src/video/SDL_glfuncs.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 10 Jul 2006 21:04:37 +0000
changeset 1895 c121d94672cb
parent 1315 e94b0d7c33bc
child 1927 aeb8263d377a
permissions -rw-r--r--
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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/* list of OpenGL functions sorted alphabetically
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   If you need to use a GL function from the SDL video subsystem,
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   change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild.
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*/
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#define SDL_PROC_UNUSED(ret,func,params)
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SDL_PROC_UNUSED(void, glAccum, (GLenum, GLfloat))
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SDL_PROC_UNUSED(void, glAlphaFunc, (GLenum, GLclampf))
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SDL_PROC_UNUSED(GLboolean, glAreTexturesResident,
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                (GLsizei, const GLuint *, GLboolean *))
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SDL_PROC_UNUSED(void, glArrayElement, (GLint))
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SDL_PROC(void, glBegin, (GLenum))
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SDL_PROC(void, glBindTexture, (GLenum, GLuint))
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SDL_PROC_UNUSED(void, glBitmap,
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                (GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat,
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                 const GLubyte *))
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SDL_PROC(void, glBlendFunc, (GLenum, GLenum))
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SDL_PROC_UNUSED(void, glCallList, (GLuint))
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SDL_PROC_UNUSED(void, glCallLists, (GLsizei, GLenum, const GLvoid *))
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SDL_PROC_UNUSED(void, glClear, (GLbitfield))
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SDL_PROC_UNUSED(void, glClearAccum, (GLfloat, GLfloat, GLfloat, GLfloat))
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SDL_PROC_UNUSED(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
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SDL_PROC_UNUSED(void, glClearDepth, (GLclampd))
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SDL_PROC_UNUSED(void, glClearIndex, (GLfloat))
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SDL_PROC_UNUSED(void, glClearStencil, (GLint))
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SDL_PROC_UNUSED(void, glClipPlane, (GLenum, const GLdouble *))
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SDL_PROC_UNUSED(void, glColor3b, (GLbyte, GLbyte, GLbyte))
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SDL_PROC_UNUSED(void, glColor3bv, (const GLbyte *))
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SDL_PROC_UNUSED(void, glColor3d, (GLdouble, GLdouble, GLdouble))
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SDL_PROC_UNUSED(void, glColor3dv, (const GLdouble *))
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SDL_PROC_UNUSED(void, glColor3f, (GLfloat, GLfloat, GLfloat))
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SDL_PROC_UNUSED(void, glColor3fv, (const GLfloat *))
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SDL_PROC_UNUSED(void, glColor3i, (GLint, GLint, GLint))
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SDL_PROC_UNUSED(void, glColor3iv, (const GLint *))
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SDL_PROC_UNUSED(void, glColor3s, (GLshort, GLshort, GLshort))
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SDL_PROC_UNUSED(void, glColor3sv, (const GLshort *))
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SDL_PROC(void, glColor3ub, (GLubyte, GLubyte, GLubyte))
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SDL_PROC_UNUSED(void, glColor3ubv, (const GLubyte *))
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SDL_PROC_UNUSED(void, glColor3ui, (GLuint, GLuint, GLuint))
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SDL_PROC_UNUSED(void, glColor3uiv, (const GLuint *))
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SDL_PROC_UNUSED(void, glColor3us, (GLushort, GLushort, GLushort))
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SDL_PROC_UNUSED(void, glColor3usv, (const GLushort *))
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SDL_PROC_UNUSED(void, glColor4b, (GLbyte, GLbyte, GLbyte, GLbyte))
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SDL_PROC_UNUSED(void, glColor4bv, (const GLbyte *))
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SDL_PROC_UNUSED(void, glColor4d, (GLdouble, GLdouble, GLdouble, GLdouble))
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SDL_PROC_UNUSED(void, glColor4dv, (const GLdouble *))
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SDL_PROC(void, glColor4f, (GLfloat, GLfloat, GLfloat, GLfloat))
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SDL_PROC_UNUSED(void, glColor4fv, (const GLfloat *))
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SDL_PROC_UNUSED(void, glColor4i, (GLint, GLint, GLint, GLint))
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SDL_PROC_UNUSED(void, glColor4iv, (const GLint *))
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SDL_PROC_UNUSED(void, glColor4s, (GLshort, GLshort, GLshort, GLshort))
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SDL_PROC_UNUSED(void, glColor4sv, (const GLshort *))
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SDL_PROC(void, glColor4ub,
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         (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha))
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SDL_PROC_UNUSED(void, glColor4ubv, (const GLubyte * v))
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SDL_PROC_UNUSED(void, glColor4ui,
