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SDL_romaudio.h

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54 lines (42 loc) · 1.59 KB
 
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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
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slouken@libsdl.org
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*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id$";
#endif
#ifndef _SDL_romaudio_h
#define _SDL_romaudio_h
#include "SDL_sysaudio.h"
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/* This is Ryan's improved MacOS sound code, with locking support */
#define USE_RYANS_SOUNDCODE
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/* Hidden "this" pointer for the video functions */
#define _THIS SDL_AudioDevice *this
struct SDL_PrivateAudioData {
/* Sound manager audio channel */
SndChannelPtr channel;
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#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
/* FIXME: Add Ryan's static data here */
#else
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/* Double buffering variables */
SndDoubleBufferPtr audio_buf[2];
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#endif
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};
/* Old variable names */
#define channel (this->hidden->channel)
#define audio_buf (this->hidden->audio_buf)
#endif /* _SDL_romaudio_h */