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SDL_system.h

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64 lines (49 loc) · 1.92 KB
 
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/*
Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
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/**
* \file SDL_system.h
*
* Include file for platform specific SDL API functions
*/
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#ifndef _SDL_system_h
#define _SDL_system_h
#include "SDL_stdinc.h"
#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
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#if __IPHONEOS__
#include "SDL_video.h"
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
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extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardShow(SDL_Window * window);
extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardHide(SDL_Window * window);
extern DECLSPEC SDL_bool SDLCALL SDL_iPhoneKeyboardIsShown(SDL_Window * window);
extern DECLSPEC int SDLCALL SDL_iPhoneKeyboardToggle(SDL_Window * window);
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#endif
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/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
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#endif
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#include "close_code.h"
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#endif /* _SDL_system_h */
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/* vi: set ts=4 sw=4 expandtab: */