src/video/cocoa/SDL_cocoamouse.m
author Ryan C. Gordon <icculus@icculus.org>
Sun, 31 May 2015 13:58:36 -0400
changeset 9691 c0ca56ba6749
parent 9619 b94b6d0bff0f
child 9692 1982dc994254
permissions -rw-r--r--
Cocoa: send a MOUSEMOTION event when warping cursor from outside the window.

Fixes Bugzilla #2984.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2015 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_assert.h"
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#include "SDL_events.h"
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#include "SDL_cocoamouse.h"
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#include "SDL_cocoamousetap.h"
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#include "../../events/SDL_mouse_c.h"
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/* #define DEBUG_COCOAMOUSE */
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#ifdef DEBUG_COCOAMOUSE
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#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
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#else
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#define DLog(...) do { } while (0)
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#endif
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@implementation NSCursor (InvisibleCursor)
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+ (NSCursor *)invisibleCursor
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{
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    static NSCursor *invisibleCursor = NULL;
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    if (!invisibleCursor) {
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        /* RAW 16x16 transparent GIF */
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        static unsigned char cursorBytes[] = {
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            0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80,
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            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04,
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            0x01, 0x00, 0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10,
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            0x00, 0x10, 0x00, 0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED,
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            0x0F, 0xA3, 0x9C, 0xB4, 0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B
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        };
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        NSData *cursorData = [NSData dataWithBytesNoCopy:&cursorBytes[0]
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                                                  length:sizeof(cursorBytes)
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                                            freeWhenDone:NO];
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        NSImage *cursorImage = [[[NSImage alloc] initWithData:cursorData] autorelease];
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        invisibleCursor = [[NSCursor alloc] initWithImage:cursorImage
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                                                  hotSpot:NSZeroPoint];
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    }
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    return invisibleCursor;
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}
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@end
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static SDL_Cursor *
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Cocoa_CreateDefaultCursor()
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{ @autoreleasepool
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{
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    NSCursor *nscursor;
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    SDL_Cursor *cursor = NULL;
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    nscursor = [NSCursor arrowCursor];
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    if (nscursor) {
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        cursor = SDL_calloc(1, sizeof(*cursor));
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        if (cursor) {
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            cursor->driverdata = nscursor;
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            [nscursor retain];
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        }
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    }
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    return cursor;
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}}
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static SDL_Cursor *
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Cocoa_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
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{ @autoreleasepool
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{
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    NSImage *nsimage;
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    NSCursor *nscursor = NULL;
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    SDL_Cursor *cursor = NULL;
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    nsimage = Cocoa_CreateImage(surface);
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    if (nsimage) {
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        nscursor = [[NSCursor alloc] initWithImage: nsimage hotSpot: NSMakePoint(hot_x, hot_y)];
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    }
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    if (nscursor) {
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        cursor = SDL_calloc(1, sizeof(*cursor));
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        if (cursor) {
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            cursor->driverdata = nscursor;
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        } else {
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            [nscursor release];
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        }
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    }
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    return cursor;
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}}
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static SDL_Cursor *
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Cocoa_CreateSystemCursor(SDL_SystemCursor id)
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{ @autoreleasepool
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{
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    NSCursor *nscursor = NULL;
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    SDL_Cursor *cursor = NULL;
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    switch(id) {
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    case SDL_SYSTEM_CURSOR_ARROW:
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        nscursor = [NSCursor arrowCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_IBEAM:
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        nscursor = [NSCursor IBeamCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_WAIT:
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        nscursor = [NSCursor arrowCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_CROSSHAIR:
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        nscursor = [NSCursor crosshairCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_WAITARROW:
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        nscursor = [NSCursor arrowCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_SIZENWSE:
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    case SDL_SYSTEM_CURSOR_SIZENESW:
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        nscursor = [NSCursor closedHandCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_SIZEWE:
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        nscursor = [NSCursor resizeLeftRightCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_SIZENS:
