src/filesystem/cocoa/SDL_sysfilesystem.m
author Ryan C. Gordon <icculus@icculus.org>
Tue, 20 Aug 2013 19:57:11 -0400
changeset 7667 be1cc6f55840
child 7668 66da4242ce53
permissions -rw-r--r--
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#ifdef SDL_FILESYSTEM_COCOA
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent filesystem routines                                */
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#include <Cocoa/Cocoa.h>
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#include <sys/stat.h>
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#include "SDL_error.h"
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#include "SDL_stdinc.h"
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#include "SDL_filesystem.h"
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char *
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SDL_GetBasePath(void)
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{
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    const char *base = [[[NSBundle mainBundle] bundlePath] UTF8String];
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    char *retval = NULL;
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    if (base) {
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        const size_t len = SDL_strlen(base) + 2;
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        retval = (char *) SDL_malloc(len);
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        if (retval == NULL) {
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            SDL_OutOfMemory();
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        } else {
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            SDL_snprintf(retval, len, "%s/", base);
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        }
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    }
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    [pool release];
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    return retval;
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}
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char *
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SDL_GetPrefPath(const char *org, const char *app)
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{
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    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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    NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
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    char *retval = NULL;
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    (void) org;  // unused on Mac OS X and iOS.
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    if ([array count] > 0) {  // we only want the first item in the list.
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        NSString *str = [array objectAtIndex:0];
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        const char *base = [str UTF8String];
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        if (base) {
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            const size_t len = SDL_strlen(base) + SDL_strlen(app) + 3;
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            retval = (char *) SDL_malloc(len);
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            if (retval == NULL) {
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                SDL_OutOfMemory();
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            } else {
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                char *ptr;
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                SDL_snprintf(retval, len, "%s/%s/", base, app);
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                for (ptr = retval+1; *ptr; ptr++) {
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                    if (*ptr == '/') {
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                        *ptr = '\0';
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                        mkdir(retval, 0700);
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                        *ptr = '/';
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                    }
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                }
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                mkdir(retval, 0700);
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            }
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        }
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    }
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    [pool release];
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    return retval;
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}
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#endif /* SDL_FILESYSTEM_COCOA */
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/* vi: set ts=4 sw=4 expandtab: */