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SDL_cocoawindow.m
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2019 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
# error SDL for Mac OS X must be built with a 10.7 SDK or above.
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED < 1070 */
#include "SDL_syswm.h"
#include "SDL_timer.h" /* For SDL_GetTicks() */
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "../../events/SDL_dropevents_c.h"
#include "SDL_cocoavideo.h"
#include "SDL_cocoashape.h"
#include "SDL_cocoamouse.h"
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#include "SDL_cocoamousetap.h"
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#include "SDL_cocoaopengl.h"
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#include "SDL_cocoaopengles.h"
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#include "SDL_assert.h"
/* #define DEBUG_COCOAWINDOW */
#ifdef DEBUG_COCOAWINDOW
#define DLog(fmt, ...) printf("%s: " fmt "\n", __func__, ##__VA_ARGS__)
#else
#define DLog(...) do { } while (0)
#endif
#define FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN)
@interface SDLWindow : NSWindow <NSDraggingDestination>
/* These are needed for borderless/fullscreen windows */
- (BOOL)canBecomeKeyWindow;
- (BOOL)canBecomeMainWindow;
- (void)sendEvent:(NSEvent *)event;
- (void)doCommandBySelector:(SEL)aSelector;
/* Handle drag-and-drop of files onto the SDL window. */
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender;
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender;
- (BOOL)wantsPeriodicDraggingUpdates;
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- (BOOL)validateMenuItem:(NSMenuItem *)menuItem;
- (SDL_Window*)findSDLWindow;
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@end
@implementation SDLWindow
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- (BOOL)validateMenuItem:(NSMenuItem *)menuItem
{
/* Only allow using the macOS native fullscreen toggle menubar item if the
* window is resizable and not in a SDL fullscreen mode.
*/
if ([menuItem action] == @selector(toggleFullScreen:)) {
SDL_Window *window = [self findSDLWindow];
if (window == NULL) {
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return NO;
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} else if ((window->flags & (SDL_WINDOW_FULLSCREEN|SDL_WINDOW_FULLSCREEN_DESKTOP)) != 0) {
return NO;
} else if ((window->flags & SDL_WINDOW_RESIZABLE) == 0) {
return NO;
}
}
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return [super validateMenuItem:menuItem];
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}
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- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (BOOL)canBecomeMainWindow
{
return YES;
}
- (void)sendEvent:(NSEvent *)event
{
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[super sendEvent:event];
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if ([event type] != NSEventTypeLeftMouseUp) {
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return;
}
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id delegate = [self delegate];
if (![delegate isKindOfClass:[Cocoa_WindowListener class]]) {
return;
}
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if ([delegate isMoving]) {
[delegate windowDidFinishMoving];
}
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}
/* We'll respond to selectors by doing nothing so we don't beep.
* The escape key gets converted to a "cancel" selector, etc.
*/
- (void)doCommandBySelector:(SEL)aSelector
{
/*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
}
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
{
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if (([sender draggingSourceOperationMask] & NSDragOperationGeneric) == NSDragOperationGeneric) {
return NSDragOperationGeneric;
}
return NSDragOperationNone; /* no idea what to do with this, reject it. */
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}
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender
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{ @autoreleasepool
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{
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NSPasteboard *pasteboard = [sender draggingPasteboard];
NSArray *types = [NSArray arrayWithObject:NSFilenamesPboardType];
NSString *desiredType = [pasteboard availableTypeFromArray:types];
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SDL_Window *sdlwindow = [self findSDLWindow];
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if (desiredType == nil) {
return NO; /* can't accept anything that's being dropped here. */
}
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NSData *data = [pasteboard dataForType:desiredType];
if (data == nil) {
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return NO;
}
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SDL_assert([desiredType isEqualToString:NSFilenamesPboardType]);
NSArray *array = [pasteboard propertyListForType:@"NSFilenamesPboardType"];
for (NSString *path in array) {
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NSURL *fileURL = [NSURL fileURLWithPath:path];
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NSNumber *isAlias = nil;
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[fileURL getResourceValue:&isAlias forKey:NSURLIsAliasFileKey error:nil];
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/* If the URL is an alias, resolve it. */
if ([isAlias boolValue]) {
NSURLBookmarkResolutionOptions opts = NSURLBookmarkResolutionWithoutMounting | NSURLBookmarkResolutionWithoutUI;
NSData *bookmark = [NSURL bookmarkDataWithContentsOfURL:fileURL error:nil];
