src/video/SDL_blit.h
author Sam Lantinga <slouken@libsdl.org>
Mon, 10 Jul 2006 21:04:37 +0000
changeset 1895 c121d94672cb
parent 1402 d910939febfa
child 2247 93994f65c74c
permissions -rw-r--r--
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2006 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_blit_h
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#define _SDL_blit_h
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#include "SDL_endian.h"
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/* The structure passed to the low level blit functions */
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typedef struct
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{
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    Uint8 *s_pixels;
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    int s_width;
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    int s_height;
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    int s_skip;
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    Uint8 *d_pixels;
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    int d_width;
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    int d_height;
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    int d_skip;
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    void *aux_data;
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    SDL_PixelFormat *src;
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    Uint8 *table;
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    SDL_PixelFormat *dst;
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} SDL_BlitInfo;
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/* The type definition for the low level blit functions */
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typedef void (*SDL_loblit) (SDL_BlitInfo * info);
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/* This is the private info structure for software accelerated blits */
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struct private_swaccel
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{
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    SDL_loblit blit;
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    void *aux_data;
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};
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/* Blit mapping definition */
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typedef struct SDL_BlitMap
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{
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    SDL_Surface *dst;
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    int identity;
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    Uint8 *table;
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    SDL_blit sw_blit;
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    struct private_swaccel *sw_data;
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    /* the version count matches the destination; mismatch indicates
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       an invalid mapping */
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    unsigned int format_version;
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} SDL_BlitMap;
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/* Functions found in SDL_blit.c */
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extern int SDL_CalculateBlit(SDL_Surface * surface);
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/* Functions found in SDL_blit_{0,1,N,A}.c */
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extern SDL_loblit SDL_CalculateBlit0(SDL_Surface * surface, int complex);
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extern SDL_loblit SDL_CalculateBlit1(SDL_Surface * surface, int complex);
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extern SDL_loblit SDL_CalculateBlitN(SDL_Surface * surface, int complex);
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extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface * surface, int complex);
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/*
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 * Useful macros for blitting routines
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 */
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#define FORMAT_EQUAL(A, B)						\
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    ((A)->BitsPerPixel == (B)->BitsPerPixel				\
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     && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))
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/* Load pixel of the specified format from a buffer and get its R-G-B values */
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/* FIXME: rescale values to 0..255 here? */
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#define RGB_FROM_PIXEL(Pixel, fmt, r, g, b)				\
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{									\
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	r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); 		\
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	g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); 		\
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	b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); 		\
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}
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#define RGB_FROM_RGB565(Pixel, r, g, b)					\
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{									\
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	r = (((Pixel&0xF800)>>11)<<3);		 			\
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	g = (((Pixel&0x07E0)>>5)<<2); 					\
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	b = ((Pixel&0x001F)<<3); 					\
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}
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#define RGB_FROM_RGB555(Pixel, r, g, b)					\
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{									\
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	r = (((Pixel&0x7C00)>>10)<<3);		 			\
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	g = (((Pixel&0x03E0)>>5)<<3); 					\
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	b = ((Pixel&0x001F)<<3); 					\
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}
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#define RGB_FROM_RGB888(Pixel, r, g, b)					\
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{									\
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	r = ((Pixel&0xFF0000)>>16);		 			\
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	g = ((Pixel&0xFF00)>>8);		 			\
