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SDL_render_d3d.c

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1048 lines (924 loc) · 32.1 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2010 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
#if SDL_VIDEO_RENDER_D3D
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#include "../../core/windows/SDL_windows.h"
#include "SDL_loadso.h"
#include "SDL_syswm.h"
#include "../SDL_sysrender.h"
#if SDL_VIDEO_RENDER_D3D
#define D3D_DEBUG_INFO
#include <d3d9.h>
#endif
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#ifdef ASSEMBLE_SHADER
///////////////////////////////////////////////////////////////////////////
// ID3DXBuffer:
// ------------
// The buffer object is used by D3DX to return arbitrary size data.
//
// GetBufferPointer -
// Returns a pointer to the beginning of the buffer.
//
// GetBufferSize -
// Returns the size of the buffer, in bytes.
///////////////////////////////////////////////////////////////////////////
typedef interface ID3DXBuffer ID3DXBuffer;
typedef interface ID3DXBuffer *LPD3DXBUFFER;
// {8BA5FB08-5195-40e2-AC58-0D989C3A0102}
DEFINE_GUID(IID_ID3DXBuffer,
0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2);
#undef INTERFACE
#define INTERFACE ID3DXBuffer
typedef interface ID3DXBuffer {
const struct ID3DXBufferVtbl FAR* lpVtbl;
} ID3DXBuffer;
typedef const struct ID3DXBufferVtbl ID3DXBufferVtbl;
const struct ID3DXBufferVtbl
{
// IUnknown
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
// ID3DXBuffer
STDMETHOD_(LPVOID, GetBufferPointer)(THIS) PURE;
STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
};
HRESULT WINAPI
D3DXAssembleShader(
LPCSTR pSrcData,
UINT SrcDataLen,
CONST LPVOID* pDefines,
LPVOID pInclude,
DWORD Flags,
LPD3DXBUFFER* ppShader,
LPD3DXBUFFER* ppErrorMsgs);
#endif /* ASSEMBLE_SHADER */
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/* Direct3D renderer implementation */
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static SDL_Renderer *D3D_CreateRenderer(SDL_Window * window, Uint32 flags);
static int D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels,
int pitch);
static int D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int D3D_RenderDrawPoints(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderDrawLines(SDL_Renderer * renderer,
const SDL_Point * points, int count);
static int D3D_RenderFillRects(SDL_Renderer * renderer,
const SDL_Rect ** rects, int count);
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static int D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_Rect * dstrect);
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static int D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static void D3D_RenderPresent(SDL_Renderer * renderer);
static void D3D_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture);
static void D3D_DestroyRenderer(SDL_Renderer * renderer);
SDL_RenderDriver D3D_RenderDriver = {
D3D_CreateRenderer,
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"direct3d",
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(SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED),
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1,
{SDL_PIXELFORMAT_ARGB8888},
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0,
0}
};
typedef struct
{
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void* d3dDLL;
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IDirect3D9 *d3d;
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IDirect3DDevice9 *device;
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UINT adapter;
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D3DPRESENT_PARAMETERS pparams;
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SDL_bool beginScene;
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} D3D_RenderData;
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typedef struct
{
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IDirect3DTexture9 *texture;
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} D3D_TextureData;
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typedef struct
{
float x, y, z;