if (bookmark != nil) {
NSURL *resolvedURL = [NSURL URLByResolvingBookmarkData:bookmark
options:opts
relativeToURL:nil
bookmarkDataIsStale:nil
error:nil];
if (resolvedURL != nil) {
fileURL = resolvedURL;
}
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}
}
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if (!SDL_SendDropFile(sdlwindow, [[fileURL path] UTF8String])) {
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return NO;
}
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}
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SDL_SendDropComplete(sdlwindow);
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return YES;
}}
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- (BOOL)wantsPeriodicDraggingUpdates
{
return NO;
}
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- (SDL_Window*)findSDLWindow
{
SDL_Window *sdlwindow = NULL;
SDL_VideoDevice *_this = SDL_GetVideoDevice();
/* !!! FIXME: is there a better way to do this? */
if (_this) {
for (sdlwindow = _this->windows; sdlwindow; sdlwindow = sdlwindow->next) {
NSWindow *nswindow = ((SDL_WindowData *) sdlwindow->driverdata)->nswindow;
if (nswindow == self) {
break;
}
}
}
return sdlwindow;
}
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@end
static Uint32 s_moveHack;
static void ConvertNSRect(NSScreen *screen, BOOL fullscreen, NSRect *r)
{
r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
}
static void
ScheduleContextUpdates(SDL_WindowData *data)
{
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if (!data || !data->nscontexts) {
return;
}
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/* We still support OpenGL as long as Apple offers it, deprecated or not, so disable deprecation warnings about it. */
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-declarations"
#endif
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NSOpenGLContext *currentContext = [NSOpenGLContext currentContext];
NSMutableArray *contexts = data->nscontexts;
@synchronized (contexts) {
for (SDLOpenGLContext *context in contexts) {
if (context == currentContext) {
[context update];
} else {
[context scheduleUpdate];
}
}
}
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#ifdef __clang__
#pragma clang diagnostic pop
#endif
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}
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/* !!! FIXME: this should use a hint callback. */
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static int
GetHintCtrlClickEmulateRightClick()
{
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return SDL_GetHintBoolean(SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, SDL_FALSE);
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}
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static NSUInteger
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GetWindowStyle(SDL_Window * window)
{
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NSUInteger style = 0;
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if (window->flags & SDL_WINDOW_FULLSCREEN) {
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style = NSWindowStyleMaskBorderless;
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} else {
if (window->flags & SDL_WINDOW_BORDERLESS) {
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style = NSWindowStyleMaskBorderless;
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} else {
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style = (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable);
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}
if (window->flags & SDL_WINDOW_RESIZABLE) {
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style |= NSWindowStyleMaskResizable;
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}
}
return style;
}
static SDL_bool
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SetWindowStyle(SDL_Window * window, NSUInteger style)
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{
SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] == data->listener) {
[[nswindow contentView] setNextResponder:nil];
}
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[nswindow setStyleMask:style];
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/* The view responder chain gets messed with during setStyleMask */
if ([[nswindow contentView] nextResponder] != data->listener) {
[[nswindow contentView] setNextResponder:data->listener];
}
return SDL_TRUE;
}
@implementation Cocoa_WindowListener
- (void)listen:(SDL_WindowData *)data
{
NSNotificationCenter *center;
NSWindow *window = data->nswindow;
NSView *view = [window contentView];
_data = data;
observingVisible = YES;
wasCtrlLeft = NO;
wasVisible = [window isVisible];
isFullscreenSpace = NO;
inFullscreenTransition = NO;
pendingWindowOperation = PENDING_OPERATION_NONE;
isMoving = NO;
isDragAreaRunning = NO;
center = [NSNotificationCenter defaultCenter];
if ([window delegate] != nil) {
[center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
[center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
[center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
[center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
[center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
[center addObserver:self selector:@selector(windowDidChangeBackingProperties:) name:NSWindowDidChangeBackingPropertiesNotification object:window];
[center addObserver:self selector:@selector(windowWillEnterFullScreen:) name:NSWindowWillEnterFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidEnterFullScreen:) name:NSWindowDidEnterFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowWillExitFullScreen:) name:NSWindowWillExitFullScreenNotification object:window];
