 mask;
};
Oct 1, 2016
Oct 1, 2016
48
49
/* We need 36 entries for Android (as of SDL v2.0.4) */
#define k_nMaxReverseEntries 48
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
/**
* We are encoding the "HAT" as 0xhm. where h == hat ID and m == mask
* MAX 4 hats supported
*/
#define k_nMaxHatEntries 0x3f + 1
/* our in memory mapping db between joystick objects and controller mappings */
struct _SDL_ControllerMapping
{
SDL_JoystickGUID guid;
const char *name;
/* mapping of axis/button id to controller version */
int axes[SDL_CONTROLLER_AXIS_MAX];
int buttonasaxis[SDL_CONTROLLER_AXIS_MAX];
int buttons[SDL_CONTROLLER_BUTTON_MAX];
int axesasbutton[SDL_CONTROLLER_BUTTON_MAX];
struct _SDL_HatMapping hatasbutton[SDL_CONTROLLER_BUTTON_MAX];
/* reverse mapping, joystick indices to buttons */
SDL_GameControllerAxis raxes[k_nMaxReverseEntries];
SDL_GameControllerAxis rbuttonasaxis[k_nMaxReverseEntries];
SDL_GameControllerButton rbuttons[k_nMaxReverseEntries];
SDL_GameControllerButton raxesasbutton[k_nMaxReverseEntries];
SDL_GameControllerButton rhatasbutton[k_nMaxHatEntries];
};
/* our hard coded list of mapping support */
typedef struct _ControllerMapping_t
{
SDL_JoystickGUID guid;
char *name;
char *mapping;
struct _ControllerMapping_t *next;
} ControllerMapping_t;
static ControllerMapping_t *s_pSupportedControllers = NULL;
static ControllerMapping_t *s_pXInputMapping = NULL;
static ControllerMapping_t *s_pEmscriptenMapping = NULL;
/* The SDL game controller structure */
struct _SDL_GameController
{
SDL_Joystick *joystick; /* underlying joystick device */
int ref_count;
Uint8 hatState[4]; /* the current hat state for this controller */
struct _SDL_ControllerMapping mapping; /* the mapping object for this controller */
struct _SDL_GameController *next; /* pointer to next game controller we have allocated */
};
int SDL_PrivateGameControllerAxis(SDL_GameController * gamecontroller, SDL_GameControllerAxis axis, Sint16 value);
int SDL_PrivateGameControllerButton(SDL_GameController * gamecontroller, SDL_GameControllerButton button, Uint8 state);
Aug 26, 2016
Aug 26, 2016
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*
* If there is an existing add event in the queue, it needs to be modified
* to have the right value for which, because the number of controllers in
* the system is now one less.
*/
static void UpdateEventsForDeviceRemoval()
{
int i, num_events;
SDL_Event *events;
num_events = SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
if (num_events <= 0) {
return;
}
events = SDL_stack_alloc(SDL_Event, num_events);
if (!events) {
return;
}
num_events = SDL_PeepEvents(events, num_events, SDL_GETEVENT, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEADDED);
for (i = 0; i < num_events; ++i) {
--events[i].cdevice.which;
}
SDL_PeepEvents(events, num_events, SDL_ADDEVENT, 0, 0);
SDL_stack_free(events);
}
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
/*
* Event filter to fire controller events from joystick ones
*/
int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
{
switch(event->type) {
case SDL_JOYAXISMOTION:
{
SDL_GameController *controllerlist;
if (event->jaxis.axis >= k_nMaxReverseEntries) break;
controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jaxis.which) {
if (controllerlist->mapping.raxes[event->jaxis.axis] >= 0) /* simple axis to axis, send it through */ {
SDL_GameControllerAxis axis = controllerlist->mapping.raxes[event->jaxis.axis];
Sint16 value = event->jaxis.value;
switch (axis) {
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
/* Shift it to be 0 - 32767. */
value = value / 2 + 16384;
default:
break;
}
SDL_PrivateGameControllerAxis(controllerlist, axis, value);
} else if (controllerlist->mapping.raxesasbutton[event->jaxis.axis] >= 0) { /* simulate an axis as a button */
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.raxesasbutton[event->jaxis.axis], ABS(event->jaxis.value) > 32768/2 ? SDL_PRESSED : SDL_RELEASED);
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
{
SDL_GameController *controllerlist;
if (event->jbutton.button >= k_nMaxReverseEntries) break;
controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jbutton.which) {
if (controllerlist->mapping.rbuttons[event->jbutton.button] >= 0) { /* simple button as button */
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rbuttons[event->jbutton.button], event->jbutton.state);
} else if (controllerlist->mapping.rbuttonasaxis[event->jbutton.button] >= 0) { /* an button pretending to be an axis */
SDL_PrivateGameControllerAxis(controllerlist, controllerlist->mapping.rbuttonasaxis[event->jbutton.button], event->jbutton.state > 0 ? 32767 : 0);
}
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYHATMOTION:
{
SDL_GameController *controllerlist;
if (event->jhat.hat >= 4) break;
controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jhat.which) {
Uint8 bSame = controllerlist->hatState[event->jhat.hat] & event->jhat.value;
/* Get list of removed bits (button release) */
Uint8 bChanged = controllerlist->hatState[event->jhat.hat] ^ bSame;
/* the hat idx in the high nibble */
int bHighHat = event->jhat.hat << 4;
if (bChanged & SDL_HAT_DOWN)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_RELEASED);
if (bChanged & SDL_HAT_UP)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_RELEASED);
if (bChanged & SDL_HAT_LEFT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_RELEASED);
if (bChanged & SDL_HAT_RIGHT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_RELEASED);
/* Get list of added bits (button press) */
bChanged = event->jhat.value ^ bSame;
if (bChanged & SDL_HAT_DOWN)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_DOWN], SDL_PRESSED);
if (bChanged & SDL_HAT_UP)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_UP], SDL_PRESSED);
if (bChanged & SDL_HAT_LEFT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_LEFT], SDL_PRESSED);
if (bChanged & SDL_HAT_RIGHT)
SDL_PrivateGameControllerButton(controllerlist, controllerlist->mapping.rhatasbutton[bHighHat | SDL_HAT_RIGHT], SDL_PRESSED);
/* update our state cache */
controllerlist->hatState[event->jhat.hat] = event->jhat.value;
break;
}
controllerlist = controllerlist->next;
}
}
break;
case SDL_JOYDEVICEADDED:
{
if (SDL_IsGameController(event->jdevice.which)) {
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
}
}
break;
case SDL_JOYDEVICEREMOVED:
{
SDL_GameController *controllerlist = SDL_gamecontrollers;
while (controllerlist) {
if (controllerlist->joystick->instance_id == event->jdevice.which) {
SDL_Event deviceevent;
Aug 26, 2016
Aug 26, 2016
256
257
258
259
deviceevent.type = SDL_CONTROLLERDEVICEREMOVED;
deviceevent.cdevice.which = event->jdevice.which;
SDL_PushEvent(&deviceevent);
Aug 26, 2016
Aug 26, 2016
260
261
UpdateEventsForDeviceRemoval();
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
break;
}
controllerlist = controllerlist->next;
}
}
break;
default:
break;
}
return 1;
}
/*
* Helper function to scan the mappings database for a controller with the specified GUID
*/
ControllerMapping_t *SDL_PrivateGetControllerMappingForGUID(SDL_JoystickGUID *guid)
{
ControllerMapping_t *pSupportedController = s_pSupportedControllers;
while (pSupportedController) {