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                (GLuint red, GLuint green, GLuint blue, GLuint alpha))
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SDL_PROC_UNUSED(void, glColor4uiv, (const GLuint * v))
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SDL_PROC_UNUSED(void, glColor4us,
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                (GLushort red, GLushort green, GLushort blue, GLushort alpha))
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SDL_PROC_UNUSED(void, glColor4usv, (const GLushort * v))
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SDL_PROC_UNUSED(void, glColorMask,
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                (GLboolean red, GLboolean green, GLboolean blue,
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                 GLboolean alpha))
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SDL_PROC_UNUSED(void, glColorMaterial, (GLenum face, GLenum mode))
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SDL_PROC_UNUSED(void, glColorPointer,
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                (GLint size, GLenum type, GLsizei stride,
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                 const GLvoid * pointer))
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SDL_PROC_UNUSED(void, glCopyPixels,
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                (GLint x, GLint y, GLsizei width, GLsizei height,
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                 GLenum type))
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SDL_PROC_UNUSED(void, glCopyTexImage1D,
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                (GLenum target, GLint level, GLenum internalFormat, GLint x,
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                 GLint y, GLsizei width, GLint border))
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SDL_PROC_UNUSED(void, glCopyTexImage2D,
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                (GLenum target, GLint level, GLenum internalFormat, GLint x,
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                 GLint y, GLsizei width, GLsizei height, GLint border))
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SDL_PROC_UNUSED(void, glCopyTexSubImage1D,
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                (GLenum target, GLint level, GLint xoffset, GLint x, GLint y,
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                 GLsizei width))
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SDL_PROC_UNUSED(void, glCopyTexSubImage2D,
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                (GLenum target, GLint level, GLint xoffset, GLint yoffset,
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                 GLint x, GLint y, GLsizei width, GLsizei height))
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SDL_PROC_UNUSED(void, glCullFace, (GLenum mode))
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SDL_PROC_UNUSED(void, glDeleteLists, (GLuint list, GLsizei range))
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SDL_PROC(void, glDeleteTextures, (GLsizei n, const GLuint * textures))
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SDL_PROC_UNUSED(void, glDepthFunc, (GLenum func))
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SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
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SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
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SDL_PROC(void, glDisable, (GLenum cap))
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SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
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SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
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SDL_PROC(void, glDrawBuffer, (GLenum mode))
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SDL_PROC_UNUSED(void, glDrawElements,
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                (GLenum mode, GLsizei count, GLenum type,
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                 const GLvoid * indices))
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SDL_PROC_UNUSED(void, glDrawPixels,
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                (GLsizei width, GLsizei height, GLenum format, GLenum type,
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                 const GLvoid * pixels))
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SDL_PROC_UNUSED(void, glEdgeFlag, (GLboolean flag))
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SDL_PROC_UNUSED(void, glEdgeFlagPointer,
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                (GLsizei stride, const GLvoid * pointer))
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SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
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SDL_PROC(void, glEnable, (GLenum cap))
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SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
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SDL_PROC(void, glEnd, (void))
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SDL_PROC_UNUSED(void, glEndList, (void))
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SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
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SDL_PROC_UNUSED(void, glEvalCoord1dv, (const GLdouble * u))
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SDL_PROC_UNUSED(void, glEvalCoord1f, (GLfloat u))
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SDL_PROC_UNUSED(void, glEvalCoord1fv, (const GLfloat * u))
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SDL_PROC_UNUSED(void, glEvalCoord2d, (GLdouble u, GLdouble v))
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SDL_PROC_UNUSED(void, glEvalCoord2dv, (const GLdouble * u))
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SDL_PROC_UNUSED(void, glEvalCoord2f, (GLfloat u, GLfloat v))
