Skip to content

Latest commit

 

History

History
1724 lines (1502 loc) · 59.7 KB

SDL_render_gl.c

File metadata and controls

1724 lines (1502 loc) · 59.7 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 3, 2018
Jan 3, 2018
3
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_RENDER_OGL && !SDL_RENDER_DISABLED
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_assert.h"
#include "SDL_opengl.h"
#include "../SDL_sysrender.h"
#include "SDL_shaders_gl.h"
#ifdef __MACOSX__
#include <OpenGL/OpenGL.h>
#endif
/* To prevent unnecessary window recreation,
* these should match the defaults selected in SDL_GL_ResetAttributes
*/
#define RENDERER_CONTEXT_MAJOR 2
#define RENDERER_CONTEXT_MINOR 1
/* OpenGL renderer implementation */
/* Details on optimizing the texture path on Mac OS X:
http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_texturedata/opengl_texturedata.html
*/
/* Used to re-create the window with OpenGL capability */
extern int SDL_RecreateWindow(SDL_Window * window, Uint32 flags);
static const float inv255f = 1.0f / 255.0f;
typedef struct GL_FBOList GL_FBOList;
struct GL_FBOList
{
Uint32 w, h;
GLuint FBO;
GL_FBOList *next;
};
Sep 25, 2018
Sep 25, 2018
63
64
typedef struct
{
Oct 2, 2018
Oct 2, 2018
65
SDL_bool viewport_dirty;
Sep 25, 2018
Sep 25, 2018
66
67
SDL_Rect viewport;
SDL_Texture *texture;
Oct 2, 2018
Oct 2, 2018
68
69
70
SDL_Texture *target;
int drawablew;
int drawableh;
Sep 25, 2018
Sep 25, 2018
71
72
SDL_BlendMode blend;
GL_Shader shader;
Oct 2, 2018
Oct 2, 2018
73
SDL_bool cliprect_enabled_dirty;
Sep 25, 2018
Sep 25, 2018
74
SDL_bool cliprect_enabled;
Oct 2, 2018
Oct 2, 2018
75
SDL_bool cliprect_dirty;
Sep 25, 2018
Sep 25, 2018
76
77
78
79
80
81
SDL_Rect cliprect;
SDL_bool texturing;
Uint32 color;
Uint32 clear_color;
} GL_DrawStateCache;
82
83
84
85
86
87
88
89
90
91
92
typedef struct
{
SDL_GLContext context;
SDL_bool debug_enabled;
SDL_bool GL_ARB_debug_output_supported;
int errors;
char **error_messages;
GLDEBUGPROCARB next_error_callback;
GLvoid *next_error_userparam;
Sep 20, 2018
Sep 20, 2018
93
94
GLenum textype;
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
SDL_bool GL_ARB_texture_non_power_of_two_supported;
SDL_bool GL_ARB_texture_rectangle_supported;
SDL_bool GL_EXT_framebuffer_object_supported;
GL_FBOList *framebuffers;
/* OpenGL functions */
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
#include "SDL_glfuncs.h"
#undef SDL_PROC
/* Multitexture support */
SDL_bool GL_ARB_multitexture_supported;
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB;
GLint num_texture_units;
PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT;
PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT;
PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT;
/* Shader support */
GL_ShaderContext *shaders;
Sep 25, 2018
Sep 25, 2018
119
GL_DrawStateCache drawstate;
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
} GL_RenderData;
typedef struct
{
GLuint texture;
GLfloat texw;
GLfloat texh;
GLenum format;
GLenum formattype;
void *pixels;
int pitch;
SDL_Rect locked_rect;
/* YUV texture support */
SDL_bool yuv;
SDL_bool nv12;
GLuint utexture;
GLuint vtexture;
GL_FBOList *fbo;
} GL_TextureData;
SDL_FORCE_INLINE const char*
GL_TranslateError (GLenum error)
{
#define GL_ERROR_TRANSLATE(e) case e: return #e;
switch (error) {
GL_ERROR_TRANSLATE(GL_INVALID_ENUM)
GL_ERROR_TRANSLATE(GL_INVALID_VALUE)
GL_ERROR_TRANSLATE(GL_INVALID_OPERATION)
GL_ERROR_TRANSLATE(GL_OUT_OF_MEMORY)
GL_ERROR_TRANSLATE(GL_NO_ERROR)
GL_ERROR_TRANSLATE(GL_STACK_OVERFLOW)
GL_ERROR_TRANSLATE(GL_STACK_UNDERFLOW)
GL_ERROR_TRANSLATE(GL_TABLE_TOO_LARGE)
default:
return "UNKNOWN";
}
#undef GL_ERROR_TRANSLATE
}
SDL_FORCE_INLINE void