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        nscursor = [NSCursor resizeUpDownCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_SIZEALL:
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        nscursor = [NSCursor closedHandCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_NO:
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        nscursor = [NSCursor operationNotAllowedCursor];
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        break;
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    case SDL_SYSTEM_CURSOR_HAND:
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        nscursor = [NSCursor pointingHandCursor];
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        break;
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    default:
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        SDL_assert(!"Unknown system cursor");
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        return NULL;
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    }
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    if (nscursor) {
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        cursor = SDL_calloc(1, sizeof(*cursor));
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        if (cursor) {
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            /* We'll free it later, so retain it here */
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            [nscursor retain];
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            cursor->driverdata = nscursor;
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        }
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    }
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    return cursor;
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}}
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static void
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Cocoa_FreeCursor(SDL_Cursor * cursor)
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{ @autoreleasepool
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{
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    NSCursor *nscursor = (NSCursor *)cursor->driverdata;
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    [nscursor release];
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    SDL_free(cursor);
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}}
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static int
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Cocoa_ShowCursor(SDL_Cursor * cursor)
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{ @autoreleasepool
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{
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    SDL_VideoDevice *device = SDL_GetVideoDevice();
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    SDL_Window *window = (device ? device->windows : NULL);
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    for (; window != NULL; window = window->next) {
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        SDL_WindowData *driverdata = (SDL_WindowData *)window->driverdata;
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        if (driverdata) {
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            [driverdata->nswindow performSelectorOnMainThread:@selector(invalidateCursorRectsForView:)
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                                                   withObject:[driverdata->nswindow contentView]
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                                                waitUntilDone:NO];
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        }
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    }
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    return 0;
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}}
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static void
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Cocoa_WarpMouseGlobal(int x, int y)
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{
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    SDL_Mouse *mouse = SDL_GetMouse();
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    if (mouse->focus) {
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        SDL_WindowData *data = (SDL_WindowData *) mouse->focus->driverdata;
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        if ([data->listener isMoving]) {
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            DLog("Postponing warp, window being moved.");
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            [data->listener setPendingMoveX:x Y:y];
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            return;
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        }
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    }
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    CGPoint point = CGPointMake((float)x, (float)y);
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    Cocoa_HandleMouseWarp(point.x, point.y);
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    /* According to the docs, this was deprecated in 10.6, but it's still
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     * around. The substitute requires a CGEventSource, but I'm not entirely
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     * sure how we'd procure the right one for this event.
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     */
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    CGSetLocalEventsSuppressionInterval(0.0);
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    CGWarpMouseCursorPosition(point);
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    CGSetLocalEventsSuppressionInterval(0.25);
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    if (!mouse->relative_mode && mouse->focus) {
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        /* CGWarpMouseCursorPosition doesn't generate a window event, unlike our
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         * other implementations' APIs.
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         */
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        SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 0, x - mouse->focus->x, y - mouse->focus->y);
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    }
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}
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static void
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Cocoa_WarpMouse(SDL_Window * window, int x, int y)
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{
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    /* pretend we have the mouse focus, even if we don't, so
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        Cocoa_WarpMouseGlobal() will properly fake a mouse motion event. */
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    SDL_Mouse *mouse = SDL_GetMouse();
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    mouse->focus = window;
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    Cocoa_WarpMouseGlobal(x + window->x, y + window->y);
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}
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static int
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Cocoa_SetRelativeMouseMode(SDL_bool enabled)
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{
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    /* We will re-apply the relative mode when the window gets focus, if it
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     * doesn't have focus right now.
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     */
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    SDL_Window *window = SDL_GetMouseFocus();
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    if (!window) {
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      return 0;
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    }
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    /* We will re-apply the relative mode when the window finishes being moved,
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     * if it is being moved right now.
