slouken@0
|
1 |
/*
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slouken@0
|
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SDL - Simple DirectMedia Layer
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slouken@1312
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Copyright (C) 1997-2006 Sam Lantinga
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slouken@0
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4 |
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This library is free software; you can redistribute it and/or
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|
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modify it under the terms of the GNU Lesser General Public
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slouken@0
|
7 |
License as published by the Free Software Foundation; either
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|
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version 2.1 of the License, or (at your option) any later version.
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slouken@0
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10 |
This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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|
13 |
Lesser General Public License for more details.
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slouken@0
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slouken@1312
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15 |
You should have received a copy of the GNU Lesser General Public
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slouken@1312
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License along with this library; if not, write to the Free Software
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17 |
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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slouken@0
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18 |
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slouken@0
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19 |
Sam Lantinga
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slouken@252
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20 |
slouken@libsdl.org
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slouken@0
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*/
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slouken@1402
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#include "SDL_config.h"
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slouken@0
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23 |
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slouken@0
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24 |
/* Allow access to a raw mixing buffer */
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slouken@0
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25 |
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slouken@0
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26 |
#include "SDL_timer.h"
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slouken@0
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27 |
#include "SDL_audio.h"
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slouken@1361
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#include "../SDL_audio_c.h"
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slouken@0
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29 |
#include "SDL_dx5audio.h"
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slouken@0
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30 |
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icculus@2049
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/* !!! FIXME: move this somewhere that other drivers can use it... */
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#if defined(_WIN32_WCE)
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#define WINDOWS_OS_NAME "Windows CE/PocketPC"
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#elif defined(WIN64)
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#define WINDOWS_OS_NAME "Win64"
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#else
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icculus@2049
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#define WINDOWS_OS_NAME "Win32"
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icculus@2049
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38 |
#endif
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slouken@0
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slouken@0