GL_ClearErrors(SDL_Renderer *renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (!data->debug_enabled)
{
return;
}
if (data->GL_ARB_debug_output_supported) {
if (data->errors) {
int i;
for (i = 0; i < data->errors; ++i) {
SDL_free(data->error_messages[i]);
}
SDL_free(data->error_messages);
data->errors = 0;
data->error_messages = NULL;
}
} else {
while (data->glGetError() != GL_NO_ERROR) {
continue;
}
}
}
SDL_FORCE_INLINE int
GL_CheckAllErrors (const char *prefix, SDL_Renderer *renderer, const char *file, int line, const char *function)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
int ret = 0;
if (!data->debug_enabled)
{
return 0;
}
if (data->GL_ARB_debug_output_supported) {
if (data->errors) {
int i;
for (i = 0; i < data->errors; ++i) {
SDL_SetError("%s: %s (%d): %s %s", prefix, file, line, function, data->error_messages[i]);
ret = -1;
}
GL_ClearErrors(renderer);
}
} else {
/* check gl errors (can return multiple errors) */
for (;;) {
GLenum error = data->glGetError();
if (error != GL_NO_ERROR) {
if (prefix == NULL || prefix[0] == '\0') {
prefix = "generic";
}
SDL_SetError("%s: %s (%d): %s %s (0x%X)", prefix, file, line, function, GL_TranslateError(error), error);
ret = -1;
} else {
break;
}
}
}
return ret;
}
#if 0
#define GL_CheckError(prefix, renderer)
#else
Jan 31, 2018
Jan 31, 2018
228
#define GL_CheckError(prefix, renderer) GL_CheckAllErrors(prefix, renderer, SDL_FILE, SDL_LINE, SDL_FUNCTION)
229
230
231
232
233
234
235
236
237
238
#endif
static int
GL_LoadFunctions(GL_RenderData * data)
{
#ifdef __SDL_NOGETPROCADDR__
#define SDL_PROC(ret,func,params) data->func=func;
#else
#define SDL_PROC(ret,func,params) \
do { \
Feb 12, 2018
Feb 12, 2018
239
data->func = SDL_GL_GetProcAddress(#func); \
240
if ( ! data->func ) { \
Mar 26, 2017
Mar 26, 2017
241
return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \
242
243
244
245
246
247
248
249
250
251
252
253
254
255
} \
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
#include "SDL_glfuncs.h"
#undef SDL_PROC
return 0;
}
static int
GL_ActivateRenderer(SDL_Renderer * renderer)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
Sep 20, 2018
Sep 20, 2018
256
if (SDL_GL_GetCurrentContext() != data->context) {
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) {
return -1;
}
}
GL_ClearErrors(renderer);
return 0;
}
static void APIENTRY
GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam)
{
SDL_Renderer *renderer = (SDL_Renderer *) userParam;
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
if (type == GL_DEBUG_TYPE_ERROR_ARB) {
/* Record this error */
int errors = data->errors + 1;
char **error_messages = SDL_realloc(data->error_messages, errors * sizeof(*data->error_messages));
if (error_messages) {
data->errors = errors;
data->error_messages = error_messages;
data->error_messages[data->errors-1] = SDL_strdup(message);
}
}
/* If there's another error callback, pass it along, otherwise log it */
if (data->next_error_callback) {
data->next_error_callback(source, type, id, severity, length, message, data->next_error_userparam);
} else {
if (type == GL_DEBUG_TYPE_ERROR_ARB) {
SDL_LogError(SDL_LOG_CATEGORY_RENDER, "%s", message);
} else {
SDL_LogDebug(SDL_LOG_CATEGORY_RENDER, "%s", message);
}
}
}
static GL_FBOList *
GL_GetFBO(GL_RenderData *data, Uint32 w, Uint32 h)
{
GL_FBOList *result = data->framebuffers;
while (result && ((result->w != w) || (result->h != h))) {
result = result->next;
}
if (!result) {
result = SDL_malloc(sizeof(GL_FBOList));
if (result) {
result->w = w;
result->h = h;
data->glGenFramebuffersEXT(1, &result->FBO);
result->next = data->framebuffers;
data->framebuffers = result;
}
}
return result;
}
static int
GL_GetOutputSize(SDL_Renderer * renderer, int *w, int *h)
