src/video/cocoa/SDL_cocoawindow.m
author Sam Lantinga <slouken@libsdl.org>
Sat, 15 Dec 2012 00:30:17 +0000
changeset 6755 af77e1a6faf0
parent 6681 5a0396a933b5
child 6784 8fd20f04d5d9
permissions -rw-r--r--
Improvements from Alfred:
- Add new SDL_WINDOW_FULLSCREEN_DESKTOP video mode, makes a fullscreen window the size of the desktop (i.e no window manager mode change)
- Fix crash in warp mouse if you specified null as the window
- Added new SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS Hint, if set to 0 then don't minimize a fullscreen window on focus lost (if not set or set to non-zero then minimize on focus loss)
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/*
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  Simple DirectMedia Layer
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  Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_config.h"
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#if SDL_VIDEO_DRIVER_COCOA
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#include "SDL_syswm.h"
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#include "SDL_timer.h"  /* For SDL_GetTicks() */
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_touch_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "SDL_cocoavideo.h"
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#include "SDL_cocoashape.h"
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#include "SDL_cocoamouse.h"
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static Uint32 s_moveHack;
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static __inline__ void ConvertNSRect(NSRect *r)
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{
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    r->origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - r->origin.y - r->size.height;
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}
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@implementation Cocoa_WindowListener
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- (void)listen:(SDL_WindowData *)data
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{
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    NSNotificationCenter *center;
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    NSWindow *window = data->nswindow;
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    NSView *view = [window contentView];
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    _data = data;
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    center = [NSNotificationCenter defaultCenter];
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    if ([window delegate] != nil) {
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        [center addObserver:self selector:@selector(windowDidExpose:) name:NSWindowDidExposeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidMove:) name:NSWindowDidMoveNotification object:window];
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        [center addObserver:self selector:@selector(windowDidResize:) name:NSWindowDidResizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidMiniaturize:) name:NSWindowDidMiniaturizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidDeminiaturize:) name:NSWindowDidDeminiaturizeNotification object:window];
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        [center addObserver:self selector:@selector(windowDidBecomeKey:) name:NSWindowDidBecomeKeyNotification object:window];
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        [center addObserver:self selector:@selector(windowDidResignKey:) name:NSWindowDidResignKeyNotification object:window];
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    } else {
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        [window setDelegate:self];
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    }
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    [window setNextResponder:self];
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    [window setAcceptsMouseMovedEvents:YES];
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    [view setNextResponder:self];
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
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    if ([view respondsToSelector:@selector(setAcceptsTouchEvents:)]) {
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        [view setAcceptsTouchEvents:YES];
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    }
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#endif
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}
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- (void)close
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{
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    NSNotificationCenter *center;
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    NSWindow *window = _data->nswindow;
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    NSView *view = [window contentView];
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    center = [NSNotificationCenter defaultCenter];
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    if ([window delegate] != self) {
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        [center removeObserver:self name:NSWindowDidExposeNotification object:window];
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        [center removeObserver:self name:NSWindowDidMoveNotification object:window];
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        [center removeObserver:self name:NSWindowDidResizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidMiniaturizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidDeminiaturizeNotification object:window];
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        [center removeObserver:self name:NSWindowDidBecomeKeyNotification object:window];
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        [center removeObserver:self name:NSWindowDidResignKeyNotification object:window];
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    } else {
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        [window setDelegate:nil];
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    }
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    if ([window nextResponder] == self) {
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        [window setNextResponder:nil];
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    }
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    if ([view nextResponder] == self) {
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        [view setNextResponder:nil];
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    }
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}
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- (BOOL)windowShouldClose:(id)sender
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_CLOSE, 0, 0);
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    return NO;
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}
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- (void)windowDidExpose:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_EXPOSED, 0, 0);
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}
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- (void)windowDidMove:(NSNotification *)aNotification
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{
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    int x, y;
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    SDL_VideoDevice *device = SDL_GetVideoDevice();
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    SDL_Window *window = _data->window;
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    NSWindow *nswindow = _data->nswindow;
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    NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
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    ConvertNSRect(&rect);
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    if (s_moveHack) {
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        SDL_bool blockMove = ((SDL_GetTicks() - s_moveHack) < 500);
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        s_moveHack = 0;
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        if (blockMove) {
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            /* Cocoa is adjusting the window in response to a mode change */
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            rect.origin.x = window->x;
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            rect.origin.y = window->y;
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            ConvertNSRect(&rect);
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            [nswindow setFrameOrigin:rect.origin];
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            return;
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        }
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    }
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    if (window == device->current_glwin) {
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        [((NSOpenGLContext *) device->current_glctx) update];
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    }
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    SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
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}
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- (void)windowDidResize:(NSNotification *)aNotification
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{
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    SDL_VideoDevice *device = SDL_GetVideoDevice();
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    int x, y, w, h;
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    NSRect rect = [_data->nswindow contentRectForFrameRect:[_data->nswindow frame]];
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    ConvertNSRect(&rect);
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    x = (int)rect.origin.x;
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    y = (int)rect.origin.y;
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    w = (int)rect.size.width;
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    h = (int)rect.size.height;
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    if (SDL_IsShapedWindow(_data->window))
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        Cocoa_ResizeWindowShape(_data->window);
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    if (_data->window == device->current_glwin) {
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        [((NSOpenGLContext *) device->current_glctx) update];
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    }
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    /* The window can move during a resize event, such as when maximizing
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       or resizing from a corner */
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MOVED, x, y);
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESIZED, w, h);
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}
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- (void)windowDidMiniaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_MINIMIZED, 0, 0);
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}
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- (void)windowDidDeminiaturize:(NSNotification *)aNotification
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{
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    SDL_SendWindowEvent(_data->window, SDL_WINDOWEVENT_RESTORED, 0, 0);
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}
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- (void)windowDidBecomeKey:(NSNotification *)aNotification
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{
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    SDL_Window *window = _data->window;
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    /* We're going to get keyboard events, since we're key. */
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    SDL_SetKeyboardFocus(window);
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    /* If we just gained focus we need the updated mouse position */
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    {
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        NSPoint point;
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        int x, y;
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        point = [_data->nswindow mouseLocationOutsideOfEventStream];
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        x = (int)point.x;
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        y = (int)(window->h - point.y);
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        if (x >= 0 && x < window->w && y >= 0 && y < window->h) {
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            SDL_SendMouseMotion(window, 0, x, y);
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            SDL_SetCursor(NULL);
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        }
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    }
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    /* Check to see if someone updated the clipboard */
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    Cocoa_CheckClipboardUpdate(_data->videodata);
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}
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- (void)windowDidResignKey:(NSNotification *)aNotification
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{
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    /* Some other window will get mouse events, since we're not key. */
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    if (SDL_GetMouseFocus() == _data->window) {
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        SDL_SetMouseFocus(NULL);
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    }
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    /* Some other window will get keyboard events, since we're not key. */
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    if (SDL_GetKeyboardFocus() == _data->window) {
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        SDL_SetKeyboardFocus(NULL);
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    }
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}
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// We'll respond to key events by doing nothing so we don't beep.
