docs/man3/SDL_GetRelativeMouseState.3
author Aaron Wishnick <schnarf@gmail.com>
Wed, 18 Jun 2008 04:51:10 +0000
branchgsoc2008_audio_resampling
changeset 2655 b8e736c8a5a8
parent 2283 546f7c1eb755
child 4311 1238da4a7112
permissions -rw-r--r--
Added beginnings of resampling code.
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.TH "SDL_GetRelativeMouseState" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
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.SH "NAME"
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SDL_GetRelativeMouseState \- Retrieve the current state of the mouse
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.SH "SYNOPSIS"
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.PP
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\fB#include "SDL\&.h"
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.sp
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\fBUint8 \fBSDL_GetRelativeMouseState\fP\fR(\fBint *x, int *y\fR);
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.SH "DESCRIPTION"
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.PP
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The current button state is returned as a button bitmask, which can be tested using the \fBSDL_BUTTON(X)\fP macros, and \fBx\fR and \fBy\fR are set to the change in the mouse position since the last call to \fBSDL_GetRelativeMouseState\fP or since event initialization\&. You can pass \fBNULL\fP for either \fBx\fR or \fBy\fR\&.
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.SH "SEE ALSO"
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.PP
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\fI\fBSDL_GetMouseState\fP\fR
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...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59