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float rhw;
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DWORD color;
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float u, v;
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} Vertex;
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static void
D3D_SetError(const char *prefix, HRESULT result)
{
const char *error;
switch (result) {
case D3DERR_WRONGTEXTUREFORMAT:
error = "WRONGTEXTUREFORMAT";
break;
case D3DERR_UNSUPPORTEDCOLOROPERATION:
error = "UNSUPPORTEDCOLOROPERATION";
break;
case D3DERR_UNSUPPORTEDCOLORARG:
error = "UNSUPPORTEDCOLORARG";
break;
case D3DERR_UNSUPPORTEDALPHAOPERATION:
error = "UNSUPPORTEDALPHAOPERATION";
break;
case D3DERR_UNSUPPORTEDALPHAARG:
error = "UNSUPPORTEDALPHAARG";
break;
case D3DERR_TOOMANYOPERATIONS:
error = "TOOMANYOPERATIONS";
break;
case D3DERR_CONFLICTINGTEXTUREFILTER:
error = "CONFLICTINGTEXTUREFILTER";
break;
case D3DERR_UNSUPPORTEDFACTORVALUE:
error = "UNSUPPORTEDFACTORVALUE";
break;
case D3DERR_CONFLICTINGRENDERSTATE:
error = "CONFLICTINGRENDERSTATE";
break;
case D3DERR_UNSUPPORTEDTEXTUREFILTER:
error = "UNSUPPORTEDTEXTUREFILTER";
break;
case D3DERR_CONFLICTINGTEXTUREPALETTE:
error = "CONFLICTINGTEXTUREPALETTE";
break;
case D3DERR_DRIVERINTERNALERROR:
error = "DRIVERINTERNALERROR";
break;
case D3DERR_NOTFOUND:
error = "NOTFOUND";
break;
case D3DERR_MOREDATA:
error = "MOREDATA";
break;
case D3DERR_DEVICELOST:
error = "DEVICELOST";
break;
case D3DERR_DEVICENOTRESET:
error = "DEVICENOTRESET";
break;
case D3DERR_NOTAVAILABLE:
error = "NOTAVAILABLE";
break;
case D3DERR_OUTOFVIDEOMEMORY:
error = "OUTOFVIDEOMEMORY";
break;
case D3DERR_INVALIDDEVICE:
error = "INVALIDDEVICE";
break;
case D3DERR_INVALIDCALL:
error = "INVALIDCALL";
break;
case D3DERR_DRIVERINVALIDCALL:
error = "DRIVERINVALIDCALL";
break;
case D3DERR_WASSTILLDRAWING:
error = "WASSTILLDRAWING";
break;
default:
error = "UNKNOWN";
break;
}
SDL_SetError("%s: %s", prefix, error);
}
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static D3DFORMAT
PixelFormatToD3DFMT(Uint32 format)
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switch (format) {
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case SDL_PIXELFORMAT_RGB565:
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return D3DFMT_R5G6B5;
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case SDL_PIXELFORMAT_RGB888:
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return D3DFMT_X8R8G8B8;
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case SDL_PIXELFORMAT_ARGB8888:
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return D3DFMT_A8R8G8B8;
default:
return D3DFMT_UNKNOWN;
}
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static Uint32
D3DFMTToPixelFormat(D3DFORMAT format)
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switch (format) {
case D3DFMT_R5G6B5:
return SDL_PIXELFORMAT_RGB565;
case D3DFMT_X8R8G8B8:
return SDL_PIXELFORMAT_RGB888;
case D3DFMT_A8R8G8B8:
return SDL_PIXELFORMAT_ARGB8888;
default:
return SDL_PIXELFORMAT_UNKNOWN;
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}
}
SDL_Renderer *
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D3D_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
SDL_Renderer *renderer;
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D3D_RenderData *data;
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SDL_SysWMinfo windowinfo;
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HRESULT result;
D3DPRESENT_PARAMETERS pparams;
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IDirect3DSwapChain9 *chain;
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D3DCAPS9 caps;
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Uint32 window_flags;
int w, h;
SDL_DisplayMode fullscreen_mode;
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
SDL_OutOfMemory();
return NULL;
}
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data = (D3D_RenderData *) SDL_calloc(1, sizeof(*data));
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SDL_free(renderer);
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SDL_OutOfMemory();
return NULL;
}
