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SDL_gsvideo.c

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689 lines (611 loc) · 20.7 KB
 
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SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
slouken@libsdl.org
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#include "SDL_config.h"
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/* Framebuffer console based SDL video driver implementation.
*/
#include <fcntl.h>
#include <unistd.h>
#include <sys/ioctl.h>
#include <sys/mman.h>
#include "SDL_video.h"
#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
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#include "SDL_gsvideo.h"
#include "SDL_gsmouse_c.h"
#include "SDL_gsevents_c.h"
#include "SDL_gsyuv_c.h"
/* Initialization/Query functions */
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static int GS_VideoInit(_THIS, SDL_PixelFormat * vformat);
static SDL_Rect **GS_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
static SDL_Surface *GS_SetVideoMode(_THIS, SDL_Surface * current, int width,
int height, int bpp, Uint32 flags);
static int GS_SetColors(_THIS, int firstcolor, int ncolors,
SDL_Color * colors);
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static void GS_VideoQuit(_THIS);
/* Hardware surface functions */
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static int GS_AllocHWSurface(_THIS, SDL_Surface * surface);
static int GS_LockHWSurface(_THIS, SDL_Surface * surface);
static void GS_UnlockHWSurface(_THIS, SDL_Surface * surface);
static void GS_FreeHWSurface(_THIS, SDL_Surface * surface);
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/* GS driver bootstrap functions */
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static int
GS_Available(void)
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int console, memory;
console = open(PS2_DEV_GS, O_RDWR, 0);
if (console >= 0) {
close(console);
}
memory = open(PS2_DEV_MEM, O_RDWR, 0);
if (memory >= 0) {
close(memory);
}
return ((console >= 0) && (memory >= 0));
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static void
GS_DeleteDevice(SDL_VideoDevice * device)
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SDL_free(device->hidden);
SDL_free(device);
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static SDL_VideoDevice *
GS_CreateDevice(int devindex)
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SDL_VideoDevice *this;
/* Initialize all variables that we clean on shutdown */
this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateVideoData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
mouse_fd = -1;
keyboard_fd = -1;
/* Set the function pointers */
this->VideoInit = GS_VideoInit;
this->ListModes = GS_ListModes;
this->SetVideoMode = GS_SetVideoMode;
this->CreateYUVOverlay = GS_CreateYUVOverlay;
this->SetColors = GS_SetColors;
this->UpdateRects = NULL;
this->VideoQuit = GS_VideoQuit;
this->AllocHWSurface = GS_AllocHWSurface;
this->CheckHWBlit = NULL;
this->FillHWRect = NULL;
this->SetHWColorKey = NULL;
this->SetHWAlpha = NULL;
this->LockHWSurface = GS_LockHWSurface;
this->UnlockHWSurface = GS_UnlockHWSurface;
this->FlipHWSurface = NULL;
this->FreeHWSurface = GS_FreeHWSurface;
this->SetIcon = NULL;
this->SetCaption = NULL;
this->GetWMInfo = NULL;
this->FreeWMCursor = GS_FreeWMCursor;
this->CreateWMCursor = GS_CreateWMCursor;
this->ShowWMCursor = GS_ShowWMCursor;
this->MoveWMCursor = GS_MoveWMCursor;
this->InitOSKeymap = GS_InitOSKeymap;
this->PumpEvents = GS_PumpEvents;
this->free = GS_DeleteDevice;
return this;
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}
VideoBootStrap PS2GS_bootstrap = {
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"ps2gs", "PlayStation 2 Graphics Synthesizer",
GS_Available, GS_CreateDevice
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};
/* These are the pixel formats for the 32, 24, and 16 bit video modes */
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static struct
