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SDL_ndsevents.c

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83 lines (73 loc) · 2.23 KB
 
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/*
SDL - Simple DirectMedia Layer
Dec 8, 2008
Dec 8, 2008
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
#include "SDL_config.h"
/* Being a nds driver, there's no event stream. We just define stubs for
most of the API. */
#include <nds.h>
#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_ndsvideo.h"
#include "SDL_ndsevents_c.h"
static SDLKey keymap[NDS_NUMKEYS];
char keymem[NDS_NUMKEYS]; /* memorize states of buttons */
void NDS_PumpEvents(_THIS)
{
scanKeys();
int i;
SDL_keysym keysym;
keysym.mod=KMOD_NONE;
for(i=0;i<NDS_NUMKEYS;i++)
{
keysym.scancode=i;
keysym.sym=keymap[i];
if(keysHeld()&(1<<i) && !keymem[i])
{
keymem[i]=1;
//printf("key released %d\n",i);
SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
}
if(!(keysHeld()&(1<<i)) && keymem[i])
{
keymem[i]=0;
//printf("key pressed %d\n",i);
SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
}
}
//touchPosition touch;
//touch=touchReadXY();
//if (touch.px!=0 || touch.py!=0)
// SDL_PrivateMouseMotion(SDL_PRESSED, 0, touch.px, touch.py);
}
void NDS_InitOSKeymap(_THIS)
{
SDL_memset(keymem,1,NDS_NUMKEYS);
keymap[KEY_A]=SDLK_a;
keymap[KEY_B]=SDLK_s;
keymap[KEY_X]=SDLK_w;
keymap[KEY_Y]=SDLK_d;
keymap[KEY_L]=SDLK_q;
keymap[KEY_R]=SDLK_e;
keymap[KEY_UP]=SDLK_UP;
keymap[KEY_DOWN]=SDLK_DOWN;
keymap[KEY_LEFT]=SDLK_LEFT;
keymap[KEY_RIGHT]=SDLK_RIGHT;
keymap[KEY_SELECT]=SDLK_SPACE;
keymap[KEY_START]=SDLK_RETURN;
}
/* end of SDL_gbaevents.c ... */