Skip to content
This repository has been archived by the owner on Feb 11, 2021. It is now read-only.

Latest commit

 

History

History
1611 lines (1468 loc) · 57.8 KB

SDL_video.h

File metadata and controls

1611 lines (1468 loc) · 57.8 KB
 
Apr 26, 2001
Apr 26, 2001
1
2
/*
SDL - Simple DirectMedia Layer
Feb 1, 2006
Feb 1, 2006
3
Copyright (C) 1997-2006 Sam Lantinga
Apr 26, 2001
Apr 26, 2001
4
5
This library is free software; you can redistribute it and/or
Feb 1, 2006
Feb 1, 2006
6
modify it under the terms of the GNU Lesser General Public
Apr 26, 2001
Apr 26, 2001
7
License as published by the Free Software Foundation; either
Feb 1, 2006
Feb 1, 2006
8
version 2.1 of the License, or (at your option) any later version.
Apr 26, 2001
Apr 26, 2001
9
10
11
12
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Feb 1, 2006
Feb 1, 2006
13
Lesser General Public License for more details.
Apr 26, 2001
Apr 26, 2001
14
Feb 1, 2006
Feb 1, 2006
15
16
17
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Apr 26, 2001
Apr 26, 2001
18
19
Sam Lantinga
Dec 14, 2001
Dec 14, 2001
20
slouken@libsdl.org
Apr 26, 2001
Apr 26, 2001
21
22
*/
Jul 10, 2006
Jul 10, 2006
23
24
25
26
27
/**
* \file SDL_video.h
*
* Header file for access to the SDL raw framebuffer window
*/
Apr 26, 2001
Apr 26, 2001
28
29
30
31
#ifndef _SDL_video_h
#define _SDL_video_h
Feb 10, 2006
Feb 10, 2006
32
#include "SDL_stdinc.h"
Feb 10, 2006
Feb 10, 2006
33
#include "SDL_error.h"
Jul 10, 2006
Jul 10, 2006
34
#include "SDL_pixels.h"
Apr 26, 2001
Apr 26, 2001
35
36
37
38
39
#include "SDL_rwops.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
Jul 10, 2006
Jul 10, 2006
40
/* *INDENT-OFF* */
Apr 26, 2001
Apr 26, 2001
41
extern "C" {
Jul 10, 2006
Jul 10, 2006
42
/* *INDENT-ON* */
Apr 26, 2001
Apr 26, 2001
43
44
45
46
47
48
#endif
/* Transparency definitions: These define alpha as the opacity of a surface */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
Jul 10, 2006
Jul 10, 2006
49
50
51
52
53
54
55
56
57
/**
* \struct SDL_Rect
*
* \brief A rectangle, with the origin at the upper left.
*/
typedef struct SDL_Rect
{
int x, y;
int w, h;
Apr 26, 2001
Apr 26, 2001
58
59
} SDL_Rect;
Jul 10, 2006
Jul 10, 2006
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
/**
* \struct SDL_DisplayMode
*
* \brief The structure that defines a display mode
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
* \sa SDL_GetDesktopDisplayMode()
* \sa SDL_GetCurrentDisplayMode()
* \sa SDL_GetClosestDisplayMode()
* \sa SDL_SetDisplayMode()
*/
typedef struct
{
Uint32 format; /**< pixel format */
int w; /**< width */
int h; /**< height */
int refresh_rate; /**< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;
/**
* \typedef SDL_WindowID
*
* \brief The type used to identify a window
*
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
* \sa SDL_GetWindowData()
* \sa SDL_GetWindowFlags()
* \sa SDL_GetWindowGrab()
* \sa SDL_GetWindowPosition()
* \sa SDL_GetWindowSize()
* \sa SDL_GetWindowTitle()
* \sa SDL_HideWindow()
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
* \sa SDL_RaiseWindow()
* \sa SDL_RestoreWindow()
* \sa SDL_SetWindowData()
* \sa SDL_SetWindowFullscreen()
* \sa SDL_SetWindowGrab()
* \sa SDL_SetWindowIcon()
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowTitle()
* \sa SDL_ShowWindow()
*/
typedef Uint32 SDL_WindowID;
/**
* \enum SDL_WindowFlags
*
* \brief The flags on a window
*
* \sa SDL_GetWindowFlags()
*/
typedef enum
{
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window, implies borderless */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
SDL_WINDOW_BORDERLESS = 0x00000008, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000010, /**< window can be resized */
SDL_WINDOW_MINIMIZED = 0x00000020, /**< minimized */
SDL_WINDOW_MAXIMIZED = 0x00000040, /**< maximized */
SDL_WINDOW_INPUT_GRABBED = 0x00000100, /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
} SDL_WindowFlags;
/**
* \def SDL_WINDOWPOS_UNDEFINED
* \brief Used to indicate that you don't care what the window position is.