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	b = (Pixel&0xFF);			 			\
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}
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#define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel)				   \
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do {									   \
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	switch (bpp) {							   \
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		case 2:							   \
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			Pixel = *((Uint16 *)(buf));			   \
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		break;							   \
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									   \
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		case 3: {						   \
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		        Uint8 *B = (Uint8 *)(buf);			   \
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			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
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			        Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
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			} else {					   \
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			        Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
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			}						   \
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		}							   \
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		break;							   \
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									   \
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		case 4:							   \
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			Pixel = *((Uint32 *)(buf));			   \
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		break;							   \
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									   \
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		default:						   \
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			Pixel = 0; /* appease gcc */			   \
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		break;							   \
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	}								   \
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} while(0)
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#define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b)			   \
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do {									   \
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	switch (bpp) {							   \
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		case 2:							   \
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			Pixel = *((Uint16 *)(buf));			   \
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		break;							   \
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									   \
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		case 3: {						   \
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		        Uint8 *B = (Uint8 *)buf;			   \
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			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
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			        Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
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			} else {					   \
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			        Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
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			}						   \
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		}							   \
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		break;							   \
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									   \
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		case 4:							   \
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			Pixel = *((Uint32 *)(buf));			   \
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		break;							   \
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									   \
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	        default:						   \
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		        Pixel = 0;	/* prevent gcc from complaining */ \
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		break;							   \
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	}								   \
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	RGB_FROM_PIXEL(Pixel, fmt, r, g, b);				   \
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} while(0)
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/* Assemble R-G-B values into a specified pixel format and store them */
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#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b)				\
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{									\
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	Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\
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		((g>>fmt->Gloss)<<fmt->Gshift)|				\
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		((b>>fmt->Bloss)<<fmt->Bshift);				\
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}
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#define RGB565_FROM_RGB(Pixel, r, g, b)					\
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{									\
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	Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3);			\
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}
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#define RGB555_FROM_RGB(Pixel, r, g, b)					\
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{									\
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	Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3);			\
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}
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#define RGB888_FROM_RGB(Pixel, r, g, b)					\
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{									\
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	Pixel = (r<<16)|(g<<8)|b;					\
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}
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#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) 				\
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{									\
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	switch (bpp) {							\
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		case 2: {						\
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			Uint16 Pixel;					\
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									\
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			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