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SDL_PROC_UNUSED(void, glEvalCoord2fv, (const GLfloat * u))
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SDL_PROC_UNUSED(void, glEvalMesh1, (GLenum mode, GLint i1, GLint i2))
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SDL_PROC_UNUSED(void, glEvalMesh2,
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                (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2))
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SDL_PROC_UNUSED(void, glEvalPoint1, (GLint i))
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SDL_PROC_UNUSED(void, glEvalPoint2, (GLint i, GLint j))
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SDL_PROC_UNUSED(void, glFeedbackBuffer,
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                (GLsizei size, GLenum type, GLfloat * buffer))
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SDL_PROC(void, glFinish, (void))
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SDL_PROC(void, glFlush, (void))
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SDL_PROC_UNUSED(void, glFogf, (GLenum pname, GLfloat param))
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SDL_PROC_UNUSED(void, glFogfv, (GLenum pname, const GLfloat * params))
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SDL_PROC_UNUSED(void, glFogi, (GLenum pname, GLint param))
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SDL_PROC_UNUSED(void, glFogiv, (GLenum pname, const GLint * params))
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SDL_PROC_UNUSED(void, glFrontFace, (GLenum mode))
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SDL_PROC_UNUSED(void, glFrustum,
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                (GLdouble left, GLdouble right, GLdouble bottom,
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                 GLdouble top, GLdouble zNear, GLdouble zFar))
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SDL_PROC_UNUSED(GLuint, glGenLists, (GLsizei range))
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SDL_PROC(void, glGenTextures, (GLsizei n, GLuint * textures))
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SDL_PROC_UNUSED(void, glGetBooleanv, (GLenum pname, GLboolean * params))
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SDL_PROC_UNUSED(void, glGetClipPlane, (GLenum plane, GLdouble * equation))
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SDL_PROC_UNUSED(void, glGetDoublev, (GLenum pname, GLdouble * params))
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SDL_PROC(GLenum, glGetError, (void))
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SDL_PROC_UNUSED(void, glGetFloatv, (GLenum pname, GLfloat * params))
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SDL_PROC(void, glGetIntegerv, (GLenum pname, GLint * params))
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SDL_PROC_UNUSED(void, glGetLightfv,
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                (GLenum light, GLenum pname, GLfloat * params))
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SDL_PROC_UNUSED(void, glGetLightiv,
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                (GLenum light, GLenum pname, GLint * params))
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SDL_PROC_UNUSED(void, glGetMapdv, (GLenum target, GLenum query, GLdouble * v))
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SDL_PROC_UNUSED(void, glGetMapfv, (GLenum target, GLenum query, GLfloat * v))
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SDL_PROC_UNUSED(void, glGetMapiv, (GLenum target, GLenum query, GLint * v))
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SDL_PROC_UNUSED(void, glGetMaterialfv,
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                (GLenum face, GLenum pname, GLfloat * params))
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SDL_PROC_UNUSED(void, glGetMaterialiv,
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                (GLenum face, GLenum pname, GLint * params))
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SDL_PROC_UNUSED(void, glGetPixelMapfv, (GLenum map, GLfloat * values))
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SDL_PROC_UNUSED(void, glGetPixelMapuiv, (GLenum map, GLuint * values))
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SDL_PROC_UNUSED(void, glGetPixelMapusv, (GLenum map, GLushort * values))
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SDL_PROC_UNUSED(void, glGetPointerv, (GLenum pname, GLvoid * *params))
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SDL_PROC_UNUSED(void, glGetPolygonStipple, (GLubyte * mask))
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SDL_PROC(const GLubyte *, glGetString, (GLenum name))
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SDL_PROC_UNUSED(void, glGetTexEnvfv,
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                (GLenum target, GLenum pname, GLfloat * params))
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SDL_PROC_UNUSED(void, glGetTexEnviv,
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                (GLenum target, GLenum pname, GLint * params))
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SDL_PROC_UNUSED(void, glGetTexGendv,
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                (GLenum coord, GLenum pname, GLdouble * params))
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SDL_PROC_UNUSED(void, glGetTexGenfv,
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                (GLenum coord, GLenum pname, GLfloat * params))
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SDL_PROC_UNUSED(void, glGetTexGeniv,
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                (GLenum coord, GLenum pname, GLint * params))
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SDL_PROC_UNUSED(void, glGetTexImage,
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                (GLenum target, GLint level, GLenum format, GLenum type,
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                 GLvoid * pixels))
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SDL_PROC_UNUSED(void, glGetTexLevelParameterfv,