[center addObserver:self selector:@selector(windowDidExitFullScreen:) name:NSWindowDidExitFullScreenNotification object:window];
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[center addObserver:self selector:@selector(windowDidFailToEnterFullScreen:) name:@"NSWindowDidFailToEnterFullScreenNotification" object:window];
[center addObserver:self selector:@selector(windowDidFailToExitFullScreen:) name:@"NSWindowDidFailToExitFullScreenNotification" object:window];
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} else {
[window setDelegate:self];
}
/* Haven't found a delegate / notification that triggers when the window is
* ordered out (is not visible any more). You can be ordered out without
* minimizing, so DidMiniaturize doesn't work. (e.g. -[NSWindow orderOut:])
*/
[window addObserver:self
forKeyPath:@"visible"
options:NSKeyValueObservingOptionNew
context:NULL];
[window setNextResponder:self];
[window setAcceptsMouseMovedEvents:YES];
[view setNextResponder:self];
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[view setAcceptsTouchEvents:YES];
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}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context
{
if (!observingVisible) {
return;
}
if (object == _data->nswindow && [keyPath isEqualToString:@"visible"]) {
int newVisibility = [[change objectForKey:@"new"] intValue];
if (newVisibility) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
}
}
-(void) pauseVisibleObservation
{
observingVisible = NO;
wasVisible = [_data->nswindow isVisible];
}
-(void) resumeVisibleObservation
{
BOOL isVisible = [_data->nswindow isVisible];
observingVisible = YES;
if (wasVisible != isVisible) {
if (isVisible) {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_SHOWN, 0, 0);
} else {
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
}
wasVisible = isVisible;
}
}
-(BOOL) setFullscreenSpace:(BOOL) state
{
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
SDL_VideoData *videodata = ((SDL_WindowData *) window->driverdata)->videodata;
if (!videodata->allow_spaces) {
return NO; /* Spaces are forcibly disabled. */
} else if (state && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
} else if (!state && ((window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP)) {
return NO; /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */
} else if (state == isFullscreenSpace) {
return YES; /* already there. */
}
if (inFullscreenTransition) {
if (state) {
[self addPendingWindowOperation:PENDING_OPERATION_ENTER_FULLSCREEN];
} else {
[self addPendingWindowOperation:PENDING_OPERATION_LEAVE_FULLSCREEN];
}
return YES;
}
inFullscreenTransition = YES;
/* you need to be FullScreenPrimary, or toggleFullScreen doesn't work. Unset it again in windowDidExitFullScreen. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
[nswindow performSelectorOnMainThread: @selector(toggleFullScreen:) withObject:nswindow waitUntilDone:NO];
return YES;
}
-(BOOL) isInFullscreenSpace
{
return isFullscreenSpace;
}
-(BOOL) isInFullscreenSpaceTransition
{
return inFullscreenTransition;
}
-(void) addPendingWindowOperation:(PendingWindowOperation) operation
{
pendingWindowOperation = operation;
}
- (void)close
{
NSNotificationCenter *center;
NSWindow *window = _data->nswindow;
NSView *view = [window contentView];
center = [NSNotificationCenter defaultCenter];
if ([window delegate] != self) {
[center removeObserver:self name:NSWindowDidExposeNotification object:window];
[center removeObserver:self name:NSWindowDidMoveNotification object:window];
[center removeObserver:self name:NSWindowDidResizeNotification object:window];
[center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
[center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
[center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
[center removeObserver:self name:NSWindowDidChangeBackingPropertiesNotification object:window];
[center removeObserver:self name:NSWindowWillEnterFullScreenNotification object:window];
[center removeObserver:self name:NSWindowDidEnterFullScreenNotification object:window];
[center removeObserver:self name:NSWindowWillExitFullScreenNotification object:window];
[center removeObserver:self name:NSWindowDidExitFullScreenNotification object:window];
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[center removeObserver:self name:@"NSWindowDidFailToEnterFullScreenNotification" object:window];
[center removeObserver:self name:@"NSWindowDidFailToExitFullScreenNotification" object:window];
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} else {
[window setDelegate:nil];
}
[window removeObserver:self forKeyPath:@"visible"];
if ([window nextResponder] == self) {
[window setNextResponder:nil];
}
if ([view nextResponder] == self) {
[view setNextResponder:nil];
}
}
- (BOOL)isMoving
{
return isMoving;
}
-(void) setPendingMoveX:(int)x Y:(int)y
{
pendingWindowWarpX = x;
pendingWindowWarpY = y;
}
- (void)windowDidFinishMoving
{
if ([self isMoving]) {
isMoving = NO;
SDL_Mouse *mouse = SDL_GetMouse();
if (pendingWindowWarpX != INT_MAX && pendingWindowWarpY != INT_MAX) {
mouse->WarpMouseGlobal(pendingWindowWarpX, pendingWindowWarpY);
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
}
if (mouse->relative_mode && !mouse->relative_mode_warp && mouse->focus == _data->window) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
}
}
- (BOOL)windowShouldClose:(id)sender
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
return NO;
}
- (void)windowDidExpose:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
}
- (void)windowWillMove:(NSNotification *)aNotification
{
if ([_data->nswindow isKindOfClass:[SDLWindow class]]) {
pendingWindowWarpX = pendingWindowWarpY = INT_MAX;
isMoving = YES;
}
}
- (void)windowDidMove:(NSNotification *)aNotification
{
int x, y;
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
BOOL fullscreen = window->flags & FULLSCREEN_MASK;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], fullscreen, &rect);
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if (inFullscreenTransition) {
/* We'll take care of this at the end of the transition */
return;
}
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if (s_moveHack) {
SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
s_moveHack = 0;
if (blockMove) {
/* Cocoa is adjusting the window in response to a mode change */
rect.origin.x = window->x;
rect.origin.y = window->y;
ConvertNSRect([nswindow screen], fullscreen, &rect);
[nswindow setFrameOrigin:rect.origin];
return;
}
}
x = (int)rect.origin.x;
y = (int)rect.origin.y;
ScheduleContextUpdates(_data);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
}
- (void)windowDidResize:(NSNotification *)aNotification
{
if (inFullscreenTransition) {
/* We'll take care of this at the end of the transition */
return;
}
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
int x, y, w, h;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], (window->flags & FULLSCREEN_MASK), &rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
w = (int)rect.size.width;
h = (int)rect.size.height;
if (SDL_IsShapedWindow(window)) {
Cocoa_ResizeWindowShape(window);
}
ScheduleContextUpdates(_data);
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, w, h);
const BOOL zoomed = [nswindow isZoomed];
if (!zoomed) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESTORED, 0, 0);
} else if (zoomed) {
SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MAXIMIZED, 0, 0);
}
}
- (void)windowDidMiniaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
}
- (void)windowDidDeminiaturize:(NSNotification *)aNotification
{
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
}
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
SDL_Mouse *mouse = SDL_GetMouse();
/* We're going to get keyboard events, since we're key. */
/* This needs to be done before restoring the relative mouse mode. */
SDL_SetKeyboardFocus(window);
if (mouse->relative_mode && !mouse->relative_mode_warp && ![self isMoving]) {
mouse->SetRelativeMouseMode(SDL_TRUE);
}
/* If we just gained focus we need the updated mouse position */
if (!mouse->relative_mode) {
NSPoint point;
int x, y;
point = [_data->nswindow mouseLocationOutsideOfEventStream];
x = (int)point.x;
y = (int)(window->h - point.y);
if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
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SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
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}
}
/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data->videodata);
if ((isFullscreenSpace) && ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP)) {
[NSMenu setMenuBarVisible:NO];
}
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const unsigned int newflags = [NSEvent modifierFlags] & NSEventModifierFlagCapsLock;
_data->videodata->modifierFlags = (_data->videodata->modifierFlags & ~NSEventModifierFlagCapsLock) | newflags;
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SDL_ToggleModState(KMOD_CAPS, newflags != 0);
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}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->relative_mode && !mouse->relative_mode_warp) {
mouse->SetRelativeMouseMode(SDL_FALSE);
}
/* Some other window will get mouse events, since we're not key. */
if (SDL_GetMouseFocus() == _data->window) {
SDL_SetMouseFocus(NULL);
}
/* Some other window will get keyboard events, since we're not key. */
if (SDL_GetKeyboardFocus() == _data->window) {
SDL_SetKeyboardFocus(NULL);
}
if (isFullscreenSpace) {
[NSMenu setMenuBarVisible:YES];
}
}
- (void)windowDidChangeBackingProperties:(NSNotification *)aNotification
{
NSNumber *oldscale = [[aNotification userInfo] objectForKey:NSBackingPropertyOldScaleFactorKey];
if (inFullscreenTransition) {
return;
}
if ([oldscale doubleValue] != [_data->nswindow backingScaleFactor]) {
/* Force a resize event when the backing scale factor changes. */
_data->window->w = 0;
_data->window->h = 0;
[self windowDidResize:aNotification];
}
}
- (void)windowWillEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
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SetWindowStyle(window, (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable));
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isFullscreenSpace = YES;
inFullscreenTransition = YES;
}
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- (void)windowDidFailToEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
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if (window->is_destroying) {
return;
}
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SetWindowStyle(window, GetWindowStyle(window));
isFullscreenSpace = NO;
inFullscreenTransition = NO;
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[self windowDidExitFullScreen:nil];
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}
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- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
NSWindow *nswindow = data->nswindow;
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inFullscreenTransition = NO;
if (pendingWindowOperation == PENDING_OPERATION_LEAVE_FULLSCREEN) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[self setFullscreenSpace:NO];
} else {
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/* Unset the resizable flag.
