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SDL_dx5audio.c
733 lines (664 loc) · 20.9 KB
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
#include "SDL_timer.h"
#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "SDL_dx5audio.h"
/* Define this if you want to use DirectX 6 DirectSoundNotify interface */
//#define USE_POSITION_NOTIFY
/* DirectX function pointers for audio */
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HRESULT(WINAPI * DSoundCreate) (LPGUID, LPDIRECTSOUND *, LPUNKNOWN);
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/* Audio driver functions */
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static int DX5_OpenAudio(_THIS, SDL_AudioSpec * spec);
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static void DX5_ThreadInit(_THIS);
static void DX5_WaitAudio_BusyWait(_THIS);
#ifdef USE_POSITION_NOTIFY
static void DX6_WaitAudio_EventWait(_THIS);
#endif
static void DX5_PlayAudio(_THIS);
static Uint8 *DX5_GetAudioBuf(_THIS);
static void DX5_WaitDone(_THIS);
static void DX5_CloseAudio(_THIS);
/* Audio driver bootstrap functions */
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static int
Audio_Available(void)
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{
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HINSTANCE DSoundDLL;
int dsound_ok;
/* Version check DSOUND.DLL (Is DirectX okay?) */
dsound_ok = 0;
DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
if (DSoundDLL != NULL) {
/* We just use basic DirectSound, we're okay */
/* Yay! */
/* Unfortunately, the sound drivers on NT have
higher latencies than the audio buffers used
by many SDL applications, so there are gaps
in the audio - it sounds terrible. Punt for now.
*/
OSVERSIONINFO ver;
ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
GetVersionEx(&ver);
switch (ver.dwPlatformId) {
case VER_PLATFORM_WIN32_NT:
if (ver.dwMajorVersion > 4) {
/* Win2K */
dsound_ok = 1;
} else {
/* WinNT */
dsound_ok = 0;
}
break;
default:
/* Win95 or Win98 */
dsound_ok = 1;
break;
}
/* Now check for DirectX 5 or better - otherwise
* we will fail later in DX5_OpenAudio without a chance
* to fall back to the DIB driver. */
if (dsound_ok) {
/* DirectSoundCaptureCreate was added in DX5 */
if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate")))
dsound_ok = 0;
}
/* Clean up.. */
FreeLibrary(DSoundDLL);
}
return (dsound_ok);
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}
/* Functions for loading the DirectX functions dynamically */
static HINSTANCE DSoundDLL = NULL;
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static void
DX5_Unload(void)
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{
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if (DSoundDLL != NULL) {
FreeLibrary(DSoundDLL);
DSoundCreate = NULL;
DSoundDLL = NULL;
}
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}
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static int
DX5_Load(void)
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{
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int status;
DX5_Unload();
DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
if (DSoundDLL != NULL) {
DSoundCreate = (void *) GetProcAddress(DSoundDLL,
TEXT("DirectSoundCreate"));
}
if (DSoundDLL && DSoundCreate) {
status = 0;
} else {
DX5_Unload();
status = -1;
}
return status;
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}
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static void
Audio_DeleteDevice(SDL_AudioDevice * device)
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{
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DX5_Unload();
SDL_free(device->hidden);
SDL_free(device);
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}
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static SDL_AudioDevice *
Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
/* Load DirectX */
if (DX5_Load() < 0) {
return (NULL);
}
/* Initialize all variables that we clean on shutdown */
this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
if (this) {
SDL_memset(this, 0, (sizeof *this));
this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *this->hidden));
}
if ((this == NULL) || (this->hidden == NULL)) {
SDL_OutOfMemory();
if (this) {
SDL_free(this);
}
return (0);
}
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
/* Set the function pointers */
this->OpenAudio = DX5_OpenAudio;
this->ThreadInit = DX5_ThreadInit;
this->WaitAudio = DX5_WaitAudio_BusyWait;
this->PlayAudio = DX5_PlayAudio;
this->GetAudioBuf = DX5_GetAudioBuf;
this->WaitDone = DX5_WaitDone;
this->CloseAudio = DX5_CloseAudio;
this->free = Audio_DeleteDevice;
return this;
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}
AudioBootStrap DSOUND_bootstrap = {
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"dsound", "Win95/98/2000 DirectSound",
Audio_Available, Audio_CreateDevice
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};
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static void
SetDSerror(const char *function, int code)