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40 |
/* DirectX function pointers for audio */
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slouken@0
|
41 |
static HINSTANCE DSoundDLL = NULL;
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icculus@2049
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42 |
static HRESULT (WINAPI *DSoundCreate)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN) = NULL;
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slouken@0
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slouken@1895
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44 |
static void
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icculus@2049
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45 |
DSOUND_Unload(void)
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slouken@0
|
46 |
{
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slouken@1895
|
47 |
if (DSoundDLL != NULL) {
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slouken@1895
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48 |
FreeLibrary(DSoundDLL);
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slouken@1895
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49 |
}
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slouken@0
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DSoundCreate = NULL;
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icculus@2049
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DSoundDLL = NULL;
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slouken@0
|
53 |
}
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slouken@0
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icculus@2049
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55 |
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icculus@2049
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static int
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57 |
DSOUND_Load(void)
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slouken@0
|
58 |
{
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icculus@2049
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59 |
int loaded = 0;
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icculus@2049
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60 |
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icculus@2049
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61 |
DSOUND_Unload();
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icculus@2049
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icculus@2049
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63 |
DSoundDLL = LoadLibrary(TEXT("DSOUND.DLL"));
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64 |
if (DSoundDLL == NULL) {
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icculus@2049
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65 |
SDL_SetError("DirectSound: failed to load DSOUND.DLL");
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icculus@2049
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66 |
} else {
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icculus@2049
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/* Now make sure we have DirectX 5 or better... */
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icculus@2049
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/* (DirectSoundCaptureCreate was added in DX5) */
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icculus@2049
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69 |
if (!GetProcAddress(DSoundDLL, TEXT("DirectSoundCaptureCreate"))) {
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icculus@2049
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SDL_SetError("DirectSound: System doesn't appear to have DX5.");
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icculus@2049
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} else {
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icculus@2049
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DSoundCreate = (void *) GetProcAddress(DSoundDLL,
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icculus@2049
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73 |
TEXT("DirectSoundCreate"));
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icculus@2049
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74 |
}
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icculus@2049
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75 |
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icculus@2049
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76 |
if (!DSoundCreate) {