*/
#define SDL_WINDOWPOS_UNDEFINED 0x7FFFFFF
/**
* \def SDL_WINDOWPOS_CENTERED
* \brief Used to indicate that the window position should be centered.
*/
#define SDL_WINDOWPOS_CENTERED 0x7FFFFFE
/**
* \enum SDL_WindowEventID
*
* \brief Event subtype for window events
*/
typedef enum
{
SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1,data2 */
SDL_WINDOWEVENT_RESIZED, /**< Window size changed to data1xdata2 */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size and position */
SDL_WINDOWEVENT_ENTER, /**< The window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< The window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< The window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< The window has lost keyboard focus */
SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
} SDL_WindowEventID;
/**
* \enum SDL_RendererFlags
*
* \brief Flags used when initializing a render manager.
*/
typedef enum
{
Aug 5, 2006
Aug 5, 2006
173
174
175
176
177
178
179
SDL_RENDERER_SINGLEBUFFER = 0x00000001, /**< Render directly to the window, if possible */
SDL_RENDERER_PRESENTCOPY = 0x00000002, /**< Present uses a copy from back buffer to the front buffer */
SDL_RENDERER_PRESENTFLIP2 = 0x00000004, /**< Present uses a flip, swapping back buffer and front buffer */
SDL_RENDERER_PRESENTFLIP3 = 0x00000008, /**< Present uses a flip, rotating between two back buffers and a front buffer */
SDL_RENDERER_PRESENTDISCARD = 0x00000010, /**< Present leaves the contents of the backbuffer undefined */
SDL_RENDERER_PRESENTVSYNC = 0x00000020, /**< Present is synchronized with the refresh rate */
SDL_RENDERER_ACCELERATED = 0x00000040, /**< The renderer uses hardware acceleration */
Jul 10, 2006
Jul 10, 2006
180
181
182
183
184
185
186
187
188
189
190
191
192
193
} SDL_RendererFlags;
/**
* \struct SDL_RendererInfo
*
* \brief Information on the capabilities of a render manager.
*/
typedef struct SDL_RendererInfo
{
const char *name; /**< The name of the renderer */
Uint32 flags; /**< Supported SDL_RendererFlags */
Uint32 blend_modes; /**< A mask of supported blend modes */
Uint32 scale_modes; /**< A mask of supported scale modes */
Uint32 num_texture_formats; /**< The number of available texture formats */
Jul 22, 2006
Jul 22, 2006
194
Uint32 texture_formats[20]; /**< The available texture formats */
Jul 10, 2006
Jul 10, 2006
195
196
197
198
199
200
201
202
203
204
205
int max_texture_width; /**< The maximimum texture width */
int max_texture_height; /**< The maximimum texture height */
} SDL_RendererInfo;
/**
* \enum SDL_TextureAccess
*
* \brief The access pattern allowed for a texture
*/
typedef enum
{
Aug 5, 2006
Aug 5, 2006
206
207
SDL_TEXTUREACCESS_LOCAL, /**< Lockable system memory */
SDL_TEXTUREACCESS_REMOTE, /**< Unlockable video memory */
Jul 10, 2006
Jul 10, 2006
208
209
210
211
212
213
214
215
216
} SDL_TextureAccess;
/**
* \enum SDL_TextureBlendMode
*
* \brief The blend mode used in SDL_RenderCopy()
*/
typedef enum
{
Aug 5, 2006
Aug 5, 2006
217
218
219
220
221
SDL_TEXTUREBLENDMODE_NONE = 0x00000000, /**< No blending */
SDL_TEXTUREBLENDMODE_MASK = 0x00000001, /**< dst = A ? src : dst (alpha is mask) */
SDL_TEXTUREBLENDMODE_BLEND = 0x00000002, /**< dst = (src * A) + (dst * (1-A)) */
SDL_TEXTUREBLENDMODE_ADD = 0x00000004, /**< dst = (src * A) + dst */
SDL_TEXTUREBLENDMODE_MOD = 0x00000008, /**< dst = src * dst */
Jul 10, 2006
Jul 10, 2006
222
223
224
225
226
227
228
229
230
} SDL_TextureBlendMode;
/**
* \enum SDL_TextureScaleMode
*
* \brief The scale mode used in SDL_RenderCopy()
*/
typedef enum
{
Aug 5, 2006
Aug 5, 2006
231
232
233
234
SDL_TEXTURESCALEMODE_NONE = 0x00000000, /**< No scaling, rectangles must match dimensions */
SDL_TEXTURESCALEMODE_FAST = 0x00000001, /**< Point sampling or equivalent algorithm */
SDL_TEXTURESCALEMODE_SLOW = 0x00000002, /**< Linear filtering or equivalent algorithm */
SDL_TEXTURESCALEMODE_BEST = 0x00000004, /**< Bicubic filtering or equivalent algorithm */
Jul 10, 2006
Jul 10, 2006
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
} SDL_TextureScaleMode;
/**
* \typedef SDL_TextureID
*
* \brief An efficient driver-specific representation of pixel data
*/
typedef Uint32 SDL_TextureID;
/**
* \typedef SDL_GLContext
*
* \brief An opaque handle to an OpenGL context.