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// We could handle key messages here, but we lose some in the NSApp dispatch,
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// where they get converted to action messages, etc.
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- (void)flagsChanged:(NSEvent *)theEvent
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{
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    //Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);
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}
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- (void)keyDown:(NSEvent *)theEvent
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{
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    //Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);
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}
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- (void)keyUp:(NSEvent *)theEvent
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{
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    //Cocoa_HandleKeyEvent(SDL_GetVideoDevice(), theEvent);
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}
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// We'll respond to selectors by doing nothing so we don't beep.
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// The escape key gets converted to a "cancel" selector, etc.
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- (void)doCommandBySelector:(SEL)aSelector
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{
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    //NSLog(@"doCommandBySelector: %@\n", NSStringFromSelector(aSelector));
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}
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- (void)mouseDown:(NSEvent *)theEvent
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{
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    int button;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber] + 1;
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        break;
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    }
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    SDL_SendMouseButton(_data->window, SDL_PRESSED, button);
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}
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- (void)rightMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)otherMouseDown:(NSEvent *)theEvent
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{
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    [self mouseDown:theEvent];
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}
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- (void)mouseUp:(NSEvent *)theEvent
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{
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    int button;
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    switch ([theEvent buttonNumber]) {
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    case 0:
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        button = SDL_BUTTON_LEFT;
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        break;
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    case 1:
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        button = SDL_BUTTON_RIGHT;
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        break;
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    case 2:
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        button = SDL_BUTTON_MIDDLE;
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        break;
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    default:
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        button = [theEvent buttonNumber] + 1;
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        break;
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    }
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    SDL_SendMouseButton(_data->window, SDL_RELEASED, button);
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}
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- (void)rightMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)otherMouseUp:(NSEvent *)theEvent
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{
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    [self mouseUp:theEvent];
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}
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- (void)mouseMoved:(NSEvent *)theEvent
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{
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    SDL_Mouse *mouse = SDL_GetMouse();
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    SDL_Window *window = _data->window;
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    NSPoint point;
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    int x, y;
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    if (mouse->relative_mode) {
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        return;
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    }
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    point = [theEvent locationInWindow];
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    x = (int)point.x;
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    y = (int)(window->h - point.y);
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    if (x < 0 || x >= window->w || y < 0 || y >= window->h) {
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        if (window->flags & SDL_WINDOW_INPUT_GRABBED) {
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            CGPoint cgpoint;
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            if (x < 0) {
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                x = 0;
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            } else if (x >= window->w) {
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                x = window->w - 1;
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            }
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            if (y < 0) {
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                y = 0;
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            } else if (y >= window->h) {
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                y = window->h - 1;
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            }
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            cgpoint.x = window->x + x;
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            cgpoint.y = window->y + y;
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            CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
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        }
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    }
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    SDL_SendMouseMotion(window, 0, x, y);
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}
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- (void)mouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)rightMouseDragged:(NSEvent *)theEvent
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{
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    [self mouseMoved:theEvent];
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}
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- (void)otherMouseDragged:(NSEvent *)theEvent
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   359
{
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   360
    [self mouseMoved:theEvent];
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}
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   362
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   363
- (void)scrollWheel:(NSEvent *)theEvent
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   364
{
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    Cocoa_HandleMouseWheel(_data->window, theEvent);
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}
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- (void)touchesBeganWithEvent:(NSEvent *) theEvent
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   369
{
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   370
    [self handleTouches:COCOA_TOUCH_DOWN withEvent:theEvent];
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}
slouken@4673
   372
slouken@4673
   373
- (void)touchesMovedWithEvent:(NSEvent *) theEvent
slouken@4673
   374
{
slouken@4673
   375
    [self handleTouches:COCOA_TOUCH_MOVE withEvent:theEvent];
slouken@4673
   376
}
slouken@4673
   377
slouken@4673
   378
- (void)touchesEndedWithEvent:(NSEvent *) theEvent
slouken@4673
   379
{
slouken@4673
   380
    [self handleTouches:COCOA_TOUCH_UP withEvent:theEvent];
slouken@4673
   381
}
slouken@4673
   382
slouken@4673
   383
- (void)touchesCancelledWithEvent:(NSEvent *) theEvent
slouken@4673
   384
{
slouken@4673
   385
    [self handleTouches:COCOA_TOUCH_CANCELLED withEvent:theEvent];
slouken@4673
   386
}
slouken@4673
   387
slouken@4673
   388
- (void)handleTouches:(cocoaTouchType)type withEvent:(NSEvent *)event
slouken@4673
   389
{
icculus@5646
   390
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
slouken@4680
   391
    NSSet *touches = 0;
slouken@4680
   392
    NSEnumerator *enumerator;
slouken@4680
   393
    NSTouch *touch;
slouken@4673
   394
slouken@4680
   395
    switch (type) {
slouken@4680
   396
        case COCOA_TOUCH_DOWN:
slouken@4680
   397
            touches = [event touchesMatchingPhase:NSTouchPhaseBegan inView:nil];
slouken@4680
   398
            break;
slouken@4680
   399
        case COCOA_TOUCH_UP:
slouken@4680
   400
        case COCOA_TOUCH_CANCELLED:
slouken@4680
   401
            touches = [event touchesMatchingPhase:NSTouchPhaseEnded inView:nil];
slouken@4680
   402
            break;
slouken@4680
   403
        case COCOA_TOUCH_MOVE:
slouken@4680
   404
            touches = [event touchesMatchingPhase:NSTouchPhaseMoved inView:nil];
slouken@4680
   405
            break;
slouken@4680
   406
    }
slouken@4680
   407
slouken@4680
   408
    enumerator = [touches objectEnumerator];
slouken@4680
   409
    touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   410
    while (touch) {
icculus@5873
   411
        const SDL_TouchID touchId = (SDL_TouchID) ((size_t) [touch device]);
slouken@4673
   412
        if (!SDL_GetTouch(touchId)) {
slouken@4673
   413
            SDL_Touch touch;
slouken@4673
   414
slouken@4673
   415
            touch.id = touchId;
slouken@4673
   416
            touch.x_min = 0;
slouken@4673
   417
            touch.x_max = 1;
jimtla@4678
   418
            touch.native_xres = touch.x_max - touch.x_min;
slouken@4673
   419
            touch.y_min = 0;
slouken@4673
   420
            touch.y_max = 1;
jimtla@4678
   421
            touch.native_yres = touch.y_max - touch.y_min;
slouken@4673
   422
            touch.pressure_min = 0;
slouken@4673
   423
            touch.pressure_max = 1;
jimtla@4678
   424
            touch.native_pressureres = touch.pressure_max - touch.pressure_min;
slouken@4673
   425
            
slouken@4673
   426
            if (SDL_AddTouch(&touch, "") < 0) {
slouken@4680
   427
                return;
slouken@4673
   428
            }
slouken@4673
   429
        } 
slouken@4687
   430
icculus@5873
   431
        const SDL_FingerID fingerId = (SDL_FingerID) ((size_t) [touch identity]);
slouken@4673
   432
        float x = [touch normalizedPosition].x;
slouken@4673
   433
        float y = [touch normalizedPosition].y;
slouken@5261
   434
        /* Make the origin the upper left instead of the lower left */
slouken@5261
   435
        y = 1.0f - y;
slouken@4687
   436
slouken@4673
   437
        switch (type) {
slouken@4673
   438
        case COCOA_TOUCH_DOWN:
slouken@4673
   439
            SDL_SendFingerDown(touchId, fingerId, SDL_TRUE, x, y, 1);
slouken@4673
   440
            break;
slouken@4673
   441
        case COCOA_TOUCH_UP:
slouken@4673
   442
        case COCOA_TOUCH_CANCELLED:
slouken@4673
   443