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icculus@2049
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SDL_SetError("DirectSound: Failed to find DirectSoundCreate");
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icculus@2049
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78 |
} else {
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79 |
loaded = 1;
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icculus@2049
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80 |
}
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icculus@2049
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81 |
}
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icculus@2049
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icculus@2049
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83 |
if (!loaded) {
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icculus@2049
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DSOUND_Unload();
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icculus@2049
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85 |
}
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icculus@2049
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icculus@2049
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87 |
return loaded;
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slouken@0
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88 |
}
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slouken@0
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89 |
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slouken@0
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90 |
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slouken@1895
|
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static void
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92 |
SetDSerror(const char *function, int code)
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slouken@0
|
93 |
{
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static const char *error;
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slouken@1895
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95 |
static char errbuf[1024];
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slouken@0
|
96 |
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slouken@1895
|
97 |
errbuf[0] = 0;
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slouken@1895
|
98 |
switch (code) {
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slouken@1895
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case E_NOINTERFACE:
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icculus@2049
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error = "Unsupported interface -- Is DirectX 5.0 or later installed?";
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slouken@1895
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101 |
break;
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slouken@1895
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102 |
case DSERR_ALLOCATED:
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slouken@1895
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103 |
error = "Audio device in use";
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slouken@1895
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104 |
break;
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slouken@1895
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case DSERR_BADFORMAT:
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slouken@1895
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error = "Unsupported audio format";
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slouken@1895
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107 |
break;
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slouken@1895
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108 |
case DSERR_BUFFERLOST:
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slouken@1895
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error = "Mixing buffer was lost";
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slouken@1895
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110 |
break;
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slouken@1895
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case DSERR_CONTROLUNAVAIL:
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error = "Control requested is not available";
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slouken@1895
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break;
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slouken@1895