{
int bpp;
Uint32 r;
Uint32 g;
Uint32 b;
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} GS_pixelmasks[] = {
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{
32, 0x000000FF, /* RGB little-endian */
0x0000FF00, 0x00FF0000}, {
24, 0x000000FF, /* RGB little-endian */
0x0000FF00, 0x00FF0000}, {
16, 0x0000001f, /* RGB little-endian */
0x000003e0, 0x00007c00},};
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/* This is a mapping from SDL bytes-per-pixel to GS pixel format */
static int GS_formatmap[] = {
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-1, /* 0 bpp, not a legal value */
-1, /* 8 bpp, not supported (yet?) */
PS2_GS_PSMCT16, /* 16 bpp */
PS2_GS_PSMCT24, /* 24 bpp */
PS2_GS_PSMCT32 /* 32 bpp */
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static unsigned long long head_tags[] __attribute__ ((aligned(16))) = {
4 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
0, /* 2 */
PS2_GS_BITBLTBUF, 0, /* 4 */
PS2_GS_TRXPOS, 0, /* 6 */
PS2_GS_TRXREG, 0, /* 8 */
PS2_GS_TRXDIR};
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#define MAXIMG (32767 * 16)
#define MAXTAGS 8
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static inline int
loadimage_nonblock(int fd, struct ps2_image *image, int size,
unsigned long long *hm, unsigned long long *im)
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struct ps2_plist plist;
struct ps2_packet packet[1 + MAXTAGS * 2];
int isize;
int pnum, it, eop;
char *data;
/* initialize the variables */
data = (char *) image->ptr;
pnum = it = eop = 0;
plist.packet = packet;
/* make BITBLT packet */
packet[pnum].ptr = hm;
packet[pnum].len = sizeof(head_tags);
pnum++;
hm[2] = ((unsigned long long) image->fbp << 32) |
((unsigned long long) image->fbw << 48) |
((unsigned long long) image->psm << 56);
hm[4] = ((unsigned long long) image->x << 32) |
((unsigned long long) image->y << 48);
hm[6] = (unsigned long long) image->w |
((unsigned long long) image->h << 32);
/* make image mode tags */
while (!eop) {
isize = size > MAXIMG ? MAXIMG : size;
size -= isize;
eop = (size == 0);
packet[pnum].ptr = &im[it];
packet[pnum].len = sizeof(unsigned long long) * 2;
pnum++;
im[it++] = (isize >> 4) | (eop ? (1 << 15) : 0) | (2LL << 58);
im[it++] = 0;
packet[pnum].ptr = (void *) data;
packet[pnum].len = isize;
pnum++;
data += isize;
}
plist.num = pnum;
return ioctl(fd, PS2IOC_SENDL, &plist);
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static unsigned long long tex_tags[] __attribute__ ((aligned(16))) = {
3 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
0, /* 2 */
PS2_GS_TEX0_1, (1 << 5) + (1 << 6), PS2_GS_TEX1_1, 0, PS2_GS_TEXFLUSH};
static unsigned long long scale_tags[] __attribute__ ((aligned(16))) = {
5 | (1LL << 60), /* GIFtag */
0x0e, /* A+D */
6 + (1 << 4) + (1 << 8), PS2_GS_PRIM, ((unsigned long long) 0 * 16) + (((unsigned long long) 0 * 16) << 16), PS2_GS_UV, ((unsigned long long) 0 * 16) + (((unsigned long long) 0 * 16) << 16), PS2_GS_XYZ2, 0, /* 8 */
PS2_GS_UV, 0, /* 10 */
PS2_GS_XYZ2};
int
scaleimage_nonblock(int fd, unsigned long long *tm, unsigned long long *sm)
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{
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struct ps2_plist plist;
struct ps2_packet packet[2];
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/* initialize the variables */
plist.num = 2;
plist.packet = packet;
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packet[0].ptr = tm;
packet[0].len = sizeof(tex_tags);
packet[1].ptr = sm;
packet[1].len = sizeof(scale_tags);
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return ioctl(fd, PS2IOC_SENDL, &plist);
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}
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static int
power_of_2(int value)
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{
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int shift;
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for (shift = 0; (1 << shift) < value; ++shift) {