if (SDL_memcmp(guid, &pSupportedController->guid, sizeof(*guid)) == 0) {
return pSupportedController;
}
pSupportedController = pSupportedController->next;
}
return NULL;
}
static const char* map_StringForControllerAxis[] = {
"leftx",
"lefty",
"rightx",
"righty",
"lefttrigger",
"righttrigger",
NULL
};
/*
* convert a string to its enum equivalent
*/
SDL_GameControllerAxis SDL_GameControllerGetAxisFromString(const char *pchString)
{
int entry;
if (!pchString || !pchString[0])
return SDL_CONTROLLER_AXIS_INVALID;
for (entry = 0; map_StringForControllerAxis[entry]; ++entry) {
if (!SDL_strcasecmp(pchString, map_StringForControllerAxis[entry]))
return entry;
}
return SDL_CONTROLLER_AXIS_INVALID;
}
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForAxis(SDL_GameControllerAxis axis)
{
if (axis > SDL_CONTROLLER_AXIS_INVALID && axis < SDL_CONTROLLER_AXIS_MAX) {
return map_StringForControllerAxis[axis];
}
return NULL;
}
static const char* map_StringForControllerButton[] = {
"a",
"b",
"x",
"y",
"back",
"guide",
"start",
"leftstick",
"rightstick",
"leftshoulder",
"rightshoulder",
"dpup",
"dpdown",
"dpleft",
"dpright",
NULL
};
/*
* convert a string to its enum equivalent
*/
SDL_GameControllerButton SDL_GameControllerGetButtonFromString(const char *pchString)
{
int entry;
if (!pchString || !pchString[0])
return SDL_CONTROLLER_BUTTON_INVALID;
for (entry = 0; map_StringForControllerButton[entry]; ++entry) {
if (SDL_strcasecmp(pchString, map_StringForControllerButton[entry]) == 0)
return entry;
}
return SDL_CONTROLLER_BUTTON_INVALID;
}
/*
* convert an enum to its string equivalent
*/
const char* SDL_GameControllerGetStringForButton(SDL_GameControllerButton axis)
{
if (axis > SDL_CONTROLLER_BUTTON_INVALID && axis < SDL_CONTROLLER_BUTTON_MAX) {
return map_StringForControllerButton[axis];
}
return NULL;
}
/*
* given a controller button name and a joystick name update our mapping structure with it
*/
void SDL_PrivateGameControllerParseButton(const char *szGameButton, const char *szJoystickButton, struct _SDL_ControllerMapping *pMapping)
{
int iSDLButton = 0;
SDL_GameControllerButton button;
SDL_GameControllerAxis axis;
button = SDL_GameControllerGetButtonFromString(szGameButton);
axis = SDL_GameControllerGetAxisFromString(szGameButton);
iSDLButton = SDL_atoi(&szJoystickButton[1]);
if (szJoystickButton[0] == 'a') {
if (iSDLButton >= k_nMaxReverseEntries) {
SDL_SetError("Axis index too large: %d", iSDLButton);
return;
}
if (axis != SDL_CONTROLLER_AXIS_INVALID) {
pMapping->axes[ axis ] = iSDLButton;
pMapping->raxes[ iSDLButton ] = axis;
} else if (button != SDL_CONTROLLER_BUTTON_INVALID) {
pMapping->axesasbutton[ button ] = iSDLButton;
pMapping->raxesasbutton[ iSDLButton ] = button;
} else {
SDL_assert(!"How did we get here?");
}
} else if (szJoystickButton[0] == 'b') {
if (iSDLButton >= k_nMaxReverseEntries) {
SDL_SetError("Button index too large: %d", iSDLButton);
return;
}
if (button != SDL_CONTROLLER_BUTTON_INVALID) {
pMapping->buttons[ button ] = iSDLButton;
pMapping->rbuttons[ iSDLButton ] = button;
} else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
pMapping->buttonasaxis[ axis ] = iSDLButton;
pMapping->rbuttonasaxis[ iSDLButton ] = axis;
} else {
SDL_assert(!"How did we get here?");
}
} else if (szJoystickButton[0] == 'h') {
int hat = SDL_atoi(&szJoystickButton[1]);
int mask = SDL_atoi(&szJoystickButton[3]);
if (hat >= 4) {
SDL_SetError("Hat index too large: %d", iSDLButton);
}
if (button != SDL_CONTROLLER_BUTTON_INVALID) {
int ridx;
pMapping->hatasbutton[ button ].hat = hat;
pMapping->hatasbutton[ button ].mask = mask;
ridx = (hat << 4) | mask;
pMapping->rhatasbutton[ ridx ] = button;