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{
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static const char *error;
static char errbuf[1024];
errbuf[0] = 0;
switch (code) {
case E_NOINTERFACE:
error =
"Unsupported interface\n-- Is DirectX 5.0 or later installed?";
break;
case DSERR_ALLOCATED:
error = "Audio device in use";
break;
case DSERR_BADFORMAT:
error = "Unsupported audio format";
break;
case DSERR_BUFFERLOST:
error = "Mixing buffer was lost";
break;
case DSERR_CONTROLUNAVAIL:
error = "Control requested is not available";
break;
case DSERR_INVALIDCALL:
error = "Invalid call for the current state";
break;
case DSERR_INVALIDPARAM:
error = "Invalid parameter";
break;
case DSERR_NODRIVER:
error = "No audio device found";
break;
case DSERR_OUTOFMEMORY:
error = "Out of memory";
break;
case DSERR_PRIOLEVELNEEDED:
error = "Caller doesn't have priority";
break;
case DSERR_UNSUPPORTED:
error = "Function not supported";
break;
default:
SDL_snprintf(errbuf, SDL_arraysize(errbuf),
"%s: Unknown DirectSound error: 0x%x", function, code);
break;
}
if (!errbuf[0]) {
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
error);
}
SDL_SetError("%s", errbuf);
return;
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}
/* DirectSound needs to be associated with a window */
static HWND mainwin = NULL;
/* */
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void
DX5_SoundFocus(HWND hwnd)
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{
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mainwin = hwnd;
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}
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static void
DX5_ThreadInit(_THIS)
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{
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SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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}
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static void
DX5_WaitAudio_BusyWait(_THIS)
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{
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DWORD status;
DWORD cursor, junk;
HRESULT result;
/* Semi-busy wait, since we have no way of getting play notification
on a primary mixing buffer located in hardware (DirectX 5.0)
*/
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor);
if (result != DS_OK) {
if (result == DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore(mixbuf);
}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound GetCurrentPosition", result);
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#endif
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return;
}
while ((cursor / mixlen) == lastchunk) {
/* FIXME: find out how much time is left and sleep that long */
SDL_Delay(1);
/* Try to restore a lost sound buffer */
IDirectSoundBuffer_GetStatus(mixbuf, &status);
if ((status & DSBSTATUS_BUFFERLOST)) {
IDirectSoundBuffer_Restore(mixbuf);
IDirectSoundBuffer_GetStatus(mixbuf, &status);
if ((status & DSBSTATUS_BUFFERLOST)) {
break;
}
}
if (!(status & DSBSTATUS_PLAYING)) {
result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
if (result == DS_OK) {
continue;
}
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound Play", result);
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#endif
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return;
}
/* Find out where we are playing */
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
&junk, &cursor);
if (result != DS_OK) {
SetDSerror("DirectSound GetCurrentPosition", result);
return;
}
}
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}
#ifdef USE_POSITION_NOTIFY
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static void
DX6_WaitAudio_EventWait(_THIS)
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{
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DWORD status;
HRESULT result;
/* Try to restore a lost sound buffer */
IDirectSoundBuffer_GetStatus(mixbuf, &status);
if ((status & DSBSTATUS_BUFFERLOST)) {
IDirectSoundBuffer_Restore(mixbuf);
IDirectSoundBuffer_GetStatus(mixbuf, &status);
if ((status & DSBSTATUS_BUFFERLOST)) {
return;
}
}
if (!(status & DSBSTATUS_PLAYING)) {
result = IDirectSoundBuffer_Play(mixbuf, 0, 0, DSBPLAY_LOOPING);
if (result != DS_OK) {
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound Play", result);
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#endif
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return;
}
}
WaitForSingleObject(audio_event, INFINITE);
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}
#endif /* USE_POSITION_NOTIFY */
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static void
DX5_PlayAudio(_THIS)
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{
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/* Unlock the buffer, allowing it to play */
if (locked_buf) {
IDirectSoundBuffer_Unlock(mixbuf, locked_buf, mixlen, NULL, 0);
}
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}
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static Uint8 *