{
SDL_GL_GetDrawableSize(renderer->window, w, h);
return 0;
}
Aug 14, 2017
Aug 14, 2017
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
static GLenum GetBlendFunc(SDL_BlendFactor factor)
{
switch (factor) {
case SDL_BLENDFACTOR_ZERO:
return GL_ZERO;
case SDL_BLENDFACTOR_ONE:
return GL_ONE;
case SDL_BLENDFACTOR_SRC_COLOR:
return GL_SRC_COLOR;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR:
return GL_ONE_MINUS_SRC_COLOR;
case SDL_BLENDFACTOR_SRC_ALPHA:
return GL_SRC_ALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA:
return GL_ONE_MINUS_SRC_ALPHA;
case SDL_BLENDFACTOR_DST_COLOR:
return GL_DST_COLOR;
case SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR:
return GL_ONE_MINUS_DST_COLOR;
case SDL_BLENDFACTOR_DST_ALPHA:
return GL_DST_ALPHA;
case SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA:
return GL_ONE_MINUS_DST_ALPHA;
default:
return GL_INVALID_ENUM;
}
}
static GLenum GetBlendEquation(SDL_BlendOperation operation)
{
switch (operation) {
case SDL_BLENDOPERATION_ADD:
return GL_FUNC_ADD;
case SDL_BLENDOPERATION_SUBTRACT:
return GL_FUNC_SUBTRACT;
case SDL_BLENDOPERATION_REV_SUBTRACT:
return GL_FUNC_REVERSE_SUBTRACT;
default:
return GL_INVALID_ENUM;
}
}
static SDL_bool
GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
SDL_BlendFactor dstColorFactor = SDL_GetBlendModeDstColorFactor(blendMode);
SDL_BlendFactor dstAlphaFactor = SDL_GetBlendModeDstAlphaFactor(blendMode);
SDL_BlendOperation alphaOperation = SDL_GetBlendModeAlphaOperation(blendMode);
if (GetBlendFunc(srcColorFactor) == GL_INVALID_ENUM ||
GetBlendFunc(srcAlphaFactor) == GL_INVALID_ENUM ||
GetBlendEquation(colorOperation) == GL_INVALID_ENUM ||
GetBlendFunc(dstColorFactor) == GL_INVALID_ENUM ||
GetBlendFunc(dstAlphaFactor) == GL_INVALID_ENUM ||
GetBlendEquation(alphaOperation) == GL_INVALID_ENUM) {
return SDL_FALSE;
}
if (colorOperation != alphaOperation) {
return SDL_FALSE;
}
return SDL_TRUE;
}
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
SDL_FORCE_INLINE int
power_of_2(int input)
{
int value = 1;
while (value < input) {
value <<= 1;
}
return value;
}
SDL_FORCE_INLINE SDL_bool
convert_format(GL_RenderData *renderdata, Uint32 pixel_format,
GLint* internalFormat, GLenum* format, GLenum* type)
{
switch (pixel_format) {
case SDL_PIXELFORMAT_ARGB8888:
*internalFormat = GL_RGBA8;
*format = GL_BGRA;
*type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
case SDL_PIXELFORMAT_NV12:
case SDL_PIXELFORMAT_NV21:
*internalFormat = GL_LUMINANCE;
*format = GL_LUMINANCE;
*type = GL_UNSIGNED_BYTE;
break;
#ifdef __MACOSX__
case SDL_PIXELFORMAT_UYVY:
*internalFormat = GL_RGB8;
*format = GL_YCBCR_422_APPLE;
*type = GL_UNSIGNED_SHORT_8_8_APPLE;
break;
#endif
default:
return SDL_FALSE;
}
return SDL_TRUE;
}
static int
GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Sep 20, 2018
Sep 20, 2018
437
const GLenum textype = renderdata->textype;
438
439
440
441
442
443
444
445
GL_TextureData *data;
GLint internalFormat;
GLenum format, type;
int texture_w, texture_h;
GLenum scaleMode;
GL_ActivateRenderer(renderer);
Oct 1, 2016
Oct 1, 2016
446
447
448
449
450
if (texture->access == SDL_TEXTUREACCESS_TARGET &&
!renderdata->GL_EXT_framebuffer_object_supported) {
return SDL_SetError("Render targets not supported by OpenGL");
}
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
if (!convert_format(renderdata, texture->format, &internalFormat,
&format, &type)) {
return SDL_SetError("Texture format %s not supported by OpenGL",
SDL_GetPixelFormatName(texture->format));
}
data = (GL_TextureData *) SDL_calloc(1, sizeof(*data));
if (!data) {
return SDL_OutOfMemory();
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
size_t size;