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data->d3dDLL = SDL_LoadObject("D3D9.DLL");
if (data->d3dDLL) {
IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);
D3DCreate =
(IDirect3D9 * (WINAPI *) (UINT)) SDL_LoadFunction(data->d3dDLL,
"Direct3DCreate9");
if (D3DCreate) {
data->d3d = D3DCreate(D3D_SDK_VERSION);
}
if (!data->d3d) {
SDL_UnloadObject(data->d3dDLL);
data->d3dDLL = NULL;
}
}
if (!data->d3d) {
SDL_free(renderer);
SDL_free(data);
SDL_SetError("Unable to create Direct3D interface");
return NULL;
}
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renderer->CreateTexture = D3D_CreateTexture;
renderer->UpdateTexture = D3D_UpdateTexture;
renderer->LockTexture = D3D_LockTexture;
renderer->UnlockTexture = D3D_UnlockTexture;
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renderer->RenderDrawPoints = D3D_RenderDrawPoints;
renderer->RenderDrawLines = D3D_RenderDrawLines;
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renderer->RenderFillRects = D3D_RenderFillRects;
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renderer->RenderCopy = D3D_RenderCopy;
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renderer->RenderReadPixels = D3D_RenderReadPixels;
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renderer->RenderPresent = D3D_RenderPresent;
renderer->DestroyTexture = D3D_DestroyTexture;
renderer->DestroyRenderer = D3D_DestroyRenderer;
renderer->info = D3D_RenderDriver.info;
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renderer->driverdata = data;
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renderer->info.flags = SDL_RENDERER_ACCELERATED;
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SDL_VERSION(&windowinfo.version);
SDL_GetWindowWMInfo(window, &windowinfo);
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window_flags = SDL_GetWindowFlags(window);
SDL_GetWindowSize(window, &w, &h);
SDL_GetWindowDisplayMode(window, &fullscreen_mode);
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SDL_zero(pparams);
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pparams.hDeviceWindow = windowinfo.info.win.window;
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pparams.BackBufferWidth = w;
pparams.BackBufferHeight = h;
if (window_flags & SDL_WINDOW_FULLSCREEN) {
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pparams.BackBufferFormat =
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PixelFormatToD3DFMT(fullscreen_mode.format);
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} else {
pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
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pparams.BackBufferCount = 1;
pparams.SwapEffect = D3DSWAPEFFECT_DISCARD;
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if (window_flags & SDL_WINDOW_FULLSCREEN) {
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pparams.Windowed = FALSE;
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pparams.FullScreen_RefreshRateInHz =
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fullscreen_mode.refresh_rate;
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} else {
pparams.Windowed = TRUE;
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pparams.FullScreen_RefreshRateInHz = 0;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
} else {
pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
}
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/* FIXME: Which adapter? */
data->adapter = D3DADAPTER_DEFAULT;
IDirect3D9_GetDeviceCaps(data->d3d, data->adapter, D3DDEVTYPE_HAL, &caps);
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result = IDirect3D9_CreateDevice(data->d3d, data->adapter,
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D3DDEVTYPE_HAL,
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pparams.hDeviceWindow,
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(caps.
DevCaps &
D3DDEVCAPS_HWTRANSFORMANDLIGHT) ?
D3DCREATE_HARDWARE_VERTEXPROCESSING :
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D3DCREATE_SOFTWARE_VERTEXPROCESSING,
&pparams, &data->device);
if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_SetError("CreateDevice()", result);
return NULL;