This is a workaround for https://bugzilla.libsdl.org/show_bug.cgi?id=3697
*/
SetWindowStyle(window, [nswindow styleMask] & (~NSWindowStyleMaskResizable));
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
[NSMenu setMenuBarVisible:NO];
}
pendingWindowOperation = PENDING_OPERATION_NONE;
/* Force the size change event in case it was delivered earlier
while the window was still animating into place.
*/
window->w = 0;
window->h = 0;
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[self windowDidMove:aNotification];
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[self windowDidResize:aNotification];
}
}
- (void)windowWillExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
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isFullscreenSpace = NO;
inFullscreenTransition = YES;
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/* As of OS X 10.11, the window seems to need to be resizable when exiting
a Space, in order for it to resize back to its windowed-mode size.
*/
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SetWindowStyle(window, GetWindowStyle(window) | NSWindowStyleMaskResizable);
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}
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- (void)windowDidFailToExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
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if (window->is_destroying) {
return;
}
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SetWindowStyle(window, (NSWindowStyleMaskTitled|NSWindowStyleMaskClosable|NSWindowStyleMaskMiniaturizable|NSWindowStyleMaskResizable));
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isFullscreenSpace = YES;
inFullscreenTransition = NO;
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[self windowDidEnterFullScreen:nil];
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}
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- (void)windowDidExitFullScreen:(NSNotification *)aNotification
{
SDL_Window *window = _data->window;
NSWindow *nswindow = _data->nswindow;
inFullscreenTransition = NO;
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SetWindowStyle(window, GetWindowStyle(window));
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[nswindow setLevel:kCGNormalWindowLevel];
if (pendingWindowOperation == PENDING_OPERATION_ENTER_FULLSCREEN) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[self setFullscreenSpace:YES];
} else if (pendingWindowOperation == PENDING_OPERATION_MINIMIZE) {
pendingWindowOperation = PENDING_OPERATION_NONE;
[nswindow miniaturize:nil];
} else {
/* Adjust the fullscreen toggle button and readd menu now that we're here. */
if (window->flags & SDL_WINDOW_RESIZABLE) {
/* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
} else {
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorManaged];
}
[NSMenu setMenuBarVisible:YES];
pendingWindowOperation = PENDING_OPERATION_NONE;
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#if 0
/* This fixed bug 3719, which is that changing window size while fullscreen
doesn't take effect when leaving fullscreen, but introduces bug 3809,
which is that a maximized window doesn't go back to normal size when
restored, so this code is disabled until we can properly handle the
beginning and end of maximize and restore.
*/
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/* Restore windowed size and position in case it changed while fullscreen */
{
NSRect rect;
rect.origin.x = window->windowed.x;
rect.origin.y = window->windowed.y;
rect.size.width = window->windowed.w;
rect.size.height = window->windowed.h;
ConvertNSRect([nswindow screen], NO, &rect);
s_moveHack = 0;
[nswindow setContentSize:rect.size];
[nswindow setFrameOrigin:rect.origin];
s_moveHack = SDL_GetTicks();
}
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#endif /* 0 */
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/* Force the size change event in case it was delivered earlier
while the window was still animating into place.