/* Keep looking */ ;
}
return (shift);
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}
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static int
GS_VideoInit(_THIS, SDL_PixelFormat * vformat)
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struct ps2_screeninfo vinfo;
/* Initialize the library */
console_fd = open(PS2_DEV_GS, O_RDWR, 0);
if (console_fd < 0) {
SDL_SetError("Unable to open %s", PS2_DEV_GS);
return (-1);
}
memory_fd = open(PS2_DEV_MEM, O_RDWR, 0);
if (memory_fd < 0) {
close(console_fd);
console_fd = -1;
SDL_SetError("Unable to open %s", PS2_DEV_MEM);
return (-1);
}
if (ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0) {
close(memory_fd);
close(console_fd);
console_fd = -1;
SDL_SetError("Couldn't get console pixel format");
return (-1);
}
/* Determine the current screen size */
this->info.current_w = vinfo.w;
this->info.current_h = vinfo.h;
/* Determine the current screen depth */
switch (vinfo.psm) {
/* Supported pixel formats */
case PS2_GS_PSMCT32:
case PS2_GS_PSMCT24:
case PS2_GS_PSMCT16:
break;
default:
GS_VideoQuit(this);
SDL_SetError("Unknown console pixel format: %d", vinfo.psm);
return (-1);
}
vformat->BitsPerPixel = GS_pixelmasks[vinfo.psm].bpp;
vformat->Rmask = GS_pixelmasks[vinfo.psm].r;
vformat->Gmask = GS_pixelmasks[vinfo.psm].g;
vformat->Bmask = GS_pixelmasks[vinfo.psm].b;
saved_vinfo = vinfo;
/* Enable mouse and keyboard support */
if (GS_OpenKeyboard(this) < 0) {
GS_VideoQuit(this);
SDL_SetError("Unable to open keyboard");
return (-1);
}
if (GS_OpenMouse(this) < 0) {
const char *sdl_nomouse;
sdl_nomouse = SDL_getenv("SDL_NOMOUSE");
if (!sdl_nomouse) {
GS_VideoQuit(this);
SDL_SetError("Unable to open mouse");
return (-1);
}
}
/* We're done! */
return (0);
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static SDL_Rect **
GS_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
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static SDL_Rect GS_vesa_mode_list[] = {
{0, 0, 1280, 1024},
{0, 0, 1024, 768},
{0, 0, 800, 600},
{0, 0, 640, 480}
};
static SDL_Rect *GS_vesa_modes[] = {
&GS_vesa_mode_list[0],
&GS_vesa_mode_list[1],
&GS_vesa_mode_list[2],
&GS_vesa_mode_list[3],
NULL
};
static SDL_Rect GS_tvout_stretch;
static SDL_Rect GS_tvout_mode;
static SDL_Rect *GS_tvout_modes[3];
SDL_Rect **modes = NULL;
switch (format->BitsPerPixel) {
case 16:
case 24:
case 32:
if (saved_vinfo.mode == PS2_GS_VESA) {
modes = GS_vesa_modes;
} else {
int i, j = 0;
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// FIXME - what's wrong with the stretch code at 16 bpp?
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if (format->BitsPerPixel != 32)
break;
/* Add a mode that we could possibly stretch to */
for (i = 0; GS_vesa_modes[i]; ++i) {
if ((GS_vesa_modes[i]->w == saved_vinfo.w) &&
(GS_vesa_modes[i]->h != saved_vinfo.h)) {
GS_tvout_stretch.w = GS_vesa_modes[i]->w;
GS_tvout_stretch.h = GS_vesa_modes[i]->h;
GS_tvout_modes[j++] = &GS_tvout_stretch;
break;
}
}
/* Add the current TV video mode */
GS_tvout_mode.w = saved_vinfo.w;
GS_tvout_mode.h = saved_vinfo.h;
GS_tvout_modes[j++] = &GS_tvout_mode;
GS_tvout_modes[j++] = NULL;
/* Return the created list of modes */
modes = GS_tvout_modes;
}
break;
default:
break;
}
return (modes);
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}
/* Various screen update functions available */
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static void GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect * rects);
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static SDL_Surface *
GS_SetVideoMode(_THIS, SDL_Surface * current,
int width, int height, int bpp, Uint32 flags)
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struct ps2_screeninfo vinfo;
/* Set the terminal into graphics mode */
if (GS_EnterGraphicsMode(this) < 0) {
return (NULL);
}
/* Set the video mode and get the final screen format */
if (ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0) {