            SDL_SendFingerDown(touchId, fingerId, SDL_FALSE, x, y, 1);
slouken@4673
   444
            break;
slouken@4673
   445
        case COCOA_TOUCH_MOVE:
slouken@4673
   446
            SDL_SendTouchMotion(touchId, fingerId, SDL_FALSE, x, y, 1);
slouken@4673
   447
            break;
slouken@4673
   448
        }
slouken@4673
   449
        
slouken@4673
   450
        touch = (NSTouch*)[enumerator nextObject];
slouken@4673
   451
    }
icculus@5646
   452
#endif /* MAC_OS_X_VERSION_MAX_ALLOWED >= 1060 */
slouken@1933
   453
}
slouken@1933
   454
slouken@1933
   455
@end
slouken@1933
   456
slouken@1973
   457
@interface SDLWindow : NSWindow
slouken@1973
   458
/* These are needed for borderless/fullscreen windows */
slouken@1973
   459
- (BOOL)canBecomeKeyWindow;
slouken@1973
   460
- (BOOL)canBecomeMainWindow;
slouken@1973
   461
@end
slouken@1973
   462
slouken@1973
   463
@implementation SDLWindow
slouken@1973
   464
- (BOOL)canBecomeKeyWindow
slouken@1973
   465
{
slouken@1973
   466
    return YES;
slouken@1973
   467
}
slouken@1973
   468
slouken@1973
   469
- (BOOL)canBecomeMainWindow
slouken@1973
   470
{
slouken@1973
   471
    return YES;
slouken@1973
   472
}
slouken@1973
   473
@end
slouken@1973
   474
slouken@5379
   475
@interface SDLView : NSView
slouken@5379
   476
/* The default implementation doesn't pass rightMouseDown to responder chain */
slouken@5379
   477
- (void)rightMouseDown:(NSEvent *)theEvent;
gzjjgod@4915
   478
@end
gzjjgod@4915
   479
gzjjgod@4915
   480
@implementation SDLView
gzjjgod@4915
   481
- (void)rightMouseDown:(NSEvent *)theEvent
gzjjgod@4915
   482
{
slouken@5371
   483
    [[self nextResponder] rightMouseDown:theEvent];
gzjjgod@4915
   484
}
gzjjgod@4915
   485
@end
gzjjgod@4915
   486
slouken@5249
   487
static unsigned int
slouken@5305
   488
GetWindowStyle(SDL_Window * window)
slouken@5249
   489
{
slouken@5249
   490
    unsigned int style;
slouken@5249
   491
slouken@5305
   492
	if (window->flags & SDL_WINDOW_FULLSCREEN) {
slouken@5249
   493
        style = NSBorderlessWindowMask;
slouken@5305
   494
	} else {
slouken@5305
   495
		if (window->flags & SDL_WINDOW_BORDERLESS) {
slouken@5305
   496
			style = NSBorderlessWindowMask;
slouken@5305
   497
		} else {
slouken@5305
   498
			style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
slouken@5305
   499
		}
slouken@5305
   500
		if (window->flags & SDL_WINDOW_RESIZABLE) {
slouken@5305
   501
			style |= NSResizableWindowMask;
slouken@5305
   502
		}
slouken@5305
   503
	}
slouken@5249
   504
    return style;
slouken@5249
   505
}
slouken@5249
   506
slouken@1933
   507
static int
slouken@1951
   508
SetupWindowData(_THIS, SDL_Window * window, NSWindow *nswindow, SDL_bool created)
slouken@1933
   509
{
slouken@1933
   510
    NSAutoreleasePool *pool;
slouken@1951
   511
    SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
slouken@1933
   512
    SDL_WindowData *data;
slouken@1933
   513
slouken@1933
   514
    /* Allocate the window data */
slouken@5249
   515
    data = (SDL_WindowData *) SDL_calloc(1, sizeof(*data));
slouken@1933
   516
    if (!data) {
slouken@1933
   517
        SDL_OutOfMemory();
slouken@1933
   518
        return -1;
slouken@1933
   519
    }
slouken@3685
   520
    data->window = window;
slouken@3688
   521
    data->nswindow = nswindow;
slouken@1933
   522
    data->created = created;
slouken@1951
   523
    data->videodata = videodata;
slouken@1933
   524
slouken@1933
   525
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   526
slouken@1933
   527
    /* Create an event listener for the window */
slouken@1933
   528
    data->listener = [[Cocoa_WindowListener alloc] init];
slouken@1933
   529
slouken@1933
   530
    /* Fill in the SDL window with the window data */
slouken@1933
   531
    {
slouken@1933
   532
        NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
slouken@1933
   533
        ConvertNSRect(&rect);
slouken@5261
   534
        window->x = (int)rect.origin.x;
slouken@5261
   535
        window->y = (int)rect.origin.y;
slouken@5261
   536
        window->w = (int)rect.size.width;
slouken@5261
   537
        window->h = (int)rect.size.height;
slouken@1933
   538
    }
slouken@5371
   539
slouken@5371
   540
    /* Set up the listener after we create the view */
slouken@5371
   541
    [data->listener listen:data];
slouken@5371
   542
slouken@1933
   543
    if ([nswindow isVisible]) {
slouken@1933
   544
        window->flags |= SDL_WINDOW_SHOWN;
slouken@1933
   545
    } else {
slouken@1933
   546
        window->flags &= ~SDL_WINDOW_SHOWN;
slouken@1933
   547
    }
slouken@1933
   548
    {
slouken@1933
   549
        unsigned int style = [nswindow styleMask];
slouken@1933
   550
slouken@5380
   551
        if (style == NSBorderlessWindowMask) {
slouken@1933
   552
            window->flags |= SDL_WINDOW_BORDERLESS;
slouken@1933
   553
        } else {
slouken@1933
   554
            window->flags &= ~SDL_WINDOW_BORDERLESS;
slouken@1933
   555
        }
slouken@1933
   556
        if (style & NSResizableWindowMask) {
slouken@1933
   557
            window->flags |= SDL_WINDOW_RESIZABLE;
slouken@1933
   558
        } else {
slouken@1933
   559
            window->flags &= ~SDL_WINDOW_RESIZABLE;
slouken@1933
   560
        }
slouken@1933
   561
    }
slouken@5380
   562
    /* isZoomed always returns true if the window is not resizable */
slouken@5380
   563
    if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
slouken@1933
   564
        window->flags |= SDL_WINDOW_MAXIMIZED;
slouken@1933
   565
    } else {
slouken@1933
   566
        window->flags &= ~SDL_WINDOW_MAXIMIZED;
slouken@1933
   567
    }
slouken@1933
   568
    if ([nswindow isMiniaturized]) {
slouken@1933
   569
        window->flags |= SDL_WINDOW_MINIMIZED;
slouken@1933
   570
    } else {
slouken@1933
   571
        window->flags &= ~SDL_WINDOW_MINIMIZED;
slouken@1933
   572
    }
slouken@1933
   573
    if ([nswindow isKeyWindow]) {
slouken@1933
   574
        window->flags |= SDL_WINDOW_INPUT_FOCUS;
slouken@4465
   575
        SDL_SetKeyboardFocus(data->window);
slouken@1933