*/
window->w = 0;
window->h = 0;
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[self windowDidMove:aNotification];
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[self windowDidResize:aNotification];
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/* FIXME: Why does the window get hidden? */
if (window->flags & SDL_WINDOW_SHOWN) {
Cocoa_ShowWindow(SDL_GetVideoDevice(), window);
}
}
}
-(NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions
{
if ((_data->window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) {
return NSApplicationPresentationFullScreen | NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar;
} else {
return proposedOptions;
}
}
/* We'll respond to key events by doing nothing so we don't beep.
* We could handle key messages here, but we lose some in the NSApp dispatch,
* where they get converted to action messages, etc.
*/
- (void)flagsChanged:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
- (void)keyDown:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
- (void)keyUp:(NSEvent *)theEvent
{
/*Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);*/
}
/* We'll respond to selectors by doing nothing so we don't beep.
* The escape key gets converted to a "cancel" selector, etc.
*/
- (void)doCommandBySelector:(SEL)aSelector
{
/*NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));*/
}
- (BOOL)processHitTest:(NSEvent *)theEvent
{
SDL_assert(isDragAreaRunning == [_data->nswindow isMovableByWindowBackground]);
if (_data->window->hit_test) { /* if no hit-test, skip this. */
const NSPoint location = [theEvent locationInWindow];
const SDL_Point point = { (int) location.x, _data->window->h - (((int) location.y)-1) };
const SDL_HitTestResult rc = _data->window->hit_test(_data->window, &point, _data->window->hit_test_data);
if (rc == SDL_HITTEST_DRAGGABLE) {
if (!isDragAreaRunning) {
isDragAreaRunning = YES;
[_data->nswindow setMovableByWindowBackground:YES];
}
return YES; /* dragging! */
}
}
if (isDragAreaRunning) {
isDragAreaRunning = NO;
[_data->nswindow setMovableByWindowBackground:NO];
return YES; /* was dragging, drop event. */
}
return NO; /* not a special area, carry on. */
}
- (void)mouseDown:(NSEvent *)theEvent
{
906
const SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse) {
return;
}
SDL_MouseID mouseID = mouse->mouseID;
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int button;
913
int clicks;
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if ([theEvent subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
if (mouse->touch_mouse_events) {
mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
} else {
return; /* no hint set, drop this one. */
}
}
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/* Ignore events that aren't inside the client area (i.e. title bar.) */
if ([theEvent window]) {
925
NSRect windowRect = [[[theEvent window] contentView] frame];
926
if (!NSMouseInRect([theEvent locationInWindow], windowRect, NO)) {
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return;
}
}
if ([self processHitTest:theEvent]) {
932
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
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return; /* dragging, drop event. */
}
switch ([theEvent buttonNumber]) {
case 0:
938
if (([theEvent modifierFlags] & NSEventModifierFlagControl) &&
939
GetHintCtrlClickEmulateRightClick()) {
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wasCtrlLeft = YES;
button = SDL_BUTTON_RIGHT;
} else {
wasCtrlLeft = NO;
button = SDL_BUTTON_LEFT;
}
break;
case 1:
button = SDL_BUTTON_RIGHT;
break;
case 2:
button = SDL_BUTTON_MIDDLE;
break;
default:
954
button = (int) [theEvent buttonNumber] + 1;
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break;
}
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clicks = (int) [theEvent clickCount];
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SDL_SendMouseButtonClicks(_data->window, mouseID, SDL_PRESSED, button, clicks);
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}
- (void)rightMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)otherMouseDown:(NSEvent *)theEvent
{
[self mouseDown:theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
975
const SDL_Mouse *mouse = SDL_GetMouse();
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if (!mouse) {
return;
}
SDL_MouseID mouseID = mouse->mouseID;
981
int button;
982
int clicks;
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if ([theEvent subtype] == NSEventSubtypeTouch) { /* this is a synthetic from the OS */
if (mouse->touch_mouse_events) {
mouseID = SDL_TOUCH_MOUSEID; /* Hint is set */
} else {
return; /* no hint set, drop this one. */
}
}
992
if ([self processHitTest:theEvent]) {
993
SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_HIT_TEST, 0, 0);
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return; /* stopped dragging, drop event. */
}
switch ([theEvent buttonNumber]) {
case 0:
if (wasCtrlLeft) {
button = SDL_BUTTON_RIGHT;