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case DSERR_INVALIDCALL:
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slouken@1895
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115 |
error = "Invalid call for the current state";
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slouken@1895
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116 |
break;
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slouken@1895
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case DSERR_INVALIDPARAM:
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slouken@1895
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error = "Invalid parameter";
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slouken@1895
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119 |
break;
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slouken@1895
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120 |
case DSERR_NODRIVER:
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slouken@1895
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error = "No audio device found";
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slouken@1895
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122 |
break;
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slouken@1895
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123 |
case DSERR_OUTOFMEMORY:
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slouken@1895
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124 |
error = "Out of memory";
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slouken@1895
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125 |
break;
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slouken@1895
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126 |
case DSERR_PRIOLEVELNEEDED:
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error = "Caller doesn't have priority";
|
slouken@1895
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128 |
break;
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slouken@1895
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129 |
case DSERR_UNSUPPORTED:
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slouken@1895
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error = "Function not supported";
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slouken@1895
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131 |
break;
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slouken@1895
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132 |
default:
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slouken@1895
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133 |
SDL_snprintf(errbuf, SDL_arraysize(errbuf),
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slouken@1895
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134 |
"%s: Unknown DirectSound error: 0x%x", function, code);
|
slouken@1895
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135 |
break;
|
slouken@1895
|
136 |
}
|
slouken@1895
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137 |
if (!errbuf[0]) {
|
slouken@1895
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138 |
SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: %s", function,
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slouken@1895
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139 |
error);
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slouken@1895
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140 |
}
|
slouken@1895
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141 |
SDL_SetError("%s", errbuf);
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slouken@1895
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142 |
return;
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slouken@0
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143 |
}
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slouken@0
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144 |
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slouken@0
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145 |
/* DirectSound needs to be associated with a window */
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slouken@0
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146 |
static HWND mainwin = NULL;
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slouken@0
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147 |
/* */
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icculus@2049
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148 |
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slouken@1895
