src/video/windib/SDL_dibevents.c
author Ryan C. Gordon <icculus@icculus.org>
Tue, 26 Jun 2007 20:02:40 +0000
branchSDL-1.2
changeset 3981 b0d021cf41b6
parent 3868 b2f59aadec0d
child 4139 568c9b3c0167
permissions -rw-r--r--
windib target can now control screensaver with SDL_VIDEO_ALLOW_SCREENSAVER.

Fixes Bugzilla #415.
slouken@0
     1
/*
slouken@0
     2
    SDL - Simple DirectMedia Layer
slouken@1312
     3
    Copyright (C) 1997-2006 Sam Lantinga
slouken@0
     4
slouken@0
     5
    This library is free software; you can redistribute it and/or
slouken@1312
     6
    modify it under the terms of the GNU Lesser General Public
slouken@0
     7
    License as published by the Free Software Foundation; either
slouken@1312
     8
    version 2.1 of the License, or (at your option) any later version.
slouken@0
     9
slouken@0
    10
    This library is distributed in the hope that it will be useful,
slouken@0
    11
    but WITHOUT ANY WARRANTY; without even the implied warranty of
slouken@0
    12
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
slouken@1312
    13
    Lesser General Public License for more details.
slouken@0
    14
slouken@1312
    15
    You should have received a copy of the GNU Lesser General Public
slouken@1312
    16
    License along with this library; if not, write to the Free Software
slouken@1312
    17
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
slouken@0
    18
slouken@0
    19
    Sam Lantinga
slouken@252
    20
    slouken@libsdl.org
slouken@0
    21
*/
slouken@1402
    22
#include "SDL_config.h"
slouken@0
    23
slouken@1433
    24
#define WIN32_LEAN_AND_MEAN
slouken@1433
    25
#include <windows.h>
slouken@0
    26
slouken@1358
    27
#include "SDL_main.h"
slouken@0
    28
#include "SDL_events.h"
slouken@0
    29
#include "SDL_syswm.h"
slouken@1361
    30
#include "../../events/SDL_sysevents.h"
slouken@1361
    31
#include "../../events/SDL_events_c.h"
slouken@1361
    32
#include "../wincommon/SDL_lowvideo.h"
slouken@0
    33
#include "SDL_dibvideo.h"
slouken@0
    34
#include "SDL_vkeys.h"
slouken@0
    35
slouken@0
    36
#ifndef WM_APP
slouken@0
    37
#define WM_APP	0x8000
slouken@0
    38
#endif
slouken@0
    39
slouken@0
    40
#ifdef _WIN32_WCE
slouken@0
    41
#define NO_GETKEYBOARDSTATE
slouken@0
    42
#endif
slouken@0
    43
slouken@0
    44
/* The translation table from a Microsoft VK keysym to a SDL keysym */
slouken@0
    45
static SDLKey VK_keymap[SDLK_LAST];
slouken@1472
    46
static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed);
slouken@0
    47
slouken@0
    48
/* Masks for processing the windows KEYDOWN and KEYUP messages */
slouken@0
    49
#define REPEATED_KEYMASK	(1<<30)
slouken@0
    50
#define EXTENDED_KEYMASK	(1<<24)
slouken@0
    51
slouken@145
    52
/* DJM: If the user setup the window for us, we want to save his window proc,
slouken@145
    53
   and give him a chance to handle some messages. */
slouken@1303
    54
#ifdef STRICT
slouken@1303
    55
#define WNDPROCTYPE	WNDPROC
slouken@1303
    56
#else
slouken@1303
    57
#define WNDPROCTYPE	FARPROC
slouken@1303
    58
#endif
slouken@1303
    59
static WNDPROCTYPE userWindowProc = NULL;
slouken@145
    60
icculus@1251
    61
icculus@1251
    62
#ifdef _WIN32_WCE
icculus@1251
    63
icculus@1251
    64
WPARAM rotateKey(WPARAM key,SDL_ScreenOrientation direction) 
icculus@1251
    65
{
icculus@1251
    66
	if (direction != SDL_ORIENTATION_LEFT)
icculus@1251
    67
		return key;
icculus@1251
    68
icculus@1251
    69
	switch (key) {
icculus@1251
    70
		case 0x26: /* up */
icculus@1251
    71
			return 0x27;
icculus@1251
    72
		case 0x27: /* right */
icculus@1251
    73
			return 0x28;
icculus@1251
    74
		case 0x28: /* down */
icculus@1251
    75
			return 0x25;
icculus@1251
    76
		case 0x25: /* left */
icculus@1251
    77
			return 0x26;
icculus@1251
