src/video/nds/SDL_ndsevents.c
author Sam Lantinga
Tue, 08 Feb 2011 16:50:51 -0800
changeset 5229 c015d3e63631
parent 5123 dc0dfdd58f27
child 5262 b530ef003506
permissions -rw-r--r--
Fixed setting the texture unit, still doesn't work.
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/*
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    SDL - Simple DirectMedia Layer
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    Copyright (C) 1997-2010 Sam Lantinga
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    This library is free software; you can redistribute it and/or
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    modify it under the terms of the GNU Lesser General Public
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    License as published by the Free Software Foundation; either
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    version 2.1 of the License, or (at your option) any later version.
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    This library is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
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    Lesser General Public License for more details.
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    You should have received a copy of the GNU Lesser General Public
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    License along with this library; if not, write to the Free Software
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    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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    Sam Lantinga
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    slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Being a null driver, there's no event stream. We just define stubs for
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   most of the API. */
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#include <stdio.h>
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#include <stdlib.h>
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#include <nds.h>
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#include "../../events/SDL_events_c.h"
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#include "SDL_ndsvideo.h"
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#include "SDL_ndsevents_c.h"
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void
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NDS_PumpEvents(_THIS)
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{
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    scanKeys();
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    /* TODO: defer click-age */
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    if (keysDown() & KEY_TOUCH) {
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        SDL_SendMouseButton(0, SDL_PRESSED, 0);
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    } else if (keysUp() & KEY_TOUCH) {
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        SDL_SendMouseButton(0, SDL_RELEASED, 0);
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    }
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    if (keysHeld() & KEY_TOUCH) {
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        touchPosition t = touchReadXY();
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        SDL_SendMouseMotion(0, 0, t.px, t.py, 1);       /* last arg is pressure,
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                                                           hardcoded 1 for now */
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    }
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}
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