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                (GLenum target, GLint level, GLenum pname, GLfloat * params))
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SDL_PROC_UNUSED(void, glGetTexLevelParameteriv,
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                (GLenum target, GLint level, GLenum pname, GLint * params))
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SDL_PROC_UNUSED(void, glGetTexParameterfv,
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                (GLenum target, GLenum pname, GLfloat * params))
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SDL_PROC_UNUSED(void, glGetTexParameteriv,
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                (GLenum target, GLenum pname, GLint * params))
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SDL_PROC_UNUSED(void, glHint, (GLenum target, GLenum mode))
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SDL_PROC_UNUSED(void, glIndexMask, (GLuint mask))
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SDL_PROC_UNUSED(void, glIndexPointer,
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                (GLenum type, GLsizei stride, const GLvoid * pointer))
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SDL_PROC_UNUSED(void, glIndexd, (GLdouble c))
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SDL_PROC_UNUSED(void, glIndexdv, (const GLdouble * c))
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SDL_PROC_UNUSED(void, glIndexf, (GLfloat c))
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SDL_PROC_UNUSED(void, glIndexfv, (const GLfloat * c))
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SDL_PROC_UNUSED(void, glIndexi, (GLint c))
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SDL_PROC_UNUSED(void, glIndexiv, (const GLint * c))
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SDL_PROC_UNUSED(void, glIndexs, (GLshort c))
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SDL_PROC_UNUSED(void, glIndexsv, (const GLshort * c))
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SDL_PROC_UNUSED(void, glIndexub, (GLubyte c))
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SDL_PROC_UNUSED(void, glIndexubv, (const GLubyte * c))
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SDL_PROC_UNUSED(void, glInitNames, (void))
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SDL_PROC_UNUSED(void, glInterleavedArrays,
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                (GLenum format, GLsizei stride, const GLvoid * pointer))
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SDL_PROC_UNUSED(GLboolean, glIsEnabled, (GLenum cap))
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SDL_PROC_UNUSED(GLboolean, glIsList, (GLuint list))
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SDL_PROC_UNUSED(GLboolean, glIsTexture, (GLuint texture))
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SDL_PROC_UNUSED(void, glLightModelf, (GLenum pname, GLfloat param))
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SDL_PROC_UNUSED(void, glLightModelfv, (GLenum pname, const GLfloat * params))
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SDL_PROC_UNUSED(void, glLightModeli, (GLenum pname, GLint param))
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SDL_PROC_UNUSED(void, glLightModeliv, (GLenum pname, const GLint * params))
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SDL_PROC_UNUSED(void, glLightf, (GLenum light, GLenum pname, GLfloat param))
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SDL_PROC_UNUSED(void, glLightfv,
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                (GLenum light, GLenum pname, const GLfloat * params))
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SDL_PROC_UNUSED(void, glLighti, (GLenum light, GLenum pname, GLint param))
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SDL_PROC_UNUSED(void, glLightiv,
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                (GLenum light, GLenum pname, const GLint * params))
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SDL_PROC_UNUSED(void, glLineStipple, (GLint factor, GLushort pattern))
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SDL_PROC_UNUSED(void, glLineWidth, (GLfloat width))
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SDL_PROC_UNUSED(void, glListBase, (GLuint base))
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SDL_PROC(void, glLoadIdentity, (void))
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SDL_PROC_UNUSED(void, glLoadMatrixd, (const GLdouble * m))
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SDL_PROC_UNUSED(void, glLoadMatrixf, (const GLfloat * m))
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SDL_PROC_UNUSED(void, glLoadName, (GLuint name))
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SDL_PROC_UNUSED(void, glLogicOp, (GLenum opcode))
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SDL_PROC_UNUSED(void, glMap1d,
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                (GLenum target, GLdouble u1, GLdouble u2, GLint stride,
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                 GLint order, const GLdouble * points))
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SDL_PROC_UNUSED(void, glMap1f,
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                (GLenum target, GLfloat u1, GLfloat u2, GLint stride,
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                 GLint order, const GLfloat * points))
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SDL_PROC_UNUSED(void, glMap2d,
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                (GLenum target, GLdouble u1, GLdouble u2, GLint ustride,
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                 GLint uorder, GLdouble v1, GLdouble v2, GLint vstride,
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                 GLint vorder, const GLdouble * points))
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SDL_PROC_UNUSED(void, glMap2f,