DX5_GetAudioBuf(_THIS)
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{
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DWORD cursor, junk;
HRESULT result;
DWORD rawlen;
/* Figure out which blocks to fill next */
locked_buf = NULL;
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf, &junk, &cursor);
if (result == DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore(mixbuf);
result = IDirectSoundBuffer_GetCurrentPosition(mixbuf,
&junk, &cursor);
}
if (result != DS_OK) {
SetDSerror("DirectSound GetCurrentPosition", result);
return (NULL);
}
cursor /= mixlen;
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#ifdef DEBUG_SOUND
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/* Detect audio dropouts */
{
DWORD spot = cursor;
if (spot < lastchunk) {
spot += NUM_BUFFERS;
}
if (spot > lastchunk + 1) {
fprintf(stderr, "Audio dropout, missed %d fragments\n",
(spot - (lastchunk + 1)));
}
}
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#endif
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lastchunk = cursor;
cursor = (cursor + 1) % NUM_BUFFERS;
cursor *= mixlen;
/* Lock the audio buffer */
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
(LPVOID *) & locked_buf, &rawlen, NULL,
&junk, 0);
if (result == DSERR_BUFFERLOST) {
IDirectSoundBuffer_Restore(mixbuf);
result = IDirectSoundBuffer_Lock(mixbuf, cursor, mixlen,
(LPVOID *) & locked_buf, &rawlen,
NULL, &junk, 0);
}
if (result != DS_OK) {
SetDSerror("DirectSound Lock", result);
return (NULL);
}
return (locked_buf);
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}
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static void
DX5_WaitDone(_THIS)
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{
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Uint8 *stream;
/* Wait for the playing chunk to finish */
stream = this->GetAudioBuf(this);
if (stream != NULL) {
SDL_memset(stream, silence, mixlen);
this->PlayAudio(this);
}
this->WaitAudio(this);
/* Stop the looping sound buffer */
IDirectSoundBuffer_Stop(mixbuf);
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}
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static void
DX5_CloseAudio(_THIS)
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{
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if (sound != NULL) {
if (mixbuf != NULL) {
/* Clean up the audio buffer */
IDirectSoundBuffer_Release(mixbuf);
mixbuf = NULL;
}
if (audio_event != NULL) {
CloseHandle(audio_event);
audio_event = NULL;
}
IDirectSound_Release(sound);
sound = NULL;
}
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}
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#ifdef USE_PRIMARY_BUFFER
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/* This function tries to create a primary audio buffer, and returns the
number of audio chunks available in the created buffer.
*/
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static int
CreatePrimary(LPDIRECTSOUND sndObj, HWND focus,
LPDIRECTSOUNDBUFFER * sndbuf, WAVEFORMATEX * wavefmt,
Uint32 chunksize)
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{
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HRESULT result;
DSBUFFERDESC format;
DSBCAPS caps;
int numchunks;
/* Try to set primary mixing privileges */
result = IDirectSound_SetCooperativeLevel(sndObj, focus,
DSSCL_WRITEPRIMARY);
if (result != DS_OK) {
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound SetCooperativeLevel", result);
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#endif
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return (-1);
}
/* Try to create the primary buffer */
SDL_memset(&format, 0, sizeof(format));
format.dwSize = sizeof(format);
format.dwFlags = (DSBCAPS_PRIMARYBUFFER | DSBCAPS_GETCURRENTPOSITION2);
format.dwFlags |= DSBCAPS_STICKYFOCUS;
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#ifdef USE_POSITION_NOTIFY
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format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
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#endif
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result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
if (result != DS_OK) {
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound CreateSoundBuffer", result);
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#endif
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return (-1);
}
/* Check the size of the fragment buffer */
SDL_memset(&caps, 0, sizeof(caps));
caps.dwSize = sizeof(caps);
result = IDirectSoundBuffer_GetCaps(*sndbuf, &caps);
if (result != DS_OK) {
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound GetCaps", result);
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#endif
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IDirectSoundBuffer_Release(*sndbuf);
return (-1);
}
if ((chunksize > caps.dwBufferBytes) ||
((caps.dwBufferBytes % chunksize) != 0)) {
/* The primary buffer size is not a multiple of 'chunksize'
-- this hopefully doesn't happen when 'chunksize' is a
power of 2.
