docs.html
author Sam Lantinga <slouken@libsdl.org>
Sat, 23 Sep 2006 23:07:52 +0000
branchSDL-1.2
changeset 3868 b2f59aadec0d
parent 1892 c08abb88531b
child 1895 c121d94672cb
child 3960 f5daa62ce1c4
permissions -rw-r--r--
Fixed bug #294
Can't build SDL 1.2.11(and svn) for Pocket PC 2003 with Visual Studio 2005
Fix contributed by Dmitry Yakimov
slouken@0
     1
<HTML>
slouken@0
     2
<HEAD><TITLE>SDL Stable Release</TITLE></HEAD>
slouken@0
     3
<BODY BGCOLOR="#FFEBCD" TEXT="#000000">
slouken@0
     4
slouken@0
     5
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
slouken@0
     6
<P>
slouken@511
     7
This source is stable, and is fully tested on all supported platforms.<br>
slouken@511
     8
Please send bug reports or questions to the SDL mailing list:<br>
slouken@511
     9
<a href="http://www.libsdl.org/mailing-list.php"
slouken@511
    10
        >http://www.libsdl.org/mailing-list.php</a><br>
slouken@511
    11
The latest stable release may be found on the
slouken@511
    12
	<a href="http://www.libsdl.org/">SDL website</A>.
slouken@511
    13
</P>
slouken@0
    14
slouken@0
    15
<H2> <A HREF="docs/index.html">API Documentation</A> </H2>
slouken@1840
    16
slouken@1892
    17
<H2> SDL 1.2.11 Release Notes </H2>
slouken@1892
    18
<P>
slouken@1892
    19
SDL 1.2.11 is a minor bug fix release.
slouken@1892
    20
</P>
slouken@1892
    21
slouken@1892
    22
<H3> Unix Notes </H3>
slouken@1892
    23
slouken@1892
    24
<BLOCKQUOTE>
slouken@1892
    25
<P>
slouken@1892
    26
	Dynamic X11 loading is only enabled with gcc 4 supporting -fvisibility=hidden.  This fixes crashes related to symbol collisions, and allows building on Solaris and IRIX.
slouken@1892
    27
</P>
slouken@1892
    28
<P>
slouken@1892
    29
	Fixed building SDL with Xinerama disabled.
slouken@1892
    30
</P>
slouken@1892
    31
<P>
slouken@1892
    32
	Fixed DRI OpenGL library loading, using RTLD_GLOBAL in dlopen().
slouken@1892
    33
</P>
slouken@1892
    34
<P>
slouken@1892
    35
	Added pkgconfig configuration support.
slouken@1892
    36
</P>
slouken@1892
    37
</BLOCKQUOTE>
slouken@1892
    38
slouken@1892
    39
<H3> Windows Notes </H3>
slouken@1892
    40
slouken@1892
    41
<BLOCKQUOTE>
slouken@1892
    42
<P>
slouken@1892
    43
	Setting SDL_GL_SWAP_CONTROL now works with Windows OpenGL.
slouken@1892
    44
</P>
slouken@1892
    45
<P>
slouken@1892
    46
	The Win32 window positioning code works properly for windows with menus.
slouken@1892
    47
</P>
slouken@1892
    48
<P>
slouken@1892
    49
	DirectSound audio quality has been improved on certain sound cards.
slouken@1892
    50
</P>
slouken@1892
    51
<P>
slouken@1892
    52
	Fixed 5.1 audio channel ordering on Windows and Mac OS X.
slouken@1892
    53
</P>
slouken@1892
    54
<P>
slouken@1892
    55
	Plugged a couple of minor memory leaks in the windib video driver.
slouken@1892
    56
</P>
slouken@1892
    57
<P>
slouken@1892
    58
	Fixed type collision with stdint.h when building with gcc on Win32.
slouken@1892
    59
</P>
slouken@1892
    60
<P>
slouken@1892
    61
	Fixed building with the Digital Mars Compiler on Win32.