}
data->beginScene = SDL_TRUE;
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/* Get presentation parameters to fill info */
result = IDirect3DDevice9_GetSwapChain(data->device, 0, &chain);
if (FAILED(result)) {
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D3D_DestroyRenderer(renderer);
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D3D_SetError("GetSwapChain()", result);
return NULL;
}
result = IDirect3DSwapChain9_GetPresentParameters(chain, &pparams);
if (FAILED(result)) {
IDirect3DSwapChain9_Release(chain);
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D3D_DestroyRenderer(renderer);
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D3D_SetError("GetPresentParameters()", result);
return NULL;
}
IDirect3DSwapChain9_Release(chain);
if (pparams.PresentationInterval == D3DPRESENT_INTERVAL_ONE) {
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renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
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}
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data->pparams = pparams;
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IDirect3DDevice9_GetDeviceCaps(data->device, &caps);
renderer->info.max_texture_width = caps.MaxTextureWidth;
renderer->info.max_texture_height = caps.MaxTextureHeight;
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/* Set up parameters for rendering */
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IDirect3DDevice9_SetVertexShader(data->device, NULL);
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IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_ZENABLE, D3DZB_FALSE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
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/* Enable color modulation by diffuse color */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLOROP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_COLORARG2,
D3DTA_DIFFUSE);
/* Enable alpha modulation by diffuse alpha */
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAOP,
D3DTOP_MODULATE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG1,
D3DTA_TEXTURE);
IDirect3DDevice9_SetTextureStageState(data->device, 0, D3DTSS_ALPHAARG2,
D3DTA_DIFFUSE);
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/* Disable second texture stage, since we're done */
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_COLOROP,
D3DTOP_DISABLE);
IDirect3DDevice9_SetTextureStageState(data->device, 1, D3DTSS_ALPHAOP,
D3DTOP_DISABLE);
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return renderer;
}
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static int
D3D_Reset(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
HRESULT result;
result = IDirect3DDevice9_Reset(data->device, &data->pparams);
if (FAILED(result)) {
if (result == D3DERR_DEVICELOST) {
/* Don't worry about it, we'll reset later... */
return 0;
} else {
D3D_SetError("Reset()", result);
return -1;
}
}
IDirect3DDevice9_SetVertexShader(data->device, NULL);
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IDirect3DDevice9_SetFVF(data->device,
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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IDirect3DDevice9_SetRenderState(data->device, D3DRS_CULLMODE,
D3DCULL_NONE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_LIGHTING, FALSE);
return 0;
}
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/* FIXME: This needs to be called... when? */
#if 0
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static int
D3D_DisplayModeChanged(SDL_Renderer * renderer)
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
SDL_VideoDisplay *display = window->display;
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data->pparams.BackBufferWidth = window->w;
data->pparams.BackBufferHeight = window->h;
if (window->flags & SDL_WINDOW_FULLSCREEN) {
data->pparams.BackBufferFormat =
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PixelFormatToD3DFMT(window->fullscreen_mode.format);
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} else {
data->pparams.BackBufferFormat = D3DFMT_UNKNOWN;
}
return D3D_Reset(renderer);
}