*/
IDirectSoundBuffer_Release(*sndbuf);
SDL_SetError
("Primary buffer size is: %d, cannot break it into chunks of %d bytes\n",
caps.dwBufferBytes, chunksize);
return (-1);
}
numchunks = (caps.dwBufferBytes / chunksize);
/* Set the primary audio format */
result = IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
if (result != DS_OK) {
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound SetFormat", result);
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#endif
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IDirectSoundBuffer_Release(*sndbuf);
return (-1);
}
return (numchunks);
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}
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#endif /* USE_PRIMARY_BUFFER */
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/* This function tries to create a secondary audio buffer, and returns the
number of audio chunks available in the created buffer.
*/
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static int
CreateSecondary(LPDIRECTSOUND sndObj, HWND focus,
LPDIRECTSOUNDBUFFER * sndbuf, WAVEFORMATEX * wavefmt,
Uint32 chunksize)
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{
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const int numchunks = 8;
HRESULT result;
DSBUFFERDESC format;
LPVOID pvAudioPtr1, pvAudioPtr2;
DWORD dwAudioBytes1, dwAudioBytes2;
/* Try to set primary mixing privileges */
if (focus) {
result = IDirectSound_SetCooperativeLevel(sndObj,
focus, DSSCL_PRIORITY);
} else {
result = IDirectSound_SetCooperativeLevel(sndObj,
GetDesktopWindow(),
DSSCL_NORMAL);
}
if (result != DS_OK) {
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#ifdef DEBUG_SOUND
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SetDSerror("DirectSound SetCooperativeLevel", result);
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#endif
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return (-1);
}
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/* Try to create the secondary buffer */
SDL_memset(&format, 0, sizeof(format));
format.dwSize = sizeof(format);
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
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#ifdef USE_POSITION_NOTIFY
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format.dwFlags |= DSBCAPS_CTRLPOSITIONNOTIFY;
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#endif
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if (!focus) {
format.dwFlags |= DSBCAPS_GLOBALFOCUS;
} else {
format.dwFlags |= DSBCAPS_STICKYFOCUS;
}
format.dwBufferBytes = numchunks * chunksize;
if ((format.dwBufferBytes < DSBSIZE_MIN) ||
(format.dwBufferBytes > DSBSIZE_MAX)) {
SDL_SetError("Sound buffer size must be between %d and %d",
DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks);
return (-1);
}
format.dwReserved = 0;
format.lpwfxFormat = wavefmt;
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
if (result != DS_OK) {
SetDSerror("DirectSound CreateSoundBuffer", result);
return (-1);
}
IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
/* Silence the initial audio buffer */
result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
(LPVOID *) & pvAudioPtr1, &dwAudioBytes1,
(LPVOID *) & pvAudioPtr2, &dwAudioBytes2,
DSBLOCK_ENTIREBUFFER);
if (result == DS_OK) {
if (wavefmt->wBitsPerSample == 8) {
SDL_memset(pvAudioPtr1, 0x80, dwAudioBytes1);
} else {
SDL_memset(pvAudioPtr1, 0x00, dwAudioBytes1);
}
IDirectSoundBuffer_Unlock(*sndbuf,
(LPVOID) pvAudioPtr1, dwAudioBytes1,
(LPVOID) pvAudioPtr2, dwAudioBytes2);
}
/* We're ready to go */
return (numchunks);
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}
/* This function tries to set position notify events on the mixing buffer */
#ifdef USE_POSITION_NOTIFY
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static int
CreateAudioEvent(_THIS)
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{
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LPDIRECTSOUNDNOTIFY notify;
DSBPOSITIONNOTIFY *notify_positions;
int i, retval;
HRESULT result;
/* Default to fail on exit */