SDL_SetError("Couldn't get console screen info");
return (NULL);
}
if ((vinfo.w != width) || (vinfo.h != height) ||
(GS_pixelmasks[vinfo.psm].bpp != bpp)) {
/* If we're not in VESA mode, we have to scale resolution */
if (saved_vinfo.mode == PS2_GS_VESA) {
switch (width) {
case 640:
vinfo.res = PS2_GS_640x480;
break;
case 800:
vinfo.res = PS2_GS_800x600;
break;
case 1024:
vinfo.res = PS2_GS_1024x768;
break;
case 1280:
vinfo.res = PS2_GS_1280x1024;
break;
default:
SDL_SetError("Unsupported resolution: %dx%d\n",
width, height);
return (NULL);
}
vinfo.res |= (PS2_GS_75Hz << 8);
vinfo.w = width;
vinfo.h = height;
}
vinfo.fbp = 0;
vinfo.psm = GS_formatmap[bpp / 8];
if (vinfo.psm < 0) {
SDL_SetError("Unsupported depth: %d bpp\n", bpp);
return (NULL);
}
if (ioctl(console_fd, PS2IOC_SSCREENINFO, &vinfo) < 0) {
SDL_SetError("Couldn't set console screen info");
return (NULL);
}
/* Unmap the previous DMA buffer */
if (mapped_mem) {
munmap(mapped_mem, mapped_len);
mapped_mem = NULL;
}
}
if (!SDL_ReallocFormat(current, GS_pixelmasks[vinfo.psm].bpp,
GS_pixelmasks[vinfo.psm].r,
GS_pixelmasks[vinfo.psm].g,
GS_pixelmasks[vinfo.psm].b, 0)) {
return (NULL);
}
/* Set up the new mode framebuffer */
current->flags = SDL_FULLSCREEN;
current->w = width;
current->h = height;
current->pitch = SDL_CalculatePitch(current);
/* Memory map the DMA area for block memory transfer */
if (!mapped_mem) {
pixels_len = height * current->pitch;
mapped_len = pixels_len +
/* Screen update DMA command area */
sizeof(head_tags) + ((2 * MAXTAGS) * 16);
if (saved_vinfo.mode != PS2_GS_VESA) {
mapped_len += sizeof(tex_tags) + sizeof(scale_tags);
}
mapped_mem = mmap(0, mapped_len, PROT_READ | PROT_WRITE,
MAP_SHARED, memory_fd, 0);
if (mapped_mem == MAP_FAILED) {
SDL_SetError("Unable to map %d bytes for DMA", mapped_len);
mapped_mem = NULL;
return (NULL);
}
/* Set up the entire screen for DMA transfer */
screen_image.ptr = mapped_mem;
screen_image.fbp = 0;
screen_image.fbw = (vinfo.w + 63) / 64;
screen_image.psm = vinfo.psm;
screen_image.x = 0;
if (vinfo.h == height) {
screen_image.y = 0;
} else {
/* Put image offscreen and scale to screen height */
screen_image.y = vinfo.h;
}
screen_image.w = current->w;
screen_image.h = current->h;
/* get screen image data size (qword aligned) */
screen_image_size = (screen_image.w * screen_image.h);
switch (screen_image.psm) {
case PS2_GS_PSMCT32:
screen_image_size *= 4;
break;
case PS2_GS_PSMCT24:
screen_image_size *= 3;
break;
case PS2_GS_PSMCT16:
screen_image_size *= 2;
break;
}
screen_image_size = (screen_image_size + 15) & ~15;
/* Set up the memory for screen update DMA commands */
head_tags_mem = (unsigned long long *) (mapped_mem + pixels_len);
image_tags_mem = (unsigned long long *)
((caddr_t) head_tags_mem + sizeof(head_tags));
SDL_memcpy(head_tags_mem, head_tags, sizeof(head_tags));
if (saved_vinfo.mode != PS2_GS_VESA) {
tex_tags_mem = (unsigned long long *)
((caddr_t) image_tags_mem + ((2 * MAXTAGS) * 16));
scale_tags_mem = (unsigned long long *)
((caddr_t) tex_tags_mem + sizeof(tex_tags));
SDL_memcpy(tex_tags_mem, tex_tags, sizeof(tex_tags));
tex_tags_mem[2] =
(vinfo.h * vinfo.w) / 64 +
((unsigned long long) screen_image.fbw << 14) +
((unsigned long long) screen_image.psm << 20) +
((unsigned long long) power_of_2(screen_image.w) << 26) +
((unsigned long long) power_of_2(screen_image.h) << 30) +
((unsigned long long) 1 << 34) +
((unsigned long long) 1 << 35);
SDL_memcpy(scale_tags_mem, scale_tags, sizeof(scale_tags));
scale_tags_mem[8] =
((unsigned long long) screen_image.w * 16) +
(((unsigned long long) screen_image.h * 16) << 16);
scale_tags_mem[10] =
((unsigned long long) vinfo.w * 16) +
(((unsigned long long) vinfo.h * 16) << 16);
}
}
current->pixels = NULL;
if (SDL_getenv("SDL_FULLSCREEN_UPDATE")) {
/* Correct semantics */
current->flags |= SDL_ASYNCBLIT;
} else {
/* We lie here - the screen memory isn't really the visible
display memory and still requires an update, but this
has the desired effect for most applications.