   576
    }
slouken@1933
   577
slouken@1933
   578
    /* All done! */
slouken@1933
   579
    [pool release];
slouken@1933
   580
    window->driverdata = data;
slouken@1933
   581
    return 0;
slouken@1933
   582
}
slouken@1933
   583
slouken@1933
   584
int
slouken@1933
   585
Cocoa_CreateWindow(_THIS, SDL_Window * window)
slouken@1933
   586
{
slouken@3506
   587
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   588
    NSWindow *nswindow;
slouken@5246
   589
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@1933
   590
    NSRect rect;
slouken@3528
   591
    SDL_Rect bounds;
slouken@1933
   592
    unsigned int style;
slouken@1933
   593
slouken@3528
   594
    Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@5380
   595
    rect.origin.x = window->x;
slouken@5380
   596
    rect.origin.y = window->y;
slouken@1933
   597
    rect.size.width = window->w;
slouken@1933
   598
    rect.size.height = window->h;
slouken@1933
   599
    ConvertNSRect(&rect);
slouken@1933
   600
slouken@5305
   601
    style = GetWindowStyle(window);
slouken@1933
   602
slouken@3506
   603
    /* Figure out which screen to place this window */
slouken@3506
   604
    NSArray *screens = [NSScreen screens];
slouken@3506
   605
    NSScreen *screen = nil;
slouken@3506
   606
    NSScreen *candidate;
slouken@3525
   607
    int i, count = [screens count];
slouken@3525
   608
    for (i = 0; i < count; ++i) {
slouken@3529
   609
        candidate = [screens objectAtIndex:i];
slouken@3506
   610
        NSRect screenRect = [candidate frame];
slouken@3506
   611
        if (rect.origin.x >= screenRect.origin.x &&
slouken@3506
   612
            rect.origin.x < screenRect.origin.x + screenRect.size.width &&
slouken@3506
   613
            rect.origin.y >= screenRect.origin.y &&
slouken@3506
   614
            rect.origin.y < screenRect.origin.y + screenRect.size.height) {
slouken@3506
   615
            screen = candidate;
slouken@3506
   616
            rect.origin.x -= screenRect.origin.x;
slouken@3506
   617
            rect.origin.y -= screenRect.origin.y;
slouken@3506
   618
        }
slouken@3506
   619
    }
slouken@5379
   620
    nswindow = [[SDLWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:YES screen:screen];
slouken@1933
   621
slouken@6489
   622
    // Create a default view for this window
slouken@6489
   623
    rect = [nswindow contentRectForFrameRect:[nswindow frame]];
slouken@6489
   624
    NSView *contentView = [[SDLView alloc] initWithFrame:rect];
slouken@6489
   625
    [nswindow setContentView: contentView];
slouken@6489
   626
    [contentView release];
slouken@6489
   627
slouken@1933
   628
    [pool release];
slouken@1933
   629
slouken@1951
   630
    if (SetupWindowData(_this, window, nswindow, SDL_TRUE) < 0) {
slouken@1933
   631
        [nswindow release];
slouken@1933
   632
        return -1;
slouken@1933
   633
    }
slouken@1933
   634
    return 0;
slouken@1933
   635
}
slouken@1933
   636
slouken@1933
   637
int
slouken@1933
   638
Cocoa_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
slouken@1933
   639
{
slouken@1933
   640
    NSAutoreleasePool *pool;
slouken@1933
   641
    NSWindow *nswindow = (NSWindow *) data;
slouken@1933
   642
    NSString *title;
slouken@1933
   643
slouken@1933
   644
    pool = [[NSAutoreleasePool alloc] init];
slouken@1933
   645
slouken@1933
   646
    /* Query the title from the existing window */
slouken@1933
   647
    title = [nswindow title];
slouken@1933
   648
    if (title) {
slouken@1933
   649
        window->title = SDL_strdup([title UTF8String]);
slouken@1933
   650
    }
slouken@1933
   651
slouken@1933
   652
    [pool release];
slouken@1933
   653
slouken@1951
   654
    return SetupWindowData(_this, window, nswindow, SDL_FALSE);
slouken@1933
   655
}
slouken@1933
   656
slouken@1933
   657
void
slouken@1933
   658
Cocoa_SetWindowTitle(_THIS, SDL_Window * window)
slouken@1933
   659
{
slouken@1937
   660
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   661
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   662
    NSString *string;
slouken@1933
   663
slouken@1956
   664
    if(window->title) {
slouken@1956
   665
        string = [[NSString alloc] initWithUTF8String:window->title];
slouken@1956
   666
    } else {
slouken@1956
   667
        string = [[NSString alloc] init];
slouken@1956
   668
    }
slouken@1933
   669
    [nswindow setTitle:string];
slouken@1933
   670
    [string release];
slouken@1956
   671
slouken@1937
   672
    [pool release];
slouken@1933
   673
}
slouken@1933
   674
slouken@1933
   675
void
slouken@5375
   676
Cocoa_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
slouken@5375
   677
{
slouken@5375
   678
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@5375
   679
    NSImage *nsimage = Cocoa_CreateImage(icon);
slouken@5375
   680
slouken@5375
   681
    if (nsimage) {
slouken@5375
   682
        [NSApp setApplicationIconImage:nsimage];
slouken@5375
   683
    }
slouken@5375
   684
slouken@5375
   685
    [pool release];
slouken@5375
   686
}
slouken@5375
   687
slouken@5375
   688
void
slouken@1933
   689
Cocoa_SetWindowPosition(_THIS, SDL_Window * window)
slouken@1933
   690
{
slouken@1937
   691
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   692
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   693
    NSRect rect;
slouken@5478
   694
    Uint32 moveHack;
slouken@1933
   695
slouken@5478
   696
    rect.origin.x = window->x;
slouken@5478
   697
    rect.origin.y = window->y;
slouken@1933
   698
    rect.size.width = window->w;
slouken@1933
   699
    rect.size.height = window->h;
slouken@1933
   700
    ConvertNSRect(&rect);
slouken@5478
   701
slouken@5478
   702
    moveHack = s_moveHack;
slouken@5478
   703
    s_moveHack = 0;
slouken@1933
   704
    [nswindow setFrameOrigin:rect.origin];
slouken@5478
   705
    s_moveHack = moveHack;
slouken@5478
   706
icculus@5564
   707
    if (window == _this->current_glwin) {
icculus@5564
   708
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   709
    }
icculus@5564
   710
slouken@1937