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                (GLenum target, GLfloat u1, GLfloat u2, GLint ustride,
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                 GLint uorder, GLfloat v1, GLfloat v2, GLint vstride,
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                 GLint vorder, const GLfloat * points))
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SDL_PROC_UNUSED(void, glMapGrid1d, (GLint un, GLdouble u1, GLdouble u2))
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SDL_PROC_UNUSED(void, glMapGrid1f, (GLint un, GLfloat u1, GLfloat u2))
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SDL_PROC_UNUSED(void, glMapGrid2d,
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                (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1,
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                 GLdouble v2))
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SDL_PROC_UNUSED(void, glMapGrid2f,
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                (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1,
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                 GLfloat v2))
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SDL_PROC_UNUSED(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param))
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SDL_PROC_UNUSED(void, glMaterialfv,
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                (GLenum face, GLenum pname, const GLfloat * params))
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SDL_PROC_UNUSED(void, glMateriali, (GLenum face, GLenum pname, GLint param))
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SDL_PROC_UNUSED(void, glMaterialiv,
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                (GLenum face, GLenum pname, const GLint * params))
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SDL_PROC(void, glMatrixMode, (GLenum mode))
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SDL_PROC_UNUSED(void, glMultMatrixd, (const GLdouble * m))
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SDL_PROC_UNUSED(void, glMultMatrixf, (const GLfloat * m))
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SDL_PROC_UNUSED(void, glNewList, (GLuint list, GLenum mode))
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SDL_PROC_UNUSED(void, glNormal3b, (GLbyte nx, GLbyte ny, GLbyte nz))
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SDL_PROC_UNUSED(void, glNormal3bv, (const GLbyte * v))
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SDL_PROC_UNUSED(void, glNormal3d, (GLdouble nx, GLdouble ny, GLdouble nz))
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SDL_PROC_UNUSED(void, glNormal3dv, (const GLdouble * v))
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SDL_PROC_UNUSED(void, glNormal3f, (GLfloat nx, GLfloat ny, GLfloat nz))
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SDL_PROC_UNUSED(void, glNormal3fv, (const GLfloat * v))
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SDL_PROC_UNUSED(void, glNormal3i, (GLint nx, GLint ny, GLint nz))
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SDL_PROC_UNUSED(void, glNormal3iv, (const GLint * v))
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SDL_PROC_UNUSED(void, glNormal3s, (GLshort nx, GLshort ny, GLshort nz))
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SDL_PROC_UNUSED(void, glNormal3sv, (const GLshort * v))
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SDL_PROC_UNUSED(void, glNormalPointer,
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                (GLenum type, GLsizei stride, const GLvoid * pointer))
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SDL_PROC(void, glOrtho,
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         (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top,
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          GLdouble zNear, GLdouble zFar))
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SDL_PROC_UNUSED(void, glPassThrough, (GLfloat token))
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SDL_PROC_UNUSED(void, glPixelMapfv,
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                (GLenum map, GLsizei mapsize, const GLfloat * values))
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SDL_PROC_UNUSED(void, glPixelMapuiv,
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                (GLenum map, GLsizei mapsize, const GLuint * values))
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SDL_PROC_UNUSED(void, glPixelMapusv,
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                (GLenum map, GLsizei mapsize, const GLushort * values))
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SDL_PROC_UNUSED(void, glPixelStoref, (GLenum pname, GLfloat param))
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SDL_PROC(void, glPixelStorei, (GLenum pname, GLint param))
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SDL_PROC_UNUSED(void, glPixelTransferf, (GLenum pname, GLfloat param))
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SDL_PROC_UNUSED(void, glPixelTransferi, (GLenum pname, GLint param))
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SDL_PROC_UNUSED(void, glPixelZoom, (GLfloat xfactor, GLfloat yfactor))
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SDL_PROC_UNUSED(void, glPointSize, (GLfloat size))
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SDL_PROC_UNUSED(void, glPolygonMode, (GLenum face, GLenum mode))
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SDL_PROC_UNUSED(void, glPolygonOffset, (GLfloat factor, GLfloat units))
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SDL_PROC_UNUSED(void, glPolygonStipple, (const GLubyte * mask))
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SDL_PROC(void, glPopAttrib, (void))
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SDL_PROC(void, glPopClientAttrib, (void))
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SDL_PROC(void, glPopMatrix, (void))
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SDL_PROC_UNUSED(void, glPopName, (void))
