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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/* This is a simple file to encapsulate the OpenGL API headers */
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#include "SDL_config.h"
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#ifdef __WIN32__
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#define WIN32_LEAN_AND_MEAN
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#ifndef NOMINMAX
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#define NOMINMAX /* Don't defined min() and max() */
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#endif
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#include <windows.h>
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#endif
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#ifndef NO_SDL_GLEXT
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#define __glext_h_ /* Don't let gl.h include glext.h */
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#endif
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#if defined(__MACOSX__)
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */
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#include <OpenGL/glu.h> /* Header File For The GLU Library */
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#elif defined(__MACOS__)
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#include <gl.h> /* Header File For The OpenGL Library */
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#include <glu.h> /* Header File For The GLU Library */
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#else
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#include <GL/gl.h> /* Header File For The OpenGL Library */
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#include <GL/glu.h> /* Header File For The GLU Library */
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#endif
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#ifndef NO_SDL_GLEXT
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#undef __glext_h_
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#endif
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/* This file is included because glext.h is not available on some systems.
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If you don't want this version included, simply define "NO_SDL_GLEXT"
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The latest version is available from:
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http://oss.sgi.com/projects/ogl-sample/registry/
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*/
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#if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
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/* *INDENT-OFF* */
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#ifndef __glext_h_
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#define __glext_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: This software was created using the
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** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
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** not been independently verified as being compliant with the OpenGL(R)
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** version 1.2.1 Specification.
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*/
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
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#define WIN32_LEAN_AND_MEAN 1
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#include <windows.h>
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef APIENTRYP
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#define APIENTRYP APIENTRY *
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#endif
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#ifndef GLAPI
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#define GLAPI extern
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#endif
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/*************************************************************/
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/* Header file version number, required by OpenGL ABI for Linux */
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/* glext.h last updated 2005/06/20 */
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/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */
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#define GL_GLEXT_VERSION 29
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#ifndef GL_VERSION_1_2
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_TEXTURE_BINDING_3D 0x806A
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#define GL_PACK_SKIP_IMAGES 0x806B
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#define GL_PACK_IMAGE_HEIGHT 0x806C
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#define GL_UNPACK_SKIP_IMAGES 0x806D
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E
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#define GL_TEXTURE_3D 0x806F
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#define GL_PROXY_TEXTURE_3D 0x8070
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#define GL_TEXTURE_DEPTH 0x8071
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#define GL_TEXTURE_WRAP_R 0x8072
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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#define GL_BGR 0x80E0
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#define GL_BGRA 0x80E1
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8
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#define GL_MAX_ELEMENTS_INDICES 0x80E9
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#define GL_CLAMP_TO_EDGE 0x812F
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#define GL_TEXTURE_MIN_LOD 0x813A
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#define GL_TEXTURE_MAX_LOD 0x813B
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#define GL_TEXTURE_BASE_LEVEL 0x813C
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#define GL_TEXTURE_MAX_LEVEL 0x813D
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#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
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#define GL_SINGLE_COLOR 0x81F9
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#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#endif
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#ifndef GL_ARB_imaging
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#define GL_CONSTANT_COLOR 0x8001
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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#define GL_CONSTANT_ALPHA 0x8003
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#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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#define GL_BLEND_COLOR 0x8005
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166 |
#define GL_FUNC_ADD 0x8006
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167 |
#define GL_MIN 0x8007
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#define GL_MAX 0x8008
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#define GL_BLEND_EQUATION 0x8009
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#define GL_FUNC_SUBTRACT 0x800A
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171 |
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
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#define GL_CONVOLUTION_1D 0x8010
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#define GL_CONVOLUTION_2D 0x8011
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#define GL_SEPARABLE_2D 0x8012
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175 |
#define GL_CONVOLUTION_BORDER_MODE 0x8013
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176 |
#define GL_CONVOLUTION_FILTER_SCALE 0x8014
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177 |
#define GL_CONVOLUTION_FILTER_BIAS 0x8015
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178 |
#define GL_REDUCE 0x8016
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179 |
#define GL_CONVOLUTION_FORMAT 0x8017
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180 |
#define GL_CONVOLUTION_WIDTH 0x8018
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181 |
#define GL_CONVOLUTION_HEIGHT 0x8019
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slouken@312
|
182 |
#define GL_MAX_CONVOLUTION_WIDTH 0x801A
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slouken@312
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183 |
#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
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slouken@312
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184 |
#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
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slouken@312
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185 |
#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
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slouken@312
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186 |
#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
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slouken@312
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187 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
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slouken@312
|
188 |
#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
|
slouken@312
|
189 |
#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
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slouken@312
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190 |
#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
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slouken@312
|
191 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
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slouken@312
|
192 |
#define GL_HISTOGRAM 0x8024
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193 |
#define GL_PROXY_HISTOGRAM 0x8025
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slouken@312
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194 |
#define GL_HISTOGRAM_WIDTH 0x8026
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195 |
#define GL_HISTOGRAM_FORMAT 0x8027
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196 |
#define GL_HISTOGRAM_RED_SIZE 0x8028
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slouken@312
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197 |
#define GL_HISTOGRAM_GREEN_SIZE 0x8029
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198 |
#define GL_HISTOGRAM_BLUE_SIZE 0x802A
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199 |
#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
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slouken@312
|
200 |
#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
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slouken@312
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201 |
#define GL_HISTOGRAM_SINK 0x802D
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slouken@312
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202 |
#define GL_MINMAX 0x802E
|
slouken@312
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203 |
#define GL_MINMAX_FORMAT 0x802F
|
slouken@312
|
204 |
#define GL_MINMAX_SINK 0x8030
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slouken@312
|
205 |
#define GL_TABLE_TOO_LARGE 0x8031
|
slouken@312
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206 |
#define GL_COLOR_MATRIX 0x80B1
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slouken@312
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207 |
#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
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208 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
|
slouken@312
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209 |
#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
|
slouken@312
|
210 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
|
slouken@312
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211 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
|
slouken@312
|
212 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
|
slouken@312
|
213 |
#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
|
slouken@312
|
214 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
|
slouken@312
|
215 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
|
slouken@843
|
216 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
|
slouken@312
|
217 |
#define GL_COLOR_TABLE 0x80D0
|
slouken@312
|
218 |
#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
|
slouken@312
|
219 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
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slouken@312
|
220 |
#define GL_PROXY_COLOR_TABLE 0x80D3
|
slouken@312
|
221 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
|
slouken@312
|
222 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
|
slouken@312
|
223 |
#define GL_COLOR_TABLE_SCALE 0x80D6
|
slouken@312
|
224 |
#define GL_COLOR_TABLE_BIAS 0x80D7
|
slouken@312
|
225 |
#define GL_COLOR_TABLE_FORMAT 0x80D8
|
slouken@312
|
226 |
#define GL_COLOR_TABLE_WIDTH 0x80D9
|
slouken@312
|
227 |
#define GL_COLOR_TABLE_RED_SIZE 0x80DA
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slouken@312
|
228 |
#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
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slouken@312
|
229 |
#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
|
slouken@312
|
230 |
#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
|
slouken@312
|
231 |
#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
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slouken@312
|
232 |
#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
|
slouken@843
|
233 |
#define GL_CONSTANT_BORDER 0x8151
|
slouken@843
|
234 |
#define GL_REPLICATE_BORDER 0x8153
|
slouken@843
|
235 |
#define GL_CONVOLUTION_BORDER_COLOR 0x8154
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slouken@843
|
236 |
#endif
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237 |
|
slouken@843
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238 |
#ifndef GL_VERSION_1_3
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slouken@843
|
239 |
#define GL_TEXTURE0 0x84C0
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slouken@843
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240 |
#define GL_TEXTURE1 0x84C1
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slouken@843
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241 |
#define GL_TEXTURE2 0x84C2
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slouken@843
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242 |
#define GL_TEXTURE3 0x84C3
|
slouken@843
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243 |
#define GL_TEXTURE4 0x84C4
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slouken@843
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244 |
#define GL_TEXTURE5 0x84C5
|
slouken@843
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245 |
#define GL_TEXTURE6 0x84C6
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slouken@843
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246 |
#define GL_TEXTURE7 0x84C7
|
slouken@843
|
247 |
#define GL_TEXTURE8 0x84C8
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slouken@843
|
248 |
#define GL_TEXTURE9 0x84C9
|
slouken@843
|
249 |
#define GL_TEXTURE10 0x84CA
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slouken@843
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250 |
#define GL_TEXTURE11 0x84CB
|
slouken@843
|
251 |
#define GL_TEXTURE12 0x84CC
|
slouken@843
|
252 |
#define GL_TEXTURE13 0x84CD
|
slouken@843
|
253 |
#define GL_TEXTURE14 0x84CE
|
slouken@843
|
254 |
#define GL_TEXTURE15 0x84CF
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slouken@843
|
255 |
#define GL_TEXTURE16 0x84D0
|
slouken@843
|
256 |
#define GL_TEXTURE17 0x84D1
|
slouken@843
|
257 |
#define GL_TEXTURE18 0x84D2
|
slouken@843
|
258 |
#define GL_TEXTURE19 0x84D3
|
slouken@843
|
259 |
#define GL_TEXTURE20 0x84D4
|
slouken@843
|
260 |
#define GL_TEXTURE21 0x84D5
|
slouken@843
|
261 |
#define GL_TEXTURE22 0x84D6
|
slouken@843
|
262 |
#define GL_TEXTURE23 0x84D7
|
slouken@843
|
263 |
#define GL_TEXTURE24 0x84D8
|
slouken@843
|
264 |
#define GL_TEXTURE25 0x84D9
|
slouken@843
|
265 |
#define GL_TEXTURE26 0x84DA
|
slouken@843
|
266 |
#define GL_TEXTURE27 0x84DB
|
slouken@843
|
267 |
#define GL_TEXTURE28 0x84DC
|
slouken@843
|
268 |
#define GL_TEXTURE29 0x84DD
|
slouken@843
|
269 |
#define GL_TEXTURE30 0x84DE
|
slouken@843
|
270 |
#define GL_TEXTURE31 0x84DF
|
slouken@843
|
271 |
#define GL_ACTIVE_TEXTURE 0x84E0
|
slouken@843
|
272 |
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
slouken@843
|
273 |
#define GL_MAX_TEXTURE_UNITS 0x84E2
|
slouken@843
|
274 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
|
slouken@843
|
275 |
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
|
slouken@843
|
276 |
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
|
slouken@843
|
277 |
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
|
slouken@843
|
278 |
#define GL_MULTISAMPLE 0x809D
|
slouken@843
|
279 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
|
slouken@843
|
280 |
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
|
slouken@843
|
281 |
#define GL_SAMPLE_COVERAGE 0x80A0
|
slouken@843
|
282 |
#define GL_SAMPLE_BUFFERS 0x80A8
|
slouken@843
|
283 |
#define GL_SAMPLES 0x80A9
|
slouken@843
|
284 |
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
|
slouken@843
|
285 |
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
|
slouken@843
|
286 |
#define GL_MULTISAMPLE_BIT 0x20000000
|
slouken@843
|
287 |
#define GL_NORMAL_MAP 0x8511
|
slouken@843
|
288 |
#define GL_REFLECTION_MAP 0x8512
|
slouken@843
|
289 |
#define GL_TEXTURE_CUBE_MAP 0x8513
|
slouken@843
|
290 |
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
|
slouken@843
|
291 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
|
slouken@843
|
292 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
|
slouken@843
|
293 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
|
slouken@843
|
294 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
|
slouken@843
|
295 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
|
slouken@843
|
296 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
slouken@843
|
297 |
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
slouken@843
|
298 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
slouken@843
|
299 |
#define GL_COMPRESSED_ALPHA 0x84E9
|
slouken@843
|
300 |
#define GL_COMPRESSED_LUMINANCE 0x84EA
|
slouken@843
|
301 |
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
|
slouken@843
|
302 |
#define GL_COMPRESSED_INTENSITY 0x84EC
|
slouken@843
|
303 |
#define GL_COMPRESSED_RGB 0x84ED
|
slouken@843
|
304 |