} else if (axis != SDL_CONTROLLER_AXIS_INVALID) {
SDL_assert(!"Support hat as axis");
} else {
SDL_assert(!"How did we get here?");
}
}
}
/*
* given a controller mapping string update our mapping object
*/
static void
SDL_PrivateGameControllerParseControllerConfigString(struct _SDL_ControllerMapping *pMapping, const char *pchString)
{
char szGameButton[20];
char szJoystickButton[20];
SDL_bool bGameButton = SDL_TRUE;
int i = 0;
const char *pchPos = pchString;
SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
while (pchPos && *pchPos) {
if (*pchPos == ':') {
i = 0;
bGameButton = SDL_FALSE;
} else if (*pchPos == ' ') {
} else if (*pchPos == ',') {
i = 0;
bGameButton = SDL_TRUE;
SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
SDL_memset(szGameButton, 0x0, sizeof(szGameButton));
SDL_memset(szJoystickButton, 0x0, sizeof(szJoystickButton));
} else if (bGameButton) {
if (i >= sizeof(szGameButton)) {
SDL_SetError("Button name too large: %s", szGameButton);
return;
}
szGameButton[i] = *pchPos;
i++;
} else {
if (i >= sizeof(szJoystickButton)) {
SDL_SetError("Joystick button name too large: %s", szJoystickButton);
return;
}
szJoystickButton[i] = *pchPos;
i++;
}
pchPos++;
}
SDL_PrivateGameControllerParseButton(szGameButton, szJoystickButton, pMapping);
}
/*
* Make a new button mapping struct
*/
void SDL_PrivateLoadButtonMapping(struct _SDL_ControllerMapping *pMapping, SDL_JoystickGUID guid, const char *pchName, const char *pchMapping)
{
int j;
pMapping->guid = guid;
pMapping->name = pchName;
/* set all the button mappings to non defaults */
for (j = 0; j < SDL_CONTROLLER_AXIS_MAX; j++) {
pMapping->axes[j] = -1;
pMapping->buttonasaxis[j] = -1;
}
for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; j++) {
pMapping->buttons[j] = -1;
pMapping->axesasbutton[j] = -1;
pMapping->hatasbutton[j].hat = -1;
}
for (j = 0; j < k_nMaxReverseEntries; j++) {
pMapping->raxes[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttonasaxis[j] = SDL_CONTROLLER_AXIS_INVALID;
pMapping->rbuttons[j] = SDL_CONTROLLER_BUTTON_INVALID;
pMapping->raxesasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
for (j = 0; j < k_nMaxHatEntries; j++) {
pMapping->rhatasbutton[j] = SDL_CONTROLLER_BUTTON_INVALID;
}
SDL_PrivateGameControllerParseControllerConfigString(pMapping, pchMapping);
}
/*
* grab the guid string from a mapping string
*/
char *SDL_PrivateGetControllerGUIDFromMappingString(const char *pMapping)
{
const char *pFirstComma = SDL_strchr(pMapping, ',');
if (pFirstComma) {
char *pchGUID = SDL_malloc(pFirstComma - pMapping + 1);
if (!pchGUID) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(pchGUID, pMapping, pFirstComma - pMapping);
pchGUID[ pFirstComma - pMapping ] = 0;
return pchGUID;
}
return NULL;
}
/*
* grab the name string from a mapping string
*/
char *SDL_PrivateGetControllerNameFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
char *pchName;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
return NULL;
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
return NULL;
pchName = SDL_malloc(pSecondComma - pFirstComma);
if (!pchName) {
SDL_OutOfMemory();
return NULL;
}
SDL_memcpy(pchName, pFirstComma + 1, pSecondComma - pFirstComma);
pchName[ pSecondComma - pFirstComma - 1 ] = 0;
return pchName;
}
/*
* grab the button mapping string from a mapping string
*/
char *SDL_PrivateGetControllerMappingFromMappingString(const char *pMapping)
{
const char *pFirstComma, *pSecondComma;
pFirstComma = SDL_strchr(pMapping, ',');
if (!pFirstComma)
return NULL;
pSecondComma = SDL_strchr(pFirstComma + 1, ',');
if (!pSecondComma)
return NULL;