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#endif
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D3D_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
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SDL_Window *window = renderer->window;
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D3DFORMAT display_format = renderdata->pparams.BackBufferFormat;
Jul 17, 2006
Jul 17, 2006
485
D3D_TextureData *data;
Feb 4, 2011
Feb 4, 2011
486
487
D3DPOOL pool;
DWORD usage;
Jul 14, 2006
Jul 14, 2006
488
HRESULT result;
Jul 22, 2006
Jul 22, 2006
490
data = (D3D_TextureData *) SDL_calloc(1, sizeof(*data));
491
492
493
494
495
496
497
if (!data) {
SDL_OutOfMemory();
return -1;
}
texture->driverdata = data;
Feb 4, 2011
Feb 4, 2011
498
499
500
501
502
503
504
505
506
507
#ifdef USE_DYNAMIC_TEXTURE
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
pool = D3DPOOL_DEFAULT;
usage = D3DUSAGE_DYNAMIC;
} else
#endif
{
pool = D3DPOOL_MANAGED;
usage = 0;
}
Jan 3, 2009
Jan 3, 2009
508
Jul 14, 2006
Jul 14, 2006
509
510
result =
IDirect3DDevice9_CreateTexture(renderdata->device, texture->w,
Feb 4, 2011
Feb 4, 2011
511
512
513
texture->h, 1, usage,
PixelFormatToD3DFMT(texture->format),
pool, &data->texture, NULL);
Jul 14, 2006
Jul 14, 2006
514
515
516
517
518
519
if (FAILED(result)) {
D3D_SetError("CreateTexture()", result);
return -1;
}
return 0;
520
521
522
}
static int
Jul 17, 2006
Jul 17, 2006
523
524
D3D_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
Jul 17, 2006
Jul 17, 2006
526
527
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
D3D_RenderData *renderdata = (D3D_RenderData *) renderer->driverdata;
Feb 3, 2011
Feb 3, 2011
528
529
530
531
532
533
RECT d3drect;
D3DLOCKED_RECT locked;
const Uint8 *src;
Uint8 *dst;
int row, length;
HRESULT result;
Jul 14, 2006
Jul 14, 2006
534
Feb 4, 2011
Feb 4, 2011
535
536
537
538
#ifdef USE_DYNAMIC_TEXTURE
if (texture->access == SDL_TEXTUREACCESS_STREAMING &&
rect->x == 0 && rect->y == 0 &&
rect->w == texture->w && rect->h == texture->h) {
Feb 5, 2011
Feb 5, 2011
539
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, NULL, D3DLOCK_DISCARD);
Feb 4, 2011
Feb 4, 2011
540
541
542
543
544
545
546
} else
#endif
{
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Feb 5, 2011
Feb 5, 2011
547
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
Feb 3, 2011
Feb 3, 2011
548
}
Jan 3, 2009
Jan 3, 2009
549
Feb 3, 2011
Feb 3, 2011
550
551
552
553
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
}
Nov 25, 2008
Nov 25, 2008
554
Feb 3, 2011
Feb 3, 2011
555
556
557
src = pixels;
dst = locked.pBits;
length = rect->w * SDL_BYTESPERPIXEL(texture->format);
Feb 4, 2011
Feb 4, 2011
558
559
560
561
562
563
564
565
if (length == pitch && length == locked.Pitch) {
SDL_memcpy(dst, src, length*rect->h);
} else {
for (row = 0; row < rect->h; ++row) {
SDL_memcpy(dst, src, length);
src += pitch;
dst += locked.Pitch;
}
Nov 25, 2008
Nov 25, 2008
566
}
Feb 3, 2011
Feb 3, 2011
567
568
569
IDirect3DTexture9_UnlockRect(data->texture, 0);
return 0;
Nov 25, 2008
Nov 25, 2008
570
}
Jul 17, 2006
Jul 17, 2006
573
D3D_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
Feb 3, 2011
Feb 3, 2011
574
const SDL_Rect * rect, void **pixels, int *pitch)
Jul 17, 2006
Jul 17, 2006
576
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Feb 3, 2011
Feb 3, 2011
577
578
579
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
Feb 3, 2011
Feb 3, 2011
581
582
583
584
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Jan 3, 2009
Jan 3, 2009
585
Feb 3, 2011
Feb 3, 2011
586
587
588
589
result = IDirect3DTexture9_LockRect(data->texture, 0, &locked, &d3drect, 0);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
return -1;
Feb 3, 2011
Feb 3, 2011
591
592
593
*pixels = locked.pBits;
*pitch = locked.Pitch;
return 0;
594
595
596
}
static void
Jul 17, 2006
Jul 17, 2006
597
D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
Jul 17, 2006
Jul 17, 2006
599
D3D_TextureData *data = (D3D_TextureData *) texture->driverdata;
Feb 3, 2011
Feb 3, 2011
601
IDirect3DTexture9_UnlockRect(data->texture, 0);
Dec 31, 2008
Dec 31, 2008
604
static void
Dec 31, 2008
Dec 31, 2008
605
D3D_SetBlendMode(D3D_RenderData * data, int blendMode)
Dec 31, 2008
Dec 31, 2008
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
FALSE);
break;
case SDL_BLENDMODE_BLEND:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_INVSRCALPHA);
break;
case SDL_BLENDMODE_ADD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_SRCALPHA);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_ONE);
break;
Feb 5, 2011
Feb 5, 2011
628
629
630
631
632
633
634
635
case SDL_BLENDMODE_MOD:
IDirect3DDevice9_SetRenderState(data->device, D3DRS_ALPHABLENDENABLE,
TRUE);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_SRCBLEND,
D3DBLEND_ZERO);
IDirect3DDevice9_SetRenderState(data->device, D3DRS_DESTBLEND,
D3DBLEND_SRCCOLOR);
break;
Dec 31, 2008
Dec 31, 2008
636
637
638
639
}
}
static int
Dec 24, 2009
Dec 24, 2009
640
641
D3D_RenderDrawPoints(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
642
643
644
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
645
646
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
647
648
649
650
651
652
653
654
655
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
656
657
658
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
659
660
661
662
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
663
664
665
666
667
668
669
670
671
672
673
674
675
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].rhw = 1.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
Dec 31, 2008
Dec 31, 2008
676
result =
Dec 9, 2009
Dec 9, 2009
677
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, count,
Dec 31, 2008
Dec 31, 2008
678
vertices, sizeof(*vertices));
Dec 9, 2009
Dec 9, 2009
679
SDL_stack_free(vertices);
Dec 31, 2008
Dec 31, 2008
680
681
682
683
684
685
686
687
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
static int
Dec 24, 2009
Dec 24, 2009
688
689
D3D_RenderDrawLines(SDL_Renderer * renderer, const SDL_Point * points,
int count)
Dec 31, 2008
Dec 31, 2008
690
691
692
{
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
DWORD color;
Dec 9, 2009
Dec 9, 2009
693
694
Vertex *vertices;
int i;
Dec 31, 2008
Dec 31, 2008
695
696
697
698
699
700
701
702
703
HRESULT result;
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
704
705
706
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
707
708
709
710
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
711
712
713
714
715
716
717
718
719
720
721
722
723
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
vertices = SDL_stack_alloc(Vertex, count);
for (i = 0; i < count; ++i) {
vertices[i].x = (float) points[i].x;
vertices[i].y = (float) points[i].y;
vertices[i].z = 0.0f;
vertices[i].rhw = 1.0f;
vertices[i].color = color;
vertices[i].u = 0.0f;
vertices[i].v = 0.0f;
}
Dec 31, 2008
Dec 31, 2008
724
result =
Dec 12, 2009
Dec 12, 2009
725
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_LINESTRIP, count-1,
Dec 31, 2008
Dec 31, 2008
726
vertices, sizeof(*vertices));
Dec 12, 2009
Dec 12, 2009
727
728
729
730
731
732
733
734
735
/* DirectX 9 has the same line rasterization semantics as GDI,
so we need to close the endpoint of the line */
if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
vertices[0].x = (float) points[count-1].x;
vertices[0].y = (float) points[count-1].y;
result = IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_POINTLIST, 1, vertices, sizeof(*vertices));
}
Dec 9, 2009
Dec 9, 2009
736
SDL_stack_free(vertices);
Dec 31, 2008
Dec 31, 2008
737
738
739
740
741
742
743
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
return 0;
}
Dec 24, 2009
Dec 24, 2009
744
745
746
static int
D3D_RenderFillRects(SDL_Renderer * renderer, const SDL_Rect ** rects,
int count)
Jul 17, 2006
Jul 17, 2006
748
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Dec 31, 2008
Dec 31, 2008
749
DWORD color;
Dec 9, 2009
Dec 9, 2009
750
751
int i;
float minx, miny, maxx, maxy;
Dec 31, 2008
Dec 31, 2008
752
Vertex vertices[4];
Jul 12, 2006
Jul 12, 2006
753
HRESULT result;
Jul 12, 2006
Jul 12, 2006
755
756
757
758
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
Dec 31, 2008
Dec 31, 2008
760
761
D3D_SetBlendMode(data, renderer->blendMode);
Dec 31, 2008