    78
	}
icculus@1251
    79
icculus@1251
    80
	return key;
icculus@1251
    81
}
icculus@1251
    82
icculus@1251
    83
#endif 
icculus@1251
    84
icculus@1251
    85
slouken@0
    86
/* The main Win32 event handler */
slouken@1456
    87
LRESULT DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
slouken@0
    88
{
slouken@0
    89
	extern int posted;
slouken@0
    90
slouken@0
    91
	switch (msg) {
slouken@0
    92
		case WM_SYSKEYDOWN:
slouken@0
    93
		case WM_KEYDOWN: {
slouken@0
    94
			SDL_keysym keysym;
slouken@0
    95
icculus@1251
    96
#ifdef _WIN32_WCE
icculus@1251
    97
			// Drop GAPI artefacts
icculus@1251
    98
			if (wParam == 0x84 || wParam == 0x5B)
icculus@1251
    99
				return 0;
icculus@1251
   100
icculus@1251
   101
			// Rotate key if necessary
icculus@1251
   102
			if (this->hidden->orientation != SDL_ORIENTATION_UP)
icculus@1251
   103
				wParam = rotateKey(wParam, this->hidden->orientation);	
icculus@1251
   104
#endif 
slouken@0
   105
			/* Ignore repeated keys */
slouken@0
   106
			if ( lParam&REPEATED_KEYMASK ) {
slouken@0
   107
				return(0);
slouken@0
   108
			}
slouken@0
   109
			switch (wParam) {
slouken@0
   110
				case VK_CONTROL:
slouken@0
   111
					if ( lParam&EXTENDED_KEYMASK )
slouken@0
   112
						wParam = VK_RCONTROL;
slouken@0
   113
					else
slouken@0
   114
						wParam = VK_LCONTROL;
slouken@0
   115
					break;
slouken@0
   116
				case VK_SHIFT:
slouken@0
   117
					/* EXTENDED trick doesn't work here */
slouken@1282
   118
					{
slouken@1282
   119
					Uint8 *state = SDL_GetKeyState(NULL);
slouken@1282
   120
					if (state[SDLK_LSHIFT] == SDL_RELEASED && (GetKeyState(VK_LSHIFT) & 0x8000)) {
slouken@558
   121
						wParam = VK_LSHIFT;
slouken@1282
   122
					} else if (state[SDLK_RSHIFT] == SDL_RELEASED && (GetKeyState(VK_RSHIFT) & 0x8000)) {
slouken@558
   123
						wParam = VK_RSHIFT;
slouken@558
   124
					} else {
icculus@1852
   125
						/* Win9x */
icculus@1852
   126
						int sc = HIWORD(lParam) & 0xFF;
icculus@1852
   127
icculus@1852
   128
						if (sc == 0x2A)
icculus@1852
   129
							wParam = VK_LSHIFT;
icculus@1852
   130
						else
icculus@1852
   131
						if (sc == 0x36)
icculus@1852
   132
							wParam = VK_RSHIFT;
icculus@1852
   133
						else
icculus@1852
   134
							wParam = VK_LSHIFT;
slouken@1282
   135
					}
slouken@558
   136
					}
slouken@0
   137
					break;
slouken@0
   138
				case VK_MENU:
slouken@0
   139
					if ( lParam&EXTENDED_KEYMASK )
slouken@0
   140
						wParam = VK_RMENU;
slouken@0
   141
					else
slouken@0
   142
						wParam = VK_LMENU;
slouken@0
   143
					break;
slouken@0
   144
			}
slouken@112
   145
#ifdef NO_GETKEYBOARDSTATE
slouken@112
   146
			/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
slouken@112
   147
			if ( SDL_TranslateUNICODE ) {
slouken@140
   148
				MSG m;
slouken@112
   149
slouken@140
   150
				m.hwnd = hwnd;
slouken@140
   151
				m.message = msg;
slouken@140
   152
				m.wParam = wParam;
slouken@140
   153
				m.lParam = lParam;
slouken@140
   154
				m.time = 0;
slouken@140
   155
				if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
slouken@112
   156
					GetMessage(&m, hwnd, 0, WM_USER);
slouken@112
   157
			    		wParam = m.wParam;
slouken@112
   158
				}
slouken@112
   159
			}
slouken@112
   160
#endif /* NO_GETKEYBOARDSTATE */
slouken@0
   161
			posted = SDL_PrivateKeyboard(SDL_PRESSED,
slouken@0
   162
				TranslateKey(wParam,HIWORD(lParam),&keysym,1));
slouken@0
   163
		}
slouken@0
   164
		return(0);
slouken@0
   165
slouken@0
   166
		case WM_SYSKEYUP:
slouken@0
   167
		case WM_KEYUP: {
slouken@0
   168
			SDL_keysym keysym;
slouken@0
   169
icculus@1251
   170
#ifdef _WIN32_WCE
slouken@1526
   171
			// Drop GAPI artifacts
icculus@1251
   172
			if (wParam == 0x84 || wParam == 0x5B)
icculus@1251
   173
