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SDL_beaudio.cc

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/*
SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to the audio stream on BeOS */
#include <SoundPlayer.h>
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#include "../../main/beos/SDL_BeApp.h"
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extern "C"
{
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
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#include "../../thread/beos/SDL_systhread_c.h"
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#include "SDL_beaudio.h"
/* Audio driver functions */
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static int BE_OpenAudio(_THIS, SDL_AudioSpec * spec);
static void BE_WaitAudio(_THIS);
static void BE_PlayAudio(_THIS);
static Uint8 *BE_GetAudioBuf(_THIS);
static void BE_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
{
return (1);
}
static void Audio_DeleteDevice(SDL_AudioDevice * device)
{
SDL_free(device->hidden);
SDL_free(device);
}
static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
SDL_AudioDevice *device;
/* Initialize all variables that we clean on shutdown */
device = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice));
if (device) {
SDL_memset(device, 0, (sizeof *device));
device->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc((sizeof *device->hidden));
}
if ((device == NULL) || (device->hidden == NULL)) {
SDL_OutOfMemory();
if (device) {
SDL_free(device);
}
return (0);
}
SDL_memset(device->hidden, 0, (sizeof *device->hidden));
/* Set the function pointers */
device->OpenAudio = BE_OpenAudio;
device->WaitAudio = BE_WaitAudio;
device->PlayAudio = BE_PlayAudio;
device->GetAudioBuf = BE_GetAudioBuf;
device->CloseAudio = BE_CloseAudio;
device->free = Audio_DeleteDevice;
return device;
}
AudioBootStrap BAUDIO_bootstrap = {
"baudio", "BeOS BSoundPlayer",
Audio_Available, Audio_CreateDevice
};
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/* The BeOS callback for handling the audio buffer */
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static void FillSound(void *device, void *stream, size_t len,
const media_raw_audio_format & format)
{
SDL_AudioDevice *audio = (SDL_AudioDevice *) device;
/* Silence the buffer, since it's ours */
SDL_memset(stream, audio->spec.silence, len);
/* Only do soemthing if audio is enabled */
if (!audio->enabled)
return;
if (!audio->paused) {
if (audio->convert.needed) {
SDL_mutexP(audio->mixer_lock);
(*audio->spec.callback) (audio->spec.userdata,
(Uint8 *) audio->convert.buf,
audio->convert.len);
SDL_mutexV(audio->mixer_lock);
SDL_ConvertAudio(&audio->convert);
SDL_memcpy(stream, audio->convert.buf,
audio->convert.len_cvt);
} else {
SDL_mutexP(audio->mixer_lock);
(*audio->spec.callback) (audio->spec.userdata,
(Uint8 *) stream, len);
SDL_mutexV(audio->mixer_lock);
}
}
return;
}
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/* Dummy functions -- we don't use thread-based audio */
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void BE_WaitAudio(_THIS)
{
return;
}
void BE_PlayAudio(_THIS)
{
return;
}
Uint8 *BE_GetAudioBuf(_THIS)
{
return (NULL);
}
void BE_CloseAudio(_THIS)
{
if (audio_obj) {
audio_obj->Stop();
delete audio_obj;
audio_obj = NULL;
}
/* Quit the Be Application, if there's nothing left to do */
SDL_QuitBeApp();
}
int BE_OpenAudio(_THIS, SDL_AudioSpec * spec)
{
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int valid_datatype = 0;
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media_raw_audio_format format;
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SDL_AudioFormat test_format = SDL_FirstAudioFormat(spec->format);
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/* Parse the audio format and fill the Be raw audio format */
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memset(&format, '\0', sizeof(media_raw_audio_format));
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format.byte_order = B_MEDIA_LITTLE_ENDIAN;
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format.frame_rate = (float) spec->freq;
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format.channel_count = spec->channels; /* !!! FIXME: support > 2? */
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while ((!valid_datatype) && (test_format)) {
valid_datatype = 1;
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spec->format = test_format;
switch (test_format) {
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case AUDIO_S8:
format.format = media_raw_audio_format::B_AUDIO_CHAR;
break;
case AUDIO_U8:
format.format = media_raw_audio_format::B_AUDIO_UCHAR;
break;
case AUDIO_S16LSB:
format.format = media_raw_audio_format::B_AUDIO_SHORT;
break;
case AUDIO_S16MSB:
format.format = media_raw_audio_format::B_AUDIO_SHORT;
format.byte_order = B_MEDIA_BIG_ENDIAN;
break;
case AUDIO_S32LSB:
format.format = media_raw_audio_format::B_AUDIO_INT;
break;
case AUDIO_S32MSB:
format.format = media_raw_audio_format::B_AUDIO_INT;
format.byte_order = B_MEDIA_BIG_ENDIAN;
break;
case AUDIO_F32LSB:
format.format = media_raw_audio_format::B_AUDIO_FLOAT;
break;
case AUDIO_F32MSB:
format.format = media_raw_audio_format::B_AUDIO_FLOAT;
format.byte_order = B_MEDIA_BIG_ENDIAN;
break;
default:
valid_datatype = 0;
test_format = SDL_NextAudioFormat();
break;
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}
}
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format.buffer_size = spec->samples;
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if (!valid_datatype) { /* shouldn't happen, but just in case... */
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SDL_SetError("Unsupported audio format");
return (-1);
}
/* Initialize the Be Application, if it's not already started */
if (SDL_InitBeApp() < 0) {
return (-1);
}
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/* Calculate the final parameters for this audio specification */
SDL_CalculateAudioSpec(spec);
/* Subscribe to the audio stream (creates a new thread) */
{
sigset_t omask;
SDL_MaskSignals(&omask);
audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
NULL, _this);
SDL_UnmaskSignals(&omask);
}
if (audio_obj->Start() == B_NO_ERROR) {
audio_obj->SetHasData(true);
} else {
SDL_SetError("Unable to start Be audio");
return (-1);
}
/* We're running! */
return (1);
}
}; /* Extern C */
/* vi: set ts=4 sw=4 expandtab: */