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149 |
void
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icculus@2049
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150 |
DSOUND_SoundFocus(HWND hwnd)
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slouken@0
|
151 |
{
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icculus@2049
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152 |
/* !!! FIXME: probably broken with multi-window support in SDL 1.3 ... */
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slouken@1895
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153 |
mainwin = hwnd;
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slouken@0
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154 |
}
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slouken@0
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155 |
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slouken@1895
|
156 |
static void
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icculus@2049
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157 |
DSOUND_ThreadInit(_THIS)
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slouken@0
|
158 |
{
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slouken@1895
|
159 |
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
|
slouken@0
|
160 |
}
|
slouken@0
|
161 |
|
slouken@1895
|
162 |
static void
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icculus@2049
|
163 |
DSOUND_WaitDevice(_THIS)
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slouken@0
|
164 |
{
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icculus@2049
|
165 |
DWORD status = 0;
|
icculus@2049
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166 |
DWORD cursor = 0;
|
icculus@2049
|
167 |
DWORD junk = 0;
|
icculus@2049
|
168 |
HRESULT result = DS_OK;
|
slouken@0
|
169 |
|
slouken@1895
|
170 |
/* Semi-busy wait, since we have no way of getting play notification
|
slouken@1895
|
171 |
on a primary mixing buffer located in hardware (DirectX 5.0)
|
slouken@1895
|
172 |
*/
|
icculus@2049
|
173 |
result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
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icculus@2049
|
174 |
&junk, &cursor);
|
slouken@1895
|
175 |
if (result != DS_OK) {
|
slouken@1895
|
176 |
if (result == DSERR_BUFFERLOST) {
|
icculus@2049
|
177 |
IDirectSoundBuffer_Restore(this->hidden->mixbuf);
|
slouken@1895
|
178 |
}
|
slouken@0
|
179 |
#ifdef DEBUG_SOUND
|
slouken@1895
|
180 |
SetDSerror("DirectSound GetCurrentPosition", result);
|
slouken@0
|
181 |
#endif
|
slouken@1895
|
182 |
return;
|
slouken@1895
|
183 |
}
|
slouken@0
|
184 |
|
icculus@2049
|
185 |
while ((cursor / this->hidden->mixlen) == this->hidden->lastchunk) {
|
slouken@1895
|
186 |
/* FIXME: find out how much time is left and sleep that long */
|
slouken@1895
|
187 |
SDL_Delay(1);
|
slouken@0
|
188 |
|
slouken@1895
|
189 |
/* Try to restore a lost sound buffer */
|
icculus@2049
|
190 |
IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
|
slouken@1895
|
191 |
if ((status & DSBSTATUS_BUFFERLOST)) {
|
icculus@2049
|
192 |
IDirectSoundBuffer_Restore(this->hidden->mixbuf);
|
icculus@2049
|
193 |
IDirectSoundBuffer_GetStatus(this->hidden->mixbuf, &status);
|
slouken@1895
|
194 |
if ((status & DSBSTATUS_BUFFERLOST)) {
|
slouken@1895
|
195 |
break;
|
slouken@1895
|
196 |
}
|
slouken@1895
|
197 |
}
|
slouken@1895
|
198 |
if (!(status & DSBSTATUS_PLAYING)) {
|
icculus@2049
|
199 |
result = IDirectSoundBuffer_Play(this->hidden->mixbuf, 0, 0,
|
icculus@2049
|
200 |
DSBPLAY_LOOPING);
|
slouken@1895
|
201 |
if (result == DS_OK) {
|
slouken@1895
|
202 |
continue;
|
slouken@1895
|
203 |
}
|
slouken@0
|
204 |
#ifdef DEBUG_SOUND
|
slouken@1895
|
205 |
SetDSerror("DirectSound Play", result);
|
slouken@0
|
206 |
#endif
|
slouken@1895
|
207 |
return;
|
slouken@1895
|
208 |
}
|
slouken@0
|
209 |
|
slouken@1895
|
210 |
/* Find out where we are playing */
|
icculus@2049
|
211 |
result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
|
slouken@1895
|
212 |
&junk, &cursor);
|
slouken@1895
|
213 |
if (result != DS_OK) {
|
slouken@1895
|
214 |
SetDSerror("DirectSound GetCurrentPosition", result);
|
slouken@1895
|
215 |
return;
|
slouken@1895
|
216 |
}
|
slouken@1895
|
217 |
}
|
slouken@0
|
218 |
}
|
slouken@0
|
219 |
|
slouken@1895
|
220 |
static void
|
icculus@2049
|
221 |
DSOUND_PlayDevice(_THIS)
|
slouken@0
|
222 |
{
|
slouken@1895
|
223 |
/* Unlock the buffer, allowing it to play */
|
icculus@2049
|
224 |
if (this->hidden->locked_buf) {
|
icculus@2049
|
225 |
IDirectSoundBuffer_Unlock(this->hidden->mixbuf,
|
icculus@2049
|
226 |