return SDL_strdup(pSecondComma + 1); /* mapping is everything after the 3rd comma */
}
Dec 9, 2015
Dec 9, 2015
587
588
589
/*
* Helper function to refresh a mapping
*/
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
void SDL_PrivateGameControllerRefreshMapping(ControllerMapping_t *pControllerMapping)
{
SDL_GameController *gamecontrollerlist = SDL_gamecontrollers;
while (gamecontrollerlist) {
if (!SDL_memcmp(&gamecontrollerlist->mapping.guid, &pControllerMapping->guid, sizeof(pControllerMapping->guid))) {
SDL_Event event;
event.type = SDL_CONTROLLERDEVICEREMAPPED;
event.cdevice.which = gamecontrollerlist->joystick->instance_id;
SDL_PushEvent(&event);
/* Not really threadsafe. Should this lock access within SDL_GameControllerEventWatcher? */
SDL_PrivateLoadButtonMapping(&gamecontrollerlist->mapping, pControllerMapping->guid, pControllerMapping->name, pControllerMapping->mapping);
}
gamecontrollerlist = gamecontrollerlist->next;
}
}
Dec 9, 2015
Dec 9, 2015
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
/*
* Helper function to add a mapping for a guid
*/
static ControllerMapping_t *
SDL_PrivateAddMappingForGUID(SDL_JoystickGUID jGUID, const char *mappingString, SDL_bool *existing)
{
char *pchName;
char *pchMapping;
ControllerMapping_t *pControllerMapping;
pchName = SDL_PrivateGetControllerNameFromMappingString(mappingString);
if (!pchName) {
SDL_SetError("Couldn't parse name from %s", mappingString);
return NULL;
}
pchMapping = SDL_PrivateGetControllerMappingFromMappingString(mappingString);
if (!pchMapping) {
SDL_free(pchName);
SDL_SetError("Couldn't parse %s", mappingString);
return NULL;
}
pControllerMapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
if (pControllerMapping) {
/* Update existing mapping */
SDL_free(pControllerMapping->name);
pControllerMapping->name = pchName;
SDL_free(pControllerMapping->mapping);
pControllerMapping->mapping = pchMapping;
/* refresh open controllers */
SDL_PrivateGameControllerRefreshMapping(pControllerMapping);
*existing = SDL_TRUE;
} else {
pControllerMapping = SDL_malloc(sizeof(*pControllerMapping));
if (!pControllerMapping) {
SDL_free(pchName);
SDL_free(pchMapping);
SDL_OutOfMemory();
return NULL;
}
pControllerMapping->guid = jGUID;
pControllerMapping->name = pchName;
pControllerMapping->mapping = pchMapping;
pControllerMapping->next = s_pSupportedControllers;
s_pSupportedControllers = pControllerMapping;
*existing = SDL_FALSE;
}
return pControllerMapping;
}
/*
* Helper function to determine pre-calculated offset to certain joystick mappings
*/
ControllerMapping_t *SDL_PrivateGetControllerMapping(int device_index)
{
SDL_JoystickGUID jGUID = SDL_JoystickGetDeviceGUID(device_index);
ControllerMapping_t *mapping;
mapping = SDL_PrivateGetControllerMappingForGUID(&jGUID);
#if SDL_JOYSTICK_XINPUT
if (!mapping && SDL_SYS_IsXInputGamepad_DeviceIndex(device_index)) {
mapping = s_pXInputMapping;
}
#endif
#if defined(SDL_JOYSTICK_EMSCRIPTEN)
if (!mapping && s_pEmscriptenMapping) {
mapping = s_pEmscriptenMapping;
}
#endif
#ifdef __LINUX__
if (!mapping) {
const char *name = SDL_JoystickNameForIndex(device_index);
if (name) {
if (SDL_strstr(name, "Xbox 360 Wireless Receiver")) {
/* The Linux driver xpad.c maps the wireless dpad to buttons */
SDL_bool existing;
mapping = SDL_PrivateAddMappingForGUID(jGUID,
"none,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,",
&existing);
}
}
}
#endif /* __LINUX__ */
if (!mapping) {
const char *name = SDL_JoystickNameForIndex(device_index);
if (name) {
if (SDL_strstr(name, "Xbox") || SDL_strstr(name, "X-Box")) {
mapping = s_pXInputMapping;
}
}
}
return mapping;