#define GL_COMPRESSED_RGBA 0x84EE
|
slouken@843
|
305 |
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
slouken@843
|
306 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
slouken@843
|
307 |
#define GL_TEXTURE_COMPRESSED 0x86A1
|
slouken@843
|
308 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
slouken@843
|
309 |
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
slouken@843
|
310 |
#define GL_CLAMP_TO_BORDER 0x812D
|
slouken@843
|
311 |
#define GL_COMBINE 0x8570
|
slouken@843
|
312 |
#define GL_COMBINE_RGB 0x8571
|
slouken@843
|
313 |
#define GL_COMBINE_ALPHA 0x8572
|
slouken@843
|
314 |
#define GL_SOURCE0_RGB 0x8580
|
slouken@843
|
315 |
#define GL_SOURCE1_RGB 0x8581
|
slouken@843
|
316 |
#define GL_SOURCE2_RGB 0x8582
|
slouken@843
|
317 |
#define GL_SOURCE0_ALPHA 0x8588
|
slouken@843
|
318 |
#define GL_SOURCE1_ALPHA 0x8589
|
slouken@843
|
319 |
#define GL_SOURCE2_ALPHA 0x858A
|
slouken@843
|
320 |
#define GL_OPERAND0_RGB 0x8590
|
slouken@843
|
321 |
#define GL_OPERAND1_RGB 0x8591
|
slouken@843
|
322 |
#define GL_OPERAND2_RGB 0x8592
|
slouken@843
|
323 |
#define GL_OPERAND0_ALPHA 0x8598
|
slouken@843
|
324 |
#define GL_OPERAND1_ALPHA 0x8599
|
slouken@843
|
325 |
#define GL_OPERAND2_ALPHA 0x859A
|
slouken@843
|
326 |
#define GL_RGB_SCALE 0x8573
|
slouken@843
|
327 |
#define GL_ADD_SIGNED 0x8574
|
slouken@843
|
328 |
#define GL_INTERPOLATE 0x8575
|
slouken@843
|
329 |
#define GL_SUBTRACT 0x84E7
|
slouken@843
|
330 |
#define GL_CONSTANT 0x8576
|
slouken@843
|
331 |
#define GL_PRIMARY_COLOR 0x8577
|
slouken@843
|
332 |
#define GL_PREVIOUS 0x8578
|
slouken@843
|
333 |
#define GL_DOT3_RGB 0x86AE
|
slouken@843
|
334 |
#define GL_DOT3_RGBA 0x86AF
|
slouken@843
|
335 |
#endif
|
slouken@843
|
336 |
|
slouken@843
|
337 |
#ifndef GL_VERSION_1_4
|
slouken@843
|
338 |
#define GL_BLEND_DST_RGB 0x80C8
|
slouken@843
|
339 |
#define GL_BLEND_SRC_RGB 0x80C9
|
slouken@843
|
340 |
#define GL_BLEND_DST_ALPHA 0x80CA
|
slouken@843
|
341 |
#define GL_BLEND_SRC_ALPHA 0x80CB
|
slouken@843
|
342 |
#define GL_POINT_SIZE_MIN 0x8126
|
slouken@843
|
343 |
#define GL_POINT_SIZE_MAX 0x8127
|
slouken@843
|
344 |
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
slouken@843
|
345 |
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
|
slouken@843
|
346 |
#define GL_GENERATE_MIPMAP 0x8191
|
slouken@843
|
347 |
#define GL_GENERATE_MIPMAP_HINT 0x8192
|
slouken@843
|
348 |
#define GL_DEPTH_COMPONENT16 0x81A5
|
slouken@843
|
349 |
#define GL_DEPTH_COMPONENT24 0x81A6
|
slouken@843
|
350 |
#define GL_DEPTH_COMPONENT32 0x81A7
|
slouken@843
|
351 |
#define GL_MIRRORED_REPEAT 0x8370
|
slouken@843
|
352 |
#define GL_FOG_COORDINATE_SOURCE 0x8450
|
slouken@843
|
353 |
#define GL_FOG_COORDINATE 0x8451
|
slouken@843
|
354 |
#define GL_FRAGMENT_DEPTH 0x8452
|
slouken@843
|
355 |
#define GL_CURRENT_FOG_COORDINATE 0x8453
|
slouken@843
|
356 |
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
|
slouken@843
|
357 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
|
slouken@843
|
358 |
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
|
slouken@843
|
359 |
#define GL_FOG_COORDINATE_ARRAY 0x8457
|
slouken@843
|
360 |
#define GL_COLOR_SUM 0x8458
|
slouken@843
|
361 |
#define GL_CURRENT_SECONDARY_COLOR 0x8459
|
slouken@843
|
362 |
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
|
slouken@843
|
363 |
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
|
slouken@843
|
364 |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
|
slouken@843
|
365 |
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
|
slouken@843
|
366 |
#define GL_SECONDARY_COLOR_ARRAY 0x845E
|
slouken@843
|
367 |
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
slouken@843
|
368 |
#define GL_TEXTURE_FILTER_CONTROL 0x8500
|
slouken@843
|
369 |
#define GL_TEXTURE_LOD_BIAS 0x8501
|
slouken@843
|
370 |
#define GL_INCR_WRAP 0x8507
|
slouken@843
|
371 |
#define GL_DECR_WRAP 0x8508
|
slouken@843
|
372 |
#define GL_TEXTURE_DEPTH_SIZE 0x884A
|
slouken@843
|
373 |
#define GL_DEPTH_TEXTURE_MODE 0x884B
|
slouken@843
|
374 |
#define GL_TEXTURE_COMPARE_MODE 0x884C
|
slouken@843
|
375 |
#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
slouken@843
|
376 |
#define GL_COMPARE_R_TO_TEXTURE 0x884E
|
slouken@843
|
377 |
#endif
|
slouken@843
|
378 |
|
slouken@843
|
379 |
#ifndef GL_VERSION_1_5
|
slouken@843
|
380 |
#define GL_BUFFER_SIZE 0x8764
|
slouken@843
|
381 |
#define GL_BUFFER_USAGE 0x8765
|
slouken@843
|
382 |
#define GL_QUERY_COUNTER_BITS 0x8864
|
slouken@843
|
383 |
#define GL_CURRENT_QUERY 0x8865
|
slouken@843
|
384 |
#define GL_QUERY_RESULT 0x8866
|
slouken@843
|
385 |
#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
slouken@843
|
386 |
#define GL_ARRAY_BUFFER 0x8892
|
slouken@843
|
387 |
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
slouken@843
|
388 |
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
slouken@843
|
389 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
slouken@843
|
390 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
slouken@843
|
391 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
slouken@843
|
392 |
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
slouken@843
|
393 |
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
|
slouken@843
|
394 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
slouken@843
|
395 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
|
slouken@843
|
396 |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
|
slouken@843
|
397 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
|
slouken@843
|
398 |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
|
slouken@843
|
399 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
slouken@843
|
400 |
#define GL_READ_ONLY 0x88B8
|
slouken@843
|
401 |
#define GL_WRITE_ONLY 0x88B9
|
slouken@843
|
402 |
#define GL_READ_WRITE 0x88BA
|
slouken@843
|
403 |
#define GL_BUFFER_ACCESS 0x88BB
|
slouken@843
|
404 |
#define GL_BUFFER_MAPPED 0x88BC
|
slouken@843
|
405 |
#define GL_BUFFER_MAP_POINTER 0x88BD
|
slouken@843
|
406 |
#define GL_STREAM_DRAW 0x88E0
|
slouken@843
|
407 |
#define GL_STREAM_READ 0x88E1
|
slouken@843
|
408 |
#define GL_STREAM_COPY 0x88E2
|
slouken@843
|
409 |
#define GL_STATIC_DRAW 0x88E4
|
slouken@843
|
410 |
#define GL_STATIC_READ 0x88E5
|
slouken@843
|
411 |
#define GL_STATIC_COPY 0x88E6
|
slouken@843
|
412 |
#define GL_DYNAMIC_DRAW 0x88E8
|
slouken@843
|
413 |
#define GL_DYNAMIC_READ 0x88E9
|
slouken@843
|
414 |
#define GL_DYNAMIC_COPY 0x88EA
|
slouken@843
|
415 |
#define GL_SAMPLES_PASSED 0x8914
|
slouken@1205
|
416 |
#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
|
slouken@843
|
417 |
#define GL_FOG_COORD GL_FOG_COORDINATE
|
slouken@843
|
418 |
#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
|
slouken@843
|
419 |
#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
|
slouken@843
|
420 |
#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
|
slouken@843
|
421 |
#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
|
slouken@843
|
422 |
#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
|
slouken@843
|
423 |
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
|
slouken@843
|
424 |
#define GL_SRC0_RGB GL_SOURCE0_RGB
|
slouken@843
|
425 |
#define GL_SRC1_RGB GL_SOURCE1_RGB
|
slouken@843
|
426 |
#define GL_SRC2_RGB GL_SOURCE2_RGB
|
slouken@843
|
427 |
#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
|
slouken@843
|
428 |
#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
|
slouken@843
|
429 |
#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
|
slouken@312
|
430 |
#endif
|
slouken@312
|
431 |
|
slouken@1205
|
432 |
#ifndef GL_VERSION_2_0
|
slouken@1205
|
433 |
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
|
slouken@1205
|
434 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
slouken@1205
|
435 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
slouken@1205
|
436 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
slouken@1205
|
437 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
slouken@1205
|
438 |
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
slouken@1205
|
439 |
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
slouken@1205
|
440 |
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
|
slouken@1205
|
441 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
slouken@1205
|
442 |
#define GL_STENCIL_BACK_FUNC 0x8800
|
slouken@1205
|
443 |
#define GL_STENCIL_BACK_FAIL 0x8801
|
slouken@1205
|
444 |
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
slouken@1205
|
445 |
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
slouken@1205
|
446 |
#define GL_MAX_DRAW_BUFFERS 0x8824
|
slouken@1205
|
447 |
#define GL_DRAW_BUFFER0 0x8825
|
slouken@1205
|
448 |
#define GL_DRAW_BUFFER1 0x8826
|
slouken@1205
|
449 |
#define GL_DRAW_BUFFER2 0x8827
|
slouken@1205
|
450 |
#define GL_DRAW_BUFFER3 0x8828
|
slouken@1205
|
451 |
#define GL_DRAW_BUFFER4 0x8829
|
slouken@1205
|
452 |
#define GL_DRAW_BUFFER5 0x882A
|
slouken@1205
|
453 |
#define GL_DRAW_BUFFER6 0x882B
|
slouken@1205
|
454 |
#define GL_DRAW_BUFFER7 0x882C
|
slouken@1205
|
455 |
#define GL_DRAW_BUFFER8 0x882D
|
slouken@1205
|
456 |
#define GL_DRAW_BUFFER9 0x882E
|
slouken@1205
|
457 |
#define GL_DRAW_BUFFER10 0x882F
|
slouken@1205
|
458 |
#define GL_DRAW_BUFFER11 0x8830
|
slouken@1205
|
459 |
#define GL_DRAW_BUFFER12 0x8831
|
slouken@1205
|
460 |
#define GL_DRAW_BUFFER13 0x8832
|
slouken@1205
|
461 |
#define GL_DRAW_BUFFER14 0x8833
|
slouken@1205
|
462 |
#define GL_DRAW_BUFFER15 0x8834
|
slouken@1205
|
463 |
#define GL_BLEND_EQUATION_ALPHA 0x883D
|
slouken@1205
|
464 |
#define GL_POINT_SPRITE 0x8861
|
slouken@1205
|
465 |
#define GL_COORD_REPLACE 0x8862
|
slouken@1205
|
466 |
#define GL_MAX_VERTEX_ATTRIBS 0x8869
|
slouken@1205
|
467 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
slouken@1205
|
468 |
#define GL_MAX_TEXTURE_COORDS 0x8871
|
slouken@1205
|
469 |
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
slouken@1205
|
470 |
#define GL_FRAGMENT_SHADER 0x8B30
|
slouken@1205
|
471 |
#define GL_VERTEX_SHADER 0x8B31
|
slouken@1205
|
472 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
slouken@1205
|
473 |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
slouken@1205
|
474 |
#define GL_MAX_VARYING_FLOATS 0x8B4B
|
slouken@1205
|
475 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
slouken@1205
|
476 |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
slouken@1205
|
477 |
#define GL_SHADER_TYPE 0x8B4F
|
slouken@1205
|
478 |
#define GL_FLOAT_VEC2 0x8B50
|
slouken@1205
|
479 |
#define GL_FLOAT_VEC3 0x8B51
|
slouken@1205
|
480 |
#define GL_FLOAT_VEC4 0x8B52
|
slouken@1205
|
481 |
#define GL_INT_VEC2 0x8B53
|
slouken@1205
|
482 |
#define GL_INT_VEC3 0x8B54
|
slouken@1205
|
483 |
#define GL_INT_VEC4 0x8B55
|
slouken@1205
|
484 |
#define GL_BOOL 0x8B56
|
slouken@1205
|
485 |
#define GL_BOOL_VEC2 0x8B57
|
slouken@1205
|
486 |
#define GL_BOOL_VEC3 0x8B58
|
slouken@1205
|
487 |
#define GL_BOOL_VEC4 0x8B59
|
slouken@1205
|
488 |
#define GL_FLOAT_MAT2 0x8B5A
|
slouken@1205
|
489 |
#define GL_FLOAT_MAT3 0x8B5B
|
slouken@1205
|
490 |
#define GL_FLOAT_MAT4 0x8B5C
|
slouken@1205
|
491 |
#define GL_SAMPLER_1D 0x8B5D
|
slouken@1205
|
492 |
#define GL_SAMPLER_2D 0x8B5E
|
slouken@1205
|
493 |
#define GL_SAMPLER_3D 0x8B5F
|
slouken@1205
|
494 |
#define GL_SAMPLER_CUBE 0x8B60
|
slouken@1205
|
495 |
#define GL_SAMPLER_1D_SHADOW 0x8B61
|
slouken@1205
|
496 |
#define GL_SAMPLER_2D_SHADOW 0x8B62
|
slouken@1205
|
497 |
#define GL_DELETE_STATUS 0x8B80
|
slouken@1205
|
498 |
#define GL_COMPILE_STATUS 0x8B81
|
slouken@1205
|
499 |
#define GL_LINK_STATUS 0x8B82
|
slouken@1205
|
500 |
#define GL_VALIDATE_STATUS 0x8B83
|
slouken@1205
|
501 |
#define GL_INFO_LOG_LENGTH 0x8B84
|
slouken@1205
|
502 |
#define GL_ATTACHED_SHADERS 0x8B85
|
slouken@1205
|
503 |
#define GL_ACTIVE_UNIFORMS 0x8B86
|
slouken@1205
|
504 |
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
slouken@1205
|
505 |
#define GL_SHADER_SOURCE_LENGTH 0x8B88
|
slouken@1205
|
506 |
#define GL_ACTIVE_ATTRIBUTES 0x8B89
|
slouken@1205
|
507 |
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
slouken@1205
|
508 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
slouken@1205
|
509 |
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
slouken@1205
|
510 |
#define GL_CURRENT_PROGRAM 0x8B8D
|
slouken@1205
|
511 |
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
slouken@1205
|
512 |
#define GL_LOWER_LEFT 0x8CA1
|
slouken@1205
|
513 |
#define GL_UPPER_LEFT 0x8CA2
|
slouken@1205
|
514 |
#define GL_STENCIL_BACK_REF 0x8CA3
|
slouken@1205
|
515 |
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
slouken@1205
|
516 |
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
slouken@1205
|
517 |
#endif
|
slouken@1205
|
518 |
|
slouken@312
|
519 |
#ifndef GL_ARB_multitexture
|
slouken@312
|
520 |
#define GL_TEXTURE0_ARB 0x84C0
|
slouken@312
|
521 |
#define GL_TEXTURE1_ARB 0x84C1
|
slouken@312
|
522 |
#define GL_TEXTURE2_ARB 0x84C2
|
slouken@312
|
523 |
#define GL_TEXTURE3_ARB 0x84C3
|
slouken@312
|
524 |
#define GL_TEXTURE4_ARB 0x84C4
|
slouken@312
|
525 |
#define GL_TEXTURE5_ARB 0x84C5
|
slouken@312
|
526 |
#define GL_TEXTURE6_ARB 0x84C6
|
slouken@312
|
527 |
#define GL_TEXTURE7_ARB 0x84C7
|
slouken@312
|
528 |
#define GL_TEXTURE8_ARB 0x84C8
|
slouken@312
|
529 |
#define GL_TEXTURE9_ARB 0x84C9
|
slouken@312
|
530 |
#define GL_TEXTURE10_ARB 0x84CA
|
slouken@312
|
531 |
#define GL_TEXTURE11_ARB 0x84CB
|
slouken@312
|
532 |
#define GL_TEXTURE12_ARB 0x84CC
|
slouken@312
|
533 |
#define GL_TEXTURE13_ARB 0x84CD
|
slouken@312
|
534 |
#define GL_TEXTURE14_ARB 0x84CE
|
slouken@312
|
535 |
#define GL_TEXTURE15_ARB 0x84CF
|
slouken@312
|
536 |
#define GL_TEXTURE16_ARB 0x84D0
|
slouken@312
|
537 |
#define GL_TEXTURE17_ARB 0x84D1
|
slouken@312
|
538 |
#define GL_TEXTURE18_ARB 0x84D2
|
slouken@312
|
539 |
#define GL_TEXTURE19_ARB 0x84D3
|
slouken@312
|
540 |
#define GL_TEXTURE20_ARB 0x84D4
|
slouken@312
|
541 |
#define GL_TEXTURE21_ARB 0x84D5
|
slouken@312
|
542 |
#define GL_TEXTURE22_ARB 0x84D6
|
slouken@312
|
543 |
#define GL_TEXTURE23_ARB 0x84D7
|
slouken@312
|
544 |
#define GL_TEXTURE24_ARB 0x84D8
|
slouken@312
|
545 |
#define GL_TEXTURE25_ARB 0x84D9
|
slouken@312
|
546 |
#define GL_TEXTURE26_ARB 0x84DA
|
slouken@312
|
547 |
#define GL_TEXTURE27_ARB 0x84DB
|
slouken@312
|
548 |
#define GL_TEXTURE28_ARB 0x84DC
|
slouken@312
|
549 |
#define GL_TEXTURE29_ARB 0x84DD
|
slouken@312
|
550 |
#define GL_TEXTURE30_ARB 0x84DE
|
slouken@312
|
551 |
#define GL_TEXTURE31_ARB 0x84DF
|
slouken@312
|
552 |
#define GL_ACTIVE_TEXTURE_ARB 0x84E0
|
slouken@312
|
553 |
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
|
slouken@312
|
554 |
#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
|
slouken@312
|
555 |
#endif
|
slouken@312
|
556 |
|
slouken@312
|
557 |
#ifndef GL_ARB_transpose_matrix
|
slouken@312
|
558 |
#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
|
slouken@312
|
559 |
#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
|
slouken@312
|
560 |
#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
|
slouken@312
|
561 |
#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
|
slouken@312
|
562 |
#endif
|
slouken@312
|
563 |
|
slouken@312
|
564 |
#ifndef GL_ARB_multisample
|
slouken@312
|
565 |
#define GL_MULTISAMPLE_ARB 0x809D
|
slouken@312
|
566 |
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
|
slouken@312
|
567 |
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
|
slouken@312
|
568 |
#define GL_SAMPLE_COVERAGE_ARB 0x80A0
|
slouken@312
|
569 |
#define GL_SAMPLE_BUFFERS_ARB 0x80A8
|
slouken@312
|
570 |
#define GL_SAMPLES_ARB 0x80A9
|
slouken@312
|
571 |
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
|
slouken@312
|
572 |
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
|
slouken@312
|
573 |
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
|
slouken@312
|
574 |
#endif
|
slouken@214
|
575 |
|
slouken@843
|
576 |
#ifndef GL_ARB_texture_env_add
|
slouken@843
|
577 |
#endif
|
slouken@843
|
578 |
|
slouken@312
|
579 |
#ifndef GL_ARB_texture_cube_map
|
slouken@312
|
580 |
#define GL_NORMAL_MAP_ARB 0x8511
|
slouken@312
|
581 |
#define GL_REFLECTION_MAP_ARB 0x8512
|
slouken@312
|
582 |
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
|
slouken@312
|
583 |
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
|
slouken@312
|
584 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
|
slouken@312
|
585 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
|
slouken@312
|
586 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
|
slouken@312
|
587 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
|
slouken@312
|
588 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
|
slouken@312
|
589 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
|
slouken@312
|
590 |
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
|
slouken@312
|
591 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
|
slouken@312
|
592 |
#endif
|
slouken@312
|
593 |
|
slouken@312
|
594 |
#ifndef GL_ARB_texture_compression
|
slouken@312
|
595 |
#define GL_COMPRESSED_ALPHA_ARB 0x84E9
|
slouken@312
|
596 |
#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
|
slouken@312
|
597 |
#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
|
slouken@312
|
598 |
#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
|
slouken@312
|
599 |
#define GL_COMPRESSED_RGB_ARB 0x84ED
|
slouken@312
|
600 |
#define GL_COMPRESSED_RGBA_ARB 0x84EE
|
slouken@312
|
601 |
#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
|
slouken@843
|
602 |
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
|
slouken@312
|
603 |
#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
|
slouken@312
|
604 |
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
|
slouken@312
|
605 |
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
|
slouken@312
|
606 |
#endif
|
slouken@312
|
607 |
|
slouken@843
|
608 |
#ifndef GL_ARB_texture_border_clamp
|
slouken@843
|
609 |
#define GL_CLAMP_TO_BORDER_ARB 0x812D
|
slouken@843
|
610 |
#endif
|
slouken@843
|
611 |
|
slouken@843
|
612 |
#ifndef GL_ARB_point_parameters
|
slouken@843
|
613 |
#define GL_POINT_SIZE_MIN_ARB 0x8126
|
slouken@843
|
614 |
#define GL_POINT_SIZE_MAX_ARB 0x8127
|
slouken@843
|
615 |
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
|
slouken@843
|
616 |
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
|
slouken@843
|
617 |
#endif
|
slouken@843
|
618 |
|
slouken@843
|
619 |
#ifndef GL_ARB_vertex_blend
|
slouken@843
|
620 |
#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
|
slouken@843
|
621 |
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
|
slouken@843
|
622 |
#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
|
slouken@843
|
623 |
#define GL_VERTEX_BLEND_ARB 0x86A7
|
slouken@843
|
624 |
#define GL_CURRENT_WEIGHT_ARB 0x86A8
|
slouken@843
|
625 |
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
|
slouken@843
|
626 |
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
|
slouken@843
|
627 |
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
|
slouken@843
|
628 |
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
|
slouken@843
|
629 |
#define GL_WEIGHT_ARRAY_ARB 0x86AD
|
slouken@843
|
630 |
#define GL_MODELVIEW0_ARB 0x1700
|
slouken@843
|
631 |
#define GL_MODELVIEW1_ARB 0x850A
|
slouken@843
|
632 |
#define GL_MODELVIEW2_ARB 0x8722
|
slouken@843
|
633 |
#define GL_MODELVIEW3_ARB 0x8723
|
slouken@843
|
634 |
#define GL_MODELVIEW4_ARB 0x8724
|
slouken@843
|
635 |
#define GL_MODELVIEW5_ARB 0x8725
|
slouken@843
|
636 |
#define GL_MODELVIEW6_ARB 0x8726
|
slouken@843
|
637 |
#define GL_MODELVIEW7_ARB 0x8727
|
slouken@843
|
638 |
#define GL_MODELVIEW8_ARB 0x8728
|
slouken@843
|
639 |
#define GL_MODELVIEW9_ARB 0x8729
|
slouken@843
|
640 |
#define GL_MODELVIEW10_ARB 0x872A
|
slouken@843
|
641 |
#define GL_MODELVIEW11_ARB 0x872B
|
slouken@843
|
642 |
#define GL_MODELVIEW12_ARB 0x872C
|
slouken@843
|
643 |
#define GL_MODELVIEW13_ARB 0x872D
|
slouken@843
|
644 |
#define GL_MODELVIEW14_ARB 0x872E
|
slouken@843
|
645 |
#define GL_MODELVIEW15_ARB 0x872F
|
slouken@843
|
646 |
#define GL_MODELVIEW16_ARB 0x8730
|
slouken@843
|
647 |
#define GL_MODELVIEW17_ARB 0x8731
|
slouken@843
|
648 |
#define GL_MODELVIEW18_ARB 0x8732
|
slouken@843
|
649 |
#define GL_MODELVIEW19_ARB 0x8733
|
slouken@843
|
650 |
#define GL_MODELVIEW20_ARB 0x8734
|
slouken@843
|
651 |
#define GL_MODELVIEW21_ARB 0x8735
|
slouken@843
|
652 |
#define GL_MODELVIEW22_ARB 0x8736
|
slouken@843
|
653 |
#define GL_MODELVIEW23_ARB 0x8737
|
slouken@843
|
654 |
#define GL_MODELVIEW24_ARB 0x8738
|
slouken@843
|
655 |
#define GL_MODELVIEW25_ARB 0x8739
|
slouken@843
|
656 |
#define GL_MODELVIEW26_ARB 0x873A
|
slouken@843
|
657 |
#define GL_MODELVIEW27_ARB 0x873B
|
slouken@843
|
658 |
#define GL_MODELVIEW28_ARB 0x873C
|
slouken@843
|
659 |
#define GL_MODELVIEW29_ARB 0x873D
|
slouken@843
|
660 |
#define GL_MODELVIEW30_ARB 0x873E
|
slouken@843
|
661 |
#define GL_MODELVIEW31_ARB 0x873F
|
slouken@843
|
662 |
#endif
|
slouken@843
|
663 |
|
slouken@843
|
664 |
#ifndef GL_ARB_matrix_palette
|
slouken@843
|
665 |
#define GL_MATRIX_PALETTE_ARB 0x8840
|
slouken@843
|
666 |
#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
|
slouken@843
|
667 |
#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
|
slouken@843
|
668 |
#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
|
slouken@843
|
669 |
#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
|
slouken@843
|
670 |
#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
|
slouken@843
|
671 |
#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
|
slouken@843
|
672 |
#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
|
slouken@843
|
673 |
#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
|
slouken@843
|
674 |
#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
|
slouken@843
|
675 |
#endif
|
slouken@843
|
676 |
|
slouken@843
|
677 |
#ifndef GL_ARB_texture_env_combine
|
slouken@843
|
678 |
#define GL_COMBINE_ARB 0x8570
|
slouken@843
|
679 |
#define GL_COMBINE_RGB_ARB 0x8571
|
slouken@843
|
680 |
#define GL_COMBINE_ALPHA_ARB 0x8572
|
slouken@843
|
681 |
#define GL_SOURCE0_RGB_ARB 0x8580
|
slouken@843
|
682 |
#define GL_SOURCE1_RGB_ARB 0x8581
|
slouken@843
|
683 |
#define GL_SOURCE2_RGB_ARB 0x8582
|
slouken@843
|
684 |
#define GL_SOURCE0_ALPHA_ARB 0x8588
|
slouken@843
|
685 |
#define GL_SOURCE1_ALPHA_ARB 0x8589
|
slouken@843
|
686 |
#define GL_SOURCE2_ALPHA_ARB 0x858A
|
slouken@843
|
687 |
#define GL_OPERAND0_RGB_ARB 0x8590
|
slouken@843
|
688 |
#define GL_OPERAND1_RGB_ARB 0x8591
|
slouken@843
|
689 |
#define GL_OPERAND2_RGB_ARB 0x8592
|
slouken@843
|
690 |
#define GL_OPERAND0_ALPHA_ARB 0x8598
|
slouken@843
|
691 |
#define GL_OPERAND1_ALPHA_ARB 0x8599
|
slouken@843
|
692 |
#define GL_OPERAND2_ALPHA_ARB 0x859A
|
slouken@843
|
693 |
#define GL_RGB_SCALE_ARB 0x8573
|
slouken@843
|
694 |
#define GL_ADD_SIGNED_ARB 0x8574
|
slouken@843
|
695 |
#define GL_INTERPOLATE_ARB 0x8575
|
slouken@843
|
696 |
#define GL_SUBTRACT_ARB 0x84E7
|
slouken@843
|
697 |
#define GL_CONSTANT_ARB 0x8576
|
slouken@843
|
698 |
#define GL_PRIMARY_COLOR_ARB 0x8577
|
slouken@843
|
699 |
#define GL_PREVIOUS_ARB 0x8578
|
slouken@843
|
700 |
#endif
|
slouken@843
|
701 |
|
slouken@843
|
702 |
#ifndef GL_ARB_texture_env_crossbar
|
slouken@843
|
703 |
#endif
|
slouken@843
|
704 |
|
slouken@843
|
705 |
#ifndef GL_ARB_texture_env_dot3
|
slouken@843
|
706 |
#define GL_DOT3_RGB_ARB 0x86AE
|
slouken@843
|
707 |
#define GL_DOT3_RGBA_ARB 0x86AF
|
slouken@843
|
708 |
#endif
|
slouken@843
|
709 |
|
slouken@843
|
710 |
#ifndef GL_ARB_texture_mirrored_repeat
|
slouken@843
|
711 |
#define GL_MIRRORED_REPEAT_ARB 0x8370
|
slouken@843
|
712 |
#endif
|
slouken@843
|
713 |
|
slouken@843
|
714 |
#ifndef GL_ARB_depth_texture
|
slouken@843
|
715 |
#define GL_DEPTH_COMPONENT16_ARB 0x81A5
|
slouken@843
|
716 |
#define GL_DEPTH_COMPONENT24_ARB 0x81A6
|
slouken@843
|
717 |
#define GL_DEPTH_COMPONENT32_ARB 0x81A7
|
slouken@843
|
718 |
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
|
slouken@843
|
719 |
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
|
slouken@843
|
720 |
#endif
|
slouken@843
|
721 |
|
slouken@843
|
722 |
#ifndef GL_ARB_shadow
|
slouken@843
|
723 |
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
|
slouken@843
|
724 |
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
|
slouken@843
|
725 |
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
|
slouken@843
|
726 |
#endif
|
slouken@843
|
727 |
|
slouken@843
|
728 |
#ifndef GL_ARB_shadow_ambient
|
slouken@843
|
729 |
#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
|
slouken@843
|
730 |
#endif
|
slouken@843
|
731 |
|
slouken@843
|
732 |
#ifndef GL_ARB_window_pos
|
slouken@843
|
733 |
#endif
|
slouken@843
|
734 |
|
slouken@843
|
735 |
#ifndef GL_ARB_vertex_program
|
slouken@843
|
736 |
#define GL_COLOR_SUM_ARB 0x8458
|
slouken@843
|
737 |
#define GL_VERTEX_PROGRAM_ARB 0x8620
|
slouken@843
|
738 |
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
slouken@843
|
739 |
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
|
slouken@843
|
740 |
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
|
slouken@843
|
741 |
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
|
slouken@843
|
742 |
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
|
slouken@843
|
743 |
#define GL_PROGRAM_LENGTH_ARB 0x8627
|
slouken@843
|
744 |
#define GL_PROGRAM_STRING_ARB 0x8628
|
slouken@843
|
745 |
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
|
slouken@843
|
746 |
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
|
slouken@843
|
747 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
|
slouken@843
|
748 |
#define GL_CURRENT_MATRIX_ARB 0x8641
|
slouken@843
|
749 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
|
slouken@843
|
750 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
|
slouken@843
|
751 |
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
|
slouken@843
|
752 |
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
|
slouken@843
|
753 |
#define GL_PROGRAM_BINDING_ARB 0x8677
|
slouken@843
|
754 |
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
|
slouken@843
|
755 |
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
|
slouken@843
|
756 |
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
|
slouken@843
|
757 |
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
|
slouken@843
|
758 |
#define GL_PROGRAM_FORMAT_ARB 0x8876
|
slouken@843
|
759 |
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
|
slouken@843
|
760 |
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
|
slouken@843
|
761 |
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
|
slouken@843
|
762 |
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
|
slouken@843
|
763 |
#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
|
slouken@843
|
764 |
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
|
slouken@843
|
765 |
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
|
slouken@843
|
766 |
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
|
slouken@843
|
767 |
#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
|
slouken@843
|
768 |
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
|
slouken@843
|
769 |
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
|
slouken@843
|
770 |
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
|
slouken@843
|
771 |
#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
|
slouken@843
|
772 |
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
|
slouken@843
|
773 |
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
|
slouken@843
|
774 |
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
|
slouken@843
|
775 |
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
|
slouken@843
|
776 |
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
|
slouken@843
|
777 |
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
|
slouken@843
|
778 |
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
|
slouken@843
|
779 |
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
|
slouken@843
|
780 |
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
|
slouken@843
|
781 |
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
|
slouken@843
|
782 |
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
|
slouken@843
|
783 |
#define GL_MATRIX0_ARB 0x88C0
|
slouken@843
|
784 |
#define GL_MATRIX1_ARB 0x88C1
|
slouken@843
|
785 |
#define GL_MATRIX2_ARB 0x88C2
|
slouken@843
|
786 |
#define GL_MATRIX3_ARB 0x88C3
|
slouken@843
|
787 |
#define GL_MATRIX4_ARB 0x88C4
|
slouken@843
|
788 |
#define GL_MATRIX5_ARB 0x88C5
|
slouken@843
|
789 |
#define GL_MATRIX6_ARB 0x88C6
|
slouken@843
|
790 |
#define GL_MATRIX7_ARB 0x88C7
|
slouken@843
|
791 |
#define GL_MATRIX8_ARB 0x88C8
|
slouken@843
|
792 |
#define GL_MATRIX9_ARB 0x88C9
|
slouken@843
|
793 |
#define GL_MATRIX10_ARB 0x88CA
|
slouken@843
|
794 |
#define GL_MATRIX11_ARB 0x88CB
|
slouken@843
|
795 |
#define GL_MATRIX12_ARB 0x88CC
|
slouken@843
|
796 |
#define GL_MATRIX13_ARB 0x88CD
|
slouken@843
|
797 |
#define GL_MATRIX14_ARB 0x88CE
|
slouken@843
|
798 |
#define GL_MATRIX15_ARB 0x88CF
|
slouken@843
|
799 |
#define GL_MATRIX16_ARB 0x88D0
|
slouken@843
|
800 |
#define GL_MATRIX17_ARB 0x88D1
|
slouken@843
|
801 |
#define GL_MATRIX18_ARB 0x88D2
|
slouken@843
|
802 |
#define GL_MATRIX19_ARB 0x88D3
|
slouken@843
|
803 |
#define GL_MATRIX20_ARB 0x88D4
|
slouken@843
|
804 |
#define GL_MATRIX21_ARB 0x88D5
|
slouken@843
|
805 |
#define GL_MATRIX22_ARB 0x88D6
|
slouken@843
|
806 |
#define GL_MATRIX23_ARB 0x88D7
|
slouken@843
|
807 |
#define GL_MATRIX24_ARB 0x88D8
|
slouken@843
|
808 |
#define GL_MATRIX25_ARB 0x88D9
|
slouken@843
|
809 |
#define GL_MATRIX26_ARB 0x88DA
|
slouken@843
|
810 |
#define GL_MATRIX27_ARB 0x88DB
|
slouken@843
|
811 |
#define GL_MATRIX28_ARB 0x88DC
|
slouken@843
|
812 |
#define GL_MATRIX29_ARB 0x88DD
|
slouken@843
|
813 |
#define GL_MATRIX30_ARB 0x88DE
|
slouken@843
|
814 |
#define GL_MATRIX31_ARB 0x88DF
|
slouken@843
|
815 |
#endif
|
slouken@843
|
816 |
|
slouken@843
|
817 |
#ifndef GL_ARB_fragment_program
|
slouken@843
|
818 |
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
|
slouken@843
|
819 |
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
|
slouken@843
|
820 |
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
|
slouken@843
|
821 |
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
|
slouken@843
|
822 |
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
|
slouken@843
|
823 |
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
|
slouken@843
|
824 |
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
|
slouken@843
|
825 |
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
|
slouken@843
|
826 |
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
|
slouken@843
|
827 |
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
|
slouken@843
|
828 |
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
|
slouken@843
|
829 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
|
slouken@843
|
830 |
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
|
slouken@843
|
831 |
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
|
slouken@843
|
832 |
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
|
slouken@843
|
833 |
#endif
|
slouken@843
|
834 |
|
slouken@843
|
835 |
#ifndef GL_ARB_vertex_buffer_object
|
slouken@843
|
836 |
#define GL_BUFFER_SIZE_ARB 0x8764
|
slouken@843
|
837 |
#define GL_BUFFER_USAGE_ARB 0x8765
|
slouken@843
|
838 |
#define GL_ARRAY_BUFFER_ARB 0x8892
|
slouken@843
|
839 |
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
|
slouken@843
|
840 |
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
|
slouken@843
|
841 |
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
|
slouken@843
|
842 |
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
slouken@843
|
843 |
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
|
slouken@843
|
844 |
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
|
slouken@843
|
845 |
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
|
slouken@843
|
846 |
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
|
slouken@843
|
847 |
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
|
slouken@843
|
848 |
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
|
slouken@843
|
849 |
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
|
slouken@843
|
850 |
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
|
slouken@843
|
851 |
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
|
slouken@843
|
852 |
#define GL_READ_ONLY_ARB 0x88B8
|
slouken@843
|
853 |
#define GL_WRITE_ONLY_ARB 0x88B9
|
slouken@843
|
854 |
#define GL_READ_WRITE_ARB 0x88BA
|
slouken@843
|
855 |
#define GL_BUFFER_ACCESS_ARB 0x88BB
|
slouken@843
|
856 |
#define GL_BUFFER_MAPPED_ARB 0x88BC
|
slouken@843
|
857 |
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
|
slouken@843
|
858 |
#define GL_STREAM_DRAW_ARB 0x88E0
|
slouken@843
|
859 |
#define GL_STREAM_READ_ARB 0x88E1
|
slouken@843
|
860 |
#define GL_STREAM_COPY_ARB 0x88E2
|
slouken@843
|
861 |
#define GL_STATIC_DRAW_ARB 0x88E4
|
slouken@843
|
862 |
#define GL_STATIC_READ_ARB 0x88E5
|
slouken@843
|
863 |
#define GL_STATIC_COPY_ARB 0x88E6
|
slouken@843
|
864 |
#define GL_DYNAMIC_DRAW_ARB 0x88E8
|
slouken@843
|
865 |
#define GL_DYNAMIC_READ_ARB 0x88E9
|
slouken@843
|
866 |
#define GL_DYNAMIC_COPY_ARB 0x88EA
|
slouken@843
|
867 |
#endif
|
slouken@843
|
868 |
|
slouken@843
|
869 |
#ifndef GL_ARB_occlusion_query
|
slouken@843
|
870 |
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
|
slouken@843
|
871 |
#define GL_CURRENT_QUERY_ARB 0x8865
|
slouken@843
|
872 |
#define GL_QUERY_RESULT_ARB 0x8866
|
slouken@843
|
873 |
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
|
slouken@843
|
874 |
#define GL_SAMPLES_PASSED_ARB 0x8914
|
slouken@843
|
875 |
#endif
|
slouken@843
|
876 |
|
slouken@843
|
877 |
#ifndef GL_ARB_shader_objects
|
slouken@843
|
878 |
#define GL_PROGRAM_OBJECT_ARB 0x8B40
|
slouken@843
|
879 |
#define GL_SHADER_OBJECT_ARB 0x8B48
|
slouken@843
|
880 |
#define GL_OBJECT_TYPE_ARB 0x8B4E
|
slouken@843
|
881 |
#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
|
slouken@843
|
882 |
#define GL_FLOAT_VEC2_ARB 0x8B50
|
slouken@843
|
883 |
#define GL_FLOAT_VEC3_ARB 0x8B51
|
slouken@843
|
884 |
#define GL_FLOAT_VEC4_ARB 0x8B52
|
slouken@843
|
885 |
#define GL_INT_VEC2_ARB 0x8B53
|
slouken@843
|
886 |
#define GL_INT_VEC3_ARB 0x8B54
|
slouken@843
|
887 |
#define GL_INT_VEC4_ARB 0x8B55
|
slouken@843
|
888 |
#define GL_BOOL_ARB 0x8B56
|
slouken@843
|
889 |
#define GL_BOOL_VEC2_ARB 0x8B57
|
slouken@843
|
890 |
#define GL_BOOL_VEC3_ARB 0x8B58
|
slouken@843
|
891 |
#define GL_BOOL_VEC4_ARB 0x8B59
|
slouken@843
|
892 |
#define GL_FLOAT_MAT2_ARB 0x8B5A
|
slouken@843
|
893 |
#define GL_FLOAT_MAT3_ARB 0x8B5B
|
slouken@843
|
894 |
#define GL_FLOAT_MAT4_ARB 0x8B5C
|
slouken@1205
|
895 |
#define GL_SAMPLER_1D_ARB 0x8B5D
|
slouken@1205
|
896 |
#define GL_SAMPLER_2D_ARB 0x8B5E
|
slouken@1205
|
897 |
#define GL_SAMPLER_3D_ARB 0x8B5F
|
slouken@1205
|
898 |
#define GL_SAMPLER_CUBE_ARB 0x8B60
|
slouken@1205
|
899 |
#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
|
slouken@1205
|
900 |
#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
|
slouken@1205
|
901 |
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
|
slouken@1205
|
902 |
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
|
slouken@843
|
903 |
#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
|
slouken@843
|
904 |
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
|
slouken@843
|
905 |
#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
|
slouken@843
|
906 |
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
slouken@843
|
907 |
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
|
slouken@843
|
908 |
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
|
slouken@843
|
909 |
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
|
slouken@843
|
910 |
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
|
slouken@843
|
911 |
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
|
slouken@843
|
912 |
#endif
|
slouken@843
|
913 |
|
slouken@843
|
914 |
#ifndef GL_ARB_vertex_shader
|
slouken@843
|
915 |
#define GL_VERTEX_SHADER_ARB 0x8B31
|
slouken@843
|
916 |
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
|
slouken@843
|
917 |
#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
|
slouken@843
|
918 |
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
|
slouken@843
|
919 |
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
|
slouken@843
|
920 |
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
|
slouken@843
|
921 |
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
|
slouken@843
|
922 |
#endif
|
slouken@843
|
923 |
|
slouken@843
|
924 |
#ifndef GL_ARB_fragment_shader
|
slouken@843
|
925 |
#define GL_FRAGMENT_SHADER_ARB 0x8B30
|
slouken@843
|
926 |
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
|
slouken@1205
|
927 |
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
|
slouken@843
|
928 |
#endif
|
slouken@843
|
929 |
|
slouken@843
|
930 |
#ifndef GL_ARB_shading_language_100
|
slouken@1205
|
931 |
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
|
slouken@843
|
932 |
#endif
|
slouken@843
|
933 |
|
slouken@843
|
934 |
#ifndef GL_ARB_texture_non_power_of_two
|
slouken@843
|
935 |
#endif
|
slouken@843
|
936 |
|
slouken@843
|
937 |
#ifndef GL_ARB_point_sprite
|
slouken@843
|
938 |
#define GL_POINT_SPRITE_ARB 0x8861
|
slouken@843
|
939 |
#define GL_COORD_REPLACE_ARB 0x8862
|
slouken@843
|
940 |
#endif
|
slouken@843
|
941 |
|
slouken@1205
|
942 |
#ifndef GL_ARB_fragment_program_shadow
|
slouken@1205
|
943 |
#endif
|
slouken@1205
|
944 |
|
slouken@1205
|
945 |
#ifndef GL_ARB_draw_buffers
|
slouken@1205
|
946 |
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
slouken@1205
|
947 |
#define GL_DRAW_BUFFER0_ARB 0x8825
|
slouken@1205
|
948 |
#define GL_DRAW_BUFFER1_ARB 0x8826
|
slouken@1205
|
949 |
#define GL_DRAW_BUFFER2_ARB 0x8827
|
slouken@1205
|
950 |
#define GL_DRAW_BUFFER3_ARB 0x8828
|
slouken@1205
|
951 |
#define GL_DRAW_BUFFER4_ARB 0x8829
|
slouken@1205