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SDL_PROC_UNUSED(void, glPrioritizeTextures,
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                (GLsizei n, const GLuint * textures,
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                 const GLclampf * priorities))
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SDL_PROC(void, glPushAttrib, (GLbitfield mask))
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SDL_PROC(void, glPushClientAttrib, (GLbitfield mask))
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SDL_PROC(void, glPushMatrix, (void))
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SDL_PROC_UNUSED(void, glPushName, (GLuint name))
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SDL_PROC_UNUSED(void, glRasterPos2d, (GLdouble x, GLdouble y))
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SDL_PROC_UNUSED(void, glRasterPos2dv, (const GLdouble * v))
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SDL_PROC_UNUSED(void, glRasterPos2f, (GLfloat x, GLfloat y))
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   293
SDL_PROC_UNUSED(void, glRasterPos2fv, (const GLfloat * v))
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   294
SDL_PROC_UNUSED(void, glRasterPos2i, (GLint x, GLint y))
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   295
SDL_PROC_UNUSED(void, glRasterPos2iv, (const GLint * v))
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   296
SDL_PROC_UNUSED(void, glRasterPos2s, (GLshort x, GLshort y))
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   297
SDL_PROC_UNUSED(void, glRasterPos2sv, (const GLshort * v))
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   298
SDL_PROC_UNUSED(void, glRasterPos3d, (GLdouble x, GLdouble y, GLdouble z))
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   299
SDL_PROC_UNUSED(void, glRasterPos3dv, (const GLdouble * v))
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   300
SDL_PROC_UNUSED(void, glRasterPos3f, (GLfloat x, GLfloat y, GLfloat z))
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   301
SDL_PROC_UNUSED(void, glRasterPos3fv, (const GLfloat * v))
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   302
SDL_PROC_UNUSED(void, glRasterPos3i, (GLint x, GLint y, GLint z))
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   303
SDL_PROC_UNUSED(void, glRasterPos3iv, (const GLint * v))
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   304
SDL_PROC_UNUSED(void, glRasterPos3s, (GLshort x, GLshort y, GLshort z))
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   305
SDL_PROC_UNUSED(void, glRasterPos3sv, (const GLshort * v))
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SDL_PROC_UNUSED(void, glRasterPos4d,
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                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
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SDL_PROC_UNUSED(void, glRasterPos4dv, (const GLdouble * v))
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SDL_PROC_UNUSED(void, glRasterPos4f,
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                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
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   311
SDL_PROC_UNUSED(void, glRasterPos4fv, (const GLfloat * v))
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   312
SDL_PROC_UNUSED(void, glRasterPos4i, (GLint x, GLint y, GLint z, GLint w))
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   313
SDL_PROC_UNUSED(void, glRasterPos4iv, (const GLint * v))
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SDL_PROC_UNUSED(void, glRasterPos4s,
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                (GLshort x, GLshort y, GLshort z, GLshort w))
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   316
SDL_PROC_UNUSED(void, glRasterPos4sv, (const GLshort * v))
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SDL_PROC_UNUSED(void, glReadBuffer, (GLenum mode))
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SDL_PROC(void, glReadPixels,
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         (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
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          GLenum type, GLvoid * pixels))
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SDL_PROC_UNUSED(void, glRectd,
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                (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2))
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SDL_PROC_UNUSED(void, glRectdv, (const GLdouble * v1, const GLdouble * v2))
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   324
SDL_PROC_UNUSED(void, glRectf,
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                (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2))
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SDL_PROC_UNUSED(void, glRectfv, (const GLfloat * v1, const GLfloat * v2))
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   327
SDL_PROC_UNUSED(void, glRecti, (GLint x1, GLint y1, GLint x2, GLint y2))
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   328
SDL_PROC_UNUSED(void, glRectiv, (const GLint * v1, const GLint * v2))
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   329
SDL_PROC_UNUSED(void, glRects,
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   330
                (GLshort x1, GLshort y1, GLshort x2, GLshort y2))
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   331
SDL_PROC_UNUSED(void, glRectsv, (const GLshort * v1, const GLshort * v2))
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   332
SDL_PROC_UNUSED(GLint, glRenderMode, (GLenum mode))
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   333
SDL_PROC_UNUSED(void, glRotated,
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   334
                (GLdouble angle, GLdouble x, GLdouble y, GLdouble z))
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   335
SDL_PROC_UNUSED(void, glRotatef,
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   336
                (GLfloat angle, GLfloat x, GLfloat y, GLfloat z))
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   337