				return 0;
icculus@1251
   174
icculus@1251
   175
			// Rotate key if necessary
icculus@1251
   176
			if (this->hidden->orientation != SDL_ORIENTATION_UP)
icculus@1251
   177
				wParam = rotateKey(wParam, this->hidden->orientation);	
icculus@1251
   178
#endif
icculus@1251
   179
slouken@0
   180
			switch (wParam) {
slouken@0
   181
				case VK_CONTROL:
slouken@0
   182
					if ( lParam&EXTENDED_KEYMASK )
slouken@0
   183
						wParam = VK_RCONTROL;
slouken@0
   184
					else
slouken@0
   185
						wParam = VK_LCONTROL;
slouken@0
   186
					break;
slouken@0
   187
				case VK_SHIFT:
slouken@0
   188
					/* EXTENDED trick doesn't work here */
slouken@1282
   189
					{
slouken@1282
   190
					Uint8 *state = SDL_GetKeyState(NULL);
slouken@1282
   191
					if (state[SDLK_LSHIFT] == SDL_PRESSED && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
slouken@572
   192
						wParam = VK_LSHIFT;
slouken@1282
   193
					} else if (state[SDLK_RSHIFT] == SDL_PRESSED && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
slouken@572
   194
						wParam = VK_RSHIFT;
slouken@572
   195
					} else {
icculus@1852
   196
						/* Win9x */
icculus@1852
   197
						int sc = HIWORD(lParam) & 0xFF;
icculus@1852
   198
icculus@1852
   199
						if (sc == 0x2A)
icculus@1852
   200
							wParam = VK_LSHIFT;
icculus@1852
   201
						else
icculus@1852
   202
						if (sc == 0x36)
icculus@1852
   203
							wParam = VK_RSHIFT;
icculus@1852
   204
						else
icculus@1852
   205
							wParam = VK_LSHIFT;
slouken@1282
   206
					}
slouken@572
   207
					}
slouken@0
   208
					break;
slouken@0
   209
				case VK_MENU:
slouken@0
   210
					if ( lParam&EXTENDED_KEYMASK )
slouken@0
   211
						wParam = VK_RMENU;
slouken@0
   212
					else
slouken@0
   213
						wParam = VK_LMENU;
slouken@0
   214
					break;
slouken@0
   215
			}
slouken@1526
   216
			/* Windows only reports keyup for print screen */
slouken@1526
   217
			if ( wParam == VK_SNAPSHOT && SDL_GetKeyState(NULL)[SDLK_PRINT] == SDL_RELEASED ) {
slouken@1526
   218
				posted = SDL_PrivateKeyboard(SDL_PRESSED,
slouken@1526
   219
					TranslateKey(wParam,HIWORD(lParam),&keysym,1));
slouken@1526
   220
			}
slouken@0
   221
			posted = SDL_PrivateKeyboard(SDL_RELEASED,
slouken@0
   222
				TranslateKey(wParam,HIWORD(lParam),&keysym,0));
slouken@0
   223
		}
slouken@0
   224
		return(0);
slouken@0
   225
icculus@726
   226
#if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
icculus@726
   227
		case WM_SYSCOMMAND: {
icculus@3981
   228
			const DWORD val = (DWORD) (wParam & 0xFFF0);
icculus@3981
   229
			if ((val == SC_SCREENSAVE) || (val == SC_MONITORPOWER)) {
icculus@3981
   230
				if (!this->hidden->allow_screensaver) {
icculus@3981
   231
					/* Note that this doesn't stop anything on Vista
icculus@3981
   232
					   if the screensaver has a password. */
icculus@726
   233
					return(0);
icculus@3981
   234
				}
icculus@3981
   235
			}
icculus@726
   236
		}
icculus@726
   237
		/* Fall through to default processing */
icculus@726
   238
#endif /* SC_SCREENSAVE && SC_MONITORPOWER */
icculus@726
   239
slouken@0
   240
		default: {
slouken@0
   241
			/* Only post the event if we're watching for it */
slouken@0
   242
			if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
slouken@0
   243
			        SDL_SysWMmsg wmmsg;
slouken@0
   244
slouken@0
   245
				SDL_VERSION(&wmmsg.version);
slouken@0
   246
				wmmsg.hwnd = hwnd;
slouken@0
   247
				wmmsg.msg = msg;
slouken@0
   248
				wmmsg.wParam = wParam;
slouken@0
   249
				wmmsg.lParam = lParam;
slouken@0
   250
				posted = SDL_PrivateSysWMEvent(&wmmsg);
slouken@145
   251
slouken@145
   252
			/* DJM: If the user isn't watching for private
slouken@145
   253
				messages in her SDL event loop, then pass it
slouken@145
   254
				along to any win32 specific window proc.