data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format);
size = texture->h * data->pitch;
if (texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
/* Need to add size for the U and V planes */
Oct 6, 2017
Oct 6, 2017
469
size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
470
471
472
473
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21) {
/* Need to add size for the U/V plane */
Oct 6, 2017
Oct 6, 2017
474
size += 2 * ((texture->h + 1) / 2) * ((data->pitch + 1) / 2);
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
}
data->pixels = SDL_calloc(1, size);
if (!data->pixels) {
SDL_free(data);
return SDL_OutOfMemory();
}
}
if (texture->access == SDL_TEXTUREACCESS_TARGET) {
data->fbo = GL_GetFBO(renderdata, texture->w, texture->h);
} else {
data->fbo = NULL;
}
GL_CheckError("", renderer);
renderdata->glGenTextures(1, &data->texture);
if (GL_CheckError("glGenTextures()", renderer) < 0) {
if (data->pixels) {
SDL_free(data->pixels);
}
SDL_free(data);
return -1;
}
texture->driverdata = data;
if (renderdata->GL_ARB_texture_non_power_of_two_supported) {
texture_w = texture->w;
texture_h = texture->h;
data->texw = 1.0f;
data->texh = 1.0f;
} else if (renderdata->GL_ARB_texture_rectangle_supported) {
texture_w = texture->w;
texture_h = texture->h;
data->texw = (GLfloat) texture_w;
data->texh = (GLfloat) texture_h;
} else {
texture_w = power_of_2(texture->w);
texture_h = power_of_2(texture->h);
data->texw = (GLfloat) (texture->w) / texture_w;
data->texh = (GLfloat) texture->h / texture_h;
}
data->format = format;
data->formattype = type;
May 8, 2018
May 8, 2018
519
scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
Sep 20, 2018
Sep 20, 2018
520
521
522
523
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, scaleMode);
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER, scaleMode);
524
525
526
/* According to the spec, CLAMP_TO_EDGE is the default for TEXTURE_RECTANGLE
and setting it causes an INVALID_ENUM error in the latest NVidia drivers.
*/
Sep 20, 2018
Sep 20, 2018
527
528
if (textype != GL_TEXTURE_RECTANGLE_ARB) {
renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_S,
Sep 20, 2018
Sep 20, 2018
530
renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_T,
531
532
533
534
535
536
537
538
539
540
541
542
543
GL_CLAMP_TO_EDGE);
}
#ifdef __MACOSX__
#ifndef GL_TEXTURE_STORAGE_HINT_APPLE
#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
#endif
#ifndef STORAGE_CACHED_APPLE
#define STORAGE_CACHED_APPLE 0x85BE
#endif
#ifndef STORAGE_SHARED_APPLE
#define STORAGE_SHARED_APPLE 0x85BF
#endif
if (texture->access == SDL_TEXTUREACCESS_STREAMING) {
Sep 20, 2018
Sep 20, 2018
544
renderdata->glTexParameteri(textype, GL_TEXTURE_STORAGE_HINT_APPLE,
545
546
GL_STORAGE_SHARED_APPLE);
} else {
Sep 20, 2018
Sep 20, 2018
547
renderdata->glTexParameteri(textype, GL_TEXTURE_STORAGE_HINT_APPLE,
548
549
550
551
552
553
554
555
556
GL_STORAGE_CACHED_APPLE);
}
if (texture->access == SDL_TEXTUREACCESS_STREAMING
&& texture->format == SDL_PIXELFORMAT_ARGB8888
&& (texture->w % 8) == 0) {
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH,
(data->pitch / SDL_BYTESPERPIXEL(texture->format)));
Sep 20, 2018
Sep 20, 2018
557
renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
558
559
560
561
562
563
texture_h, 0, format, type, data->pixels);
renderdata->glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
}
else
#endif
{
Sep 20, 2018
Sep 20, 2018
564
renderdata->glTexImage2D(textype, 0, internalFormat, texture_w,
565
566
texture_h, 0, format, type, NULL);
}
Sep 20, 2018
Sep 20, 2018
567
renderdata->glDisable(textype);
568
569
570
571
572
573
574
575
576
577
if (GL_CheckError("glTexImage2D()", renderer) < 0) {
return -1;
}