*/
current->flags |= SDL_HWSURFACE;
}
/* Set the update rectangle function */
this->UpdateRects = GS_DMAFullUpdate;
/* We're done */
return (current);
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}
/* We don't support hardware surfaces yet */
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static int
GS_AllocHWSurface(_THIS, SDL_Surface * surface)
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return (-1);
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static void
GS_FreeHWSurface(_THIS, SDL_Surface * surface)
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return;
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static int
GS_LockHWSurface(_THIS, SDL_Surface * surface)
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if (surface == this->screen) {
/* Since mouse motion affects 'pixels', lock it */
SDL_LockCursor();
/* Make sure any pending DMA has completed */
if (dma_pending) {
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
}
/* If the cursor is drawn on the DMA area, remove it */
if (cursor_drawn) {
surface->pixels = mapped_mem + surface->offset;
SDL_EraseCursorNoLock(this->screen);
cursor_drawn = 0;
}
/* Set the surface pixels to the base of the DMA area */
surface->pixels = mapped_mem;
/* We're finished! */
SDL_UnlockCursor();
}
return (0);
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static void
GS_UnlockHWSurface(_THIS, SDL_Surface * surface)
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if (surface == this->screen) {
/* Since mouse motion affects 'pixels', lock it */
SDL_LockCursor();
surface->pixels = NULL;
SDL_UnlockCursor();
}
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static void
GS_DMAFullUpdate(_THIS, int numrects, SDL_Rect * rects)
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/* Lock so we aren't interrupted by a mouse update */
SDL_LockCursor();
/* Make sure any pending DMA has completed */
if (dma_pending) {
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
}
/* If the mouse is visible, draw it on the DMA area */
if ((SDL_cursorstate & CURSOR_VISIBLE) && !cursor_drawn) {
this->screen->pixels = mapped_mem + this->screen->offset;
SDL_DrawCursorNoLock(this->screen);
this->screen->pixels = NULL;
cursor_drawn = 1;
}
/* Put the image onto the screen */
loadimage_nonblock(console_fd,
&screen_image, screen_image_size,
head_tags_mem, image_tags_mem);
if (screen_image.y > 0) {
/* Need to scale offscreen image to TV output */
ioctl(console_fd, PS2IOC_SENDQCT, 1);
dma_pending = 0;
scaleimage_nonblock(console_fd, tex_tags_mem, scale_tags_mem);
} else {
dma_pending = 1;
}
/* We're finished! */
SDL_UnlockCursor();
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static int
GS_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors)
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return (0);
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static void
GS_VideoQuit(_THIS)
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/* Close console and input file descriptors */
if (console_fd > 0) {
/* Unmap the video framebuffer */
if (mapped_mem) {
/* Unmap the video framebuffer */
munmap(mapped_mem, mapped_len);
mapped_mem = NULL;
}
close(memory_fd);
/* Restore the original video mode */
if (GS_InGraphicsMode(this)) {
ioctl(console_fd, PS2IOC_SSCREENINFO, &saved_vinfo);
}
/* We're all done with the graphics device */
close(console_fd);
console_fd = -1;
}
GS_CloseMouse(this);
GS_CloseKeyboard(this);
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/* vi: set ts=4 sw=4 expandtab: */