src/joystick/steam/SDL_steamcontroller.h
author Michał Janiszewski <janisozaur+sdl2image@gmail.com>
Sun, 28 Oct 2018 21:36:48 +0100
changeset 12366 c46e72bd9950
parent 11811 5d94cb6b24d3
child 12503 806492103856
permissions -rw-r--r--
Add and update include guards

Include guards in most changed files were missing, I added them keeping
the same style as other SDL files. In some cases I moved the include
guards around to be the first thing the header has to take advantage of
any possible improvements compiler may have for inclusion guards.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_steamcontroller_h_
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#define SDL_steamcontroller_h_
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#include "../../SDL_internal.h"
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typedef SDL_bool (*SteamControllerConnectedCallback_t)(const char *name, SDL_JoystickGUID guid, int *device_instance);
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typedef void (*SteamControllerDisconnectedCallback_t)(int device_instance);
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void SDL_InitSteamControllers(SteamControllerConnectedCallback_t connectedCallback,
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                              SteamControllerDisconnectedCallback_t disconnectedCallback);
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void SDL_GetSteamControllerInputs(int *nbuttons, int *naxes, int *nhats);
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void SDL_UpdateSteamControllers(void);
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void SDL_UpdateSteamController(SDL_Joystick *joystick);
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void SDL_QuitSteamControllers(void);
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#endif /* SDL_steamcontroller_h_ */
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