src/video/winrt/SDL_winrtvideo_cpp.h
author David Ludwig <dludwig@pobox.com>
Mon, 02 Sep 2013 15:23:33 -0400
changeset 8515 bc6cf9201dab
parent 8512 5b345a756965
child 8541 0041edb891f3
permissions -rw-r--r--
WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/* Windows includes: */
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#include <windows.h>
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#ifdef __cplusplus_winrt
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#include <agile.h>
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#endif
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/* SDL includes: */
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#include "SDL_events.h"
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/* The global, WinRT, SDL Window.
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   For now, SDL/WinRT only supports one window (due to platform limitations of
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   WinRT.
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*/
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extern SDL_Window * WINRT_GlobalSDLWindow;
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/* The global, WinRT, video device. */
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extern SDL_VideoDevice * WINRT_GlobalSDLVideoDevice;
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/* Computes the current display mode for Plain Direct3D (non-XAML) apps */
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extern SDL_DisplayMode WINRT_CalcDisplayModeUsingNativeWindow();
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#ifdef __cplusplus_winrt
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/* Internal window data */
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struct SDL_WindowData
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{
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    SDL_Window *sdlWindow;
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    Platform::Agile<Windows::UI::Core::CoreWindow> coreWindow;
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};
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#endif // ifdef __cplusplus_winrt