if (texture->format == SDL_PIXELFORMAT_YV12 ||
texture->format == SDL_PIXELFORMAT_IYUV) {
data->yuv = SDL_TRUE;
renderdata->glGenTextures(1, &data->utexture);
renderdata->glGenTextures(1, &data->vtexture);
Sep 20, 2018
Sep 20, 2018
578
renderdata->glEnable(textype);
Sep 20, 2018
Sep 20, 2018
580
581
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
Sep 20, 2018
Sep 20, 2018
583
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
Sep 20, 2018
Sep 20, 2018
585
renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_S,
Sep 20, 2018
Sep 20, 2018
587
renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_T,
Sep 20, 2018
Sep 20, 2018
589
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w+1)/2,
Oct 6, 2017
Oct 6, 2017
590
(texture_h+1)/2, 0, format, type, NULL);
Sep 20, 2018
Sep 20, 2018
592
593
renderdata->glBindTexture(textype, data->vtexture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
Sep 20, 2018
Sep 20, 2018
595
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
Sep 20, 2018
Sep 20, 2018
597
renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_S,
Sep 20, 2018
Sep 20, 2018
599
renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_T,
Sep 20, 2018
Sep 20, 2018
601
renderdata->glTexImage2D(textype, 0, internalFormat, (texture_w+1)/2,
Oct 6, 2017
Oct 6, 2017
602
(texture_h+1)/2, 0, format, type, NULL);
Sep 20, 2018
Sep 20, 2018
604
renderdata->glDisable(textype);
605
606
607
608
609
610
611
}
if (texture->format == SDL_PIXELFORMAT_NV12 ||
texture->format == SDL_PIXELFORMAT_NV21) {
data->nv12 = SDL_TRUE;
renderdata->glGenTextures(1, &data->utexture);
Sep 20, 2018
Sep 20, 2018
612
renderdata->glEnable(textype);
Sep 20, 2018
Sep 20, 2018
614
615
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER,
Sep 20, 2018
Sep 20, 2018
617
renderdata->glTexParameteri(textype, GL_TEXTURE_MAG_FILTER,
Sep 20, 2018
Sep 20, 2018
619
renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_S,
Sep 20, 2018
Sep 20, 2018
621
renderdata->glTexParameteri(textype, GL_TEXTURE_WRAP_T,
Sep 20, 2018
Sep 20, 2018
623
renderdata->glTexImage2D(textype, 0, GL_LUMINANCE_ALPHA, (texture_w+1)/2,
Oct 6, 2017
Oct 6, 2017
624
(texture_h+1)/2, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
Sep 20, 2018
Sep 20, 2018
625
renderdata->glDisable(textype);
626
627
628
629
630
631
632
633
634
635
}
return GL_CheckError("", renderer);
}
static int
GL_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Sep 20, 2018
Sep 20, 2018
636
const GLenum textype = renderdata->textype;
637
638
639
640
641
642
643
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
const int texturebpp = SDL_BYTESPERPIXEL(texture->format);
SDL_assert(texturebpp != 0); /* otherwise, division by zero later. */
GL_ActivateRenderer(renderer);
Sep 20, 2018
Sep 20, 2018
644
645
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
646
647
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, (pitch / texturebpp));
Sep 20, 2018
Sep 20, 2018
648
renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w,
649
650
651
rect->h, data->format, data->formattype,
pixels);
if (data->yuv) {
Oct 6, 2017
Oct 6, 2017
652
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2));
653
654
655
656
/* Skip to the correct offset into the next texture */
pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
if (texture->format == SDL_PIXELFORMAT_YV12) {
Sep 20, 2018
Sep 20, 2018
657
renderdata->glBindTexture(textype, data->vtexture);
Sep 20, 2018
Sep 20, 2018
659
renderdata->glBindTexture(textype, data->utexture);
Sep 20, 2018
Sep 20, 2018
661
renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
Oct 6, 2017
Oct 6, 2017
662
(rect->w+1)/2, (rect->h+1)/2,
663
664
665
data->format, data->formattype, pixels);
/* Skip to the correct offset into the next texture */
Oct 6, 2017
Oct 6, 2017
666
pixels = (const void*)((const Uint8*)pixels + ((rect->h + 1) / 2) * ((pitch + 1) / 2));
667
if (texture->format == SDL_PIXELFORMAT_YV12) {
Sep 20, 2018
Sep 20, 2018
668
renderdata->glBindTexture(textype, data->utexture);
Sep 20, 2018
Sep 20, 2018
670
renderdata->glBindTexture(textype, data->vtexture);
Sep 20, 2018
Sep 20, 2018
672
renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
Oct 6, 2017
Oct 6, 2017
673
(rect->w+1)/2, (rect->h+1)/2,
674
675
676
677
data->format, data->formattype, pixels);
}
if (data->nv12) {
Oct 6, 2017
Oct 6, 2017
678
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, ((pitch + 1) / 2));
679
680
681
/* Skip to the correct offset into the next texture */
pixels = (const void*)((const Uint8*)pixels + rect->h * pitch);
Sep 20, 2018
Sep 20, 2018
682
683
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
Oct 6, 2017
Oct 6, 2017
684
(rect->w + 1)/2, (rect->h + 1)/2,
685
686
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, pixels);
}
Sep 20, 2018
Sep 20, 2018
687
renderdata->glDisable(textype);
688
689
690
691
692
693
694
695
696
697
698
699
return GL_CheckError("glTexSubImage2D()", renderer);
}
static int
GL_UpdateTextureYUV(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect,
const Uint8 *Yplane, int Ypitch,
const Uint8 *Uplane, int Upitch,
const Uint8 *Vplane, int Vpitch)
{
GL_RenderData *renderdata = (GL_RenderData *) renderer->driverdata;
Sep 20, 2018
Sep 20, 2018
700
const GLenum textype = renderdata->textype;
701
702
703
704
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
GL_ActivateRenderer(renderer);
Sep 20, 2018
Sep 20, 2018
705
706
renderdata->glEnable(textype);
renderdata->glBindTexture(textype, data->texture);
707
708
renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Ypitch);
Sep 20, 2018
Sep 20, 2018
709
renderdata->glTexSubImage2D(textype, 0, rect->x, rect->y, rect->w,
710
711
712
713
rect->h, data->format, data->formattype,
Yplane);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Upitch);
Sep 20, 2018
Sep 20, 2018
714
715
renderdata->glBindTexture(textype, data->utexture);
renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
Oct 6, 2017
Oct 6, 2017
716
(rect->w + 1)/2, (rect->h + 1)/2,
717
718
719
data->format, data->formattype, Uplane);
renderdata->glPixelStorei(GL_UNPACK_ROW_LENGTH, Vpitch);
Sep 20, 2018
Sep 20, 2018
720
721
renderdata->glBindTexture(textype, data->vtexture);
renderdata->glTexSubImage2D(textype, 0, rect->x/2, rect->y/2,
Oct 6, 2017
Oct 6, 2017
722
(rect->w + 1)/2, (rect->h + 1)/2,
723
data->format, data->formattype, Vplane);
Sep 20, 2018
Sep 20, 2018
724
renderdata->glDisable(textype);
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
return GL_CheckError("glTexSubImage2D()", renderer);
}
static int
GL_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, void **pixels, int *pitch)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
data->locked_rect = *rect;
*pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
*pitch = data->pitch;
return 0;
}
static void
GL_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_TextureData *data = (GL_TextureData *) texture->driverdata;
const SDL_Rect *rect;
void *pixels;
rect = &data->locked_rect;
pixels =
(void *) ((Uint8 *) data->pixels + rect->y * data->pitch +
rect->x * SDL_BYTESPERPIXEL(texture->format));
GL_UpdateTexture(renderer, texture, rect, pixels, data->pitch);
}
static int
GL_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
GL_TextureData *texturedata;
GLenum status;
GL_ActivateRenderer(renderer);
Oct 1, 2016
Oct 1, 2016
766
767
768
769
if (!data->GL_EXT_framebuffer_object_supported) {