   711
    [pool release];
slouken@1933
   712
}
slouken@1933
   713
slouken@1933
   714
void
slouken@1933
   715
Cocoa_SetWindowSize(_THIS, SDL_Window * window)
slouken@1933
   716
{
slouken@1937
   717
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
icculus@5564
   718
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
icculus@5564
   719
    NSWindow *nswindow = windata->nswindow;
slouken@1933
   720
    NSSize size;
slouken@1933
   721
slouken@1933
   722
    size.width = window->w;
slouken@1933
   723
    size.height = window->h;
slouken@1933
   724
    [nswindow setContentSize:size];
icculus@5564
   725
icculus@5564
   726
    if (window == _this->current_glwin) {
icculus@5564
   727
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   728
    }
icculus@5564
   729
slouken@1937
   730
    [pool release];
slouken@1933
   731
}
slouken@1933
   732
slouken@1933
   733
void
stopiccot@6681
   734
Cocoa_SetWindowMinimumSize(_THIS, SDL_Window * window)
stopiccot@6681
   735
{
stopiccot@6681
   736
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
stopiccot@6681
   737
    SDL_WindowData *windata = (SDL_WindowData *) window->driverdata;
stopiccot@6681
   738
        
stopiccot@6681
   739
    NSSize minSize;
stopiccot@6681
   740
    minSize.width = window->min_w;
stopiccot@6681
   741
    minSize.height = window->min_h;
stopiccot@6681
   742
        
stopiccot@6681
   743
    [windata->nswindow setMinSize:minSize];
stopiccot@6681
   744
    
stopiccot@6681
   745
    [pool release];
stopiccot@6681
   746
}
stopiccot@6681
   747
stopiccot@6681
   748
void
slouken@1933
   749
Cocoa_ShowWindow(_THIS, SDL_Window * window)
slouken@1933
   750
{
slouken@1937
   751
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   752
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   753
slouken@1956
   754
    if (![nswindow isMiniaturized]) {
slouken@1956
   755
        [nswindow makeKeyAndOrderFront:nil];
slouken@1956
   756
    }
slouken@1937
   757
    [pool release];
slouken@1933
   758
}
slouken@1933
   759
slouken@1933
   760
void
slouken@1933
   761
Cocoa_HideWindow(_THIS, SDL_Window * window)
slouken@1933
   762
{
slouken@1956
   763
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   764
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   765
slouken@1956
   766
    [nswindow orderOut:nil];
slouken@1956
   767
    [pool release];
slouken@1933
   768
}
slouken@1933
   769
slouken@1933
   770
void
slouken@1933
   771
Cocoa_RaiseWindow(_THIS, SDL_Window * window)
slouken@1933
   772
{
slouken@1937
   773
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   774
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   775
slouken@1933
   776
    [nswindow makeKeyAndOrderFront:nil];
slouken@1937
   777
    [pool release];
slouken@1933
   778
}
slouken@1933
   779
slouken@1933
   780
void
slouken@1933
   781
Cocoa_MaximizeWindow(_THIS, SDL_Window * window)
slouken@1933
   782
{
slouken@1937
   783
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   784
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   785
slouken@1956
   786
    [nswindow zoom:nil];
icculus@5564
   787
icculus@5564
   788
    if (window == _this->current_glwin) {
icculus@5564
   789
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   790
    }
icculus@5564
   791
slouken@1937
   792
    [pool release];
slouken@1933
   793
}
slouken@1933
   794
slouken@1933
   795
void
slouken@1933
   796
Cocoa_MinimizeWindow(_THIS, SDL_Window * window)
slouken@1933
   797
{
slouken@1937
   798
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   799
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   800
slouken@1956
   801
    [nswindow miniaturize:nil];
slouken@1937
   802
    [pool release];
slouken@1933
   803
}
slouken@1933
   804
slouken@1933
   805
void
slouken@1933
   806
Cocoa_RestoreWindow(_THIS, SDL_Window * window)
slouken@1933
   807
{
slouken@1956
   808
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@3688
   809
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
   810
slouken@1956
   811
    if ([nswindow isMiniaturized]) {
slouken@1956
   812
        [nswindow deminiaturize:nil];
slouken@5380
   813
    } else if ((window->flags & SDL_WINDOW_RESIZABLE) && [nswindow isZoomed]) {
slouken@1956
   814
        [nswindow zoom:nil];
slouken@1956
   815
    }
slouken@1956
   816
    [pool release];
slouken@1933
   817
}
slouken@1933
   818
slouken@5400
   819
static NSWindow *
slouken@5400
   820
Cocoa_RebuildWindow(SDL_WindowData * data, NSWindow * nswindow, unsigned style)
slouken@5400
   821
{
slouken@5400
   822
    if (!data->created) {
slouken@5400
   823
        /* Don't mess with other people's windows... */
slouken@5400
   824
        return nswindow;
slouken@5400
   825
    }
slouken@5400
   826
slouken@5400
   827
    [data->listener close];
slouken@5400
   828
    data->nswindow = [[SDLWindow alloc] initWithContentRect:[[nswindow contentView] frame] styleMask:style backing:NSBackingStoreBuffered defer:YES screen:[nswindow screen]];
slouken@5400
   829
    [data->nswindow setContentView:[nswindow contentView]];
slouken@5400
   830
    [data->listener listen:data];
slouken@5400
   831
slouken@5400
   832
    [nswindow close];
slouken@5400
   833
slouken@5400
   834
    return data->nswindow;
slouken@5400
   835
}
slouken@5400
   836
slouken@1933
   837
void
icculus@6422
   838
Cocoa_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered)
icculus@6422
   839
{
icculus@6422
   840
    /* this message arrived in 10.6. You're out of luck on older OSes. */
icculus@6422
   841
#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1060
icculus@6422
   842
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
icculus@6422
   843
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
icculus@6422
   844
    if ([nswindow respondsToSelector:@selector(setStyleMask:)]) {
icculus@6422
   845
        [nswindow setStyleMask:GetWindowStyle(window)];
icculus@6426
   846
        if (bordered) {
icculus@6426
   847
            Cocoa_SetWindowTitle(_this, window);  // this got blanked out.