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     */
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    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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    if ([data->listener isMoving]) {
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        return 0;
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    }
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    CGError result;
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    if (enabled) {
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        DLog("Turning on.");
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        result = CGAssociateMouseAndMouseCursorPosition(NO);
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    } else {
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        DLog("Turning off.");
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        result = CGAssociateMouseAndMouseCursorPosition(YES);
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    }
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    if (result != kCGErrorSuccess) {
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        return SDL_SetError("CGAssociateMouseAndMouseCursorPosition() failed");
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    }
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    /* The hide/unhide calls are redundant most of the time, but they fix
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     * https://bugzilla.libsdl.org/show_bug.cgi?id=2550
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     */
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    if (enabled) {
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        [NSCursor hide];
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    } else {
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        [NSCursor unhide];
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    }
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    return 0;
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}
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static int
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Cocoa_CaptureMouse(SDL_Window *window)
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{
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    /* our Cocoa event code already tracks the mouse outside the window,
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        so all we have to do here is say "okay" and do what we always do. */
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    return 0;
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}
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static Uint32
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Cocoa_GetGlobalMouseState(int *x, int *y)
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{
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    const NSUInteger cocoaButtons = [NSEvent pressedMouseButtons];
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    const NSPoint cocoaLocation = [NSEvent mouseLocation];
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    Uint32 retval = 0;
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    for (NSScreen *screen in [NSScreen screens]) {
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        NSRect frame = [screen frame];
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        if (NSPointInRect(cocoaLocation, frame)) {
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            *x = (int) cocoaLocation.x;
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            *y = (int) ((frame.origin.y + frame.size.height) - cocoaLocation.y);
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            break;
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        }
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    }
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    retval |= (cocoaButtons & (1 << 0)) ? SDL_BUTTON_LMASK : 0;
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    retval |= (cocoaButtons & (1 << 1)) ? SDL_BUTTON_RMASK : 0;
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    retval |= (cocoaButtons & (1 << 2)) ? SDL_BUTTON_MMASK : 0;
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    retval |= (cocoaButtons & (1 << 3)) ? SDL_BUTTON_X1MASK : 0;
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    retval |= (cocoaButtons & (1 << 4)) ? SDL_BUTTON_X2MASK : 0;
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    return retval;
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}
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void
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Cocoa_InitMouse(_THIS)
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{
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    SDL_Mouse *mouse = SDL_GetMouse();
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    mouse->driverdata = SDL_calloc(1, sizeof(SDL_MouseData));
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    mouse->CreateCursor = Cocoa_CreateCursor;
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    mouse->CreateSystemCursor = Cocoa_CreateSystemCursor;
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    mouse->ShowCursor = Cocoa_ShowCursor;
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    mouse->FreeCursor = Cocoa_FreeCursor;
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    mouse->WarpMouse = Cocoa_WarpMouse;
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    mouse->WarpMouseGlobal = Cocoa_WarpMouseGlobal;
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    mouse->SetRelativeMouseMode = Cocoa_SetRelativeMouseMode;
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    mouse->CaptureMouse = Cocoa_CaptureMouse;
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    mouse->GetGlobalMouseState = Cocoa_GetGlobalMouseState;
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    SDL_SetDefaultCursor(Cocoa_CreateDefaultCursor());
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    Cocoa_InitMouseEventTap(mouse->driverdata);
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    SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