this->hidden->locked_buf,
|
icculus@2049
|
227 |
this->hidden->mixlen, NULL, 0);
|
slouken@1895
|
228 |
}
|
slouken@0
|
229 |
|
slouken@0
|
230 |
}
|
slouken@0
|
231 |
|
slouken@1895
|
232 |
static Uint8 *
|
icculus@2049
|
233 |
DSOUND_GetDeviceBuf(_THIS)
|
slouken@0
|
234 |
{
|
icculus@2049
|
235 |
DWORD cursor = 0;
|
icculus@2049
|
236 |
DWORD junk = 0;
|
icculus@2049
|
237 |
HRESULT result = DS_OK;
|
icculus@2049
|
238 |
DWORD rawlen = 0;
|
slouken@0
|
239 |
|
slouken@1895
|
240 |
/* Figure out which blocks to fill next */
|
icculus@2049
|
241 |
this->hidden->locked_buf = NULL;
|
icculus@2049
|
242 |
result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
|
icculus@2049
|
243 |
&junk, &cursor);
|
slouken@1895
|
244 |
if (result == DSERR_BUFFERLOST) {
|
icculus@2049
|
245 |
IDirectSoundBuffer_Restore(this->hidden->mixbuf);
|
icculus@2049
|
246 |
result = IDirectSoundBuffer_GetCurrentPosition(this->hidden->mixbuf,
|
slouken@1895
|
247 |
&junk, &cursor);
|
slouken@1895
|
248 |
}
|
slouken@1895
|
249 |
if (result != DS_OK) {
|
slouken@1895
|
250 |
SetDSerror("DirectSound GetCurrentPosition", result);
|
slouken@1895
|
251 |
return (NULL);
|
slouken@1895
|
252 |
}
|
icculus@2049
|
253 |
cursor /= this->hidden->mixlen;
|
slouken@1877
|
254 |
#ifdef DEBUG_SOUND
|
slouken@1895
|
255 |
/* Detect audio dropouts */
|
slouken@1895
|
256 |
{
|
slouken@1895
|
257 |
DWORD spot = cursor;
|
icculus@2049
|
258 |
if (spot < this->hidden->lastchunk) {
|
icculus@2049
|
259 |
spot += this->hidden->num_buffers;
|
slouken@1895
|
260 |
}
|
icculus@2049
|
261 |
if (spot > this->hidden->lastchunk + 1) {
|
slouken@1895
|
262 |
fprintf(stderr, "Audio dropout, missed %d fragments\n",
|
icculus@2049
|
263 |
(spot - (this->hidden->lastchunk + 1)));
|
slouken@1895
|
264 |
}
|
slouken@1895
|
265 |
}
|
slouken@1877
|
266 |
#endif
|
icculus@2049
|
267 |
this->hidden->lastchunk = cursor;
|
icculus@2049
|
268 |
cursor = (cursor + 1) % this->hidden->num_buffers;
|
icculus@2049
|
269 |
cursor *= this->hidden->mixlen;
|
slouken@0
|
270 |
|
slouken@1895
|
271 |
/* Lock the audio buffer */
|
icculus@2049
|
272 |
result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
|
icculus@2049
|
273 |
this->hidden->mixlen,
|
icculus@2049
|
274 |
(LPVOID *) &this->hidden->locked_buf,
|
icculus@2049
|
275 |
&rawlen, NULL, &junk, 0);
|
slouken@1895
|
276 |
if (result == DSERR_BUFFERLOST) {
|
icculus@2049
|
277 |
IDirectSoundBuffer_Restore(this->hidden->mixbuf);
|
icculus@2049
|
278 |
result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor,
|
icculus@2049
|
279 |
this->hidden->mixlen,
|
icculus@2049
|
280 |
(LPVOID *) &this->hidden->locked_buf,
|
icculus@2049
|
281 |
&rawlen, NULL, &junk, 0);
|
slouken@1895
|
282 |
}
|
slouken@1895
|
283 |
if (result != DS_OK) {
|
slouken@1895
|
284 |
SetDSerror("DirectSound Lock", result);
|
slouken@1895
|
285 |
return (NULL);
|
slouken@1895
|
286 |
}
|
icculus@2049
|
287 |
return (this->hidden->locked_buf);
|
slouken@0
|
288 |
}
|
slouken@0
|
289 |
|
slouken@1895
|
290 |
static void
|
icculus@2049
|
291 |
DSOUND_WaitDone(_THIS)
|
slouken@0
|
292 |
{
|
icculus@2049
|
293 |
Uint8 *stream = DSOUND_GetDeviceBuf(this);
|
slouken@0
|
294 |
|
slouken@1895
|
295 |
/* Wait for the playing chunk to finish */
|
slouken@1895
|
296 |
if (stream != NULL) {
|
icculus@2049
|
297 |
SDL_memset(stream, this->spec.silence, this->hidden->mixlen);
|
icculus@2049
|
298 |
DSOUND_PlayDevice(this);
|
slouken@1895
|
299 |
}
|
icculus@2049
|
300 |
DSOUND_WaitDevice(this);
|
slouken@0
|
301 |
|
slouken@1895
|
302 |
/* Stop the looping sound buffer */
|
icculus@2049
|
303 |
IDirectSoundBuffer_Stop(this->hidden->mixbuf);
|
slouken@0
|
304 |
}
|
slouken@0
|
305 |
|
slouken@1895
|
306 |
static void
|
icculus@2049
|
307 |
DSOUND_CloseDevice(_THIS)
|
slouken@0
|
308 |
{
|
icculus@2049
|
309 |
if (this->hidden != NULL) {
|
icculus@2049
|
310 |
if (this->hidden->sound != NULL) {
|
icculus@2049
|
311 |
if (this->hidden->mixbuf != NULL) {
|
icculus@2049
|
312 |
/* Clean up the audio buffer */
|
icculus@2049
|
313 |
IDirectSoundBuffer_Release(this->hidden->mixbuf);
|
icculus@2049
|
314 |
this->hidden->mixbuf = NULL;
|
icculus@2049
|
315 |
}
|
icculus@2049
|
316 |
IDirectSound_Release(this->hidden->sound);
|
icculus@2049
|
317 |
this->hidden->sound = NULL;
|
slouken@1895
|
318 |
}
|
icculus@2049
|
319 |
|
icculus@2049
|
320 |
SDL_free(this->hidden);
|
icculus@2049
|
321 |
this->hidden = NULL;
|
slouken@1895
|
322 |
}
|
slouken@0
|
323 |
}
|
slouken@0
|
324 |
|
slouken@0
|
325 |
/* This function tries to create a secondary audio buffer, and returns the
|
slouken@0
|
326 |