icculus@6426
   848
        }
icculus@6422
   849
    }
icculus@6422
   850
    [pool release];
icculus@6422
   851
#endif
icculus@6422
   852
}
icculus@6422
   853
icculus@6422
   854
void
slouken@5305
   855
Cocoa_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
slouken@5249
   856
{
slouken@5249
   857
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@5249
   858
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@5249
   859
    NSWindow *nswindow = data->nswindow;
slouken@5249
   860
    NSRect rect;
slouken@5249
   861
slouken@5502
   862
    /* The view responder chain gets messed with during setStyleMask */
slouken@5502
   863
    if ([[nswindow contentView] nextResponder] == data->listener) {
slouken@5502
   864
        [[nswindow contentView] setNextResponder:nil];
slouken@5502
   865
    }
slouken@5502
   866
slouken@5305
   867
    if (fullscreen) {
slouken@5249
   868
        SDL_Rect bounds;
slouken@5249
   869
slouken@5249
   870
        Cocoa_GetDisplayBounds(_this, display, &bounds);
slouken@5249
   871
        rect.origin.x = bounds.x;
slouken@5249
   872
        rect.origin.y = bounds.y;
slouken@5249
   873
        rect.size.width = bounds.w;
slouken@5249
   874
        rect.size.height = bounds.h;
slouken@5249
   875
        ConvertNSRect(&rect);
slouken@5249
   876
slouken@5401
   877
        /* Hack to fix origin on Mac OS X 10.4 */
slouken@5401
   878
        NSRect screenRect = [[nswindow screen] frame];
slouken@5401
   879
        if (screenRect.size.height >= 1.0f) {
slouken@5401
   880
            rect.origin.y += (screenRect.size.height - rect.size.height);
slouken@5401
   881
        }
slouken@5401
   882
slouken@5361
   883
        if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
slouken@5361
   884
            [nswindow performSelector: @selector(setStyleMask:) withObject: (id)NSBorderlessWindowMask];
slouken@5400
   885
        } else {
slouken@5400
   886
            nswindow = Cocoa_RebuildWindow(data, nswindow, NSBorderlessWindowMask);
slouken@5361
   887
        }
slouken@5249
   888
    } else {
slouken@5398
   889
        rect.origin.x = window->windowed.x;
slouken@5398
   890
        rect.origin.y = window->windowed.y;
slouken@5398
   891
        rect.size.width = window->windowed.w;
slouken@5398
   892
        rect.size.height = window->windowed.h;
slouken@5398
   893
        ConvertNSRect(&rect);
slouken@5398
   894
slouken@5361
   895
        if ([nswindow respondsToSelector: @selector(setStyleMask:)]) {
slouken@5378
   896
            [nswindow performSelector: @selector(setStyleMask:) withObject: (id)(uintptr_t)GetWindowStyle(window)];
slouken@5400
   897
        } else {
slouken@5400
   898
            nswindow = Cocoa_RebuildWindow(data, nswindow, GetWindowStyle(window));
slouken@5361
   899
        }
slouken@5398
   900
    }
slouken@5249
   901
slouken@5502
   902
    /* The view responder chain gets messed with during setStyleMask */
slouken@5502
   903
    if ([[nswindow contentView] nextResponder] != data->listener) {
slouken@5502
   904
        [[nswindow contentView] setNextResponder:data->listener];
slouken@5502
   905
    }
slouken@5502
   906
slouken@5398
   907
    s_moveHack = 0;
slouken@5398
   908
    [nswindow setFrameOrigin:rect.origin];
slouken@5398
   909
    [nswindow setContentSize:rect.size];
slouken@5398
   910
    s_moveHack = SDL_GetTicks();
slouken@5249
   911
slouken@5399
   912
    /* When the window style changes the title is cleared */
slouken@5399
   913
    if (!fullscreen) {
slouken@5399
   914
        Cocoa_SetWindowTitle(_this, window);
slouken@5399
   915
    }
slouken@5399
   916
slouken@5249
   917
#ifdef FULLSCREEN_TOGGLEABLE
slouken@5305
   918
    if (fullscreen) {
slouken@5249
   919
        /* OpenGL is rendering to the window, so make it visible! */
slouken@5249
   920
        [nswindow setLevel:CGShieldingWindowLevel()];
slouken@5249
   921
    } else {
slouken@5249
   922
        [nswindow setLevel:kCGNormalWindowLevel];
slouken@5249
   923
    }
slouken@5249
   924
#endif
slouken@5249
   925
    [nswindow makeKeyAndOrderFront:nil];
slouken@5249
   926
icculus@5564
   927
    if (window == _this->current_glwin) {
icculus@5564
   928
        [((NSOpenGLContext *) _this->current_glctx) update];
icculus@5564
   929
    }
icculus@5564
   930
slouken@5249
   931
    [pool release];
slouken@5249
   932
}
slouken@5249
   933
slouken@5466
   934
int
slouken@5466
   935
Cocoa_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp)
slouken@5466
   936
{
slouken@5466
   937
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@5466
   938
    CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
slouken@5466
   939
    const uint32_t tableSize = 256;
slouken@5466
   940
    CGGammaValue redTable[tableSize];
slouken@5466
   941
    CGGammaValue greenTable[tableSize];
slouken@5466
   942
    CGGammaValue blueTable[tableSize];
slouken@5466
   943
    uint32_t i;
slouken@5466
   944
    float inv65535 = 1.0f / 65535.0f;
slouken@5466
   945
slouken@5466
   946
    /* Extract gamma values into separate tables, convert to floats between 0.0 and 1.0 */