|
952 |
#define GL_DRAW_BUFFER5_ARB 0x882A
|
slouken@1205
|
953 |
#define GL_DRAW_BUFFER6_ARB 0x882B
|
slouken@1205
|
954 |
#define GL_DRAW_BUFFER7_ARB 0x882C
|
slouken@1205
|
955 |
#define GL_DRAW_BUFFER8_ARB 0x882D
|
slouken@1205
|
956 |
#define GL_DRAW_BUFFER9_ARB 0x882E
|
slouken@1205
|
957 |
#define GL_DRAW_BUFFER10_ARB 0x882F
|
slouken@1205
|
958 |
#define GL_DRAW_BUFFER11_ARB 0x8830
|
slouken@1205
|
959 |
#define GL_DRAW_BUFFER12_ARB 0x8831
|
slouken@1205
|
960 |
#define GL_DRAW_BUFFER13_ARB 0x8832
|
slouken@1205
|
961 |
#define GL_DRAW_BUFFER14_ARB 0x8833
|
slouken@1205
|
962 |
#define GL_DRAW_BUFFER15_ARB 0x8834
|
slouken@1205
|
963 |
#endif
|
slouken@1205
|
964 |
|
slouken@1205
|
965 |
#ifndef GL_ARB_texture_rectangle
|
slouken@1205
|
966 |
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
|
slouken@1205
|
967 |
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
|
slouken@1205
|
968 |
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
|
slouken@1205
|
969 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
|
slouken@1205
|
970 |
#endif
|
slouken@1205
|
971 |
|
slouken@1205
|
972 |
#ifndef GL_ARB_color_buffer_float
|
slouken@1205
|
973 |
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
|
slouken@1205
|
974 |
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
|
slouken@1205
|
975 |
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
|
slouken@1205
|
976 |
#define GL_CLAMP_READ_COLOR_ARB 0x891C
|
slouken@1205
|
977 |
#define GL_FIXED_ONLY_ARB 0x891D
|
slouken@1205
|
978 |
#endif
|
slouken@1205
|
979 |
|
slouken@1205
|
980 |
#ifndef GL_ARB_half_float_pixel
|
slouken@1205
|
981 |
#define GL_HALF_FLOAT_ARB 0x140B
|
slouken@1205
|
982 |
#endif
|
slouken@1205
|
983 |
|
slouken@1205
|
984 |
#ifndef GL_ARB_texture_float
|
slouken@1205
|
985 |
#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
|
slouken@1205
|
986 |
#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
|
slouken@1205
|
987 |
#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
|
slouken@1205
|
988 |
#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
|
slouken@1205
|
989 |
#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
|
slouken@1205
|
990 |
#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
|
slouken@1205
|
991 |
#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
|
slouken@1205
|
992 |
#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
|
slouken@1205
|
993 |
#define GL_RGBA32F_ARB 0x8814
|
slouken@1205
|
994 |
#define GL_RGB32F_ARB 0x8815
|
slouken@1205
|
995 |
#define GL_ALPHA32F_ARB 0x8816
|
slouken@1205
|
996 |
#define GL_INTENSITY32F_ARB 0x8817
|
slouken@1205
|
997 |
#define GL_LUMINANCE32F_ARB 0x8818
|
slouken@1205
|
998 |
#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
|
slouken@1205
|
999 |
#define GL_RGBA16F_ARB 0x881A
|
slouken@1205
|
1000 |
#define GL_RGB16F_ARB 0x881B
|
slouken@1205
|
1001 |
#define GL_ALPHA16F_ARB 0x881C
|
slouken@1205
|
1002 |
#define GL_INTENSITY16F_ARB 0x881D
|
slouken@1205
|
1003 |
#define GL_LUMINANCE16F_ARB 0x881E
|
slouken@1205
|
1004 |
#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
|
slouken@1205
|
1005 |
#endif
|
slouken@1205
|
1006 |
|
slouken@1205
|
1007 |
#ifndef GL_ARB_pixel_buffer_object
|
slouken@1205
|
1008 |
#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
|
slouken@1205
|
1009 |
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
|
slouken@1205
|
1010 |
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
|
slouken@1205
|
1011 |
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
|
slouken@1205
|
1012 |
#endif
|
slouken@1205
|
1013 |
|
slouken@312
|
1014 |
#ifndef GL_EXT_abgr
|
slouken@312
|
1015 |
#define GL_ABGR_EXT 0x8000
|
slouken@312
|
1016 |
#endif
|
slouken@312
|
1017 |
|
slouken@312
|
1018 |
#ifndef GL_EXT_blend_color
|
slouken@312
|
1019 |
#define GL_CONSTANT_COLOR_EXT 0x8001
|
slouken@312
|
1020 |
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
|
slouken@312
|
1021 |
#define GL_CONSTANT_ALPHA_EXT 0x8003
|
slouken@312
|
1022 |
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
|
slouken@312
|
1023 |
#define GL_BLEND_COLOR_EXT 0x8005
|
slouken@312
|
1024 |
#endif
|
slouken@312
|
1025 |
|
slouken@312
|
1026 |
#ifndef GL_EXT_polygon_offset
|
slouken@312
|
1027 |
#define GL_POLYGON_OFFSET_EXT 0x8037
|
slouken@312
|
1028 |
#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
|
slouken@312
|
1029 |
#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
|
slouken@312
|
1030 |
#endif
|
slouken@214
|
1031 |
|
slouken@312
|
1032 |
#ifndef GL_EXT_texture
|
slouken@312
|
1033 |
#define GL_ALPHA4_EXT 0x803B
|
slouken@312
|
1034 |
#define GL_ALPHA8_EXT 0x803C
|
slouken@312
|
1035 |
#define GL_ALPHA12_EXT 0x803D
|
slouken@312
|
1036 |
#define GL_ALPHA16_EXT 0x803E
|
slouken@312
|
1037 |
#define GL_LUMINANCE4_EXT 0x803F
|
slouken@312
|
1038 |
#define GL_LUMINANCE8_EXT 0x8040
|
slouken@312
|
1039 |
#define GL_LUMINANCE12_EXT 0x8041
|
slouken@312
|
1040 |
#define GL_LUMINANCE16_EXT 0x8042
|
slouken@312
|
1041 |
#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
|
slouken@312
|
1042 |
#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
|
slouken@312
|
1043 |
#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
|
slouken@312
|
1044 |
#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
|
slouken@312
|
1045 |
#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
|
slouken@312
|
1046 |
#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
|
slouken@312
|
1047 |
#define GL_INTENSITY_EXT 0x8049
|
slouken@312
|
1048 |
#define GL_INTENSITY4_EXT 0x804A
|
slouken@312
|
1049 |
#define GL_INTENSITY8_EXT 0x804B
|
slouken@312
|
1050 |
#define GL_INTENSITY12_EXT 0x804C
|
slouken@312
|
1051 |
#define GL_INTENSITY16_EXT 0x804D
|
slouken@312
|
1052 |
#define GL_RGB2_EXT 0x804E
|
slouken@312
|
1053 |
#define GL_RGB4_EXT 0x804F
|
slouken@312
|
1054 |
#define GL_RGB5_EXT 0x8050
|
slouken@312
|
1055 |
#define GL_RGB8_EXT 0x8051
|
slouken@312
|
1056 |
#define GL_RGB10_EXT 0x8052
|
slouken@312
|
1057 |
#define GL_RGB12_EXT 0x8053
|
slouken@312
|
1058 |
#define GL_RGB16_EXT 0x8054
|
slouken@312
|
1059 |
#define GL_RGBA2_EXT 0x8055
|
slouken@312
|
1060 |
#define GL_RGBA4_EXT 0x8056
|
slouken@312
|
1061 |
#define GL_RGB5_A1_EXT 0x8057
|
slouken@312
|
1062 |
#define GL_RGBA8_EXT 0x8058
|
slouken@312
|
1063 |
#define GL_RGB10_A2_EXT 0x8059
|
slouken@312
|
1064 |
#define GL_RGBA12_EXT 0x805A
|
slouken@312
|
1065 |
#define GL_RGBA16_EXT 0x805B
|
slouken@312
|
1066 |
#define GL_TEXTURE_RED_SIZE_EXT 0x805C
|
slouken@312
|
1067 |
#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
|
slouken@312
|
1068 |
#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
|
slouken@312
|
1069 |
#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
|
slouken@312
|
1070 |
#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
|
slouken@312
|
1071 |
#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
|
slouken@312
|
1072 |
#define GL_REPLACE_EXT 0x8062
|
slouken@312
|
1073 |
#define GL_PROXY_TEXTURE_1D_EXT 0x8063
|
slouken@312
|
1074 |
#define GL_PROXY_TEXTURE_2D_EXT 0x8064
|
slouken@312
|
1075 |
#define GL_TEXTURE_TOO_LARGE_EXT 0x8065
|
slouken@312
|
1076 |
#endif
|
slouken@312
|
1077 |
|
slouken@312
|
1078 |
#ifndef GL_EXT_texture3D
|
slouken@312
|
1079 |
#define GL_PACK_SKIP_IMAGES_EXT 0x806B
|
slouken@312
|
1080 |
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
|
slouken@312
|
1081 |
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
|
slouken@312
|
1082 |
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
|
slouken@312
|
1083 |
#define GL_TEXTURE_3D_EXT 0x806F
|
slouken@312
|
1084 |
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
|
slouken@312
|
1085 |
#define GL_TEXTURE_DEPTH_EXT 0x8071
|
slouken@312
|
1086 |
#define GL_TEXTURE_WRAP_R_EXT 0x8072
|
slouken@312
|
1087 |
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
|
slouken@312
|
1088 |
#endif
|
slouken@312
|
1089 |
|
slouken@312
|
1090 |
#ifndef GL_SGIS_texture_filter4
|
slouken@312
|
1091 |
#define GL_FILTER4_SGIS 0x8146
|
slouken@312
|
1092 |
#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147
|
slouken@312
|
1093 |
#endif
|
slouken@312
|
1094 |
|
slouken@312
|
1095 |
#ifndef GL_EXT_subtexture
|
slouken@312
|
1096 |
#endif
|
slouken@312
|
1097 |
|
slouken@312
|
1098 |
#ifndef GL_EXT_copy_texture
|
slouken@312
|
1099 |
#endif
|
slouken@312
|
1100 |
|
slouken@312
|
1101 |
#ifndef GL_EXT_histogram
|
slouken@312
|
1102 |
#define GL_HISTOGRAM_EXT 0x8024
|
slouken@312
|
1103 |
#define GL_PROXY_HISTOGRAM_EXT 0x8025
|
slouken@312
|
1104 |
#define GL_HISTOGRAM_WIDTH_EXT 0x8026
|
slouken@312
|
1105 |
#define GL_HISTOGRAM_FORMAT_EXT 0x8027
|
slouken@312
|
1106 |
#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
|
slouken@312
|
1107 |
#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
|
slouken@312
|
1108 |
#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
|
slouken@312
|
1109 |
#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
|
slouken@312
|
1110 |
#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
|
slouken@312
|
1111 |
#define GL_HISTOGRAM_SINK_EXT 0x802D
|
slouken@312
|
1112 |
#define GL_MINMAX_EXT 0x802E
|
slouken@312
|
1113 |
#define GL_MINMAX_FORMAT_EXT 0x802F
|
slouken@312
|
1114 |
#define GL_MINMAX_SINK_EXT 0x8030
|
slouken@312
|
1115 |
#define GL_TABLE_TOO_LARGE_EXT 0x8031
|
slouken@312
|
1116 |
#endif
|
slouken@312
|
1117 |
|
slouken@312
|
1118 |
#ifndef GL_EXT_convolution
|
slouken@312
|
1119 |
#define GL_CONVOLUTION_1D_EXT 0x8010
|
slouken@312
|
1120 |
#define GL_CONVOLUTION_2D_EXT 0x8011
|
slouken@312
|
1121 |
#define GL_SEPARABLE_2D_EXT 0x8012
|
slouken@312
|
1122 |
#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
|
slouken@312
|
1123 |
#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
|
slouken@312
|
1124 |
#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
|
slouken@312
|
1125 |
#define GL_REDUCE_EXT 0x8016
|
slouken@312
|
1126 |
#define GL_CONVOLUTION_FORMAT_EXT 0x8017
|
slouken@312
|
1127 |
#define GL_CONVOLUTION_WIDTH_EXT 0x8018
|
slouken@312
|
1128 |
#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
|
slouken@312
|
1129 |
#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
|
slouken@312
|
1130 |
#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
slouken@312
|
1131 |
#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
|
slouken@312
|
1132 |
#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
|
slouken@312
|
1133 |
#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
|
slouken@312
|
1134 |
#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
|
slouken@312
|
1135 |
#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
|
slouken@312
|
1136 |
#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
|
slouken@312
|
1137 |
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
|
slouken@312
|
1138 |
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
|
slouken@312
|
1139 |
#endif
|
slouken@312
|
1140 |
|
slouken@312
|
1141 |
#ifndef GL_SGI_color_matrix
|
slouken@312
|
1142 |
#define GL_COLOR_MATRIX_SGI 0x80B1
|
slouken@312
|
1143 |
#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
|
slouken@312
|
1144 |
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
|
slouken@312
|
1145 |
#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
|
slouken@312
|
1146 |
#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
|
slouken@312
|
1147 |
#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
|
slouken@312
|
1148 |
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
|
slouken@312
|
1149 |
#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
|
slouken@312
|
1150 |
#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
|
slouken@312
|
1151 |
#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
|
slouken@312
|
1152 |
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
|
slouken@312
|
1153 |
#endif
|
slouken@214
|
1154 |
|
slouken@312
|
1155 |
#ifndef GL_SGI_color_table
|
slouken@312
|
1156 |
#define GL_COLOR_TABLE_SGI 0x80D0
|
slouken@312
|
1157 |
#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
|
slouken@312
|
1158 |
#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
|
slouken@312
|
1159 |
#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
|
slouken@312
|
1160 |
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
|
slouken@312
|
1161 |
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
|
slouken@312
|
1162 |
#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
|
slouken@312
|
1163 |
#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
|
slouken@312
|
1164 |
#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
|
slouken@312
|
1165 |
#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
|
slouken@312
|
1166 |
#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
|
slouken@312
|
1167 |
#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
|
slouken@312
|
1168 |
#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
|
slouken@312
|
1169 |
#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
|
slouken@312
|
1170 |
#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
|
slouken@312
|
1171 |
#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
|
slouken@312
|
1172 |
#endif
|
slouken@312
|
1173 |
|
slouken@312
|
1174 |
#ifndef GL_SGIS_pixel_texture
|
slouken@312
|
1175 |
#define GL_PIXEL_TEXTURE_SGIS 0x8353
|
slouken@312
|
1176 |
#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
|
slouken@312
|
1177 |
#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
|
slouken@312
|
1178 |
#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356
|
slouken@312
|
1179 |
#endif
|
slouken@312
|
1180 |
|
slouken@312
|
1181 |
#ifndef GL_SGIX_pixel_texture
|
slouken@312
|
1182 |
#define GL_PIXEL_TEX_GEN_SGIX 0x8139
|
slouken@312
|
1183 |
#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B
|
slouken@312
|
1184 |
#endif
|
slouken@312
|
1185 |
|
slouken@312
|
1186 |
#ifndef GL_SGIS_texture4D
|
slouken@312
|
1187 |
#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130
|
slouken@312
|
1188 |
#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131
|
slouken@312
|
1189 |
#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132
|
slouken@312
|
1190 |
#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133
|
slouken@312
|
1191 |
#define GL_TEXTURE_4D_SGIS 0x8134
|
slouken@312
|
1192 |
#define GL_PROXY_TEXTURE_4D_SGIS 0x8135
|
slouken@312
|
1193 |
#define GL_TEXTURE_4DSIZE_SGIS 0x8136
|
slouken@312
|
1194 |
#define GL_TEXTURE_WRAP_Q_SGIS 0x8137
|
slouken@312
|
1195 |
#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138
|
slouken@312
|
1196 |
#define GL_TEXTURE_4D_BINDING_SGIS 0x814F
|
slouken@312
|
1197 |
#endif
|
slouken@312
|
1198 |
|
slouken@312
|
1199 |
#ifndef GL_SGI_texture_color_table
|
slouken@312
|
1200 |
#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
|
slouken@312
|
1201 |
#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
|
slouken@312
|
1202 |
#endif
|
slouken@312
|
1203 |
|
slouken@312
|
1204 |
#ifndef GL_EXT_cmyka
|
slouken@312
|
1205 |
#define GL_CMYK_EXT 0x800C
|
slouken@312
|
1206 |
#define GL_CMYKA_EXT 0x800D
|
slouken@312
|
1207 |
#define GL_PACK_CMYK_HINT_EXT 0x800E
|
slouken@312
|
1208 |
#define GL_UNPACK_CMYK_HINT_EXT 0x800F
|
slouken@312
|
1209 |
#endif
|
slouken@312
|
1210 |
|
slouken@312
|
1211 |
#ifndef GL_EXT_texture_object
|
slouken@312
|
1212 |
#define GL_TEXTURE_PRIORITY_EXT 0x8066
|
slouken@312
|
1213 |
#define GL_TEXTURE_RESIDENT_EXT 0x8067
|
slouken@312
|
1214 |
#define GL_TEXTURE_1D_BINDING_EXT 0x8068
|
slouken@312
|
1215 |
#define GL_TEXTURE_2D_BINDING_EXT 0x8069
|
slouken@312
|
1216 |
#define GL_TEXTURE_3D_BINDING_EXT 0x806A
|
slouken@312
|
1217 |
#endif
|
slouken@312
|
1218 |
|
slouken@312
|
1219 |
#ifndef GL_SGIS_detail_texture
|
slouken@312
|
1220 |
#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095
|
slouken@312
|
1221 |
#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
|
slouken@312
|
1222 |
#define GL_LINEAR_DETAIL_SGIS 0x8097
|
slouken@312
|
1223 |
#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098
|
slouken@312
|
1224 |
#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099
|
slouken@312
|
1225 |
#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A
|
slouken@312
|
1226 |
#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B
|
slouken@312
|
1227 |
#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
|
slouken@312
|
1228 |
#endif
|
slouken@312
|
1229 |
|
slouken@312
|
1230 |
#ifndef GL_SGIS_sharpen_texture
|
slouken@312
|
1231 |
#define GL_LINEAR_SHARPEN_SGIS 0x80AD
|
slouken@312
|
1232 |
#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE
|
slouken@312
|
1233 |
#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF
|
slouken@312
|
1234 |
#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
|
slouken@312
|
1235 |
#endif
|
slouken@312
|
1236 |
|
slouken@312
|
1237 |
#ifndef GL_EXT_packed_pixels
|
slouken@312
|
1238 |
#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
|
slouken@312
|
1239 |
#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
|
slouken@312
|
1240 |
#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
|
slouken@312
|
1241 |
#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
|
slouken@312
|
1242 |
#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
|
slouken@312
|
1243 |
#endif
|
slouken@312
|
1244 |
|
slouken@312
|
1245 |
#ifndef GL_SGIS_texture_lod
|
slouken@312
|
1246 |
#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
|
slouken@312
|
1247 |
#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
|
slouken@312
|
1248 |
#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
|
slouken@312
|
1249 |
#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
|
slouken@312
|
1250 |
#endif
|
slouken@312
|
1251 |
|
slouken@312
|
1252 |
#ifndef GL_SGIS_multisample
|
slouken@312
|
1253 |
#define GL_MULTISAMPLE_SGIS 0x809D
|
slouken@312
|
1254 |
#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
|
slouken@312
|
1255 |
#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
|
slouken@312
|
1256 |
#define GL_SAMPLE_MASK_SGIS 0x80A0
|
slouken@312
|
1257 |
#define GL_1PASS_SGIS 0x80A1
|
slouken@312
|
1258 |
#define GL_2PASS_0_SGIS 0x80A2
|
slouken@312
|
1259 |
#define GL_2PASS_1_SGIS 0x80A3
|
slouken@312
|
1260 |
#define GL_4PASS_0_SGIS 0x80A4
|
slouken@312
|
1261 |
#define GL_4PASS_1_SGIS 0x80A5
|
slouken@312
|
1262 |
#define GL_4PASS_2_SGIS 0x80A6
|
slouken@312
|
1263 |
#define GL_4PASS_3_SGIS 0x80A7
|
slouken@312
|
1264 |
#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
|
slouken@312
|
1265 |
#define GL_SAMPLES_SGIS 0x80A9
|
slouken@312
|
1266 |
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
|
slouken@312
|
1267 |
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
|
slouken@312
|
1268 |
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
|
slouken@312
|
1269 |
#endif
|
slouken@312
|
1270 |
|
slouken@312
|
1271 |
#ifndef GL_EXT_rescale_normal
|
slouken@312
|
1272 |
#define GL_RESCALE_NORMAL_EXT 0x803A
|
slouken@312
|
1273 |
#endif
|
slouken@312
|
1274 |
|
slouken@312
|
1275 |