*/
typedef void *SDL_GLContext;
/* These are the currently supported flags for the SDL_surface */
/* Used internally (read-only) */
#define SDL_HWSURFACE 0x00000001 /* Surface represents a texture */
#define SDL_PREALLOC 0x00000002 /* Surface uses preallocated memory */
#define SDL_SRCALPHA 0x00000004 /* Blit uses source alpha blending */
#define SDL_SRCCOLORKEY 0x00000008 /* Blit uses a source color key */
#define SDL_RLEACCELOK 0x00000010 /* Private flag */
#define SDL_RLEACCEL 0x00000020 /* Surface is RLE encoded */
/* Evaluates to true if the surface needs to be locked before access */
#define SDL_MUSTLOCK(S) (((S)->flags & (SDL_HWSURFACE|SDL_RLEACCEL)) != 0)
Apr 26, 2001
Apr 26, 2001
263
264
265
266
/* This structure should be treated as read-only, except for 'pixels',
which, if not NULL, contains the raw pixel data for the surface.
*/
Jul 10, 2006
Jul 10, 2006
267
268
269
270
271
272
273
typedef struct SDL_Surface
{
Uint32 flags; /* Read-only */
SDL_PixelFormat *format; /* Read-only */
int w, h; /* Read-only */
int pitch; /* Read-only */
void *pixels; /* Read-write */
Apr 26, 2001
Apr 26, 2001
274
Jul 10, 2006
Jul 10, 2006
275
276
/* texture associated with the surface, if any */
SDL_TextureID textureID;
Apr 26, 2001
Apr 26, 2001
277
Jul 10, 2006
Jul 10, 2006
278
279
280
/* information needed for surfaces requiring locks */
int locked;
void *lock_data;
Apr 26, 2001
Apr 26, 2001
281
Jul 10, 2006
Jul 10, 2006
282
283
/* clipping information */
SDL_Rect clip_rect; /* Read-only */
Apr 26, 2001
Apr 26, 2001
284
Jul 10, 2006
Jul 10, 2006
285
286
/* info for fast blit mapping to other surfaces */
struct SDL_BlitMap *map; /* Private */
Apr 26, 2001
Apr 26, 2001
287
Jul 10, 2006
Jul 10, 2006
288
289
/* format version, bumped at every change to invalidate blit maps */
unsigned int format_version; /* Private */
Apr 26, 2001
Apr 26, 2001
290
Jul 10, 2006
Jul 10, 2006
291
292
/* Reference count -- used when freeing surface */
int refcount; /* Read-mostly */
Apr 26, 2001
Apr 26, 2001
293
294
} SDL_Surface;
Jul 10, 2006
Jul 10, 2006
295
296
297
/* typedef for private surface blitting functions */
typedef int (*SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
struct SDL_Surface * dst, SDL_Rect * dstrect);
Apr 26, 2001
Apr 26, 2001
298
299
Jul 10, 2006
Jul 10, 2006
300
301
302
303
304
305
306
/**
* \enum SDL_GLattr
*
* \brief OpenGL configuration attributes
*/
typedef enum
{
Apr 26, 2001
Apr 26, 2001
307
308
309
310
311
312
313
314
315
316
317
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
Aug 19, 2002
Aug 19, 2002
318
SDL_GL_ACCUM_ALPHA_SIZE,
Jul 22, 2003
Jul 22, 2003
319
SDL_GL_STEREO,
Jul 22, 2003
Jul 22, 2003
320
SDL_GL_MULTISAMPLEBUFFERS,
Apr 27, 2006
Apr 27, 2006
321
SDL_GL_MULTISAMPLESAMPLES,
Jul 10, 2006
Jul 10, 2006
322
SDL_GL_ACCELERATED_VISUAL
Apr 26, 2001
Apr 26, 2001
323
324
325
326
327
} SDL_GLattr;
/* Function prototypes */
Jul 10, 2006
Jul 10, 2006
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
/**
* \fn int SDL_GetNumVideoDrivers(void)
*
* \brief Get the number of video drivers compiled into SDL
*
* \sa SDL_GetVideoDriver()
*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
/**
* \fn const char *SDL_GetVideoDriver(int index)
*
* \brief Get the name of a built in video driver.
*
* \note The video drivers are presented in the order in which they are
* normally checked during initialization.
*
* \sa SDL_GetNumVideoDrivers()
*/
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
/**
* \fn int SDL_VideoInit(const char *driver_name, Uint32 flags)
*
* \brief Initialize the video subsystem, optionally specifying a video driver.
*
* \param driver_name Initialize a specific driver by name, or NULL for the default video driver.
* \param flags FIXME: Still needed?