slouken@145
   255
			 */
slouken@145
   256
			} else if (userWindowProc) {
slouken@721
   257
				return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
slouken@0
   258
			}
slouken@0
   259
		}
slouken@0
   260
		break;
slouken@0
   261
	}
slouken@0
   262
	return(DefWindowProc(hwnd, msg, wParam, lParam));
slouken@0
   263
}
slouken@0
   264
slouken@0
   265
void DIB_PumpEvents(_THIS)
slouken@0
   266
{
slouken@0
   267
	MSG msg;
slouken@0
   268
slouken@523
   269
	while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
slouken@523
   270
		if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
slouken@0
   271
			DispatchMessage(&msg);
slouken@0
   272
		}
slouken@0
   273
	}
slouken@0
   274
}
slouken@0
   275
icculus@1852
   276
static HKL hLayoutUS = NULL;
icculus@1852
   277
slouken@0
   278
void DIB_InitOSKeymap(_THIS)
slouken@0
   279
{
icculus@1852
   280
	int	i;
slouken@3868
   281
#ifndef _WIN32_WCE
slouken@3868
   282
	char	current_layout[KL_NAMELENGTH];
icculus@1852
   283
icculus@1852
   284
	GetKeyboardLayoutName(current_layout);
icculus@1852
   285
	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
icculus@1852
   286
icculus@1852
   287
	hLayoutUS = LoadKeyboardLayout("00000409", KLF_NOTELLSHELL);
slouken@3868
   288
icculus@1852
   289
	if (!hLayoutUS) {
icculus@1852
   290
		//printf("Failed to load US keyboard layout. Using current.\n");
icculus@1852
   291
		hLayoutUS = GetKeyboardLayout(0);
icculus@1852
   292
	}
icculus@1852
   293
	LoadKeyboardLayout(current_layout, KLF_ACTIVATE);
slouken@3868
   294
#else
slouken@3868
   295
#if _WIN32_WCE >=420
slouken@3868
   296
	TCHAR	current_layout[KL_NAMELENGTH];
slouken@0
   297
slouken@3868
   298
	GetKeyboardLayoutName(current_layout);
slouken@3868
   299
	//printf("Initial Keyboard Layout Name: '%s'\n", current_layout);
slouken@3868
   300
slouken@3868
   301
	hLayoutUS = LoadKeyboardLayout(L"00000409", 0);
slouken@3868
   302
slouken@3868
   303
	if (!hLayoutUS) {
slouken@3868
   304
		//printf("Failed to load US keyboard layout. Using current.\n");
slouken@3868
   305
		hLayoutUS = GetKeyboardLayout(0);
slouken@3868
   306
	}
slouken@3868
   307
	LoadKeyboardLayout(current_layout, 0);
slouken@3868
   308
#endif // _WIN32_WCE >=420
slouken@3868
   309
#endif
slouken@0
   310
	/* Map the VK keysyms */
slouken@1379
   311
	for ( i=0; i<SDL_arraysize(VK_keymap); ++i )
slouken@0
   312
		VK_keymap[i] = SDLK_UNKNOWN;
slouken@0
   313
slouken@0
   314
	VK_keymap[VK_BACK] = SDLK_BACKSPACE;
slouken@0
   315
	VK_keymap[VK_TAB] = SDLK_TAB;
slouken@0
   316
	VK_keymap[VK_CLEAR] = SDLK_CLEAR;
slouken@0
   317
	VK_keymap[VK_RETURN] = SDLK_RETURN;
slouken@0
   318
	VK_keymap[VK_PAUSE] = SDLK_PAUSE;
slouken@0
   319
	VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
slouken@0
   320
	VK_keymap[VK_SPACE] = SDLK_SPACE;
slouken@0
   321
	VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
slouken@0
   322
	VK_keymap[VK_COMMA] = SDLK_COMMA;
slouken@0
   323
	VK_keymap[VK_MINUS] = SDLK_MINUS;
slouken@0
   324
	VK_keymap[VK_PERIOD] = SDLK_PERIOD;
slouken@0
   325
	VK_keymap[VK_SLASH] = SDLK_SLASH;
slouken@0
   326
	VK_keymap[VK_0] = SDLK_0;
slouken@0
   327
