include/SDL_opengles2.h
author Edward Rudd <urkle@outoforder.cc>
Wed, 03 Dec 2014 12:47:39 -0500
changeset 9262 b3df9db209b0
parent 9055 868b523403e0
child 9619 b94b6d0bff0f
permissions -rw-r--r--
ugh.. stray character
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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 *  \file SDL_opengles2.h
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 *
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 *  This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
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 */
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#ifndef _MSC_VER
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#else
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#include <GLES2/gl2platform.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#else /* _MSC_VER */
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/* OpenGL ES2 headers for Visual Studio */
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#include "SDL_opengles2_khrplatform.h"
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#include "SDL_opengles2_gl2platform.h"
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#include "SDL_opengles2_gl2.h"
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#include "SDL_opengles2_gl2ext.h"
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#endif /* _MSC_VER */
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#ifndef APIENTRY
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#define APIENTRY GL_APIENTRY
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#endif