/
SDL_QuartzWindow.m
232 lines (172 loc) · 6.83 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2003 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
22
#include "SDL_config.h"
23
24
#include "SDL_QuartzVideo.h"
25
#include "SDL_QuartzWM.h"
26
#include "SDL_QuartzWindow.h"
27
28
29
30
31
32
33
/*
This function makes the *SDL region* of the window 100% opaque.
The genie effect uses the alpha component. Otherwise,
it doesn't seem to matter what value it has.
*/
static void QZ_SetPortAlphaOpaque () {
34
35
36
SDL_Surface *surface = current_video->screen;
int bpp;
37
38
bpp = surface->format->BitsPerPixel;
39
40
41
if (bpp == 32) {
42
43
44
Uint32 *pixels = (Uint32*) surface->pixels;
Uint32 rowPixels = surface->pitch / 4;
Uint32 i, j;
45
46
47
for (i = 0; i < surface->h; i++)
for (j = 0; j < surface->w; j++) {
48
49
50
51
52
53
pixels[ (i * rowPixels) + j ] |= 0xFF000000;
}
}
}
54
55
@implementation SDL_QuartzWindow
56
/* we override these methods to fix the miniaturize animation/dock icon bug */
57
58
- (void)miniaturize:(id)sender
{
59
60
if (SDL_VideoSurface->flags & SDL_OPENGL) {
61
62
63
64
/*
Future: Grab framebuffer and put into NSImage
[ qz_window setMiniwindowImage:image ];
*/
65
66
67
}
else {
68
69
/* make the alpha channel opaque so anim won't have holes in it */
QZ_SetPortAlphaOpaque ();
70
71
}
72
73
74
/* window is hidden now */
SDL_PrivateAppActive (0, SDL_APPACTIVE);
75
76
77
[ super miniaturize:sender ];
}
78
79
80
- (void)display
{
/*
81
82
83
84
85
This method fires just before the window deminaturizes from the Dock.
We'll save the current visible surface, let the window manager redraw any
UI elements, and restore the SDL surface. This way, no expose event
is required, and the deminiaturize works perfectly.
86
*/
87
88
89
90
SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
/* make sure pixels are fully opaque */
if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) )
91
QZ_SetPortAlphaOpaque ();
92
93
94
95
96
97
98
99
100
101
/* save current visible SDL surface */
[ self cacheImageInRect:[ window_view frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible SDL surface */
[ self restoreCachedImage ];
102
103
/* window is visible again */
SDL_PrivateAppActive (1, SDL_APPACTIVE);
104
105
}
106
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
107
{
108
109
110
111
112
/*
If the video surface is NULL, this originated from QZ_SetVideoMode,
so don't send the resize event.
*/
113
114
115
SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
if (this && SDL_VideoSurface == NULL) {
116
117
118
[ super setFrame:frameRect display:flag ];
}
119
else if (this && qz_window) {
120
121
NSRect newViewFrame;
122
123
[ super setFrame:frameRect display:flag ];
124
125
126
127
newViewFrame = [ window_view frame ];
SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height);
128
129
/* If not OpenGL, we have to update the pixels and pitch */
130
if ( ! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) {
131
132
133
CGrafPtr thePort = [ window_view qdPort ];
LockPortBits ( thePort );
134
135
136
137
138
139
140
141
142
143
144
145
146
147
SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( thePort ) );
SDL_VideoSurface->pitch = GetPixRowBytes ( GetPortPixMap ( thePort ) );
/*
SDL_VideoSurface->pixels now points to the window's pixels
We want it to point to the *view's* pixels
*/
{
int vOffset = [ qz_window frame ].size.height -
newViewFrame.size.height - newViewFrame.origin.y;
int hOffset = newViewFrame.origin.x;
148
SDL_VideoSurface->pixels = (Uint8 *)SDL_VideoSurface->pixels + (vOffset * SDL_VideoSurface->pitch) + hOffset * (device_bpp/8);
149
}
150
151
UnlockPortBits ( thePort );
152
153
}
}
154
}
155
156
157
158
159
160
- (void)appDidHide:(NSNotification*)note
{
SDL_PrivateAppActive (0, SDL_APPACTIVE);
}
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
- (void)appWillUnhide:(NSNotification*)note
{
SDL_VideoDevice *this = (SDL_VideoDevice*)current_video;
if ( this ) {
/* make sure pixels are fully opaque */
if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) )
QZ_SetPortAlphaOpaque ();
/* save current visible SDL surface */
[ self cacheImageInRect:[ window_view frame ] ];
}
}
176
177
- (void)appDidUnhide:(NSNotification*)note
{
178
179
180
/* restore cached image, since it may not be current, post expose event too */
[ self restoreCachedImage ];
181
/*SDL_PrivateExpose ();*/
182
183
184
185
186
187
188
189
190
191
192
193
SDL_PrivateAppActive (1, SDL_APPACTIVE);
}
- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
194
195
196
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
197
198
199
200
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
201
202
203
@end
@implementation SDL_QuartzWindowDelegate
204
205
- (BOOL)windowShouldClose:(id)sender
{
206
SDL_PrivateQuit();
207
208
return NO;
}
209
210
211
- (void)windowDidBecomeKey:(NSNotification *)aNotification
{
212
QZ_DoActivate (current_video);
213
214
215
216
}
- (void)windowDidResignKey:(NSNotification *)aNotification
{
217
QZ_DoDeactivate (current_video);
218
219
}
220
@end
221
222
223
224
225
226
227
228
229
230
231
232
@implementation SDL_QuartzView
- (void)resetCursorRects
{
SDL_Cursor *sdlc = SDL_GetCursor();
if (sdlc != NULL && sdlc->wm_cursor != NULL) {
[self addCursorRect: [self visibleRect] cursor: sdlc->wm_cursor->nscursor];
}
}
@end