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			*((Uint16 *)(buf)) = Pixel;			\
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		}							\
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		break;							\
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									\
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		case 3: {						\
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                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
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			        *((buf)+fmt->Rshift/8) = r;		\
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				*((buf)+fmt->Gshift/8) = g;		\
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				*((buf)+fmt->Bshift/8) = b;		\
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			} else {					\
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			        *((buf)+2-fmt->Rshift/8) = r;		\
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				*((buf)+2-fmt->Gshift/8) = g;		\
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				*((buf)+2-fmt->Bshift/8) = b;		\
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			}						\
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		}							\
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		break;							\
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									\
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		case 4: {						\
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			Uint32 Pixel;					\
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									\
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			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
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			*((Uint32 *)(buf)) = Pixel;			\
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		}							\
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		break;							\
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	}								\
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}
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#define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask)		\
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{									\
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	switch (bpp) {							\
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		case 2: {						\
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			Uint16 *bufp;					\
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			Uint16 Pixel;					\
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									\
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			bufp = (Uint16 *)buf;				\
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			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
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			*bufp = Pixel | (*bufp & Amask);		\
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		}							\
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		break;							\
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									\
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		case 3: {						\
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                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
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			        *((buf)+fmt->Rshift/8) = r;		\
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				*((buf)+fmt->Gshift/8) = g;		\
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				*((buf)+fmt->Bshift/8) = b;		\
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			} else {					\
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			        *((buf)+2-fmt->Rshift/8) = r;		\
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				*((buf)+2-fmt->Gshift/8) = g;		\
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				*((buf)+2-fmt->Bshift/8) = b;		\
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			}						\
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		}							\
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		break;							\
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									\
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		case 4: {						\
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			Uint32 *bufp;					\
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			Uint32 Pixel;					\
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									\
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			bufp = (Uint32 *)buf;				\
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			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
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			*bufp = Pixel | (*bufp & Amask);		\
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		}							\
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		break;							\
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	}								\
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}
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/* FIXME: Should we rescale alpha into 0..255 here? */
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#define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a)				\
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{									\
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	r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; 		\
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	g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; 		\
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	b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; 		\
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	a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss;	 	\
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}
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#define RGBA_FROM_8888(Pixel, fmt, r, g, b, a)	\
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{						\
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	r = (Pixel&fmt->Rmask)>>fmt->Rshift;	\
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	g = (Pixel&fmt->Gmask)>>fmt->Gshift;	\
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	b = (Pixel&fmt->Bmask)>>fmt->Bshift;	\
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	a = (Pixel&fmt->Amask)>>fmt->Ashift;	\
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}
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#define RGBA_FROM_RGBA8888(Pixel, r, g, b, a)				\
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{									\
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	r = (Pixel>>24);						\
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	g = ((Pixel>>16)&0xFF);						\