*
* \return 0 on success, -1 on error
Apr 26, 2001
Apr 26, 2001
358
*
Jul 10, 2006
Jul 10, 2006
359
360
361
* This function initializes the video subsystem; setting up a connection
* to the window manager, etc, and determines the available display modes
* and pixel formats, but does not initialize a window or graphics mode.
Apr 26, 2001
Apr 26, 2001
362
*
Jul 10, 2006
Jul 10, 2006
363
364
365
366
367
368
369
370
371
372
373
374
375
* \sa SDL_VideoQuit()
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name,
Uint32 flags);
/**
* \fn void SDL_VideoQuit(void)
*
* \brief Shuts down the video subsystem.
*
* This function closes all windows, and restores the original video mode.
*
* \sa SDL_VideoInit()
Apr 26, 2001
Apr 26, 2001
376
*/
Apr 11, 2002
Apr 11, 2002
377
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
Apr 26, 2001
Apr 26, 2001
378
Jul 10, 2006
Jul 10, 2006
379
380
381
382
383
384
385
386
387
388
/**
* \fn const char *SDL_GetCurrentVideoDriver(void)
*
* \brief Returns the name of the currently initialized video driver.
*
* \return The name of the current video driver or NULL if no driver
* has been initialized
*
* \sa SDL_GetNumVideoDrivers()
* \sa SDL_GetVideoDriver()
Apr 26, 2001
Apr 26, 2001
389
*/
Jul 10, 2006
Jul 10, 2006
390
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
Apr 26, 2001
Apr 26, 2001
391
Jul 10, 2006
Jul 10, 2006
392
393
394
395
396
397
/**
* \fn int SDL_GetNumVideoDisplays(void)
*
* \brief Returns the number of available video displays.
*
* \sa SDL_SelectVideoDisplay()
Apr 26, 2001
Apr 26, 2001
398
*/
Jul 10, 2006
Jul 10, 2006
399
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
Apr 26, 2001
Apr 26, 2001
400
Jul 10, 2006
Jul 10, 2006
401
402
403
404
405
/**
* \fn int SDL_SelectVideoDisplay(int index)
*
* \brief Set the index of the currently selected display.
*
Aug 2, 2006
Aug 2, 2006
406
* \return 0 on success, or -1 if the index is out of range.
Jul 10, 2006
Jul 10, 2006
407
408
*
* \sa SDL_GetNumVideoDisplays()
Aug 2, 2006
Aug 2, 2006
409
* \sa SDL_GetCurrentVideoDisplay()
Apr 26, 2001
Apr 26, 2001
410
*/
Jul 10, 2006
Jul 10, 2006
411
extern DECLSPEC int SDLCALL SDL_SelectVideoDisplay(int index);
Apr 26, 2001
Apr 26, 2001
412
Aug 2, 2006
Aug 2, 2006
413
414
415
416
417
418
419
420
421
422
423
424
/**
* \fn int SDL_GetCurrentVideoDisplay(void)
*
* \brief Get the index of the currently selected display.
*
* \return The index of the currently selected display.
*
* \sa SDL_GetNumVideoDisplays()
* \sa SDL_SelectVideoDisplay()
*/
extern DECLSPEC int SDLCALL SDL_GetCurrentVideoDisplay(void);
Jul 10, 2006
Jul 10, 2006
425
426
427
428
/**
* \fn int SDL_GetNumDisplayModes(void)
*
* \brief Returns the number of available display modes for the current display.
Apr 26, 2001
Apr 26, 2001
429
*
Jul 10, 2006
Jul 10, 2006
430
* \sa SDL_GetDisplayMode()
Apr 26, 2001
Apr 26, 2001
431
*/
Jul 10, 2006
Jul 10, 2006
432
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(void);
Apr 26, 2001
Apr 26, 2001
433
Jul 10, 2006
Jul 10, 2006
434
435
/**
* \fn const SDL_DisplayMode *SDL_GetDisplayMode(int index)
Apr 26, 2001
Apr 26, 2001
436
*
Jul 10, 2006
Jul 10, 2006
437
438
439
440
441
442
443
444
445
* \brief Retrieve information about a specific display mode.
*
* \note The display modes are sorted in this priority:
* \li bits per pixel -> more colors to fewer colors
* \li width -> largest to smallest
* \li height -> largest to smallest
* \li refresh rate -> highest to lowest
*
* \sa SDL_GetNumDisplayModes()
Apr 26, 2001
Apr 26, 2001
446
*/
Jul 10, 2006
Jul 10, 2006
447
extern DECLSPEC const SDL_DisplayMode *SDLCALL SDL_GetDisplayMode(int index);
Apr 26, 2001
Apr 26, 2001
448
Jul 10, 2006
Jul 10, 2006
449
450
451
452
453
454
455
/**
* \fn const SDL_DisplayMode *SDL_GetDesktopDisplayMode(void)
*
* \brief Retrieve information about the desktop display mode for the current display.