	VK_keymap[VK_1] = SDLK_1;
slouken@0
   328
	VK_keymap[VK_2] = SDLK_2;
slouken@0
   329
	VK_keymap[VK_3] = SDLK_3;
slouken@0
   330
	VK_keymap[VK_4] = SDLK_4;
slouken@0
   331
	VK_keymap[VK_5] = SDLK_5;
slouken@0
   332
	VK_keymap[VK_6] = SDLK_6;
slouken@0
   333
	VK_keymap[VK_7] = SDLK_7;
slouken@0
   334
	VK_keymap[VK_8] = SDLK_8;
slouken@0
   335
	VK_keymap[VK_9] = SDLK_9;
slouken@0
   336
	VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
slouken@0
   337
	VK_keymap[VK_EQUALS] = SDLK_EQUALS;
slouken@0
   338
	VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
slouken@0
   339
	VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
slouken@1253
   340
	VK_keymap[VK_OEM_102] = SDLK_LESS;
slouken@0
   341
	VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
slouken@0
   342
	VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
slouken@327
   343
	VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
slouken@0
   344
	VK_keymap[VK_A] = SDLK_a;
slouken@0
   345
	VK_keymap[VK_B] = SDLK_b;
slouken@0
   346
	VK_keymap[VK_C] = SDLK_c;
slouken@0
   347
	VK_keymap[VK_D] = SDLK_d;
slouken@0
   348
	VK_keymap[VK_E] = SDLK_e;
slouken@0
   349
	VK_keymap[VK_F] = SDLK_f;
slouken@0
   350
	VK_keymap[VK_G] = SDLK_g;
slouken@0
   351
	VK_keymap[VK_H] = SDLK_h;
slouken@0
   352
	VK_keymap[VK_I] = SDLK_i;
slouken@0
   353
	VK_keymap[VK_J] = SDLK_j;
slouken@0
   354
	VK_keymap[VK_K] = SDLK_k;
slouken@0
   355
	VK_keymap[VK_L] = SDLK_l;
slouken@0
   356
	VK_keymap[VK_M] = SDLK_m;
slouken@0
   357
	VK_keymap[VK_N] = SDLK_n;
slouken@0
   358
	VK_keymap[VK_O] = SDLK_o;
slouken@0
   359
	VK_keymap[VK_P] = SDLK_p;
slouken@0
   360
	VK_keymap[VK_Q] = SDLK_q;
slouken@0
   361
	VK_keymap[VK_R] = SDLK_r;
slouken@0
   362
	VK_keymap[VK_S] = SDLK_s;
slouken@0
   363
	VK_keymap[VK_T] = SDLK_t;
slouken@0
   364
	VK_keymap[VK_U] = SDLK_u;
slouken@0
   365
	VK_keymap[VK_V] = SDLK_v;
slouken@0
   366
	VK_keymap[VK_W] = SDLK_w;
slouken@0
   367
	VK_keymap[VK_X] = SDLK_x;
slouken@0
   368
	VK_keymap[VK_Y] = SDLK_y;
slouken@0
   369
	VK_keymap[VK_Z] = SDLK_z;
slouken@0
   370
	VK_keymap[VK_DELETE] = SDLK_DELETE;
slouken@0
   371
slouken@0
   372
	VK_keymap[VK_NUMPAD0] = SDLK_KP0;
slouken@0
   373
	VK_keymap[VK_NUMPAD1] = SDLK_KP1;
slouken@0
   374
	VK_keymap[VK_NUMPAD2] = SDLK_KP2;
slouken@0
   375
	VK_keymap[VK_NUMPAD3] = SDLK_KP3;
slouken@0
   376
	VK_keymap[VK_NUMPAD4] = SDLK_KP4;
slouken@0
   377
	VK_keymap[VK_NUMPAD5] = SDLK_KP5;
slouken@0
   378
	VK_keymap[VK_NUMPAD6] = SDLK_KP6;
slouken@0
   379
	VK_keymap[VK_NUMPAD7] = SDLK_KP7;
slouken@0
   380
	VK_keymap[VK_NUMPAD8] = SDLK_KP8;
slouken@0
   381
	VK_keymap[VK_NUMPAD9] = SDLK_KP9;
slouken@0
   382
	VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
slouken@0
   383
	VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
slouken@0
   384
	VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
slouken@0
   385
	VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
slouken@0
   386
	VK_keymap[VK_ADD] = SDLK_KP_PLUS;
slouken@0
   387
slouken@0
   388
	VK_keymap[VK_UP] = SDLK_UP;
slouken@0
   389
	VK_keymap[VK_DOWN] = SDLK_DOWN;
slouken@0
   390
	VK_keymap[VK_RIGHT] = SDLK_RIGHT;
slouken@0
   391
	VK_keymap[VK_LEFT] = SDLK_LEFT;
slouken@0
   392
	VK_keymap[VK_INSERT] = SDLK_INSERT;
slouken@0
   393
	VK_keymap[VK_HOME] = SDLK_HOME;
slouken@0
   394
	VK_keymap[VK_END] = SDLK_END;
slouken@0
   395
	VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
slouken@0
   396
	VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;
slouken@0
   397
slouken@0
   398
	VK_keymap[VK_F1] = SDLK_F1;
slouken@0
   399
	VK_keymap[VK_F2] = SDLK_F2;
slouken@0
   400
	VK_keymap[VK_F3] = SDLK_F3;
slouken@0
   401
	VK_keymap[VK_F4] = SDLK_F4;
slouken@0
   402
	VK_keymap[VK_F5] = SDLK_F5;
slouken@0
   403
	VK_keymap[VK_F6] = SDLK_F6;
slouken@0
   404
	VK_keymap[VK_F7] = SDLK_F7;
slouken@0
   405
	VK_keymap[VK_F8] = SDLK_F8;
slouken@0
   406
	VK_keymap[VK_F9] = SDLK_F9;
slouken@0
   407
	VK_keymap[VK_F10] = SDLK_F10;
slouken@0
   408
	VK_keymap[VK_F11] = SDLK_F11;
slouken@0
   409
	VK_keymap[VK_F12] = SDLK_F12;
slouken@0
   410
	VK_keymap[VK_F13] = SDLK_F13;
slouken@0
   411
	VK_keymap[VK_F14] = SDLK_F14;
slouken@0
   412
	VK_keymap[VK_F15] = SDLK_F15;
slouken@0
   413
slouken@0
   414
	VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
slouken@0
   415
	VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
slouken@0
   416
	VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
slouken@0
   417
	VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
slouken@0
   418
	VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
slouken@0
   419
	VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
slouken@0
   420
	VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
slouken@0
   421
	VK_keymap[VK_RMENU] = SDLK_RALT;
slouken@0
   422
	VK_keymap[VK_LMENU] = SDLK_LALT;
slouken@0
   423
	VK_keymap[VK_RWIN] = SDLK_RSUPER;
slouken@0
   424
	VK_keymap[VK_LWIN] = SDLK_LSUPER;
slouken@0
   425
slouken@0
   426
	VK_keymap[VK_HELP] = SDLK_HELP;
slouken@0
   427
#ifdef VK_PRINT
slouken@0
   428
	VK_keymap[VK_PRINT] = SDLK_PRINT;
slouken@0
   429
#endif
slouken@0
   430
	VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
slouken@0
   431
	VK_keymap[VK_CANCEL] = SDLK_BREAK;
slouken@0
   432
	VK_keymap[VK_APPS] = SDLK_MENU;
slouken@0
   433
}
slouken@0
   434
icculus@1852
   435
#define EXTKEYPAD(keypad) ((scancode & 0x100)?(mvke):(keypad))
icculus@1852
   436
icculus@1852
   437
static int SDL_MapVirtualKey(int scancode, int vkey)
icculus@1852
   438
{
slouken@3868
   439
#ifndef _WIN32_WCE
icculus@1852
   440
	int	mvke  = MapVirtualKeyEx(scancode & 0xFF, 1, hLayoutUS);
slouken@3868
   441
#else
slouken@3868
   442
	int	mvke  = MapVirtualKey(scancode & 0xFF, 1);
slouken@3868
   443
#endif
icculus@1852
   444
icculus@1852
   445
	switch(vkey) {
icculus@1852
   446
		/* These are always correct */
icculus@1852
   447
		case VK_DIVIDE:
icculus@1852
   448
		case VK_MULTIPLY:
icculus@1852
   449
		case VK_SUBTRACT:
icculus@1852
   450
		case VK_ADD:
icculus@1852
   451
		case VK_LWIN:
icculus@1852
   452
		case VK_RWIN:
icculus@1852
   453
		case VK_APPS:
icculus@1852
   454
		/* These are already handled */
icculus@1852
   455
		case VK_LCONTROL:
icculus@1852
   456
		case VK_RCONTROL:
icculus@1852
   457
		case VK_LSHIFT:
icculus@1852
   458
		case VK_RSHIFT:
icculus@1852
   459
		case VK_LMENU:
icculus@1852
   460
		case VK_RMENU:
icculus@1852
   461
		case VK_SNAPSHOT:
icculus@1852
   462
		case VK_PAUSE:
icculus@1852
   463
			return vkey;
icculus@1852
   464
	}	
icculus@1852
   465
	switch(mvke) {
icculus@1852
   466
		/* Distinguish between keypad and extended keys */
icculus@1852
   467
		case VK_INSERT: return EXTKEYPAD(VK_NUMPAD0);
icculus@1852
   468
		case VK_DELETE: return EXTKEYPAD(VK_DECIMAL);
icculus@1852
   469
		case VK_END:    return EXTKEYPAD(VK_NUMPAD1);
icculus@1852
   470
		case VK_DOWN:   return EXTKEYPAD(VK_NUMPAD2);
icculus@1852
   471
		case VK_NEXT:   return EXTKEYPAD(VK_NUMPAD3);
icculus@1852
   472
		case VK_LEFT:   return EXTKEYPAD(VK_NUMPAD4);
icculus@1852
   473
		case VK_CLEAR:  return EXTKEYPAD(VK_NUMPAD5);
icculus@1852
   474
		case VK_RIGHT:  return EXTKEYPAD(VK_NUMPAD6);
icculus@1852
   475
		case VK_HOME:   return EXTKEYPAD(VK_NUMPAD7);
icculus@1852
   476
		case VK_UP:     return EXTKEYPAD(VK_NUMPAD8);
icculus@1852
   477
		case VK_PRIOR:  return EXTKEYPAD(VK_NUMPAD9);
icculus@1852
   478
	}
icculus@1852
   479
	return mvke?mvke:vkey;
icculus@1852
   480
}
icculus@1852
   481
slouken@1472
   482
static SDL_keysym *TranslateKey(WPARAM vkey, UINT scancode, SDL_keysym *keysym, int pressed)
slouken@0
   483
{
slouken@0
   484
	/* Set the keysym information */
slouken@0
   485
	keysym->scancode = (unsigned char) scancode;
slouken@0
   486
	keysym->mod = KMOD_NONE;
slouken@0
   487
	keysym->unicode = 0;
slouken@1253
   488
	if ( pressed && SDL_TranslateUNICODE ) {
slouken@0
   489
#ifdef NO_GETKEYBOARDSTATE
slouken@0
   490
		/* Uh oh, better hope the vkey is close enough.. */
slouken@0
   491
		keysym->unicode = vkey;
slouken@0
   492
#else
slouken@1253
   493
		BYTE	keystate[256];
slouken@1253
   494
		Uint16	wchars[2];
slouken@0
   495
slouken@0
   496
		GetKeyboardState(keystate);
slouken@1480
   497
		if (SDL_ToUnicode((UINT)vkey, scancode, keystate, wchars, sizeof(wchars)/sizeof(wchars[0]), 0) == 1)
slouken@1253
   498
		{
slouken@1253
   499
			keysym->unicode = wchars[0];
slouken@0
   500
		}
slouken@0
   501
#endif /* NO_GETKEYBOARDSTATE */
slouken@0
   502
	}
icculus@1852
   503
icculus@1852
   504
	if ((vkey == VK_RETURN) && (scancode & 0x100)) {
icculus@1852
   505
		/* No VK_ code for the keypad enter key */
icculus@1852
   506
		keysym->sym = SDLK_KP_ENTER;
icculus@1852
   507
	}
icculus@1852
   508
	else {
icculus@1852
   509
		keysym->sym = VK_keymap[SDL_MapVirtualKey(scancode, vkey)];
icculus@1852
   510
	}
icculus@1852
   511
icculus@1852
   512
#if 0
icculus@1852
   513
	{
icculus@1852
   514
		HKL     hLayoutCurrent = GetKeyboardLayout(0);
icculus@1852
   515
		int     sc = scancode & 0xFF;
icculus@1852
   516
icculus@1852
   517
		printf("SYM:%d, VK:0x%02X, SC:0x%04X, US:(1:0x%02X, 3:0x%02X), "
icculus@1852
   518
			"Current:(1:0x%02X, 3:0x%02X)\n",
icculus@1852
   519
			keysym->sym, vkey, scancode,
icculus@1852
   520
			MapVirtualKeyEx(sc, 1, hLayoutUS),
icculus@1852
   521
			MapVirtualKeyEx(sc, 3, hLayoutUS),
icculus@1852
   522
			MapVirtualKeyEx(sc, 1, hLayoutCurrent),
icculus@1852
   523
			MapVirtualKeyEx(sc, 3, hLayoutCurrent)