slouken@1892
    62
</P>
slouken@1892
    63
</BLOCKQUOTE>
slouken@1892
    64
slouken@1892
    65
<H3> Mac OS X Notes </H3>
slouken@1892
    66
slouken@1892
    67
<BLOCKQUOTE>
slouken@1892
    68
<P>
slouken@1892
    69
	The Quartz video driver supports 32x32 cursors on Mac OS X 10.3 and above.
slouken@1892
    70
</P>
slouken@1892
    71
</BLOCKQUOTE>
slouken@1892
    72
slouken@1892
    73
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
slouken@1892
    74
slouken@1840
    75
<H2> SDL 1.2.10 Release Notes </H2>
slouken@0
    76
<P>
slouken@1840
    77
SDL 1.2.10 is a major release, featuring a revamp of the build system and many API improvements and bug fixes.
slouken@1840
    78
</P>
slouken@1840
    79
<H3> API enhancements </H3>
slouken@0
    80
<UL>
slouken@1840
    81
<LI>
slouken@1840
    82
	If SDL_OpenAudio() is passed zero for the desired format
slouken@1840
    83
	fields, the following environment variables will be used
slouken@1840
    84
	to fill them in:
slouken@1840
    85
<pre><code>
slouken@1840
    86
		SDL_AUDIO_FREQUENCY
slouken@1840
    87
		SDL_AUDIO_FORMAT
slouken@1840
    88
		SDL_AUDIO_CHANNELS
slouken@1840
    89
		SDL_AUDIO_SAMPLES
slouken@1840
    90
</code></pre>
slouken@1840
    91
	If an environment variable is not specified, it will be set
slouken@1840
    92
	to a reasonable default value.
slouken@1840
    93
<LI>
slouken@1840
    94
	SDL_SetVideoMode() now accepts 0 for width or height and will use
slouken@1840
    95
	the current video mode (or the desktop mode if no mode has been set.)
slouken@1840
    96
<LI>
slouken@1840
    97
	Added current_w and current_h to the SDL_VideoInfo structure,
slouken@1840
    98
	which is set to the desktop resolution during video intialization,
slouken@1840
    99
	and then set to the current resolution when a video mode is set.
slouken@1840
   100
<LI>
slouken@1840
   101
	SDL_GL_LoadLibrary() will load the system default OpenGL library
slouken@1840
   102
	if it is passed NULL as a parameter.
slouken@1840
   103
<LI>
slouken@1840
   104
	Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications.
slouken@1840
   105
<LI>
slouken@1840
   106
	Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration.
slouken@1840
   107
<LI>
slouken@1840
   108
	SDL_WM_SetCaption() now officially takes UTF-8 title and icon strings, and displays international characters on supported platforms.
slouken@1840
   109
<LI>
slouken@1840
   110
	Added SDL_GetKeyRepeat() to query the key repeat settings.
slouken@1840
   111
<LI>
slouken@1840
   112
	Added the "dummy" audio driver, which can be used to emulate audio
slouken@1840
   113
	output without a sound card.
slouken@1840
   114
<LI>
slouken@1840
   115
	Added SDL_config.h, with defaults for various build environments.
slouken@0
   116
</UL>
slouken@0
   117
slouken@1840
   118
<H3> General Notes </H3>
slouken@0
   119
slouken@1840
   120
<BLOCKQUOTE>
slouken@1840
   121
<P>
slouken@1840
   122
	The SDL website now has an <A HREF="http://www.libsdl.org/rss/rss.xml">RSS feed</A>!
slouken@1840
   123
<P>
slouken@1840
   124
	The SDL development source code is now managed with <A HREF="http://www.libsdl.org/svn.php">Subversion</A>.
slouken@1840
   125
<P>
slouken@1840
   126
	SDL now uses the Bugzilla <A HREF="http://bugzilla.libsdl.org/">bug tracking system</A>, hosted by icculus.org.
slouken@1840
   127
<P>
slouken@1840
   128
	SDL is licensed under version 2.1 of the GNU Lesser General Public License.