SDL_PROC_UNUSED(void, glScaled, (GLdouble x, GLdouble y, GLdouble z))
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   338
SDL_PROC_UNUSED(void, glScalef, (GLfloat x, GLfloat y, GLfloat z))
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   339
SDL_PROC_UNUSED(void, glScissor,
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   340
                (GLint x, GLint y, GLsizei width, GLsizei height))
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   341
SDL_PROC_UNUSED(void, glSelectBuffer, (GLsizei size, GLuint * buffer))
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   342
SDL_PROC_UNUSED(void, glShadeModel, (GLenum mode))
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   343
SDL_PROC_UNUSED(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask))
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   344
SDL_PROC_UNUSED(void, glStencilMask, (GLuint mask))
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   345
SDL_PROC_UNUSED(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass))
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   346
SDL_PROC_UNUSED(void, glTexCoord1d, (GLdouble s))
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   347
SDL_PROC_UNUSED(void, glTexCoord1dv, (const GLdouble * v))
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   348
SDL_PROC_UNUSED(void, glTexCoord1f, (GLfloat s))
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   349
SDL_PROC_UNUSED(void, glTexCoord1fv, (const GLfloat * v))
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   350
SDL_PROC_UNUSED(void, glTexCoord1i, (GLint s))
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   351
SDL_PROC_UNUSED(void, glTexCoord1iv, (const GLint * v))
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   352
SDL_PROC_UNUSED(void, glTexCoord1s, (GLshort s))
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   353
SDL_PROC_UNUSED(void, glTexCoord1sv, (const GLshort * v))
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   354
SDL_PROC_UNUSED(void, glTexCoord2d, (GLdouble s, GLdouble t))
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   355
SDL_PROC_UNUSED(void, glTexCoord2dv, (const GLdouble * v))
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   356
SDL_PROC(void, glTexCoord2f, (GLfloat s, GLfloat t))
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   357
SDL_PROC_UNUSED(void, glTexCoord2fv, (const GLfloat * v))
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   358
SDL_PROC_UNUSED(void, glTexCoord2i, (GLint s, GLint t))
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   359
SDL_PROC_UNUSED(void, glTexCoord2iv, (const GLint * v))
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   360
SDL_PROC_UNUSED(void, glTexCoord2s, (GLshort s, GLshort t))
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   361
SDL_PROC_UNUSED(void, glTexCoord2sv, (const GLshort * v))
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   362
SDL_PROC_UNUSED(void, glTexCoord3d, (GLdouble s, GLdouble t, GLdouble r))
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   363
SDL_PROC_UNUSED(void, glTexCoord3dv, (const GLdouble * v))
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   364
SDL_PROC_UNUSED(void, glTexCoord3f, (GLfloat s, GLfloat t, GLfloat r))
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   365
SDL_PROC_UNUSED(void, glTexCoord3fv, (const GLfloat * v))
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   366
SDL_PROC_UNUSED(void, glTexCoord3i, (GLint s, GLint t, GLint r))
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   367
SDL_PROC_UNUSED(void, glTexCoord3iv, (const GLint * v))
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   368
SDL_PROC_UNUSED(void, glTexCoord3s, (GLshort s, GLshort t, GLshort r))
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   369
SDL_PROC_UNUSED(void, glTexCoord3sv, (const GLshort * v))
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   370
SDL_PROC_UNUSED(void, glTexCoord4d,
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   371
                (GLdouble s, GLdouble t, GLdouble r, GLdouble q))
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   372
SDL_PROC_UNUSED(void, glTexCoord4dv, (const GLdouble * v))
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   373
SDL_PROC_UNUSED(void, glTexCoord4f,
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   374
                (GLfloat s, GLfloat t, GLfloat r, GLfloat q))
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   375
SDL_PROC_UNUSED(void, glTexCoord4fv, (const GLfloat * v))
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   376
SDL_PROC_UNUSED(void, glTexCoord4i, (GLint s, GLint t, GLint r, GLint q))
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   377
SDL_PROC_UNUSED(void, glTexCoord4iv, (const GLint * v))
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   378
SDL_PROC_UNUSED(void, glTexCoord4s,
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   379
                (GLshort s, GLshort t, GLshort r, GLshort q))
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   380
SDL_PROC_UNUSED(void, glTexCoord4sv, (const GLshort * v))
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   381
SDL_PROC_UNUSED(void, glTexCoordPointer,
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   382
                (GLint size, GLenum type, GLsizei stride,
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   383
                 const GLvoid * pointer))
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   384
SDL_PROC(void, glTexEnvf, (GLenum target, GLenum pname, GLfloat param))
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   385
SDL_PROC_UNUSED(void, glTexEnvfv,
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   386
                (GLenum target, GLenum pname, const GLfloat * params))
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   387
SDL_PROC_UNUSED(void, glTexEnvi, (GLenum target, GLenum pname, GLint param))
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   388
SDL_PROC_UNUSED(void, glTexEnviv,
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   389
                (GLenum target, GLenum pname, const GLint * params))
