Skip to content

Latest commit

 

History

History
319 lines (256 loc) · 10.5 KB

SDL_uikitview.m

File metadata and controls

319 lines (256 loc) · 10.5 KB
 
1
2
/*
Simple DirectMedia Layer
Jan 2, 2016
Jan 2, 2016
3
Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_uikitview.h"
#include "../../events/SDL_mouse_c.h"
#include "../../events/SDL_touch_c.h"
#include "../../events/SDL_events_c.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitmodes.h"
#import "SDL_uikitwindow.h"
@implementation SDL_uikitview {
SDL_Window *sdlwindow;
SDL_TouchID touchId;
UITouch * __weak firstFingerDown;
}
- (instancetype)initWithFrame:(CGRect)frame
{
if ((self = [super initWithFrame:frame])) {
Dec 18, 2016
Dec 18, 2016
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
/* Apple TV Remote touchpad swipe gestures. */
#if TARGET_OS_TV
UISwipeGestureRecognizer *swipeUp = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeUp.direction = UISwipeGestureRecognizerDirectionUp;
[self addGestureRecognizer:swipeUp];
UISwipeGestureRecognizer *swipeDown = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeDown.direction = UISwipeGestureRecognizerDirectionDown;
[self addGestureRecognizer:swipeDown];
UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeLeft.direction = UISwipeGestureRecognizerDirectionLeft;
[self addGestureRecognizer:swipeLeft];
UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(swipeGesture:)];
swipeRight.direction = UISwipeGestureRecognizerDirectionRight;
[self addGestureRecognizer:swipeRight];
#endif
64
65
66
self.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
self.autoresizesSubviews = YES;
Sep 14, 2016
Sep 14, 2016
67
#if !TARGET_OS_TV
68
self.multipleTouchEnabled = YES;
Sep 14, 2016
Sep 14, 2016
69
#endif
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
touchId = 1;
SDL_AddTouch(touchId, "");
}
return self;
}
- (void)setSDLWindow:(SDL_Window *)window
{
SDL_WindowData *data = nil;
if (window == sdlwindow) {
return;
}
/* Remove ourself from the old window. */
if (sdlwindow) {
SDL_uikitview *view = nil;
data = (__bridge SDL_WindowData *) sdlwindow->driverdata;
[data.views removeObject:self];
[self removeFromSuperview];
/* Restore the next-oldest view in the old window. */
view = data.views.lastObject;
data.viewcontroller.view = view;
data.uiwindow.rootViewController = nil;
data.uiwindow.rootViewController = data.viewcontroller;
[data.uiwindow layoutIfNeeded];
}
/* Add ourself to the new window. */
if (window) {
data = (__bridge SDL_WindowData *) window->driverdata;
/* Make sure the SDL window has a strong reference to this view. */
[data.views addObject:self];
/* Replace the view controller's old view with this one. */
[data.viewcontroller.view removeFromSuperview];
data.viewcontroller.view = self;
/* The root view controller handles rotation and the status bar.
* Assigning it also adds the controller's view to the window. We
* explicitly re-set it to make sure the view is properly attached to
* the window. Just adding the sub-view if the root view controller is
* already correct causes orientation issues on iOS 7 and below. */
data.uiwindow.rootViewController = nil;
data.uiwindow.rootViewController = data.viewcontroller;
/* The view's bounds may not be correct until the next event cycle. That
* might happen after the current dimensions are queried, so we force a
* layout now to immediately update the bounds. */
[data.uiwindow layoutIfNeeded];
}
sdlwindow = window;
}
- (CGPoint)touchLocation:(UITouch *)touch shouldNormalize:(BOOL)normalize
{
CGPoint point = [touch locationInView:self];
if (normalize) {
CGRect bounds = self.bounds;
point.x /= bounds.size.width;
point.y /= bounds.size.height;
}
return point;
}
Sep 9, 2015
Sep 9, 2015
147
148
149
150
151
152
153
154
155
156
157
- (float)pressureForTouch:(UITouch *)touch
{
#ifdef __IPHONE_9_0
if ([touch respondsToSelector:@selector(force)]) {
return (float) touch.force;
}
#endif
return 1.0f;
}
158
159
160
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
Sep 9, 2015
Sep 9, 2015
161
162
float pressure = [self pressureForTouch:touch];
163
164
if (!firstFingerDown) {
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
Sep 24, 2016
Sep 24, 2016
165
int clicks = (int) touch.tapCount;
166
167
168
169
170
/* send mouse moved event */
SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
/* send mouse down event */
Sep 24, 2016
Sep 24, 2016
