src/power/SDL_power.c
author Ryan C. Gordon <icculus@icculus.org>
Sun, 24 Nov 2013 23:56:17 -0500
changeset 8093 b43765095a6f
parent 7981 6d538bc1b395
child 8149 681eb46b8ac4
permissions -rw-r--r--
Make internal SDL sources include SDL_internal.h instead of SDL_config.h

The new header will include SDL_config.h, but allows for other global stuff.
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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#include "SDL_power.h"
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/*
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 * Returns SDL_TRUE if we have a definitive answer.
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 * SDL_FALSE to try next implementation.
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 */
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typedef SDL_bool
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    (*SDL_GetPowerInfo_Impl) (SDL_PowerState * state, int *seconds,
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                              int *percent);
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SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_HARDWIRED
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/* This is for things that _never_ have a battery */
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static SDL_bool
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SDL_GetPowerInfo_Hardwired(SDL_PowerState * state, int *seconds, int *percent)
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{
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    *seconds = -1;
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    *percent = -1;
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    *state = SDL_POWERSTATE_NO_BATTERY;
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    return SDL_TRUE;
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}
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#endif
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#endif
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static SDL_GetPowerInfo_Impl implementations[] = {
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#ifndef SDL_POWER_DISABLED
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#ifdef SDL_POWER_LINUX          /* in order of preference. More than could work. */
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    SDL_GetPowerInfo_Linux_proc_acpi,
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    SDL_GetPowerInfo_Linux_proc_apm,
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#endif
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#ifdef SDL_POWER_WINDOWS        /* handles Win32, Win64, PocketPC. */
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    SDL_GetPowerInfo_Windows,
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#endif
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#ifdef SDL_POWER_UIKIT          /* handles iPhone/iPad/etc */
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    SDL_GetPowerInfo_UIKit,
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#endif
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#ifdef SDL_POWER_MACOSX         /* handles Mac OS X, Darwin. */
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    SDL_GetPowerInfo_MacOSX,
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#endif
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#ifdef SDL_POWER_HAIKU          /* with BeOS euc.jp apm driver. Does this work on Haiku? */
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    SDL_GetPowerInfo_Haiku,
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#endif
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#ifdef SDL_POWER_ANDROID        /* handles Android. */
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    SDL_GetPowerInfo_Android,
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#endif
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#ifdef SDL_POWER_PSP        /* handles PSP. */
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    SDL_GetPowerInfo_PSP,
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#endif
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#ifdef SDL_POWER_HARDWIRED
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    SDL_GetPowerInfo_Hardwired,
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#endif
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#endif
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};
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SDL_PowerState
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SDL_GetPowerInfo(int *seconds, int *percent)
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{
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    const int total = sizeof(implementations) / sizeof(implementations[0]);
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    int _seconds, _percent;
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    SDL_PowerState retval;
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    int i;
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    /* Make these never NULL for platform-specific implementations. */
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    if (seconds == NULL) {
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        seconds = &_seconds;
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    }
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    if (percent == NULL) {
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        percent = &_percent;
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    }
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    for (i = 0; i < total; i++) {
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        if (implementations[i] (&retval, seconds, percent)) {
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            return retval;
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        }
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    }
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    /* nothing was definitive. */
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    *seconds = -1;
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    *percent = -1;
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    return SDL_POWERSTATE_UNKNOWN;
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}
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