slouken@1840
   129
<P>
slouken@1840
   130
	The entire build system has been revamped to make it much more portable, including versions of C library functions to make it possible to run SDL on a minimal embedded environment.  See README.Porting in the SDL source distribution for information on how to port SDL to a new platform.
slouken@1840
   131
<P>
slouken@1840
   132
	SDL_opengl.h has been updated with the latest glext.h from <A HREF="http://oss.sgi.com/projects/ogl-sample/registry/">http://oss.sgi.com/projects/ogl-sample/registry/</A>
slouken@1840
   133
<P>
slouken@1840
   134
	Alex Volkov contributed highly optimized RGB <-> RGBA blitters.
slouken@1840
   135
</BLOCKQUOTE>
slouken@0
   136
slouken@1840
   137
<H3> Unix Notes </H3>
slouken@0
   138
slouken@1840
   139
<BLOCKQUOTE>
slouken@1840
   140
<P>
slouken@1840
   141
	The X11 libraries are dynamically loaded at runtime by default.  This allows the distributed version of SDL to run on systems without X11 libraries installed.
slouken@1840
   142
<P>
slouken@1840
   143
	The XiG XME extension code is now included in the X11 video driver by default.
slouken@1840
   144
<P>
slouken@1840
   145
	XRandR support for video mode switching has been added to the X11 driver, but is disabled because of undesired interactions with window managers.  You can enable this by setting the environment variable SDL_VIDEO_X11_XRANDR to 1.
slouken@1840
   146
<P>
slouken@1840
   147
	Xinerama multi-head displays are properly handled now, and the SDL_VIDEO_FULLSCREEN_HEAD environment variable can be used to select the screen used for fullscreen video modes.  Note that changing the video modes only works on screen 0.
slouken@1840
   148
<P>
slouken@1840
   149
	XVidMode video modes are now sorted so they maintain the refresh rates specified in the X11 configuration file.
slouken@1840
   150
<P>
slouken@1840
   151
	SDL windows are no longer transparent in X11 compositing systems like XGL.
slouken@1840
   152
<P>
slouken@1840
   153
	The mouse is properly released by the X11 video driver if the fullscreen window loses focus.
slouken@1840
   154
<P>
slouken@1840
   155
	The X11 input driver now uses XIM to handle international input.
slouken@1840
   156
<P>
slouken@1840
   157
	The screensaver and DPMS monitor blanking are disabled while SDL games are running under the X11 and DGA video drivers.  This behavior will be formalized and selectable in SDL 1.3.
slouken@1840
   158
<P>
slouken@1840
   159
	Fixed a bug preventing stereo OpenGL contexts from being selected on the X11 driver.
slouken@1840
   160
<P>
slouken@1840
   161
	The DGA video driver now waits for pending blits involving surfaces before they are freed.  This prevents display oddities when using SDL_DisplayFormat() to convert many images.
slouken@1840
   162
<P>
slouken@1840
   163
	The framebuffer console video driver now has a parser for /etc/fb.modes for improved video mode handling.
slouken@1840
   164
<P>
slouken@1840
   165
	The framebuffer console video driver now allows asynchronous VT switching, and restores the full contents of the screen when switched back.
slouken@1840
   166
<P>
slouken@1840
   167
	The framebuffer console now uses CTRL-ALT-FN to switch virtual terminals, to avoid collisions with application key bindings.
slouken@1840
   168
<P>
slouken@1840
   169
	The framebuffer console input driver correctly sets IMPS/2 mode for wheel mice.  It also properly detects when gpm is in IMPS/2 protocol mode, or passing raw protocol from an IMPS/2 mouse.
slouken@1840
   170
<P>
slouken@1840
   171
	The SVGAlib video driver now has support for banked (non-linear) video modes.
slouken@1840
   172
<P>
slouken@1840
   173
	A video driver for OpenBSD on the Sharp Zaurus has been contributed by Staffan Ulfberg.  See the file README.wscons in the SDL source distribution for details.
slouken@1840
   174
<P>
slouken@1840
   175
	Many patches have been incorporated from *BSD ports.
slouken@1840
   176
</BLOCKQUOTE>
slouken@0
   177
slouken@1840
   178
<H3> Windows Notes </H3>
slouken@0
   179
slouken@1840
   180
<BLOCKQUOTE>
slouken@1840
   181
<P>
slouken@1840
   182
	The "windib" video driver is the default now, to prevent problems with certain laptops, 64-bit Windows, and Windows Vista.  The DirectX driver is still available, and can be selected by setting the environment variable SDL_VIDEODRIVER to "directx".
slouken@1840
   183
<P>
slouken@1840
   184
	SDL has been ported to 64-bit Windows.
slouken@1840
   185
<P>
slouken@1840
   186
	Dmitry Yakimov contributed a GAPI video driver for Windows CE.
slouken@1840
   187
<P>
slouken@1840
   188
	The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions.  A full API for querying and selecting refresh rates is planned for SDL 1.3.
slouken@1840
   189
<P>
slouken@1840
   190
	Dialog boxes are now shown when SDL is in windowed OpenGL mode.
slouken@1840
   191
<P>
slouken@1840
   192
	The SDL window is recreated when necessary to maintain OpenGL context attributes, when switching between windowed and fullscreen modes.
slouken@1840
   193
<P>
slouken@1840
   194
	An SDL_VIDEORESIZE event is properly sent when the SDL window is maximized and restored.
slouken@1840
   195
<P>
slouken@1840
   196
	Window positions are retained when switching between fullscreen and windowed modes.
slouken@1840
   197
<P>
slouken@1840
   198
	ToUnicode() is used, when available, for improved handling of international keyboard input.
slouken@1840
   199
<P>
slouken@1840
   200
	The PrtScrn is now treated normally with both key down and key up events.
slouken@1840
   201
<P>
slouken@1840
   202
	Pressing ALT-F4 now delivers an SDL_QUIT event to SDL applications.
slouken@1840
   203
<P>
slouken@1840
   204
	Joystick names are now correct for joysticks which have been unplugged and then plugged back in since booting.
slouken@1840
   205
<P>
slouken@1840
   206
	An MCI error when playing the last track on a CD-ROM has been fixed.
slouken@1840
   207
<P>
slouken@1840
   208
	OpenWatcom projects for building SDL have been provided by Marc Peter.
slouken@1840
   209
</BLOCKQUOTE>
slouken@0
   210
slouken@1840
   211
<H3> Mac OS X Notes </H3>
slouken@1840
   212
slouken@1840
   213
<BLOCKQUOTE>
slouken@0
   214
<P>
slouken@1840
   215
	SDL now supports building Universal binaries, both through Xcode projects and when using configure/make.  See README.MacOSX in the SDL source archive for details.
slouken@1840
   216
<P>
slouken@1840
   217
	The X11 video driver with GLX support can be built on Mac OS X, if the X11 development SDK is installed.
slouken@1840
   218
<P>
slouken@1840
   219
	Transitions between fullscreen resolutions and windowed mode now use a much faster asynchronous fade to hide desktop flicker.
slouken@1840
   220
<P>
slouken@1840
   221
	Icons set with SDL_WM_SetIcon() now have the proper colors on Intel Macs.
slouken@1840
   222
</BLOCKQUOTE>
slouken@1840
   223
slouken@1840
   224
<H3> OS/2 Notes </H3>
slouken@1840
   225
slouken@1840
   226
<BLOCKQUOTE>
slouken@1840
   227
<P>
slouken@1840
   228
	Projects for building SDL on OS/2 with OpenWatcom have been contributed by Doodle.  See the file README.OS2 in the SDL source distribution for details.
slouken@1840
   229
</BLOCKQUOTE>
slouken@1840
   230
slouken@0
   231
<IMG SRC="docs/images/rainbow.gif" ALT="[separator]" WIDTH="100%">
slouken@0
   232
slouken@0
   233
</BODY>
slouken@0
   234
</HTML>