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	b = ((Pixel>>8)&0xFF);						\
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	a = (Pixel&0xFF);						\
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}
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#define RGBA_FROM_ARGB8888(Pixel, r, g, b, a)				\
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{									\
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	r = ((Pixel>>16)&0xFF);						\
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	g = ((Pixel>>8)&0xFF);						\
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	b = (Pixel&0xFF);						\
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	a = (Pixel>>24);						\
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}
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#define RGBA_FROM_ABGR8888(Pixel, r, g, b, a)				\
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{									\
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	r = (Pixel&0xFF);						\
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	g = ((Pixel>>8)&0xFF);						\
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	b = ((Pixel>>16)&0xFF);						\
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	a = (Pixel>>24);						\
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}
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#define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a)			   \
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do {									   \
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	switch (bpp) {							   \
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		case 2:							   \
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			Pixel = *((Uint16 *)(buf));			   \
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		break;							   \
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									   \
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		case 3:	{/* FIXME: broken code (no alpha) */		   \
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		        Uint8 *b = (Uint8 *)buf;			   \
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			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
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			        Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \
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			} else {					   \
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			        Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \
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			}						   \
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		}							   \
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		break;							   \
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									   \
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		case 4:							   \
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			Pixel = *((Uint32 *)(buf));			   \
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		break;							   \
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									   \
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		default:						   \
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		        Pixel = 0; /* stop gcc complaints */		   \
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		break;							   \
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	}								   \
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	RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);			   \
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	Pixel &= ~fmt->Amask;						   \
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} while(0)
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/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
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#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)				\
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{									\
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	Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\
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		((g>>fmt->Gloss)<<fmt->Gshift)|				\
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		((b>>fmt->Bloss)<<fmt->Bshift)|				\
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		((a>>fmt->Aloss)<<fmt->Ashift);				\
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}
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#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a)			\
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{									\
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	switch (bpp) {							\
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   335
		case 2: {						\
icculus@1162
   336
			Uint16 Pixel;					\
slouken@0
   337
									\
icculus@1162
   338
			PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a);	\
icculus@1162
   339
			*((Uint16 *)(buf)) = Pixel;			\
slouken@0
   340
		}							\
slouken@0
   341
		break;							\
slouken@0
   342
									\
slouken@0
   343
		case 3: { /* FIXME: broken code (no alpha) */		\
slouken@0
   344
                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
slouken@0
   345
			        *((buf)+fmt->Rshift/8) = r;		\
slouken@0
   346
				*((buf)+fmt->Gshift/8) = g;		\
slouken@0
   347
				*((buf)+fmt->Bshift/8) = b;		\
slouken@0
   348
			} else {					\
slouken@0
   349
			        *((buf)+2-fmt->Rshift/8) = r;		\
slouken@0
   350
				*((buf)+2-fmt->Gshift/8) = g;		\
slouken@0
   351
				*((buf)+2-fmt->Bshift/8) = b;		\
slouken@0
   352
			}						\
slouken@0
   353
		}							\
slouken@0
   354
		break;							\
slouken@0
   355
									\
slouken@0
   356
		case 4: {						\
icculus@1162
   357
			Uint32 Pixel;					\
slouken@0
   358
									\
icculus@1162
   359
			PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a);	\
icculus@1162
   360
			*((Uint32 *)(buf)) = Pixel;			\
slouken@0
   361
		}							\
slouken@0
   362
		break;							\
slouken@0
   363
	}								\
slouken@0
   364
}
slouken@0
   365
icculus@1162
   366
/* Blend the RGB values of two Pixels based on a source alpha value */
slouken@0
   367
#define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB)	\
slouken@0
   368
do {						\
slouken@0
   369
	dR = (((sR-dR)*(A))>>8)+dR;		\
slouken@0
   370
	dG = (((sG-dG)*(A))>>8)+dG;		\
slouken@0
   371
	dB = (((sB-dB)*(A))>>8)+dB;		\
slouken@0
   372
} while(0)
slouken@0
   373
icculus@1162
   374
/* Blend the RGB values of two Pixels based on a source alpha value */
icculus@1047
   375
#define ACCURATE_ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB)	\
icculus@1047
   376
do {						\
icculus@1047
   377
    unsigned tR, tG, tB, tA; \