}
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
/*
* Add or update an entry into the Mappings Database
*/
int
SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw)
{
const char *platform = SDL_GetPlatform();
int controllers = 0;
char *buf, *line, *line_end, *tmp, *comma, line_platform[64];
size_t db_size, platform_len;
if (rw == NULL) {
return SDL_SetError("Invalid RWops");
}
db_size = (size_t)SDL_RWsize(rw);
buf = (char *)SDL_malloc(db_size + 1);
if (buf == NULL) {
if (freerw) {
SDL_RWclose(rw);
}
return SDL_SetError("Could not allocate space to read DB into memory");
}
if (SDL_RWread(rw, buf, db_size, 1) != 1) {
if (freerw) {
SDL_RWclose(rw);
}
SDL_free(buf);
return SDL_SetError("Could not read DB");
}
if (freerw) {
SDL_RWclose(rw);
}
buf[db_size] = '\0';
line = buf;
while (line < buf + db_size) {
line_end = SDL_strchr(line, '\n');
if (line_end != NULL) {
*line_end = '\0';
} else {
line_end = buf + db_size;
}
/* Extract and verify the platform */
tmp = SDL_strstr(line, SDL_CONTROLLER_PLATFORM_FIELD);
if (tmp != NULL) {
tmp += SDL_strlen(SDL_CONTROLLER_PLATFORM_FIELD);
comma = SDL_strchr(tmp, ',');
if (comma != NULL) {
platform_len = comma - tmp + 1;
if (platform_len + 1 < SDL_arraysize(line_platform)) {
SDL_strlcpy(line_platform, tmp, platform_len);
if (SDL_strncasecmp(line_platform, platform, platform_len) == 0 &&
SDL_GameControllerAddMapping(line) > 0) {
controllers++;
}
}
}
}
line = line_end + 1;
}
SDL_free(buf);
return controllers;
}
/*
* Add or update an entry into the Mappings Database
*/
int
SDL_GameControllerAddMapping(const char *mappingString)
{
char *pchGUID;
SDL_JoystickGUID jGUID;
SDL_bool is_xinput_mapping = SDL_FALSE;
SDL_bool is_emscripten_mapping = SDL_FALSE;
Dec 9, 2015
Dec 9, 2015
785
786
SDL_bool existing = SDL_FALSE;
ControllerMapping_t *pControllerMapping;
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
if (!mappingString) {
return SDL_InvalidParamError("mappingString");
}
pchGUID = SDL_PrivateGetControllerGUIDFromMappingString(mappingString);
if (!pchGUID) {
return SDL_SetError("Couldn't parse GUID from %s", mappingString);
}
if (!SDL_strcasecmp(pchGUID, "xinput")) {
is_xinput_mapping = SDL_TRUE;
}
if (!SDL_strcasecmp(pchGUID, "emscripten")) {
is_emscripten_mapping = SDL_TRUE;
}
jGUID = SDL_JoystickGetGUIDFromString(pchGUID);
SDL_free(pchGUID);
Dec 9, 2015
Dec 9, 2015
805
806
807
pControllerMapping = SDL_PrivateAddMappingForGUID(jGUID, mappingString, &existing);
if (!pControllerMapping) {
return -1;
Dec 9, 2015
Dec 9, 2015
810
if (existing) {
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
return 0;
} else {
if (is_xinput_mapping) {
s_pXInputMapping = pControllerMapping;
}
if (is_emscripten_mapping) {
s_pEmscriptenMapping = pControllerMapping;
}
return 1;
}
}
/*
* Get the mapping string for this GUID
*/
char *
SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid)
{
char *pMappingString = NULL;
ControllerMapping_t *mapping = SDL_PrivateGetControllerMappingForGUID(&guid);
if (mapping) {
char pchGUID[33];
size_t needed;
SDL_JoystickGetGUIDString(guid, pchGUID, sizeof(pchGUID));
/* allocate enough memory for GUID + ',' + name + ',' + mapping + \0 */
needed = SDL_strlen(pchGUID) + 1 + SDL_strlen(mapping->name) + 1 + SDL_strlen(mapping->mapping) + 1;
pMappingString = SDL_malloc(needed);
if (!pMappingString) {
SDL_OutOfMemory();
return NULL;
}
SDL_snprintf(pMappingString, needed, "%s,%s,%s", pchGUID, mapping->name, mapping->mapping);
}
return pMappingString;
}
/*
* Get the mapping string for this device
*/
char *
SDL_GameControllerMapping(SDL_GameController * gamecontroller)
{
if (!gamecontroller) {