#ifndef GL_EXT_vertex_array
|
slouken@312
|
1276 |
#define GL_VERTEX_ARRAY_EXT 0x8074
|
slouken@312
|
1277 |
#define GL_NORMAL_ARRAY_EXT 0x8075
|
slouken@312
|
1278 |
#define GL_COLOR_ARRAY_EXT 0x8076
|
slouken@312
|
1279 |
#define GL_INDEX_ARRAY_EXT 0x8077
|
slouken@312
|
1280 |
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
|
slouken@312
|
1281 |
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
|
slouken@312
|
1282 |
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
|
slouken@312
|
1283 |
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
|
slouken@312
|
1284 |
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
|
slouken@312
|
1285 |
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
slouken@312
|
1286 |
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
|
slouken@312
|
1287 |
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
|
slouken@312
|
1288 |
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
|
slouken@312
|
1289 |
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
|
slouken@312
|
1290 |
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
|
slouken@312
|
1291 |
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
|
slouken@312
|
1292 |
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
|
slouken@312
|
1293 |
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
|
slouken@312
|
1294 |
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
|
slouken@312
|
1295 |
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
|
slouken@312
|
1296 |
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
|
slouken@312
|
1297 |
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
|
slouken@312
|
1298 |
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
|
slouken@312
|
1299 |
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
|
slouken@312
|
1300 |
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
|
slouken@312
|
1301 |
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
|
slouken@312
|
1302 |
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
|
slouken@312
|
1303 |
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
|
slouken@312
|
1304 |
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
|
slouken@312
|
1305 |
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
|
slouken@312
|
1306 |
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
|
slouken@312
|
1307 |
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
|
slouken@312
|
1308 |
#endif
|
slouken@312
|
1309 |
|
slouken@312
|
1310 |
#ifndef GL_EXT_misc_attribute
|
slouken@312
|
1311 |
#endif
|
slouken@312
|
1312 |
|
slouken@312
|
1313 |
#ifndef GL_SGIS_generate_mipmap
|
slouken@312
|
1314 |
#define GL_GENERATE_MIPMAP_SGIS 0x8191
|
slouken@312
|
1315 |
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
|
slouken@312
|
1316 |
#endif
|
slouken@214
|
1317 |
|
slouken@312
|
1318 |
#ifndef GL_SGIX_clipmap
|
slouken@312
|
1319 |
#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170
|
slouken@312
|
1320 |
#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171
|
slouken@312
|
1321 |
#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172
|
slouken@312
|
1322 |
#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173
|
slouken@312
|
1323 |
#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
|
slouken@312
|
1324 |
#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
|
slouken@312
|
1325 |
#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176
|
slouken@312
|
1326 |
#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177
|
slouken@312
|
1327 |
#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
|
slouken@312
|
1328 |
#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D
|
slouken@312
|
1329 |
#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E
|
slouken@312
|
1330 |
#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F
|
slouken@312
|
1331 |
#endif
|
slouken@312
|
1332 |
|
slouken@312
|
1333 |
#ifndef GL_SGIX_shadow
|
slouken@312
|
1334 |
#define GL_TEXTURE_COMPARE_SGIX 0x819A
|
slouken@312
|
1335 |
#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
|
slouken@312
|
1336 |
#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
|
slouken@312
|
1337 |
#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
|
slouken@312
|
1338 |
#endif
|
slouken@312
|
1339 |
|
slouken@312
|
1340 |
#ifndef GL_SGIS_texture_edge_clamp
|
slouken@312
|
1341 |
#define GL_CLAMP_TO_EDGE_SGIS 0x812F
|
slouken@312
|
1342 |
#endif
|
slouken@312
|
1343 |
|
slouken@1205
|
1344 |
#ifndef GL_SGIS_texture_border_clamp
|
slouken@1205
|
1345 |
#define GL_CLAMP_TO_BORDER_SGIS 0x812D
|
slouken@1205
|
1346 |
#endif
|
slouken@1205
|
1347 |
|
slouken@312
|
1348 |
#ifndef GL_EXT_blend_minmax
|
slouken@312
|
1349 |
#define GL_FUNC_ADD_EXT 0x8006
|
slouken@312
|
1350 |
#define GL_MIN_EXT 0x8007
|
slouken@312
|
1351 |
#define GL_MAX_EXT 0x8008
|
slouken@312
|
1352 |
#define GL_BLEND_EQUATION_EXT 0x8009
|
slouken@312
|
1353 |
#endif
|
slouken@312
|
1354 |
|
slouken@312
|
1355 |
#ifndef GL_EXT_blend_subtract
|
slouken@312
|
1356 |
#define GL_FUNC_SUBTRACT_EXT 0x800A
|
slouken@312
|
1357 |
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
|
slouken@312
|
1358 |
#endif
|
slouken@312
|
1359 |
|
slouken@312
|
1360 |
#ifndef GL_EXT_blend_logic_op
|
slouken@312
|
1361 |
#endif
|
slouken@312
|
1362 |
|
slouken@312
|
1363 |
#ifndef GL_SGIX_interlace
|
slouken@312
|
1364 |
#define GL_INTERLACE_SGIX 0x8094
|
slouken@312
|
1365 |
#endif
|
slouken@312
|
1366 |
|
slouken@312
|
1367 |
#ifndef GL_SGIX_pixel_tiles
|
slouken@312
|
1368 |
#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
|
slouken@312
|
1369 |
#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
|
slouken@312
|
1370 |
#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140
|
slouken@312
|
1371 |
#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141
|
slouken@312
|
1372 |
#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142
|
slouken@312
|
1373 |
#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143
|
slouken@312
|
1374 |
#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144
|
slouken@312
|
1375 |
#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145
|
slouken@312
|
1376 |
#endif
|
slouken@312
|
1377 |
|
slouken@312
|
1378 |
#ifndef GL_SGIS_texture_select
|
slouken@312
|
1379 |
#define GL_DUAL_ALPHA4_SGIS 0x8110
|
slouken@312
|
1380 |
#define GL_DUAL_ALPHA8_SGIS 0x8111
|
slouken@312
|
1381 |
#define GL_DUAL_ALPHA12_SGIS 0x8112
|
slouken@312
|
1382 |
#define GL_DUAL_ALPHA16_SGIS 0x8113
|
slouken@312
|
1383 |
#define GL_DUAL_LUMINANCE4_SGIS 0x8114
|
slouken@312
|
1384 |
#define GL_DUAL_LUMINANCE8_SGIS 0x8115
|
slouken@312
|
1385 |
#define GL_DUAL_LUMINANCE12_SGIS 0x8116
|
slouken@312
|
1386 |
#define GL_DUAL_LUMINANCE16_SGIS 0x8117
|
slouken@312
|
1387 |
#define GL_DUAL_INTENSITY4_SGIS 0x8118
|
slouken@312
|
1388 |
#define GL_DUAL_INTENSITY8_SGIS 0x8119
|
slouken@312
|
1389 |
#define GL_DUAL_INTENSITY12_SGIS 0x811A
|
slouken@312
|
1390 |
#define GL_DUAL_INTENSITY16_SGIS 0x811B
|
slouken@312
|
1391 |
#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C
|
slouken@312
|
1392 |
#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D
|
slouken@312
|
1393 |
#define GL_QUAD_ALPHA4_SGIS 0x811E
|
slouken@312
|
1394 |
#define GL_QUAD_ALPHA8_SGIS 0x811F
|
slouken@312
|
1395 |
#define GL_QUAD_LUMINANCE4_SGIS 0x8120
|
slouken@312
|
1396 |
#define GL_QUAD_LUMINANCE8_SGIS 0x8121
|
slouken@312
|
1397 |
#define GL_QUAD_INTENSITY4_SGIS 0x8122
|
slouken@312
|
1398 |
#define GL_QUAD_INTENSITY8_SGIS 0x8123
|
slouken@312
|
1399 |
#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124
|
slouken@312
|
1400 |
#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
|
slouken@312
|
1401 |
#endif
|
slouken@312
|
1402 |
|
slouken@312
|
1403 |
#ifndef GL_SGIX_sprite
|
slouken@312
|
1404 |
#define GL_SPRITE_SGIX 0x8148
|
slouken@312
|
1405 |
#define GL_SPRITE_MODE_SGIX 0x8149
|
slouken@312
|
1406 |
#define GL_SPRITE_AXIS_SGIX 0x814A
|
slouken@312
|
1407 |
#define GL_SPRITE_TRANSLATION_SGIX 0x814B
|
slouken@312
|
1408 |
#define GL_SPRITE_AXIAL_SGIX 0x814C
|
slouken@312
|
1409 |
#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D
|
slouken@312
|
1410 |
#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E
|
slouken@312
|
1411 |
#endif
|
slouken@214
|
1412 |
|
slouken@312
|
1413 |
#ifndef GL_SGIX_texture_multi_buffer
|
slouken@312
|
1414 |
#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
|
slouken@312
|
1415 |
#endif
|
slouken@312
|
1416 |
|
slouken@843
|
1417 |
#ifndef GL_EXT_point_parameters
|
slouken@312
|
1418 |
#define GL_POINT_SIZE_MIN_EXT 0x8126
|
slouken@312
|
1419 |
#define GL_POINT_SIZE_MAX_EXT 0x8127
|
slouken@843
|
1420 |
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
|
slouken@843
|
1421 |
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
|
slouken@843
|
1422 |
#endif
|
slouken@843
|
1423 |
|
slouken@843
|
1424 |
#ifndef GL_SGIS_point_parameters
|
slouken@843
|
1425 |
#define GL_POINT_SIZE_MIN_SGIS 0x8126
|
slouken@312
|
1426 |
#define GL_POINT_SIZE_MAX_SGIS 0x8127
|
slouken@312
|
1427 |
#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
|
slouken@312
|
1428 |
#define GL_DISTANCE_ATTENUATION_SGIS 0x8129
|
slouken@312
|
1429 |
#endif
|
slouken@312
|
1430 |
|
slouken@312
|
1431 |
#ifndef GL_SGIX_instruments
|
slouken@312
|
1432 |
#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
|
slouken@312
|
1433 |
#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181
|
slouken@312
|
1434 |
#endif
|
slouken@312
|
1435 |
|
slouken@312
|
1436 |
#ifndef GL_SGIX_texture_scale_bias
|
slouken@312
|
1437 |
#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
|
slouken@312
|
1438 |
#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
|
slouken@312
|
1439 |
#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
|
slouken@312
|
1440 |
#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
|
slouken@312
|
1441 |
#endif
|
slouken@312
|
1442 |
|
slouken@312
|
1443 |
#ifndef GL_SGIX_framezoom
|
slouken@312
|
1444 |
#define GL_FRAMEZOOM_SGIX 0x818B
|
slouken@312
|
1445 |
#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C
|
slouken@312
|
1446 |
#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D
|
slouken@312
|
1447 |
#endif
|
slouken@312
|
1448 |
|
slouken@312
|
1449 |
#ifndef GL_SGIX_tag_sample_buffer
|
slouken@312
|
1450 |
#endif
|
slouken@312
|
1451 |
|
slouken@843
|
1452 |
#ifndef GL_FfdMaskSGIX
|
slouken@843
|
1453 |
#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001
|
slouken@843
|
1454 |
#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002
|
slouken@843
|
1455 |
#endif
|
slouken@843
|
1456 |
|
slouken@843
|
1457 |
#ifndef GL_SGIX_polynomial_ffd
|
slouken@843
|
1458 |
#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194
|
slouken@843
|
1459 |
#define GL_TEXTURE_DEFORMATION_SGIX 0x8195
|
slouken@843
|
1460 |
#define GL_DEFORMATIONS_MASK_SGIX 0x8196
|
slouken@843
|
1461 |
#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197
|
slouken@843
|
1462 |
#endif
|
slouken@843
|
1463 |
|
slouken@312
|
1464 |
#ifndef GL_SGIX_reference_plane
|
slouken@312
|
1465 |
#define GL_REFERENCE_PLANE_SGIX 0x817D
|
slouken@312
|
1466 |
#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E
|
slouken@312
|
1467 |
#endif
|
slouken@312
|
1468 |
|
slouken@312
|
1469 |
#ifndef GL_SGIX_flush_raster
|
slouken@312
|
1470 |
#endif
|
slouken@214
|
1471 |
|
slouken@312
|
1472 |
#ifndef GL_SGIX_depth_texture
|
slouken@312
|
1473 |
#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
|
slouken@312
|
1474 |
#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
|
slouken@312
|
1475 |
#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
|
slouken@312
|
1476 |
#endif
|
slouken@312
|
1477 |
|
slouken@312
|
1478 |
#ifndef GL_SGIS_fog_function
|
slouken@312
|
1479 |
#define GL_FOG_FUNC_SGIS 0x812A
|
slouken@312
|
1480 |
#define GL_FOG_FUNC_POINTS_SGIS 0x812B
|
slouken@312
|
1481 |
#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C
|
slouken@312
|
1482 |
#endif
|
slouken@312
|
1483 |
|
slouken@312
|
1484 |
#ifndef GL_SGIX_fog_offset
|
slouken@312
|
1485 |
#define GL_FOG_OFFSET_SGIX 0x8198
|
slouken@312
|
1486 |
#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
|
slouken@312
|
1487 |
#endif
|
slouken@312
|
1488 |
|
slouken@312
|
1489 |
#ifndef GL_HP_image_transform
|
slouken@312
|
1490 |
#define GL_IMAGE_SCALE_X_HP 0x8155
|
slouken@312
|
1491 |
#define GL_IMAGE_SCALE_Y_HP 0x8156
|
slouken@312
|
1492 |
#define GL_IMAGE_TRANSLATE_X_HP 0x8157
|
slouken@312
|
1493 |
#define GL_IMAGE_TRANSLATE_Y_HP 0x8158
|
slouken@312
|
1494 |
#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159
|
slouken@312
|
1495 |
#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A
|
slouken@312
|
1496 |
#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B
|
slouken@312
|
1497 |
#define GL_IMAGE_MAG_FILTER_HP 0x815C
|
slouken@312
|
1498 |
#define GL_IMAGE_MIN_FILTER_HP 0x815D
|
slouken@312
|
1499 |
#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E
|
slouken@312
|
1500 |
#define GL_CUBIC_HP 0x815F
|
slouken@312
|
1501 |
#define GL_AVERAGE_HP 0x8160
|
slouken@312
|
1502 |
#define GL_IMAGE_TRANSFORM_2D_HP 0x8161
|
slouken@312
|
1503 |
#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
|
slouken@312
|
1504 |
#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
|
slouken@312
|
1505 |
#endif
|
slouken@312
|
1506 |
|
slouken@312
|
1507 |
#ifndef GL_HP_convolution_border_modes
|
slouken@312
|
1508 |
#define GL_IGNORE_BORDER_HP 0x8150
|
slouken@312
|
1509 |
#define GL_CONSTANT_BORDER_HP 0x8151
|
slouken@312
|
1510 |
#define GL_REPLICATE_BORDER_HP 0x8153
|
slouken@312
|
1511 |
#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154
|
slouken@312
|
1512 |
#endif
|
slouken@312
|
1513 |
|
slouken@312
|
1514 |
#ifndef GL_INGR_palette_buffer
|
slouken@312
|
1515 |
#endif
|
slouken@312
|
1516 |
|
slouken@312
|
1517 |
#ifndef GL_SGIX_texture_add_env
|
slouken@312
|
1518 |
#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE
|
slouken@312
|
1519 |
#endif
|
slouken@312
|
1520 |
|
slouken@312
|
1521 |
#ifndef GL_EXT_color_subtable
|
slouken@312
|
1522 |
#endif
|
slouken@214
|
1523 |
|
slouken@312
|
1524 |
#ifndef GL_PGI_vertex_hints
|
slouken@312
|
1525 |
#define GL_VERTEX_DATA_HINT_PGI 0x1A22A
|
slouken@312
|
1526 |
#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B
|
slouken@312
|
1527 |
#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C
|
slouken@312
|
1528 |
#define GL_MAX_VERTEX_HINT_PGI 0x1A22D
|
slouken@312
|
1529 |
#define GL_COLOR3_BIT_PGI 0x00010000
|
slouken@312
|
1530 |
#define GL_COLOR4_BIT_PGI 0x00020000
|
slouken@312
|
1531 |
#define GL_EDGEFLAG_BIT_PGI 0x00040000
|
slouken@312
|
1532 |
#define GL_INDEX_BIT_PGI 0x00080000
|
slouken@312
|
1533 |
#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
|
slouken@312
|
1534 |
#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
|
slouken@312
|
1535 |
#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
|
slouken@312
|
1536 |
#define GL_MAT_EMISSION_BIT_PGI 0x00800000
|
slouken@312
|
1537 |
#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
|
slouken@312
|
1538 |
#define GL_MAT_SHININESS_BIT_PGI 0x02000000
|
slouken@312
|
1539 |
#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
|
slouken@312
|
1540 |
#define GL_NORMAL_BIT_PGI 0x08000000
|
slouken@312
|
1541 |
#define GL_TEXCOORD1_BIT_PGI 0x10000000
|
slouken@312
|
1542 |
#define GL_TEXCOORD2_BIT_PGI 0x20000000
|
slouken@312
|
1543 |
#define GL_TEXCOORD3_BIT_PGI 0x40000000
|
slouken@312
|
1544 |
#define GL_TEXCOORD4_BIT_PGI 0x80000000
|
slouken@312
|
1545 |
#define GL_VERTEX23_BIT_PGI 0x00000004
|
slouken@312
|
1546 |
#define GL_VERTEX4_BIT_PGI 0x00000008
|
slouken@312
|
1547 |
#endif
|
slouken@312
|
1548 |
|
slouken@312
|
1549 |
#ifndef GL_PGI_misc_hints
|
slouken@312
|
1550 |
#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8
|
slouken@312
|
1551 |
#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD
|
slouken@312
|
1552 |
#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE
|
slouken@312
|
1553 |
#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202
|
slouken@312
|
1554 |
#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
|
slouken@312
|
1555 |
#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204
|
slouken@312
|
1556 |
#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C
|
slouken@312
|
1557 |
#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D
|
slouken@312
|
1558 |
#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E
|
slouken@312
|
1559 |
#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F
|
slouken@312
|
1560 |
#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210
|
slouken@312
|
1561 |
#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211
|
slouken@312
|
1562 |
#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216
|
slouken@312
|
1563 |
#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217
|
slouken@312
|
1564 |
#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218
|
slouken@312
|
1565 |
#define GL_FULL_STIPPLE_HINT_PGI 0x1A219
|
slouken@312
|
1566 |
#define GL_CLIP_NEAR_HINT_PGI 0x1A220
|
slouken@312
|
1567 |
#define GL_CLIP_FAR_HINT_PGI 0x1A221
|
slouken@312
|
1568 |
#define GL_WIDE_LINE_HINT_PGI 0x1A222
|
slouken@312
|
1569 |
#define GL_BACK_NORMALS_HINT_PGI 0x1A223
|
slouken@312
|
1570 |
#endif
|
slouken@312
|
1571 |
|
slouken@312
|
1572 |
#ifndef GL_EXT_paletted_texture
|
slouken@312
|
1573 |
#define GL_COLOR_INDEX1_EXT 0x80E2
|
slouken@312
|
1574 |
#define GL_COLOR_INDEX2_EXT 0x80E3
|
slouken@312
|
1575 |
#define GL_COLOR_INDEX4_EXT 0x80E4
|
slouken@312
|
1576 |
#define GL_COLOR_INDEX8_EXT 0x80E5
|
slouken@312
|
1577 |
#define GL_COLOR_INDEX12_EXT 0x80E6
|
slouken@312
|
1578 |
#define GL_COLOR_INDEX16_EXT 0x80E7
|
slouken@312
|
1579 |
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
|
slouken@312
|
1580 |
#endif
|
slouken@312
|
1581 |
|
slouken@312
|
1582 |
#ifndef GL_EXT_clip_volume_hint
|
slouken@312
|
1583 |
#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
|
slouken@312
|
1584 |
#endif
|
slouken@312
|
1585 |
|
slouken@312
|
1586 |
#ifndef GL_SGIX_list_priority
|
slouken@312
|
1587 |
#define GL_LIST_PRIORITY_SGIX 0x8182
|
slouken@312
|
1588 |
#endif
|
slouken@312
|
1589 |
|
slouken@312
|
1590 |
#ifndef GL_SGIX_ir_instrument1
|
slouken@312
|
1591 |
#define GL_IR_INSTRUMENT1_SGIX 0x817F
|
slouken@312
|
1592 |
#endif
|
slouken@312
|
1593 |
|
slouken@312
|
1594 |
#ifndef GL_SGIX_calligraphic_fragment
|
slouken@312
|
1595 |
#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183
|
slouken@312
|
1596 |
#endif
|
slouken@312
|
1597 |
|
slouken@312
|
1598 |
#ifndef GL_SGIX_texture_lod_bias
|
slouken@312
|
1599 |
#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E
|
slouken@312
|
1600 |
#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F
|
slouken@312
|
1601 |
#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190
|
slouken@312
|
1602 |
#endif
|
slouken@312
|
1603 |
|
slouken@312
|
1604 |
#ifndef GL_SGIX_shadow_ambient
|
slouken@312
|
1605 |
#define GL_SHADOW_AMBIENT_SGIX 0x80BF
|
slouken@312