slouken@5466
   947
    for (i = 0; i < 256; i++) {
slouken@5466
   948
        redTable[i] = ramp[0*256+i] * inv65535;
slouken@5466
   949
        greenTable[i] = ramp[1*256+i] * inv65535;
slouken@5466
   950
        blueTable[i] = ramp[2*256+i] * inv65535;
slouken@5466
   951
    }
slouken@5466
   952
slouken@5466
   953
    if (CGSetDisplayTransferByTable(display_id, tableSize,
slouken@5466
   954
                                    redTable, greenTable, blueTable) != CGDisplayNoErr) {
slouken@5466
   955
        SDL_SetError("CGSetDisplayTransferByTable()");
slouken@5466
   956
        return -1;
slouken@5466
   957
    }
slouken@5466
   958
    return 0;
slouken@5466
   959
}
slouken@5466
   960
slouken@5466
   961
int
slouken@5466
   962
Cocoa_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp)
slouken@5466
   963
{
slouken@5466
   964
    SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
slouken@5466
   965
    CGDirectDisplayID display_id = ((SDL_DisplayData *)display->driverdata)->display;
slouken@5466
   966
    const uint32_t tableSize = 256;
slouken@5466
   967
    CGGammaValue redTable[tableSize];
slouken@5466
   968
    CGGammaValue greenTable[tableSize];
slouken@5466
   969
    CGGammaValue blueTable[tableSize];
slouken@5466
   970
    uint32_t i, tableCopied;
slouken@5466
   971
slouken@5466
   972
    if (CGGetDisplayTransferByTable(display_id, tableSize,
slouken@5466
   973
                                    redTable, greenTable, blueTable, &tableCopied) != CGDisplayNoErr) {
slouken@5466
   974
        SDL_SetError("CGGetDisplayTransferByTable()");
slouken@5466
   975
        return -1;
slouken@5466
   976
    }
slouken@5466
   977
slouken@5466
   978
    for (i = 0; i < tableCopied; i++) {
slouken@5466
   979
        ramp[0*256+i] = (Uint16)(redTable[i] * 65535.0f);
slouken@5466
   980
        ramp[1*256+i] = (Uint16)(greenTable[i] * 65535.0f);
slouken@5466
   981
        ramp[2*256+i] = (Uint16)(blueTable[i] * 65535.0f);
slouken@5466
   982
    }
slouken@5466
   983
    return 0;
slouken@5466
   984
}
slouken@5466
   985
slouken@5249
   986
void
slouken@6662
   987
Cocoa_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
slouken@1933
   988
{
slouken@5371
   989
    /* Move the cursor to the nearest point in the window */
slouken@6662
   990
    if (grabbed) {
slouken@5371
   991
        int x, y;
slouken@5371
   992
        CGPoint cgpoint;
slouken@5371
   993
slouken@5371
   994
        SDL_GetMouseState(&x, &y);
slouken@5371
   995
        cgpoint.x = window->x + x;
slouken@5371
   996
        cgpoint.y = window->y + y;
slouken@5371
   997
        CGDisplayMoveCursorToPoint(kCGDirectMainDisplay, cgpoint);
slouken@5371
   998
    }
slouken@6755
   999
	
slouken@6755
  1000
    if ( window->flags & SDL_WINDOW_FULLSCREEN )
slouken@6755
  1001
	{
slouken@6755
  1002
		SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@6755
  1003
slouken@6755
  1004
		if (window->flags & SDL_WINDOW_INPUT_FOCUS)
slouken@6755
  1005
		{
slouken@6755
  1006
			/* OpenGL is rendering to the window, so make it visible! */
slouken@6755
  1007
			[data->nswindow setLevel:CGShieldingWindowLevel()];
slouken@6755
  1008
		} 
slouken@6755
  1009
		else 
slouken@6755
  1010
		{
slouken@6755
  1011
			[data->nswindow setLevel:kCGNormalWindowLevel];
slouken@6755
  1012
		}
slouken@6755
  1013
		
slouken@6755
  1014
	}
slouken@6755
  1015
slouken@1933
  1016
}
slouken@1933
  1017
slouken@1933
  1018
void
slouken@1933
  1019
Cocoa_DestroyWindow(_THIS, SDL_Window * window)
slouken@1933
  1020
{
slouken@1937
  1021
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
slouken@1933
  1022
    SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
slouken@1933
  1023
slouken@1933
  1024
    if (data) {
slouken@1933
  1025
        [data->listener close];
slouken@1933
  1026
        [data->listener release];
slouken@1933
  1027
        if (data->created) {
slouken@3688
  1028
            [data->nswindow close];
slouken@1933
  1029
        }
slouken@1933
  1030
        SDL_free(data);
slouken@1933
  1031
    }
slouken@1937
  1032
    [pool release];
slouken@1933
  1033
}
slouken@1933
  1034
slouken@1933
  1035
SDL_bool
slouken@1933
  1036
Cocoa_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
slouken@1933
  1037
{
slouken@4900
  1038
    NSWindow *nswindow = ((SDL_WindowData *) window->driverdata)->nswindow;
slouken@1933
  1039
slouken@1933
  1040
    if (info->version.major <= SDL_MAJOR_VERSION) {
slouken@4900
  1041
        info->subsystem = SDL_SYSWM_COCOA;
slouken@5056
  1042
        info->info.cocoa.window = nswindow;
slouken@1933
  1043
        return SDL_TRUE;
slouken@1933
  1044
    } else {
slouken@1933
  1045
        SDL_SetError("Application not compiled with SDL %d.%d\n",
slouken@1933
  1046
                     SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
slouken@1933
  1047
        return SDL_FALSE;
slouken@1933
  1048
    }
slouken@1933
  1049
}
slouken@1933
  1050
slouken@6044
  1051
#endif /* SDL_VIDEO_DRIVER_COCOA */
slouken@6044
  1052
slouken@1933
  1053
/* vi: set ts=4 sw=4 expandtab: */