return SDL_SetError("Render targets not supported by OpenGL");
}
770
771
772
773
774
775
776
777
if (texture == NULL) {
data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
return 0;
}
texturedata = (GL_TextureData *) texture->driverdata;
data->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, texturedata->fbo->FBO);
/* TODO: check if texture pixel format allows this operation */
Sep 20, 2018
Sep 20, 2018
778
data->glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, data->textype, texturedata->texture, 0);
779
780
781
782
783
784
785
786
/* Check FBO status */
status = data->glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
if (status != GL_FRAMEBUFFER_COMPLETE_EXT) {
return SDL_SetError("glFramebufferTexture2DEXT() failed");
}
return 0;
}
Sep 20, 2018
Sep 20, 2018
787
788
789
/* !!! FIXME: all these Queue* calls set up the vertex buffer the way the immediate mode
!!! FIXME: renderer wants it, but this might want to operate differently if we move to
!!! FIXME: VBOs at some point. */
Sep 24, 2018
Sep 24, 2018
790
791
792
793
794
795
static int
GL_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
{
return 0; /* nothing to do in this backend. */
}
Sep 20, 2018
Sep 20, 2018
797
GL_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
Sep 24, 2018
Sep 24, 2018
799
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Sep 20, 2018
Sep 20, 2018
800
size_t i;
Sep 20, 2018
Sep 20, 2018
802
803
if (!verts) {
return -1;
Oct 1, 2016
Oct 1, 2016
804
805
}
Sep 20, 2018
Sep 20, 2018
806
807
808
809
cmd->data.draw.count = count;
for (i = 0; i < count; i++) {
*(verts++) = 0.5f + points[i].x;
*(verts++) = 0.5f + points[i].y;
810
811
812
813
814
815
}
return 0;
}
static int
Sep 20, 2018
Sep 20, 2018
816
GL_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
Sep 24, 2018
Sep 24, 2018
818
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 4 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Sep 20, 2018
Sep 20, 2018
819
size_t i;
Sep 20, 2018
Sep 20, 2018
821
822
if (!verts) {
return -1;
Sep 20, 2018
Sep 20, 2018
825
826
cmd->data.draw.count = count;
for (i = 0; i < count; i++) {
827
const SDL_FRect *rect = &rects[i];
Sep 20, 2018
Sep 20, 2018
828
829
830
831
*(verts++) = rect->x;
*(verts++) = rect->y;
*(verts++) = rect->x + rect->w;
*(verts++) = rect->y + rect->h;
832
833
834
835
836
837
}
return 0;
}
static int
Sep 20, 2018
Sep 20, 2018
838
839
GL_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
840
841
842
843
{
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
GLfloat minx, miny, maxx, maxy;
GLfloat minu, maxu, minv, maxv;
Sep 24, 2018
Sep 24, 2018
844
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 8 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Sep 20, 2018
Sep 20, 2018
846
if (!verts) {
847
848
849
return -1;
}
Sep 20, 2018
Sep 20, 2018
850
851
cmd->data.draw.count = 1;
852
853
854
855
856
857
858
859
860
861
862
863
864
865
minx = dstrect->x;
miny = dstrect->y;
maxx = dstrect->x + dstrect->w;
maxy = dstrect->y + dstrect->h;
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
Sep 20, 2018
Sep 20, 2018
866
867
868
869
870
871
872
873
874
875
cmd->data.draw.count = 1;
*(verts++) = minx;
*(verts++) = miny;
*(verts++) = maxx;
*(verts++) = maxy;
*(verts++) = minu;
*(verts++) = maxu;
*(verts++) = minv;
*(verts++) = maxv;
return 0;
Sep 20, 2018
Sep 20, 2018
879
880
881
GL_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
882
883
884
885
886
{
GL_TextureData *texturedata = (GL_TextureData *) texture->driverdata;
GLfloat minx, miny, maxx, maxy;
GLfloat centerx, centery;
GLfloat minu, maxu, minv, maxv;
Sep 24, 2018
Sep 24, 2018
887
GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 11 * sizeof (GLfloat), 0, &cmd->data.draw.first);
