Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
executable file
·
65 lines (56 loc) · 2.75 KB

SDL_androidevents.c

File metadata and controls

executable file
·
65 lines (56 loc) · 2.75 KB
 
Jun 22, 2011
Jun 22, 2011
1
2
/*
Simple DirectMedia Layer
Dec 31, 2011
Dec 31, 2011
3
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
Jun 22, 2011
Jun 22, 2011
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_config.h"
Oct 31, 2011
Oct 31, 2011
23
24
#if SDL_VIDEO_DRIVER_ANDROID
Jun 22, 2011
Jun 22, 2011
25
26
27
28
29
#include "SDL_androidevents.h"
void
Android_PumpEvents(_THIS)
{
Jun 19, 2012
Jun 19, 2012
30
static int isPaused = 0;
Jun 22, 2011
Jun 22, 2011
31
/* No polling necessary */
Jun 19, 2012
Jun 19, 2012
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
/*
* Android_ResumeSem and Android_PauseSem are signaled from Java_org_libsdl_app_SDLActivity_nativePause and Java_org_libsdl_app_SDLActivity_nativeResume
* When the pause semaphoe is signaled, if SDL_ANDROID_BLOCK_ON_PAUSE is defined the event loop will block until the resume signal is emitted.
* When the resume semaphore is signaled, SDL_GL_CreateContext is called which in turn calls Java code
* SDLActivity::createGLContext -> SDLActivity:: initEGL -> SDLActivity::createEGLSurface -> SDLActivity::createEGLContext
*/
if (isPaused) {
#if SDL_ANDROID_BLOCK_ON_PAUSE
if(SDL_SemWait(Android_ResumeSem) == 0) {
#else
if(SDL_SemTryWait(Android_ResumeSem) == 0) {
#endif
isPaused = 0;
/* TODO: Should we double check if we are on the same thread as the one that made the original GL context?
* This call will go through the following chain of calls in Java:
* SDLActivity::createGLContext -> SDLActivity:: initEGL -> SDLActivity::createEGLSurface -> SDLActivity::createEGLContext
* SDLActivity::createEGLContext will attempt to restore the GL context first, and if that fails it will create a new one
* If a new GL context is created, the user needs to restore the textures manually (TODO: notify the user that this happened with a message)
*/
SDL_GL_CreateContext(Android_Window);
}
}
else {
if(SDL_SemTryWait(Android_PauseSem) == 0) {
/* If we fall in here, the system is/was paused */
isPaused = 1;
}
}
Jun 22, 2011
Jun 22, 2011
61
62
}
Oct 31, 2011
Oct 31, 2011
63
64
#endif /* SDL_VIDEO_DRIVER_ANDROID */
Jun 22, 2011
Jun 22, 2011
65
/* vi: set ts=4 sw=4 expandtab: */