|
1606 |
#endif
|
slouken@312
|
1607 |
|
slouken@312
|
1608 |
#ifndef GL_EXT_index_texture
|
slouken@312
|
1609 |
#endif
|
slouken@312
|
1610 |
|
slouken@312
|
1611 |
#ifndef GL_EXT_index_material
|
slouken@312
|
1612 |
#define GL_INDEX_MATERIAL_EXT 0x81B8
|
slouken@312
|
1613 |
#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9
|
slouken@312
|
1614 |
#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA
|
slouken@312
|
1615 |
#endif
|
slouken@312
|
1616 |
|
slouken@312
|
1617 |
#ifndef GL_EXT_index_func
|
slouken@312
|
1618 |
#define GL_INDEX_TEST_EXT 0x81B5
|
slouken@312
|
1619 |
#define GL_INDEX_TEST_FUNC_EXT 0x81B6
|
slouken@312
|
1620 |
#define GL_INDEX_TEST_REF_EXT 0x81B7
|
slouken@312
|
1621 |
#endif
|
slouken@312
|
1622 |
|
slouken@312
|
1623 |
#ifndef GL_EXT_index_array_formats
|
slouken@312
|
1624 |
#define GL_IUI_V2F_EXT 0x81AD
|
slouken@312
|
1625 |
#define GL_IUI_V3F_EXT 0x81AE
|
slouken@312
|
1626 |
#define GL_IUI_N3F_V2F_EXT 0x81AF
|
slouken@312
|
1627 |
#define GL_IUI_N3F_V3F_EXT 0x81B0
|
slouken@312
|
1628 |
#define GL_T2F_IUI_V2F_EXT 0x81B1
|
slouken@312
|
1629 |
#define GL_T2F_IUI_V3F_EXT 0x81B2
|
slouken@312
|
1630 |
#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3
|
slouken@312
|
1631 |
#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4
|
slouken@312
|
1632 |
#endif
|
slouken@312
|
1633 |
|
slouken@312
|
1634 |
#ifndef GL_EXT_compiled_vertex_array
|
slouken@312
|
1635 |
#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
|
slouken@312
|
1636 |
#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
|
slouken@312
|
1637 |
#endif
|
slouken@312
|
1638 |
|
slouken@312
|
1639 |
#ifndef GL_EXT_cull_vertex
|
slouken@312
|
1640 |
#define GL_CULL_VERTEX_EXT 0x81AA
|
slouken@312
|
1641 |
#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
|
slouken@312
|
1642 |
#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
|
slouken@312
|
1643 |
#endif
|
slouken@312
|
1644 |
|
slouken@312
|
1645 |
#ifndef GL_SGIX_ycrcb
|
slouken@312
|
1646 |
#define GL_YCRCB_422_SGIX 0x81BB
|
slouken@312
|
1647 |
#define GL_YCRCB_444_SGIX 0x81BC
|
slouken@312
|
1648 |
#endif
|
slouken@312
|
1649 |
|
slouken@312
|
1650 |
#ifndef GL_SGIX_fragment_lighting
|
slouken@312
|
1651 |
#define GL_FRAGMENT_LIGHTING_SGIX 0x8400
|
slouken@312
|
1652 |
#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401
|
slouken@312
|
1653 |
#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
|
slouken@312
|
1654 |
#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
|
slouken@312
|
1655 |
#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404
|
slouken@312
|
1656 |
#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405
|
slouken@312
|
1657 |
#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406
|
slouken@312
|
1658 |
#define GL_LIGHT_ENV_MODE_SGIX 0x8407
|
slouken@312
|
1659 |
#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
|
slouken@312
|
1660 |
#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
|
slouken@312
|
1661 |
#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
|
slouken@312
|
1662 |
#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
|
slouken@312
|
1663 |
#define GL_FRAGMENT_LIGHT0_SGIX 0x840C
|
slouken@312
|
1664 |
#define GL_FRAGMENT_LIGHT1_SGIX 0x840D
|
slouken@312
|
1665 |
#define GL_FRAGMENT_LIGHT2_SGIX 0x840E
|
slouken@312
|
1666 |
#define GL_FRAGMENT_LIGHT3_SGIX 0x840F
|
slouken@312
|
1667 |
#define GL_FRAGMENT_LIGHT4_SGIX 0x8410
|
slouken@312
|
1668 |
#define GL_FRAGMENT_LIGHT5_SGIX 0x8411
|
slouken@312
|
1669 |
#define GL_FRAGMENT_LIGHT6_SGIX 0x8412
|
slouken@312
|
1670 |
#define GL_FRAGMENT_LIGHT7_SGIX 0x8413
|
slouken@312
|
1671 |
#endif
|
slouken@312
|
1672 |
|
slouken@312
|
1673 |
#ifndef GL_IBM_rasterpos_clip
|
slouken@312
|
1674 |
#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262
|
slouken@312
|
1675 |
#endif
|
slouken@312
|
1676 |
|
slouken@312
|
1677 |
#ifndef GL_HP_texture_lighting
|
slouken@312
|
1678 |
#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167
|
slouken@312
|
1679 |
#define GL_TEXTURE_POST_SPECULAR_HP 0x8168
|
slouken@312
|
1680 |
#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169
|
slouken@312
|
1681 |
#endif
|
slouken@312
|
1682 |
|
slouken@312
|
1683 |
#ifndef GL_EXT_draw_range_elements
|
slouken@312
|
1684 |
#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
|
slouken@312
|
1685 |
#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
|
slouken@312
|
1686 |
#endif
|
slouken@312
|
1687 |
|
slouken@312
|
1688 |
#ifndef GL_WIN_phong_shading
|
slouken@312
|
1689 |
#define GL_PHONG_WIN 0x80EA
|
slouken@312
|
1690 |
#define GL_PHONG_HINT_WIN 0x80EB
|
slouken@312
|
1691 |
#endif
|
slouken@214
|
1692 |
|
slouken@312
|
1693 |
#ifndef GL_WIN_specular_fog
|
slouken@312
|
1694 |
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
|
slouken@312
|
1695 |
#endif
|
slouken@312
|
1696 |
|
slouken@312
|
1697 |
#ifndef GL_EXT_light_texture
|
slouken@312
|
1698 |
#define GL_FRAGMENT_MATERIAL_EXT 0x8349
|
slouken@312
|
1699 |
#define GL_FRAGMENT_NORMAL_EXT 0x834A
|
slouken@312
|
1700 |
#define GL_FRAGMENT_COLOR_EXT 0x834C
|
slouken@312
|
1701 |
#define GL_ATTENUATION_EXT 0x834D
|
slouken@312
|
1702 |
#define GL_SHADOW_ATTENUATION_EXT 0x834E
|
slouken@312
|
1703 |
#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
|
slouken@312
|
1704 |
#define GL_TEXTURE_LIGHT_EXT 0x8350
|
slouken@312
|
1705 |
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
|
slouken@312
|
1706 |
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
|
slouken@312
|
1707 |
/* reuse GL_FRAGMENT_DEPTH_EXT */
|
slouken@312
|
1708 |
#endif
|
slouken@312
|
1709 |
|
slouken@312
|
1710 |
#ifndef GL_SGIX_blend_alpha_minmax
|
slouken@312
|
1711 |
#define GL_ALPHA_MIN_SGIX 0x8320
|
slouken@312
|
1712 |
#define GL_ALPHA_MAX_SGIX 0x8321
|
slouken@312
|
1713 |
#endif
|
slouken@312
|
1714 |
|
slouken@843
|
1715 |
#ifndef GL_SGIX_impact_pixel_texture
|
slouken@843
|
1716 |
#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184
|
slouken@843
|
1717 |
#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185
|
slouken@843
|
1718 |
#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186
|
slouken@843
|
1719 |
#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
|
slouken@843
|
1720 |
#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
|
slouken@843
|
1721 |
#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189
|
slouken@843
|
1722 |
#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A
|
slouken@843
|
1723 |
#endif
|
slouken@843
|
1724 |
|
slouken@312
|
1725 |
#ifndef GL_EXT_bgra
|
slouken@312
|
1726 |
#define GL_BGR_EXT 0x80E0
|
slouken@312
|
1727 |
#define GL_BGRA_EXT 0x80E1
|
slouken@312
|
1728 |
#endif
|
slouken@312
|
1729 |
|
slouken@843
|
1730 |
#ifndef GL_SGIX_async
|
slouken@843
|
1731 |
#define GL_ASYNC_MARKER_SGIX 0x8329
|
slouken@843
|
1732 |
#endif
|
slouken@843
|
1733 |
|
slouken@843
|
1734 |
#ifndef GL_SGIX_async_pixel
|
slouken@843
|
1735 |
#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
|
slouken@843
|
1736 |
#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
|
slouken@843
|
1737 |
#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
|
slouken@843
|
1738 |
#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
|
slouken@843
|
1739 |
#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
|
slouken@843
|
1740 |
#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
|
slouken@843
|
1741 |
#endif
|
slouken@843
|
1742 |
|
slouken@843
|
1743 |
#ifndef GL_SGIX_async_histogram
|
slouken@843
|
1744 |
#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
|
slouken@843
|
1745 |
#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
|
slouken@843
|
1746 |
#endif
|
slouken@843
|
1747 |
|
slouken@312
|
1748 |
#ifndef GL_INTEL_texture_scissor
|
slouken@312
|
1749 |
#endif
|
slouken@312
|
1750 |
|
slouken@312
|
1751 |
#ifndef GL_INTEL_parallel_arrays
|
slouken@312
|
1752 |
#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
|
slouken@312
|
1753 |
#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
|
slouken@312
|
1754 |
#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
|
slouken@312
|
1755 |
#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
|
slouken@312
|
1756 |
#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
|
slouken@312
|
1757 |
#endif
|
slouken@312
|
1758 |
|
slouken@312
|
1759 |
#ifndef GL_HP_occlusion_test
|
slouken@312
|
1760 |
#define GL_OCCLUSION_TEST_HP 0x8165
|
slouken@312
|
1761 |
#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
slouken@312
|
1762 |
#endif
|
slouken@312
|
1763 |
|
slouken@312
|
1764 |
#ifndef GL_EXT_pixel_transform
|
slouken@312
|
1765 |
#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
|
slouken@312
|
1766 |
#define GL_PIXEL_MAG_FILTER_EXT 0x8331
|
slouken@312
|
1767 |
#define GL_PIXEL_MIN_FILTER_EXT 0x8332
|
slouken@312
|
1768 |
#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
|
slouken@312
|
1769 |
#define GL_CUBIC_EXT 0x8334
|
slouken@312
|
1770 |
#define GL_AVERAGE_EXT 0x8335
|
slouken@312
|
1771 |
#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
|
slouken@312
|
1772 |
#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
|
slouken@312
|
1773 |
#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
|
slouken@312
|
1774 |
#endif
|
slouken@312
|
1775 |
|
slouken@312
|
1776 |
#ifndef GL_EXT_pixel_transform_color_table
|
slouken@312
|
1777 |
#endif
|
slouken@312
|
1778 |
|
slouken@312
|
1779 |
#ifndef GL_EXT_shared_texture_palette
|
slouken@312
|
1780 |
#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
|
slouken@312
|
1781 |
#endif
|
slouken@312
|
1782 |
|
slouken@312
|
1783 |
#ifndef GL_EXT_separate_specular_color
|
slouken@312
|
1784 |
#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
|
slouken@312
|
1785 |
#define GL_SINGLE_COLOR_EXT 0x81F9
|
slouken@312
|
1786 |
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
slouken@312
|
1787 |
#endif
|
slouken@312
|
1788 |
|
slouken@312
|
1789 |
#ifndef GL_EXT_secondary_color
|
slouken@312
|
1790 |
#define GL_COLOR_SUM_EXT 0x8458
|
slouken@312
|
1791 |
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
|
slouken@312
|
1792 |
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
|
slouken@312
|
1793 |
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
|
slouken@312
|
1794 |
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
|
slouken@312
|
1795 |
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
|
slouken@312
|
1796 |
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
|
slouken@312
|
1797 |
#endif
|
slouken@312
|
1798 |
|
slouken@312
|
1799 |
#ifndef GL_EXT_texture_perturb_normal
|
slouken@312
|
1800 |
#define GL_PERTURB_EXT 0x85AE
|
slouken@312
|
1801 |
#define GL_TEXTURE_NORMAL_EXT 0x85AF
|
slouken@312
|
1802 |
#endif
|
slouken@312
|
1803 |
|
slouken@312
|
1804 |
#ifndef GL_EXT_multi_draw_arrays
|
slouken@312
|
1805 |
#endif
|
slouken@214
|
1806 |
|
slouken@312
|
1807 |
#ifndef GL_EXT_fog_coord
|
slouken@312
|
1808 |
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
|
slouken@312
|
1809 |
#define GL_FOG_COORDINATE_EXT 0x8451
|
slouken@312
|
1810 |
#define GL_FRAGMENT_DEPTH_EXT 0x8452
|
slouken@312
|
1811 |
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
|
slouken@312
|
1812 |
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
|
slouken@312
|
1813 |
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
|
slouken@312
|
1814 |
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
|
slouken@312
|
1815 |
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
|
slouken@312
|
1816 |
#endif
|
slouken@312
|
1817 |
|
slouken@312
|
1818 |
#ifndef GL_REND_screen_coordinates
|
slouken@312
|
1819 |
#define GL_SCREEN_COORDINATES_REND 0x8490
|
slouken@312
|
1820 |
#define GL_INVERTED_SCREEN_W_REND 0x8491
|
slouken@312
|
1821 |
#endif
|
slouken@312
|
1822 |
|
slouken@312
|
1823 |
#ifndef GL_EXT_coordinate_frame
|
slouken@312
|
1824 |
#define GL_TANGENT_ARRAY_EXT 0x8439
|
slouken@312
|
1825 |
#define GL_BINORMAL_ARRAY_EXT 0x843A
|
slouken@312
|
1826 |
#define GL_CURRENT_TANGENT_EXT 0x843B
|
slouken@312
|
1827 |
#define GL_CURRENT_BINORMAL_EXT 0x843C
|
slouken@312
|
1828 |
#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
|
slouken@312
|
1829 |
#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
|
slouken@312
|
1830 |
#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
|
slouken@312
|
1831 |
#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
|
slouken@312
|
1832 |
#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
|
slouken@312
|
1833 |
#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
|
slouken@312
|
1834 |
#define GL_MAP1_TANGENT_EXT 0x8444
|
slouken@312
|
1835 |
#define GL_MAP2_TANGENT_EXT 0x8445
|
slouken@312
|
1836 |
#define GL_MAP1_BINORMAL_EXT 0x8446
|
slouken@312
|
1837 |
#define GL_MAP2_BINORMAL_EXT 0x8447
|
slouken@312
|
1838 |
#endif
|
slouken@312
|
1839 |
|
slouken@312
|
1840 |
#ifndef GL_EXT_texture_env_combine
|
slouken@312
|
1841 |
#define GL_COMBINE_EXT 0x8570
|
slouken@312
|
1842 |
#define GL_COMBINE_RGB_EXT 0x8571
|
slouken@312
|
1843 |
#define GL_COMBINE_ALPHA_EXT 0x8572
|
slouken@312
|
1844 |
#define GL_RGB_SCALE_EXT 0x8573
|
slouken@312
|
1845 |
#define GL_ADD_SIGNED_EXT 0x8574
|
slouken@312
|
1846 |
#define GL_INTERPOLATE_EXT 0x8575
|
slouken@312
|
1847 |
#define GL_CONSTANT_EXT 0x8576
|
slouken@312
|
1848 |
#define GL_PRIMARY_COLOR_EXT 0x8577
|
slouken@312
|
1849 |
#define GL_PREVIOUS_EXT 0x8578
|
slouken@312
|
1850 |
#define GL_SOURCE0_RGB_EXT 0x8580
|
slouken@312
|
1851 |
#define GL_SOURCE1_RGB_EXT 0x8581
|
slouken@312
|
1852 |
#define GL_SOURCE2_RGB_EXT 0x8582
|
slouken@312
|
1853 |
#define GL_SOURCE0_ALPHA_EXT 0x8588
|
slouken@312
|
1854 |
#define GL_SOURCE1_ALPHA_EXT 0x8589
|
slouken@312
|
1855 |
#define GL_SOURCE2_ALPHA_EXT 0x858A
|
slouken@312
|
1856 |
#define GL_OPERAND0_RGB_EXT 0x8590
|
slouken@312
|
1857 |
#define GL_OPERAND1_RGB_EXT 0x8591
|
slouken@312
|
1858 |
#define GL_OPERAND2_RGB_EXT 0x8592
|
slouken@312
|
1859 |
#define GL_OPERAND0_ALPHA_EXT 0x8598
|
slouken@312
|
1860 |
#define GL_OPERAND1_ALPHA_EXT 0x8599
|
slouken@312
|
1861 |
#define GL_OPERAND2_ALPHA_EXT 0x859A
|
slouken@312
|
1862 |
#endif
|
slouken@312
|
1863 |
|
slouken@312
|
1864 |
#ifndef GL_APPLE_specular_vector
|
slouken@312
|
1865 |
#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
|
slouken@312
|
1866 |
#endif
|
slouken@312
|
1867 |
|
slouken@312
|
1868 |
#ifndef GL_APPLE_transform_hint
|
slouken@312
|
1869 |
#define GL_TRANSFORM_HINT_APPLE 0x85B1
|
slouken@312
|
1870 |
#endif
|
slouken@312
|
1871 |
|
slouken@312
|
1872 |
#ifndef GL_SGIX_fog_scale
|
slouken@312
|
1873 |
#define GL_FOG_SCALE_SGIX 0x81FC
|
slouken@312
|
1874 |
#define GL_FOG_SCALE_VALUE_SGIX 0x81FD
|
slouken@312
|
1875 |
#endif
|
slouken@214
|
1876 |
|
slouken@312
|
1877 |
#ifndef GL_SUNX_constant_data
|
slouken@312
|
1878 |
#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
|
slouken@312
|
1879 |
#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
|
slouken@312
|
1880 |
#endif
|
slouken@312
|
1881 |
|
slouken@312
|
1882 |
#ifndef GL_SUN_global_alpha
|
slouken@312
|
1883 |
#define GL_GLOBAL_ALPHA_SUN 0x81D9
|
slouken@312
|
1884 |
#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
|
slouken@312
|
1885 |
#endif
|
slouken@312
|
1886 |
|
slouken@312
|
1887 |
#ifndef GL_SUN_triangle_list
|
slouken@843
|
1888 |
#define GL_RESTART_SUN 0x0001
|
slouken@843
|
1889 |
#define GL_REPLACE_MIDDLE_SUN 0x0002
|
slouken@843
|
1890 |
#define GL_REPLACE_OLDEST_SUN 0x0003
|
slouken@312
|
1891 |
#define GL_TRIANGLE_LIST_SUN 0x81D7
|
slouken@312
|
1892 |
#define GL_REPLACEMENT_CODE_SUN 0x81D8
|
slouken@312
|
1893 |
#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
|
slouken@312
|
1894 |
#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
|
slouken@312
|
1895 |
#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
|
slouken@312
|
1896 |
#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
|
slouken@312
|
1897 |
#define GL_R1UI_V3F_SUN 0x85C4
|
slouken@312
|
1898 |
#define GL_R1UI_C4UB_V3F_SUN 0x85C5
|
slouken@312
|
1899 |
#define GL_R1UI_C3F_V3F_SUN 0x85C6
|
slouken@312
|
1900 |
#define GL_R1UI_N3F_V3F_SUN 0x85C7
|
slouken@312
|
1901 |
#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
|
slouken@312
|
1902 |
#define GL_R1UI_T2F_V3F_SUN 0x85C9
|
slouken@312
|
1903 |
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
|
slouken@312
|
1904 |
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
|
slouken@312
|
1905 |
#endif
|
slouken@312
|
1906 |
|
slouken@312
|
1907 |
#ifndef GL_SUN_vertex
|
slouken@312
|
1908 |
#endif
|
slouken@312
|
1909 |
|
slouken@312
|
1910 |
#ifndef GL_EXT_blend_func_separate
|
slouken@312
|
1911 |
#define GL_BLEND_DST_RGB_EXT 0x80C8
|
slouken@312
|
1912 |
#define GL_BLEND_SRC_RGB_EXT 0x80C9
|
slouken@312
|
1913 |
#define GL_BLEND_DST_ALPHA_EXT 0x80CA
|
slouken@312
|
1914 |
#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
|
slouken@312
|
1915 |
#endif
|
slouken@312
|
1916 |
|
slouken@312
|
1917 |
#ifndef GL_INGR_color_clamp
|
slouken@312
|
1918 |
#define GL_RED_MIN_CLAMP_INGR 0x8560
|
slouken@312
|
1919 |
#define GL_GREEN_MIN_CLAMP_INGR 0x8561
|
slouken@312
|
1920 |
#define GL_BLUE_MIN_CLAMP_INGR 0x8562
|
slouken@312
|
1921 |
#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
|
slouken@312
|
1922 |
#define GL_RED_MAX_CLAMP_INGR 0x8564
|
slouken@312
|
1923 |
#define GL_GREEN_MAX_CLAMP_INGR 0x8565
|
slouken@312
|
1924 |
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
|
slouken@312
|
1925 |
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
|
slouken@312
|
1926 |
#endif
|
slouken@312
|
1927 |
|
slouken@312
|
1928 |
#ifndef GL_INGR_interlace_read
|
slouken@312
|
1929 |
#define GL_INTERLACE_READ_INGR 0x8568
|
slouken@312
|
1930 |
#endif
|
slouken@312
|
1931 |
|
slouken@312
|
1932 |
#ifndef GL_EXT_stencil_wrap
|
slouken@312
|
1933 |
#define GL_INCR_WRAP_EXT 0x8507
|
slouken@312
|
1934 |
#define GL_DECR_WRAP_EXT 0x8508
|
slouken@312
|
1935 |
#endif
|
slouken@312
|
1936 |
|
slouken@312
|
1937 |
#ifndef GL_EXT_422_pixels
|
slouken@312
|
1938 |
#define GL_422_EXT 0x80CC
|
slouken@312
|
1939 |
#define GL_422_REV_EXT 0x80CD
|
slouken@312
|
1940 |
#define GL_422_AVERAGE_EXT 0x80CE
|
slouken@312
|
1941 |
#define GL_422_REV_AVERAGE_EXT 0x80CF
|
slouken@312
|
1942 |
#endif
|
slouken@312
|
1943 |
|
slouken@312
|
1944 |
#ifndef GL_NV_texgen_reflection
|
slouken@312
|
1945 |
#define GL_NORMAL_MAP_NV 0x8511
|
slouken@312
|
1946 |
#define GL_REFLECTION_MAP_NV 0x8512
|
slouken@312
|
1947 |
#endif
|
slouken@312
|
1948 |
|
slouken@312
|
1949 |
#ifndef GL_EXT_texture_cube_map
|
slouken@312
|
1950 |
#define GL_NORMAL_MAP_EXT 0x8511
|
slouken@312
|
1951 |
#define GL_REFLECTION_MAP_EXT 0x8512
|
slouken@312
|
1952 |
#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
|
slouken@312
|
1953 |
#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
|
slouken@312
|
1954 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
|
slouken@312
|
1955 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
|
slouken@312
|
1956 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
|
slouken@312
|
1957 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
|
slouken@312
|
1958 |
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
|
slouken@312
|
1959 |
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
|
slouken@312
|
1960 |
#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
|
slouken@312
|
1961 |
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
|
slouken@312
|
1962 |
#endif
|
slouken@312
|
1963 |
|
slouken@312
|
1964 |
#ifndef GL_SUN_convolution_border_modes
|
slouken@312
|
1965 |
#define GL_WRAP_BORDER_SUN 0x81D4
|
slouken@312
|
1966 |
#endif
|
slouken@312
|
1967 |
|
slouken@312
|
1968 |
#ifndef GL_EXT_texture_env_add
|
slouken@312
|
1969 |
#endif
|
slouken@312
|
1970 |
|
slouken@312
|
1971 |
#ifndef GL_EXT_texture_lod_bias
|
slouken@312
|
1972 |
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
|
slouken@312
|
1973 |
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
|
slouken@312
|
1974 |
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
|
slouken@312
|
1975 |
#endif
|
slouken@312
|
1976 |
|
slouken@312
|
1977 |
#ifndef GL_EXT_texture_filter_anisotropic
|
slouken@312
|
1978 |
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
slouken@312
|
1979 |
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
slouken@312
|
1980 |
#endif
|
slouken@312
|
1981 |
|
slouken@312
|
1982 |
#ifndef GL_EXT_vertex_weighting
|
slouken@312
|
1983 |
#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH
|
slouken@312
|
1984 |
#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
|
slouken@312
|
1985 |
#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX
|
slouken@843
|
1986 |
#define GL_MODELVIEW1_MATRIX_EXT 0x8506
|
slouken@312
|
1987 |
#define GL_VERTEX_WEIGHTING_EXT 0x8509
|
slouken@312
|
1988 |
#define GL_MODELVIEW0_EXT GL_MODELVIEW
|
slouken@312
|
1989 |
#define GL_MODELVIEW1_EXT 0x850A
|
slouken@312
|
1990 |
#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
|
slouken@312
|
1991 |
#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
|
slouken@312
|
1992 |
#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
|
slouken@312
|
1993 |
#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
|
slouken@312
|
1994 |
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
|
slouken@312
|
1995 |
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
|
slouken@312
|
1996 |
#endif
|
slouken@312
|
1997 |
|
slouken@312
|
1998 |
#ifndef GL_NV_light_max_exponent
|
slouken@312
|
1999 |
#define GL_MAX_SHININESS_NV 0x8504
|
slouken@312
|
2000 |
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
|
slouken@312
|
2001 |
#endif
|
slouken@312
|
2002 |
|
slouken@312
|
2003 |
#ifndef GL_NV_vertex_array_range
|
slouken@312
|
2004 |
#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
|
slouken@312
|
2005 |
#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
|
slouken@312
|
2006 |
#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
|
slouken@312
|
2007 |
#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
|
slouken@312
|
2008 |
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
|
slouken@312
|
2009 |
#endif
|
slouken@214
|
2010 |
|
slouken@312
|
2011 |
#ifndef GL_NV_register_combiners
|
slouken@312
|
2012 |
#define GL_REGISTER_COMBINERS_NV 0x8522
|
slouken@312
|
2013 |
#define GL_VARIABLE_A_NV 0x8523
|
slouken@312
|
2014 |
#define GL_VARIABLE_B_NV 0x8524
|
slouken@312
|
2015 |
#define GL_VARIABLE_C_NV 0x8525
|
slouken@312
|
2016 |
#define GL_VARIABLE_D_NV 0x8526
|
slouken@312
|
2017 |
#define GL_VARIABLE_E_NV 0x8527
|
slouken@312
|
2018 |
#define GL_VARIABLE_F_NV 0x8528
|
slouken@312
|
2019 |
#define GL_VARIABLE_G_NV 0x8529
|
slouken@312
|
2020 |
#define GL_CONSTANT_COLOR0_NV 0x852A
|
slouken@312
|
2021 |
#define GL_CONSTANT_COLOR1_NV 0x852B
|
slouken@312
|
2022 |
#define GL_PRIMARY_COLOR_NV 0x852C
|
slouken@312
|
2023 |
#define GL_SECONDARY_COLOR_NV 0x852D
|
slouken@312
|
2024 |
#define GL_SPARE0_NV 0x852E
|
slouken@312
|
2025 |
#define GL_SPARE1_NV 0x852F
|
slouken@312
|
2026 |
#define GL_DISCARD_NV 0x8530
|
slouken@312
|
2027 |
#define GL_E_TIMES_F_NV 0x8531
|
slouken@312
|
2028 |
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
|
slouken@312
|
2029 |
#define GL_UNSIGNED_IDENTITY_NV 0x8536
|
slouken@312
|
2030 |
#define GL_UNSIGNED_INVERT_NV 0x8537
|
slouken@312
|
2031 |
#define GL_EXPAND_NORMAL_NV 0x8538
|
slouken@312
|
2032 |
#define GL_EXPAND_NEGATE_NV 0x8539
|
slouken@312
|
2033 |
#define GL_HALF_BIAS_NORMAL_NV 0x853A
|
slouken@312
|
2034 |
#define GL_HALF_BIAS_NEGATE_NV 0x853B
|
slouken@312
|
2035 |
#define GL_SIGNED_IDENTITY_NV 0x853C
|
slouken@312
|
2036 |
#define GL_SIGNED_NEGATE_NV 0x853D
|
slouken@312
|
2037 |
#define GL_SCALE_BY_TWO_NV 0x853E
|
slouken@312
|
2038 |
#define GL_SCALE_BY_FOUR_NV 0x853F
|
slouken@312
|
2039 |
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
|
slouken@312
|
2040 |
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
|
slouken@312
|
2041 |
#define GL_COMBINER_INPUT_NV 0x8542
|
slouken@312
|
2042 |
#define GL_COMBINER_MAPPING_NV 0x8543
|
slouken@312
|
2043 |
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
|
slouken@312
|
2044 |
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
|
slouken@312
|
2045 |
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
|
slouken@312
|
2046 |
#define GL_COMBINER_MUX_SUM_NV 0x8547
|
slouken@312
|
2047 |
#define GL_COMBINER_SCALE_NV 0x8548
|
slouken@312
|
2048 |
#define GL_COMBINER_BIAS_NV 0x8549
|
slouken@312
|
2049 |
#define GL_COMBINER_AB_OUTPUT_NV 0x854A
|
slouken@312
|
2050 |
#define GL_COMBINER_CD_OUTPUT_NV 0x854B
|
slouken@312
|
2051 |
#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
|
slouken@312
|
2052 |
#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
|
slouken@312
|
2053 |
#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
|
slouken@312
|
2054 |
#define GL_COLOR_SUM_CLAMP_NV 0x854F
|
slouken@312
|
2055 |
#define GL_COMBINER0_NV 0x8550
|
slouken@312
|
2056 |
#define GL_COMBINER1_NV 0x8551
|
slouken@312
|
2057 |
#define GL_COMBINER2_NV 0x8552
|
slouken@312
|
2058 |
#define GL_COMBINER3_NV 0x8553
|
slouken@312
|
2059 |
#define GL_COMBINER4_NV 0x8554
|
slouken@312
|
2060 |
#define GL_COMBINER5_NV 0x8555
|
slouken@312
|
2061 |
#define GL_COMBINER6_NV 0x8556
|
slouken@312
|
2062 |
#define GL_COMBINER7_NV 0x8557
|
slouken@312
|
2063 |
/* reuse GL_TEXTURE0_ARB */
|
slouken@312
|
2064 |
/* reuse GL_TEXTURE1_ARB */
|
slouken@312
|
2065 |
/* reuse GL_ZERO */
|
slouken@312
|
2066 |
/* reuse GL_NONE */
|
slouken@312
|
2067 |
/* reuse GL_FOG */
|
slouken@312
|
2068 |
#endif
|
slouken@214
|
2069 |
|
slouken@312
|
2070 |
#ifndef GL_NV_fog_distance
|
slouken@312
|
2071 |
#define GL_FOG_DISTANCE_MODE_NV 0x855A
|
slouken@312
|
2072 |
#define GL_EYE_RADIAL_NV 0x855B
|
slouken@312
|
2073 |
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
|
slouken@312
|
2074 |
/* reuse GL_EYE_PLANE */
|
slouken@312
|
2075 |
#endif
|
slouken@312
|
2076 |
|
slouken@312
|
2077 |
#ifndef GL_NV_texgen_emboss
|
slouken@312
|
2078 |
#define GL_EMBOSS_LIGHT_NV 0x855D
|
slouken@312
|
2079 |
#define GL_EMBOSS_CONSTANT_NV 0x855E
|
slouken@312
|
2080 |
#define GL_EMBOSS_MAP_NV 0x855F
|
slouken@312
|
2081 |
#endif
|
slouken@312
|
2082 |
|
slouken@312
|
2083 |
#ifndef GL_NV_blend_square
|
slouken@312
|
2084 |
#endif
|
slouken@312
|
2085 |
|
slouken@312
|
2086 |
#ifndef GL_NV_texture_env_combine4
|
slouken@312
|
2087 |
#define GL_COMBINE4_NV 0x8503
|
slouken@312
|
2088 |
#define GL_SOURCE3_RGB_NV 0x8583
|
slouken@312
|
2089 |
#define GL_SOURCE3_ALPHA_NV 0x858B
|
slouken@312
|
2090 |
#define GL_OPERAND3_RGB_NV 0x8593
|
slouken@312
|
2091 |
#define GL_OPERAND3_ALPHA_NV 0x859B
|
slouken@312
|
2092 |
#endif
|
slouken@312
|
2093 |
|
slouken@312
|
2094 |
#ifndef GL_MESA_resize_buffers
|
slouken@312
|
2095 |
#endif
|
slouken@312
|
2096 |
|
slouken@312
|
2097 |
#ifndef GL_MESA_window_pos
|
slouken@312
|
2098 |
#endif
|
slouken@312
|
2099 |
|
slouken@312
|
2100 |
#ifndef GL_EXT_texture_compression_s3tc
|
slouken@312
|
2101 |
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
slouken@312
|
2102 |
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
slouken@312
|
2103 |
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
slouken@312
|
2104 |
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
slouken@312
|
2105 |
#endif
|
slouken@312
|
2106 |
|
slouken@312
|
2107 |
#ifndef GL_IBM_cull_vertex
|
slouken@312
|
2108 |
#define GL_CULL_VERTEX_IBM 103050
|
slouken@312
|
2109 |
#endif
|
slouken@312
|
2110 |
|
slouken@312
|
2111 |
#ifndef GL_IBM_multimode_draw_arrays
|
slouken@312
|
2112 |
#endif
|
slouken@214
|
2113 |
|
slouken@312
|
2114 |
#ifndef GL_IBM_vertex_array_lists
|
slouken@312
|
2115 |
#define GL_VERTEX_ARRAY_LIST_IBM 103070
|
slouken@312
|
2116 |
#define GL_NORMAL_ARRAY_LIST_IBM 103071
|
slouken@312
|
2117 |
#define GL_COLOR_ARRAY_LIST_IBM 103072
|
slouken@312
|
2118 |
#define GL_INDEX_ARRAY_LIST_IBM 103073
|
slouken@312
|
2119 |
#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
|
slouken@312
|
2120 |
#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
|
slouken@312
|
2121 |
#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
|
slouken@312
|
2122 |
#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
|
slouken@312
|
2123 |
#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
|
slouken@312
|
2124 |
#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
|
slouken@312
|
2125 |
#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
|
slouken@312
|
2126 |
#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
|
slouken@312
|
2127 |
#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
|
slouken@312
|
2128 |
#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
|
slouken@312
|
2129 |
#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
|
slouken@312
|
2130 |
#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
|
slouken@312
|
2131 |
#endif
|
slouken@312
|
2132 |
|
slouken@312
|
2133 |
#ifndef GL_SGIX_subsample
|
slouken@312
|
2134 |
#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0
|
slouken@312
|
2135 |
#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1
|
slouken@312
|
2136 |
#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2
|
slouken@312
|
2137 |
#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3
|
slouken@312
|
2138 |
#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4
|
slouken@312
|
2139 |
#endif
|
slouken@312
|
2140 |
|
slouken@312
|
2141 |
#ifndef GL_SGIX_ycrcb_subsample
|
slouken@312
|
2142 |
#endif
|
slouken@312
|
2143 |
|
slouken@312
|
2144 |
#ifndef GL_SGIX_ycrcba
|
slouken@312
|
2145 |
#define GL_YCRCB_SGIX 0x8318
|
slouken@312
|
2146 |
#define GL_YCRCBA_SGIX 0x8319
|
slouken@312
|
2147 |
#endif
|
slouken@312
|
2148 |
|
slouken@312
|
2149 |
#ifndef GL_SGI_depth_pass_instrument
|
slouken@312
|
2150 |
#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310
|
slouken@312
|
2151 |
#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
|
slouken@312
|
2152 |
#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
|
slouken@312
|
2153 |
#endif
|
slouken@312
|
2154 |
|
slouken@312
|
2155 |
#ifndef GL_3DFX_texture_compression_FXT1
|
slouken@312
|
2156 |
#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
|
slouken@312
|
2157 |
#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
|
slouken@312
|
2158 |
#endif
|
slouken@312
|
2159 |
|
slouken@312
|
2160 |
#ifndef GL_3DFX_multisample
|
slouken@312
|
2161 |
#define GL_MULTISAMPLE_3DFX 0x86B2
|
slouken@312
|
2162 |
#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
|
slouken@312
|
2163 |
#define GL_SAMPLES_3DFX 0x86B4
|
slouken@312
|
2164 |
#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
|
slouken@312
|
2165 |
#endif
|
slouken@214
|
2166 |
|
slouken@312
|
2167 |
#ifndef GL_3DFX_tbuffer
|
slouken@312
|
2168 |
#endif
|
slouken@312
|
2169 |
|
slouken@312
|
2170 |
#ifndef GL_EXT_multisample
|
slouken@312
|
2171 |
#define GL_MULTISAMPLE_EXT 0x809D
|
slouken@312
|
2172 |
#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
|
slouken@312
|
2173 |
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
|
slouken@312
|
2174 |
#define GL_SAMPLE_MASK_EXT 0x80A0
|
slouken@312
|
2175 |
#define GL_1PASS_EXT 0x80A1
|
slouken@312
|
2176 |
#define GL_2PASS_0_EXT 0x80A2
|
slouken@312
|
2177 |
#define GL_2PASS_1_EXT 0x80A3
|
slouken@312
|
2178 |
#define GL_4PASS_0_EXT 0x80A4
|
slouken@312
|
2179 |
#define GL_4PASS_1_EXT 0x80A5
|
slouken@312
|
2180 |
#define GL_4PASS_2_EXT 0x80A6
|
slouken@312
|
2181 |
#define GL_4PASS_3_EXT 0x80A7
|
slouken@312
|
2182 |
#define GL_SAMPLE_BUFFERS_EXT 0x80A8
|
slouken@312
|
2183 |
#define GL_SAMPLES_EXT 0x80A9
|
slouken@312
|
2184 |
#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
|
slouken@312
|
2185 |
#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
|
slouken@312
|
2186 |
#define GL_SAMPLE_PATTERN_EXT 0x80AC
|
slouken@843
|
2187 |
#define GL_MULTISAMPLE_BIT_EXT 0x20000000
|
slouken@312
|
2188 |
#endif
|
slouken@312
|
2189 |
|
slouken@312
|
2190 |
#ifndef GL_SGIX_vertex_preclip
|
slouken@312
|
2191 |
#define GL_VERTEX_PRECLIP_SGIX 0x83EE
|
slouken@312
|
2192 |
#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
|
slouken@312
|
2193 |
#endif
|
slouken@312
|
2194 |
|
slouken@312
|
2195 |
#ifndef GL_SGIX_convolution_accuracy
|
slouken@312
|
2196 |
#define GL_CONVOLUTION_HINT_SGIX 0x8316
|
slouken@312
|
2197 |
#endif
|
slouken@312
|
2198 |
|
slouken@312
|
2199 |
#ifndef GL_SGIX_resample
|
slouken@312
|
2200 |
#define GL_PACK_RESAMPLE_SGIX 0x842C
|
slouken@312
|
2201 |
#define GL_UNPACK_RESAMPLE_SGIX 0x842D
|
slouken@312
|
2202 |
#define GL_RESAMPLE_REPLICATE_SGIX 0x842E
|
slouken@312
|
2203 |
#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F
|
slouken@312
|
2204 |
#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
|
slouken@312
|
2205 |
#endif
|
slouken@312
|
2206 |
|
slouken@312
|
2207 |
#ifndef GL_SGIS_point_line_texgen
|
slouken@312
|
2208 |
#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
|
slouken@312
|
2209 |
#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
|
slouken@312
|
2210 |
#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
|
slouken@312
|
2211 |
#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
|
slouken@312
|
2212 |
#define GL_EYE_POINT_SGIS 0x81F4
|
slouken@312
|
2213 |
#define GL_OBJECT_POINT_SGIS 0x81F5
|
slouken@312
|
2214 |
#define GL_EYE_LINE_SGIS 0x81F6
|
slouken@312
|
2215 |
#define GL_OBJECT_LINE_SGIS 0x81F7
|
slouken@312
|
2216 |
#endif
|
slouken@312
|
2217 |
|
slouken@312
|
2218 |
#ifndef GL_SGIS_texture_color_mask
|
slouken@312
|
2219 |
#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF
|
slouken@312
|
2220 |
#endif
|
slouken@312
|
2221 |
|
slouken@843
|
2222 |
#ifndef GL_EXT_texture_env_dot3
|
slouken@843
|
2223 |
#define GL_DOT3_RGB_EXT 0x8740
|
slouken@843
|
2224 |
#define GL_DOT3_RGBA_EXT 0x8741
|
slouken@843
|
2225 |
#endif
|
slouken@843
|
2226 |
|
slouken@843
|
2227 |
#ifndef GL_ATI_texture_mirror_once
|
slouken@843
|
2228 |
#define GL_MIRROR_CLAMP_ATI 0x8742
|
slouken@843
|
2229 |
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
|
slouken@843
|
2230 |
#endif
|
slouken@843
|
2231 |
|
slouken@843
|
2232 |
#ifndef GL_NV_fence
|
slouken@843
|
2233 |
#define GL_ALL_COMPLETED_NV 0x84F2
|
slouken@843
|
2234 |
#define GL_FENCE_STATUS_NV 0x84F3
|
slouken@843
|
2235 |
#define GL_FENCE_CONDITION_NV 0x84F4
|
slouken@843
|
2236 |
#endif
|
slouken@843
|
2237 |
|
slouken@843
|
2238 |
#ifndef GL_IBM_texture_mirrored_repeat
|
slouken@843
|
2239 |
#define GL_MIRRORED_REPEAT_IBM 0x8370
|
slouken@843
|
2240 |
#endif
|
slouken@843
|
2241 |
|
slouken@843
|
2242 |
#ifndef GL_NV_evaluators
|
slouken@843
|
2243 |
#define GL_EVAL_2D_NV 0x86C0
|
slouken@843
|
2244 |
#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
|
slouken@843
|
2245 |
#define GL_MAP_TESSELLATION_NV 0x86C2
|
slouken@843
|
2246 |
#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
|
slouken@843
|
2247 |
#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
|
slouken@843
|
2248 |
#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
|
slouken@843
|
2249 |
#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
|
slouken@843
|
2250 |
#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
|
slouken@843
|
2251 |
#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
|
slouken@843
|
2252 |
#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
|
slouken@843
|
2253 |
#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
|
slouken@843
|
2254 |
#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
|
slouken@843
|
2255 |
#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
|
slouken@843
|
2256 |
#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
|
slouken@843
|
2257 |
#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
|
slouken@843
|
2258 |
#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
|
slouken@843
|
2259 |
#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
|
slouken@843
|
2260 |
#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
|
slouken@843
|
2261 |
#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
|
slouken@843
|
2262 |
#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
|
slouken@843
|
2263 |
#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
|
slouken@843
|
2264 |
#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
|
slouken@843
|
2265 |
#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
|
slouken@843
|
2266 |
#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
|
slouken@843
|
2267 |
#endif
|
slouken@843
|
2268 |
|
slouken@843
|
2269 |
#ifndef GL_NV_packed_depth_stencil
|
slouken@843
|
2270 |
#define GL_DEPTH_STENCIL_NV 0x84F9
|
slouken@843
|
2271 |
#define GL_UNSIGNED_INT_24_8_NV 0x84FA
|
slouken@843
|
2272 |
#endif
|
slouken@843
|
2273 |
|
slouken@843
|
2274 |
#ifndef GL_NV_register_combiners2
|
slouken@843
|
2275 |
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
|
slouken@843
|
2276 |
#endif
|
slouken@843
|
2277 |
|
slouken@843
|
2278 |
#ifndef GL_NV_texture_compression_vtc
|
slouken@843
|
2279 |
#endif
|
slouken@843
|
2280 |
|
slouken@843
|
2281 |
#ifndef GL_NV_texture_rectangle
|
slouken@843
|
2282 |
#define GL_TEXTURE_RECTANGLE_NV 0x84F5
|
slouken@843
|
2283 |
#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
|
slouken@843
|
2284 |
#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
|
slouken@843
|
2285 |
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
|
slouken@843
|
2286 |
#endif
|
slouken@843
|
2287 |
|
slouken@843
|
2288 |
#ifndef GL_NV_texture_shader
|
slouken@843
|
2289 |
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
|
slouken@843
|
2290 |
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
|
slouken@843
|
2291 |
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
|
slouken@843
|
2292 |
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
|
slouken@843
|
2293 |
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
|
slouken@843
|
2294 |
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
|
slouken@843
|
2295 |
#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
|
slouken@843
|
2296 |
#define GL_SHADER_CONSISTENT_NV 0x86DD
|
slouken@843
|
2297 |
#define GL_TEXTURE_SHADER_NV 0x86DE
|
slouken@843
|
2298 |
#define GL_SHADER_OPERATION_NV 0x86DF
|
slouken@843
|
2299 |
#define GL_CULL_MODES_NV 0x86E0
|
slouken@843
|
2300 |
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
|
slouken@843
|
2301 |
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
|
slouken@843
|
2302 |
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
|
slouken@843
|
2303 |
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
|
slouken@843
|
2304 |
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
|
slouken@843
|
2305 |
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
|
slouken@843
|
2306 |
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
|
slouken@843
|
2307 |
#define GL_CONST_EYE_NV 0x86E5
|
slouken@843
|
2308 |
#define GL_PASS_THROUGH_NV 0x86E6
|
slouken@843
|
2309 |
#define GL_CULL_FRAGMENT_NV 0x86E7
|
slouken@843
|
2310 |
#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
|
slouken@843
|
2311 |
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
|
slouken@843
|
2312 |
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
|
slouken@843
|
2313 |
#define GL_DOT_PRODUCT_NV 0x86EC
|
slouken@843
|
2314 |
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
|
slouken@843
|
2315 |
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
|
slouken@843
|
2316 |
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
|
slouken@843
|
2317 |
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
|
slouken@843
|
2318 |
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
|
slouken@843
|
2319 |
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
|
slouken@843
|
2320 |
#define GL_HILO_NV 0x86F4
|
slouken@843
|
2321 |
#define GL_DSDT_NV 0x86F5
|
slouken@843
|
2322 |
#define GL_DSDT_MAG_NV 0x86F6
|
slouken@843
|
2323 |
#define GL_DSDT_MAG_VIB_NV 0x86F7
|
slouken@843
|
2324 |
#define GL_HILO16_NV 0x86F8
|
slouken@843
|
2325 |
#define GL_SIGNED_HILO_NV 0x86F9
|
slouken@843
|
2326 |
#define GL_SIGNED_HILO16_NV 0x86FA
|
slouken@843
|
2327 |
#define GL_SIGNED_RGBA_NV 0x86FB
|
slouken@843
|
2328 |
#define GL_SIGNED_RGBA8_NV 0x86FC
|
slouken@843
|
2329 |
#define GL_SIGNED_RGB_NV 0x86FE
|
slouken@843
|
2330 |
#define GL_SIGNED_RGB8_NV 0x86FF
|
slouken@843
|
2331 |
#define GL_SIGNED_LUMINANCE_NV 0x8701
|
slouken@843
|
2332 |
#define GL_SIGNED_LUMINANCE8_NV 0x8702
|
slouken@843
|
2333 |
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
|
slouken@843
|
2334 |
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
|
slouken@843
|
2335 |
#define GL_SIGNED_ALPHA_NV 0x8705
|
slouken@843
|
2336 |
#define GL_SIGNED_ALPHA8_NV 0x8706
|
slouken@843
|
2337 |
#define GL_SIGNED_INTENSITY_NV 0x8707
|
slouken@843
|
2338 |
#define GL_SIGNED_INTENSITY8_NV 0x8708
|
slouken@843
|
2339 |
#define GL_DSDT8_NV 0x8709
|
slouken@843
|
2340 |
#define GL_DSDT8_MAG8_NV 0x870A
|
slouken@843
|
2341 |
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
|
slouken@843
|
2342 |
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
|
slouken@843
|
2343 |
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
|
slouken@843
|
2344 |
#define GL_HI_SCALE_NV 0x870E
|
slouken@843
|
2345 |
#define GL_LO_SCALE_NV 0x870F
|
slouken@843
|
2346 |
#define GL_DS_SCALE_NV 0x8710
|
slouken@843
|
2347 |
#define GL_DT_SCALE_NV 0x8711
|
slouken@843
|
2348 |
#define GL_MAGNITUDE_SCALE_NV 0x8712
|
slouken@843
|
2349 |
#define GL_VIBRANCE_SCALE_NV 0x8713
|
slouken@843
|
2350 |
#define GL_HI_BIAS_NV 0x8714
|
slouken@843
|
2351 |
#define GL_LO_BIAS_NV 0x8715
|
slouken@843
|
2352 |
#define GL_DS_BIAS_NV 0x8716
|
slouken@843
|
2353 |
#define GL_DT_BIAS_NV 0x8717
|
slouken@843
|
2354 |
#define GL_MAGNITUDE_BIAS_NV 0x8718
|
slouken@843
|
2355 |
#define GL_VIBRANCE_BIAS_NV 0x8719
|
slouken@843
|
2356 |
#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
slouken@843
|
2357 |
#define GL_TEXTURE_HI_SIZE_NV 0x871B
|
slouken@843
|
2358 |
#define GL_TEXTURE_LO_SIZE_NV 0x871C
|
slouken@843
|
2359 |
#define GL_TEXTURE_DS_SIZE_NV 0x871D
|
slouken@843
|
2360 |
#define GL_TEXTURE_DT_SIZE_NV 0x871E
|
slouken@843
|
2361 |
#define GL_TEXTURE_MAG_SIZE_NV 0x871F
|
slouken@843
|
2362 |
#endif
|
slouken@843
|
2363 |
|
slouken@843
|
2364 |
#ifndef GL_NV_texture_shader2
|
slouken@843
|
2365 |
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
|
slouken@843
|
2366 |
#endif
|
slouken@843
|
2367 |
|
slouken@843
|
2368 |
#ifndef GL_NV_vertex_array_range2
|
slouken@843
|
2369 |
#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
|
slouken@843
|
2370 |
#endif
|
slouken@843
|
2371 |
|
slouken@843
|
2372 |
#ifndef GL_NV_vertex_program
|
slouken@843
|
2373 |
#define GL_VERTEX_PROGRAM_NV 0x8620
|
slouken@843
|
2374 |
#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
|
slouken@843
|
2375 |
#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
|
slouken@843
|
2376 |
#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
|
slouken@843
|
2377 |
#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
|
slouken@843
|
2378 |
#define GL_CURRENT_ATTRIB_NV 0x8626
|
slouken@843
|
2379 |
#define GL_PROGRAM_LENGTH_NV 0x8627
|
slouken@843
|
2380 |
#define GL_PROGRAM_STRING_NV 0x8628
|
slouken@843
|
2381 |
#define GL_MODELVIEW_PROJECTION_NV 0x8629
|
slouken@843
|
2382 |
#define GL_IDENTITY_NV 0x862A
|
slouken@843
|
2383 |
#define GL_INVERSE_NV 0x862B
|
slouken@843
|
2384 |
#define GL_TRANSPOSE_NV 0x862C
|
slouken@843
|
2385 |
#define GL_INVERSE_TRANSPOSE_NV 0x862D
|
slouken@843
|
2386 |
#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
|
slouken@843
|
2387 |
#define GL_MAX_TRACK_MATRICES_NV 0x862F
|
slouken@843
|
2388 |
#define GL_MATRIX0_NV 0x8630
|
slouken@843
|
2389 |
#define GL_MATRIX1_NV 0x8631
|
slouken@843
|
2390 |
#define GL_MATRIX2_NV 0x8632
|
slouken@843
|
2391 |
#define GL_MATRIX3_NV 0x8633
|
slouken@843
|
2392 |
#define GL_MATRIX4_NV 0x8634
|
slouken@843
|
2393 |
#define GL_MATRIX5_NV 0x8635
|
slouken@843
|
2394 |
#define GL_MATRIX6_NV 0x8636
|
slouken@843
|
2395 |
#define GL_MATRIX7_NV 0x8637
|
slouken@843
|
2396 |
#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
|
slouken@843
|
2397 |
#define GL_CURRENT_MATRIX_NV 0x8641
|
slouken@843
|
2398 |
#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
|
slouken@843
|
2399 |
#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
|
slouken@843
|
2400 |
#define GL_PROGRAM_PARAMETER_NV 0x8644
|
slouken@843
|
2401 |
#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
|
slouken@843
|
2402 |
#define GL_PROGRAM_TARGET_NV 0x8646
|
slouken@843
|
2403 |
#define GL_PROGRAM_RESIDENT_NV 0x8647
|
slouken@843
|
2404 |
#define GL_TRACK_MATRIX_NV 0x8648
|
slouken@843
|
2405 |
#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
|
slouken@843
|
2406 |
#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
slouken@843
|
2407 |
#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
|
slouken@843
|
2408 |
#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
|
slouken@843
|
2409 |
#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
|
slouken@843
|
2410 |
#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
|
slouken@843
|
2411 |
#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
|
slouken@843
|
2412 |
#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
|
slouken@843
|
2413 |
#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
|
slouken@843
|
2414 |
#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
|
slouken@843
|
2415 |
#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
|
slouken@843
|
2416 |
#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
|
slouken@843
|
2417 |
#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
|
slouken@843
|
2418 |
#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
|
slouken@843
|
2419 |
#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
|
slouken@843
|
2420 |
#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
|
slouken@843
|
2421 |
#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
|
slouken@843
|
2422 |
#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
|
slouken@843
|
2423 |
#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
|
slouken@843
|
2424 |
#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
|
slouken@843
|
2425 |
#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
|
slouken@843
|
2426 |
#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
|
slouken@843
|
2427 |
#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
|
slouken@843
|
2428 |
#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
|
slouken@843
|
2429 |
#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
|
slouken@843
|
2430 |
#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
|
slouken@843
|
2431 |
#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
|
slouken@843
|
2432 |
#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
|
slouken@843
|
2433 |
#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
|
slouken@843
|
2434 |
#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
|
slouken@843
|
2435 |
#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
|
slouken@843
|
2436 |
#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
|
slouken@843
|
2437 |
#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
|
slouken@843
|
2438 |
#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
|
slouken@843
|
2439 |
#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
|
slouken@843
|
2440 |
#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
|
slouken@843
|
2441 |
#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
|
slouken@843
|
2442 |
#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
|
slouken@843
|
2443 |
#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
|
slouken@843
|
2444 |
#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
|
slouken@843
|
2445 |
#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
|
slouken@843
|
2446 |
#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
|
slouken@843
|
2447 |
#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
|
slouken@843
|
2448 |
#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
|
slouken@843
|
2449 |
#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
|
slouken@843
|
2450 |
#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
|
slouken@843
|
2451 |
#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
|
slouken@843
|
2452 |
#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
|
slouken@843
|
2453 |
#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
|
slouken@843
|
2454 |
#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
|
slouken@843
|
2455 |
#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
|
slouken@843
|
2456 |
#endif
|
slouken@843
|
2457 |
|
slouken@843
|
2458 |
#ifndef GL_SGIX_texture_coordinate_clamp
|
slouken@843
|
2459 |
#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
|
slouken@843
|
2460 |
#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
|
slouken@843
|
2461 |
#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
|
slouken@843
|
2462 |
#endif
|
slouken@843
|
2463 |
|
slouken@843
|
2464 |
#ifndef GL_SGIX_scalebias_hint
|
slouken@843
|
2465 |
#define GL_SCALEBIAS_HINT_SGIX 0x8322
|
slouken@843
|
2466 |
#endif
|
slouken@843
|
2467 |
|
slouken@843
|
2468 |
#ifndef GL_OML_interlace
|
slouken@843
|
2469 |
#define GL_INTERLACE_OML 0x8980
|
slouken@843
|
2470 |
#define GL_INTERLACE_READ_OML 0x8981
|
slouken@843
|
2471 |
#endif
|
slouken@843
|
2472 |
|
slouken@843
|
2473 |
#ifndef GL_OML_subsample
|
slouken@843
|
2474 |
#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
|
slouken@843
|
2475 |
#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
|
slouken@843
|
2476 |
#endif
|
slouken@843
|
2477 |
|
slouken@843
|
2478 |
#ifndef GL_OML_resample
|
slouken@843
|
2479 |
#define GL_PACK_RESAMPLE_OML 0x8984
|
slouken@843
|
2480 |
#define GL_UNPACK_RESAMPLE_OML 0x8985
|
slouken@843
|
2481 |
#define GL_RESAMPLE_REPLICATE_OML 0x8986
|
slouken@843
|
2482 |
#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
|
slouken@843
|
2483 |
#define GL_RESAMPLE_AVERAGE_OML 0x8988
|
slouken@843
|
2484 |
#define GL_RESAMPLE_DECIMATE_OML 0x8989
|
slouken@843
|
2485 |
#endif
|
slouken@843
|
2486 |
|
slouken@843
|
2487 |
#ifndef GL_NV_copy_depth_to_color
|
slouken@843
|
2488 |
#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
|
slouken@843
|
2489 |
#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
|
slouken@843
|
2490 |
#endif
|
slouken@843
|
2491 |
|
slouken@843
|
2492 |
#ifndef GL_ATI_envmap_bumpmap
|
slouken@843
|
2493 |
#define GL_BUMP_ROT_MATRIX_ATI 0x8775
|
slouken@843
|
2494 |
#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
|
slouken@843
|
2495 |
#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
|
slouken@843
|
2496 |
#define GL_BUMP_TEX_UNITS_ATI 0x8778
|
slouken@843
|
2497 |
#define GL_DUDV_ATI 0x8779
|
slouken@843
|
2498 |
#define GL_DU8DV8_ATI 0x877A
|
slouken@843
|
2499 |
#define GL_BUMP_ENVMAP_ATI 0x877B
|
slouken@843
|
2500 |
#define GL_BUMP_TARGET_ATI 0x877C
|
slouken@843
|
2501 |
#endif
|
slouken@843
|
2502 |
|
slouken@843
|
2503 |
#ifndef GL_ATI_fragment_shader
|
slouken@843
|
2504 |
#define GL_FRAGMENT_SHADER_ATI 0x8920
|
slouken@843
|
2505 |
#define GL_REG_0_ATI 0x8921
|
slouken@843
|
2506 |
#define GL_REG_1_ATI 0x8922
|
slouken@843
|
2507 |
#define GL_REG_2_ATI 0x8923
|
slouken@843
|
2508 |
#define GL_REG_3_ATI 0x8924
|
slouken@843
|
2509 |
#define GL_REG_4_ATI 0x8925
|
slouken@843
|
2510 |
#define GL_REG_5_ATI 0x8926
|
slouken@843
|
2511 |
#define GL_REG_6_ATI 0x8927
|
slouken@843
|
2512 |
#define GL_REG_7_ATI 0x8928
|
slouken@843
|
2513 |
#define GL_REG_8_ATI 0x8929
|
slouken@843
|
2514 |
#define GL_REG_9_ATI 0x892A
|
slouken@843
|
2515 |
#define GL_REG_10_ATI 0x892B
|
slouken@843
|
2516 |
#define GL_REG_11_ATI 0x892C
|
slouken@843
|
2517 |
#define GL_REG_12_ATI 0x892D
|
slouken@843
|
2518 |
#define GL_REG_13_ATI 0x892E
|
slouken@843
|
2519 |
#define GL_REG_14_ATI 0x892F
|
slouken@843
|
2520 |
#define GL_REG_15_ATI 0x8930
|
slouken@843
|
2521 |
#define GL_REG_16_ATI 0x8931
|
slouken@843
|
2522 |
#define GL_REG_17_ATI 0x8932
|
slouken@843
|
2523 |
#define GL_REG_18_ATI 0x8933
|
slouken@843
|
2524 |
#define GL_REG_19_ATI 0x8934
|
slouken@843
|
2525 |
#define GL_REG_20_ATI 0x8935
|
slouken@843
|
2526 |
#define GL_REG_21_ATI 0x8936
|
slouken@843
|
2527 |
#define GL_REG_22_ATI 0x8937
|
slouken@843
|
2528 |
#define GL_REG_23_ATI 0x8938
|
slouken@843
|
2529 |
#define GL_REG_24_ATI 0x8939
|
slouken@843
|
2530 |
#define GL_REG_25_ATI 0x893A
|
slouken@843
|
2531 |
#define GL_REG_26_ATI 0x893B
|
slouken@843
|
2532 |
#define GL_REG_27_ATI 0x893C
|
slouken@843
|
2533 |
#define GL_REG_28_ATI 0x893D
|
slouken@843
|
2534 |
#define GL_REG_29_ATI 0x893E
|
slouken@843
|
2535 |
#define GL_REG_30_ATI 0x893F
|
slouken@843
|
2536 |
#define GL_REG_31_ATI 0x8940
|
slouken@843
|
2537 |
#define GL_CON_0_ATI 0x8941
|
slouken@843
|
2538 |
#define GL_CON_1_ATI 0x8942
|
slouken@843
|
2539 |
#define GL_CON_2_ATI 0x8943
|
slouken@843
|
2540 |
#define GL_CON_3_ATI 0x8944
|
slouken@843
|
2541 |
#define GL_CON_4_ATI 0x8945
|
slouken@843
|
2542 |
#define GL_CON_5_ATI 0x8946
|
slouken@843
|
2543 |
#define GL_CON_6_ATI 0x8947
|
slouken@843
|
2544 |
#define GL_CON_7_ATI 0x8948
|
slouken@843
|
2545 |
#define GL_CON_8_ATI 0x8949
|
slouken@843
|
2546 |
#define GL_CON_9_ATI 0x894A
|
slouken@843
|
2547 |
#define GL_CON_10_ATI 0x894B
|
slouken@843
|
2548 |
#define GL_CON_11_ATI 0x894C
|
slouken@843
|
2549 |
#define GL_CON_12_ATI 0x894D
|
slouken@843
|
2550 |
#define GL_CON_13_ATI 0x894E
|
slouken@843
|
2551 |
#define GL_CON_14_ATI 0x894F
|
slouken@843
|
2552 |
#define GL_CON_15_ATI 0x8950
|
slouken@843
|
2553 |
#define GL_CON_16_ATI 0x8951
|
slouken@843
|
2554 |
#define GL_CON_17_ATI 0x8952
|
slouken@843
|
2555 |
#define GL_CON_18_ATI 0x8953
|
slouken@843
|
2556 |
#define GL_CON_19_ATI 0x8954
|
slouken@843
|
2557 |
#define GL_CON_20_ATI 0x8955
|
slouken@843
|
2558 |
#define GL_CON_21_ATI 0x8956
|
slouken@843
|
2559 |
#define GL_CON_22_ATI 0x8957
|
slouken@843
|
2560 |
#define GL_CON_23_ATI 0x8958
|
slouken@843
|
2561 |
#define GL_CON_24_ATI 0x8959
|
slouken@843
|
2562 |
#define GL_CON_25_ATI 0x895A
|
slouken@843
|
2563 |
#define GL_CON_26_ATI 0x895B
|
slouken@843
|
2564 |
#define GL_CON_27_ATI 0x895C
|
slouken@843
|
2565 |
#define GL_CON_28_ATI 0x895D
|
slouken@843
|
2566 |
#define GL_CON_29_ATI 0x895E
|
slouken@843
|
2567 |
#define GL_CON_30_ATI 0x895F
|
slouken@843
|
2568 |
#define GL_CON_31_ATI 0x8960
|
slouken@843
|
2569 |
#define GL_MOV_ATI 0x8961
|
slouken@843
|
2570 |
#define GL_ADD_ATI 0x8963
|
slouken@843
|
2571 |
#define GL_MUL_ATI 0x8964
|
slouken@843
|
2572 |
#define GL_SUB_ATI 0x8965
|
slouken@843
|
2573 |
#define GL_DOT3_ATI 0x8966
|
slouken@843
|
2574 |
#define GL_DOT4_ATI 0x8967
|
slouken@843
|
2575 |
#define GL_MAD_ATI 0x8968
|
slouken@843
|
2576 |
#define GL_LERP_ATI 0x8969
|
slouken@843
|
2577 |
#define GL_CND_ATI 0x896A
|
slouken@843
|
2578 |
#define GL_CND0_ATI 0x896B
|
slouken@843
|
2579 |
#define GL_DOT2_ADD_ATI 0x896C
|
slouken@843
|
2580 |
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
|
slouken@843
|
2581 |
#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
|
slouken@843
|
2582 |
#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
|
slouken@843
|
2583 |
#define GL_NUM_PASSES_ATI 0x8970
|
slouken@843
|
2584 |
#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
|
slouken@843
|
2585 |
#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
|
slouken@843
|
2586 |
#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
|
slouken@843
|
2587 |
#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
|
slouken@843
|
2588 |
#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
|
slouken@843
|
2589 |
#define GL_SWIZZLE_STR_ATI 0x8976
|
slouken@843
|
2590 |
#define GL_SWIZZLE_STQ_ATI 0x8977
|
slouken@843
|
2591 |
#define GL_SWIZZLE_STR_DR_ATI 0x8978
|
slouken@843
|
2592 |
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
|
slouken@843
|
2593 |
#define GL_SWIZZLE_STRQ_ATI 0x897A
|
slouken@843
|
2594 |
#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
|
slouken@843
|
2595 |
#define GL_RED_BIT_ATI 0x00000001
|
slouken@843
|
2596 |
#define GL_GREEN_BIT_ATI 0x00000002
|
slouken@843
|
2597 |
#define GL_BLUE_BIT_ATI 0x00000004
|
slouken@843
|
2598 |
#define GL_2X_BIT_ATI 0x00000001
|
slouken@843
|
2599 |
#define GL_4X_BIT_ATI 0x00000002
|
slouken@843
|
2600 |
#define GL_8X_BIT_ATI 0x00000004
|
slouken@843
|
2601 |
#define GL_HALF_BIT_ATI 0x00000008
|
slouken@843
|
2602 |
#define GL_QUARTER_BIT_ATI 0x00000010
|
slouken@843
|
2603 |
#define GL_EIGHTH_BIT_ATI 0x00000020
|
slouken@843
|
2604 |
#define GL_SATURATE_BIT_ATI 0x00000040
|
slouken@843
|
2605 |
#define GL_COMP_BIT_ATI 0x00000002
|
slouken@843
|
2606 |
#define GL_NEGATE_BIT_ATI 0x00000004
|
slouken@843
|
2607 |
#define GL_BIAS_BIT_ATI 0x00000008
|
slouken@843
|
2608 |
#endif
|
slouken@843
|
2609 |
|
slouken@843
|
2610 |
#ifndef GL_ATI_pn_triangles
|
slouken@843
|
2611 |
#define GL_PN_TRIANGLES_ATI 0x87F0
|
slouken@843
|
|