*/
extern DECLSPEC const SDL_DisplayMode *SDLCALL
SDL_GetDesktopDisplayMode(void);
Apr 26, 2001
Apr 26, 2001
456
Jul 10, 2006
Jul 10, 2006
457
458
459
460
/**
* \fn const SDL_DisplayMode *SDL_GetCurrentDisplayMode(void)
*
* \brief Retrieve information about the current display mode.
Apr 26, 2001
Apr 26, 2001
461
*/
Jul 10, 2006
Jul 10, 2006
462
463
extern DECLSPEC const SDL_DisplayMode *SDLCALL
SDL_GetCurrentDisplayMode(void);
Apr 26, 2001
Apr 26, 2001
464
Jul 10, 2006
Jul 10, 2006
465
466
467
468
469
470
471
472
473
474
475
476
477
478
/**
* \fn SDL_DisplayMode *SDL_GetClosestDisplayMode(const SDL_DisplayMode *mode, SDL_DisplayMode *closest)
*
* \brief Get the closest match to the requested display mode.
*
* \param mode The desired display mode
* \param closest A pointer to a display mode to be filled in with the closest match of the available display modes.
*
* \return The passed in value 'closest', or NULL if no matching video mode was available.
*
* The available display modes are scanned, and 'closest' is filled in with the closest mode matching the requested mode and returned. The mode format and refresh_rate default to the desktop mode if they are 0. The modes are scanned with size being first priority, format being second priority, and finally checking the refresh_rate. If all the available modes are too small, then NULL is returned.
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
Apr 26, 2001
Apr 26, 2001
479
*/
Jul 10, 2006
Jul 10, 2006
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
extern DECLSPEC SDL_DisplayMode *SDLCALL SDL_GetClosestDisplayMode(const
SDL_DisplayMode
* mode,
SDL_DisplayMode
* closest);
/**
* \fn int SDL_SetFullscreenDisplayMode(const SDL_DisplayMode *mode)
*
* \brief Set the display mode used when a fullscreen window is visible
* on the currently selected display.
*
* \param mode The mode to use, or NULL for the desktop mode.
*
* \return 0 on success, or -1 if setting the display mode failed.
*
* \sa SDL_SetWindowFullscreen()
*/
extern DECLSPEC int SDLCALL SDL_SetFullscreenDisplayMode(const SDL_DisplayMode
* mode);
Apr 26, 2001
Apr 26, 2001
500
Jul 10, 2006
Jul 10, 2006
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
/**
* \fn const SDL_DisplayMode *SDL_GetFullscreenDisplayMode(void)
*
* \brief Query the display mode used when a fullscreen window is visible
* on the currently selected display.
*/
extern DECLSPEC const SDL_DisplayMode *SDLCALL
SDL_GetFullscreenDisplayMode(void);
/**
* \fn int SDL_SetDisplayPalette(const SDL_Color *colors, int firstcolor, int ncolors)
*
* \brief Set the palette entries for indexed display modes.
*
* \return 0 on success, or -1 if the display mode isn't palettized or the colors couldn't be set.
*/
extern DECLSPEC int SDLCALL SDL_SetDisplayPalette(const SDL_Color * colors,
int firstcolor,
int ncolors);
/**
* \fn int SDL_GetDisplayPalette(SDL_Color *colors, int firstcolor, int ncolors)
*
* \brief Gets the palette entries for indexed display modes.
*
* \return 0 on success, or -1 if the display mode isn't palettized
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayPalette(SDL_Color * colors,
int firstcolor,
int ncolors);
/**
* \fn int SDL_SetGamma(float red, float green, float blue)
*
* \brief Set the gamma correction for each of the color channels on the currently selected display.
*
* \return 0 on success, or -1 if setting the gamma isn't supported.
*
* \sa SDL_SetGammaRamp()
Apr 26, 2001
Apr 26, 2001
540
*/
Apr 11, 2002
Apr 11, 2002
541
extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue);
Apr 26, 2001
Apr 26, 2001
542
Jul 10, 2006
Jul 10, 2006
543
544
545
546
547
548
549
550
551
552
553
/**
* \fn int SDL_SetGammaRamp(const Uint16 * red, const Uint16 * green, const Uint16 * blue)
*
* \brief Set the gamma ramp for the currently selected display.
*
* \param red The translation table for the red channel, or NULL
* \param green The translation table for the green channel, or NULL
* \param blue The translation table for the blue channel, or NULL
*
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
Apr 26, 2001
Apr 26, 2001
554
555
556
557
558
559
* Set the gamma translation table for the red, green, and blue channels
* of the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel.
* The input is the index into the array, and the output is the 16-bit
* gamma value at that index, scaled to the output color precision.
*
Jul 10, 2006
Jul 10, 2006
560
* \sa SDL_GetGammaRamp()
Apr 26, 2001
Apr 26, 2001
561
*/
Jul 10, 2006
Jul 10, 2006
562
563
564
extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 * red,
const Uint16 * green,
const Uint16 * blue);
Apr 26, 2001
Apr 26, 2001
565
Jul 10, 2006
Jul 10, 2006
566
567
568
569
570
571
572
573
/**
* \fn int SDL_GetGammaRamp(Uint16 * red, Uint16 * green, Uint16 * blue)
*
* \brief Get the gamma ramp for the currently selected display.
*
* \param red A pointer to a 256 element array of 16-bit quantities to hold the translation table for the red channel, or NULL.
* \param green A pointer to a 256 element array of 16-bit quantities to hold the translation table for the green channel, or NULL.
* \param blue A pointer to a 256 element array of 16-bit quantities to hold the translation table for the blue channel, or NULL.
Apr 26, 2001
Apr 26, 2001
574
*
Jul 10, 2006
Jul 10, 2006
575
576
577
* \return 0 on success, or -1 if gamma ramps are unsupported.
*
* \sa SDL_SetGammaRamp()
Apr 26, 2001
Apr 26, 2001
578
*/
Jul 10, 2006
Jul 10, 2006
579
580
extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 * red, Uint16 * green,
Uint16 * blue);
Apr 26, 2001
Apr 26, 2001
581
582
Jul 10, 2006
Jul 10, 2006
583
584
585
586
587
/**
* \fn SDL_WindowID SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
*
* \brief Create a window with the specified position, dimensions, and flags.
*
Jul 29, 2006
Jul 29, 2006
588
589
590
* \param title The title of the window, in UTF-8 encoding
* \param x The x position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
* \param y The y position of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
Jul 10, 2006
Jul 10, 2006
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
* \param w The width of the window
* \param h The height of the window
* \param flags The flags for the window, a mask of any of the following: SDL_WINDOW_FULLSCREEN, SDL_WINDOW_OPENGL, SDL_WINDOW_SHOWN, SDL_WINDOW_BORDERLESS, SDL_WINDOW_RESIZABLE, SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED, SDL_WINDOW_INPUT_GRABBED
*
* \return The id of the window created, or zero if window creation failed.
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindow(const char *title,
int x, int y, int w,
int h, Uint32 flags);
/**
* \fn SDL_WindowID SDL_CreateWindowFrom(void *data)
*
* \brief Create an SDL window struct from an existing native window.
*
* \param data A pointer to driver-dependent window creation data
*
* \return The id of the window created, or zero if window creation failed.
*
* \warning This function is NOT SUPPORTED, use at your own risk!
*
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_WindowID SDLCALL SDL_CreateWindowFrom(const void *data);
/**
* \fn Uint32 SDL_GetWindowFlags(SDL_WindowID windowID)
*
* \brief Get the window flags.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_WindowID windowID);
/**
* \fn void SDL_SetWindowTitle(SDL_WindowID windowID, const char *title)
*
* \brief Set the title of the window, in UTF-8 format.
*
* \sa SDL_GetWindowTitle()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_WindowID windowID,
const char *title);
/**
* \fn const char *SDL_GetWindowTitle(SDL_WindowID windowID)
*
* \brief Get the title of the window, in UTF-8 format.
*
* \sa SDL_SetWindowTitle()
*/
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_WindowID windowID);
/**
* \fn void SDL_SetWindowIcon(SDL_Surface *icon)
*
* \brief Set the icon of the window.
*
* \param icon The icon for the window
*
* FIXME: The icon needs to be set before the window is first shown. Should some icon representation be part of the window creation data?
*/
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Surface * icon);
/**
* \fn void SDL_SetWindowData(SDL_WindowID windowID, void *userdata)
*
* \brief Associate an arbitrary pointer with the window.
*
* \sa SDL_GetWindowData()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowData(SDL_WindowID windowID,
void *userdata);
/**
* \fn void *SDL_GetWindowData(SDL_WindowID windowID)
*
* \brief Retrieve the data pointer associated with the window.
*
* \sa SDL_SetWindowData()
*/
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_WindowID windowID);
/**
* \fn void SDL_SetWindowPosition(SDL_WindowID windowID, int x, int y)
*
* \brief Set the position of the window.
*
* \param windowID The window to reposition
* \param x The x coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
* \param y The y coordinate of the window, SDL_WINDOWPOS_CENTERED, or SDL_WINDOWPOS_UNDEFINED
*
* \note The window coordinate origin is the upper left of the display.
*
* \sa SDL_GetWindowPosition()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_WindowID windowID,
int x, int y);
/**
* \fn void SDL_GetWindowPosition(SDL_WindowID windowID, int *x, int *y)
*
* \brief Get the position of the window.
*
* \sa SDL_SetWindowPosition()
*/
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_WindowID windowID,
int *x, int *y);
/**
* \fn void SDL_SetWindowSize(SDL_WindowID windowID, int w, int w)
*
* \brief Set the size of the window's client area.