icculus@1852
   524
		);
icculus@1852
   525
	}
icculus@1852
   526
#endif
slouken@0
   527
	return(keysym);
slouken@0
   528
}
slouken@0
   529
slouken@0
   530
int DIB_CreateWindow(_THIS)
slouken@0
   531
{
slouken@1336
   532
	char *windowid = SDL_getenv("SDL_WINDOWID");
icculus@1152
   533
slouken@1288
   534
	SDL_RegisterApp(NULL, 0, 0);
slouken@1280
   535
slouken@1280
   536
	SDL_windowid = (windowid != NULL);
slouken@0
   537
	if ( SDL_windowid ) {
icculus@1152
   538
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
slouken@1280
   539
		/* wince 2.1 does not have strtol */
slouken@1336
   540
		wchar_t *windowid_t = SDL_malloc((SDL_strlen(windowid) + 1) * sizeof(wchar_t));
slouken@1336
   541
		MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, windowid, -1, windowid_t, SDL_strlen(windowid) + 1);
slouken@1280
   542
		SDL_Window = (HWND)wcstol(windowid_t, NULL, 0);
slouken@1336
   543
		SDL_free(windowid_t);
icculus@1152
   544
#else
slouken@1456
   545
		SDL_Window = (HWND)SDL_strtoull(windowid, NULL, 0);
icculus@1152
   546
#endif
slouken@974
   547
		if ( SDL_Window == NULL ) {
slouken@974
   548
			SDL_SetError("Couldn't get user specified window");
slouken@974
   549
			return(-1);
slouken@974
   550
		}
slouken@974
   551
slouken@974
   552
		/* DJM: we want all event's for the user specified
slouken@974
   553
			window to be handled by SDL.
slouken@974
   554
		 */
slouken@1472
   555
		userWindowProc = (WNDPROCTYPE)GetWindowLongPtr(SDL_Window, GWLP_WNDPROC);
slouken@1472
   556
		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)WinMessage);
slouken@0
   557
	} else {
slouken@0
   558
		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
slouken@0
   559
                        (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
slouken@833
   560
                        CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, NULL, NULL, SDL_Instance, NULL);
slouken@0
   561
		if ( SDL_Window == NULL ) {
slouken@0
   562
			SDL_SetError("Couldn't create window");
slouken@0
   563
			return(-1);
slouken@0
   564
		}
slouken@0
   565
		ShowWindow(SDL_Window, SW_HIDE);
slouken@0
   566
	}
slouken@1523
   567
slouken@1523
   568
	/* JC 14 Mar 2006
slouken@1523
   569
		Flush the message loop or this can cause big problems later
slouken@1523
   570
		Especially if the user decides to use dialog boxes or assert()!
slouken@1523
   571
	*/
slouken@1523
   572
	WIN_FlushMessageQueue();
slouken@1523
   573
slouken@0
   574
	return(0);
slouken@0
   575
}
slouken@0
   576
slouken@0
   577
void DIB_DestroyWindow(_THIS)
slouken@0
   578
{
slouken@974
   579
	if ( SDL_windowid ) {
slouken@1472
   580
		SetWindowLongPtr(SDL_Window, GWLP_WNDPROC, (LONG_PTR)userWindowProc);
slouken@974
   581
	} else {
slouken@0
   582
		DestroyWindow(SDL_Window);
slouken@0
   583
	}
slouken@1288
   584
	SDL_UnregisterApp();
slouken@1523
   585
slouken@1523
   586
	/* JC 14 Mar 2006
slouken@1523
   587
		Flush the message loop or this can cause big problems later
slouken@1523
   588
		Especially if the user decides to use dialog boxes or assert()!
slouken@1523
   589
	*/
slouken@1523
   590
	WIN_FlushMessageQueue();
slouken@0
   591
}