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    const NSPoint location =  [NSEvent mouseLocation];
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    driverdata->lastMoveX = location.x;
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    driverdata->lastMoveY = location.y;
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}
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void
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Cocoa_HandleMouseEvent(_THIS, NSEvent *event)
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{
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    switch ([event type]) {
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        case NSMouseMoved:
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        case NSLeftMouseDragged:
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        case NSRightMouseDragged:
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        case NSOtherMouseDragged:
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            break;
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        default:
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            /* Ignore any other events. */
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            return;
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    }
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    SDL_Mouse *mouse = SDL_GetMouse();
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    SDL_MouseData *driverdata = (SDL_MouseData*)mouse->driverdata;
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    if (!driverdata) {
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        return;  /* can happen when returning from fullscreen Space on shutdown */
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    }
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    const SDL_bool seenWarp = driverdata->seenWarp;
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    driverdata->seenWarp = NO;
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    const NSPoint location =  [NSEvent mouseLocation];
jorgen@8261
   367
    const CGFloat lastMoveX = driverdata->lastMoveX;
jorgen@8261
   368
    const CGFloat lastMoveY = driverdata->lastMoveY;
jorgen@8261
   369
    driverdata->lastMoveX = location.x;
jorgen@8261
   370
    driverdata->lastMoveY = location.y;
jorgen@8261
   371
    DLog("Last seen mouse: (%g, %g)", location.x, location.y);
jorgen@8261
   372
jorgen@8261
   373
    /* Non-relative movement is handled in -[Cocoa_WindowListener mouseMoved:] */
jorgen@8261
   374
    if (!mouse->relative_mode) {
jorgen@8261
   375
        return;
jorgen@8261
   376
    }
jorgen@8261
   377
jorgen@8260
   378
    /* Ignore events that aren't inside the client area (i.e. title bar.) */
jorgen@8260
   379
    if ([event window]) {
jorgen@8260
   380
        NSRect windowRect = [[[event window] contentView] frame];
jorgen@8260
   381
        if (!NSPointInRect([event locationInWindow], windowRect)) {
jorgen@8260
   382
            return;
jorgen@8260
   383
        }
jorgen@8260
   384
    }
jorgen@8260
   385
jorgen@8261
   386
    float deltaX = [event deltaX];
jorgen@8261
   387
    float deltaY = [event deltaY];
jorgen@8260
   388
slouken@8986
   389
    if (seenWarp) {
jorgen@8261
   390
        deltaX += (lastMoveX - driverdata->lastWarpX);
jorgen@8261
   391
        deltaY += ((CGDisplayPixelsHigh(kCGDirectMainDisplay) - lastMoveY) - driverdata->lastWarpY);
jorgen@8261
   392
jorgen@8261
   393
        DLog("Motion was (%g, %g), offset to (%g, %g)", [event deltaX], [event deltaY], deltaX, deltaY);
jorgen@8260
   394
    }
jorgen@8260
   395
jorgen@8261
   396
    SDL_SendMouseMotion(mouse->focus, mouse->mouseID, 1, (int)deltaX, (int)deltaY);
slouken@3517
   397
}
slouken@3517
   398
slouken@1931
   399
void
gzjjgod@5057
   400
Cocoa_HandleMouseWheel(SDL_Window *window, NSEvent *event)
gzjjgod@5057
   401
{
slouken@6950
   402
    SDL_Mouse *mouse = SDL_GetMouse();
slouken@6950
   403
slouken@8232
   404
    float x = -[event deltaX];
gzjjgod@5057
   405
    float y = [event deltaY];
urkle@9257
   406
    SDL_MouseWheelDirection direction = SDL_MOUSEWHEEL_NORMAL;
urkle@9257
   407
urkle@9257
   408
    if ([event respondsToSelector:@selector(isDirectionInvertedFromDevice)]) {
urkle@9257
   409
        if ([event isDirectionInvertedFromDevice] == YES) {
urkle@9257
   410
            direction = SDL_MOUSEWHEEL_FLIPPED;
urkle@9257
   411
        }
urkle@9257
   412
    }
gzjjgod@5057
   413
gzjjgod@5057
   414
    if (x > 0) {
gzjjgod@5057
   415
        x += 0.9f;
gzjjgod@5057
   416
    } else if (x < 0) {
gzjjgod@5057
   417
        x -= 0.9f;
gzjjgod@5057
   418
    }
gzjjgod@5057
   419
    if (y > 0) {
gzjjgod@5057
   420
        y += 0.9f;
gzjjgod@5057
   421
    } else if (y < 0) {
gzjjgod@5057
   422
        y -= 0.9f;
gzjjgod@5057
   423
    }
urkle@9257
   424
    SDL_SendMouseWheel(window, mouse->mouseID, (int)x, (int)y, direction);
gzjjgod@5057
   425
}
gzjjgod@5057
   426
slouken@5058
   427
void
jorgen@8261
   428
Cocoa_HandleMouseWarp(CGFloat x, CGFloat y)
jorgen@8261
   429
{
jorgen@8261
   430
    /* This makes Cocoa_HandleMouseEvent ignore the delta caused by the warp,
jorgen@8261
   431
     * since it gets included in the next movement event.
jorgen@8261
   432
     */
jorgen@8261
   433
    SDL_MouseData *driverdata = (SDL_MouseData*)SDL_GetMouse()->driverdata;
jorgen@8261
   434
    driverdata->lastWarpX = x;
jorgen@8261
   435
    driverdata->lastWarpY = y;
jorgen@8261
   436
    driverdata->seenWarp = SDL_TRUE;
jorgen@8261
   437
jorgen@8261
   438
    DLog("(%g, %g)", x, y);
jorgen@8261
   439
}
jorgen@8261
   440
jorgen@8261
   441
void
slouken@5058
   442
Cocoa_QuitMouse(_THIS)
slouken@5058
   443
{
jorgen@7114
   444
    SDL_Mouse *mouse = SDL_GetMouse();
jorgen@7114
   445
    if (mouse) {
jorgen@7593
   446
        if (mouse->driverdata) {
jorgen@7593
   447
            Cocoa_QuitMouseEventTap(((SDL_MouseData*)mouse->driverdata));
jorgen@7593
   448
        }
jorgen@7593
   449
jorgen@7114
   450
        SDL_free(mouse->driverdata);
jorgen@7114
   451
    }
slouken@5058
   452
}
slouken@5058
   453
slouken@6044
   454
#endif /* SDL_VIDEO_DRIVER_COCOA */
slouken@6044
   455
slouken@1931
   456
/* vi: set ts=4 sw=4 expandtab: */