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
*
* \sa SDL_GetWindowSize()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_WindowID windowID, int w,
int h);
/**
* \fn void SDL_GetWindowSize(SDL_WindowID windowID, int *w, int *w)
*
* \brief Get the size of the window's client area.
*
* \sa SDL_SetWindowSize()
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_WindowID windowID, int *w,
int *h);
/**
* \fn void SDL_ShowWindow(SDL_WindowID windowID)
*
* \brief Show the window
*
* \sa SDL_HideWindow()
*/
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_WindowID windowID);
/**
* \fn void SDL_HideWindow(SDL_WindowID windowID)
*
* \brief Hide the window
*
* \sa SDL_ShowWindow()
*/
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_WindowID windowID);
/**
* \fn void SDL_RaiseWindow(SDL_WindowID windowID)
*
* \brief Raise the window above other windows and set the input focus.
*/
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_WindowID windowID);
/**
* \fn void SDL_MaximizeWindow(SDL_WindowID windowID)
*
* \brief Make the window as large as possible.
*
* \sa SDL_RestoreWindow()
*/
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_WindowID windowID);
/**
* \fn void SDL_MinimizeWindow(SDL_WindowID windowID)
*
* \brief Minimize the window to an iconic representation.
*
* \sa SDL_RestoreWindow()
*/
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_WindowID windowID);
/**
* \fn void SDL_RestoreWindow(SDL_WindowID windowID)
*
* \brief Restore the size and position of a minimized or maximized window.
*
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
*/
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_WindowID windowID);
/**
* \fn int SDL_SetWindowFullscreen(SDL_WindowID windowID, int fullscreen)
*
* \brief Set the window's fullscreen state.
*
* \return 0 on success, or -1 if setting the display mode failed.
*
* \sa SDL_SetFullscreenDisplayMode()
*/
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_WindowID windowID,
int fullscreen);
/**
* \fn void SDL_SetWindowGrab(SDL_WindowID windowID, int mode)
Apr 26, 2001
Apr 26, 2001
790
*
Jul 10, 2006
Jul 10, 2006
791
* \brief Set the window's input grab mode.
Apr 26, 2001
Apr 26, 2001
792
*
Jul 10, 2006
Jul 10, 2006
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
* \param mode This is 1 to grab input, and 0 to release input.
*
* \sa SDL_GetWindowGrab()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_WindowID windowID,
int mode);
/**
* \fn int SDL_GetWindowGrab(SDL_WindowID windowID)
*
* \brief Get the window's input grab mode.
*
* \return This returns 1 if input is grabbed, and 0 otherwise.
*
* \sa SDL_SetWindowGrab()
*/
extern DECLSPEC int SDLCALL SDL_GetWindowGrab(SDL_WindowID windowID);
/**
* \fn SDL_bool SDL_GetWindowWMInfo(SDL_WindowID windowID, struct SDL_SysWMinfo * info)
*
* \brief Get driver specific information about a window.
*
* \note Include SDL_syswm.h for the declaration of SDL_SysWMinfo.
*/
struct SDL_SysWMinfo;
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_WindowID windowID,
struct SDL_SysWMinfo
*info);
/**
* \fn void SDL_DestroyWindow(SDL_WindowID windowID)
*
* \brief Destroy a window.
*/
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_WindowID windowID);
/**
* \fn int SDL_GetNumRenderers(void)
*
* \brief Get the number of render managers on the current display.
*
* A render manager is a set of code that handles rendering and texture
* management on a particular display. Normally there is only one, but
* some drivers may have several available with different capabilities.
*
* \sa SDL_GetRendererInfo()
* \sa SDL_CreateRenderer()
*/
extern DECLSPEC int SDLCALL SDL_GetNumRenderers(void);
/**
Jul 15, 2006
Jul 15, 2006
845
* \fn int SDL_GetRendererInfo(int index, SDL_RendererInfo *info)
Jul 10, 2006
Jul 10, 2006
846
847
848
849
*
* \brief Get information about a specific render manager on the current
* display.
*
Jul 15, 2006
Jul 15, 2006
850
851
852
853
854
* \param index The index to query information about, or -1 to query the currently renderer
* \param info A pointer to an SDL_RendererInfo struct to be filled with information on the renderer
*
* \return 0 on success, -1 if the index was out of range
*
Jul 10, 2006
Jul 10, 2006
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
* \sa SDL_CreateRenderer()
*/
extern DECLSPEC int SDLCALL SDL_GetRendererInfo(int index,
SDL_RendererInfo * info);
/**
* \fn int SDL_CreateRenderer(SDL_WindowID window, int index, Uint32 flags)
*
* \brief Create and make active a 2D rendering context for a window.
*
* \param windowID The window used for rendering
* \param index The index of the render manager to initialize, or -1 to initialize the first one supporting the requested flags.
* \param flags SDL_RendererFlags
*
* \return 0 on success, -1 if the flags were not supported, or -2 if
* there isn't enough memory to support the requested flags
*
* \sa SDL_SelectRenderer()
* \sa SDL_DestroyRenderer()
*/
extern DECLSPEC int SDLCALL SDL_CreateRenderer(SDL_WindowID windowID,
int index, Uint32 flags);
/**
* \fn int SDL_SelectRenderer(SDL_WindowID windowID)
*
* \brief Select the rendering context for a particular window.
*
* \return 0 on success, -1 if the selected window doesn't have a
* rendering context.
*/
extern DECLSPEC int SDLCALL SDL_SelectRenderer(SDL_WindowID windowID);
/**
* \fn SDL_TextureID SDL_CreateTexture(Uint32 format, int access, int w, int h)
*
* \brief Create a texture for the current rendering context.
*
* \param format The format of the texture
* \param access One of the enumerated values in SDL_TextureAccess
* \param w The width of the texture in pixels
* \param h The height of the texture in pixels
*
* \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the width or height were out of range.
*
* \sa SDL_QueryTexture()
* \sa SDL_DestroyTexture()
*/
extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTexture(Uint32 format,
int access, int w,
int h);
/**
* \fn SDL_TextureID SDL_CreateTextureFromSurface(Uint32 format, int access, SDL_Surface *surface)
*
* \brief Create a texture from an existing surface.
*
* \param format The format of the texture, or 0 to pick an appropriate format
* \param access One of the enumerated values in SDL_TextureAccess
* \param surface The surface containing pixel data used to fill the texture
*
* \return The created texture is returned, or 0 if no render manager was active, the format was unsupported, or the surface width or height were out of range.
*
* \note The surface is not modified or freed by this function.
*
* \sa SDL_QueryTexture()
* \sa SDL_DestroyTexture()
*/
extern DECLSPEC SDL_TextureID SDLCALL SDL_CreateTextureFromSurface(Uint32
format,
int access,
SDL_Surface
* surface);
/**
* \fn int SDL_QueryTexture(SDL_TextureID textureID, Uint32 *format, int *access, int *w, int *h)
*
* \brief Query the attributes of a texture
*
* \param texture A texture to be queried
* \param format A pointer filled in with the raw format of the texture. The actual format may differ, but pixel transfers will use this format.
* \param access A pointer filled in with the actual access to the texture.
* \param w A pointer filled in with the width of the texture in pixels
* \param h A pointer filled in with the height of the texture in pixels
*
* \return 0 on success, or -1 if the texture is not valid
*/
extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_TextureID textureID,
Uint32 * format, int *access,
int *w, int *h);
/**
* \fn int SDL_QueryTexturePixels(SDL_TextureID textureID, void **pixels, int pitch)
*
* \brief Query the pixels of a texture, if the texture does not need to be locked for pixel access.
*
* \param texture A texture to be queried, which was created with SDL_TextureAccess_Local
* \param pixels A pointer filled with a pointer to the pixels for the texture
* \param pitch A pointer filled in with the pitch of the pixel data
*
* \return 0 on success, or -1 if the texture is not valid, or must be locked for pixel access.
*/
extern DECLSPEC int SDLCALL SDL_QueryTexturePixels(SDL_TextureID textureID,
void **pixels, int *pitch);
/**
* \fn int SDL_SetTexturePalette(SDL_TextureID textureID, const SDL_Color * colors, int firstcolor, int ncolors)
*
* \brief Update an indexed texture with a color palette
*
* \param texture The texture to update
* \param colors The array of RGB color data
* \param firstcolor The first index to update
* \param ncolors The number of palette entries to fill with the color data
*
* \return 0 on success, or -1 if the texture is not valid or not an indexed texture
*/
extern DECLSPEC int SDLCALL SDL_SetTexturePalette(SDL_TextureID textureID,
const SDL_Color * colors,
int firstcolor,
int ncolors);
/**
* \fn int SDL_GetTexturePalette(SDL_TextureID textureID, SDL_Color * colors, int firstcolor, int ncolors)
*
* \brief Update an indexed texture with a color palette
*
* \param texture The texture to update
* \param colors The array to fill with RGB color data
* \param firstcolor The first index to retrieve
* \param ncolors The number of palette entries to retrieve
*
* \return 0 on success, or -1 if the texture is not valid or not an indexed texture
*/
extern DECLSPEC int SDLCALL SDL_GetTexturePalette(SDL_TextureID textureID,
SDL_Color * colors,
int firstcolor,
int ncolors);
/**
* \fn int SDL_UpdateTexture(SDL_TextureID textureID, const SDL_Rect *rect, const void *pixels, int pitch)
*
* \brief Update the given texture rectangle with new pixel data.
*
* \param texture The texture to update
* \param rect A pointer to the rectangle of pixels to update, or NULL to update the entire texture.