slouken@1895
   390
SDL_PROC_UNUSED(void, glTexGend, (GLenum coord, GLenum pname, GLdouble param))
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   391
SDL_PROC_UNUSED(void, glTexGendv,
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   392
                (GLenum coord, GLenum pname, const GLdouble * params))
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   393
SDL_PROC_UNUSED(void, glTexGenf, (GLenum coord, GLenum pname, GLfloat param))
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   394
SDL_PROC_UNUSED(void, glTexGenfv,
slouken@1895
   395
                (GLenum coord, GLenum pname, const GLfloat * params))
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   396
SDL_PROC_UNUSED(void, glTexGeni, (GLenum coord, GLenum pname, GLint param))
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   397
SDL_PROC_UNUSED(void, glTexGeniv,
slouken@1895
   398
                (GLenum coord, GLenum pname, const GLint * params))
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   399
SDL_PROC_UNUSED(void, glTexImage1D,
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   400
                (GLenum target, GLint level, GLint internalformat,
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   401
                 GLsizei width, GLint border, GLenum format, GLenum type,
slouken@1895
   402
                 const GLvoid * pixels))
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   403
SDL_PROC(void, glTexImage2D,
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   404
         (GLenum target, GLint level, GLint internalformat, GLsizei width,
slouken@1895
   405
          GLsizei height, GLint border, GLenum format, GLenum type,
slouken@1895
   406
          const GLvoid * pixels))
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   407
SDL_PROC_UNUSED(void, glTexParameterf,
slouken@1895
   408
                (GLenum target, GLenum pname, GLfloat param))
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   409
SDL_PROC_UNUSED(void, glTexParameterfv,
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   410
                (GLenum target, GLenum pname, const GLfloat * params))
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   411
SDL_PROC(void, glTexParameteri, (GLenum target, GLenum pname, GLint param))
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   412
SDL_PROC_UNUSED(void, glTexParameteriv,
slouken@1895
   413
                (GLenum target, GLenum pname, const GLint * params))
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   414
SDL_PROC_UNUSED(void, glTexSubImage1D,
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   415
                (GLenum target, GLint level, GLint xoffset, GLsizei width,
slouken@1895
   416
                 GLenum format, GLenum type, const GLvoid * pixels))
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   417
SDL_PROC(void, glTexSubImage2D,
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   418
         (GLenum target, GLint level, GLint xoffset, GLint yoffset,
slouken@1895
   419
          GLsizei width, GLsizei height, GLenum format, GLenum type,
slouken@1895
   420
          const GLvoid * pixels))
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   421
SDL_PROC(void, glTranslated, (GLdouble x, GLdouble y, GLdouble z))
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   422
SDL_PROC_UNUSED(void, glTranslatef, (GLfloat x, GLfloat y, GLfloat z))
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   423
SDL_PROC_UNUSED(void, glVertex2d, (GLdouble x, GLdouble y))
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   424
SDL_PROC_UNUSED(void, glVertex2dv, (const GLdouble * v))
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   425
SDL_PROC_UNUSED(void, glVertex2f, (GLfloat x, GLfloat y))
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   426
SDL_PROC_UNUSED(void, glVertex2fv, (const GLfloat * v))
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   427
SDL_PROC(void, glVertex2i, (GLint x, GLint y))
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   428
SDL_PROC_UNUSED(void, glVertex2iv, (const GLint * v))
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   429
SDL_PROC_UNUSED(void, glVertex2s, (GLshort x, GLshort y))
slouken@1895
   430
SDL_PROC_UNUSED(void, glVertex2sv, (const GLshort * v))
slouken@1895
   431
SDL_PROC_UNUSED(void, glVertex3d, (GLdouble x, GLdouble y, GLdouble z))
slouken@1895
   432
SDL_PROC_UNUSED(void, glVertex3dv, (const GLdouble * v))
slouken@1895
   433
SDL_PROC_UNUSED(void, glVertex3f, (GLfloat x, GLfloat y, GLfloat z))
slouken@1895
   434
SDL_PROC_UNUSED(void, glVertex3fv, (const GLfloat * v))
slouken@1895
   435
SDL_PROC_UNUSED(void, glVertex3i, (GLint x, GLint y, GLint z))
slouken@1895
   436
SDL_PROC_UNUSED(void, glVertex3iv, (const GLint * v))
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   437
SDL_PROC_UNUSED(void, glVertex3s, (GLshort x, GLshort y, GLshort z))
slouken@1895
   438
SDL_PROC_UNUSED(void, glVertex3sv, (const GLshort * v))
slouken@1895
   439
SDL_PROC_UNUSED(void, glVertex4d,
slouken@1895
   440
                (GLdouble x, GLdouble y, GLdouble z, GLdouble w))
slouken@1895
   441
SDL_PROC_UNUSED(void, glVertex4dv, (const GLdouble * v))
slouken@1895
   442
SDL_PROC_UNUSED(void, glVertex4f,
slouken@1895
   443
                (GLfloat x, GLfloat y, GLfloat z, GLfloat w))
slouken@1895
   444
SDL_PROC_UNUSED(void, glVertex4fv, (const GLfloat * v))
slouken@1895
   445
SDL_PROC_UNUSED(void, glVertex4i, (GLint x, GLint y, GLint z, GLint w))
slouken@1895
   446
SDL_PROC_UNUSED(void, glVertex4iv, (const GLint * v))
slouken@1895
   447
SDL_PROC_UNUSED(void, glVertex4s,
slouken@1895
   448
                (GLshort x, GLshort y, GLshort z, GLshort w))
slouken@1895
   449
SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
slouken@1895
   450
SDL_PROC_UNUSED(void, glVertexPointer,
slouken@1895
   451
                (GLint size, GLenum type, GLsizei stride,
slouken@1895
   452
                 const GLvoid * pointer))
slouken@1895
   453
SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))
slouken@1895
   454
/* vi: set ts=4 sw=4 expandtab: */