Dec 31, 2008
762
763
764
result =
IDirect3DDevice9_SetTexture(data->device, 0,
(IDirect3DBaseTexture9 *) 0);
Dec 31, 2008
Dec 31, 2008
765
766
767
768
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 9, 2009
Dec 9, 2009
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
color = D3DCOLOR_ARGB(renderer->a, renderer->r, renderer->g, renderer->b);
for (i = 0; i < count; ++i) {
const SDL_Rect *rect = rects[i];
minx = (float) rect->x;
miny = (float) rect->y;
maxx = (float) rect->x + rect->w;
maxy = (float) rect->y + rect->h;
vertices[0].x = minx;
vertices[0].y = miny;
vertices[0].z = 0.0f;
vertices[0].rhw = 1.0f;
vertices[0].color = color;
vertices[0].u = 0.0f;
vertices[0].v = 0.0f;
vertices[1].x = maxx;
vertices[1].y = miny;
vertices[1].z = 0.0f;
vertices[1].rhw = 1.0f;
vertices[1].color = color;
vertices[1].u = 0.0f;
vertices[1].v = 0.0f;
vertices[2].x = maxx;
vertices[2].y = maxy;
vertices[2].z = 0.0f;
vertices[2].rhw = 1.0f;
vertices[2].color = color;
vertices[2].u = 0.0f;
vertices[2].v = 0.0f;
vertices[3].x = minx;
vertices[3].y = maxy;
vertices[3].z = 0.0f;
vertices[3].rhw = 1.0f;
vertices[3].color = color;
vertices[3].u = 0.0f;
vertices[3].v = 0.0f;
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN,
2, vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
Jul 12, 2006
Jul 12, 2006
819
}
820
821
822
823
return 0;
}
static int
Jul 17, 2006
Jul 17, 2006
824
D3D_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
Aug 28, 2006
Aug 28, 2006
825
const SDL_Rect * srcrect, const SDL_Rect * dstrect)
Jul 17, 2006
Jul 17, 2006
827
828
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata = (D3D_TextureData *) texture->driverdata;
Dec 14, 2009
Dec 14, 2009
829
LPDIRECT3DPIXELSHADER9 shader = NULL;
Jul 14, 2006
Jul 14, 2006
830
float minx, miny, maxx, maxy;
Jul 14, 2006
Jul 14, 2006
831
float minu, maxu, minv, maxv;
Aug 28, 2006
Aug 28, 2006
832
DWORD color;
Jul 14, 2006
Jul 14, 2006
833
834
Vertex vertices[4];
HRESULT result;
Jul 12, 2006
Jul 12, 2006
836
837
838
839
if (data->beginScene) {
IDirect3DDevice9_BeginScene(data->device);
data->beginScene = SDL_FALSE;
}
Jul 14, 2006
Jul 14, 2006
840
Sep 19, 2009
Sep 19, 2009
841
842
843
844
minx = (float) dstrect->x - 0.5f;
miny = (float) dstrect->y - 0.5f;
maxx = (float) dstrect->x + dstrect->w - 0.5f;
maxy = (float) dstrect->y + dstrect->h - 0.5f;
Jul 14, 2006
Jul 14, 2006
845
Jul 14, 2006
Jul 14, 2006
846
847
848
849
minu = (float) srcrect->x / texture->w;
maxu = (float) (srcrect->x + srcrect->w) / texture->w;
minv = (float) srcrect->y / texture->h;
maxv = (float) (srcrect->y + srcrect->h) / texture->h;
Jul 14, 2006
Jul 14, 2006
850
Aug 28, 2006
Aug 28, 2006
851
852
color = D3DCOLOR_ARGB(texture->a, texture->r, texture->g, texture->b);
Jul 14, 2006
Jul 14, 2006
853
854
855
vertices[0].x = minx;
vertices[0].y = miny;
vertices[0].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
856
vertices[0].rhw = 1.0f;
Aug 28, 2006
Aug 28, 2006
857
vertices[0].color = color;
Jul 14, 2006
Jul 14, 2006
858
859
860
vertices[0].u = minu;
vertices[0].v = minv;
Jul 14, 2006
Jul 14, 2006
861
862
863
vertices[1].x = maxx;
vertices[1].y = miny;
vertices[1].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
864
vertices[1].rhw = 1.0f;
Aug 28, 2006
Aug 28, 2006
865
vertices[1].color = color;
Jul 14, 2006
Jul 14, 2006
866
867
868
vertices[1].u = maxu;
vertices[1].v = minv;
Jul 14, 2006
Jul 14, 2006
869
870
871
vertices[2].x = maxx;
vertices[2].y = maxy;
vertices[2].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
872
vertices[2].rhw = 1.0f;
Aug 28, 2006
Aug 28, 2006
873
vertices[2].color = color;
Jul 14, 2006
Jul 14, 2006
874
875
876
vertices[2].u = maxu;
vertices[2].v = maxv;
Jul 14, 2006
Jul 14, 2006
877
878
879
vertices[3].x = minx;
vertices[3].y = maxy;
vertices[3].z = 0.0f;
Jul 14, 2006
Jul 14, 2006
880
vertices[3].rhw = 1.0f;
Aug 28, 2006
Aug 28, 2006
881
vertices[3].color = color;
Jul 14, 2006
Jul 14, 2006
882
883
vertices[3].u = minu;
vertices[3].v = maxv;
Jul 14, 2006
Jul 14, 2006
884
Dec 31, 2008
Dec 31, 2008
885
D3D_SetBlendMode(data, texture->blendMode);
Jul 19, 2006
Jul 19, 2006
886
Feb 1, 2011
Feb 1, 2011
