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SDL_keyboard.h
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/**
* \file SDL_keyboard.h
*
* Include file for SDL keyboard event handling
*/
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#ifndef _SDL_keyboard_h
#define _SDL_keyboard_h
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#include "SDL_stdinc.h"
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#include "SDL_error.h"
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#include "SDL_keysym.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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extern "C" {
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/* *INDENT-ON* */
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#endif
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/**
* \struct SDL_keysym
*
* \brief The SDL keysym structure, used in key events.
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*/
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typedef struct SDL_keysym
{
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SDL_scancode scancode; /**< SDL physical key code - see ::SDL_scancode for details */
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SDLKey sym; /**< SDL virtual key code - see ::SDLKey for details */
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Uint16 mod; /**< current key modifiers */
Uint32 unicode; /**< OBSOLETE, use SDL_TextInputEvent instead */
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} SDL_keysym;
/* Function prototypes */
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/**
* \fn int SDL_GetNumKeyboards(void)
*
* \brief Get the number of keyboard input devices available.
*
* \sa SDL_SelectKeyboard()
*/
extern DECLSPEC int SDLCALL SDL_GetNumKeyboards(void);
/**
* \fn int SDL_SelectKeyboard(int index)
*
* \brief Set the index of the currently selected keyboard.
*
* \return The index of the previously selected keyboard.
*
* \note You can query the currently selected keyboard by passing an index of -1.
*
* \sa SDL_GetNumKeyboards()
*/
extern DECLSPEC int SDLCALL SDL_SelectKeyboard(int index);
/**
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* \fn Uint8 *SDL_GetKeyboardState(int *numkeys)
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*
* \brief Get a snapshot of the current state of the selected keyboard.
*
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* \param numkeys if non-NULL, receives the length of the returned array.
*
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* \return An array of key states. Indexes into this array are obtained by using ::SDL_scancode values.
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*
* Example:
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* Uint8 *state = SDL_GetKeyboardState(NULL);
* if ( state[SDL_SCANCODE_RETURN)] ) ... <RETURN> is pressed.
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*/
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extern DECLSPEC Uint8 *SDLCALL SDL_GetKeyboardState(int *numkeys);
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/**
* \fn SDLMod SDL_GetModState(void)
*
* \brief Get the current key modifier state for the selected keyboard.
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*/
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extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
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/**
* \fn void SDL_SetModState(SDLMod modstate)
*
* \brief Set the current key modifier state for the selected keyboard.
*
* \note This does not change the keyboard state, only the key modifier flags.
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*/
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extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
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/**
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* \fn SDLKey SDL_GetKeyFromScancode(SDL_scancode scancode)
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*
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* \brief Get the key code corresponding to the given scancode according to the current keyboard layout.
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*
* See ::SDLKey for details.
*
* \sa SDL_GetKeyName()
*/
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extern DECLSPEC SDLKey SDLCALL SDL_GetKeyFromScancode(SDL_scancode scancode);
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/**
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* \fn SDL_scancode SDL_GetScancodeFromKey(SDLKey key)
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*
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* \brief Get the scancode corresponding to the given key code according to the current keyboard layout.
*
* See ::SDL_scancode for details.
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*
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* \sa SDL_GetScancodeName()
*/
extern DECLSPEC SDL_scancode SDLCALL SDL_GetScancodeFromKey(SDLKey key);
/**
* \fn const char *SDL_GetScancodeName(SDL_scancode scancode)
*
* \brief Get a human-readable name for a scancode.
*
* \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the scancode doesn't have a name, this function returns "".
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*
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* \sa SDL_scancode
*/
extern DECLSPEC const char *SDLCALL SDL_GetScancodeName(SDL_scancode
scancode);
/**
* \fn const char *SDL_GetKeyName(SDLKey key)
*
* \brief Get a human-readable name for a key.
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*
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* \return A pointer to a UTF-8 string that stays valid at least until the next call to this function. If you need it around any longer, you must copy it. If the key doesn't have a name, this function returns "".
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*
* \sa SDLKey
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*/
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extern DECLSPEC const char *SDLCALL SDL_GetKeyName(SDLKey key);
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
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/* *INDENT-OFF* */
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}
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/* *INDENT-ON* */
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#endif
#include "close_code.h"
#endif /* _SDL_keyboard_h */
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/* vi: set ts=4 sw=4 expandtab: */