return NULL;
}
return SDL_GameControllerMappingForGUID(gamecontroller->mapping.guid);
}
static void
SDL_GameControllerLoadHints()
{
const char *hint = SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG);
if (hint && hint[0]) {
size_t nchHints = SDL_strlen(hint);
char *pUserMappings = SDL_malloc(nchHints + 1);
char *pTempMappings = pUserMappings;
SDL_memcpy(pUserMappings, hint, nchHints);
pUserMappings[nchHints] = '\0';
while (pUserMappings) {
char *pchNewLine = NULL;
pchNewLine = SDL_strchr(pUserMappings, '\n');
if (pchNewLine)
*pchNewLine = '\0';
SDL_GameControllerAddMapping(pUserMappings);
if (pchNewLine) {
pUserMappings = pchNewLine + 1;
} else {
pUserMappings = NULL;
}
}
SDL_free(pTempMappings);
}
}
/*
* Initialize the game controller system, mostly load our DB of controller config mappings
*/
int
SDL_GameControllerInit(void)
{
int i = 0;
const char *pMappingString = NULL;
pMappingString = s_ControllerMappings[i];
while (pMappingString) {
SDL_GameControllerAddMapping(pMappingString);
i++;
pMappingString = s_ControllerMappings[i];
}
/* load in any user supplied config */
SDL_GameControllerLoadHints();
/* watch for joy events and fire controller ones if needed */
SDL_AddEventWatch(SDL_GameControllerEventWatcher, NULL);
/* Send added events for controllers currently attached */
for (i = 0; i < SDL_NumJoysticks(); ++i) {
if (SDL_IsGameController(i)) {
SDL_Event deviceevent;
deviceevent.type = SDL_CONTROLLERDEVICEADDED;
deviceevent.cdevice.which = i;
SDL_PushEvent(&deviceevent);
}
}
return (0);
}
/*
* Get the implementation dependent name of a controller
*/
const char *
SDL_GameControllerNameForIndex(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (pSupportedController) {
return pSupportedController->name;
}
return NULL;
}
/*
* Return 1 if the joystick at this device index is a supported controller
*/
SDL_bool
SDL_IsGameController(int device_index)
{
ControllerMapping_t *pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (pSupportedController) {
return SDL_TRUE;
}
return SDL_FALSE;
}
/*
* Open a controller for use - the index passed as an argument refers to
* the N'th controller on the system. This index is the value which will
* identify this controller in future controller events.
*
* This function returns a controller identifier, or NULL if an error occurred.
*/
SDL_GameController *
SDL_GameControllerOpen(int device_index)
{
SDL_GameController *gamecontroller;
SDL_GameController *gamecontrollerlist;
ControllerMapping_t *pSupportedController = NULL;
if ((device_index < 0) || (device_index >= SDL_NumJoysticks())) {
SDL_SetError("There are %d joysticks available", SDL_NumJoysticks());
return (NULL);
}
gamecontrollerlist = SDL_gamecontrollers;
/* If the controller is already open, return it */
while (gamecontrollerlist) {
if (SDL_SYS_GetInstanceIdOfDeviceIndex(device_index) == gamecontrollerlist->joystick->instance_id) {
gamecontroller = gamecontrollerlist;
++gamecontroller->ref_count;
return (gamecontroller);
}
gamecontrollerlist = gamecontrollerlist->next;
}
/* Find a controller mapping */
pSupportedController = SDL_PrivateGetControllerMapping(device_index);
if (!pSupportedController) {
SDL_SetError("Couldn't find mapping for device (%d)", device_index);
return (NULL);
}
/* Create and initialize the joystick */
gamecontroller = (SDL_GameController *) SDL_malloc((sizeof *gamecontroller));
if (gamecontroller == NULL) {
SDL_OutOfMemory();
return NULL;
}
SDL_memset(gamecontroller, 0, (sizeof *gamecontroller));
gamecontroller->joystick = SDL_JoystickOpen(device_index);
if (!gamecontroller->joystick) {
SDL_free(gamecontroller);