icculus@1047
   378
    tA = 255 - sA; \
icculus@1047
   379
    tR = 1 + (sR * sA) + (dR * tA); \
icculus@1047
   380
    dR = (tR + (tR >> 8)) >> 8; \
icculus@1047
   381
    tG = 1 + (sG * sA) + (dG * tA); \
icculus@1047
   382
    dG = (tG + (tG >> 8)) >> 8; \
icculus@1047
   383
    tB = 1 + (sB * sA) + (dB * tA); \
icculus@1047
   384
    dB = (tB + (tB >> 8)) >> 8; \
icculus@1047
   385
} while(0)
icculus@1047
   386
icculus@1047
   387
slouken@0
   388
/* This is a very useful loop for optimizing blitters */
slouken@553
   389
#if defined(_MSC_VER) && (_MSC_VER == 1300)
slouken@553
   390
/* There's a bug in the Visual C++ 7 optimizer when compiling this code */
slouken@553
   391
#else
slouken@0
   392
#define USE_DUFFS_LOOP
slouken@553
   393
#endif
slouken@0
   394
#ifdef USE_DUFFS_LOOP
slouken@0
   395
slouken@0
   396
/* 8-times unrolled loop */
slouken@0
   397
#define DUFFS_LOOP8(pixel_copy_increment, width)			\
slouken@0
   398
{ int n = (width+7)/8;							\
slouken@91
   399
	switch (width & 7) {						\
slouken@0
   400
	case 0: do {	pixel_copy_increment;				\
slouken@0
   401
	case 7:		pixel_copy_increment;				\
slouken@0
   402
	case 6:		pixel_copy_increment;				\
slouken@0
   403
	case 5:		pixel_copy_increment;				\
slouken@0
   404
	case 4:		pixel_copy_increment;				\
slouken@0
   405
	case 3:		pixel_copy_increment;				\
slouken@0
   406
	case 2:		pixel_copy_increment;				\
slouken@0
   407
	case 1:		pixel_copy_increment;				\
slouken@0
   408
		} while ( --n > 0 );					\
slouken@0
   409
	}								\
slouken@0
   410
}
slouken@0
   411
slouken@0
   412
/* 4-times unrolled loop */
slouken@0
   413
#define DUFFS_LOOP4(pixel_copy_increment, width)			\
slouken@0
   414
{ int n = (width+3)/4;							\
slouken@91
   415
	switch (width & 3) {						\
slouken@0
   416
	case 0: do {	pixel_copy_increment;				\
slouken@0
   417
	case 3:		pixel_copy_increment;				\
slouken@0
   418
	case 2:		pixel_copy_increment;				\
slouken@0
   419
	case 1:		pixel_copy_increment;				\
slouken@0
   420
		} while ( --n > 0 );					\
slouken@0
   421
	}								\
slouken@0
   422
}
slouken@0
   423
slouken@689
   424
/* 2 - times unrolled loop */
slouken@689
   425
#define DUFFS_LOOP_DOUBLE2(pixel_copy_increment,			\
slouken@689
   426
				double_pixel_copy_increment, width)	\
slouken@689
   427
{ int n, w = width;							\
slouken@689
   428
	if( w & 1 ) {							\
slouken@689
   429
	    pixel_copy_increment;					\
slouken@689
   430
	    w--;							\
slouken@689
   431
	}								\
slouken@689
   432
	if ( w > 0 )	{						\
slouken@689
   433
	    n = ( w + 2) / 4;						\
slouken@689
   434
	    switch( w & 2 ) {						\
slouken@689
   435
	    case 0: do {	double_pixel_copy_increment;		\
slouken@689
   436
	    case 2:		double_pixel_copy_increment;		\
slouken@689
   437
		    } while ( --n > 0 );					\
slouken@689
   438
	    }								\
slouken@689
   439
	}								\
slouken@689
   440
}
slouken@689
   441
slouken@689
   442
/* 2 - times unrolled loop 4 pixels */
slouken@689
   443
#define DUFFS_LOOP_QUATRO2(pixel_copy_increment,			\
slouken@689
   444
				double_pixel_copy_increment,		\
slouken@689
   445
				quatro_pixel_copy_increment, width)	\
slouken@689
   446
{ int n, w = width;								\
slouken@689
   447
        if(w & 1) {							\
slouken@689
   448
	  pixel_copy_increment;						\
slouken@689
   449
	  w--;								\
slouken@689
   450
	}								\
slouken@689
   451
	if(w & 2) {							\
slouken@689
   452
	  double_pixel_copy_increment;					\
slouken@689
   453
	  w -= 2;							\
slouken@689
   454
	}								\
slouken@689
   455
	if ( w > 0 ) {							\
slouken@689
   456
	    n = ( w + 7 ) / 8;						\
slouken@689
   457
	    switch( w & 4 ) {						\
slouken@689
   458
	    case 0: do {	quatro_pixel_copy_increment;		\
slouken@689
   459
	    case 4:		quatro_pixel_copy_increment;		\
slouken@689
   460
		    } while ( --n > 0 );					\
slouken@689
   461
	    }								\
slouken@689
   462
	}								\
slouken@689
   463
}
slouken@689
   464
slouken@0
   465
/* Use the 8-times version of the loop by default */
slouken@0
   466
#define DUFFS_LOOP(pixel_copy_increment, width)				\
slouken@0
   467
	DUFFS_LOOP8(pixel_copy_increment, width)
slouken@0
   468
slouken@0
   469
#else
slouken@0
   470
slouken@0
   471
/* Don't use Duff's device to unroll loops */
slouken@689
   472
#define DUFFS_LOOP_DOUBLE2(pixel_copy_increment,			\
slouken@689
   473
			 double_pixel_copy_increment, width)		\
slouken@689
   474
{ int n = width;								\
slouken@689
   475
    if( n & 1 ) {							\
slouken@689
   476
	pixel_copy_increment;						\
slouken@689
   477
	n--;								\
slouken@689
   478
    }									\
slouken@689
   479
    n=n>>1;								\
slouken@689
   480
    for(; n > 0; --n) {   						\
slouken@689
   481
	double_pixel_copy_increment;					\
slouken@689
   482
    }									\
slouken@689
   483
}
slouken@689
   484
slouken@689
   485
/* Don't use Duff's device to unroll loops */
slouken@689
   486
#define DUFFS_LOOP_QUATRO2(pixel_copy_increment,			\
slouken@689
   487
				double_pixel_copy_increment,		\
slouken@689
   488
				quatro_pixel_copy_increment, width)	\
slouken@689
   489
{ int n = width;								\
slouken@689
   490
        if(n & 1) {							\
slouken@689
   491
	  pixel_copy_increment;						\
slouken@689
   492
	  n--;								\
slouken@689
   493
	}								\
slouken@689
   494
	if(n & 2) {							\
slouken@689
   495
	  double_pixel_copy_increment;					\
slouken@689
   496
	  n -= 2;							\
slouken@689
   497
	}								\
slouken@689
   498
	n=n>>2;								\
slouken@689
   499
	for(; n > 0; --n) {   						\
slouken@689
   500
	  quatro_pixel_copy_increment;					\
slouken@689
   501
        }								\
slouken@689
   502
}
slouken@689
   503
slouken@689
   504
/* Don't use Duff's device to unroll loops */
slouken@0
   505
#define DUFFS_LOOP(pixel_copy_increment, width)				\
slouken@0
   506
{ int n;								\
slouken@0
   507
	for ( n=width; n > 0; --n ) {					\
slouken@0
   508
		pixel_copy_increment;					\
slouken@0
   509
	}								\
slouken@0
   510
}
slouken@0
   511
#define DUFFS_LOOP8(pixel_copy_increment, width)			\
slouken@0
   512
	DUFFS_LOOP(pixel_copy_increment, width)
slouken@0
   513
#define DUFFS_LOOP4(pixel_copy_increment, width)			\
slouken@0
   514
	DUFFS_LOOP(pixel_copy_increment, width)
slouken@0
   515
slouken@0
   516
#endif /* USE_DUFFS_LOOP */
slouken@0
   517
slouken@0
   518
/* Prevent Visual C++ 6.0 from printing out stupid warnings */
slouken@0
   519
#if defined(_MSC_VER) && (_MSC_VER >= 600)
slouken@0
   520
#pragma warning(disable: 4550)
slouken@0
   521
#endif
slouken@0
   522
slouken@0
   523
#endif /* _SDL_blit_h */
slouken@1895
   524
/* vi: set ts=4 sw=4 expandtab: */