retval = -1;
notify = NULL;
/* Query for the interface */
result = IDirectSoundBuffer_QueryInterface(mixbuf,
&IID_IDirectSoundNotify,
(void *) ¬ify);
if (result != DS_OK) {
goto done;
}
/* Allocate the notify structures */
notify_positions = (DSBPOSITIONNOTIFY *) SDL_malloc(NUM_BUFFERS *
sizeof
(*notify_positions));
if (notify_positions == NULL) {
goto done;
}
/* Create the notify event */
audio_event = CreateEvent(NULL, FALSE, FALSE, NULL);
if (audio_event == NULL) {
goto done;
}
/* Set up the notify structures */
for (i = 0; i < NUM_BUFFERS; ++i) {
notify_positions[i].dwOffset = i * mixlen;
notify_positions[i].hEventNotify = audio_event;
}
result = IDirectSoundNotify_SetNotificationPositions(notify,
NUM_BUFFERS,
notify_positions);
if (result == DS_OK) {
retval = 0;
}
done:
if (notify != NULL) {
IDirectSoundNotify_Release(notify);
}
return (retval);
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}
#endif /* USE_POSITION_NOTIFY */
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static int
DX5_OpenAudio(_THIS, SDL_AudioSpec * spec)
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{
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HRESULT result;
WAVEFORMATEX waveformat;
/* Set basic WAVE format parameters */
SDL_memset(&waveformat, 0, sizeof(waveformat));
waveformat.wFormatTag = WAVE_FORMAT_PCM;
/* Determine the audio parameters from the AudioSpec */
switch (spec->format & 0xFF) {
case 8:
/* Unsigned 8 bit audio data */
spec->format = AUDIO_U8;
silence = 0x80;
waveformat.wBitsPerSample = 8;
break;
case 16:
/* Signed 16 bit audio data */
spec->format = AUDIO_S16;
silence = 0x00;
waveformat.wBitsPerSample = 16;
break;
default:
SDL_SetError("Unsupported audio format");
return (-1);
}
waveformat.nChannels = spec->channels;
waveformat.nSamplesPerSec = spec->freq;
waveformat.nBlockAlign =
waveformat.nChannels * (waveformat.wBitsPerSample / 8);
waveformat.nAvgBytesPerSec =
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
/* Update the fragment size as size in bytes */
SDL_CalculateAudioSpec(spec);
/* Open the audio device */
result = DSoundCreate(NULL, &sound, NULL);
if (result != DS_OK) {
SetDSerror("DirectSoundCreate", result);
return (-1);
}
/* Create the audio buffer to which we write */
NUM_BUFFERS = -1;
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#ifdef USE_PRIMARY_BUFFER
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if (mainwin) {
NUM_BUFFERS = CreatePrimary(sound, mainwin, &mixbuf,
&waveformat, spec->size);
}
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#endif /* USE_PRIMARY_BUFFER */
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if (NUM_BUFFERS < 0) {
NUM_BUFFERS = CreateSecondary(sound, mainwin, &mixbuf,
&waveformat, spec->size);
if (NUM_BUFFERS < 0) {
return (-1);
}
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#ifdef DEBUG_SOUND
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fprintf(stderr, "Using secondary audio buffer\n");
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#endif
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}
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#ifdef DEBUG_SOUND
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else
fprintf(stderr, "Using primary audio buffer\n");
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#endif
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/* The buffer will auto-start playing in DX5_WaitAudio() */
lastchunk = 0;
mixlen = spec->size;
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#ifdef USE_POSITION_NOTIFY
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/* See if we can use DirectX 6 event notification */
if (CreateAudioEvent(this) == 0) {
this->WaitAudio = DX6_WaitAudio_EventWait;
} else {
this->WaitAudio = DX5_WaitAudio_BusyWait;
}
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#endif
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return (0);
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}
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/* vi: set ts=4 sw=4 expandtab: */