Sep 20, 2018
Sep 20, 2018
889
if (!verts) {
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
return -1;
}
centerx = center->x;
centery = center->y;
if (flip & SDL_FLIP_HORIZONTAL) {
minx = dstrect->w - centerx;
maxx = -centerx;
}
else {
minx = -centerx;
maxx = dstrect->w - centerx;
}
if (flip & SDL_FLIP_VERTICAL) {
miny = dstrect->h - centery;
maxy = -centery;
}
else {
miny = -centery;
maxy = dstrect->h - centery;
}
minu = (GLfloat) srcrect->x / texture->w;
minu *= texturedata->texw;
maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w;
maxu *= texturedata->texw;
minv = (GLfloat) srcrect->y / texture->h;
minv *= texturedata->texh;
maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h;
maxv *= texturedata->texh;
Sep 20, 2018
Sep 20, 2018
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
cmd->data.draw.count = 1;
*(verts++) = minx;
*(verts++) = miny;
*(verts++) = maxx;
*(verts++) = maxy;
*(verts++) = minu;
*(verts++) = maxu;
*(verts++) = minv;
*(verts++) = maxv;
*(verts++) = (GLfloat) dstrect->x + centerx;
*(verts++) = (GLfloat) dstrect->y + centery;
*(verts++) = (GLfloat) angle;
return 0;
}
static void
Sep 25, 2018
Sep 25, 2018
939
SetDrawState(GL_RenderData *data, const SDL_RenderCommand *cmd, const GL_Shader shader)
Sep 20, 2018
Sep 20, 2018
940
941
942
{
const SDL_BlendMode blend = cmd->data.draw.blend;
Oct 2, 2018
Oct 2, 2018
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
if (data->drawstate.viewport_dirty) {
const SDL_bool istarget = data->drawstate.target != NULL;
const SDL_Rect *viewport = &data->drawstate.viewport;
data->glMatrixMode(GL_PROJECTION);
data->glLoadIdentity();
data->glViewport(viewport->x,
istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h),
viewport->w, viewport->h);
if (viewport->w && viewport->h) {
data->glOrtho((GLdouble) 0, (GLdouble) viewport->w,
(GLdouble) istarget ? 0 : viewport->h,
(GLdouble) istarget ? viewport->h : 0,
0.0, 1.0);
}
data->glMatrixMode(GL_MODELVIEW);
data->drawstate.viewport_dirty = SDL_FALSE;
}
if (data->drawstate.cliprect_enabled_dirty) {
if (!data->drawstate.cliprect_enabled) {
data->glDisable(GL_SCISSOR_TEST);
} else {
data->glEnable(GL_SCISSOR_TEST);
}
data->drawstate.cliprect_enabled_dirty = SDL_FALSE;
}
if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) {
const SDL_Rect *viewport = &data->drawstate.viewport;
const SDL_Rect *rect = &data->drawstate.cliprect;
data->glScissor(viewport->x + rect->x,
data->drawstate.target ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h,
rect->w, rect->h);
data->drawstate.cliprect_dirty = SDL_FALSE;
}
Sep 25, 2018
Sep 25, 2018
979
if (blend != data->drawstate.blend) {
Sep 20, 2018
Sep 20, 2018
980
981
982
983
984
985
986
987
988
989
if (blend == SDL_BLENDMODE_NONE) {
data->glDisable(GL_BLEND);
} else {
data->glEnable(GL_BLEND);
data->glBlendFuncSeparate(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)),
GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)),
GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)),
GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend)));
data->glBlendEquation(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)));
}
Sep 25, 2018
Sep 25, 2018
990
data->drawstate.blend = blend;
Sep 20, 2018
Sep 20, 2018
991
992
}
Sep 25, 2018
Sep 25, 2018
993
if (data->shaders && (shader != data->drawstate.shader)) {
Sep 20, 2018
Sep 20, 2018
994
GL_SelectShader(data->shaders, shader);
Sep 25, 2018
Sep 25, 2018
995
data->drawstate.shader = shader;
Sep 20, 2018
Sep 20, 2018
996
997
}
Sep 25, 2018
Sep 25, 2018
998
if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) {
Sep 20, 2018
Sep 20, 2018
999
1000
if (cmd->data.draw.texture == NULL) {
data->glDisable(data->textype);