number of audio chunks available in the created buffer.
|
slouken@0
|
327 |
*/
|
slouken@1895
|
328 |
static int
|
icculus@2049
|
329 |
CreateSecondary(_THIS, HWND focus, WAVEFORMATEX *wavefmt)
|
slouken@0
|
330 |
{
|
icculus@2049
|
331 |
LPDIRECTSOUND sndObj = this->hidden->sound;
|
icculus@2051
|
332 |
LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf;
|
icculus@2049
|
333 |
Uint32 chunksize = this->spec.size;
|
slouken@1895
|
334 |
const int numchunks = 8;
|
icculus@2049
|
335 |
HRESULT result = DS_OK;
|
slouken@1895
|
336 |
DSBUFFERDESC format;
|
slouken@1895
|
337 |
LPVOID pvAudioPtr1, pvAudioPtr2;
|
slouken@1895
|
338 |
DWORD dwAudioBytes1, dwAudioBytes2;
|
slouken@0
|
339 |
|
slouken@1895
|
340 |
/* Try to set primary mixing privileges */
|
slouken@1895
|
341 |
if (focus) {
|
slouken@1895
|
342 |
result = IDirectSound_SetCooperativeLevel(sndObj,
|
slouken@1895
|
343 |
focus, DSSCL_PRIORITY);
|
slouken@1895
|
344 |
} else {
|
slouken@1895
|
345 |
result = IDirectSound_SetCooperativeLevel(sndObj,
|
slouken@1895
|
346 |
GetDesktopWindow(),
|
slouken@1895
|
347 |
DSSCL_NORMAL);
|
slouken@1895
|
348 |
}
|
slouken@1895
|
349 |
if (result != DS_OK) {
|
slouken@1895
|
350 |
SetDSerror("DirectSound SetCooperativeLevel", result);
|
slouken@1895
|
351 |
return (-1);
|
slouken@1895
|
352 |
}
|
slouken@0
|
353 |
|
slouken@1895
|
354 |
/* Try to create the secondary buffer */
|
slouken@1895
|
355 |
SDL_memset(&format, 0, sizeof(format));
|
slouken@1895
|
356 |
format.dwSize = sizeof(format);
|
slouken@1895
|
357 |
format.dwFlags = DSBCAPS_GETCURRENTPOSITION2;
|
slouken@1895
|
358 |
if (!focus) {
|
slouken@1895
|
359 |
format.dwFlags |= DSBCAPS_GLOBALFOCUS;
|
slouken@1895
|
360 |
} else {
|
slouken@1895
|
361 |
format.dwFlags |= DSBCAPS_STICKYFOCUS;
|
slouken@1895
|
362 |
}
|
slouken@1895
|
363 |
format.dwBufferBytes = numchunks * chunksize;
|
slouken@1895
|
364 |
if ((format.dwBufferBytes < DSBSIZE_MIN) ||
|
slouken@1895
|
365 |
(format.dwBufferBytes > DSBSIZE_MAX)) {
|
slouken@1895
|
366 |
SDL_SetError("Sound buffer size must be between %d and %d",
|
slouken@1895
|
367 |
DSBSIZE_MIN / numchunks, DSBSIZE_MAX / numchunks);
|
slouken@1895
|
368 |
return (-1);
|
slouken@1895
|
369 |
}
|
slouken@1895
|
370 |
format.dwReserved = 0;
|
slouken@1895
|
371 |
format.lpwfxFormat = wavefmt;
|
slouken@1895
|
372 |
result = IDirectSound_CreateSoundBuffer(sndObj, &format, sndbuf, NULL);
|
slouken@1895
|
373 |
if (result != DS_OK) {
|
slouken@1895
|
374 |
SetDSerror("DirectSound CreateSoundBuffer", result);
|
slouken@1895
|
375 |
return (-1);
|
slouken@1895
|
376 |
}
|
slouken@1895
|
377 |
IDirectSoundBuffer_SetFormat(*sndbuf, wavefmt);
|
slouken@0
|
378 |
|
slouken@1895
|
379 |
/* Silence the initial audio buffer */
|
slouken@1895
|
380 |
result = IDirectSoundBuffer_Lock(*sndbuf, 0, format.dwBufferBytes,
|
slouken@1895
|
381 |
(LPVOID *) & pvAudioPtr1, &dwAudioBytes1,
|
slouken@1895
|
382 |
(LPVOID *) & pvAudioPtr2, &dwAudioBytes2,
|
slouken@1895
|
383 |
DSBLOCK_ENTIREBUFFER);
|
slouken@1895
|
384 |
if (result == DS_OK) {
|
icculus@2049
|
385 |
SDL_memset(pvAudioPtr1, this->spec.silence, dwAudioBytes1);
|
slouken@1895
|
386 |
IDirectSoundBuffer_Unlock(*sndbuf,
|
slouken@1895
|
387 |
(LPVOID) pvAudioPtr1, dwAudioBytes1,
|
slouken@1895
|
388 |
(LPVOID) pvAudioPtr2, dwAudioBytes2);
|
slouken@1895
|
389 |
}
|
slouken@118
|
390 |
|
slouken@1895
|
391 |
/* We're ready to go */
|
slouken@1895
|
392 |
return (numchunks);
|
slouken@0
|
393 |
}
|
slouken@0
|
394 |
|
slouken@1895
|
395 |
static int
|
icculus@2049
|
396 |
DSOUND_OpenDevice(_THIS, const char *devname, int iscapture)
|
slouken@0
|
397 |
{
|
slouken@1895
|
398 |
HRESULT result;
|
slouken@1895
|
399 |
WAVEFORMATEX waveformat;
|
icculus@2049
|
400 |
int valid_format = 0;
|
icculus@2049
|
401 |
SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
|
slouken@0
|
402 |
|
icculus@2049
|
403 |
/* !!! FIXME: handle devname */
|
icculus@2049
|
404 |
/* !!! FIXME: handle iscapture */
|
icculus@2049
|
405 |
|
icculus@2049
|
406 |
/* Initialize all variables that we clean on shutdown */
|
icculus@2049
|
407 |
this->hidden = (struct SDL_PrivateAudioData *)
|
icculus@2049
|
408 |
SDL_malloc((sizeof *this->hidden));
|
icculus@2049
|
409 |
if (this->hidden == NULL) {
|
icculus@2049
|
410 |
SDL_OutOfMemory();
|
icculus@2049
|
411 |
return 0;
|
icculus@2049
|
412 |
}
|
icculus@2049
|
413 |
SDL_memset(this->hidden, 0, (sizeof *this->hidden));
|
icculus@2049
|
414 |
|
icculus@2049
|
415 |
while ((!valid_format) && (test_format)) {
|
icculus@2049
|
416 |
switch (test_format) {
|
icculus@2049
|
417 |
case AUDIO_U8:
|
icculus@2049
|
418 |
case AUDIO_S16:
|
