src/video/windows/SDL_windowskeyboard.h
author Sam Lantinga
Tue, 08 Feb 2011 16:50:51 -0800
changeset 5229 c015d3e63631
parent 5062 e8916fe9cfc8
child 5262 b530ef003506
permissions -rw-r--r--
Fixed setting the texture unit, still doesn't work.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2010 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#ifndef _SDL_windowskeyboard_h
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#define _SDL_windowskeyboard_h
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extern BYTE alpha_scancodes[26];
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extern BYTE keypad_scancodes[10];
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extern void WIN_InitKeyboard(_THIS);
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extern void WIN_UpdateKeymap(void);
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extern void WIN_QuitKeyboard(_THIS);
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extern void WIN_StartTextInput(_THIS);
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extern void WIN_StopTextInput(_THIS);
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extern void WIN_SetTextInputRect(_THIS, SDL_Rect *rect);
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extern SDL_bool IME_HandleMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM *lParam, struct SDL_VideoData *videodata);
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#endif /* _SDL_windowskeyboard_h */
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/* vi: set ts=4 sw=4 expandtab: */