887
888
889
890
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MINFILTER,
D3DTEXF_LINEAR);
IDirect3DDevice9_SetSamplerState(data->device, 0, D3DSAMP_MAGFILTER,
D3DTEXF_LINEAR);
Jul 19, 2006
Jul 19, 2006
891
Jul 14, 2006
Jul 14, 2006
892
result =
Aug 27, 2008
Aug 27, 2008
893
894
IDirect3DDevice9_SetTexture(data->device, 0, (IDirect3DBaseTexture9 *)
texturedata->texture);
Jul 14, 2006
Jul 14, 2006
895
896
897
898
if (FAILED(result)) {
D3D_SetError("SetTexture()", result);
return -1;
}
Dec 14, 2009
Dec 14, 2009
899
900
901
902
903
904
905
if (shader) {
result = IDirect3DDevice9_SetPixelShader(data->device, shader);
if (FAILED(result)) {
D3D_SetError("SetShader()", result);
return -1;
}
}
Jul 14, 2006
Jul 14, 2006
906
907
908
909
910
911
912
result =
IDirect3DDevice9_DrawPrimitiveUP(data->device, D3DPT_TRIANGLEFAN, 2,
vertices, sizeof(*vertices));
if (FAILED(result)) {
D3D_SetError("DrawPrimitiveUP()", result);
return -1;
}
Dec 14, 2009
Dec 14, 2009
913
914
915
916
917
918
919
if (shader) {
result = IDirect3DDevice9_SetPixelShader(data->device, NULL);
if (FAILED(result)) {
D3D_SetError("SetShader()", result);
return -1;
}
}
920
921
922
return 0;
}
Nov 9, 2009
Nov 9, 2009
923
924
static int
D3D_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Nov 22, 2009
Nov 22, 2009
925
Uint32 format, void * pixels, int pitch)
Nov 9, 2009
Nov 9, 2009
926
{
Dec 12, 2009
Dec 12, 2009
927
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Nov 9, 2009
Nov 9, 2009
928
D3DSURFACE_DESC desc;
Dec 12, 2009
Dec 12, 2009
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
LPDIRECT3DSURFACE9 backBuffer;
LPDIRECT3DSURFACE9 surface;
RECT d3drect;
D3DLOCKED_RECT locked;
HRESULT result;
result = IDirect3DDevice9_GetBackBuffer(data->device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backBuffer);
if (FAILED(result)) {
D3D_SetError("GetBackBuffer()", result);
return -1;
}
result = IDirect3DSurface9_GetDesc(backBuffer, &desc);
if (FAILED(result)) {
D3D_SetError("GetDesc()", result);
IDirect3DSurface9_Release(backBuffer);
return -1;
}
Nov 9, 2009
Nov 9, 2009
947
Dec 12, 2009
Dec 12, 2009
948
949
950
951
952
953
result = IDirect3DDevice9_CreateOffscreenPlainSurface(data->device, desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surface, NULL);
if (FAILED(result)) {
D3D_SetError("CreateOffscreenPlainSurface()", result);
IDirect3DSurface9_Release(backBuffer);
return -1;
}
Nov 9, 2009
Nov 9, 2009
954
Dec 12, 2009
Dec 12, 2009
955
956
957
958
959
960
961
result = IDirect3DDevice9_GetRenderTargetData(data->device, backBuffer, surface);
if (FAILED(result)) {
D3D_SetError("GetRenderTargetData()", result);
IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(backBuffer);
return -1;
}
Nov 9, 2009
Nov 9, 2009
962
Dec 12, 2009
Dec 12, 2009
963
964
965
966
d3drect.left = rect->x;
d3drect.right = rect->x + rect->w;
d3drect.top = rect->y;
d3drect.bottom = rect->y + rect->h;
Nov 9, 2009
Nov 9, 2009
967
Dec 12, 2009
Dec 12, 2009
968
969
970
971
972
973
974
result = IDirect3DSurface9_LockRect(surface, &locked, &d3drect, D3DLOCK_READONLY);
if (FAILED(result)) {
D3D_SetError("LockRect()", result);
IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(backBuffer);
return -1;
}
Nov 9, 2009
Nov 9, 2009
975
Dec 12, 2009
Dec 12, 2009
976
SDL_ConvertPixels(rect->w, rect->h,
Feb 3, 2011
Feb 3, 2011
977
D3DFMTToPixelFormat(desc.Format), locked.pBits, locked.Pitch,
Dec 12, 2009
Dec 12, 2009
978
format, pixels, pitch);
Nov 9, 2009
Nov 9, 2009
979
Dec 12, 2009
Dec 12, 2009
980
981
982
983
984
985
IDirect3DSurface9_UnlockRect(surface);
IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(backBuffer);
return 0;
Nov 9, 2009
Nov 9, 2009
986
987
}
Jul 17, 2006
Jul 17, 2006
989
D3D_RenderPresent(SDL_Renderer * renderer)
Jul 17, 2006
Jul 17, 2006
991
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
Jul 12, 2006
Jul 12, 2006
992
993
994
995
996
997
998
HRESULT result;
if (!data->beginScene) {
IDirect3DDevice9_EndScene(data->device);
data->beginScene = SDL_TRUE;
}
Aug 7, 2006
Aug 7, 2006
999
1000
result = IDirect3DDevice9_TestCooperativeLevel(data->device);
if (result == D3DERR_DEVICELOST) {