icculus@2049
|
419 |
case AUDIO_S32:
|
icculus@2049
|
420 |
this->spec.format = test_format;
|
icculus@2049
|
421 |
valid_format = 1;
|
icculus@2049
|
422 |
break;
|
icculus@2049
|
423 |
}
|
icculus@2049
|
424 |
test_format = SDL_NextAudioFormat();
|
icculus@2049
|
425 |
}
|
icculus@2049
|
426 |
|
icculus@2049
|
427 |
if (!valid_format) {
|
icculus@2049
|
428 |
DSOUND_CloseDevice(this);
|
icculus@2049
|
429 |
SDL_SetError("DirectSound: Unsupported audio format");
|
icculus@2049
|
430 |
return 0;
|
icculus@2049
|
431 |
}
|
icculus@2049
|
432 |
|
slouken@1895
|
433 |
SDL_memset(&waveformat, 0, sizeof(waveformat));
|
slouken@1895
|
434 |
waveformat.wFormatTag = WAVE_FORMAT_PCM;
|
icculus@2049
|
435 |
waveformat.wBitsPerSample = SDL_AUDIO_BITSIZE(this->spec.format);
|
icculus@2049
|
436 |
waveformat.nChannels = this->spec.channels;
|
icculus@2049
|
437 |
waveformat.nSamplesPerSec = this->spec.freq;
|
slouken@1895
|
438 |
waveformat.nBlockAlign =
|
slouken@1895
|
439 |
waveformat.nChannels * (waveformat.wBitsPerSample / 8);
|
slouken@1895
|
440 |
waveformat.nAvgBytesPerSec =
|
slouken@1895
|
441 |
waveformat.nSamplesPerSec * waveformat.nBlockAlign;
|
slouken@0
|
442 |
|
slouken@1895
|
443 |
/* Update the fragment size as size in bytes */
|
icculus@2049
|
444 |
SDL_CalculateAudioSpec(&this->spec);
|
slouken@0
|
445 |
|
slouken@1895
|
446 |
/* Open the audio device */
|
icculus@2049
|
447 |
result = DSoundCreate(NULL, &this->hidden->sound, NULL);
|
slouken@1895
|
448 |
if (result != DS_OK) {
|
icculus@2049
|
449 |
DSOUND_CloseDevice(this);
|
slouken@1895
|
450 |
SetDSerror("DirectSoundCreate", result);
|
icculus@2049
|
451 |
return 0;
|
slouken@1895
|
452 |
}
|
slouken@0
|
453 |
|
slouken@1895
|
454 |
/* Create the audio buffer to which we write */
|
icculus@2049
|
455 |
this->hidden->num_buffers = CreateSecondary(this, mainwin, &waveformat);
|
icculus@2049
|
456 |
if (this->hidden->num_buffers < 0) {
|
icculus@2049
|
457 |
DSOUND_CloseDevice(this);
|
icculus@2049
|
458 |
return 0;
|
slouken@1895
|
459 |
}
|
slouken@0
|
460 |
|
icculus@2049
|
461 |
/* The buffer will auto-start playing in DSOUND_WaitDevice() */
|
icculus@2049
|
462 |
this->hidden->mixlen = this->spec.size;
|
slouken@0
|
463 |
|
icculus@2049
|
464 |
return 1; /* good to go. */
|
slouken@0
|
465 |
}
|
slouken@0
|
466 |
|
icculus@2049
|
467 |
|
icculus@2049
|
468 |
static void
|
icculus@2049
|
469 |
DSOUND_Deinitialize(void)
|
icculus@2049
|
470 |
{
|
icculus@2049
|
471 |
DSOUND_Unload();
|
icculus@2049
|
472 |
}
|
icculus@2049
|
473 |
|
icculus@2049
|
474 |
|
icculus@2049
|
475 |
static int
|
icculus@2049
|
476 |
DSOUND_Init(SDL_AudioDriverImpl *impl)
|
icculus@2049
|
477 |
{
|
icculus@2049
|
478 |
OSVERSIONINFO ver;
|
icculus@2049
|
479 |
|
icculus@2049
|
480 |
/*
|
icculus@2049
|
481 |
* Unfortunately, the sound drivers on NT have higher latencies than the
|
icculus@2049
|
482 |
* audio buffers used by many SDL applications, so there are gaps in the
|
icculus@2049
|
483 |
* audio - it sounds terrible. Punt for now.
|
icculus@2049
|
484 |
*/
|
icculus@2049
|
485 |
SDL_memset(&ver, '\0', sizeof (OSVERSIONINFO));
|
icculus@2049
|
486 |
ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
|
icculus@2049
|
487 |
GetVersionEx(&ver);
|
icculus@2050
|
488 |
if (ver.dwPlatformId == VER_PLATFORM_WIN32_NT) {
|
icculus@2049
|
489 |
if (ver.dwMajorVersion <= 4) {
|
icculus@2049
|
490 |
return 0; /* NT4.0 or earlier. Disable dsound support. */
|
icculus@2049
|
491 |
}
|
icculus@2049
|
492 |
}
|
icculus@2049
|
493 |
|
icculus@2049
|
494 |
if (!DSOUND_Load()) {
|
icculus@2049
|
495 |
return 0;
|
icculus@2049
|
496 |
}
|
icculus@2049
|
497 |
|
icculus@2049
|
498 |
/* Set the function pointers */
|
icculus@2049
|
499 |
impl->OpenDevice = DSOUND_OpenDevice;
|
icculus@2049
|
500 |
impl->PlayDevice = DSOUND_PlayDevice;
|
icculus@2049
|
501 |
impl->WaitDevice = DSOUND_WaitDevice;
|
icculus@2049
|
502 |
impl->WaitDone = DSOUND_WaitDone;
|
icculus@2049
|
503 |
impl->ThreadInit = DSOUND_ThreadInit;
|
icculus@2049
|
504 |
impl->GetDeviceBuf = DSOUND_GetDeviceBuf;
|
icculus@2049
|
505 |
impl->CloseDevice = DSOUND_CloseDevice;
|
icculus@2049
|
506 |
impl->Deinitialize = DSOUND_Deinitialize;
|
icculus@2049
|
507 |
impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */
|
icculus@2049
|
508 |
|
icculus@2049
|
509 |
return 1;
|
icculus@2049
|
510 |
}
|
icculus@2049
|
511 |
|
icculus@2049
|
512 |
AudioBootStrap DSOUND_bootstrap = {
|
icculus@2049
|
513 |
"dsound", WINDOWS_OS_NAME "DirectSound", DSOUND_Init, 0
|
icculus@2049
|
514 |
};
|
icculus@2049
|
515 |
|
slouken@1895
|
516 |
/* vi: set ts=4 sw=4 expandtab: */
|