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SDL_ahiaudio.h

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65 lines (53 loc) · 1.8 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2004 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
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slouken@libsdl.org
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*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
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#ifndef _SDL_ahiaudio_h
#define _SDL_ahiaudio_h
#include <exec/exec.h>
#include <dos/dos.h>
#ifdef __SASC
#include <proto/exec.h>
#else
#include <inline/exec.h>
#endif
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#include <stdlib.h>
#include <string.h>
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#include <devices/ahi.h>
#include "mydebug.h"
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#include "SDL_sysaudio.h"
/* Hidden "this" pointer for the audio functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData {
/* The handle for the audio device */
struct AHIRequest *audio_req[2];
struct MsgPort *audio_port;
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Sint32 freq,type,bytespersample,size;
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Uint8 *mixbuf[2]; /* The app mixing buffer */
int current_buffer;
Uint32 playing;
};
/* Old variable names */
#define audio_port (this->hidden->audio_port)
#define audio_req (this->hidden->audio_req)
#define mixbuf (this->hidden->mixbuf)
#define current_buffer (this->hidden->current_buffer)
#define playing (this->hidden->playing)
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#endif /* _SDL_ahiaudio_h */