171
SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT, clicks);
172
173
174
175
176
177
firstFingerDown = touch;
}
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
Sep 9, 2015
Sep 9, 2015
178
SDL_TRUE, locationInView.x, locationInView.y, pressure);
179
180
181
182
183
184
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
Sep 9, 2015
Sep 9, 2015
185
186
float pressure = [self pressureForTouch:touch];
187
188
if (touch == firstFingerDown) {
/* send mouse up */
Sep 24, 2016
Sep 24, 2016
189
190
int clicks = (int) touch.tapCount;
SDL_SendMouseButtonClicks(sdlwindow, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT, clicks);
191
192
193
194
195
firstFingerDown = nil;
}
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouch(touchId, (SDL_FingerID)((size_t)touch),
Sep 9, 2015
Sep 9, 2015
196
SDL_FALSE, locationInView.x, locationInView.y, pressure);
197
198
199
200
201
202
203
204
205
206
207
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self touchesEnded:touches withEvent:event];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
for (UITouch *touch in touches) {
Sep 9, 2015
Sep 9, 2015
208
209
float pressure = [self pressureForTouch:touch];
210
211
212
213
214
215
216
217
218
if (touch == firstFingerDown) {
CGPoint locationInView = [self touchLocation:touch shouldNormalize:NO];
/* send moved event */
SDL_SendMouseMotion(sdlwindow, SDL_TOUCH_MOUSEID, 0, locationInView.x, locationInView.y);
}
CGPoint locationInView = [self touchLocation:touch shouldNormalize:YES];
SDL_SendTouchMotion(touchId, (SDL_FingerID)((size_t)touch),
Sep 9, 2015
Sep 9, 2015
219
locationInView.x, locationInView.y, pressure);
Sep 14, 2016
Sep 14, 2016
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
#if TARGET_OS_TV || defined(__IPHONE_9_1)
- (SDL_Scancode)scancodeFromPressType:(UIPressType)presstype
{
switch (presstype) {
case UIPressTypeUpArrow:
return SDL_SCANCODE_UP;
case UIPressTypeDownArrow:
return SDL_SCANCODE_DOWN;
case UIPressTypeLeftArrow:
return SDL_SCANCODE_LEFT;
case UIPressTypeRightArrow:
return SDL_SCANCODE_RIGHT;
case UIPressTypeSelect:
/* HIG says: "primary button behavior" */
return SDL_SCANCODE_SELECT;
case UIPressTypeMenu:
/* HIG says: "returns to previous screen" */
return SDL_SCANCODE_MENU;
case UIPressTypePlayPause:
/* HIG says: "secondary button behavior" */
return SDL_SCANCODE_PAUSE;
default:
return SDL_SCANCODE_UNKNOWN;
}
}
- (void)pressesBegan:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_PRESSED, scancode);
}
[super pressesBegan:presses withEvent:event];
}
- (void)pressesEnded:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
[super pressesEnded:presses withEvent:event];
}
- (void)pressesCancelled:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
for (UIPress *press in presses) {
SDL_Scancode scancode = [self scancodeFromPressType:press.type];
SDL_SendKeyboardKey(SDL_RELEASED, scancode);
}
[super pressesCancelled:presses withEvent:event];
}
- (void)pressesChanged:(NSSet<UIPress *> *)presses withEvent:(UIPressesEvent *)event
{
/* This is only called when the force of a press changes. */
[super pressesChanged:presses withEvent:event];
}
#endif /* TARGET_OS_TV || defined(__IPHONE_9_1) */
Dec 18, 2016
Dec 18, 2016
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
#if TARGET_OS_TV
-(void)swipeGesture:(UISwipeGestureRecognizer *)gesture
{
/* Swipe gestures don't trigger begin states. */
if (gesture.state == UIGestureRecognizerStateEnded) {
/* Send arrow key presses for now, as we don't have an external API
* which better maps to swipe gestures. */
switch (gesture.direction) {
case UISwipeGestureRecognizerDirectionUp:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_UP);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_UP);
break;
case UISwipeGestureRecognizerDirectionDown:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DOWN);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DOWN);
break;
case UISwipeGestureRecognizerDirectionLeft:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LEFT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LEFT);
break;
case UISwipeGestureRecognizerDirectionRight:
SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_RIGHT);
SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_RIGHT);
break;
}
}
}
#endif /* TARGET_OS_TV */
315
316
317
318
319
@end
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */